mirror of
https://github.com/doitsujin/dxvk.git
synced 2025-03-06 20:58:37 +01:00
[d3d11] Made shader name public for debugging
This commit is contained in:
parent
3fc064f434
commit
19d81f1aef
1 changed files with 8 additions and 0 deletions
|
@ -35,6 +35,10 @@ namespace dxvk {
|
||||||
return m_shader;
|
return m_shader;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
const std::string& GetName() const {
|
||||||
|
return m_name;
|
||||||
|
}
|
||||||
|
|
||||||
private:
|
private:
|
||||||
|
|
||||||
std::string m_name;
|
std::string m_name;
|
||||||
|
@ -85,6 +89,10 @@ namespace dxvk {
|
||||||
return m_module.GetShader();
|
return m_module.GetShader();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
const std::string& GetName() const {
|
||||||
|
return m_module.GetName();
|
||||||
|
}
|
||||||
|
|
||||||
private:
|
private:
|
||||||
|
|
||||||
Com<D3D11Device> m_device;
|
Com<D3D11Device> m_device;
|
||||||
|
|
Loading…
Add table
Reference in a new issue