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Otherwise we'll count the HUD by accident. Only keep the barrier counter since there are so many different places where we issue pipeline barriers, and they are interesting anyway. |
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d3d8 | ||
d3d9 | ||
d3d10 | ||
d3d11 | ||
dxbc | ||
dxgi | ||
dxso | ||
dxvk | ||
spirv | ||
util | ||
vulkan | ||
wsi | ||
meson.build |