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barrier-control-override
clang-alignas-fix
clang-fix
clear-nvidia-workaround-thing
d3d11-icb-rework
d3d11-lazy-binding
d3d11-no-single-use-mode
d3d11on12device1
d3d9-fixes
d3d9-lerp-mad
d3d9-no-vector-alignment
d3d9-shader-val-rebase
dcl-index-range
debug-utils-stuff
debug-utils-stuff-v2
defrag-option-anv
defrag-ordering
direct-draw-batching
dxgi-a8-unorm
edf6
frog
gpl-patch-vs-fix
granular-image-barriers
icb-opt
init-buffer-dword-fix
latency-control
latency-tracker-nv
layered-resolve-attachments
master
memory-debug
memory-defrag-wip
memory-defrog-debug
misyl/spec-const-clip-plane
msaa-sampling
msvc-stuff
no-direct-mapping
no-fse
no-occlusion
no-present-fence
nv-low-latency2
pageable-device-memory
partial-present-log
present-fence-fix
presenter-deadlock
proton-9.0-4
reflex
regex-bad-alloc
resolve-attachments
setupapi-import
sha1-profile
shader-barrier-rework
shader-validator-inst-logging
sparse-zero-buffer
store-fence
swapchain-composition-dummy-hwnd
swapchain-creation-error
swapchain-log
tiler-ignore-explicit-flush
tiler-secondary-cmd-buf-opt
tracking-opt-thing
ue4-workarounds
waitforpresent-sync
wd2-workaround
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v0.20
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v0.91
v0.92
v0.93
v0.94
v0.95
v0.96
v1.0
v1.0.1
v1.0.2
v1.0.3
v1.1.1
v1.10
v1.10.1
v1.10.2
v1.10.3
v1.2
v1.2.1
v1.2.2
v1.2.3
v1.3
v1.3.1
v1.3.2
v1.3.3
v1.3.4
v1.4
v1.4.1
v1.4.2
v1.4.3
v1.4.4
v1.4.5
v1.4.6
v1.5
v1.5.1
v1.5.2
v1.5.3
v1.5.4
v1.5.5
v1.6
v1.6.1
v1.7
v1.7.1
v1.7.2
v1.7.3
v1.8
v1.8.1
v1.9
v1.9.1
v1.9.2
v1.9.3
v1.9.4
v2.0
v2.1
v2.2
v2.3
v2.3.1
v2.4
v2.4.1
v2.5
v2.5.1
v2.5.2
v2.5.3
-
482147d929
[d3d11] support textures in CopyResource
Clément Guérin
2018-01-14 01:39:59 -08:00 -
fc43b83623
[d3d11] move supported query check to d3d11_query
Clément Guérin
2018-01-13 23:35:33 -08:00 -
2844d4bad7
[d3d11] don't fail when creating unsupported queries
Clément Guérin
2018-01-13 18:52:07 -08:00 -
86db5aab67
Philip Rebohle
2018-01-14 11:23:14 +01:00 -
e05c961b9e
[dxvk] Limit vkCmdUpdateBuffer size to 4kB
v0.20
Philip Rebohle
2018-01-13 23:41:36 +01:00 -
198c9389af
[d3d11] Flush resource init commands
Philip Rebohle
2018-01-13 23:40:17 +01:00 -
c7a9763f6d
[d3d11] Re-implemented draw call-based context flush
Philip Rebohle
2018-01-13 23:09:03 +01:00 -
c1f16d36bd
[dxvk] Implemented local pipeline cache
Philip Rebohle
2018-01-13 22:18:32 +01:00 -
9f53521e19
Philip Rebohle
2018-01-13 18:58:50 +01:00 -
10269876e3
[dxgi] Initial fullscreen support
Philip Rebohle
2018-01-13 18:56:15 +01:00 -
27014293c3
Add glslang to dependencies
xDShot
2018-01-13 19:59:39 +03:00 -
745ded47e0
[dxgi] Removed remaining SDL code
Philip Rebohle
2018-01-13 16:36:04 +01:00 -
2b5bb16334
[dxgi] Removed SDL dependency from DxgiOutput
Philip Rebohle
2018-01-13 16:32:46 +01:00 -
65d84dabfe
[d3d11] Removed draw-call based context flush
Philip Rebohle
2018-01-13 05:27:26 +01:00 -
ac1fe7c2b0
[d3d11] Optimized command submission
Philip Rebohle
2018-01-13 05:00:27 +01:00 -
96a97aa0c4
[dxvk] Added HUD
Philip Rebohle
2018-01-13 03:53:33 +01:00 -
672675ba78
[d3d11] Implemented OMSetRenderTargetsAndUnorderedAccessViews
Philip Rebohle
2018-01-12 15:38:07 +01:00 -
38fa9ce9c9
[dxvk] Removed unused resource warning
Philip Rebohle
2018-01-12 14:49:08 +01:00 -
5dd9fea011
[dxvk] Implemented input layout validation
Philip Rebohle
2018-01-12 14:25:26 +01:00 -
64eb0f909d
[tests] Removed dxvk-triangle test
Philip Rebohle
2018-01-12 13:56:25 +01:00 -
1164ed30c3
[dxvk] Minor fixes
Philip Rebohle
2018-01-12 12:51:39 +01:00 -
2dd2d16a09
[d3d11] Return S_OK from GetDeviceRemovedReason
Philip Rebohle
2018-01-12 11:39:59 +01:00 -
19d81f1aef
[d3d11] Made shader name public for debugging
Philip Rebohle
2018-01-12 00:43:19 +01:00 -
3fc064f434
[d3d11] Added shader module creation log
Philip Rebohle
2018-01-12 00:06:54 +01:00 -
a0fafe3043
[util] Log level can now be controlled manually
Philip Rebohle
2018-01-12 00:05:09 +01:00 -
d1d5f10520
[dxvk] Added debug messages for unbound resources
Philip Rebohle
2018-01-11 21:40:04 +01:00 -
5f5bb69fa7
[dxbc] Image queries now support UAV images
Philip Rebohle
2018-01-11 21:39:17 +01:00 -
a875e045c5
[dxvk] Moved descriptor set updates into DxvkContext
Philip Rebohle
2018-01-11 20:31:18 +01:00 -
30eb43a284
[dxvk] Minor memory management tweaks
Philip Rebohle
2018-01-11 19:06:58 +01:00 -
32078033c6
[d3d11] Fixed UAV counter buffer binding
Philip Rebohle
2018-01-11 17:12:39 +01:00 -
69c5af4455
[dxbc] Implemented append/consume functionality
Philip Rebohle
2018-01-11 17:11:51 +01:00 -
f5bfaac4b3
[d3d11] Use cube array views for non-array cube maps
Philip Rebohle
2018-01-11 12:33:38 +01:00 -
c1d6c20066
[d3d11] Implemented D3D11 parts of append/consume buffers
Philip Rebohle
2018-01-11 12:23:55 +01:00 -
8bccbbccc8
[dxvk] Using derivative graphics pipelines
Philip Rebohle
2018-01-10 22:54:00 +01:00 -
3ab75c8538
[dxvk] Fixed potential bugs in vertex buffer binding code
Philip Rebohle
2018-01-10 21:53:13 +01:00 -
ed642a57a7
[dxvk] Simplified state-based pipeline lookup
Philip Rebohle
2018-01-10 21:28:20 +01:00 -
9c90c1ac00
[dxvk] Optimized pipeline state updates
Philip Rebohle
2018-01-10 20:40:10 +01:00 -
1b67ffaed2
[d3d11] Added default sampler state
Philip Rebohle
2018-01-10 19:07:55 +01:00 -
74722fa693
[dxvk] Implementing unbound resource handling (4/4)
Philip Rebohle
2018-01-10 18:58:17 +01:00 -
fe02c5d6b9
[dxvk] Implementing unbound resource handling (3/4)
Philip Rebohle
2018-01-10 13:44:04 +01:00 -
39b5d84d6a
[dxgi] Added missing view type definition
Philip Rebohle
2018-01-10 13:43:23 +01:00 -
b22d56ac06
[dxvk] Implementing unbound resource handling (2/4)
Philip Rebohle
2018-01-10 12:13:46 +01:00 -
c64103c73f
[dxvk] Implementing unbound resource handling (1/4)
Philip Rebohle
2018-01-10 11:44:40 +01:00 -
38ee8f4f95
[dxvk] Unbound resource prep work
Philip Rebohle
2018-01-10 10:23:51 +01:00 -
ee796b966d
[dxvk] Reduced staging buffer size
Philip Rebohle
2018-01-10 10:22:33 +01:00 -
ab2c7de523
[d3d11] Use CUBE instead of CUBE_ARRAY for non-array cubes
Philip Rebohle
2018-01-10 10:18:26 +01:00 -
bde8ba9400
[dxbc] Simplified f16tof32 implementation
Philip Rebohle
2018-01-10 09:16:42 +01:00 -
da867d4bca
[dxvk] Replaced DxvkResourceType by VkImageViewType
Philip Rebohle
2018-01-09 20:35:29 +01:00 -
3419d55dee
[dxvk] Tweaked descriptor allocation
Philip Rebohle
2018-01-09 20:04:50 +01:00 -
e2d9693ac3
[dxvk] Fixed compressed texture upload
Philip Rebohle
2018-01-09 19:08:23 +01:00 -
c7d0729e06
[dxbc] Fixed bit field instructions
Philip Rebohle
2018-01-09 15:39:41 +01:00 -
180cc35c84
[d3d11] Use VK_IMAGE_VIEW_TYPE_CUBE_ARRAY for non-array cube maps
Philip Rebohle
2018-01-09 00:51:10 +01:00 -
7fd1f57902
[dxbc] Fixed invalid types and IDs in generated SPIR-V
Philip Rebohle
2018-01-08 22:26:45 +01:00 -
c7e33e636e
[dxvk] Fixed vertex buffer binding issue
Philip Rebohle
2018-01-08 20:23:21 +01:00 -
cb748c786a
[dxvk] Added missing image barrier after compute shader execution
Philip Rebohle
2018-01-08 19:07:57 +01:00 -
3925675b89
[d3d11] Optimized command submission
Philip Rebohle
2018-01-08 17:45:21 +01:00 -
9024f8bb2c
[dxvk] Inlined all frequently called DxvkCmdList methods
Philip Rebohle
2018-01-08 14:21:50 +01:00 -
7912f6c604
[dxbc] Track dimension of resource slots
Philip Rebohle
2018-01-08 13:39:37 +01:00 -
ad10ab07f8
Revert "[d3d11] Added dummy resoruce binding for buffers"
Philip Rebohle
2018-01-08 13:01:31 +01:00 -
24ad9e730c
[d3d11] Added dummy resoruce binding for buffers
Philip Rebohle
2018-01-08 10:17:52 +01:00 -
5cfbb74455
[dxvk] Added new convenient buffer slice constructor
Philip Rebohle
2018-01-07 21:46:26 +01:00 -
7cc65be16b
[dxbc] Fixed redundant bitcasts
Philip Rebohle
2018-01-07 21:04:23 +01:00 -
f4cd90d6fa
[dxbc] Implemented vendor-specific workarounds in an attemt to fix Nvidia
Philip Rebohle
2018-01-07 20:05:27 +01:00 -
4e06f498dd
[d3d11] Fixed several mip level-related bugs
Philip Rebohle
2018-01-06 02:09:07 +01:00 -
f7e1efbaaf
[dxbc] Fixed AtomicUmax emitting the wrong instruction
Philip Rebohle
2018-01-05 19:48:45 +01:00 -
356591cc99
[d3d11] Fixed viewport offset
Philip Rebohle
2018-01-05 16:53:12 +01:00 -
1dfd62a118
[dxbc] Added debug name to x# registers
Philip Rebohle
2018-01-05 16:46:17 +01:00 -
ecbdc7f7c7
[general] Downgraded SPIR-V header to 1.0
Philip Rebohle
2018-01-05 14:50:39 +01:00 -
e7bf76f5ef
[d3d11] Re-implemented image mapping
Philip Rebohle
2018-01-05 03:01:19 +01:00 -
93a5cf093c
[d3d11] Refactored texture interfaces
Philip Rebohle
2018-01-05 01:15:56 +01:00 -
c816078f13
[dxbc] Disabled clip and cull planes for now
Philip Rebohle
2018-01-03 12:46:04 +01:00 -
6dfe09da7b
[dxbc,d3d11] Minor fixes
Philip Rebohle
2018-01-03 12:26:27 +01:00 -
75152ae16f
[dxvk] Made VK_KHR_maintenance2 optional
Philip Rebohle
2018-01-03 02:38:55 +01:00 -
da751a46f7
[dxbc] Removed in-shader bounds checking
Philip Rebohle
2018-01-03 02:37:44 +01:00 -
755e6d36e3
[d3d11] Pre-clear images that would have undefined contents
Philip Rebohle
2018-01-02 21:32:39 +01:00 -
98bcfec0f3
[dxbc] More debug info for constant buffers
Philip Rebohle
2018-01-02 20:20:52 +01:00 -
bfac9eb737
[dxbc] Added bound checking for some texel fetch operations
Philip Rebohle
2018-01-02 16:57:37 +01:00 -
043330132f
[dxbc] Added experimental support for atomic operations
Philip Rebohle
2018-01-02 12:07:49 +01:00 -
55bc01d523
[d3d11] Minor bug fixes
Philip Rebohle
2018-01-02 12:07:30 +01:00 -
d4db877cdc
[dxvk] Fixed staging buffer alignment
Philip Rebohle
2018-01-01 23:32:08 +01:00 -
8c0e797f37
[dxbc] Vertex inputs now respect attribute type
Philip Rebohle
2018-01-01 23:31:01 +01:00 -
21582b955a
[dxvk] Require VK_KHR_maintenance2
Philip Rebohle
2018-01-01 23:27:51 +01:00 -
003ce2130e
[general] Updated Vulkan headers
Philip Rebohle
2018-01-01 23:27:13 +01:00 -
d8574666cb
[dxgi] Presenter now sets depth/stencil state properly
Philip Rebohle
2018-01-01 23:00:07 +01:00 -
4dc2c9e92c
[d3d11] Implemented GetData stub for queries
Philip Rebohle
2018-01-01 20:59:54 +01:00 -
0866e1b4f2
[d3d11] Implemented Image UAV creation
Philip Rebohle
2018-01-01 19:46:19 +01:00 -
5ceb041a49
[d3d11] Optimized texture image layouts
Philip Rebohle
2018-01-01 19:03:05 +01:00 -
4fc2ea25b8
[dxbc] Implemented typed UAV load/store
Philip Rebohle
2018-01-01 17:14:06 +01:00 -
fd2bb610eb
[d3d11] Implemented indirect draws and dispatch
Philip Rebohle
2017-12-31 01:31:08 +01:00 -
91a5eb963b
[d3d11] Minor formatting + doc improvements
Philip Rebohle
2017-12-31 00:25:19 +01:00 -
4412f2f5ff
[dxgi] Reimplemented parts of DxgiSwapchain with win32 APIs
Philip Rebohle
2017-12-31 00:23:34 +01:00 -
588ceba1d1
[d3d11] Ignoring unknown semantics in input layouts
Philip Rebohle
2017-12-30 19:11:20 +01:00 -
b7ce9660c3
[d3d11] Implemented CopySubresourceRegion for images
Philip Rebohle
2017-12-30 19:10:45 +01:00 -
5332891748
[dxbc] Implemented switch-case instructions
Philip Rebohle
2017-12-30 17:22:36 +01:00 -
006e1b25e6
[d3d11] Fixed shader semantic name comparison
Philip Rebohle
2017-12-30 15:30:31 +01:00 -
e740adfcb7
[dxbc] Implemented f16 pack/unpack instructions
Philip Rebohle
2017-12-30 13:18:31 +01:00 -
f93745adcf
[dxbc] Implemented bfi and bfe instructions
Philip Rebohle
2017-12-30 03:44:19 +01:00 -
1373fe5fcc
[dxbc] Implemented bufinfo instruction
Philip Rebohle
2017-12-30 01:26:37 +01:00 -
b968aa0472
[dxbc] Implemented continue instructions
Philip Rebohle
2017-12-29 22:54:25 +01:00 -
660ac25b18
[dxgi] ...
Philip Rebohle
2017-12-29 22:54:10 +01:00