#include "d3d9_state.h" #include "d3d9_texture.h" namespace dxvk { template <template <typename T> typename ItemType> D3D9State<ItemType>::D3D9State() { for (uint32_t i = 0; i < streamFreq.size(); i++) streamFreq[i] = 1; for (uint32_t i = 0; i < enabledLightIndices.size(); i++) enabledLightIndices[i] = std::numeric_limits<uint32_t>::max(); } template <template <typename T> typename ItemType> D3D9State<ItemType>::~D3D9State() { if (textures) { for (uint32_t i = 0; i < textures->size(); i++) TextureChangePrivate(textures[i], nullptr); } } template struct D3D9State<dynamic_item>; template struct D3D9State<static_item>; }