mirror of
https://github.com/doitsujin/dxvk.git
synced 2025-03-06 20:58:37 +01:00
[d3d8] Remove references to d3d8.useShadowBuffers for now
The current D3D8 codebase in DXVK does not implement this feature, i.e. setting this option is a NOP. It was implemented in D8VK at some point, but was removed before the big merge. Remove any references to avoid confusion.
This commit is contained in:
parent
031a98c232
commit
10ab85c3ba
2 changed files with 0 additions and 18 deletions
13
dxvk.conf
13
dxvk.conf
|
@ -709,16 +709,3 @@
|
||||||
# - True/False
|
# - True/False
|
||||||
|
|
||||||
# d3d9.countLosableResources = True
|
# d3d9.countLosableResources = True
|
||||||
|
|
||||||
# Use NVIDIA Shadow Buffers
|
|
||||||
#
|
|
||||||
# Vendor behavior for GeForce3 and GeForce4 cards that allows
|
|
||||||
# sampling depth textures with non-normalized Z coordinates
|
|
||||||
# and applies hardware shadow filtering.
|
|
||||||
#
|
|
||||||
# Supported values:
|
|
||||||
# - True/False
|
|
||||||
|
|
||||||
# d3d8.useShadowBuffers = False
|
|
||||||
|
|
||||||
|
|
||||||
|
|
|
@ -1014,11 +1014,6 @@ namespace dxvk {
|
||||||
{ R"(\\indy\.exe$)", {{
|
{ R"(\\indy\.exe$)", {{
|
||||||
{ "d3d9.enableDialogMode", "True" },
|
{ "d3d9.enableDialogMode", "True" },
|
||||||
}} },
|
}} },
|
||||||
/* Tom Clancy's Splinter Cell *
|
|
||||||
* Supports shadow buffers */
|
|
||||||
{ R"(\\splintercell\.exe$)", {{
|
|
||||||
{ "d3d8.useShadowBuffers", "True" },
|
|
||||||
}} },
|
|
||||||
/* Anito: Defend a Land Enraged */
|
/* Anito: Defend a Land Enraged */
|
||||||
{ R"(\\Anito\.exe$)", {{
|
{ R"(\\Anito\.exe$)", {{
|
||||||
{ "d3d9.memoryTrackTest", "True" },
|
{ "d3d9.memoryTrackTest", "True" },
|
||||||
|
|
Loading…
Add table
Reference in a new issue