dxvk/src
Philip Rebohle c9ffa30638 [dxvk] Move draw and dispatch stat counters back to the context
Otherwise we'll count the HUD by accident. Only keep the barrier counter
since there are so many different places where we issue pipeline barriers,
and they are interesting anyway.
2025-02-23 12:07:41 +01:00
..
d3d8 [d3d8/9] Use numeric_limits globally 2025-02-20 00:01:10 +01:00
d3d9 [dxvk] Implement draw batching via VK_EXT_multi_draw 2025-02-23 12:07:41 +01:00
d3d10 [build] Generate pkg-config metadata to link to DXVK libraries 2024-05-21 19:18:12 +00:00
d3d11 [dxvk] Implement draw batching via VK_EXT_multi_draw 2025-02-23 12:07:41 +01:00
dxbc [dxbc] Gather binding info during shader compilation 2025-02-23 12:06:51 +01:00
dxgi [dxgi] Create dummy window for composition swap chains 2025-02-10 14:23:12 +01:00
dxso [d3d9] Slightly clean up sampler slot handling 2025-02-21 13:25:23 +01:00
dxvk [dxvk] Move draw and dispatch stat counters back to the context 2025-02-23 12:07:41 +01:00
spirv [spirv] Emit the grad and const offset image ops in the correct order 2025-01-03 23:30:56 +01:00
util [util] Generalize bit mask iterator 2025-02-23 12:06:51 +01:00
vulkan [dxvk] Implement draw batching via VK_EXT_multi_draw 2025-02-23 12:07:41 +01:00
wsi [dxvk] Add setupapi as a Windows WSI dependency 2025-02-02 21:22:19 +01:00
meson.build [d3d8] Implement Direct3D 8 Frontend 2024-07-07 11:10:48 +00:00