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[d3d11] Avoid UB declaring the UnmappedSubresource constant
See https://github.com/llvm/llvm-project/issues/59036
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@ -85,7 +85,7 @@ namespace dxvk {
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public:
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static constexpr D3D11_MAP UnmappedSubresource = D3D11_MAP(-1u);
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static const D3D11_MAP UnmappedSubresource = D3D11_MAP(-1u);
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D3D11CommonTexture(
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ID3D11Resource* pInterface,
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