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[d3d11] Store private refs for constant buffer bindings
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@ -51,7 +51,7 @@ namespace dxvk {
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* as well as the range that is actually bound to the context.
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*/
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struct D3D11ConstantBufferBinding {
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Com<D3D11Buffer> buffer = nullptr;
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Com<D3D11Buffer, false> buffer = nullptr;
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UINT constantOffset = 0;
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UINT constantCount = 0;
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UINT constantBound = 0;
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