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dolphin/Source/Core/Core/TimePlayed.cpp
Aneesh Maganti 803241c64b
Core: Add TimePlayed class to track game playtime
Creates TimePlayed class and implemented constructors, AddTime, GetTimePlayed, and Reload methods. Updates CMakeLists.txt and DolphinLib.props as appropriate.
2025-02-16 23:15:11 +01:00

66 lines
1.6 KiB
C++

// Copyright 2025 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "Core/TimePlayed.h"
#include <chrono>
#include <string>
#include "Common/CommonTypes.h"
#include "Common/FileUtil.h"
#include "Common/IniFile.h"
#include "Common/NandPaths.h"
TimePlayed::TimePlayed()
: m_game_id(""), m_ini_path(File::GetUserPath(D_CONFIG_IDX) + "TimePlayed.ini")
{
Reload();
}
TimePlayed::TimePlayed(std::string game_id)
: m_game_id(Common::EscapeFileName(game_id)), // filter for unsafe characters
m_ini_path(File::GetUserPath(D_CONFIG_IDX) + "TimePlayed.ini")
{
Reload();
}
TimePlayed::~TimePlayed() = default;
void TimePlayed::AddTime(std::chrono::milliseconds time_emulated)
{
if (m_game_id == "")
{
return;
}
u64 previous_time;
m_time_list->Get(m_game_id, &previous_time);
m_time_list->Set(m_game_id, previous_time + static_cast<u64>(time_emulated.count()));
m_ini.Save(m_ini_path);
}
std::chrono::milliseconds TimePlayed::GetTimePlayed() const
{
if (m_game_id == "")
{
return std::chrono::milliseconds(0);
}
u64 previous_time;
m_time_list->Get(m_game_id, &previous_time);
return std::chrono::milliseconds(previous_time);
}
std::chrono::milliseconds TimePlayed::GetTimePlayed(std::string game_id) const
{
std::string filtered_game_id = Common::EscapeFileName(game_id);
u64 previous_time;
m_time_list->Get(filtered_game_id, &previous_time);
return std::chrono::milliseconds(previous_time);
}
void TimePlayed::Reload()
{
m_ini.Load(m_ini_path);
m_time_list = m_ini.GetOrCreateSection("TimePlayed");
}