dxvk/src/d3d11/meson.build
Philip Rebohle 24ad9e730c [d3d11] Added dummy resoruce binding for buffers
Fixes crashes when a D3D11 application uses unbound resources
in shaders. Allows Nier:Automata to play back cutscenes.
2018-01-08 10:17:52 +01:00

31 lines
830 B
Meson

d3d11_src = [
'd3d11_blend.cpp',
'd3d11_buffer.cpp',
'd3d11_class_linkage.cpp',
'd3d11_context.cpp',
'd3d11_depth_stencil.cpp',
'd3d11_device.cpp',
'd3d11_dummy_resource.cpp',
'd3d11_enums.cpp',
'd3d11_input_layout.cpp',
'd3d11_main.cpp',
'd3d11_present.cpp',
'd3d11_query.cpp',
'd3d11_rasterizer.cpp',
'd3d11_sampler.cpp',
'd3d11_shader.cpp',
'd3d11_state.cpp',
'd3d11_texture.cpp',
'd3d11_util.cpp',
]
d3d11_dll = shared_library('d3d11', d3d11_src,
name_prefix : '',
link_with : [ util_lib ],
dependencies : [ dxvk_dep, dxgi_dep, dxbc_dep ],
include_directories : dxvk_include_path,
install : true)
d3d11_dep = declare_dependency(
link_with : [ d3d11_dll ],
include_directories : [ dxvk_include_path, include_directories('.') ])