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[d3d9] Fix multiplication order in D3D9StateBlock::MultiplyStateTransform
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@ -172,7 +172,7 @@ namespace dxvk {
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HRESULT D3D9StateBlock::MultiplyStateTransform(uint32_t idx, const D3DMATRIX* pMatrix) {
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m_state.transforms[idx] = ConvertMatrix(pMatrix) * m_state.transforms[idx];
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m_state.transforms[idx] = m_state.transforms[idx] * ConvertMatrix(pMatrix);
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m_captures.flags.set(D3D9CapturedStateFlag::Transforms);
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m_captures.transforms.set(idx, true);
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