.. |
d3d8.def
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[d3d8] Stub DebugSetMute to fix C&C:Generals performance
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2024-10-10 13:06:54 +02:00 |
d3d8.sym
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[d3d8] Stub DebugSetMute to fix C&C:Generals performance
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2024-10-10 13:06:54 +02:00 |
d3d8_batch.h
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[d3d8] Alignment and formatting improvements
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2025-01-09 15:50:46 +01:00 |
d3d8_buffer.cpp
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[d3d8] Refactor D3D8Vertex/IndexBuffer implementation
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2025-01-09 15:50:46 +01:00 |
d3d8_buffer.h
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[d3d8] Refactor D3D8Vertex/IndexBuffer implementation
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2025-01-09 15:50:46 +01:00 |
d3d8_caps.h
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[d3d8] Unify source file endline delimiters
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2025-01-09 15:50:46 +01:00 |
d3d8_d3d9_util.h
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[d3d8] Alignment and formatting improvements
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2025-01-09 15:50:46 +01:00 |
d3d8_device.cpp
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[d3d8] Alignment and formatting improvements
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2025-01-09 15:50:46 +01:00 |
d3d8_device.h
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[d3d8] Alignment and formatting improvements
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2025-01-09 15:50:46 +01:00 |
d3d8_device_child.h
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[d3d8] Alignment and formatting improvements
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2025-01-09 15:50:46 +01:00 |
d3d8_format.h
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[d3d8] Alignment and formatting improvements
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2025-01-09 15:50:46 +01:00 |
d3d8_include.h
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[d3d8] Alignment and formatting improvements
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2025-01-09 15:50:46 +01:00 |
d3d8_interface.cpp
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[d3d8] Alignment and formatting improvements
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2025-01-09 15:50:46 +01:00 |
d3d8_interface.h
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[d3d8] Alignment and formatting improvements
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2025-01-09 15:50:46 +01:00 |
d3d8_main.cpp
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[d3d8] Alignment and formatting improvements
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2025-01-09 15:50:46 +01:00 |
d3d8_multithread.cpp
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[d3d8] Respect D3DCREATE_MULTITHREADED and make d3d8 thread safe
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2024-09-21 16:05:25 +02:00 |
d3d8_multithread.h
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[d3d8] Respect D3DCREATE_MULTITHREADED and make d3d8 thread safe
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2024-09-21 16:05:25 +02:00 |
d3d8_options.cpp
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[d3d8] Alignment and formatting improvements
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2025-01-09 15:50:46 +01:00 |
d3d8_options.h
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[d3d8] Alignment and formatting improvements
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2025-01-09 15:50:46 +01:00 |
d3d8_resource.h
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[d3d8] Alignment and formatting improvements
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2025-01-09 15:50:46 +01:00 |
d3d8_shader.cpp
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[d3d8] Alignment and formatting improvements
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2025-01-09 15:50:46 +01:00 |
d3d8_shader.h
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[d3d8] Implement Direct3D 8 Frontend
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2024-07-07 11:10:48 +00:00 |
d3d8_state_block.cpp
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[d3d8] Alignment and formatting improvements
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2025-01-09 15:50:46 +01:00 |
d3d8_state_block.h
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[d3d8] Properly initialize state block data
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2025-01-09 15:50:46 +01:00 |
d3d8_subresource.h
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[d3d8] Alignment and formatting improvements
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2025-01-09 15:50:46 +01:00 |
d3d8_surface.cpp
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[d3d8] Alignment and formatting improvements
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2025-01-09 15:50:46 +01:00 |
d3d8_surface.h
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[d3d8] Refactor D3D8Surface implementation
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2025-01-09 15:50:46 +01:00 |
d3d8_swapchain.cpp
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[d3d8] Refactor D3D8SwapChain implementation
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2025-01-09 15:50:46 +01:00 |
d3d8_swapchain.h
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[d3d8] Alignment and formatting improvements
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2025-01-09 15:50:46 +01:00 |
d3d8_texture.cpp
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[d3d8] Refactor D3D8Texture2D/3D/Cube implementation
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2025-01-09 15:50:46 +01:00 |
d3d8_texture.h
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[d3d8] Alignment and formatting improvements
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2025-01-09 15:50:46 +01:00 |
d3d8_volume.cpp
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[d3d8] Alignment and formatting improvements
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2025-01-09 15:50:46 +01:00 |
d3d8_volume.h
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[d3d8] Alignment and formatting improvements
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2025-01-09 15:50:46 +01:00 |
d3d8_wrapped_object.h
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[d3d8] Alignment and formatting improvements
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2025-01-09 15:50:46 +01:00 |
meson.build
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[d3d8] Refactor D3D8Vertex/IndexBuffer implementation
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2025-01-09 15:50:46 +01:00 |
version.rc
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[d3d8] Implement Direct3D 8 Frontend
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2024-07-07 11:10:48 +00:00 |