dxvk/src/d3d9
Philip Rebohle fcbdff3b72 [d3d9] Set correct input topology for SWVP emulation
Otherwise we'll run the input patch pass, even if it doesn't do anything.
2025-02-26 20:58:47 +01:00
..
shaders [d3d9] Implement converter for W11V11U10 2022-11-06 02:55:29 +00:00
d3d9.def [d3d9] Stub out D3D9On12 interfaces 2023-05-24 14:36:45 +01:00
d3d9.sym [d3d9] Stub out D3D9On12 interfaces 2023-05-24 14:36:45 +01:00
d3d9_adapter.cpp [d3d8/9] Use numeric_limits globally 2025-02-20 00:01:10 +01:00
d3d9_adapter.h [d3d9] Return a pointer in GetUnsupportedFormatInfo 2021-08-23 17:38:50 +01:00
d3d9_annotation.cpp [dxvk] Add debug region stack 2025-01-09 16:25:46 +01:00
d3d9_annotation.h [d3d9,dxvk,util] Actually use dxvk::mutex 2023-03-01 13:03:43 +01:00
d3d9_bridge.cpp [d3d8] Use D3D8 compatibilty mode to set HUD API level 2025-02-02 10:47:32 +01:00
d3d9_bridge.h [d3d8] Use D3D8 compatibilty mode to set HUD API level 2025-02-02 10:47:32 +01:00
d3d9_buffer.cpp [d3d9] Set priority only for D3DPOOL_MANAGED/DEFAULT resources 2025-02-17 15:11:05 +01:00
d3d9_buffer.h [d3d9] Set priority only for D3DPOOL_MANAGED/DEFAULT resources 2025-02-17 15:11:05 +01:00
d3d9_caps.h [dxso+d3d9] Clean up texture slots 2021-11-30 01:57:22 +00:00
d3d9_common_buffer.cpp [d3d9] Add additional ValidateBufferProperties validations 2024-11-02 18:07:33 +01:00
d3d9_common_buffer.h [dxvk] Rename various storage-related functions 2024-10-18 12:42:33 +02:00
d3d9_common_texture.cpp [d3d9] Expand NormalizeTextureProperties validations 2024-11-23 16:58:25 +01:00
d3d9_common_texture.h [d3d8/9] Use numeric_limits globally 2025-02-20 00:01:10 +01:00
d3d9_constant_buffer.cpp [d3d9] Set debug names for internal buffers 2025-01-09 16:25:46 +01:00
d3d9_constant_buffer.h [dxvk] Remove DxvkBufferAllocation 2024-09-26 17:37:50 +02:00
d3d9_constant_layout.h [d3d9+dxso] Switch constant buffer order 2021-10-15 10:54:18 +01:00
d3d9_constant_set.h [d3d9] Use generic constant buffers for SWVP 2022-07-14 15:55:08 +02:00
d3d9_cursor.cpp [d3d9] Update software cursor position using SetCursorPosition 2025-02-08 22:28:48 +01:00
d3d9_cursor.h [d3d9] Update software cursor position using SetCursorPosition 2025-02-08 22:28:48 +01:00
d3d9_device.cpp [dxvk] Add method to retrieve resource debug names 2025-02-25 00:17:31 +01:00
d3d9_device.h [d3d9] Slightly clean up sampler slot handling 2025-02-21 13:25:23 +01:00
d3d9_device_child.h [d3d8/9] Prevent device child ref underruns on release 2025-02-20 00:01:10 +01:00
d3d9_fixed_function.cpp [d3d8/9] Use numeric_limits globally 2025-02-20 00:01:10 +01:00
d3d9_fixed_function.h [d3d9] Add HUD item for FF shaders 2024-09-17 18:30:27 +02:00
d3d9_format.cpp [d3d9] Improve the naming of GetFormatBlockSize helper 2024-10-27 12:36:33 +01:00
d3d9_format.h [d3d9] Validate supported formats in D3D9Surface::GetDC 2024-12-04 13:06:28 +01:00
d3d9_format_helpers.cpp [d3d9] Properly destroy format conversion set and pipeline layouts 2024-11-03 12:41:35 +01:00
d3d9_format_helpers.h [d3d9] Remove format conversion context 2024-10-24 12:30:54 +02:00
d3d9_hud.cpp [dxvk] Reimplement HUD rendering to use Vulkan directly 2024-10-04 12:58:55 +02:00
d3d9_hud.h [dxvk] Reimplement HUD rendering to use Vulkan directly 2024-10-04 12:58:55 +02:00
d3d9_include.h [build] Remove declspec UUID annotations 2024-01-23 15:44:47 +01:00
d3d9_initializer.cpp [dxvk] Add method to retrieve resource debug names 2025-02-25 00:17:31 +01:00
d3d9_initializer.h [d3d9] Remove initializer context 2024-10-12 10:09:17 +02:00
d3d9_interface.cpp [d3d8/9] Proper (and age accurate) handling of d3d9.shaderModel = 0 2025-01-26 13:56:27 +01:00
d3d9_interface.h [d3d9] Skip some validations when hDeviceWindow is NULL 2024-11-07 01:10:05 +01:00
d3d9_interfaces.h [d3d9] Add GetInstanceExtensions to interop API 2024-12-09 18:11:46 +01:00
d3d9_interop.cpp [d3d9] Set priority only for D3DPOOL_MANAGED/DEFAULT resources 2025-02-17 15:11:05 +01:00
d3d9_interop.h [d3d9] Add GetInstanceExtensions to interop API 2024-12-09 18:11:46 +01:00
d3d9_main.cpp [d3d9] Stub out D3D9On12 interfaces 2023-05-24 14:36:45 +01:00
d3d9_mem.cpp [d3d9] Route operations on unmappable memory through allocator 2025-02-17 19:23:15 +01:00
d3d9_mem.h [d3d9] Route operations on unmappable memory through allocator 2025-02-17 19:23:15 +01:00
d3d9_monitor.cpp [d3d9] remove support for the A1/X1R5G5B5 formats 2023-03-14 13:17:13 +00:00
d3d9_monitor.h [d3d9] Add helpers for new WSI interface 2022-08-20 20:27:07 +02:00
d3d9_multithread.cpp [util] Add generic recursive spinlock 2020-03-15 03:43:04 +01:00
d3d9_multithread.h [util] Add generic recursive spinlock 2020-03-15 03:43:04 +01:00
d3d9_names.cpp [d3d9] Implement Direct3D9 Frontend (#1275) 2019-12-16 04:28:01 +01:00
d3d9_names.h [d3d9] Implement Direct3D9 Frontend (#1275) 2019-12-16 04:28:01 +01:00
d3d9_on_12.cpp [d3d9] Wait for submission when calling ReturnUnderlyingResource 2024-03-16 19:11:11 +00:00
d3d9_on_12.h [d3d9] Stub out D3D9On12 interfaces 2023-05-24 14:36:45 +01:00
d3d9_options.cpp [d3d9] Relax SM2 minor version checks on shader creation 2025-01-26 20:02:45 +01:00
d3d9_options.h [d3d8/9] Proper (and age accurate) handling of d3d9.shaderModel = 0 2025-01-26 13:56:27 +01:00
d3d9_query.cpp [d3d9] Tweak VCache query results 2024-05-27 19:53:19 +02:00
d3d9_query.h [dxvk] Rename DxvkGpu{Event,Query} to Dxvk{Event,Query} 2024-10-13 12:08:35 +02:00
d3d9_resource.h [d3d9] Set priority only for D3DPOOL_MANAGED/DEFAULT resources 2025-02-17 15:11:05 +01:00
d3d9_shader.cpp [d3d9] Slightly clean up sampler slot handling 2025-02-21 13:25:23 +01:00
d3d9_shader.h [d3d9] Don't bind textures if texture type doesnt match 2024-12-17 14:49:52 +01:00
d3d9_shader_validator.cpp [d3d8/9] Use shader version macros where applicable 2025-02-02 18:17:10 +01:00
d3d9_shader_validator.h [d3d9] Log instruction stream in validator 2025-01-13 15:38:25 +01:00
d3d9_spec_constants.h [d3d9] Clip plane compaction 2024-12-05 06:08:34 +00:00
d3d9_state.cpp [d3d8/9] Use numeric_limits globally 2025-02-20 00:01:10 +01:00
d3d9_state.h [d3d9] Spec-constant out writes to clip distances when disabled 2024-12-05 06:08:34 +00:00
d3d9_stateblock.cpp [d3d9] Slightly clean up sampler slot handling 2025-02-21 13:25:23 +01:00
d3d9_stateblock.h [d3d9] Fixes for state block specific behavior 2024-12-04 13:06:28 +01:00
d3d9_subresource.h [d3d9] Set priority only for D3DPOOL_MANAGED/DEFAULT resources 2025-02-17 15:11:05 +01:00
d3d9_surface.cpp [d3d9] Set priority only for D3DPOOL_MANAGED/DEFAULT resources 2025-02-17 15:11:05 +01:00
d3d9_surface.h [d3d9] Set priority only for D3DPOOL_MANAGED/DEFAULT resources 2025-02-17 15:11:05 +01:00
d3d9_swapchain.cpp [dxvk] Add method to retrieve resource debug names 2025-02-25 00:17:31 +01:00
d3d9_swapchain.h [d3d8] Use D3D8 compatibilty mode to set HUD API level 2025-02-02 10:47:32 +01:00
d3d9_swvp_emu.cpp [d3d9] Set correct input topology for SWVP emulation 2025-02-26 20:58:47 +01:00
d3d9_swvp_emu.h [d3d9] Add HUD item for FF shaders 2024-09-17 18:30:27 +02:00
d3d9_texture.cpp [d3d9] Set priority only for D3DPOOL_MANAGED/DEFAULT resources 2025-02-17 15:11:05 +01:00
d3d9_texture.h [d3d9] Set priority only for D3DPOOL_MANAGED/DEFAULT resources 2025-02-17 15:11:05 +01:00
d3d9_util.cpp [d3d9] Optimize sampler state decoding 2024-09-28 20:21:06 +02:00
d3d9_util.h [d3d9] Slightly clean up sampler slot handling 2025-02-21 13:25:23 +01:00
d3d9_vertex_declaration.cpp [d3d9] Optimize late buffer uploads 2024-09-22 22:53:55 +02:00
d3d9_vertex_declaration.h [d3d9] Optimize late buffer uploads 2024-09-22 22:53:55 +02:00
d3d9_volume.cpp [d3d9] Set priority only for D3DPOOL_MANAGED/DEFAULT resources 2025-02-17 15:11:05 +01:00
d3d9_volume.h [d3d9] Set priority only for D3DPOOL_MANAGED/DEFAULT resources 2025-02-17 15:11:05 +01:00
d3d9_window.cpp [d3d9] Implement rudimentary device loss 2023-05-03 13:04:00 +01:00
d3d9_window.h [d3d9] Move window proc handling code to own file 2022-08-14 17:18:10 +00:00
meson.build [d3d9] Refactor the D3D9ShaderValidator implementation 2025-01-06 18:55:37 +01:00
version.rc [d3d9] Implement Direct3D9 Frontend (#1275) 2019-12-16 04:28:01 +01:00