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[hud] Set debug names for HUD resources
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2 changed files with 5 additions and 0 deletions
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@ -445,6 +445,7 @@ namespace dxvk::hud {
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| VK_ACCESS_INDIRECT_COMMAND_READ_BIT
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| VK_ACCESS_SHADER_READ_BIT
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| VK_ACCESS_SHADER_WRITE_BIT;
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bufferInfo.debugName = "HUD frame time data";
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m_gpuBuffer = m_device->createBuffer(bufferInfo, VK_MEMORY_HEAP_DEVICE_LOCAL_BIT);
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@ -1203,6 +1204,7 @@ namespace dxvk::hud {
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bufferInfo.usage = VK_BUFFER_USAGE_STORAGE_BUFFER_BIT;
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bufferInfo.access = VK_ACCESS_SHADER_READ_BIT;
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bufferInfo.stages = VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
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bufferInfo.debugName = "HUD memory data";
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m_dataBuffer = m_device->createBuffer(bufferInfo,
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VK_MEMORY_HEAP_DEVICE_LOCAL_BIT |
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@ -140,6 +140,7 @@ namespace dxvk::hud {
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| VK_PIPELINE_STAGE_VERTEX_SHADER_BIT;
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textBufferInfo.access = VK_ACCESS_SHADER_READ_BIT
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| VK_ACCESS_INDIRECT_COMMAND_READ_BIT;
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textBufferInfo.debugName = "HUD text buffer";
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m_textBuffer = m_device->createBuffer(textBufferInfo,
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VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT |
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@ -327,6 +328,7 @@ namespace dxvk::hud {
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fontBufferInfo.access = VK_ACCESS_TRANSFER_WRITE_BIT
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| VK_ACCESS_TRANSFER_READ_BIT
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| VK_ACCESS_SHADER_READ_BIT;
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fontBufferInfo.debugName = "HUD font metadata";
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m_fontBuffer = m_device->createBuffer(fontBufferInfo, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT);
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@ -348,6 +350,7 @@ namespace dxvk::hud {
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fontTextureInfo.tiling = VK_IMAGE_TILING_OPTIMAL;
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fontTextureInfo.layout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
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fontTextureInfo.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
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fontTextureInfo.debugName = "HUD font texture";
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m_fontTexture = m_device->createImage(fontTextureInfo, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT);
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