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Fixes crashes when a D3D11 application uses unbound resources in shaders. Allows Nier:Automata to play back cutscenes.
64 lines
No EOL
2.7 KiB
C++
64 lines
No EOL
2.7 KiB
C++
#include "d3d11_dummy_resource.h"
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namespace dxvk {
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D3D11DummyResources::D3D11DummyResources(
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const Rc<DxvkDevice>& device,
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VkPipelineStageFlags enabledShaderStages) {
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// Create a sampler to use with dummy textures. Parameters
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// are the same as the default D3D11 sampling parameters.
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DxvkSamplerCreateInfo samplerInfo;
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samplerInfo.magFilter = VK_FILTER_LINEAR;
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samplerInfo.minFilter = VK_FILTER_LINEAR;
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samplerInfo.mipmapMode = VK_SAMPLER_MIPMAP_MODE_LINEAR;
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samplerInfo.mipmapLodBias = 0.0f;
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samplerInfo.mipmapLodMin = 0.0f;
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samplerInfo.mipmapLodMax = 256.0f;
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samplerInfo.useAnisotropy = VK_FALSE;
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samplerInfo.maxAnisotropy = 1.0f;
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samplerInfo.addressModeU = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
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samplerInfo.addressModeV = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
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samplerInfo.addressModeW = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
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samplerInfo.compareToDepth = VK_FALSE;
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samplerInfo.compareOp = VK_COMPARE_OP_NEVER;
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samplerInfo.borderColor = VK_BORDER_COLOR_FLOAT_OPAQUE_WHITE;
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samplerInfo.usePixelCoord = VK_FALSE;
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this->sampler = device->createSampler(samplerInfo);
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// Create a dummy buffer. We'll use this for both texel buffers
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// and uniform buffers. The contents will be initialized to zero.
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DxvkBufferCreateInfo bufferInfo;
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bufferInfo.size = 0x10000; // Max constant buffer size
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bufferInfo.usage = VK_BUFFER_USAGE_TRANSFER_DST_BIT
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| VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT
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| VK_BUFFER_USAGE_UNIFORM_TEXEL_BUFFER_BIT
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| VK_BUFFER_USAGE_INDEX_BUFFER_BIT
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| VK_BUFFER_USAGE_VERTEX_BUFFER_BIT;
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bufferInfo.stages = VK_PIPELINE_STAGE_VERTEX_INPUT_BIT
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| VK_PIPELINE_STAGE_TRANSFER_BIT
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| enabledShaderStages;
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bufferInfo.access = VK_ACCESS_TRANSFER_WRITE_BIT
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| VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT
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| VK_ACCESS_UNIFORM_READ_BIT;
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this->buffer = device->createBuffer(bufferInfo, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT);
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// Create buffer view to use for texel buffer bindings.
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DxvkBufferViewCreateInfo bufferViewInfo;
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bufferViewInfo.format = VK_FORMAT_R8G8B8A8_UNORM;
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bufferViewInfo.rangeOffset = 0;
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bufferViewInfo.rangeLength = bufferInfo.size;
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this->bufferView = device->createBufferView(this->buffer, bufferViewInfo);
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// TODO images and image views
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// TODO initialize resources
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}
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D3D11DummyResources::~D3D11DummyResources() {
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}
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} |