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[d3d11] Do not enable shaderStorageImageMultisample device feature
See https://github.com/KhronosGroup/MoltenVK/issues/502
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@ -1401,7 +1401,6 @@ namespace dxvk {
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enabled.core.features.multiDrawIndirect = supported.core.features.multiDrawIndirect;
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enabled.core.features.shaderFloat64 = supported.core.features.shaderFloat64;
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enabled.core.features.shaderInt64 = supported.core.features.shaderInt64;
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enabled.core.features.shaderStorageImageMultisample = supported.core.features.shaderStorageImageMultisample;
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enabled.core.features.shaderStorageImageWriteWithoutFormat = VK_TRUE;
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enabled.core.features.tessellationShader = VK_TRUE;
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}
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