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[d3d11] Store context state ID buffers as private refs
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1 changed files with 2 additions and 2 deletions
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@ -232,8 +232,8 @@ namespace dxvk {
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* argument and draw count buffer.
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*/
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struct D3D11ContextStateID {
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Com<D3D11Buffer> argBuffer = nullptr;
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Com<D3D11Buffer> cntBuffer = nullptr;
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Com<D3D11Buffer, false> argBuffer = nullptr;
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Com<D3D11Buffer, false> cntBuffer = nullptr;
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void reset() {
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argBuffer = nullptr;
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