dxvk/src
Philip Rebohle 5490aa936b [d3d11] Rework D3D11 feature enablement
Rather than enabling based on requested feature levels, always enable
all supported features that we might use, and report the maximum
feature level based on that.

This fixes an issue in CreateDeviceContextState which may raise the
device feature level, and another issue wherein the feature level
override is ignored if tiled resources are not supported.
2022-09-04 18:28:27 +02:00
..
d3d9 [d3d9] Use SetStateTexture in Reset 2022-08-29 10:16:21 +00:00
d3d10 [d3d10] Remove d3d10.dll and d3d10_1.dll 2022-08-30 02:42:03 +02:00
d3d11 [d3d11] Rework D3D11 feature enablement 2022-09-04 18:28:27 +02:00
dxbc [dxbc] Use texel buffers for raw/structured buffers with sparse feedback 2022-08-26 05:53:03 +02:00
dxgi [dxgi] Revert 538b132490 2022-08-21 20:28:40 +00:00
dxso [dxso] Fix write mask for nrm 2022-08-23 00:38:04 +02:00
dxvk [d3d11] Rework D3D11 feature enablement 2022-09-04 18:28:27 +02:00
spirv [spirv] Add support for sparse image opcodes 2022-08-26 05:53:03 +02:00
util [util] Add stubs for DuplicateHandle and GetCurrentProcess 2022-09-02 14:25:12 +02:00
vulkan [vulkan] Fix loading libvulkan natively 2022-09-01 04:37:43 +02:00
wsi [wsi] Add SDL2 implementation 2022-08-21 22:07:18 +02:00
meson.build [tests] Remove D3D9 tests 2022-08-31 17:01:22 +02:00