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dolphin/Source/Core/InputCommon/ControllerInterface/Xlib/XInput2.cpp
Dentomologist c3bdd05d2a TAS Input: Enable hotkeys and controller input when Input has focus
Enable emulator hotkeys and controller input (when that option is
enabled) when a TAS Input window has focus, as if it was the render
window instead.  This allows TASers to use frame advance and the like
without having to switch the focused window or disabling Hotkeys Require
Window Focus which also picks up keypresses while other apps are active.

Cursor updates are disabled when the TAS Input window has focus, as
otherwise the Wii IR widget (and anything else controlled by the mouse)
becomes unusable. The cursor continues to work normally when the render
window has focus.
2024-05-31 15:14:44 -07:00

495 lines
16 KiB
C++

// Copyright 2013 Max Eliaser
// SPDX-License-Identifier: GPL-2.0-or-later
#include "InputCommon/ControllerInterface/Xlib/XInput2.h"
#include <X11/XKBlib.h>
#include <X11/extensions/XInput2.h>
#include <cmath>
#include <cstdlib>
#include <cstring>
#include <fmt/format.h>
#include "Common/Logging/Log.h"
#include "Common/StringUtil.h"
#include "Core/Host.h"
// This is an input plugin using the XInput 2.0 extension to the X11 protocol,
// loosely based on the old XLib plugin. (Has nothing to do with the XInput
// API on Windows.)
// This plugin creates one KeyboardMouse object for each master pointer/
// keyboard pair. Each KeyboardMouse object exports four types of controls:
// * Mouse button controls: hardcoded at 32 of them, but could be made to
// support infinitely many mouse buttons in theory; XInput2 has no limit.
// * Mouse cursor controls: one for each cardinal direction. Calculated by
// comparing the absolute position of the mouse pointer on screen to the
// center of the emulator window.
// * Mouse axis controls: one for each cardinal direction. Calculated using
// a running average of relative mouse motion on each axis.
// * Key controls: these correspond to a limited subset of the keyboard
// keys.
// Mouse axis control tuning. Unlike absolute mouse position, relative mouse
// motion data needs to be tweaked and smoothed out a bit to be usable.
// Mouse axis control output is simply divided by this number. In practice,
// that just means you can use a smaller "dead zone" if you bind axis controls
// to a joystick. No real need to make this customizable.
#define MOUSE_AXIS_SENSITIVITY 8.0f
// The mouse axis controls use a weighted running average. Each frame, the new
// value is the average of the old value and the amount of relative mouse
// motion during that frame. The old value is weighted by a ratio of
// MOUSE_AXIS_SMOOTHING:1 compared to the new value. Increasing
// MOUSE_AXIS_SMOOTHING makes the controls smoother, decreasing it makes them
// more responsive. This might be useful as a user-customizable option.
#define MOUSE_AXIS_SMOOTHING 1.5f
// The scroll axis value should decay a lot faster than the mouse axes since
// it should ideally register each click of the scroll wheel. Decreasing this
// value makes it more likely that a scroll wheel input is registered, but less
// likely to differentiate between different inputs, while increasing it will
// more cleanly separate each scroll wheel click, but risks dropping some inputs
#define SCROLL_AXIS_DECAY 1.1f
namespace
{
// We need XInput 2.1 to get raw events on the root window even while another
// client has a grab. If we request 2.2 or later, the server will not generate
// emulated button presses from touch events, so we want exactly 2.1.
constexpr int XINPUT_MAJOR = 2, XINPUT_MINOR = 1;
} // namespace
namespace ciface::XInput2
{
constexpr std::string_view SOURCE_NAME = "XInput2";
class InputBackend final : public ciface::InputBackend
{
public:
using ciface::InputBackend::InputBackend;
void PopulateDevices() override;
void HandleWindowChange() override;
};
std::unique_ptr<ciface::InputBackend> CreateInputBackend(ControllerInterface* controller_interface)
{
return std::make_unique<InputBackend>(controller_interface);
}
void InputBackend::HandleWindowChange()
{
GetControllerInterface().RemoveDevice(
[](const auto* dev) { return dev->GetSource() == SOURCE_NAME; }, true);
PopulateDevices();
}
// This function will add zero or more KeyboardMouse objects to devices.
void InputBackend::PopulateDevices()
{
const WindowSystemInfo wsi = GetControllerInterface().GetWindowSystemInfo();
if (wsi.type != WindowSystemType::X11)
return;
const auto hwnd = wsi.render_window;
Display* dpy = XOpenDisplay(nullptr);
// xi_opcode is important; it will be used to identify XInput events by
// the polling loop in UpdateInput.
int xi_opcode, event, error;
// verify that the XInput extension is available
if (!XQueryExtension(dpy, "XInputExtension", &xi_opcode, &event, &error))
{
WARN_LOG_FMT(CONTROLLERINTERFACE, "XInput extension not available (XQueryExtension)");
return;
}
int major = XINPUT_MAJOR, minor = XINPUT_MINOR;
if (XIQueryVersion(dpy, &major, &minor) != Success || major < XINPUT_MAJOR ||
(major == XINPUT_MAJOR && minor < XINPUT_MINOR))
{
WARN_LOG_FMT(CONTROLLERINTERFACE, "XInput extension not available (XIQueryVersion)");
return;
}
// register all master devices with Dolphin
XIDeviceInfo* all_masters;
XIDeviceInfo* current_master;
double scroll_increment = 1.0f;
int num_masters;
all_masters = XIQueryDevice(dpy, XIAllMasterDevices, &num_masters);
for (int i = 0; i < num_masters; i++)
{
current_master = &all_masters[i];
if (current_master->use == XIMasterPointer)
{
// We need to query the master for the scroll wheel's increment, since the increment used
// varies depending on what input driver is being used. For example, xf86-libinput uses 120.0.
for (int j = 0; j < current_master->num_classes; j++)
{
if (current_master->classes[j]->type == XIScrollClass)
{
XIScrollClassInfo* scroll_event =
reinterpret_cast<XIScrollClassInfo*>(current_master->classes[j]);
scroll_increment = scroll_event->increment;
break;
}
}
// Since current_master is a master pointer, its attachment must
// be a master keyboard.
GetControllerInterface().AddDevice(
std::make_shared<KeyboardMouse>((Window)hwnd, xi_opcode, current_master->deviceid,
current_master->attachment, scroll_increment));
}
}
XCloseDisplay(dpy);
XIFreeDeviceInfo(all_masters);
}
KeyboardMouse::KeyboardMouse(Window window, int opcode, int pointer, int keyboard,
double scroll_increment_)
: m_window(window), xi_opcode(opcode), pointer_deviceid(pointer), keyboard_deviceid(keyboard),
scroll_increment(scroll_increment_)
{
// The cool thing about each KeyboardMouse object having its own Display
// is that each one gets its own separate copy of the X11 event stream,
// which it can individually filter to get just the events it's interested
// in. So be aware that each KeyboardMouse object actually has its own X11
// "context."
m_display = XOpenDisplay(nullptr);
int major = XINPUT_MAJOR, minor = XINPUT_MINOR;
XIQueryVersion(m_display, &major, &minor);
// should always be 1
int unused;
XIDeviceInfo* const pointer_device = XIQueryDevice(m_display, pointer_deviceid, &unused);
name = std::string(pointer_device->name);
XIFreeDeviceInfo(pointer_device);
// Tell core X functions which keyboard is "the" keyboard for this
// X connection.
XISetClientPointer(m_display, None, pointer_deviceid);
{
unsigned char mask_buf[(XI_LASTEVENT + 7) / 8] = {};
XISetMask(mask_buf, XI_RawButtonPress);
XISetMask(mask_buf, XI_RawButtonRelease);
XISetMask(mask_buf, XI_RawMotion);
XIEventMask mask;
mask.mask = mask_buf;
mask.mask_len = sizeof(mask_buf);
mask.deviceid = pointer_deviceid;
XISelectEvents(m_display, DefaultRootWindow(m_display), &mask, 1);
}
{
unsigned char mask_buf[(XI_LASTEVENT + 7) / 8] = {};
XISetMask(mask_buf, XI_RawKeyPress);
XISetMask(mask_buf, XI_RawKeyRelease);
XIEventMask mask;
mask.mask = mask_buf;
mask.mask_len = sizeof(mask_buf);
mask.deviceid = keyboard_deviceid;
XISelectEvents(m_display, DefaultRootWindow(m_display), &mask, 1);
}
// Keyboard Keys
int min_keycode, max_keycode;
XDisplayKeycodes(m_display, &min_keycode, &max_keycode);
for (int i = min_keycode; i <= max_keycode; ++i)
{
Key* const temp_key = new Key(m_display, i, m_state.keyboard.data());
if (temp_key->m_keyname.length())
AddInput(temp_key);
else
delete temp_key;
}
// Add combined left/right modifiers with consistent naming across platforms.
AddCombinedInput("Alt", {"Alt_L", "Alt_R"});
AddCombinedInput("Shift", {"Shift_L", "Shift_R"});
AddCombinedInput("Ctrl", {"Control_L", "Control_R"});
// Mouse Buttons
for (int i = 0; i < 32; i++)
AddInput(new Button(i, &m_state.buttons));
// Mouse Cursor, X-/+ and Y-/+
for (int i = 0; i != 4; ++i)
AddInput(new Cursor(!!(i & 2), !!(i & 1), (i & 2) ? &m_state.cursor.y : &m_state.cursor.x));
// Mouse Axis, X-/+, Y-/+ and Z-/+
AddInput(new Axis(0, false, &m_state.axis.x));
AddInput(new Axis(0, true, &m_state.axis.x));
AddInput(new Axis(1, false, &m_state.axis.y));
AddInput(new Axis(1, true, &m_state.axis.y));
AddInput(new Axis(2, false, &m_state.axis.z));
AddInput(new Axis(2, true, &m_state.axis.z));
// Relative Mouse, X-/+, Y-/+ and Z-/+
AddInput(new RelativeMouse(0, false, &m_state.relative_mouse.x));
AddInput(new RelativeMouse(0, true, &m_state.relative_mouse.x));
AddInput(new RelativeMouse(1, false, &m_state.relative_mouse.y));
AddInput(new RelativeMouse(1, true, &m_state.relative_mouse.y));
AddInput(new RelativeMouse(2, false, &m_state.relative_mouse.z));
AddInput(new RelativeMouse(2, true, &m_state.relative_mouse.z));
}
KeyboardMouse::~KeyboardMouse()
{
XCloseDisplay(m_display);
}
// Update the mouse cursor controls
void KeyboardMouse::UpdateCursor(bool should_center_mouse)
{
double root_x, root_y, win_x, win_y;
Window root, child;
XWindowAttributes win_attribs;
XGetWindowAttributes(m_display, m_window, &win_attribs);
const auto win_width = std::max(win_attribs.width, 1);
const auto win_height = std::max(win_attribs.height, 1);
{
XIButtonState button_state;
XIModifierState mods;
XIGroupState group;
// Get the absolute position of the mouse pointer and the button state.
XIQueryPointer(m_display, pointer_deviceid, m_window, &root, &child, &root_x, &root_y, &win_x,
&win_y, &button_state, &mods, &group);
// X buttons are 1-indexed, so to get 32 button bits we need a larger type
// for the shift.
u64 buttons_zero_indexed = 0;
std::memcpy(&buttons_zero_indexed, button_state.mask,
std::min<size_t>(button_state.mask_len, sizeof(m_state.buttons)));
m_state.buttons = buttons_zero_indexed >> 1;
free(button_state.mask);
}
if (should_center_mouse)
{
win_x = win_width / 2;
win_y = win_height / 2;
XIWarpPointer(m_display, pointer_deviceid, None, m_window, 0.0, 0.0, 0, 0, win_x, win_y);
g_controller_interface.SetMouseCenteringRequested(false);
}
const auto window_scale = g_controller_interface.GetWindowInputScale();
// the mouse position as a range from -1 to 1
m_state.cursor.x = (win_x / win_width * 2 - 1) * window_scale.x;
m_state.cursor.y = (win_y / win_height * 2 - 1) * window_scale.y;
}
Core::DeviceRemoval KeyboardMouse::UpdateInput()
{
XFlush(m_display);
// for the axis controls
float delta_x = 0.0f, delta_y = 0.0f, delta_z = 0.0f;
double delta_delta;
bool update_mouse = false, update_keyboard = false;
// Iterate through the event queue, processing raw pointer motion events and
// noting whether the button or key state has changed.
XEvent event;
while (XPending(m_display))
{
XNextEvent(m_display, &event);
if (event.xcookie.type != GenericEvent)
continue;
if (event.xcookie.extension != xi_opcode)
continue;
if (!XGetEventData(m_display, &event.xcookie))
continue;
switch (event.xcookie.evtype)
{
case XI_RawButtonPress:
case XI_RawButtonRelease:
update_mouse = true;
break;
case XI_RawKeyPress:
case XI_RawKeyRelease:
update_keyboard = true;
break;
case XI_RawMotion:
{
update_mouse = true;
XIRawEvent* raw_event = (XIRawEvent*)event.xcookie.data;
float values[4] = {};
size_t value_idx = 0;
// We only care about the first 4 axes, which should always be available at minimum
for (int i = 0; i < 4; ++i)
{
if (XIMaskIsSet(raw_event->valuators.mask, i))
{
values[i] = raw_event->raw_values[value_idx++];
}
}
delta_delta = values[0];
// test for inf and nan
if (delta_delta == delta_delta && 1 + delta_delta != delta_delta)
delta_x += delta_delta;
delta_delta = values[1];
// test for inf and nan
if (delta_delta == delta_delta && 1 + delta_delta != delta_delta)
delta_y += delta_delta;
// Scroll wheel input gets scaled to be similar to the mouse axes
delta_delta = values[3] * 8.0 / scroll_increment;
// test for inf and nan
if (delta_delta == delta_delta && 1 + delta_delta != delta_delta)
delta_z += delta_delta;
break;
}
}
XFreeEventData(m_display, &event.xcookie);
}
m_state.relative_mouse.x = delta_x;
m_state.relative_mouse.y = delta_y;
m_state.relative_mouse.z = delta_z;
// apply axis smoothing
m_state.axis.x *= MOUSE_AXIS_SMOOTHING;
m_state.axis.x += delta_x;
m_state.axis.x /= MOUSE_AXIS_SMOOTHING + 1.0f;
m_state.axis.y *= MOUSE_AXIS_SMOOTHING;
m_state.axis.y += delta_y;
m_state.axis.y /= MOUSE_AXIS_SMOOTHING + 1.0f;
m_state.axis.z += delta_z;
m_state.axis.z /= SCROLL_AXIS_DECAY;
const bool should_center_mouse = g_controller_interface.IsMouseCenteringRequested() &&
(Host_RendererHasFocus() || Host_TASInputHasFocus());
// When a TAS Input window has focus and "Enable Controller Input" is checked most types of
// input should be read normally as if the render window had focus instead. The cursor is an
// exception, as otherwise using the mouse to set any control in the TAS Input window will also
// update the Wii IR value (or any other input controlled by the cursor).
const bool should_update_mouse = update_mouse && !Host_TASInputHasFocus();
if (should_update_mouse || should_center_mouse)
UpdateCursor(should_center_mouse);
if (update_keyboard)
XQueryKeymap(m_display, m_state.keyboard.data());
return Core::DeviceRemoval::Keep;
}
std::string KeyboardMouse::GetName() const
{
// This is the name string we got from the X server for this master
// pointer/keyboard pair.
return name;
}
std::string KeyboardMouse::GetSource() const
{
return std::string(SOURCE_NAME);
}
KeyboardMouse::Key::Key(Display* const display, KeyCode keycode, const char* keyboard)
: m_display(display), m_keyboard(keyboard), m_keycode(keycode)
{
int i = 0;
KeySym keysym = 0;
do
{
keysym = XkbKeycodeToKeysym(m_display, keycode, i, 0);
i++;
} while (keysym == NoSymbol && i < 8);
// Convert to upper case for the keyname
if (keysym >= 97 && keysym <= 122)
keysym -= 32;
// 0x0110ffff is the top of the unicode character range according
// to keysymdef.h although it is probably more than we need.
if (keysym == NoSymbol || keysym > 0x0110ffff || XKeysymToString(keysym) == nullptr)
m_keyname = std::string();
else
m_keyname = std::string(XKeysymToString(keysym));
}
ControlState KeyboardMouse::Key::GetState() const
{
return (m_keyboard[m_keycode / 8] & (1 << (m_keycode % 8))) != 0;
}
KeyboardMouse::Button::Button(unsigned int index, u32* buttons) : m_buttons(buttons), m_index(index)
{
name = fmt::format("Click {}", m_index + 1);
}
ControlState KeyboardMouse::Button::GetState() const
{
return ((*m_buttons & (1 << m_index)) != 0);
}
KeyboardMouse::Cursor::Cursor(u8 index, bool positive, const float* cursor)
: m_cursor(cursor), m_index(index), m_positive(positive)
{
name = fmt::format("Cursor {}{}", static_cast<char>('X' + m_index), (m_positive ? '+' : '-'));
}
ControlState KeyboardMouse::Cursor::GetState() const
{
return std::max(0.0f, *m_cursor / (m_positive ? 1.0f : -1.0f));
}
KeyboardMouse::Axis::Axis(u8 index, bool positive, const float* axis)
: m_axis(axis), m_index(index), m_positive(positive)
{
name = fmt::format("Axis {}{}", static_cast<char>('X' + m_index), (m_positive ? '+' : '-'));
}
KeyboardMouse::RelativeMouse::RelativeMouse(u8 index, bool positive, const float* axis)
: m_axis(axis), m_index(index), m_positive(positive)
{
name =
fmt::format("RelativeMouse {}{}", static_cast<char>('X' + m_index), (m_positive ? '+' : '-'));
}
ControlState KeyboardMouse::Axis::GetState() const
{
return std::max(0.0f, *m_axis / (m_positive ? MOUSE_AXIS_SENSITIVITY : -MOUSE_AXIS_SENSITIVITY));
}
ControlState KeyboardMouse::RelativeMouse::GetState() const
{
return std::max(0.0f, *m_axis / (m_positive ? MOUSE_AXIS_SENSITIVITY : -MOUSE_AXIS_SENSITIVITY));
}
} // namespace ciface::XInput2