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78 lines
2.7 KiB
C++
78 lines
2.7 KiB
C++
// Copyright 2017 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#include "InputCommon/ControllerEmu/ControlGroup/Tilt.h"
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#include <algorithm>
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#include <cmath>
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#include <memory>
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#include <string>
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#include "Common/Common.h"
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#include "InputCommon/ControlReference/ControlReference.h"
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#include "InputCommon/ControllerEmu/Control/Control.h"
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#include "InputCommon/ControllerEmu/Control/Input.h"
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#include "InputCommon/ControllerEmu/Setting/NumericSetting.h"
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namespace ControllerEmu
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{
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Tilt::Tilt(const std::string& name_)
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: ReshapableInput(name_, name_, GroupType::Tilt), m_last_update(Clock::now())
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{
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controls.emplace_back(std::make_unique<Input>(Translate, _trans("Forward")));
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controls.emplace_back(std::make_unique<Input>(Translate, _trans("Backward")));
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controls.emplace_back(std::make_unique<Input>(Translate, _trans("Left")));
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controls.emplace_back(std::make_unique<Input>(Translate, _trans("Right")));
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controls.emplace_back(std::make_unique<Input>(Translate, _trans("Modifier")));
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// Set default input radius to the full 1.0 (no resizing)
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// Set default input shape to a square (no reshaping)
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// Max deadzone to 50%
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AddReshapingSettings(1.0, 0.5, 50);
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numeric_settings.emplace_back(std::make_unique<NumericSetting>(_trans("Angle"), 0.9, 0, 180));
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}
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Tilt::StateData Tilt::GetState(bool adjusted)
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{
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ControlState y = controls[0]->control_ref->State() - controls[1]->control_ref->State();
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ControlState x = controls[3]->control_ref->State() - controls[2]->control_ref->State();
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// Return raw values. (used in UI)
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if (!adjusted)
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return {x, y};
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const ControlState modifier = controls[4]->control_ref->State();
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// Compute desired tilt:
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StateData target = Reshape(x, y, modifier);
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// Step the simulation. This is pretty ugly being here.
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const auto now = Clock::now();
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const auto ms_since_update =
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std::chrono::duration_cast<std::chrono::milliseconds>(now - m_last_update).count();
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m_last_update = now;
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constexpr int MAX_DEG_PER_SEC = 360 * 2;
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const double MAX_STEP = MAX_DEG_PER_SEC / 180.0 * ms_since_update / 1000;
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// TODO: Allow wrap around from 1.0 to -1.0
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// (take the fastest route to target)
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const double diff_x = (target.x - m_tilt.x);
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m_tilt.x += std::min(MAX_STEP, std::abs(diff_x)) * ((diff_x < 0) ? -1 : 1);
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const double diff_y = (target.y - m_tilt.y);
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m_tilt.y += std::min(MAX_STEP, std::abs(diff_y)) * ((diff_y < 0) ? -1 : 1);
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return m_tilt;
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}
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ControlState Tilt::GetGateRadiusAtAngle(double ang) const
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{
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const ControlState max_tilt_angle = numeric_settings[SETTING_MAX_ANGLE]->GetValue() / 1.8;
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return SquareStickGate(max_tilt_angle).GetRadiusAtAngle(ang);
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}
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} // namespace ControllerEmu
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