dxvk/src/d3d8
2025-01-09 15:50:46 +01:00
..
d3d8.def [d3d8] Stub DebugSetMute to fix C&C:Generals performance 2024-10-10 13:06:54 +02:00
d3d8.sym [d3d8] Stub DebugSetMute to fix C&C:Generals performance 2024-10-10 13:06:54 +02:00
d3d8_batch.h [d3d8] Alignment and formatting improvements 2025-01-09 15:50:46 +01:00
d3d8_buffer.cpp [d3d8] Refactor D3D8Vertex/IndexBuffer implementation 2025-01-09 15:50:46 +01:00
d3d8_buffer.h [d3d8] Refactor D3D8Vertex/IndexBuffer implementation 2025-01-09 15:50:46 +01:00
d3d8_caps.h [d3d8] Unify source file endline delimiters 2025-01-09 15:50:46 +01:00
d3d8_d3d9_util.h [d3d8] Alignment and formatting improvements 2025-01-09 15:50:46 +01:00
d3d8_device.cpp [d3d8] Alignment and formatting improvements 2025-01-09 15:50:46 +01:00
d3d8_device.h [d3d8] Alignment and formatting improvements 2025-01-09 15:50:46 +01:00
d3d8_device_child.h [d3d8] Alignment and formatting improvements 2025-01-09 15:50:46 +01:00
d3d8_format.h [d3d8] Alignment and formatting improvements 2025-01-09 15:50:46 +01:00
d3d8_include.h [d3d8] Alignment and formatting improvements 2025-01-09 15:50:46 +01:00
d3d8_interface.cpp [d3d8] Alignment and formatting improvements 2025-01-09 15:50:46 +01:00
d3d8_interface.h [d3d8] Alignment and formatting improvements 2025-01-09 15:50:46 +01:00
d3d8_main.cpp [d3d8] Alignment and formatting improvements 2025-01-09 15:50:46 +01:00
d3d8_multithread.cpp [d3d8] Respect D3DCREATE_MULTITHREADED and make d3d8 thread safe 2024-09-21 16:05:25 +02:00
d3d8_multithread.h [d3d8] Respect D3DCREATE_MULTITHREADED and make d3d8 thread safe 2024-09-21 16:05:25 +02:00
d3d8_options.cpp [d3d8] Alignment and formatting improvements 2025-01-09 15:50:46 +01:00
d3d8_options.h [d3d8] Alignment and formatting improvements 2025-01-09 15:50:46 +01:00
d3d8_resource.h [d3d8] Alignment and formatting improvements 2025-01-09 15:50:46 +01:00
d3d8_shader.cpp [d3d8] Alignment and formatting improvements 2025-01-09 15:50:46 +01:00
d3d8_shader.h [d3d8] Implement Direct3D 8 Frontend 2024-07-07 11:10:48 +00:00
d3d8_state_block.cpp [d3d8] Alignment and formatting improvements 2025-01-09 15:50:46 +01:00
d3d8_state_block.h [d3d8] Properly initialize state block data 2025-01-09 15:50:46 +01:00
d3d8_subresource.h [d3d8] Alignment and formatting improvements 2025-01-09 15:50:46 +01:00
d3d8_surface.cpp [d3d8] Alignment and formatting improvements 2025-01-09 15:50:46 +01:00
d3d8_surface.h [d3d8] Refactor D3D8Surface implementation 2025-01-09 15:50:46 +01:00
d3d8_swapchain.cpp [d3d8] Refactor D3D8SwapChain implementation 2025-01-09 15:50:46 +01:00
d3d8_swapchain.h [d3d8] Alignment and formatting improvements 2025-01-09 15:50:46 +01:00
d3d8_texture.cpp [d3d8] Refactor D3D8Texture2D/3D/Cube implementation 2025-01-09 15:50:46 +01:00
d3d8_texture.h [d3d8] Alignment and formatting improvements 2025-01-09 15:50:46 +01:00
d3d8_volume.cpp [d3d8] Alignment and formatting improvements 2025-01-09 15:50:46 +01:00
d3d8_volume.h [d3d8] Alignment and formatting improvements 2025-01-09 15:50:46 +01:00
d3d8_wrapped_object.h [d3d8] Alignment and formatting improvements 2025-01-09 15:50:46 +01:00
meson.build [d3d8] Refactor D3D8Vertex/IndexBuffer implementation 2025-01-09 15:50:46 +01:00
version.rc [d3d8] Implement Direct3D 8 Frontend 2024-07-07 11:10:48 +00:00