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Not like anybody uses this feature, but we need to both check for hazards and make sure the SO counter actually gets tracked. Use the existing draw buffer mechanism for this. |
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d3d8 | ||
d3d9 | ||
d3d10 | ||
d3d11 | ||
dxbc | ||
dxgi | ||
dxso | ||
dxvk | ||
spirv | ||
util | ||
vulkan | ||
wsi | ||
meson.build |