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[util] Enable compute UAV barriers for Watch Dogs 2
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@ -458,6 +458,11 @@ namespace dxvk {
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{ R"(\\FarCry(5|NewDawn)\.exe$)", {{
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{ "d3d11.zeroInitWorkgroupMemory", "True" },
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}} },
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/* Watch Dogs 2 - ships broken compute shaders *
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* with no barriers when they are needed */
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{ R"(\\WatchDogs2\.exe$)", {{
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{ "d3d11.forceComputeUavBarriers", "True" },
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}} },
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/**********************************************/
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/* D3D9 GAMES */
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