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The exact commands to make this commit were: git reset --hard origin/master find -type f | # list all regular files grep -E '\.(h|cpp|fsh|vsh|mm)|LICENSE$' | # filter for text files xargs -n 1 -P $(nproc) sed -i 's:\s*$::' # for each file, trim trailing whitespace including the CR git commit -a
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52
LICENSE
52
LICENSE
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@ -1,26 +1,26 @@
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Copyright (C) 2002-2012 Nikolaus Gebhardt
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Copyright (C) 2002-2012 Nikolaus Gebhardt
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This software is provided 'as-is', without any express or implied
|
This software is provided 'as-is', without any express or implied
|
||||||
warranty. In no event will the authors be held liable for any damages
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warranty. In no event will the authors be held liable for any damages
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||||||
arising from the use of this software.
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arising from the use of this software.
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|
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Permission is granted to anyone to use this software for any purpose,
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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including commercial applications, and to alter it and redistribute it
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||||||
freely, subject to the following restrictions:
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freely, subject to the following restrictions:
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||||||
|
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||||||
1. The origin of this software must not be misrepresented; you must not
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1. The origin of this software must not be misrepresented; you must not
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||||||
claim that you wrote the original software. If you use this software
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claim that you wrote the original software. If you use this software
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||||||
in a product, an acknowledgment in the product documentation would be
|
in a product, an acknowledgment in the product documentation would be
|
||||||
appreciated but is not required.
|
appreciated but is not required.
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||||||
2. Altered source versions must be plainly marked as such, and must not be
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2. Altered source versions must be plainly marked as such, and must not be
|
||||||
misrepresented as being the original software.
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misrepresented as being the original software.
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||||||
3. This notice may not be removed or altered from any source distribution.
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3. This notice may not be removed or altered from any source distribution.
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|
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Please note that the Irrlicht Engine is based in part on the work of the
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Please note that the Irrlicht Engine is based in part on the work of the
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Independent JPEG Group, the zlib, libPng and aesGladman. This means that if you use
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Independent JPEG Group, the zlib, libPng and aesGladman. This means that if you use
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||||||
the Irrlicht Engine in your product, you must acknowledge somewhere in your
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the Irrlicht Engine in your product, you must acknowledge somewhere in your
|
||||||
documentation that you've used the IJPG code. It would also be nice to mention
|
documentation that you've used the IJPG code. It would also be nice to mention
|
||||||
that you use the Irrlicht Engine, the zlib, libPng and aesGladman. See the
|
that you use the Irrlicht Engine, the zlib, libPng and aesGladman. See the
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||||||
corresponding license files for further informations. It is also possible to disable
|
corresponding license files for further informations. It is also possible to disable
|
||||||
usage of those additional libraries by defines in the IrrCompileConfig.h header and
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usage of those additional libraries by defines in the IrrCompileConfig.h header and
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recompiling the engine.
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recompiling the engine.
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|
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@ -1,162 +1,162 @@
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#include <iostream>
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#include <iostream>
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#include <irrlicht.h>
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#include <irrlicht.h>
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#include "exampleHelper.h"
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#include "exampleHelper.h"
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using namespace irr;
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using namespace irr;
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static IrrlichtDevice *device = nullptr;
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static IrrlichtDevice *device = nullptr;
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static int test_fail = 0;
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static int test_fail = 0;
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void test_irr_array();
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void test_irr_array();
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void test_irr_string();
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void test_irr_string();
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static video::E_DRIVER_TYPE chooseDriver(core::stringc arg_)
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static video::E_DRIVER_TYPE chooseDriver(core::stringc arg_)
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{
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{
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if (arg_ == "null")
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if (arg_ == "null")
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return video::EDT_NULL;
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return video::EDT_NULL;
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if (arg_ == "ogles1")
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if (arg_ == "ogles1")
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return video::EDT_OGLES1;
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return video::EDT_OGLES1;
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if (arg_ == "ogles2")
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if (arg_ == "ogles2")
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return video::EDT_OGLES2;
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return video::EDT_OGLES2;
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if (arg_ == "opengl")
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if (arg_ == "opengl")
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return video::EDT_OPENGL;
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return video::EDT_OPENGL;
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if (arg_ == "opengl3")
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if (arg_ == "opengl3")
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return video::EDT_OPENGL3;
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return video::EDT_OPENGL3;
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std::cerr << "Unknown driver type: " << arg_.c_str() << ". Trying OpenGL." << std::endl;
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std::cerr << "Unknown driver type: " << arg_.c_str() << ". Trying OpenGL." << std::endl;
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return video::EDT_OPENGL;
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return video::EDT_OPENGL;
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}
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}
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static inline void check(bool ok, const char *msg)
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static inline void check(bool ok, const char *msg)
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{
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{
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if (!ok)
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if (!ok)
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{
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{
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test_fail++;
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test_fail++;
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device->getLogger()->log((core::stringc("FAILED TEST: ") + msg).c_str(), ELL_ERROR);
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device->getLogger()->log((core::stringc("FAILED TEST: ") + msg).c_str(), ELL_ERROR);
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}
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}
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}
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}
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void run_unit_tests() {
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void run_unit_tests() {
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std::cout << "Running unit tests:" << std::endl;
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std::cout << "Running unit tests:" << std::endl;
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try {
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try {
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test_irr_array();
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test_irr_array();
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test_irr_string();
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test_irr_string();
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} catch (const std::exception &e) {
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} catch (const std::exception &e) {
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std::cerr << e.what() << std::endl;
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std::cerr << e.what() << std::endl;
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test_fail++;
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test_fail++;
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}
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}
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std::cout << std::endl;
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std::cout << std::endl;
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}
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}
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int main(int argc, char *argv[])
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int main(int argc, char *argv[])
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{
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{
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run_unit_tests();
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run_unit_tests();
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SIrrlichtCreationParameters p;
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SIrrlichtCreationParameters p;
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p.DriverType = chooseDriver(argc > 1 ? argv[1] : "");
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p.DriverType = chooseDriver(argc > 1 ? argv[1] : "");
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p.WindowSize = core::dimension2du(640, 480);
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p.WindowSize = core::dimension2du(640, 480);
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p.Vsync = true;
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p.Vsync = true;
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p.LoggingLevel = ELL_DEBUG;
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p.LoggingLevel = ELL_DEBUG;
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device = createDeviceEx(p);
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device = createDeviceEx(p);
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if (!device)
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if (!device)
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return 1;
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return 1;
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{
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{
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u32 total = 0;
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u32 total = 0;
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device->getOSOperator()->getSystemMemory(&total, nullptr);
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device->getOSOperator()->getSystemMemory(&total, nullptr);
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core::stringc message = core::stringc("Total RAM in MiB: ") + core::stringc(total >> 10);
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core::stringc message = core::stringc("Total RAM in MiB: ") + core::stringc(total >> 10);
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device->getLogger()->log(message.c_str(), ELL_INFORMATION);
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device->getLogger()->log(message.c_str(), ELL_INFORMATION);
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check(total > 130 * 1024, "RAM amount");
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check(total > 130 * 1024, "RAM amount");
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}
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}
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device->setWindowCaption(L"Hello World!");
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device->setWindowCaption(L"Hello World!");
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device->setResizable(true);
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device->setResizable(true);
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video::IVideoDriver* driver = device->getVideoDriver();
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video::IVideoDriver* driver = device->getVideoDriver();
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scene::ISceneManager* smgr = device->getSceneManager();
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scene::ISceneManager* smgr = device->getSceneManager();
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gui::IGUIEnvironment* guienv = device->getGUIEnvironment();
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gui::IGUIEnvironment* guienv = device->getGUIEnvironment();
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guienv->addStaticText(L"sample text", core::rect<s32>(10,10,110,22), false);
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guienv->addStaticText(L"sample text", core::rect<s32>(10,10,110,22), false);
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gui::IGUIButton* button = guienv->addButton(
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gui::IGUIButton* button = guienv->addButton(
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core::rect<s32>(10,30,110,30 + 32), 0, -1, L"sample button",
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core::rect<s32>(10,30,110,30 + 32), 0, -1, L"sample button",
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L"sample tooltip");
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L"sample tooltip");
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gui::IGUIEditBox* editbox = guienv->addEditBox(L"",
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gui::IGUIEditBox* editbox = guienv->addEditBox(L"",
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core::rect<s32>(10,70,60,70 + 16));
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core::rect<s32>(10,70,60,70 + 16));
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const io::path mediaPath = getExampleMediaPath();
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const io::path mediaPath = getExampleMediaPath();
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auto mesh_file = device->getFileSystem()->createAndOpenFile(mediaPath + "coolguy_opt.x");
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auto mesh_file = device->getFileSystem()->createAndOpenFile(mediaPath + "coolguy_opt.x");
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check(mesh_file, "mesh file loading");
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check(mesh_file, "mesh file loading");
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scene::IAnimatedMesh* mesh = smgr->getMesh(mesh_file);
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scene::IAnimatedMesh* mesh = smgr->getMesh(mesh_file);
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check(mesh, "mesh loading");
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check(mesh, "mesh loading");
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if (mesh_file)
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if (mesh_file)
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mesh_file->drop();
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mesh_file->drop();
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if (mesh)
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if (mesh)
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{
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{
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video::ITexture* tex = driver->getTexture(mediaPath + "cooltexture.png");
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video::ITexture* tex = driver->getTexture(mediaPath + "cooltexture.png");
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check(tex, "texture loading");
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check(tex, "texture loading");
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scene::IAnimatedMeshSceneNode* node = smgr->addAnimatedMeshSceneNode(mesh);
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scene::IAnimatedMeshSceneNode* node = smgr->addAnimatedMeshSceneNode(mesh);
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if (node)
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if (node)
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{
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{
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node->forEachMaterial([tex] (video::SMaterial &mat) {
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node->forEachMaterial([tex] (video::SMaterial &mat) {
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mat.Lighting = false;
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mat.Lighting = false;
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mat.setTexture(0, tex);
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mat.setTexture(0, tex);
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});
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});
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node->setFrameLoop(0, 29);
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node->setFrameLoop(0, 29);
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node->setAnimationSpeed(30);
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node->setAnimationSpeed(30);
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}
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}
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}
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}
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smgr->addCameraSceneNode(0, core::vector3df(0,4,5), core::vector3df(0,2,0));
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smgr->addCameraSceneNode(0, core::vector3df(0,4,5), core::vector3df(0,2,0));
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s32 n = 0;
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s32 n = 0;
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SEvent event;
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SEvent event;
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device->getTimer()->start();
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device->getTimer()->start();
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while (device->run())
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while (device->run())
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{
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{
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if (device->getTimer()->getTime() >= 1000)
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if (device->getTimer()->getTime() >= 1000)
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{
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{
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device->getTimer()->setTime(0);
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device->getTimer()->setTime(0);
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++n;
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++n;
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if (n == 1) // Tooltip display
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if (n == 1) // Tooltip display
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{
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{
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bzero(&event, sizeof(SEvent));
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bzero(&event, sizeof(SEvent));
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event.EventType = irr::EET_MOUSE_INPUT_EVENT;
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event.EventType = irr::EET_MOUSE_INPUT_EVENT;
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event.MouseInput.Event = irr::EMIE_MOUSE_MOVED;
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event.MouseInput.Event = irr::EMIE_MOUSE_MOVED;
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event.MouseInput.X = button->getAbsolutePosition().getCenter().X;
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event.MouseInput.X = button->getAbsolutePosition().getCenter().X;
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event.MouseInput.Y = button->getAbsolutePosition().getCenter().Y;
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event.MouseInput.Y = button->getAbsolutePosition().getCenter().Y;
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device->postEventFromUser(event);
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device->postEventFromUser(event);
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}
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}
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else if (n == 2) // Text input focus
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else if (n == 2) // Text input focus
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guienv->setFocus(editbox);
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guienv->setFocus(editbox);
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else if (n == 3) // Keypress for Text input
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else if (n == 3) // Keypress for Text input
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{
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{
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bzero(&event, sizeof(SEvent));
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bzero(&event, sizeof(SEvent));
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event.EventType = irr::EET_KEY_INPUT_EVENT;
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event.EventType = irr::EET_KEY_INPUT_EVENT;
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event.KeyInput.Char = L'a';
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event.KeyInput.Char = L'a';
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event.KeyInput.Key = KEY_KEY_A;
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event.KeyInput.Key = KEY_KEY_A;
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event.KeyInput.PressedDown = true;
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event.KeyInput.PressedDown = true;
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device->postEventFromUser(event);
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device->postEventFromUser(event);
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event.KeyInput.PressedDown = false;
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event.KeyInput.PressedDown = false;
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device->postEventFromUser(event);
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device->postEventFromUser(event);
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}
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}
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else
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else
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device->closeDevice();
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device->closeDevice();
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}
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}
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driver->beginScene(video::ECBF_COLOR | video::ECBF_DEPTH,
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driver->beginScene(video::ECBF_COLOR | video::ECBF_DEPTH,
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video::SColor(255,100,100,150));
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video::SColor(255,100,100,150));
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smgr->drawAll();
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smgr->drawAll();
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guienv->drawAll();
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guienv->drawAll();
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driver->endScene();
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driver->endScene();
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}
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}
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|
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check(core::stringw(L"a") == editbox->getText(), "EditBox text");
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check(core::stringw(L"a") == editbox->getText(), "EditBox text");
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|
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device->getLogger()->log("Done.", ELL_INFORMATION);
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device->getLogger()->log("Done.", ELL_INFORMATION);
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device->drop();
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device->drop();
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return test_fail > 0 ? 1 : 0;
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return test_fail > 0 ? 1 : 0;
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}
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}
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|
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@ -1,330 +1,330 @@
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// Copyright (C) 2002-2012 Nikolaus Gebhardt
|
// Copyright (C) 2002-2012 Nikolaus Gebhardt
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// This file is part of the "Irrlicht Engine".
|
// This file is part of the "Irrlicht Engine".
|
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// For conditions of distribution and use, see copyright notice in irrlicht.h
|
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
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|
|
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#ifndef __T_MESH_BUFFER_H_INCLUDED__
|
#ifndef __T_MESH_BUFFER_H_INCLUDED__
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#define __T_MESH_BUFFER_H_INCLUDED__
|
#define __T_MESH_BUFFER_H_INCLUDED__
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|
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#include "irrArray.h"
|
#include "irrArray.h"
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#include "IMeshBuffer.h"
|
#include "IMeshBuffer.h"
|
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|
|
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namespace irr
|
namespace irr
|
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{
|
{
|
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namespace scene
|
namespace scene
|
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{
|
{
|
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//! Template implementation of the IMeshBuffer interface
|
//! Template implementation of the IMeshBuffer interface
|
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template <class T>
|
template <class T>
|
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class CMeshBuffer : public IMeshBuffer
|
class CMeshBuffer : public IMeshBuffer
|
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{
|
{
|
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public:
|
public:
|
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//! Default constructor for empty meshbuffer
|
//! Default constructor for empty meshbuffer
|
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CMeshBuffer()
|
CMeshBuffer()
|
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: ChangedID_Vertex(1), ChangedID_Index(1)
|
: ChangedID_Vertex(1), ChangedID_Index(1)
|
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, MappingHint_Vertex(EHM_NEVER), MappingHint_Index(EHM_NEVER)
|
, MappingHint_Vertex(EHM_NEVER), MappingHint_Index(EHM_NEVER)
|
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, HWBuffer(NULL)
|
, HWBuffer(NULL)
|
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, PrimitiveType(EPT_TRIANGLES)
|
, PrimitiveType(EPT_TRIANGLES)
|
||||||
{
|
{
|
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#ifdef _DEBUG
|
#ifdef _DEBUG
|
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setDebugName("CMeshBuffer");
|
setDebugName("CMeshBuffer");
|
||||||
#endif
|
#endif
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
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//! Get material of this meshbuffer
|
//! Get material of this meshbuffer
|
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/** \return Material of this buffer */
|
/** \return Material of this buffer */
|
||||||
const video::SMaterial& getMaterial() const override
|
const video::SMaterial& getMaterial() const override
|
||||||
{
|
{
|
||||||
return Material;
|
return Material;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
//! Get material of this meshbuffer
|
//! Get material of this meshbuffer
|
||||||
/** \return Material of this buffer */
|
/** \return Material of this buffer */
|
||||||
video::SMaterial& getMaterial() override
|
video::SMaterial& getMaterial() override
|
||||||
{
|
{
|
||||||
return Material;
|
return Material;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
//! Get pointer to vertices
|
//! Get pointer to vertices
|
||||||
/** \return Pointer to vertices. */
|
/** \return Pointer to vertices. */
|
||||||
const void* getVertices() const override
|
const void* getVertices() const override
|
||||||
{
|
{
|
||||||
return Vertices.const_pointer();
|
return Vertices.const_pointer();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
//! Get pointer to vertices
|
//! Get pointer to vertices
|
||||||
/** \return Pointer to vertices. */
|
/** \return Pointer to vertices. */
|
||||||
void* getVertices() override
|
void* getVertices() override
|
||||||
{
|
{
|
||||||
return Vertices.pointer();
|
return Vertices.pointer();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
//! Get number of vertices
|
//! Get number of vertices
|
||||||
/** \return Number of vertices. */
|
/** \return Number of vertices. */
|
||||||
u32 getVertexCount() const override
|
u32 getVertexCount() const override
|
||||||
{
|
{
|
||||||
return Vertices.size();
|
return Vertices.size();
|
||||||
}
|
}
|
||||||
|
|
||||||
//! Get type of index data which is stored in this meshbuffer.
|
//! Get type of index data which is stored in this meshbuffer.
|
||||||
/** \return Index type of this buffer. */
|
/** \return Index type of this buffer. */
|
||||||
video::E_INDEX_TYPE getIndexType() const override
|
video::E_INDEX_TYPE getIndexType() const override
|
||||||
{
|
{
|
||||||
return video::EIT_16BIT;
|
return video::EIT_16BIT;
|
||||||
}
|
}
|
||||||
|
|
||||||
//! Get pointer to indices
|
//! Get pointer to indices
|
||||||
/** \return Pointer to indices. */
|
/** \return Pointer to indices. */
|
||||||
const u16* getIndices() const override
|
const u16* getIndices() const override
|
||||||
{
|
{
|
||||||
return Indices.const_pointer();
|
return Indices.const_pointer();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
//! Get pointer to indices
|
//! Get pointer to indices
|
||||||
/** \return Pointer to indices. */
|
/** \return Pointer to indices. */
|
||||||
u16* getIndices() override
|
u16* getIndices() override
|
||||||
{
|
{
|
||||||
return Indices.pointer();
|
return Indices.pointer();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
//! Get number of indices
|
//! Get number of indices
|
||||||
/** \return Number of indices. */
|
/** \return Number of indices. */
|
||||||
u32 getIndexCount() const override
|
u32 getIndexCount() const override
|
||||||
{
|
{
|
||||||
return Indices.size();
|
return Indices.size();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
//! Get the axis aligned bounding box
|
//! Get the axis aligned bounding box
|
||||||
/** \return Axis aligned bounding box of this buffer. */
|
/** \return Axis aligned bounding box of this buffer. */
|
||||||
const core::aabbox3d<f32>& getBoundingBox() const override
|
const core::aabbox3d<f32>& getBoundingBox() const override
|
||||||
{
|
{
|
||||||
return BoundingBox;
|
return BoundingBox;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
//! Set the axis aligned bounding box
|
//! Set the axis aligned bounding box
|
||||||
/** \param box New axis aligned bounding box for this buffer. */
|
/** \param box New axis aligned bounding box for this buffer. */
|
||||||
//! set user axis aligned bounding box
|
//! set user axis aligned bounding box
|
||||||
void setBoundingBox(const core::aabbox3df& box) override
|
void setBoundingBox(const core::aabbox3df& box) override
|
||||||
{
|
{
|
||||||
BoundingBox = box;
|
BoundingBox = box;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
//! Recalculate the bounding box.
|
//! Recalculate the bounding box.
|
||||||
/** should be called if the mesh changed. */
|
/** should be called if the mesh changed. */
|
||||||
void recalculateBoundingBox() override
|
void recalculateBoundingBox() override
|
||||||
{
|
{
|
||||||
if (!Vertices.empty())
|
if (!Vertices.empty())
|
||||||
{
|
{
|
||||||
BoundingBox.reset(Vertices[0].Pos);
|
BoundingBox.reset(Vertices[0].Pos);
|
||||||
const irr::u32 vsize = Vertices.size();
|
const irr::u32 vsize = Vertices.size();
|
||||||
for (u32 i=1; i<vsize; ++i)
|
for (u32 i=1; i<vsize; ++i)
|
||||||
BoundingBox.addInternalPoint(Vertices[i].Pos);
|
BoundingBox.addInternalPoint(Vertices[i].Pos);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
BoundingBox.reset(0,0,0);
|
BoundingBox.reset(0,0,0);
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
//! Get type of vertex data stored in this buffer.
|
//! Get type of vertex data stored in this buffer.
|
||||||
/** \return Type of vertex data. */
|
/** \return Type of vertex data. */
|
||||||
video::E_VERTEX_TYPE getVertexType() const override
|
video::E_VERTEX_TYPE getVertexType() const override
|
||||||
{
|
{
|
||||||
return T::getType();
|
return T::getType();
|
||||||
}
|
}
|
||||||
|
|
||||||
//! returns position of vertex i
|
//! returns position of vertex i
|
||||||
const core::vector3df& getPosition(u32 i) const override
|
const core::vector3df& getPosition(u32 i) const override
|
||||||
{
|
{
|
||||||
return Vertices[i].Pos;
|
return Vertices[i].Pos;
|
||||||
}
|
}
|
||||||
|
|
||||||
//! returns position of vertex i
|
//! returns position of vertex i
|
||||||
core::vector3df& getPosition(u32 i) override
|
core::vector3df& getPosition(u32 i) override
|
||||||
{
|
{
|
||||||
return Vertices[i].Pos;
|
return Vertices[i].Pos;
|
||||||
}
|
}
|
||||||
|
|
||||||
//! returns normal of vertex i
|
//! returns normal of vertex i
|
||||||
const core::vector3df& getNormal(u32 i) const override
|
const core::vector3df& getNormal(u32 i) const override
|
||||||
{
|
{
|
||||||
return Vertices[i].Normal;
|
return Vertices[i].Normal;
|
||||||
}
|
}
|
||||||
|
|
||||||
//! returns normal of vertex i
|
//! returns normal of vertex i
|
||||||
core::vector3df& getNormal(u32 i) override
|
core::vector3df& getNormal(u32 i) override
|
||||||
{
|
{
|
||||||
return Vertices[i].Normal;
|
return Vertices[i].Normal;
|
||||||
}
|
}
|
||||||
|
|
||||||
//! returns texture coord of vertex i
|
//! returns texture coord of vertex i
|
||||||
const core::vector2df& getTCoords(u32 i) const override
|
const core::vector2df& getTCoords(u32 i) const override
|
||||||
{
|
{
|
||||||
return Vertices[i].TCoords;
|
return Vertices[i].TCoords;
|
||||||
}
|
}
|
||||||
|
|
||||||
//! returns texture coord of vertex i
|
//! returns texture coord of vertex i
|
||||||
core::vector2df& getTCoords(u32 i) override
|
core::vector2df& getTCoords(u32 i) override
|
||||||
{
|
{
|
||||||
return Vertices[i].TCoords;
|
return Vertices[i].TCoords;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
//! Append the vertices and indices to the current buffer
|
//! Append the vertices and indices to the current buffer
|
||||||
/** Only works for compatible types, i.e. either the same type
|
/** Only works for compatible types, i.e. either the same type
|
||||||
or the main buffer is of standard type. Otherwise, behavior is
|
or the main buffer is of standard type. Otherwise, behavior is
|
||||||
undefined.
|
undefined.
|
||||||
*/
|
*/
|
||||||
void append(const void* const vertices, u32 numVertices, const u16* const indices, u32 numIndices) override
|
void append(const void* const vertices, u32 numVertices, const u16* const indices, u32 numIndices) override
|
||||||
{
|
{
|
||||||
if (vertices == getVertices())
|
if (vertices == getVertices())
|
||||||
return;
|
return;
|
||||||
|
|
||||||
const u32 vertexCount = getVertexCount();
|
const u32 vertexCount = getVertexCount();
|
||||||
u32 i;
|
u32 i;
|
||||||
|
|
||||||
Vertices.reallocate(vertexCount+numVertices);
|
Vertices.reallocate(vertexCount+numVertices);
|
||||||
for (i=0; i<numVertices; ++i)
|
for (i=0; i<numVertices; ++i)
|
||||||
{
|
{
|
||||||
Vertices.push_back(static_cast<const T*>(vertices)[i]);
|
Vertices.push_back(static_cast<const T*>(vertices)[i]);
|
||||||
BoundingBox.addInternalPoint(static_cast<const T*>(vertices)[i].Pos);
|
BoundingBox.addInternalPoint(static_cast<const T*>(vertices)[i].Pos);
|
||||||
}
|
}
|
||||||
|
|
||||||
Indices.reallocate(getIndexCount()+numIndices);
|
Indices.reallocate(getIndexCount()+numIndices);
|
||||||
for (i=0; i<numIndices; ++i)
|
for (i=0; i<numIndices; ++i)
|
||||||
{
|
{
|
||||||
Indices.push_back(indices[i]+vertexCount);
|
Indices.push_back(indices[i]+vertexCount);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
//! Append the meshbuffer to the current buffer
|
//! Append the meshbuffer to the current buffer
|
||||||
/** Only works for compatible types, i.e. either the same type
|
/** Only works for compatible types, i.e. either the same type
|
||||||
or the main buffer is of standard type. Otherwise, behavior is
|
or the main buffer is of standard type. Otherwise, behavior is
|
||||||
undefined.
|
undefined.
|
||||||
\param other Meshbuffer to be appended to this one.
|
\param other Meshbuffer to be appended to this one.
|
||||||
*/
|
*/
|
||||||
void append(const IMeshBuffer* const other) override
|
void append(const IMeshBuffer* const other) override
|
||||||
{
|
{
|
||||||
/*
|
/*
|
||||||
if (this==other)
|
if (this==other)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
const u32 vertexCount = getVertexCount();
|
const u32 vertexCount = getVertexCount();
|
||||||
u32 i;
|
u32 i;
|
||||||
|
|
||||||
Vertices.reallocate(vertexCount+other->getVertexCount());
|
Vertices.reallocate(vertexCount+other->getVertexCount());
|
||||||
for (i=0; i<other->getVertexCount(); ++i)
|
for (i=0; i<other->getVertexCount(); ++i)
|
||||||
{
|
{
|
||||||
Vertices.push_back(reinterpret_cast<const T*>(other->getVertices())[i]);
|
Vertices.push_back(reinterpret_cast<const T*>(other->getVertices())[i]);
|
||||||
}
|
}
|
||||||
|
|
||||||
Indices.reallocate(getIndexCount()+other->getIndexCount());
|
Indices.reallocate(getIndexCount()+other->getIndexCount());
|
||||||
for (i=0; i<other->getIndexCount(); ++i)
|
for (i=0; i<other->getIndexCount(); ++i)
|
||||||
{
|
{
|
||||||
Indices.push_back(other->getIndices()[i]+vertexCount);
|
Indices.push_back(other->getIndices()[i]+vertexCount);
|
||||||
}
|
}
|
||||||
BoundingBox.addInternalBox(other->getBoundingBox());
|
BoundingBox.addInternalBox(other->getBoundingBox());
|
||||||
*/
|
*/
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
//! get the current hardware mapping hint
|
//! get the current hardware mapping hint
|
||||||
E_HARDWARE_MAPPING getHardwareMappingHint_Vertex() const override
|
E_HARDWARE_MAPPING getHardwareMappingHint_Vertex() const override
|
||||||
{
|
{
|
||||||
return MappingHint_Vertex;
|
return MappingHint_Vertex;
|
||||||
}
|
}
|
||||||
|
|
||||||
//! get the current hardware mapping hint
|
//! get the current hardware mapping hint
|
||||||
E_HARDWARE_MAPPING getHardwareMappingHint_Index() const override
|
E_HARDWARE_MAPPING getHardwareMappingHint_Index() const override
|
||||||
{
|
{
|
||||||
return MappingHint_Index;
|
return MappingHint_Index;
|
||||||
}
|
}
|
||||||
|
|
||||||
//! set the hardware mapping hint, for driver
|
//! set the hardware mapping hint, for driver
|
||||||
void setHardwareMappingHint( E_HARDWARE_MAPPING NewMappingHint, E_BUFFER_TYPE Buffer=EBT_VERTEX_AND_INDEX ) override
|
void setHardwareMappingHint( E_HARDWARE_MAPPING NewMappingHint, E_BUFFER_TYPE Buffer=EBT_VERTEX_AND_INDEX ) override
|
||||||
{
|
{
|
||||||
if (Buffer==EBT_VERTEX_AND_INDEX || Buffer==EBT_VERTEX)
|
if (Buffer==EBT_VERTEX_AND_INDEX || Buffer==EBT_VERTEX)
|
||||||
MappingHint_Vertex=NewMappingHint;
|
MappingHint_Vertex=NewMappingHint;
|
||||||
if (Buffer==EBT_VERTEX_AND_INDEX || Buffer==EBT_INDEX)
|
if (Buffer==EBT_VERTEX_AND_INDEX || Buffer==EBT_INDEX)
|
||||||
MappingHint_Index=NewMappingHint;
|
MappingHint_Index=NewMappingHint;
|
||||||
}
|
}
|
||||||
|
|
||||||
//! Describe what kind of primitive geometry is used by the meshbuffer
|
//! Describe what kind of primitive geometry is used by the meshbuffer
|
||||||
void setPrimitiveType(E_PRIMITIVE_TYPE type) override
|
void setPrimitiveType(E_PRIMITIVE_TYPE type) override
|
||||||
{
|
{
|
||||||
PrimitiveType = type;
|
PrimitiveType = type;
|
||||||
}
|
}
|
||||||
|
|
||||||
//! Get the kind of primitive geometry which is used by the meshbuffer
|
//! Get the kind of primitive geometry which is used by the meshbuffer
|
||||||
E_PRIMITIVE_TYPE getPrimitiveType() const override
|
E_PRIMITIVE_TYPE getPrimitiveType() const override
|
||||||
{
|
{
|
||||||
return PrimitiveType;
|
return PrimitiveType;
|
||||||
}
|
}
|
||||||
|
|
||||||
//! flags the mesh as changed, reloads hardware buffers
|
//! flags the mesh as changed, reloads hardware buffers
|
||||||
void setDirty(E_BUFFER_TYPE Buffer=EBT_VERTEX_AND_INDEX) override
|
void setDirty(E_BUFFER_TYPE Buffer=EBT_VERTEX_AND_INDEX) override
|
||||||
{
|
{
|
||||||
if (Buffer==EBT_VERTEX_AND_INDEX ||Buffer==EBT_VERTEX)
|
if (Buffer==EBT_VERTEX_AND_INDEX ||Buffer==EBT_VERTEX)
|
||||||
++ChangedID_Vertex;
|
++ChangedID_Vertex;
|
||||||
if (Buffer==EBT_VERTEX_AND_INDEX || Buffer==EBT_INDEX)
|
if (Buffer==EBT_VERTEX_AND_INDEX || Buffer==EBT_INDEX)
|
||||||
++ChangedID_Index;
|
++ChangedID_Index;
|
||||||
}
|
}
|
||||||
|
|
||||||
//! Get the currently used ID for identification of changes.
|
//! Get the currently used ID for identification of changes.
|
||||||
/** This shouldn't be used for anything outside the VideoDriver. */
|
/** This shouldn't be used for anything outside the VideoDriver. */
|
||||||
u32 getChangedID_Vertex() const override {return ChangedID_Vertex;}
|
u32 getChangedID_Vertex() const override {return ChangedID_Vertex;}
|
||||||
|
|
||||||
//! Get the currently used ID for identification of changes.
|
//! Get the currently used ID for identification of changes.
|
||||||
/** This shouldn't be used for anything outside the VideoDriver. */
|
/** This shouldn't be used for anything outside the VideoDriver. */
|
||||||
u32 getChangedID_Index() const override {return ChangedID_Index;}
|
u32 getChangedID_Index() const override {return ChangedID_Index;}
|
||||||
|
|
||||||
void setHWBuffer(void *ptr) const override {
|
void setHWBuffer(void *ptr) const override {
|
||||||
HWBuffer = ptr;
|
HWBuffer = ptr;
|
||||||
}
|
}
|
||||||
|
|
||||||
void *getHWBuffer() const override {
|
void *getHWBuffer() const override {
|
||||||
return HWBuffer;
|
return HWBuffer;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
u32 ChangedID_Vertex;
|
u32 ChangedID_Vertex;
|
||||||
u32 ChangedID_Index;
|
u32 ChangedID_Index;
|
||||||
|
|
||||||
//! hardware mapping hint
|
//! hardware mapping hint
|
||||||
E_HARDWARE_MAPPING MappingHint_Vertex;
|
E_HARDWARE_MAPPING MappingHint_Vertex;
|
||||||
E_HARDWARE_MAPPING MappingHint_Index;
|
E_HARDWARE_MAPPING MappingHint_Index;
|
||||||
mutable void *HWBuffer;
|
mutable void *HWBuffer;
|
||||||
|
|
||||||
//! Material for this meshbuffer.
|
//! Material for this meshbuffer.
|
||||||
video::SMaterial Material;
|
video::SMaterial Material;
|
||||||
//! Vertices of this buffer
|
//! Vertices of this buffer
|
||||||
core::array<T> Vertices;
|
core::array<T> Vertices;
|
||||||
//! Indices into the vertices of this buffer.
|
//! Indices into the vertices of this buffer.
|
||||||
core::array<u16> Indices;
|
core::array<u16> Indices;
|
||||||
//! Bounding box of this meshbuffer.
|
//! Bounding box of this meshbuffer.
|
||||||
core::aabbox3d<f32> BoundingBox;
|
core::aabbox3d<f32> BoundingBox;
|
||||||
//! Primitive type used for rendering (triangles, lines, ...)
|
//! Primitive type used for rendering (triangles, lines, ...)
|
||||||
E_PRIMITIVE_TYPE PrimitiveType;
|
E_PRIMITIVE_TYPE PrimitiveType;
|
||||||
};
|
};
|
||||||
|
|
||||||
//! Standard meshbuffer
|
//! Standard meshbuffer
|
||||||
typedef CMeshBuffer<video::S3DVertex> SMeshBuffer;
|
typedef CMeshBuffer<video::S3DVertex> SMeshBuffer;
|
||||||
//! Meshbuffer with two texture coords per vertex, e.g. for lightmaps
|
//! Meshbuffer with two texture coords per vertex, e.g. for lightmaps
|
||||||
typedef CMeshBuffer<video::S3DVertex2TCoords> SMeshBufferLightMap;
|
typedef CMeshBuffer<video::S3DVertex2TCoords> SMeshBufferLightMap;
|
||||||
//! Meshbuffer with vertices having tangents stored, e.g. for normal mapping
|
//! Meshbuffer with vertices having tangents stored, e.g. for normal mapping
|
||||||
typedef CMeshBuffer<video::S3DVertexTangents> SMeshBufferTangents;
|
typedef CMeshBuffer<video::S3DVertexTangents> SMeshBufferTangents;
|
||||||
} // end namespace scene
|
} // end namespace scene
|
||||||
} // end namespace irr
|
} // end namespace irr
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
|
|
||||||
|
|
|
@ -1,101 +1,101 @@
|
||||||
// Copyright (C) 2002-2012 Nikolaus Gebhardt
|
// Copyright (C) 2002-2012 Nikolaus Gebhardt
|
||||||
// This file is part of the "Irrlicht Engine".
|
// This file is part of the "Irrlicht Engine".
|
||||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||||
|
|
||||||
#ifndef __E_ATTRIBUTES_H_INCLUDED__
|
#ifndef __E_ATTRIBUTES_H_INCLUDED__
|
||||||
#define __E_ATTRIBUTES_H_INCLUDED__
|
#define __E_ATTRIBUTES_H_INCLUDED__
|
||||||
|
|
||||||
namespace irr
|
namespace irr
|
||||||
{
|
{
|
||||||
namespace io
|
namespace io
|
||||||
{
|
{
|
||||||
|
|
||||||
//! Types of attributes available for IAttributes
|
//! Types of attributes available for IAttributes
|
||||||
enum E_ATTRIBUTE_TYPE
|
enum E_ATTRIBUTE_TYPE
|
||||||
{
|
{
|
||||||
// integer attribute
|
// integer attribute
|
||||||
EAT_INT = 0,
|
EAT_INT = 0,
|
||||||
|
|
||||||
// float attribute
|
// float attribute
|
||||||
EAT_FLOAT,
|
EAT_FLOAT,
|
||||||
|
|
||||||
// string attribute
|
// string attribute
|
||||||
EAT_STRING,
|
EAT_STRING,
|
||||||
|
|
||||||
// boolean attribute
|
// boolean attribute
|
||||||
EAT_BOOL,
|
EAT_BOOL,
|
||||||
|
|
||||||
// enumeration attribute
|
// enumeration attribute
|
||||||
EAT_ENUM,
|
EAT_ENUM,
|
||||||
|
|
||||||
// color attribute
|
// color attribute
|
||||||
EAT_COLOR,
|
EAT_COLOR,
|
||||||
|
|
||||||
// floating point color attribute
|
// floating point color attribute
|
||||||
EAT_COLORF,
|
EAT_COLORF,
|
||||||
|
|
||||||
// 3d vector attribute
|
// 3d vector attribute
|
||||||
EAT_VECTOR3D,
|
EAT_VECTOR3D,
|
||||||
|
|
||||||
// 2d position attribute
|
// 2d position attribute
|
||||||
EAT_POSITION2D,
|
EAT_POSITION2D,
|
||||||
|
|
||||||
// vector 2d attribute
|
// vector 2d attribute
|
||||||
EAT_VECTOR2D,
|
EAT_VECTOR2D,
|
||||||
|
|
||||||
// rectangle attribute
|
// rectangle attribute
|
||||||
EAT_RECT,
|
EAT_RECT,
|
||||||
|
|
||||||
// matrix attribute
|
// matrix attribute
|
||||||
EAT_MATRIX,
|
EAT_MATRIX,
|
||||||
|
|
||||||
// quaternion attribute
|
// quaternion attribute
|
||||||
EAT_QUATERNION,
|
EAT_QUATERNION,
|
||||||
|
|
||||||
// 3d bounding box
|
// 3d bounding box
|
||||||
EAT_BBOX,
|
EAT_BBOX,
|
||||||
|
|
||||||
// plane
|
// plane
|
||||||
EAT_PLANE,
|
EAT_PLANE,
|
||||||
|
|
||||||
// 3d triangle
|
// 3d triangle
|
||||||
EAT_TRIANGLE3D,
|
EAT_TRIANGLE3D,
|
||||||
|
|
||||||
// line 2d
|
// line 2d
|
||||||
EAT_LINE2D,
|
EAT_LINE2D,
|
||||||
|
|
||||||
// line 3d
|
// line 3d
|
||||||
EAT_LINE3D,
|
EAT_LINE3D,
|
||||||
|
|
||||||
// array of stringws attribute
|
// array of stringws attribute
|
||||||
EAT_STRINGWARRAY,
|
EAT_STRINGWARRAY,
|
||||||
|
|
||||||
// array of float
|
// array of float
|
||||||
EAT_FLOATARRAY,
|
EAT_FLOATARRAY,
|
||||||
|
|
||||||
// array of int
|
// array of int
|
||||||
EAT_INTARRAY,
|
EAT_INTARRAY,
|
||||||
|
|
||||||
// binary data attribute
|
// binary data attribute
|
||||||
EAT_BINARY,
|
EAT_BINARY,
|
||||||
|
|
||||||
// texture reference attribute
|
// texture reference attribute
|
||||||
EAT_TEXTURE,
|
EAT_TEXTURE,
|
||||||
|
|
||||||
// user pointer void*
|
// user pointer void*
|
||||||
EAT_USER_POINTER,
|
EAT_USER_POINTER,
|
||||||
|
|
||||||
// dimension attribute
|
// dimension attribute
|
||||||
EAT_DIMENSION2D,
|
EAT_DIMENSION2D,
|
||||||
|
|
||||||
// known attribute type count
|
// known attribute type count
|
||||||
EAT_COUNT,
|
EAT_COUNT,
|
||||||
|
|
||||||
// unknown attribute
|
// unknown attribute
|
||||||
EAT_UNKNOWN
|
EAT_UNKNOWN
|
||||||
};
|
};
|
||||||
|
|
||||||
} // end namespace io
|
} // end namespace io
|
||||||
} // end namespace irr
|
} // end namespace irr
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|
|
@ -1,41 +1,41 @@
|
||||||
// Copyright (C) 2002-2012 Nikolaus Gebhardt
|
// Copyright (C) 2002-2012 Nikolaus Gebhardt
|
||||||
// This file is part of the "Irrlicht Engine".
|
// This file is part of the "Irrlicht Engine".
|
||||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||||
|
|
||||||
#ifndef __E_CULLING_TYPES_H_INCLUDED__
|
#ifndef __E_CULLING_TYPES_H_INCLUDED__
|
||||||
#define __E_CULLING_TYPES_H_INCLUDED__
|
#define __E_CULLING_TYPES_H_INCLUDED__
|
||||||
|
|
||||||
#include "irrTypes.h"
|
#include "irrTypes.h"
|
||||||
|
|
||||||
namespace irr
|
namespace irr
|
||||||
{
|
{
|
||||||
namespace scene
|
namespace scene
|
||||||
{
|
{
|
||||||
|
|
||||||
//! An enumeration for all types of automatic culling for built-in scene nodes
|
//! An enumeration for all types of automatic culling for built-in scene nodes
|
||||||
enum E_CULLING_TYPE
|
enum E_CULLING_TYPE
|
||||||
{
|
{
|
||||||
EAC_OFF = 0,
|
EAC_OFF = 0,
|
||||||
EAC_BOX = 1,
|
EAC_BOX = 1,
|
||||||
EAC_FRUSTUM_BOX = 2,
|
EAC_FRUSTUM_BOX = 2,
|
||||||
EAC_FRUSTUM_SPHERE = 4,
|
EAC_FRUSTUM_SPHERE = 4,
|
||||||
EAC_OCC_QUERY = 8
|
EAC_OCC_QUERY = 8
|
||||||
};
|
};
|
||||||
|
|
||||||
//! Names for culling type
|
//! Names for culling type
|
||||||
const c8* const AutomaticCullingNames[] =
|
const c8* const AutomaticCullingNames[] =
|
||||||
{
|
{
|
||||||
"false",
|
"false",
|
||||||
"box", // camera box against node box
|
"box", // camera box against node box
|
||||||
"frustum_box", // camera frustum against node box
|
"frustum_box", // camera frustum against node box
|
||||||
"frustum_sphere", // camera frustum against node sphere
|
"frustum_sphere", // camera frustum against node sphere
|
||||||
"occ_query", // occlusion query
|
"occ_query", // occlusion query
|
||||||
0
|
0
|
||||||
};
|
};
|
||||||
|
|
||||||
} // end namespace scene
|
} // end namespace scene
|
||||||
} // end namespace irr
|
} // end namespace irr
|
||||||
|
|
||||||
|
|
||||||
#endif // __E_CULLING_TYPES_H_INCLUDED__
|
#endif // __E_CULLING_TYPES_H_INCLUDED__
|
||||||
|
|
||||||
|
|
|
@ -1,47 +1,47 @@
|
||||||
// Copyright (C) 2002-2012 Nikolaus Gebhardt
|
// Copyright (C) 2002-2012 Nikolaus Gebhardt
|
||||||
// This file is part of the "Irrlicht Engine".
|
// This file is part of the "Irrlicht Engine".
|
||||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||||
|
|
||||||
#ifndef __E_DEBUG_SCENE_TYPES_H_INCLUDED__
|
#ifndef __E_DEBUG_SCENE_TYPES_H_INCLUDED__
|
||||||
#define __E_DEBUG_SCENE_TYPES_H_INCLUDED__
|
#define __E_DEBUG_SCENE_TYPES_H_INCLUDED__
|
||||||
|
|
||||||
namespace irr
|
namespace irr
|
||||||
{
|
{
|
||||||
namespace scene
|
namespace scene
|
||||||
{
|
{
|
||||||
|
|
||||||
//! An enumeration for all types of debug data for built-in scene nodes (flags)
|
//! An enumeration for all types of debug data for built-in scene nodes (flags)
|
||||||
enum E_DEBUG_SCENE_TYPE
|
enum E_DEBUG_SCENE_TYPE
|
||||||
{
|
{
|
||||||
//! No Debug Data ( Default )
|
//! No Debug Data ( Default )
|
||||||
EDS_OFF = 0,
|
EDS_OFF = 0,
|
||||||
|
|
||||||
//! Show Bounding Boxes of SceneNode
|
//! Show Bounding Boxes of SceneNode
|
||||||
EDS_BBOX = 1,
|
EDS_BBOX = 1,
|
||||||
|
|
||||||
//! Show Vertex Normals
|
//! Show Vertex Normals
|
||||||
EDS_NORMALS = 2,
|
EDS_NORMALS = 2,
|
||||||
|
|
||||||
//! Shows Skeleton/Tags
|
//! Shows Skeleton/Tags
|
||||||
EDS_SKELETON = 4,
|
EDS_SKELETON = 4,
|
||||||
|
|
||||||
//! Overlays Mesh Wireframe
|
//! Overlays Mesh Wireframe
|
||||||
EDS_MESH_WIRE_OVERLAY = 8,
|
EDS_MESH_WIRE_OVERLAY = 8,
|
||||||
|
|
||||||
//! Show Bounding Boxes of all MeshBuffers
|
//! Show Bounding Boxes of all MeshBuffers
|
||||||
EDS_BBOX_BUFFERS = 32,
|
EDS_BBOX_BUFFERS = 32,
|
||||||
|
|
||||||
//! EDS_BBOX | EDS_BBOX_BUFFERS
|
//! EDS_BBOX | EDS_BBOX_BUFFERS
|
||||||
EDS_BBOX_ALL = EDS_BBOX | EDS_BBOX_BUFFERS,
|
EDS_BBOX_ALL = EDS_BBOX | EDS_BBOX_BUFFERS,
|
||||||
|
|
||||||
//! Show all debug infos
|
//! Show all debug infos
|
||||||
EDS_FULL = 0xffffffff
|
EDS_FULL = 0xffffffff
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
} // end namespace scene
|
} // end namespace scene
|
||||||
} // end namespace irr
|
} // end namespace irr
|
||||||
|
|
||||||
|
|
||||||
#endif // __E_DEBUG_SCENE_TYPES_H_INCLUDED__
|
#endif // __E_DEBUG_SCENE_TYPES_H_INCLUDED__
|
||||||
|
|
||||||
|
|
|
@ -1,50 +1,50 @@
|
||||||
// Copyright (C) 2002-2012 Nikolaus Gebhardt
|
// Copyright (C) 2002-2012 Nikolaus Gebhardt
|
||||||
// This file is part of the "Irrlicht Engine".
|
// This file is part of the "Irrlicht Engine".
|
||||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||||
|
|
||||||
#ifndef __E_DEVICE_TYPES_H_INCLUDED__
|
#ifndef __E_DEVICE_TYPES_H_INCLUDED__
|
||||||
#define __E_DEVICE_TYPES_H_INCLUDED__
|
#define __E_DEVICE_TYPES_H_INCLUDED__
|
||||||
|
|
||||||
namespace irr
|
namespace irr
|
||||||
{
|
{
|
||||||
|
|
||||||
//! An enum for the different device types supported by the Irrlicht Engine.
|
//! An enum for the different device types supported by the Irrlicht Engine.
|
||||||
enum E_DEVICE_TYPE
|
enum E_DEVICE_TYPE
|
||||||
{
|
{
|
||||||
|
|
||||||
//! A device native to Microsoft Windows
|
//! A device native to Microsoft Windows
|
||||||
/** This device uses the Win32 API and works in all versions of Windows. */
|
/** This device uses the Win32 API and works in all versions of Windows. */
|
||||||
EIDT_WIN32,
|
EIDT_WIN32,
|
||||||
|
|
||||||
//! A device native to Unix style operating systems.
|
//! A device native to Unix style operating systems.
|
||||||
/** This device uses the X11 windowing system and works in Linux, Solaris, FreeBSD, OSX and
|
/** This device uses the X11 windowing system and works in Linux, Solaris, FreeBSD, OSX and
|
||||||
other operating systems which support X11. */
|
other operating systems which support X11. */
|
||||||
EIDT_X11,
|
EIDT_X11,
|
||||||
|
|
||||||
//! A device native to Mac OSX
|
//! A device native to Mac OSX
|
||||||
/** This device uses Apple's Cocoa API and works in Mac OSX 10.2 and above. */
|
/** This device uses Apple's Cocoa API and works in Mac OSX 10.2 and above. */
|
||||||
EIDT_OSX,
|
EIDT_OSX,
|
||||||
|
|
||||||
//! A device which uses Simple DirectMedia Layer
|
//! A device which uses Simple DirectMedia Layer
|
||||||
/** The SDL device works under all platforms supported by SDL but first must be compiled
|
/** The SDL device works under all platforms supported by SDL but first must be compiled
|
||||||
in by setting the USE_SDL2 CMake option to ON */
|
in by setting the USE_SDL2 CMake option to ON */
|
||||||
EIDT_SDL,
|
EIDT_SDL,
|
||||||
|
|
||||||
//! This selection allows Irrlicht to choose the best device from the ones available.
|
//! This selection allows Irrlicht to choose the best device from the ones available.
|
||||||
/** If this selection is chosen then Irrlicht will try to use the IrrlichtDevice native
|
/** If this selection is chosen then Irrlicht will try to use the IrrlichtDevice native
|
||||||
to your operating system. If this is unavailable then the X11, SDL and then console device
|
to your operating system. If this is unavailable then the X11, SDL and then console device
|
||||||
will be tried. This ensures that Irrlicht will run even if your platform is unsupported,
|
will be tried. This ensures that Irrlicht will run even if your platform is unsupported,
|
||||||
although it may not be able to render anything. */
|
although it may not be able to render anything. */
|
||||||
EIDT_BEST,
|
EIDT_BEST,
|
||||||
|
|
||||||
//! A device for Android platforms
|
//! A device for Android platforms
|
||||||
/** Best used with embedded devices and mobile systems.
|
/** Best used with embedded devices and mobile systems.
|
||||||
Does not need X11 or other graphical subsystems.
|
Does not need X11 or other graphical subsystems.
|
||||||
May support hw-acceleration via OpenGL-ES */
|
May support hw-acceleration via OpenGL-ES */
|
||||||
EIDT_ANDROID,
|
EIDT_ANDROID,
|
||||||
};
|
};
|
||||||
|
|
||||||
} // end namespace irr
|
} // end namespace irr
|
||||||
|
|
||||||
#endif // __E_DEVICE_TYPES_H_INCLUDED__
|
#endif // __E_DEVICE_TYPES_H_INCLUDED__
|
||||||
|
|
||||||
|
|
|
@ -1,157 +1,157 @@
|
||||||
// Copyright (C) 2002-2012 Nikolaus Gebhardt
|
// Copyright (C) 2002-2012 Nikolaus Gebhardt
|
||||||
// This file is part of the "Irrlicht Engine".
|
// This file is part of the "Irrlicht Engine".
|
||||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||||
|
|
||||||
#ifndef __E_DRIVER_FEATURES_H_INCLUDED__
|
#ifndef __E_DRIVER_FEATURES_H_INCLUDED__
|
||||||
#define __E_DRIVER_FEATURES_H_INCLUDED__
|
#define __E_DRIVER_FEATURES_H_INCLUDED__
|
||||||
|
|
||||||
namespace irr
|
namespace irr
|
||||||
{
|
{
|
||||||
namespace video
|
namespace video
|
||||||
{
|
{
|
||||||
|
|
||||||
//! enumeration for querying features of the video driver.
|
//! enumeration for querying features of the video driver.
|
||||||
enum E_VIDEO_DRIVER_FEATURE
|
enum E_VIDEO_DRIVER_FEATURE
|
||||||
{
|
{
|
||||||
//! Is driver able to render to a surface?
|
//! Is driver able to render to a surface?
|
||||||
EVDF_RENDER_TO_TARGET = 0,
|
EVDF_RENDER_TO_TARGET = 0,
|
||||||
|
|
||||||
//! Is hardware transform and lighting supported?
|
//! Is hardware transform and lighting supported?
|
||||||
EVDF_HARDWARE_TL,
|
EVDF_HARDWARE_TL,
|
||||||
|
|
||||||
//! Are multiple textures per material possible?
|
//! Are multiple textures per material possible?
|
||||||
EVDF_MULTITEXTURE,
|
EVDF_MULTITEXTURE,
|
||||||
|
|
||||||
//! Is driver able to render with a bilinear filter applied?
|
//! Is driver able to render with a bilinear filter applied?
|
||||||
EVDF_BILINEAR_FILTER,
|
EVDF_BILINEAR_FILTER,
|
||||||
|
|
||||||
//! Can the driver handle mip maps?
|
//! Can the driver handle mip maps?
|
||||||
EVDF_MIP_MAP,
|
EVDF_MIP_MAP,
|
||||||
|
|
||||||
//! Can the driver update mip maps automatically?
|
//! Can the driver update mip maps automatically?
|
||||||
EVDF_MIP_MAP_AUTO_UPDATE,
|
EVDF_MIP_MAP_AUTO_UPDATE,
|
||||||
|
|
||||||
//! Are stencilbuffers switched on and does the device support stencil buffers?
|
//! Are stencilbuffers switched on and does the device support stencil buffers?
|
||||||
EVDF_STENCIL_BUFFER,
|
EVDF_STENCIL_BUFFER,
|
||||||
|
|
||||||
//! Is Vertex Shader 1.1 supported?
|
//! Is Vertex Shader 1.1 supported?
|
||||||
EVDF_VERTEX_SHADER_1_1,
|
EVDF_VERTEX_SHADER_1_1,
|
||||||
|
|
||||||
//! Is Vertex Shader 2.0 supported?
|
//! Is Vertex Shader 2.0 supported?
|
||||||
EVDF_VERTEX_SHADER_2_0,
|
EVDF_VERTEX_SHADER_2_0,
|
||||||
|
|
||||||
//! Is Vertex Shader 3.0 supported?
|
//! Is Vertex Shader 3.0 supported?
|
||||||
EVDF_VERTEX_SHADER_3_0,
|
EVDF_VERTEX_SHADER_3_0,
|
||||||
|
|
||||||
//! Is Pixel Shader 1.1 supported?
|
//! Is Pixel Shader 1.1 supported?
|
||||||
EVDF_PIXEL_SHADER_1_1,
|
EVDF_PIXEL_SHADER_1_1,
|
||||||
|
|
||||||
//! Is Pixel Shader 1.2 supported?
|
//! Is Pixel Shader 1.2 supported?
|
||||||
EVDF_PIXEL_SHADER_1_2,
|
EVDF_PIXEL_SHADER_1_2,
|
||||||
|
|
||||||
//! Is Pixel Shader 1.3 supported?
|
//! Is Pixel Shader 1.3 supported?
|
||||||
EVDF_PIXEL_SHADER_1_3,
|
EVDF_PIXEL_SHADER_1_3,
|
||||||
|
|
||||||
//! Is Pixel Shader 1.4 supported?
|
//! Is Pixel Shader 1.4 supported?
|
||||||
EVDF_PIXEL_SHADER_1_4,
|
EVDF_PIXEL_SHADER_1_4,
|
||||||
|
|
||||||
//! Is Pixel Shader 2.0 supported?
|
//! Is Pixel Shader 2.0 supported?
|
||||||
EVDF_PIXEL_SHADER_2_0,
|
EVDF_PIXEL_SHADER_2_0,
|
||||||
|
|
||||||
//! Is Pixel Shader 3.0 supported?
|
//! Is Pixel Shader 3.0 supported?
|
||||||
EVDF_PIXEL_SHADER_3_0,
|
EVDF_PIXEL_SHADER_3_0,
|
||||||
|
|
||||||
//! Are ARB vertex programs v1.0 supported?
|
//! Are ARB vertex programs v1.0 supported?
|
||||||
EVDF_ARB_VERTEX_PROGRAM_1,
|
EVDF_ARB_VERTEX_PROGRAM_1,
|
||||||
|
|
||||||
//! Are ARB fragment programs v1.0 supported?
|
//! Are ARB fragment programs v1.0 supported?
|
||||||
EVDF_ARB_FRAGMENT_PROGRAM_1,
|
EVDF_ARB_FRAGMENT_PROGRAM_1,
|
||||||
|
|
||||||
//! Is GLSL supported?
|
//! Is GLSL supported?
|
||||||
EVDF_ARB_GLSL,
|
EVDF_ARB_GLSL,
|
||||||
|
|
||||||
//! Is HLSL supported?
|
//! Is HLSL supported?
|
||||||
EVDF_HLSL,
|
EVDF_HLSL,
|
||||||
|
|
||||||
//! Are non-square textures supported?
|
//! Are non-square textures supported?
|
||||||
EVDF_TEXTURE_NSQUARE,
|
EVDF_TEXTURE_NSQUARE,
|
||||||
|
|
||||||
//! Are non-power-of-two textures supported?
|
//! Are non-power-of-two textures supported?
|
||||||
EVDF_TEXTURE_NPOT,
|
EVDF_TEXTURE_NPOT,
|
||||||
|
|
||||||
//! Are framebuffer objects supported?
|
//! Are framebuffer objects supported?
|
||||||
EVDF_FRAMEBUFFER_OBJECT,
|
EVDF_FRAMEBUFFER_OBJECT,
|
||||||
|
|
||||||
//! Are vertex buffer objects supported?
|
//! Are vertex buffer objects supported?
|
||||||
EVDF_VERTEX_BUFFER_OBJECT,
|
EVDF_VERTEX_BUFFER_OBJECT,
|
||||||
|
|
||||||
//! Supports Alpha To Coverage
|
//! Supports Alpha To Coverage
|
||||||
EVDF_ALPHA_TO_COVERAGE,
|
EVDF_ALPHA_TO_COVERAGE,
|
||||||
|
|
||||||
//! Supports Color masks (disabling color planes in output)
|
//! Supports Color masks (disabling color planes in output)
|
||||||
EVDF_COLOR_MASK,
|
EVDF_COLOR_MASK,
|
||||||
|
|
||||||
//! Supports multiple render targets at once
|
//! Supports multiple render targets at once
|
||||||
EVDF_MULTIPLE_RENDER_TARGETS,
|
EVDF_MULTIPLE_RENDER_TARGETS,
|
||||||
|
|
||||||
//! Supports separate blend settings for multiple render targets
|
//! Supports separate blend settings for multiple render targets
|
||||||
EVDF_MRT_BLEND,
|
EVDF_MRT_BLEND,
|
||||||
|
|
||||||
//! Supports separate color masks for multiple render targets
|
//! Supports separate color masks for multiple render targets
|
||||||
EVDF_MRT_COLOR_MASK,
|
EVDF_MRT_COLOR_MASK,
|
||||||
|
|
||||||
//! Supports separate blend functions for multiple render targets
|
//! Supports separate blend functions for multiple render targets
|
||||||
EVDF_MRT_BLEND_FUNC,
|
EVDF_MRT_BLEND_FUNC,
|
||||||
|
|
||||||
//! Supports geometry shaders
|
//! Supports geometry shaders
|
||||||
EVDF_GEOMETRY_SHADER,
|
EVDF_GEOMETRY_SHADER,
|
||||||
|
|
||||||
//! Supports occlusion queries
|
//! Supports occlusion queries
|
||||||
EVDF_OCCLUSION_QUERY,
|
EVDF_OCCLUSION_QUERY,
|
||||||
|
|
||||||
//! Supports polygon offset/depth bias for avoiding z-fighting
|
//! Supports polygon offset/depth bias for avoiding z-fighting
|
||||||
EVDF_POLYGON_OFFSET,
|
EVDF_POLYGON_OFFSET,
|
||||||
|
|
||||||
//! Support for different blend functions. Without, only ADD is available
|
//! Support for different blend functions. Without, only ADD is available
|
||||||
EVDF_BLEND_OPERATIONS,
|
EVDF_BLEND_OPERATIONS,
|
||||||
|
|
||||||
//! Support for separate blending for RGB and Alpha.
|
//! Support for separate blending for RGB and Alpha.
|
||||||
EVDF_BLEND_SEPARATE,
|
EVDF_BLEND_SEPARATE,
|
||||||
|
|
||||||
//! Support for texture coord transformation via texture matrix
|
//! Support for texture coord transformation via texture matrix
|
||||||
EVDF_TEXTURE_MATRIX,
|
EVDF_TEXTURE_MATRIX,
|
||||||
|
|
||||||
//! Support for DXTn compressed textures.
|
//! Support for DXTn compressed textures.
|
||||||
EVDF_TEXTURE_COMPRESSED_DXT,
|
EVDF_TEXTURE_COMPRESSED_DXT,
|
||||||
|
|
||||||
//! Support for PVRTC compressed textures.
|
//! Support for PVRTC compressed textures.
|
||||||
EVDF_TEXTURE_COMPRESSED_PVRTC,
|
EVDF_TEXTURE_COMPRESSED_PVRTC,
|
||||||
|
|
||||||
//! Support for PVRTC2 compressed textures.
|
//! Support for PVRTC2 compressed textures.
|
||||||
EVDF_TEXTURE_COMPRESSED_PVRTC2,
|
EVDF_TEXTURE_COMPRESSED_PVRTC2,
|
||||||
|
|
||||||
//! Support for ETC1 compressed textures.
|
//! Support for ETC1 compressed textures.
|
||||||
EVDF_TEXTURE_COMPRESSED_ETC1,
|
EVDF_TEXTURE_COMPRESSED_ETC1,
|
||||||
|
|
||||||
//! Support for ETC2 compressed textures.
|
//! Support for ETC2 compressed textures.
|
||||||
EVDF_TEXTURE_COMPRESSED_ETC2,
|
EVDF_TEXTURE_COMPRESSED_ETC2,
|
||||||
|
|
||||||
//! Support for cube map textures.
|
//! Support for cube map textures.
|
||||||
EVDF_TEXTURE_CUBEMAP,
|
EVDF_TEXTURE_CUBEMAP,
|
||||||
|
|
||||||
//! Support for filtering across different faces of the cubemap
|
//! Support for filtering across different faces of the cubemap
|
||||||
EVDF_TEXTURE_CUBEMAP_SEAMLESS,
|
EVDF_TEXTURE_CUBEMAP_SEAMLESS,
|
||||||
|
|
||||||
//! Support for clamping vertices beyond far-plane to depth instead of capping them.
|
//! Support for clamping vertices beyond far-plane to depth instead of capping them.
|
||||||
EVDF_DEPTH_CLAMP,
|
EVDF_DEPTH_CLAMP,
|
||||||
|
|
||||||
//! Only used for counting the elements of this enum
|
//! Only used for counting the elements of this enum
|
||||||
EVDF_COUNT
|
EVDF_COUNT
|
||||||
};
|
};
|
||||||
|
|
||||||
} // end namespace video
|
} // end namespace video
|
||||||
} // end namespace irr
|
} // end namespace irr
|
||||||
|
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
|
|
|
@ -1,48 +1,48 @@
|
||||||
// Copyright (C) 2002-2012 Nikolaus Gebhardt
|
// Copyright (C) 2002-2012 Nikolaus Gebhardt
|
||||||
// This file is part of the "Irrlicht Engine".
|
// This file is part of the "Irrlicht Engine".
|
||||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||||
|
|
||||||
#ifndef __E_DRIVER_TYPES_H_INCLUDED__
|
#ifndef __E_DRIVER_TYPES_H_INCLUDED__
|
||||||
#define __E_DRIVER_TYPES_H_INCLUDED__
|
#define __E_DRIVER_TYPES_H_INCLUDED__
|
||||||
|
|
||||||
#include "irrTypes.h"
|
#include "irrTypes.h"
|
||||||
|
|
||||||
namespace irr
|
namespace irr
|
||||||
{
|
{
|
||||||
namespace video
|
namespace video
|
||||||
{
|
{
|
||||||
|
|
||||||
//! An enum for all types of drivers the Irrlicht Engine supports.
|
//! An enum for all types of drivers the Irrlicht Engine supports.
|
||||||
enum E_DRIVER_TYPE
|
enum E_DRIVER_TYPE
|
||||||
{
|
{
|
||||||
//! Null driver, useful for applications to run the engine without visualization.
|
//! Null driver, useful for applications to run the engine without visualization.
|
||||||
/** The null device is able to load textures, but does not
|
/** The null device is able to load textures, but does not
|
||||||
render and display any graphics. */
|
render and display any graphics. */
|
||||||
EDT_NULL,
|
EDT_NULL,
|
||||||
|
|
||||||
//! OpenGL device, available on most platforms.
|
//! OpenGL device, available on most platforms.
|
||||||
/** Performs hardware accelerated rendering of 3D and 2D
|
/** Performs hardware accelerated rendering of 3D and 2D
|
||||||
primitives. */
|
primitives. */
|
||||||
EDT_OPENGL,
|
EDT_OPENGL,
|
||||||
|
|
||||||
//! OpenGL-ES 1.x driver, for embedded and mobile systems
|
//! OpenGL-ES 1.x driver, for embedded and mobile systems
|
||||||
EDT_OGLES1,
|
EDT_OGLES1,
|
||||||
|
|
||||||
//! OpenGL-ES 2.x driver, for embedded and mobile systems
|
//! OpenGL-ES 2.x driver, for embedded and mobile systems
|
||||||
/** Supports shaders etc. */
|
/** Supports shaders etc. */
|
||||||
EDT_OGLES2,
|
EDT_OGLES2,
|
||||||
|
|
||||||
//! WebGL1 friendly subset of OpenGL-ES 2.x driver for Emscripten
|
//! WebGL1 friendly subset of OpenGL-ES 2.x driver for Emscripten
|
||||||
EDT_WEBGL1,
|
EDT_WEBGL1,
|
||||||
|
|
||||||
EDT_OPENGL3,
|
EDT_OPENGL3,
|
||||||
|
|
||||||
//! No driver, just for counting the elements
|
//! No driver, just for counting the elements
|
||||||
EDT_COUNT
|
EDT_COUNT
|
||||||
};
|
};
|
||||||
|
|
||||||
} // end namespace video
|
} // end namespace video
|
||||||
} // end namespace irr
|
} // end namespace irr
|
||||||
|
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|
|
@ -1,38 +1,38 @@
|
||||||
// This file is part of the "Irrlicht Engine".
|
// This file is part of the "Irrlicht Engine".
|
||||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||||
|
|
||||||
#ifndef E_FOCUS_FLAGS_H_INCLUDED__
|
#ifndef E_FOCUS_FLAGS_H_INCLUDED__
|
||||||
#define E_FOCUS_FLAGS_H_INCLUDED__
|
#define E_FOCUS_FLAGS_H_INCLUDED__
|
||||||
|
|
||||||
namespace irr
|
namespace irr
|
||||||
{
|
{
|
||||||
namespace gui
|
namespace gui
|
||||||
{
|
{
|
||||||
|
|
||||||
//! Bitflags for defining the the focus behavior of the gui
|
//! Bitflags for defining the the focus behavior of the gui
|
||||||
// (all names start with SET as we might add REMOVE flags later to control that behavior as well)
|
// (all names start with SET as we might add REMOVE flags later to control that behavior as well)
|
||||||
enum EFOCUS_FLAG
|
enum EFOCUS_FLAG
|
||||||
{
|
{
|
||||||
//! When set the focus changes when the left mouse-button got clicked while over an element
|
//! When set the focus changes when the left mouse-button got clicked while over an element
|
||||||
EFF_SET_ON_LMOUSE_DOWN = 0x1,
|
EFF_SET_ON_LMOUSE_DOWN = 0x1,
|
||||||
|
|
||||||
//! When set the focus changes when the right mouse-button got clicked while over an element
|
//! When set the focus changes when the right mouse-button got clicked while over an element
|
||||||
//! Note that elements usually don't care about right-click and that won't change with this flag
|
//! Note that elements usually don't care about right-click and that won't change with this flag
|
||||||
//! This is mostly to allow taking away focus from elements with right-mouse additionally.
|
//! This is mostly to allow taking away focus from elements with right-mouse additionally.
|
||||||
EFF_SET_ON_RMOUSE_DOWN = 0x2,
|
EFF_SET_ON_RMOUSE_DOWN = 0x2,
|
||||||
|
|
||||||
//! When set the focus changes when the mouse-cursor is over an element
|
//! When set the focus changes when the mouse-cursor is over an element
|
||||||
EFF_SET_ON_MOUSE_OVER = 0x4,
|
EFF_SET_ON_MOUSE_OVER = 0x4,
|
||||||
|
|
||||||
//! When set the focus can be changed with TAB-key combinations.
|
//! When set the focus can be changed with TAB-key combinations.
|
||||||
EFF_SET_ON_TAB = 0x8,
|
EFF_SET_ON_TAB = 0x8,
|
||||||
|
|
||||||
//! When set it's possible to set the focus to disabled elements.
|
//! When set it's possible to set the focus to disabled elements.
|
||||||
EFF_CAN_FOCUS_DISABLED = 0x16
|
EFF_CAN_FOCUS_DISABLED = 0x16
|
||||||
};
|
};
|
||||||
|
|
||||||
} // namespace gui
|
} // namespace gui
|
||||||
} // namespace irr
|
} // namespace irr
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
|
|
|
@ -1,39 +1,39 @@
|
||||||
// Copyright (C) 2002-2012 Nikolaus Gebhardt
|
// Copyright (C) 2002-2012 Nikolaus Gebhardt
|
||||||
// This file is part of the "Irrlicht Engine".
|
// This file is part of the "Irrlicht Engine".
|
||||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||||
|
|
||||||
#ifndef __E_GUI_ALIGNMENT_H_INCLUDED__
|
#ifndef __E_GUI_ALIGNMENT_H_INCLUDED__
|
||||||
#define __E_GUI_ALIGNMENT_H_INCLUDED__
|
#define __E_GUI_ALIGNMENT_H_INCLUDED__
|
||||||
|
|
||||||
#include "irrTypes.h"
|
#include "irrTypes.h"
|
||||||
|
|
||||||
namespace irr
|
namespace irr
|
||||||
{
|
{
|
||||||
namespace gui
|
namespace gui
|
||||||
{
|
{
|
||||||
enum EGUI_ALIGNMENT
|
enum EGUI_ALIGNMENT
|
||||||
{
|
{
|
||||||
//! Aligned to parent's top or left side (default)
|
//! Aligned to parent's top or left side (default)
|
||||||
EGUIA_UPPERLEFT=0,
|
EGUIA_UPPERLEFT=0,
|
||||||
//! Aligned to parent's bottom or right side
|
//! Aligned to parent's bottom or right side
|
||||||
EGUIA_LOWERRIGHT,
|
EGUIA_LOWERRIGHT,
|
||||||
//! Aligned to the center of parent
|
//! Aligned to the center of parent
|
||||||
EGUIA_CENTER,
|
EGUIA_CENTER,
|
||||||
//! Stretched to fit parent
|
//! Stretched to fit parent
|
||||||
EGUIA_SCALE
|
EGUIA_SCALE
|
||||||
};
|
};
|
||||||
|
|
||||||
//! Names for alignments
|
//! Names for alignments
|
||||||
const c8* const GUIAlignmentNames[] =
|
const c8* const GUIAlignmentNames[] =
|
||||||
{
|
{
|
||||||
"upperLeft",
|
"upperLeft",
|
||||||
"lowerRight",
|
"lowerRight",
|
||||||
"center",
|
"center",
|
||||||
"scale",
|
"scale",
|
||||||
0
|
0
|
||||||
};
|
};
|
||||||
|
|
||||||
} // namespace gui
|
} // namespace gui
|
||||||
} // namespace irr
|
} // namespace irr
|
||||||
|
|
||||||
#endif // __E_GUI_ALIGNMENT_H_INCLUDED__
|
#endif // __E_GUI_ALIGNMENT_H_INCLUDED__
|
||||||
|
|
|
@ -1,141 +1,141 @@
|
||||||
// Copyright (C) 2002-2012 Nikolaus Gebhardt
|
// Copyright (C) 2002-2012 Nikolaus Gebhardt
|
||||||
// This file is part of the "Irrlicht Engine".
|
// This file is part of the "Irrlicht Engine".
|
||||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||||
|
|
||||||
#ifndef __E_GUI_ELEMENT_TYPES_H_INCLUDED__
|
#ifndef __E_GUI_ELEMENT_TYPES_H_INCLUDED__
|
||||||
#define __E_GUI_ELEMENT_TYPES_H_INCLUDED__
|
#define __E_GUI_ELEMENT_TYPES_H_INCLUDED__
|
||||||
|
|
||||||
#include "irrTypes.h"
|
#include "irrTypes.h"
|
||||||
|
|
||||||
namespace irr
|
namespace irr
|
||||||
{
|
{
|
||||||
namespace gui
|
namespace gui
|
||||||
{
|
{
|
||||||
|
|
||||||
//! List of all basic Irrlicht GUI elements.
|
//! List of all basic Irrlicht GUI elements.
|
||||||
/** An IGUIElement returns this when calling IGUIElement::getType(); */
|
/** An IGUIElement returns this when calling IGUIElement::getType(); */
|
||||||
enum EGUI_ELEMENT_TYPE
|
enum EGUI_ELEMENT_TYPE
|
||||||
{
|
{
|
||||||
//! A button (IGUIButton)
|
//! A button (IGUIButton)
|
||||||
EGUIET_BUTTON = 0,
|
EGUIET_BUTTON = 0,
|
||||||
|
|
||||||
//! A check box (IGUICheckBox)
|
//! A check box (IGUICheckBox)
|
||||||
EGUIET_CHECK_BOX,
|
EGUIET_CHECK_BOX,
|
||||||
|
|
||||||
//! A combo box (IGUIComboBox)
|
//! A combo box (IGUIComboBox)
|
||||||
EGUIET_COMBO_BOX,
|
EGUIET_COMBO_BOX,
|
||||||
|
|
||||||
//! A context menu (IGUIContextMenu)
|
//! A context menu (IGUIContextMenu)
|
||||||
EGUIET_CONTEXT_MENU,
|
EGUIET_CONTEXT_MENU,
|
||||||
|
|
||||||
//! A menu (IGUIMenu)
|
//! A menu (IGUIMenu)
|
||||||
EGUIET_MENU,
|
EGUIET_MENU,
|
||||||
|
|
||||||
//! An edit box (IGUIEditBox)
|
//! An edit box (IGUIEditBox)
|
||||||
EGUIET_EDIT_BOX,
|
EGUIET_EDIT_BOX,
|
||||||
|
|
||||||
//! A file open dialog (IGUIFileOpenDialog)
|
//! A file open dialog (IGUIFileOpenDialog)
|
||||||
EGUIET_FILE_OPEN_DIALOG,
|
EGUIET_FILE_OPEN_DIALOG,
|
||||||
|
|
||||||
//! A color select open dialog (IGUIColorSelectDialog)
|
//! A color select open dialog (IGUIColorSelectDialog)
|
||||||
EGUIET_COLOR_SELECT_DIALOG,
|
EGUIET_COLOR_SELECT_DIALOG,
|
||||||
|
|
||||||
//! A in/out fader (IGUIInOutFader)
|
//! A in/out fader (IGUIInOutFader)
|
||||||
EGUIET_IN_OUT_FADER,
|
EGUIET_IN_OUT_FADER,
|
||||||
|
|
||||||
//! An image (IGUIImage)
|
//! An image (IGUIImage)
|
||||||
EGUIET_IMAGE,
|
EGUIET_IMAGE,
|
||||||
|
|
||||||
//! A list box (IGUIListBox)
|
//! A list box (IGUIListBox)
|
||||||
EGUIET_LIST_BOX,
|
EGUIET_LIST_BOX,
|
||||||
|
|
||||||
//! A mesh viewer (IGUIMeshViewer)
|
//! A mesh viewer (IGUIMeshViewer)
|
||||||
EGUIET_MESH_VIEWER,
|
EGUIET_MESH_VIEWER,
|
||||||
|
|
||||||
//! A message box (IGUIWindow)
|
//! A message box (IGUIWindow)
|
||||||
EGUIET_MESSAGE_BOX,
|
EGUIET_MESSAGE_BOX,
|
||||||
|
|
||||||
//! A modal screen
|
//! A modal screen
|
||||||
EGUIET_MODAL_SCREEN,
|
EGUIET_MODAL_SCREEN,
|
||||||
|
|
||||||
//! A scroll bar (IGUIScrollBar)
|
//! A scroll bar (IGUIScrollBar)
|
||||||
EGUIET_SCROLL_BAR,
|
EGUIET_SCROLL_BAR,
|
||||||
|
|
||||||
//! A spin box (IGUISpinBox)
|
//! A spin box (IGUISpinBox)
|
||||||
EGUIET_SPIN_BOX,
|
EGUIET_SPIN_BOX,
|
||||||
|
|
||||||
//! A static text (IGUIStaticText)
|
//! A static text (IGUIStaticText)
|
||||||
EGUIET_STATIC_TEXT,
|
EGUIET_STATIC_TEXT,
|
||||||
|
|
||||||
//! A tab (IGUITab)
|
//! A tab (IGUITab)
|
||||||
EGUIET_TAB,
|
EGUIET_TAB,
|
||||||
|
|
||||||
//! A tab control
|
//! A tab control
|
||||||
EGUIET_TAB_CONTROL,
|
EGUIET_TAB_CONTROL,
|
||||||
|
|
||||||
//! A Table
|
//! A Table
|
||||||
EGUIET_TABLE,
|
EGUIET_TABLE,
|
||||||
|
|
||||||
//! A tool bar (IGUIToolBar)
|
//! A tool bar (IGUIToolBar)
|
||||||
EGUIET_TOOL_BAR,
|
EGUIET_TOOL_BAR,
|
||||||
|
|
||||||
//! A Tree View
|
//! A Tree View
|
||||||
EGUIET_TREE_VIEW,
|
EGUIET_TREE_VIEW,
|
||||||
|
|
||||||
//! A window
|
//! A window
|
||||||
EGUIET_WINDOW,
|
EGUIET_WINDOW,
|
||||||
|
|
||||||
//! Unknown type.
|
//! Unknown type.
|
||||||
EGUIET_ELEMENT,
|
EGUIET_ELEMENT,
|
||||||
|
|
||||||
//! The root of the GUI
|
//! The root of the GUI
|
||||||
EGUIET_ROOT,
|
EGUIET_ROOT,
|
||||||
|
|
||||||
//! Not an element, amount of elements in there
|
//! Not an element, amount of elements in there
|
||||||
EGUIET_COUNT,
|
EGUIET_COUNT,
|
||||||
|
|
||||||
//! This enum is never used, it only forces the compiler to compile this enumeration to 32 bit.
|
//! This enum is never used, it only forces the compiler to compile this enumeration to 32 bit.
|
||||||
EGUIET_FORCE_32_BIT = 0x7fffffff
|
EGUIET_FORCE_32_BIT = 0x7fffffff
|
||||||
|
|
||||||
};
|
};
|
||||||
|
|
||||||
//! Names for built-in element types
|
//! Names for built-in element types
|
||||||
const c8* const GUIElementTypeNames[] =
|
const c8* const GUIElementTypeNames[] =
|
||||||
{
|
{
|
||||||
"button",
|
"button",
|
||||||
"checkBox",
|
"checkBox",
|
||||||
"comboBox",
|
"comboBox",
|
||||||
"contextMenu",
|
"contextMenu",
|
||||||
"menu",
|
"menu",
|
||||||
"editBox",
|
"editBox",
|
||||||
"fileOpenDialog",
|
"fileOpenDialog",
|
||||||
"colorSelectDialog",
|
"colorSelectDialog",
|
||||||
"inOutFader",
|
"inOutFader",
|
||||||
"image",
|
"image",
|
||||||
"listBox",
|
"listBox",
|
||||||
"meshViewer",
|
"meshViewer",
|
||||||
"messageBox",
|
"messageBox",
|
||||||
"modalScreen",
|
"modalScreen",
|
||||||
"scrollBar",
|
"scrollBar",
|
||||||
"spinBox",
|
"spinBox",
|
||||||
"staticText",
|
"staticText",
|
||||||
"tab",
|
"tab",
|
||||||
"tabControl",
|
"tabControl",
|
||||||
"table",
|
"table",
|
||||||
"toolBar",
|
"toolBar",
|
||||||
"treeview",
|
"treeview",
|
||||||
"window",
|
"window",
|
||||||
"element",
|
"element",
|
||||||
"root",
|
"root",
|
||||||
"profiler",
|
"profiler",
|
||||||
0
|
0
|
||||||
};
|
};
|
||||||
|
|
||||||
} // end namespace gui
|
} // end namespace gui
|
||||||
} // end namespace irr
|
} // end namespace irr
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
|
@ -1,44 +1,44 @@
|
||||||
// Copyright (C) 2002-2012 Nikolaus Gebhardt
|
// Copyright (C) 2002-2012 Nikolaus Gebhardt
|
||||||
// This file is part of the "Irrlicht Engine".
|
// This file is part of the "Irrlicht Engine".
|
||||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||||
|
|
||||||
#ifndef __E_HARDWARE_BUFFER_FLAGS_INCLUDED__
|
#ifndef __E_HARDWARE_BUFFER_FLAGS_INCLUDED__
|
||||||
#define __E_HARDWARE_BUFFER_FLAGS_INCLUDED__
|
#define __E_HARDWARE_BUFFER_FLAGS_INCLUDED__
|
||||||
|
|
||||||
namespace irr
|
namespace irr
|
||||||
{
|
{
|
||||||
namespace scene
|
namespace scene
|
||||||
{
|
{
|
||||||
|
|
||||||
enum E_HARDWARE_MAPPING
|
enum E_HARDWARE_MAPPING
|
||||||
{
|
{
|
||||||
//! Don't store on the hardware
|
//! Don't store on the hardware
|
||||||
EHM_NEVER=0,
|
EHM_NEVER=0,
|
||||||
|
|
||||||
//! Rarely changed, usually stored completely on the hardware
|
//! Rarely changed, usually stored completely on the hardware
|
||||||
EHM_STATIC,
|
EHM_STATIC,
|
||||||
|
|
||||||
//! Sometimes changed, driver optimized placement
|
//! Sometimes changed, driver optimized placement
|
||||||
EHM_DYNAMIC,
|
EHM_DYNAMIC,
|
||||||
|
|
||||||
//! Always changed, cache optimizing on the GPU
|
//! Always changed, cache optimizing on the GPU
|
||||||
EHM_STREAM
|
EHM_STREAM
|
||||||
};
|
};
|
||||||
|
|
||||||
enum E_BUFFER_TYPE
|
enum E_BUFFER_TYPE
|
||||||
{
|
{
|
||||||
//! Does not change anything
|
//! Does not change anything
|
||||||
EBT_NONE=0,
|
EBT_NONE=0,
|
||||||
//! Change the vertex mapping
|
//! Change the vertex mapping
|
||||||
EBT_VERTEX,
|
EBT_VERTEX,
|
||||||
//! Change the index mapping
|
//! Change the index mapping
|
||||||
EBT_INDEX,
|
EBT_INDEX,
|
||||||
//! Change both vertex and index mapping to the same value
|
//! Change both vertex and index mapping to the same value
|
||||||
EBT_VERTEX_AND_INDEX
|
EBT_VERTEX_AND_INDEX
|
||||||
};
|
};
|
||||||
|
|
||||||
} // end namespace scene
|
} // end namespace scene
|
||||||
} // end namespace irr
|
} // end namespace irr
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
|
|
|
@ -1,87 +1,87 @@
|
||||||
// Copyright (C) 2002-2012 Nikolaus Gebhardt
|
// Copyright (C) 2002-2012 Nikolaus Gebhardt
|
||||||
// This file is part of the "Irrlicht Engine".
|
// This file is part of the "Irrlicht Engine".
|
||||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||||
|
|
||||||
#ifndef __E_MATERIAL_PROPS_H_INCLUDED__
|
#ifndef __E_MATERIAL_PROPS_H_INCLUDED__
|
||||||
#define __E_MATERIAL_PROPS_H_INCLUDED__
|
#define __E_MATERIAL_PROPS_H_INCLUDED__
|
||||||
|
|
||||||
namespace irr
|
namespace irr
|
||||||
{
|
{
|
||||||
namespace video
|
namespace video
|
||||||
{
|
{
|
||||||
|
|
||||||
//! Material properties
|
//! Material properties
|
||||||
enum E_MATERIAL_PROP
|
enum E_MATERIAL_PROP
|
||||||
{
|
{
|
||||||
//! Corresponds to SMaterial::Wireframe.
|
//! Corresponds to SMaterial::Wireframe.
|
||||||
EMP_WIREFRAME = 0x1,
|
EMP_WIREFRAME = 0x1,
|
||||||
|
|
||||||
//! Corresponds to SMaterial::PointCloud.
|
//! Corresponds to SMaterial::PointCloud.
|
||||||
EMP_POINTCLOUD = 0x2,
|
EMP_POINTCLOUD = 0x2,
|
||||||
|
|
||||||
//! Corresponds to SMaterial::GouraudShading.
|
//! Corresponds to SMaterial::GouraudShading.
|
||||||
EMP_GOURAUD_SHADING = 0x4,
|
EMP_GOURAUD_SHADING = 0x4,
|
||||||
|
|
||||||
//! Corresponds to SMaterial::Lighting.
|
//! Corresponds to SMaterial::Lighting.
|
||||||
EMP_LIGHTING = 0x8,
|
EMP_LIGHTING = 0x8,
|
||||||
|
|
||||||
//! Corresponds to SMaterial::ZBuffer.
|
//! Corresponds to SMaterial::ZBuffer.
|
||||||
EMP_ZBUFFER = 0x10,
|
EMP_ZBUFFER = 0x10,
|
||||||
|
|
||||||
//! Corresponds to SMaterial::ZWriteEnable.
|
//! Corresponds to SMaterial::ZWriteEnable.
|
||||||
EMP_ZWRITE_ENABLE = 0x20,
|
EMP_ZWRITE_ENABLE = 0x20,
|
||||||
|
|
||||||
//! Corresponds to SMaterial::BackfaceCulling.
|
//! Corresponds to SMaterial::BackfaceCulling.
|
||||||
EMP_BACK_FACE_CULLING = 0x40,
|
EMP_BACK_FACE_CULLING = 0x40,
|
||||||
|
|
||||||
//! Corresponds to SMaterial::FrontfaceCulling.
|
//! Corresponds to SMaterial::FrontfaceCulling.
|
||||||
EMP_FRONT_FACE_CULLING = 0x80,
|
EMP_FRONT_FACE_CULLING = 0x80,
|
||||||
|
|
||||||
//! Corresponds to SMaterialLayer::MinFilter.
|
//! Corresponds to SMaterialLayer::MinFilter.
|
||||||
EMP_MIN_FILTER = 0x100,
|
EMP_MIN_FILTER = 0x100,
|
||||||
|
|
||||||
//! Corresponds to SMaterialLayer::MagFilter.
|
//! Corresponds to SMaterialLayer::MagFilter.
|
||||||
EMP_MAG_FILTER = 0x200,
|
EMP_MAG_FILTER = 0x200,
|
||||||
|
|
||||||
//! Corresponds to SMaterialLayer::AnisotropicFilter.
|
//! Corresponds to SMaterialLayer::AnisotropicFilter.
|
||||||
EMP_ANISOTROPIC_FILTER = 0x400,
|
EMP_ANISOTROPIC_FILTER = 0x400,
|
||||||
|
|
||||||
//! Corresponds to SMaterial::FogEnable.
|
//! Corresponds to SMaterial::FogEnable.
|
||||||
EMP_FOG_ENABLE = 0x800,
|
EMP_FOG_ENABLE = 0x800,
|
||||||
|
|
||||||
//! Corresponds to SMaterial::NormalizeNormals.
|
//! Corresponds to SMaterial::NormalizeNormals.
|
||||||
EMP_NORMALIZE_NORMALS = 0x1000,
|
EMP_NORMALIZE_NORMALS = 0x1000,
|
||||||
|
|
||||||
//! Corresponds to SMaterialLayer::TextureWrapU, TextureWrapV and
|
//! Corresponds to SMaterialLayer::TextureWrapU, TextureWrapV and
|
||||||
//! TextureWrapW.
|
//! TextureWrapW.
|
||||||
EMP_TEXTURE_WRAP = 0x2000,
|
EMP_TEXTURE_WRAP = 0x2000,
|
||||||
|
|
||||||
//! Corresponds to SMaterial::AntiAliasing.
|
//! Corresponds to SMaterial::AntiAliasing.
|
||||||
EMP_ANTI_ALIASING = 0x4000,
|
EMP_ANTI_ALIASING = 0x4000,
|
||||||
|
|
||||||
//! Corresponds to SMaterial::ColorMask.
|
//! Corresponds to SMaterial::ColorMask.
|
||||||
EMP_COLOR_MASK = 0x8000,
|
EMP_COLOR_MASK = 0x8000,
|
||||||
|
|
||||||
//! Corresponds to SMaterial::ColorMaterial.
|
//! Corresponds to SMaterial::ColorMaterial.
|
||||||
EMP_COLOR_MATERIAL = 0x10000,
|
EMP_COLOR_MATERIAL = 0x10000,
|
||||||
|
|
||||||
//! Corresponds to SMaterial::UseMipMaps.
|
//! Corresponds to SMaterial::UseMipMaps.
|
||||||
EMP_USE_MIP_MAPS = 0x20000,
|
EMP_USE_MIP_MAPS = 0x20000,
|
||||||
|
|
||||||
//! Corresponds to SMaterial::BlendOperation.
|
//! Corresponds to SMaterial::BlendOperation.
|
||||||
EMP_BLEND_OPERATION = 0x40000,
|
EMP_BLEND_OPERATION = 0x40000,
|
||||||
|
|
||||||
//! Corresponds to SMaterial::PolygonOffsetFactor, PolygonOffsetDirection,
|
//! Corresponds to SMaterial::PolygonOffsetFactor, PolygonOffsetDirection,
|
||||||
//! PolygonOffsetDepthBias and PolygonOffsetSlopeScale.
|
//! PolygonOffsetDepthBias and PolygonOffsetSlopeScale.
|
||||||
EMP_POLYGON_OFFSET = 0x80000,
|
EMP_POLYGON_OFFSET = 0x80000,
|
||||||
|
|
||||||
//! Corresponds to SMaterial::BlendFactor.
|
//! Corresponds to SMaterial::BlendFactor.
|
||||||
EMP_BLEND_FACTOR = 0x100000,
|
EMP_BLEND_FACTOR = 0x100000,
|
||||||
};
|
};
|
||||||
|
|
||||||
} // end namespace video
|
} // end namespace video
|
||||||
} // end namespace irr
|
} // end namespace irr
|
||||||
|
|
||||||
|
|
||||||
#endif // __E_MATERIAL_PROPS_H_INCLUDED__
|
#endif // __E_MATERIAL_PROPS_H_INCLUDED__
|
||||||
|
|
||||||
|
|
|
@ -1,75 +1,75 @@
|
||||||
// Copyright (C) 2002-2012 Nikolaus Gebhardt
|
// Copyright (C) 2002-2012 Nikolaus Gebhardt
|
||||||
// This file is part of the "Irrlicht Engine".
|
// This file is part of the "Irrlicht Engine".
|
||||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||||
|
|
||||||
#ifndef __E_MATERIAL_TYPES_H_INCLUDED__
|
#ifndef __E_MATERIAL_TYPES_H_INCLUDED__
|
||||||
#define __E_MATERIAL_TYPES_H_INCLUDED__
|
#define __E_MATERIAL_TYPES_H_INCLUDED__
|
||||||
|
|
||||||
namespace irr
|
namespace irr
|
||||||
{
|
{
|
||||||
namespace video
|
namespace video
|
||||||
{
|
{
|
||||||
|
|
||||||
//! Abstracted and easy to use fixed function/programmable pipeline material modes.
|
//! Abstracted and easy to use fixed function/programmable pipeline material modes.
|
||||||
enum E_MATERIAL_TYPE
|
enum E_MATERIAL_TYPE
|
||||||
{
|
{
|
||||||
//! Standard solid material.
|
//! Standard solid material.
|
||||||
/** Only first texture is used, which is supposed to be the
|
/** Only first texture is used, which is supposed to be the
|
||||||
diffuse material. */
|
diffuse material. */
|
||||||
EMT_SOLID = 0,
|
EMT_SOLID = 0,
|
||||||
|
|
||||||
//! Makes the material transparent based on the texture alpha channel.
|
//! Makes the material transparent based on the texture alpha channel.
|
||||||
/** The final color is blended together from the destination
|
/** The final color is blended together from the destination
|
||||||
color and the texture color, using the alpha channel value as
|
color and the texture color, using the alpha channel value as
|
||||||
blend factor. Only first texture is used. If you are using
|
blend factor. Only first texture is used. If you are using
|
||||||
this material with small textures, it is a good idea to load
|
this material with small textures, it is a good idea to load
|
||||||
the texture in 32 bit mode
|
the texture in 32 bit mode
|
||||||
(video::IVideoDriver::setTextureCreationFlag()). Also, an alpha
|
(video::IVideoDriver::setTextureCreationFlag()). Also, an alpha
|
||||||
ref is used, which can be manipulated using
|
ref is used, which can be manipulated using
|
||||||
SMaterial::MaterialTypeParam. This value controls how sharp the
|
SMaterial::MaterialTypeParam. This value controls how sharp the
|
||||||
edges become when going from a transparent to a solid spot on
|
edges become when going from a transparent to a solid spot on
|
||||||
the texture. */
|
the texture. */
|
||||||
EMT_TRANSPARENT_ALPHA_CHANNEL,
|
EMT_TRANSPARENT_ALPHA_CHANNEL,
|
||||||
|
|
||||||
//! Makes the material transparent based on the texture alpha channel.
|
//! Makes the material transparent based on the texture alpha channel.
|
||||||
/** If the alpha channel value is greater than 127, a
|
/** If the alpha channel value is greater than 127, a
|
||||||
pixel is written to the target, otherwise not. This
|
pixel is written to the target, otherwise not. This
|
||||||
material does not use alpha blending and is a lot faster
|
material does not use alpha blending and is a lot faster
|
||||||
than EMT_TRANSPARENT_ALPHA_CHANNEL. It is ideal for drawing
|
than EMT_TRANSPARENT_ALPHA_CHANNEL. It is ideal for drawing
|
||||||
stuff like leaves of plants, because the borders are not
|
stuff like leaves of plants, because the borders are not
|
||||||
blurry but sharp. Only first texture is used. If you are
|
blurry but sharp. Only first texture is used. If you are
|
||||||
using this material with small textures and 3d object, it
|
using this material with small textures and 3d object, it
|
||||||
is a good idea to load the texture in 32 bit mode
|
is a good idea to load the texture in 32 bit mode
|
||||||
(video::IVideoDriver::setTextureCreationFlag()). */
|
(video::IVideoDriver::setTextureCreationFlag()). */
|
||||||
EMT_TRANSPARENT_ALPHA_CHANNEL_REF,
|
EMT_TRANSPARENT_ALPHA_CHANNEL_REF,
|
||||||
|
|
||||||
//! Makes the material transparent based on the vertex alpha value.
|
//! Makes the material transparent based on the vertex alpha value.
|
||||||
EMT_TRANSPARENT_VERTEX_ALPHA,
|
EMT_TRANSPARENT_VERTEX_ALPHA,
|
||||||
|
|
||||||
//! BlendFunc = source * sourceFactor + dest * destFactor ( E_BLEND_FUNC )
|
//! BlendFunc = source * sourceFactor + dest * destFactor ( E_BLEND_FUNC )
|
||||||
/** Using only first texture. Generic blending method.
|
/** Using only first texture. Generic blending method.
|
||||||
The blend function is set to SMaterial::MaterialTypeParam with
|
The blend function is set to SMaterial::MaterialTypeParam with
|
||||||
pack_textureBlendFunc (for 2D) or pack_textureBlendFuncSeparate (for 3D). */
|
pack_textureBlendFunc (for 2D) or pack_textureBlendFuncSeparate (for 3D). */
|
||||||
EMT_ONETEXTURE_BLEND,
|
EMT_ONETEXTURE_BLEND,
|
||||||
|
|
||||||
//! This value is not used. It only forces this enumeration to compile to 32 bit.
|
//! This value is not used. It only forces this enumeration to compile to 32 bit.
|
||||||
EMT_FORCE_32BIT = 0x7fffffff
|
EMT_FORCE_32BIT = 0x7fffffff
|
||||||
};
|
};
|
||||||
|
|
||||||
//! Array holding the built in material type names
|
//! Array holding the built in material type names
|
||||||
const char* const sBuiltInMaterialTypeNames[] =
|
const char* const sBuiltInMaterialTypeNames[] =
|
||||||
{
|
{
|
||||||
"solid",
|
"solid",
|
||||||
"trans_alphach",
|
"trans_alphach",
|
||||||
"trans_alphach_ref",
|
"trans_alphach_ref",
|
||||||
"trans_vertex_alpha",
|
"trans_vertex_alpha",
|
||||||
"onetexture_blend",
|
"onetexture_blend",
|
||||||
0
|
0
|
||||||
};
|
};
|
||||||
|
|
||||||
} // end namespace video
|
} // end namespace video
|
||||||
} // end namespace irr
|
} // end namespace irr
|
||||||
|
|
||||||
|
|
||||||
#endif // __E_MATERIAL_TYPES_H_INCLUDED__
|
#endif // __E_MATERIAL_TYPES_H_INCLUDED__
|
||||||
|
|
||||||
|
|
|
@ -1,65 +1,65 @@
|
||||||
// Copyright (C) 2002-2012 Nikolaus Gebhardt
|
// Copyright (C) 2002-2012 Nikolaus Gebhardt
|
||||||
// This file is part of the "Irrlicht Engine".
|
// This file is part of the "Irrlicht Engine".
|
||||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||||
|
|
||||||
#ifndef __E_MESH_WRITER_ENUMS_H_INCLUDED__
|
#ifndef __E_MESH_WRITER_ENUMS_H_INCLUDED__
|
||||||
#define __E_MESH_WRITER_ENUMS_H_INCLUDED__
|
#define __E_MESH_WRITER_ENUMS_H_INCLUDED__
|
||||||
|
|
||||||
#include "irrTypes.h"
|
#include "irrTypes.h"
|
||||||
|
|
||||||
namespace irr
|
namespace irr
|
||||||
{
|
{
|
||||||
namespace scene
|
namespace scene
|
||||||
{
|
{
|
||||||
|
|
||||||
//! An enumeration for all supported types of built-in mesh writers
|
//! An enumeration for all supported types of built-in mesh writers
|
||||||
/** A scene mesh writers is represented by a four character code
|
/** A scene mesh writers is represented by a four character code
|
||||||
such as 'irrm' or 'coll' instead of simple numbers, to avoid
|
such as 'irrm' or 'coll' instead of simple numbers, to avoid
|
||||||
name clashes with external mesh writers.*/
|
name clashes with external mesh writers.*/
|
||||||
enum EMESH_WRITER_TYPE
|
enum EMESH_WRITER_TYPE
|
||||||
{
|
{
|
||||||
//! Irrlicht native mesh writer, for static .irrmesh files.
|
//! Irrlicht native mesh writer, for static .irrmesh files.
|
||||||
EMWT_IRR_MESH = MAKE_IRR_ID('i','r','r','m'),
|
EMWT_IRR_MESH = MAKE_IRR_ID('i','r','r','m'),
|
||||||
|
|
||||||
//! COLLADA mesh writer for .dae and .xml files
|
//! COLLADA mesh writer for .dae and .xml files
|
||||||
EMWT_COLLADA = MAKE_IRR_ID('c','o','l','l'),
|
EMWT_COLLADA = MAKE_IRR_ID('c','o','l','l'),
|
||||||
|
|
||||||
//! STL mesh writer for .stl files
|
//! STL mesh writer for .stl files
|
||||||
EMWT_STL = MAKE_IRR_ID('s','t','l',0),
|
EMWT_STL = MAKE_IRR_ID('s','t','l',0),
|
||||||
|
|
||||||
//! OBJ mesh writer for .obj files
|
//! OBJ mesh writer for .obj files
|
||||||
EMWT_OBJ = MAKE_IRR_ID('o','b','j',0),
|
EMWT_OBJ = MAKE_IRR_ID('o','b','j',0),
|
||||||
|
|
||||||
//! PLY mesh writer for .ply files
|
//! PLY mesh writer for .ply files
|
||||||
EMWT_PLY = MAKE_IRR_ID('p','l','y',0),
|
EMWT_PLY = MAKE_IRR_ID('p','l','y',0),
|
||||||
|
|
||||||
//! B3D mesh writer, for static .b3d files
|
//! B3D mesh writer, for static .b3d files
|
||||||
EMWT_B3D = MAKE_IRR_ID('b', '3', 'd', 0)
|
EMWT_B3D = MAKE_IRR_ID('b', '3', 'd', 0)
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
//! flags configuring mesh writing
|
//! flags configuring mesh writing
|
||||||
enum E_MESH_WRITER_FLAGS
|
enum E_MESH_WRITER_FLAGS
|
||||||
{
|
{
|
||||||
//! no writer flags
|
//! no writer flags
|
||||||
EMWF_NONE = 0,
|
EMWF_NONE = 0,
|
||||||
|
|
||||||
//! write lightmap textures out if possible
|
//! write lightmap textures out if possible
|
||||||
//! Currently not used by any Irrlicht mesh-writer
|
//! Currently not used by any Irrlicht mesh-writer
|
||||||
// (Note: User meshwriters can still use it)
|
// (Note: User meshwriters can still use it)
|
||||||
EMWF_WRITE_LIGHTMAPS = 0x1,
|
EMWF_WRITE_LIGHTMAPS = 0x1,
|
||||||
|
|
||||||
//! write in a way that consumes less disk space
|
//! write in a way that consumes less disk space
|
||||||
// (Note: Mainly there for user meshwriters)
|
// (Note: Mainly there for user meshwriters)
|
||||||
EMWF_WRITE_COMPRESSED = 0x2,
|
EMWF_WRITE_COMPRESSED = 0x2,
|
||||||
|
|
||||||
//! write in binary format rather than text
|
//! write in binary format rather than text
|
||||||
EMWF_WRITE_BINARY = 0x4
|
EMWF_WRITE_BINARY = 0x4
|
||||||
};
|
};
|
||||||
|
|
||||||
} // end namespace scene
|
} // end namespace scene
|
||||||
} // end namespace irr
|
} // end namespace irr
|
||||||
|
|
||||||
|
|
||||||
#endif // __E_MESH_WRITER_ENUMS_H_INCLUDED__
|
#endif // __E_MESH_WRITER_ENUMS_H_INCLUDED__
|
||||||
|
|
||||||
|
|
|
@ -1,47 +1,47 @@
|
||||||
// Copyright (C) 2002-2012 Nikolaus Gebhardt
|
// Copyright (C) 2002-2012 Nikolaus Gebhardt
|
||||||
// This file is part of the "Irrlicht Engine".
|
// This file is part of the "Irrlicht Engine".
|
||||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||||
|
|
||||||
#ifndef __E_PRIMITIVE_TYPES_H_INCLUDED__
|
#ifndef __E_PRIMITIVE_TYPES_H_INCLUDED__
|
||||||
#define __E_PRIMITIVE_TYPES_H_INCLUDED__
|
#define __E_PRIMITIVE_TYPES_H_INCLUDED__
|
||||||
|
|
||||||
namespace irr
|
namespace irr
|
||||||
{
|
{
|
||||||
namespace scene
|
namespace scene
|
||||||
{
|
{
|
||||||
|
|
||||||
//! Enumeration for all primitive types there are.
|
//! Enumeration for all primitive types there are.
|
||||||
enum E_PRIMITIVE_TYPE
|
enum E_PRIMITIVE_TYPE
|
||||||
{
|
{
|
||||||
//! All vertices are non-connected points.
|
//! All vertices are non-connected points.
|
||||||
EPT_POINTS=0,
|
EPT_POINTS=0,
|
||||||
|
|
||||||
//! All vertices form a single connected line.
|
//! All vertices form a single connected line.
|
||||||
EPT_LINE_STRIP,
|
EPT_LINE_STRIP,
|
||||||
|
|
||||||
//! Just as LINE_STRIP, but the last and the first vertex is also connected.
|
//! Just as LINE_STRIP, but the last and the first vertex is also connected.
|
||||||
EPT_LINE_LOOP,
|
EPT_LINE_LOOP,
|
||||||
|
|
||||||
//! Every two vertices are connected creating n/2 lines.
|
//! Every two vertices are connected creating n/2 lines.
|
||||||
EPT_LINES,
|
EPT_LINES,
|
||||||
|
|
||||||
//! After the first two vertices each vertex defines a new triangle.
|
//! After the first two vertices each vertex defines a new triangle.
|
||||||
//! Always the two last and the new one form a new triangle.
|
//! Always the two last and the new one form a new triangle.
|
||||||
EPT_TRIANGLE_STRIP,
|
EPT_TRIANGLE_STRIP,
|
||||||
|
|
||||||
//! After the first two vertices each vertex defines a new triangle.
|
//! After the first two vertices each vertex defines a new triangle.
|
||||||
//! All around the common first vertex.
|
//! All around the common first vertex.
|
||||||
EPT_TRIANGLE_FAN,
|
EPT_TRIANGLE_FAN,
|
||||||
|
|
||||||
//! Explicitly set all vertices for each triangle.
|
//! Explicitly set all vertices for each triangle.
|
||||||
EPT_TRIANGLES,
|
EPT_TRIANGLES,
|
||||||
|
|
||||||
//! The single vertices are expanded to quad billboards on the GPU.
|
//! The single vertices are expanded to quad billboards on the GPU.
|
||||||
EPT_POINT_SPRITES
|
EPT_POINT_SPRITES
|
||||||
};
|
};
|
||||||
|
|
||||||
} // end namespace scene
|
} // end namespace scene
|
||||||
} // end namespace irr
|
} // end namespace irr
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
|
|
|
@ -1,34 +1,34 @@
|
||||||
// Copyright (C) Michael Zeilfelder
|
// Copyright (C) Michael Zeilfelder
|
||||||
// This file is part of the "Irrlicht Engine".
|
// This file is part of the "Irrlicht Engine".
|
||||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||||
|
|
||||||
#ifndef __E_READ_FILE_TYPES_H_INCLUDED__
|
#ifndef __E_READ_FILE_TYPES_H_INCLUDED__
|
||||||
#define __E_READ_FILE_TYPES_H_INCLUDED__
|
#define __E_READ_FILE_TYPES_H_INCLUDED__
|
||||||
|
|
||||||
#include "irrTypes.h"
|
#include "irrTypes.h"
|
||||||
|
|
||||||
namespace irr
|
namespace irr
|
||||||
{
|
{
|
||||||
namespace io
|
namespace io
|
||||||
{
|
{
|
||||||
|
|
||||||
//! An enumeration for different class types implementing IReadFile
|
//! An enumeration for different class types implementing IReadFile
|
||||||
enum EREAD_FILE_TYPE
|
enum EREAD_FILE_TYPE
|
||||||
{
|
{
|
||||||
//! CReadFile
|
//! CReadFile
|
||||||
ERFT_READ_FILE = MAKE_IRR_ID('r','e','a','d'),
|
ERFT_READ_FILE = MAKE_IRR_ID('r','e','a','d'),
|
||||||
|
|
||||||
//! CMemoryReadFile
|
//! CMemoryReadFile
|
||||||
ERFT_MEMORY_READ_FILE = MAKE_IRR_ID('r','m','e','m'),
|
ERFT_MEMORY_READ_FILE = MAKE_IRR_ID('r','m','e','m'),
|
||||||
|
|
||||||
//! CLimitReadFile
|
//! CLimitReadFile
|
||||||
ERFT_LIMIT_READ_FILE = MAKE_IRR_ID('r','l','i','m'),
|
ERFT_LIMIT_READ_FILE = MAKE_IRR_ID('r','l','i','m'),
|
||||||
|
|
||||||
//! Unknown type
|
//! Unknown type
|
||||||
EFIT_UNKNOWN = MAKE_IRR_ID('u','n','k','n')
|
EFIT_UNKNOWN = MAKE_IRR_ID('u','n','k','n')
|
||||||
};
|
};
|
||||||
} // end namespace io
|
} // end namespace io
|
||||||
} // end namespace irr
|
} // end namespace irr
|
||||||
|
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|
|
@ -1,56 +1,56 @@
|
||||||
// Copyright (C) 2002-2012 Nikolaus Gebhardt
|
// Copyright (C) 2002-2012 Nikolaus Gebhardt
|
||||||
// This file is part of the "Irrlicht Engine".
|
// This file is part of the "Irrlicht Engine".
|
||||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||||
|
|
||||||
#ifndef __E_SCENE_NODE_TYPES_H_INCLUDED__
|
#ifndef __E_SCENE_NODE_TYPES_H_INCLUDED__
|
||||||
#define __E_SCENE_NODE_TYPES_H_INCLUDED__
|
#define __E_SCENE_NODE_TYPES_H_INCLUDED__
|
||||||
|
|
||||||
#include "irrTypes.h"
|
#include "irrTypes.h"
|
||||||
|
|
||||||
namespace irr
|
namespace irr
|
||||||
{
|
{
|
||||||
namespace scene
|
namespace scene
|
||||||
{
|
{
|
||||||
|
|
||||||
//! An enumeration for all types of built-in scene nodes
|
//! An enumeration for all types of built-in scene nodes
|
||||||
/** A scene node type is represented by a four character code
|
/** A scene node type is represented by a four character code
|
||||||
such as 'cube' or 'mesh' instead of simple numbers, to avoid
|
such as 'cube' or 'mesh' instead of simple numbers, to avoid
|
||||||
name clashes with external scene nodes.*/
|
name clashes with external scene nodes.*/
|
||||||
enum ESCENE_NODE_TYPE
|
enum ESCENE_NODE_TYPE
|
||||||
{
|
{
|
||||||
//! of type CSceneManager (note that ISceneManager is not(!) an ISceneNode)
|
//! of type CSceneManager (note that ISceneManager is not(!) an ISceneNode)
|
||||||
ESNT_SCENE_MANAGER = MAKE_IRR_ID('s','m','n','g'),
|
ESNT_SCENE_MANAGER = MAKE_IRR_ID('s','m','n','g'),
|
||||||
|
|
||||||
//! Mesh Scene Node
|
//! Mesh Scene Node
|
||||||
ESNT_MESH = MAKE_IRR_ID('m','e','s','h'),
|
ESNT_MESH = MAKE_IRR_ID('m','e','s','h'),
|
||||||
|
|
||||||
//! Empty Scene Node
|
//! Empty Scene Node
|
||||||
ESNT_EMPTY = MAKE_IRR_ID('e','m','t','y'),
|
ESNT_EMPTY = MAKE_IRR_ID('e','m','t','y'),
|
||||||
|
|
||||||
//! Dummy Transformation Scene Node
|
//! Dummy Transformation Scene Node
|
||||||
ESNT_DUMMY_TRANSFORMATION = MAKE_IRR_ID('d','m','m','y'),
|
ESNT_DUMMY_TRANSFORMATION = MAKE_IRR_ID('d','m','m','y'),
|
||||||
|
|
||||||
//! Camera Scene Node
|
//! Camera Scene Node
|
||||||
ESNT_CAMERA = MAKE_IRR_ID('c','a','m','_'),
|
ESNT_CAMERA = MAKE_IRR_ID('c','a','m','_'),
|
||||||
|
|
||||||
//! Billboard Scene Node
|
//! Billboard Scene Node
|
||||||
ESNT_BILLBOARD = MAKE_IRR_ID('b','i','l','l'),
|
ESNT_BILLBOARD = MAKE_IRR_ID('b','i','l','l'),
|
||||||
|
|
||||||
//! Animated Mesh Scene Node
|
//! Animated Mesh Scene Node
|
||||||
ESNT_ANIMATED_MESH = MAKE_IRR_ID('a','m','s','h'),
|
ESNT_ANIMATED_MESH = MAKE_IRR_ID('a','m','s','h'),
|
||||||
|
|
||||||
//! Unknown scene node
|
//! Unknown scene node
|
||||||
ESNT_UNKNOWN = MAKE_IRR_ID('u','n','k','n'),
|
ESNT_UNKNOWN = MAKE_IRR_ID('u','n','k','n'),
|
||||||
|
|
||||||
//! Will match with any scene node when checking types
|
//! Will match with any scene node when checking types
|
||||||
ESNT_ANY = MAKE_IRR_ID('a','n','y','_')
|
ESNT_ANY = MAKE_IRR_ID('a','n','y','_')
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
} // end namespace scene
|
} // end namespace scene
|
||||||
} // end namespace irr
|
} // end namespace irr
|
||||||
|
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
|
|
|
@ -1,90 +1,90 @@
|
||||||
#ifndef __E_SHADER_TYPES_H_INCLUDED__
|
#ifndef __E_SHADER_TYPES_H_INCLUDED__
|
||||||
#define __E_SHADER_TYPES_H_INCLUDED__
|
#define __E_SHADER_TYPES_H_INCLUDED__
|
||||||
|
|
||||||
#include "irrTypes.h"
|
#include "irrTypes.h"
|
||||||
|
|
||||||
namespace irr
|
namespace irr
|
||||||
{
|
{
|
||||||
namespace video
|
namespace video
|
||||||
{
|
{
|
||||||
|
|
||||||
//! Compile target enumeration for the addHighLevelShaderMaterial() method.
|
//! Compile target enumeration for the addHighLevelShaderMaterial() method.
|
||||||
enum E_VERTEX_SHADER_TYPE
|
enum E_VERTEX_SHADER_TYPE
|
||||||
{
|
{
|
||||||
EVST_VS_1_1 = 0,
|
EVST_VS_1_1 = 0,
|
||||||
EVST_VS_2_0,
|
EVST_VS_2_0,
|
||||||
EVST_VS_2_a,
|
EVST_VS_2_a,
|
||||||
EVST_VS_3_0,
|
EVST_VS_3_0,
|
||||||
EVST_VS_4_0,
|
EVST_VS_4_0,
|
||||||
EVST_VS_4_1,
|
EVST_VS_4_1,
|
||||||
EVST_VS_5_0,
|
EVST_VS_5_0,
|
||||||
|
|
||||||
//! This is not a type, but a value indicating how much types there are.
|
//! This is not a type, but a value indicating how much types there are.
|
||||||
EVST_COUNT
|
EVST_COUNT
|
||||||
};
|
};
|
||||||
|
|
||||||
//! Names for all vertex shader types, each entry corresponds to a E_VERTEX_SHADER_TYPE entry.
|
//! Names for all vertex shader types, each entry corresponds to a E_VERTEX_SHADER_TYPE entry.
|
||||||
const c8* const VERTEX_SHADER_TYPE_NAMES[] = {
|
const c8* const VERTEX_SHADER_TYPE_NAMES[] = {
|
||||||
"vs_1_1",
|
"vs_1_1",
|
||||||
"vs_2_0",
|
"vs_2_0",
|
||||||
"vs_2_a",
|
"vs_2_a",
|
||||||
"vs_3_0",
|
"vs_3_0",
|
||||||
"vs_4_0",
|
"vs_4_0",
|
||||||
"vs_4_1",
|
"vs_4_1",
|
||||||
"vs_5_0",
|
"vs_5_0",
|
||||||
0 };
|
0 };
|
||||||
|
|
||||||
//! Compile target enumeration for the addHighLevelShaderMaterial() method.
|
//! Compile target enumeration for the addHighLevelShaderMaterial() method.
|
||||||
enum E_PIXEL_SHADER_TYPE
|
enum E_PIXEL_SHADER_TYPE
|
||||||
{
|
{
|
||||||
EPST_PS_1_1 = 0,
|
EPST_PS_1_1 = 0,
|
||||||
EPST_PS_1_2,
|
EPST_PS_1_2,
|
||||||
EPST_PS_1_3,
|
EPST_PS_1_3,
|
||||||
EPST_PS_1_4,
|
EPST_PS_1_4,
|
||||||
EPST_PS_2_0,
|
EPST_PS_2_0,
|
||||||
EPST_PS_2_a,
|
EPST_PS_2_a,
|
||||||
EPST_PS_2_b,
|
EPST_PS_2_b,
|
||||||
EPST_PS_3_0,
|
EPST_PS_3_0,
|
||||||
EPST_PS_4_0,
|
EPST_PS_4_0,
|
||||||
EPST_PS_4_1,
|
EPST_PS_4_1,
|
||||||
EPST_PS_5_0,
|
EPST_PS_5_0,
|
||||||
|
|
||||||
//! This is not a type, but a value indicating how much types there are.
|
//! This is not a type, but a value indicating how much types there are.
|
||||||
EPST_COUNT
|
EPST_COUNT
|
||||||
};
|
};
|
||||||
|
|
||||||
//! Names for all pixel shader types, each entry corresponds to a E_PIXEL_SHADER_TYPE entry.
|
//! Names for all pixel shader types, each entry corresponds to a E_PIXEL_SHADER_TYPE entry.
|
||||||
const c8* const PIXEL_SHADER_TYPE_NAMES[] = {
|
const c8* const PIXEL_SHADER_TYPE_NAMES[] = {
|
||||||
"ps_1_1",
|
"ps_1_1",
|
||||||
"ps_1_2",
|
"ps_1_2",
|
||||||
"ps_1_3",
|
"ps_1_3",
|
||||||
"ps_1_4",
|
"ps_1_4",
|
||||||
"ps_2_0",
|
"ps_2_0",
|
||||||
"ps_2_a",
|
"ps_2_a",
|
||||||
"ps_2_b",
|
"ps_2_b",
|
||||||
"ps_3_0",
|
"ps_3_0",
|
||||||
"ps_4_0",
|
"ps_4_0",
|
||||||
"ps_4_1",
|
"ps_4_1",
|
||||||
"ps_5_0",
|
"ps_5_0",
|
||||||
0 };
|
0 };
|
||||||
|
|
||||||
//! Enum for supported geometry shader types
|
//! Enum for supported geometry shader types
|
||||||
enum E_GEOMETRY_SHADER_TYPE
|
enum E_GEOMETRY_SHADER_TYPE
|
||||||
{
|
{
|
||||||
EGST_GS_4_0 = 0,
|
EGST_GS_4_0 = 0,
|
||||||
|
|
||||||
//! This is not a type, but a value indicating how much types there are.
|
//! This is not a type, but a value indicating how much types there are.
|
||||||
EGST_COUNT
|
EGST_COUNT
|
||||||
};
|
};
|
||||||
|
|
||||||
//! String names for supported geometry shader types
|
//! String names for supported geometry shader types
|
||||||
const c8* const GEOMETRY_SHADER_TYPE_NAMES[] = {
|
const c8* const GEOMETRY_SHADER_TYPE_NAMES[] = {
|
||||||
"gs_4_0",
|
"gs_4_0",
|
||||||
0 };
|
0 };
|
||||||
|
|
||||||
|
|
||||||
} // end namespace video
|
} // end namespace video
|
||||||
} // end namespace irr
|
} // end namespace irr
|
||||||
|
|
||||||
#endif // __E_SHADER_TYPES_H_INCLUDED__
|
#endif // __E_SHADER_TYPES_H_INCLUDED__
|
||||||
|
|
||||||
|
|
|
@ -1,38 +1,38 @@
|
||||||
#ifndef __E_VERTEX_ATTRIBUTES_H_INCLUDED__
|
#ifndef __E_VERTEX_ATTRIBUTES_H_INCLUDED__
|
||||||
#define __E_VERTEX_ATTRIBUTES_H_INCLUDED__
|
#define __E_VERTEX_ATTRIBUTES_H_INCLUDED__
|
||||||
|
|
||||||
namespace irr
|
namespace irr
|
||||||
{
|
{
|
||||||
namespace video
|
namespace video
|
||||||
{
|
{
|
||||||
|
|
||||||
//! Enumeration for all vertex attributes there are.
|
//! Enumeration for all vertex attributes there are.
|
||||||
enum E_VERTEX_ATTRIBUTES
|
enum E_VERTEX_ATTRIBUTES
|
||||||
{
|
{
|
||||||
EVA_POSITION = 0,
|
EVA_POSITION = 0,
|
||||||
EVA_NORMAL,
|
EVA_NORMAL,
|
||||||
EVA_COLOR,
|
EVA_COLOR,
|
||||||
EVA_TCOORD0,
|
EVA_TCOORD0,
|
||||||
EVA_TCOORD1,
|
EVA_TCOORD1,
|
||||||
EVA_TANGENT,
|
EVA_TANGENT,
|
||||||
EVA_BINORMAL,
|
EVA_BINORMAL,
|
||||||
EVA_COUNT
|
EVA_COUNT
|
||||||
};
|
};
|
||||||
|
|
||||||
//! Array holding the built in vertex attribute names
|
//! Array holding the built in vertex attribute names
|
||||||
const char* const sBuiltInVertexAttributeNames[] =
|
const char* const sBuiltInVertexAttributeNames[] =
|
||||||
{
|
{
|
||||||
"inVertexPosition",
|
"inVertexPosition",
|
||||||
"inVertexNormal",
|
"inVertexNormal",
|
||||||
"inVertexColor",
|
"inVertexColor",
|
||||||
"inTexCoord0",
|
"inTexCoord0",
|
||||||
"inTexCoord1",
|
"inTexCoord1",
|
||||||
"inVertexTangent",
|
"inVertexTangent",
|
||||||
"inVertexBinormal",
|
"inVertexBinormal",
|
||||||
0
|
0
|
||||||
};
|
};
|
||||||
|
|
||||||
} // end namespace video
|
} // end namespace video
|
||||||
} // end namespace irr
|
} // end namespace irr
|
||||||
|
|
||||||
#endif //__E_VERTEX_ATTRIBUTES_H_INCLUDED__
|
#endif //__E_VERTEX_ATTRIBUTES_H_INCLUDED__
|
|
@ -1,74 +1,74 @@
|
||||||
// Copyright (C) 2002-2012 Nikolaus Gebhardt
|
// Copyright (C) 2002-2012 Nikolaus Gebhardt
|
||||||
// This file is part of the "Irrlicht Engine".
|
// This file is part of the "Irrlicht Engine".
|
||||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||||
|
|
||||||
#ifndef __I_ANIMATED_MESH_H_INCLUDED__
|
#ifndef __I_ANIMATED_MESH_H_INCLUDED__
|
||||||
#define __I_ANIMATED_MESH_H_INCLUDED__
|
#define __I_ANIMATED_MESH_H_INCLUDED__
|
||||||
|
|
||||||
#include "aabbox3d.h"
|
#include "aabbox3d.h"
|
||||||
#include "IMesh.h"
|
#include "IMesh.h"
|
||||||
|
|
||||||
namespace irr
|
namespace irr
|
||||||
{
|
{
|
||||||
namespace scene
|
namespace scene
|
||||||
{
|
{
|
||||||
//! Interface for an animated mesh.
|
//! Interface for an animated mesh.
|
||||||
/** There are already simple implementations of this interface available so
|
/** There are already simple implementations of this interface available so
|
||||||
you don't have to implement this interface on your own if you need to:
|
you don't have to implement this interface on your own if you need to:
|
||||||
You might want to use irr::scene::SAnimatedMesh, irr::scene::SMesh,
|
You might want to use irr::scene::SAnimatedMesh, irr::scene::SMesh,
|
||||||
irr::scene::SMeshBuffer etc. */
|
irr::scene::SMeshBuffer etc. */
|
||||||
class IAnimatedMesh : public IMesh
|
class IAnimatedMesh : public IMesh
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
|
|
||||||
//! Gets the frame count of the animated mesh.
|
//! Gets the frame count of the animated mesh.
|
||||||
/** Note that the play-time is usually getFrameCount()-1 as it stops as soon as the last frame-key is reached.
|
/** Note that the play-time is usually getFrameCount()-1 as it stops as soon as the last frame-key is reached.
|
||||||
\return The amount of frames. If the amount is 1,
|
\return The amount of frames. If the amount is 1,
|
||||||
it is a static, non animated mesh. */
|
it is a static, non animated mesh. */
|
||||||
virtual u32 getFrameCount() const = 0;
|
virtual u32 getFrameCount() const = 0;
|
||||||
|
|
||||||
//! Gets the animation speed of the animated mesh.
|
//! Gets the animation speed of the animated mesh.
|
||||||
/** \return The number of frames per second to play the
|
/** \return The number of frames per second to play the
|
||||||
animation with by default. If the amount is 0,
|
animation with by default. If the amount is 0,
|
||||||
it is a static, non animated mesh. */
|
it is a static, non animated mesh. */
|
||||||
virtual f32 getAnimationSpeed() const = 0;
|
virtual f32 getAnimationSpeed() const = 0;
|
||||||
|
|
||||||
//! Sets the animation speed of the animated mesh.
|
//! Sets the animation speed of the animated mesh.
|
||||||
/** \param fps Number of frames per second to play the
|
/** \param fps Number of frames per second to play the
|
||||||
animation with by default. If the amount is 0,
|
animation with by default. If the amount is 0,
|
||||||
it is not animated. The actual speed is set in the
|
it is not animated. The actual speed is set in the
|
||||||
scene node the mesh is instantiated in.*/
|
scene node the mesh is instantiated in.*/
|
||||||
virtual void setAnimationSpeed(f32 fps) =0;
|
virtual void setAnimationSpeed(f32 fps) =0;
|
||||||
|
|
||||||
//! Returns the IMesh interface for a frame.
|
//! Returns the IMesh interface for a frame.
|
||||||
/** \param frame: Frame number as zero based index. The maximum
|
/** \param frame: Frame number as zero based index. The maximum
|
||||||
frame number is getFrameCount() - 1;
|
frame number is getFrameCount() - 1;
|
||||||
\param detailLevel: Level of detail. 0 is the lowest, 255 the
|
\param detailLevel: Level of detail. 0 is the lowest, 255 the
|
||||||
highest level of detail. Most meshes will ignore the detail level.
|
highest level of detail. Most meshes will ignore the detail level.
|
||||||
\param startFrameLoop: Because some animated meshes (.MD2) are
|
\param startFrameLoop: Because some animated meshes (.MD2) are
|
||||||
blended between 2 static frames, and maybe animated in a loop,
|
blended between 2 static frames, and maybe animated in a loop,
|
||||||
the startFrameLoop and the endFrameLoop have to be defined, to
|
the startFrameLoop and the endFrameLoop have to be defined, to
|
||||||
prevent the animation to be blended between frames which are
|
prevent the animation to be blended between frames which are
|
||||||
outside of this loop.
|
outside of this loop.
|
||||||
If startFrameLoop and endFrameLoop are both -1, they are ignored.
|
If startFrameLoop and endFrameLoop are both -1, they are ignored.
|
||||||
\param endFrameLoop: see startFrameLoop.
|
\param endFrameLoop: see startFrameLoop.
|
||||||
\return Returns the animated mesh based on a detail level. */
|
\return Returns the animated mesh based on a detail level. */
|
||||||
virtual IMesh* getMesh(s32 frame, s32 detailLevel=255, s32 startFrameLoop=-1, s32 endFrameLoop=-1) = 0;
|
virtual IMesh* getMesh(s32 frame, s32 detailLevel=255, s32 startFrameLoop=-1, s32 endFrameLoop=-1) = 0;
|
||||||
|
|
||||||
//! Returns the type of the animated mesh.
|
//! Returns the type of the animated mesh.
|
||||||
/** In most cases it is not necessary to use this method.
|
/** In most cases it is not necessary to use this method.
|
||||||
This is useful for making a safe downcast. For example,
|
This is useful for making a safe downcast. For example,
|
||||||
if getMeshType() returns EAMT_MD2 it's safe to cast the
|
if getMeshType() returns EAMT_MD2 it's safe to cast the
|
||||||
IAnimatedMesh to IAnimatedMeshMD2.
|
IAnimatedMesh to IAnimatedMeshMD2.
|
||||||
\returns Type of the mesh. */
|
\returns Type of the mesh. */
|
||||||
E_ANIMATED_MESH_TYPE getMeshType() const override
|
E_ANIMATED_MESH_TYPE getMeshType() const override
|
||||||
{
|
{
|
||||||
return EAMT_UNKNOWN;
|
return EAMT_UNKNOWN;
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
} // end namespace scene
|
} // end namespace scene
|
||||||
} // end namespace irr
|
} // end namespace irr
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
|
|
|
@ -1,177 +1,177 @@
|
||||||
// Copyright (C) 2002-2012 Nikolaus Gebhardt
|
// Copyright (C) 2002-2012 Nikolaus Gebhardt
|
||||||
// This file is part of the "Irrlicht Engine".
|
// This file is part of the "Irrlicht Engine".
|
||||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||||
|
|
||||||
#ifndef __I_ANIMATED_MESH_SCENE_NODE_H_INCLUDED__
|
#ifndef __I_ANIMATED_MESH_SCENE_NODE_H_INCLUDED__
|
||||||
#define __I_ANIMATED_MESH_SCENE_NODE_H_INCLUDED__
|
#define __I_ANIMATED_MESH_SCENE_NODE_H_INCLUDED__
|
||||||
|
|
||||||
#include "ISceneNode.h"
|
#include "ISceneNode.h"
|
||||||
#include "IBoneSceneNode.h"
|
#include "IBoneSceneNode.h"
|
||||||
#include "IAnimatedMesh.h"
|
#include "IAnimatedMesh.h"
|
||||||
|
|
||||||
namespace irr
|
namespace irr
|
||||||
{
|
{
|
||||||
namespace scene
|
namespace scene
|
||||||
{
|
{
|
||||||
enum E_JOINT_UPDATE_ON_RENDER
|
enum E_JOINT_UPDATE_ON_RENDER
|
||||||
{
|
{
|
||||||
//! do nothing
|
//! do nothing
|
||||||
EJUOR_NONE = 0,
|
EJUOR_NONE = 0,
|
||||||
|
|
||||||
//! get joints positions from the mesh (for attached nodes, etc)
|
//! get joints positions from the mesh (for attached nodes, etc)
|
||||||
EJUOR_READ,
|
EJUOR_READ,
|
||||||
|
|
||||||
//! control joint positions in the mesh (eg. ragdolls, or set the animation from animateJoints() )
|
//! control joint positions in the mesh (eg. ragdolls, or set the animation from animateJoints() )
|
||||||
EJUOR_CONTROL
|
EJUOR_CONTROL
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
class IAnimatedMeshSceneNode;
|
class IAnimatedMeshSceneNode;
|
||||||
|
|
||||||
//! Callback interface for catching events of ended animations.
|
//! Callback interface for catching events of ended animations.
|
||||||
/** Implement this interface and use
|
/** Implement this interface and use
|
||||||
IAnimatedMeshSceneNode::setAnimationEndCallback to be able to
|
IAnimatedMeshSceneNode::setAnimationEndCallback to be able to
|
||||||
be notified if an animation playback has ended.
|
be notified if an animation playback has ended.
|
||||||
**/
|
**/
|
||||||
class IAnimationEndCallBack : public virtual IReferenceCounted
|
class IAnimationEndCallBack : public virtual IReferenceCounted
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
|
|
||||||
//! Will be called when the animation playback has ended.
|
//! Will be called when the animation playback has ended.
|
||||||
/** See IAnimatedMeshSceneNode::setAnimationEndCallback for
|
/** See IAnimatedMeshSceneNode::setAnimationEndCallback for
|
||||||
more information.
|
more information.
|
||||||
\param node: Node of which the animation has ended. */
|
\param node: Node of which the animation has ended. */
|
||||||
virtual void OnAnimationEnd(IAnimatedMeshSceneNode* node) = 0;
|
virtual void OnAnimationEnd(IAnimatedMeshSceneNode* node) = 0;
|
||||||
};
|
};
|
||||||
|
|
||||||
//! Scene node capable of displaying an animated mesh.
|
//! Scene node capable of displaying an animated mesh.
|
||||||
class IAnimatedMeshSceneNode : public ISceneNode
|
class IAnimatedMeshSceneNode : public ISceneNode
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
|
|
||||||
//! Constructor
|
//! Constructor
|
||||||
IAnimatedMeshSceneNode(ISceneNode* parent, ISceneManager* mgr, s32 id,
|
IAnimatedMeshSceneNode(ISceneNode* parent, ISceneManager* mgr, s32 id,
|
||||||
const core::vector3df& position = core::vector3df(0,0,0),
|
const core::vector3df& position = core::vector3df(0,0,0),
|
||||||
const core::vector3df& rotation = core::vector3df(0,0,0),
|
const core::vector3df& rotation = core::vector3df(0,0,0),
|
||||||
const core::vector3df& scale = core::vector3df(1.0f, 1.0f, 1.0f))
|
const core::vector3df& scale = core::vector3df(1.0f, 1.0f, 1.0f))
|
||||||
: ISceneNode(parent, mgr, id, position, rotation, scale) {}
|
: ISceneNode(parent, mgr, id, position, rotation, scale) {}
|
||||||
|
|
||||||
//! Destructor
|
//! Destructor
|
||||||
virtual ~IAnimatedMeshSceneNode() {}
|
virtual ~IAnimatedMeshSceneNode() {}
|
||||||
|
|
||||||
//! Sets the current frame number.
|
//! Sets the current frame number.
|
||||||
/** From now on the animation is played from this frame.
|
/** From now on the animation is played from this frame.
|
||||||
\param frame: Number of the frame to let the animation be started from.
|
\param frame: Number of the frame to let the animation be started from.
|
||||||
The frame number must be a valid frame number of the IMesh used by this
|
The frame number must be a valid frame number of the IMesh used by this
|
||||||
scene node. Set IAnimatedMesh::getMesh() for details. */
|
scene node. Set IAnimatedMesh::getMesh() for details. */
|
||||||
virtual void setCurrentFrame(f32 frame) = 0;
|
virtual void setCurrentFrame(f32 frame) = 0;
|
||||||
|
|
||||||
//! Sets the frame numbers between the animation is looped.
|
//! Sets the frame numbers between the animation is looped.
|
||||||
/** The default is 0 to getFrameCount()-1 of the mesh.
|
/** The default is 0 to getFrameCount()-1 of the mesh.
|
||||||
Number of played frames is end-start.
|
Number of played frames is end-start.
|
||||||
It interpolates toward the last frame but stops when it is reached.
|
It interpolates toward the last frame but stops when it is reached.
|
||||||
It does not interpolate back to start even when looping.
|
It does not interpolate back to start even when looping.
|
||||||
Looping animations should ensure last and first frame-key are identical.
|
Looping animations should ensure last and first frame-key are identical.
|
||||||
\param begin: Start frame number of the loop.
|
\param begin: Start frame number of the loop.
|
||||||
\param end: End frame number of the loop.
|
\param end: End frame number of the loop.
|
||||||
\return True if successful, false if not. */
|
\return True if successful, false if not. */
|
||||||
virtual bool setFrameLoop(s32 begin, s32 end) = 0;
|
virtual bool setFrameLoop(s32 begin, s32 end) = 0;
|
||||||
|
|
||||||
//! Sets the speed with which the animation is played.
|
//! Sets the speed with which the animation is played.
|
||||||
/** \param framesPerSecond: Frames per second played. */
|
/** \param framesPerSecond: Frames per second played. */
|
||||||
virtual void setAnimationSpeed(f32 framesPerSecond) = 0;
|
virtual void setAnimationSpeed(f32 framesPerSecond) = 0;
|
||||||
|
|
||||||
//! Gets the speed with which the animation is played.
|
//! Gets the speed with which the animation is played.
|
||||||
/** \return Frames per second played. */
|
/** \return Frames per second played. */
|
||||||
virtual f32 getAnimationSpeed() const =0;
|
virtual f32 getAnimationSpeed() const =0;
|
||||||
|
|
||||||
//! Get a pointer to a joint in the mesh (if the mesh is a bone based mesh).
|
//! Get a pointer to a joint in the mesh (if the mesh is a bone based mesh).
|
||||||
/** With this method it is possible to attach scene nodes to
|
/** With this method it is possible to attach scene nodes to
|
||||||
joints for example possible to attach a weapon to the left hand
|
joints for example possible to attach a weapon to the left hand
|
||||||
of an animated model. This example shows how:
|
of an animated model. This example shows how:
|
||||||
\code
|
\code
|
||||||
ISceneNode* hand =
|
ISceneNode* hand =
|
||||||
yourAnimatedMeshSceneNode->getJointNode("LeftHand");
|
yourAnimatedMeshSceneNode->getJointNode("LeftHand");
|
||||||
hand->addChild(weaponSceneNode);
|
hand->addChild(weaponSceneNode);
|
||||||
\endcode
|
\endcode
|
||||||
Please note that the joint returned by this method may not exist
|
Please note that the joint returned by this method may not exist
|
||||||
before this call and the joints in the node were created by it.
|
before this call and the joints in the node were created by it.
|
||||||
\param jointName: Name of the joint.
|
\param jointName: Name of the joint.
|
||||||
\return Pointer to the scene node which represents the joint
|
\return Pointer to the scene node which represents the joint
|
||||||
with the specified name. Returns 0 if the contained mesh is not
|
with the specified name. Returns 0 if the contained mesh is not
|
||||||
an skinned mesh or the name of the joint could not be found. */
|
an skinned mesh or the name of the joint could not be found. */
|
||||||
virtual IBoneSceneNode* getJointNode(const c8* jointName)=0;
|
virtual IBoneSceneNode* getJointNode(const c8* jointName)=0;
|
||||||
|
|
||||||
//! same as getJointNode(const c8* jointName), but based on id
|
//! same as getJointNode(const c8* jointName), but based on id
|
||||||
virtual IBoneSceneNode* getJointNode(u32 jointID) = 0;
|
virtual IBoneSceneNode* getJointNode(u32 jointID) = 0;
|
||||||
|
|
||||||
//! Gets joint count.
|
//! Gets joint count.
|
||||||
/** \return Amount of joints in the mesh. */
|
/** \return Amount of joints in the mesh. */
|
||||||
virtual u32 getJointCount() const = 0;
|
virtual u32 getJointCount() const = 0;
|
||||||
|
|
||||||
//! Returns the currently displayed frame number.
|
//! Returns the currently displayed frame number.
|
||||||
virtual f32 getFrameNr() const = 0;
|
virtual f32 getFrameNr() const = 0;
|
||||||
//! Returns the current start frame number.
|
//! Returns the current start frame number.
|
||||||
virtual s32 getStartFrame() const = 0;
|
virtual s32 getStartFrame() const = 0;
|
||||||
//! Returns the current end frame number.
|
//! Returns the current end frame number.
|
||||||
virtual s32 getEndFrame() const = 0;
|
virtual s32 getEndFrame() const = 0;
|
||||||
|
|
||||||
//! Sets looping mode which is on by default.
|
//! Sets looping mode which is on by default.
|
||||||
/** If set to false, animations will not be played looped. */
|
/** If set to false, animations will not be played looped. */
|
||||||
virtual void setLoopMode(bool playAnimationLooped) = 0;
|
virtual void setLoopMode(bool playAnimationLooped) = 0;
|
||||||
|
|
||||||
//! returns the current loop mode
|
//! returns the current loop mode
|
||||||
/** When true the animations are played looped */
|
/** When true the animations are played looped */
|
||||||
virtual bool getLoopMode() const = 0;
|
virtual bool getLoopMode() const = 0;
|
||||||
|
|
||||||
//! Sets a callback interface which will be called if an animation playback has ended.
|
//! Sets a callback interface which will be called if an animation playback has ended.
|
||||||
/** Set this to 0 to disable the callback again.
|
/** Set this to 0 to disable the callback again.
|
||||||
Please note that this will only be called when in non looped
|
Please note that this will only be called when in non looped
|
||||||
mode, see IAnimatedMeshSceneNode::setLoopMode(). */
|
mode, see IAnimatedMeshSceneNode::setLoopMode(). */
|
||||||
virtual void setAnimationEndCallback(IAnimationEndCallBack* callback=0) = 0;
|
virtual void setAnimationEndCallback(IAnimationEndCallBack* callback=0) = 0;
|
||||||
|
|
||||||
//! Sets if the scene node should not copy the materials of the mesh but use them in a read only style.
|
//! Sets if the scene node should not copy the materials of the mesh but use them in a read only style.
|
||||||
/** In this way it is possible to change the materials a mesh
|
/** In this way it is possible to change the materials a mesh
|
||||||
causing all mesh scene nodes referencing this mesh to change
|
causing all mesh scene nodes referencing this mesh to change
|
||||||
too. */
|
too. */
|
||||||
virtual void setReadOnlyMaterials(bool readonly) = 0;
|
virtual void setReadOnlyMaterials(bool readonly) = 0;
|
||||||
|
|
||||||
//! Returns if the scene node should not copy the materials of the mesh but use them in a read only style
|
//! Returns if the scene node should not copy the materials of the mesh but use them in a read only style
|
||||||
virtual bool isReadOnlyMaterials() const = 0;
|
virtual bool isReadOnlyMaterials() const = 0;
|
||||||
|
|
||||||
//! Sets a new mesh
|
//! Sets a new mesh
|
||||||
virtual void setMesh(IAnimatedMesh* mesh) = 0;
|
virtual void setMesh(IAnimatedMesh* mesh) = 0;
|
||||||
|
|
||||||
//! Returns the current mesh
|
//! Returns the current mesh
|
||||||
virtual IAnimatedMesh* getMesh(void) = 0;
|
virtual IAnimatedMesh* getMesh(void) = 0;
|
||||||
|
|
||||||
//! Set how the joints should be updated on render
|
//! Set how the joints should be updated on render
|
||||||
virtual void setJointMode(E_JOINT_UPDATE_ON_RENDER mode)=0;
|
virtual void setJointMode(E_JOINT_UPDATE_ON_RENDER mode)=0;
|
||||||
|
|
||||||
//! Sets the transition time in seconds
|
//! Sets the transition time in seconds
|
||||||
/** Note: This needs to enable joints, and setJointmode set to
|
/** Note: This needs to enable joints, and setJointmode set to
|
||||||
EJUOR_CONTROL. You must call animateJoints(), or the mesh will
|
EJUOR_CONTROL. You must call animateJoints(), or the mesh will
|
||||||
not animate. */
|
not animate. */
|
||||||
virtual void setTransitionTime(f32 Time) =0;
|
virtual void setTransitionTime(f32 Time) =0;
|
||||||
|
|
||||||
//! animates the joints in the mesh based on the current frame.
|
//! animates the joints in the mesh based on the current frame.
|
||||||
/** Also takes in to account transitions. */
|
/** Also takes in to account transitions. */
|
||||||
virtual void animateJoints(bool CalculateAbsolutePositions=true) = 0;
|
virtual void animateJoints(bool CalculateAbsolutePositions=true) = 0;
|
||||||
|
|
||||||
//! render mesh ignoring its transformation.
|
//! render mesh ignoring its transformation.
|
||||||
/** Culling is unaffected. */
|
/** Culling is unaffected. */
|
||||||
virtual void setRenderFromIdentity( bool On )=0;
|
virtual void setRenderFromIdentity( bool On )=0;
|
||||||
|
|
||||||
//! Creates a clone of this scene node and its children.
|
//! Creates a clone of this scene node and its children.
|
||||||
/** \param newParent An optional new parent.
|
/** \param newParent An optional new parent.
|
||||||
\param newManager An optional new scene manager.
|
\param newManager An optional new scene manager.
|
||||||
\return The newly created clone of this node. */
|
\return The newly created clone of this node. */
|
||||||
virtual ISceneNode* clone(ISceneNode* newParent=0, ISceneManager* newManager=0) = 0;
|
virtual ISceneNode* clone(ISceneNode* newParent=0, ISceneManager* newManager=0) = 0;
|
||||||
|
|
||||||
};
|
};
|
||||||
|
|
||||||
} // end namespace scene
|
} // end namespace scene
|
||||||
} // end namespace irr
|
} // end namespace irr
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
|
|
|
@ -1,157 +1,157 @@
|
||||||
// Copyright (C) 2002-2012 Nikolaus Gebhardt
|
// Copyright (C) 2002-2012 Nikolaus Gebhardt
|
||||||
// This file is part of the "Irrlicht Engine".
|
// This file is part of the "Irrlicht Engine".
|
||||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||||
|
|
||||||
#ifndef __I_ATTRIBUTES_H_INCLUDED__
|
#ifndef __I_ATTRIBUTES_H_INCLUDED__
|
||||||
#define __I_ATTRIBUTES_H_INCLUDED__
|
#define __I_ATTRIBUTES_H_INCLUDED__
|
||||||
|
|
||||||
#include "IReferenceCounted.h"
|
#include "IReferenceCounted.h"
|
||||||
#include "SColor.h"
|
#include "SColor.h"
|
||||||
#include "vector3d.h"
|
#include "vector3d.h"
|
||||||
#include "vector2d.h"
|
#include "vector2d.h"
|
||||||
#include "line2d.h"
|
#include "line2d.h"
|
||||||
#include "line3d.h"
|
#include "line3d.h"
|
||||||
#include "triangle3d.h"
|
#include "triangle3d.h"
|
||||||
#include "position2d.h"
|
#include "position2d.h"
|
||||||
#include "rect.h"
|
#include "rect.h"
|
||||||
#include "dimension2d.h"
|
#include "dimension2d.h"
|
||||||
#include "matrix4.h"
|
#include "matrix4.h"
|
||||||
#include "quaternion.h"
|
#include "quaternion.h"
|
||||||
#include "plane3d.h"
|
#include "plane3d.h"
|
||||||
#include "triangle3d.h"
|
#include "triangle3d.h"
|
||||||
#include "line2d.h"
|
#include "line2d.h"
|
||||||
#include "line3d.h"
|
#include "line3d.h"
|
||||||
#include "irrString.h"
|
#include "irrString.h"
|
||||||
#include "irrArray.h"
|
#include "irrArray.h"
|
||||||
#include "EAttributes.h"
|
#include "EAttributes.h"
|
||||||
#include "path.h"
|
#include "path.h"
|
||||||
|
|
||||||
namespace irr
|
namespace irr
|
||||||
{
|
{
|
||||||
namespace video
|
namespace video
|
||||||
{
|
{
|
||||||
class ITexture;
|
class ITexture;
|
||||||
} // end namespace video
|
} // end namespace video
|
||||||
namespace io
|
namespace io
|
||||||
{
|
{
|
||||||
|
|
||||||
//! Provides a generic interface for attributes and their values and the possibility to serialize them
|
//! Provides a generic interface for attributes and their values and the possibility to serialize them
|
||||||
class IAttributes : public virtual IReferenceCounted
|
class IAttributes : public virtual IReferenceCounted
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
|
|
||||||
//! Returns amount of attributes in this collection of attributes.
|
//! Returns amount of attributes in this collection of attributes.
|
||||||
virtual u32 getAttributeCount() const = 0;
|
virtual u32 getAttributeCount() const = 0;
|
||||||
|
|
||||||
//! Returns attribute name by index.
|
//! Returns attribute name by index.
|
||||||
//! \param index: Index value, must be between 0 and getAttributeCount()-1.
|
//! \param index: Index value, must be between 0 and getAttributeCount()-1.
|
||||||
virtual const c8* getAttributeName(s32 index) const = 0;
|
virtual const c8* getAttributeName(s32 index) const = 0;
|
||||||
|
|
||||||
//! Returns the type of an attribute
|
//! Returns the type of an attribute
|
||||||
//! \param attributeName: Name for the attribute
|
//! \param attributeName: Name for the attribute
|
||||||
virtual E_ATTRIBUTE_TYPE getAttributeType(const c8* attributeName) const = 0;
|
virtual E_ATTRIBUTE_TYPE getAttributeType(const c8* attributeName) const = 0;
|
||||||
|
|
||||||
//! Returns attribute type by index.
|
//! Returns attribute type by index.
|
||||||
//! \param index: Index value, must be between 0 and getAttributeCount()-1.
|
//! \param index: Index value, must be between 0 and getAttributeCount()-1.
|
||||||
virtual E_ATTRIBUTE_TYPE getAttributeType(s32 index) const = 0;
|
virtual E_ATTRIBUTE_TYPE getAttributeType(s32 index) const = 0;
|
||||||
|
|
||||||
//! Returns the type string of the attribute
|
//! Returns the type string of the attribute
|
||||||
//! \param attributeName: String for the attribute type
|
//! \param attributeName: String for the attribute type
|
||||||
//! \param defaultNotFound Value returned when attributeName was not found
|
//! \param defaultNotFound Value returned when attributeName was not found
|
||||||
virtual const wchar_t* getAttributeTypeString(const c8* attributeName, const wchar_t* defaultNotFound = L"unknown") const = 0;
|
virtual const wchar_t* getAttributeTypeString(const c8* attributeName, const wchar_t* defaultNotFound = L"unknown") const = 0;
|
||||||
|
|
||||||
//! Returns the type string of the attribute by index.
|
//! Returns the type string of the attribute by index.
|
||||||
//! \param index: Index value, must be between 0 and getAttributeCount()-1.
|
//! \param index: Index value, must be between 0 and getAttributeCount()-1.
|
||||||
//! \param defaultNotFound Value returned for an invalid index
|
//! \param defaultNotFound Value returned for an invalid index
|
||||||
virtual const wchar_t* getAttributeTypeString(s32 index, const wchar_t* defaultNotFound = L"unknown") const = 0;
|
virtual const wchar_t* getAttributeTypeString(s32 index, const wchar_t* defaultNotFound = L"unknown") const = 0;
|
||||||
|
|
||||||
//! Returns if an attribute with a name exists
|
//! Returns if an attribute with a name exists
|
||||||
virtual bool existsAttribute(const c8* attributeName) const = 0;
|
virtual bool existsAttribute(const c8* attributeName) const = 0;
|
||||||
|
|
||||||
//! Returns attribute index from name, -1 if not found
|
//! Returns attribute index from name, -1 if not found
|
||||||
virtual s32 findAttribute(const c8* attributeName) const = 0;
|
virtual s32 findAttribute(const c8* attributeName) const = 0;
|
||||||
|
|
||||||
//! Removes all attributes
|
//! Removes all attributes
|
||||||
virtual void clear() = 0;
|
virtual void clear() = 0;
|
||||||
|
|
||||||
|
|
||||||
/*
|
/*
|
||||||
|
|
||||||
Integer Attribute
|
Integer Attribute
|
||||||
|
|
||||||
*/
|
*/
|
||||||
|
|
||||||
//! Adds an attribute as integer
|
//! Adds an attribute as integer
|
||||||
virtual void addInt(const c8* attributeName, s32 value) = 0;
|
virtual void addInt(const c8* attributeName, s32 value) = 0;
|
||||||
|
|
||||||
//! Sets an attribute as integer value
|
//! Sets an attribute as integer value
|
||||||
virtual void setAttribute(const c8* attributeName, s32 value) = 0;
|
virtual void setAttribute(const c8* attributeName, s32 value) = 0;
|
||||||
|
|
||||||
//! Gets an attribute as integer value
|
//! Gets an attribute as integer value
|
||||||
//! \param attributeName: Name of the attribute to get.
|
//! \param attributeName: Name of the attribute to get.
|
||||||
//! \param defaultNotFound Value returned when attributeName was not found
|
//! \param defaultNotFound Value returned when attributeName was not found
|
||||||
//! \return Returns value of the attribute previously set by setAttribute()
|
//! \return Returns value of the attribute previously set by setAttribute()
|
||||||
virtual s32 getAttributeAsInt(const c8* attributeName, irr::s32 defaultNotFound=0) const = 0;
|
virtual s32 getAttributeAsInt(const c8* attributeName, irr::s32 defaultNotFound=0) const = 0;
|
||||||
|
|
||||||
//! Gets an attribute as integer value
|
//! Gets an attribute as integer value
|
||||||
//! \param index: Index value, must be between 0 and getAttributeCount()-1.
|
//! \param index: Index value, must be between 0 and getAttributeCount()-1.
|
||||||
virtual s32 getAttributeAsInt(s32 index) const = 0;
|
virtual s32 getAttributeAsInt(s32 index) const = 0;
|
||||||
|
|
||||||
//! Sets an attribute as integer value
|
//! Sets an attribute as integer value
|
||||||
virtual void setAttribute(s32 index, s32 value) = 0;
|
virtual void setAttribute(s32 index, s32 value) = 0;
|
||||||
|
|
||||||
/*
|
/*
|
||||||
|
|
||||||
Float Attribute
|
Float Attribute
|
||||||
|
|
||||||
*/
|
*/
|
||||||
|
|
||||||
//! Adds an attribute as float
|
//! Adds an attribute as float
|
||||||
virtual void addFloat(const c8* attributeName, f32 value) = 0;
|
virtual void addFloat(const c8* attributeName, f32 value) = 0;
|
||||||
|
|
||||||
//! Sets a attribute as float value
|
//! Sets a attribute as float value
|
||||||
virtual void setAttribute(const c8* attributeName, f32 value) = 0;
|
virtual void setAttribute(const c8* attributeName, f32 value) = 0;
|
||||||
|
|
||||||
//! Gets an attribute as float value
|
//! Gets an attribute as float value
|
||||||
//! \param attributeName: Name of the attribute to get.
|
//! \param attributeName: Name of the attribute to get.
|
||||||
//! \param defaultNotFound Value returned when attributeName was not found
|
//! \param defaultNotFound Value returned when attributeName was not found
|
||||||
//! \return Returns value of the attribute previously set by setAttribute()
|
//! \return Returns value of the attribute previously set by setAttribute()
|
||||||
virtual f32 getAttributeAsFloat(const c8* attributeName, irr::f32 defaultNotFound=0.f) const = 0;
|
virtual f32 getAttributeAsFloat(const c8* attributeName, irr::f32 defaultNotFound=0.f) const = 0;
|
||||||
|
|
||||||
//! Gets an attribute as float value
|
//! Gets an attribute as float value
|
||||||
//! \param index: Index value, must be between 0 and getAttributeCount()-1.
|
//! \param index: Index value, must be between 0 and getAttributeCount()-1.
|
||||||
virtual f32 getAttributeAsFloat(s32 index) const = 0;
|
virtual f32 getAttributeAsFloat(s32 index) const = 0;
|
||||||
|
|
||||||
//! Sets an attribute as float value
|
//! Sets an attribute as float value
|
||||||
virtual void setAttribute(s32 index, f32 value) = 0;
|
virtual void setAttribute(s32 index, f32 value) = 0;
|
||||||
|
|
||||||
|
|
||||||
/*
|
/*
|
||||||
Bool Attribute
|
Bool Attribute
|
||||||
*/
|
*/
|
||||||
|
|
||||||
//! Adds an attribute as bool
|
//! Adds an attribute as bool
|
||||||
virtual void addBool(const c8* attributeName, bool value) = 0;
|
virtual void addBool(const c8* attributeName, bool value) = 0;
|
||||||
|
|
||||||
//! Sets an attribute as boolean value
|
//! Sets an attribute as boolean value
|
||||||
virtual void setAttribute(const c8* attributeName, bool value) = 0;
|
virtual void setAttribute(const c8* attributeName, bool value) = 0;
|
||||||
|
|
||||||
//! Gets an attribute as boolean value
|
//! Gets an attribute as boolean value
|
||||||
//! \param attributeName: Name of the attribute to get.
|
//! \param attributeName: Name of the attribute to get.
|
||||||
//! \param defaultNotFound Value returned when attributeName was not found
|
//! \param defaultNotFound Value returned when attributeName was not found
|
||||||
//! \return Returns value of the attribute previously set by setAttribute()
|
//! \return Returns value of the attribute previously set by setAttribute()
|
||||||
virtual bool getAttributeAsBool(const c8* attributeName, bool defaultNotFound=false) const = 0;
|
virtual bool getAttributeAsBool(const c8* attributeName, bool defaultNotFound=false) const = 0;
|
||||||
|
|
||||||
//! Gets an attribute as boolean value
|
//! Gets an attribute as boolean value
|
||||||
//! \param index: Index value, must be between 0 and getAttributeCount()-1.
|
//! \param index: Index value, must be between 0 and getAttributeCount()-1.
|
||||||
virtual bool getAttributeAsBool(s32 index) const = 0;
|
virtual bool getAttributeAsBool(s32 index) const = 0;
|
||||||
|
|
||||||
//! Sets an attribute as boolean value
|
//! Sets an attribute as boolean value
|
||||||
virtual void setAttribute(s32 index, bool value) = 0;
|
virtual void setAttribute(s32 index, bool value) = 0;
|
||||||
|
|
||||||
};
|
};
|
||||||
|
|
||||||
} // end namespace io
|
} // end namespace io
|
||||||
} // end namespace irr
|
} // end namespace irr
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|
|
@ -1,96 +1,96 @@
|
||||||
// Copyright (C) 2002-2012 Nikolaus Gebhardt
|
// Copyright (C) 2002-2012 Nikolaus Gebhardt
|
||||||
// This file is part of the "Irrlicht Engine".
|
// This file is part of the "Irrlicht Engine".
|
||||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||||
|
|
||||||
#ifndef __I_BILLBOARD_SCENE_NODE_H_INCLUDED__
|
#ifndef __I_BILLBOARD_SCENE_NODE_H_INCLUDED__
|
||||||
#define __I_BILLBOARD_SCENE_NODE_H_INCLUDED__
|
#define __I_BILLBOARD_SCENE_NODE_H_INCLUDED__
|
||||||
|
|
||||||
#include "ISceneNode.h"
|
#include "ISceneNode.h"
|
||||||
|
|
||||||
namespace irr
|
namespace irr
|
||||||
{
|
{
|
||||||
namespace scene
|
namespace scene
|
||||||
{
|
{
|
||||||
class ICameraSceneNode;
|
class ICameraSceneNode;
|
||||||
class IMeshBuffer;
|
class IMeshBuffer;
|
||||||
|
|
||||||
//! A billboard scene node.
|
//! A billboard scene node.
|
||||||
/** A billboard is like a 3d sprite: A 2d element,
|
/** A billboard is like a 3d sprite: A 2d element,
|
||||||
which always looks to the camera. It is usually used for explosions, fire,
|
which always looks to the camera. It is usually used for explosions, fire,
|
||||||
lensflares, particles and things like that.
|
lensflares, particles and things like that.
|
||||||
*/
|
*/
|
||||||
class IBillboardSceneNode : public ISceneNode
|
class IBillboardSceneNode : public ISceneNode
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
|
|
||||||
//! Constructor
|
//! Constructor
|
||||||
IBillboardSceneNode(ISceneNode* parent, ISceneManager* mgr, s32 id,
|
IBillboardSceneNode(ISceneNode* parent, ISceneManager* mgr, s32 id,
|
||||||
const core::vector3df& position = core::vector3df(0,0,0))
|
const core::vector3df& position = core::vector3df(0,0,0))
|
||||||
: ISceneNode(parent, mgr, id, position) {}
|
: ISceneNode(parent, mgr, id, position) {}
|
||||||
|
|
||||||
//! Sets the size of the billboard, making it rectangular.
|
//! Sets the size of the billboard, making it rectangular.
|
||||||
virtual void setSize(const core::dimension2d<f32>& size) = 0;
|
virtual void setSize(const core::dimension2d<f32>& size) = 0;
|
||||||
|
|
||||||
//! Sets the size of the billboard with independent widths of the bottom and top edges.
|
//! Sets the size of the billboard with independent widths of the bottom and top edges.
|
||||||
/** \param[in] height The height of the billboard.
|
/** \param[in] height The height of the billboard.
|
||||||
\param[in] bottomEdgeWidth The width of the bottom edge of the billboard.
|
\param[in] bottomEdgeWidth The width of the bottom edge of the billboard.
|
||||||
\param[in] topEdgeWidth The width of the top edge of the billboard.
|
\param[in] topEdgeWidth The width of the top edge of the billboard.
|
||||||
*/
|
*/
|
||||||
virtual void setSize(f32 height, f32 bottomEdgeWidth, f32 topEdgeWidth) = 0;
|
virtual void setSize(f32 height, f32 bottomEdgeWidth, f32 topEdgeWidth) = 0;
|
||||||
|
|
||||||
//! Returns the size of the billboard.
|
//! Returns the size of the billboard.
|
||||||
/** This will return the width of the bottom edge of the billboard.
|
/** This will return the width of the bottom edge of the billboard.
|
||||||
Use getWidths() to retrieve the bottom and top edges independently.
|
Use getWidths() to retrieve the bottom and top edges independently.
|
||||||
\return Size of the billboard.
|
\return Size of the billboard.
|
||||||
*/
|
*/
|
||||||
virtual const core::dimension2d<f32>& getSize() const = 0;
|
virtual const core::dimension2d<f32>& getSize() const = 0;
|
||||||
|
|
||||||
//! Gets the size of the the billboard and handles independent top and bottom edge widths correctly.
|
//! Gets the size of the the billboard and handles independent top and bottom edge widths correctly.
|
||||||
/** \param[out] height The height of the billboard.
|
/** \param[out] height The height of the billboard.
|
||||||
\param[out] bottomEdgeWidth The width of the bottom edge of the billboard.
|
\param[out] bottomEdgeWidth The width of the bottom edge of the billboard.
|
||||||
\param[out] topEdgeWidth The width of the top edge of the billboard.
|
\param[out] topEdgeWidth The width of the top edge of the billboard.
|
||||||
*/
|
*/
|
||||||
virtual void getSize(f32& height, f32& bottomEdgeWidth, f32& topEdgeWidth) const =0;
|
virtual void getSize(f32& height, f32& bottomEdgeWidth, f32& topEdgeWidth) const =0;
|
||||||
|
|
||||||
//! Set the color of all vertices of the billboard
|
//! Set the color of all vertices of the billboard
|
||||||
/** \param[in] overallColor Color to set */
|
/** \param[in] overallColor Color to set */
|
||||||
virtual void setColor(const video::SColor& overallColor) = 0;
|
virtual void setColor(const video::SColor& overallColor) = 0;
|
||||||
|
|
||||||
//! Set the color of the top and bottom vertices of the billboard
|
//! Set the color of the top and bottom vertices of the billboard
|
||||||
/** \param[in] topColor Color to set the top vertices
|
/** \param[in] topColor Color to set the top vertices
|
||||||
\param[in] bottomColor Color to set the bottom vertices */
|
\param[in] bottomColor Color to set the bottom vertices */
|
||||||
virtual void setColor(const video::SColor& topColor,
|
virtual void setColor(const video::SColor& topColor,
|
||||||
const video::SColor& bottomColor) = 0;
|
const video::SColor& bottomColor) = 0;
|
||||||
|
|
||||||
//! Gets the color of the top and bottom vertices of the billboard
|
//! Gets the color of the top and bottom vertices of the billboard
|
||||||
/** \param[out] topColor Stores the color of the top vertices
|
/** \param[out] topColor Stores the color of the top vertices
|
||||||
\param[out] bottomColor Stores the color of the bottom vertices */
|
\param[out] bottomColor Stores the color of the bottom vertices */
|
||||||
virtual void getColor(video::SColor& topColor,
|
virtual void getColor(video::SColor& topColor,
|
||||||
video::SColor& bottomColor) const = 0;
|
video::SColor& bottomColor) const = 0;
|
||||||
|
|
||||||
//! Get the real boundingbox used by the billboard, which can depend on the active camera.
|
//! Get the real boundingbox used by the billboard, which can depend on the active camera.
|
||||||
/** The boundingbox returned will use absolute coordinates.
|
/** The boundingbox returned will use absolute coordinates.
|
||||||
The billboard orients itself toward the camera and some only update in render().
|
The billboard orients itself toward the camera and some only update in render().
|
||||||
So we don't know the real boundingboxes before that. Which would be too late for culling.
|
So we don't know the real boundingboxes before that. Which would be too late for culling.
|
||||||
That is why the usual getBoundingBox will return a "safe" boundingbox which is guaranteed
|
That is why the usual getBoundingBox will return a "safe" boundingbox which is guaranteed
|
||||||
to contain the billboard. While this function can return the real one. */
|
to contain the billboard. While this function can return the real one. */
|
||||||
virtual const core::aabbox3d<f32>& getTransformedBillboardBoundingBox(const irr::scene::ICameraSceneNode* camera) = 0;
|
virtual const core::aabbox3d<f32>& getTransformedBillboardBoundingBox(const irr::scene::ICameraSceneNode* camera) = 0;
|
||||||
|
|
||||||
//! Get the amount of mesh buffers.
|
//! Get the amount of mesh buffers.
|
||||||
/** \return Amount of mesh buffers (IMeshBuffer) in this mesh. */
|
/** \return Amount of mesh buffers (IMeshBuffer) in this mesh. */
|
||||||
virtual u32 getMeshBufferCount() const = 0;
|
virtual u32 getMeshBufferCount() const = 0;
|
||||||
|
|
||||||
//! Get pointer to a mesh buffer.
|
//! Get pointer to a mesh buffer.
|
||||||
/** NOTE: Positions and normals of this meshbuffers are re-calculated before rendering.
|
/** NOTE: Positions and normals of this meshbuffers are re-calculated before rendering.
|
||||||
So this is mainly useful to access/modify the uv-coordinates.
|
So this is mainly useful to access/modify the uv-coordinates.
|
||||||
\param nr: Zero based index of the mesh buffer.
|
\param nr: Zero based index of the mesh buffer.
|
||||||
\return Pointer to the mesh buffer or 0 if there is no such mesh buffer. */
|
\return Pointer to the mesh buffer or 0 if there is no such mesh buffer. */
|
||||||
virtual IMeshBuffer* getMeshBuffer(u32 nr) const = 0;
|
virtual IMeshBuffer* getMeshBuffer(u32 nr) const = 0;
|
||||||
};
|
};
|
||||||
|
|
||||||
} // end namespace scene
|
} // end namespace scene
|
||||||
} // end namespace irr
|
} // end namespace irr
|
||||||
|
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
|
|
|
@ -1,104 +1,104 @@
|
||||||
// Copyright (C) 2002-2012 Nikolaus Gebhardt
|
// Copyright (C) 2002-2012 Nikolaus Gebhardt
|
||||||
// This file is part of the "Irrlicht Engine".
|
// This file is part of the "Irrlicht Engine".
|
||||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||||
|
|
||||||
#ifndef __I_BONE_SCENE_NODE_H_INCLUDED__
|
#ifndef __I_BONE_SCENE_NODE_H_INCLUDED__
|
||||||
#define __I_BONE_SCENE_NODE_H_INCLUDED__
|
#define __I_BONE_SCENE_NODE_H_INCLUDED__
|
||||||
|
|
||||||
#include "ISceneNode.h"
|
#include "ISceneNode.h"
|
||||||
|
|
||||||
namespace irr
|
namespace irr
|
||||||
{
|
{
|
||||||
namespace scene
|
namespace scene
|
||||||
{
|
{
|
||||||
|
|
||||||
//! Enumeration for different bone animation modes
|
//! Enumeration for different bone animation modes
|
||||||
enum E_BONE_ANIMATION_MODE
|
enum E_BONE_ANIMATION_MODE
|
||||||
{
|
{
|
||||||
//! The bone is usually animated, unless it's parent is not animated
|
//! The bone is usually animated, unless it's parent is not animated
|
||||||
EBAM_AUTOMATIC=0,
|
EBAM_AUTOMATIC=0,
|
||||||
|
|
||||||
//! The bone is animated by the skin, if it's parent is not animated then animation will resume from this bone onward
|
//! The bone is animated by the skin, if it's parent is not animated then animation will resume from this bone onward
|
||||||
EBAM_ANIMATED,
|
EBAM_ANIMATED,
|
||||||
|
|
||||||
//! The bone is not animated by the skin
|
//! The bone is not animated by the skin
|
||||||
EBAM_UNANIMATED,
|
EBAM_UNANIMATED,
|
||||||
|
|
||||||
//! Not an animation mode, just here to count the available modes
|
//! Not an animation mode, just here to count the available modes
|
||||||
EBAM_COUNT
|
EBAM_COUNT
|
||||||
|
|
||||||
};
|
};
|
||||||
|
|
||||||
enum E_BONE_SKINNING_SPACE
|
enum E_BONE_SKINNING_SPACE
|
||||||
{
|
{
|
||||||
//! local skinning, standard
|
//! local skinning, standard
|
||||||
EBSS_LOCAL=0,
|
EBSS_LOCAL=0,
|
||||||
|
|
||||||
//! global skinning
|
//! global skinning
|
||||||
EBSS_GLOBAL,
|
EBSS_GLOBAL,
|
||||||
|
|
||||||
EBSS_COUNT
|
EBSS_COUNT
|
||||||
};
|
};
|
||||||
|
|
||||||
//! Names for bone animation modes
|
//! Names for bone animation modes
|
||||||
const c8* const BoneAnimationModeNames[] =
|
const c8* const BoneAnimationModeNames[] =
|
||||||
{
|
{
|
||||||
"automatic",
|
"automatic",
|
||||||
"animated",
|
"animated",
|
||||||
"unanimated",
|
"unanimated",
|
||||||
0,
|
0,
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
//! Interface for bones used for skeletal animation.
|
//! Interface for bones used for skeletal animation.
|
||||||
/** Used with ISkinnedMesh and IAnimatedMeshSceneNode. */
|
/** Used with ISkinnedMesh and IAnimatedMeshSceneNode. */
|
||||||
class IBoneSceneNode : public ISceneNode
|
class IBoneSceneNode : public ISceneNode
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
|
|
||||||
IBoneSceneNode(ISceneNode* parent, ISceneManager* mgr, s32 id=-1) :
|
IBoneSceneNode(ISceneNode* parent, ISceneManager* mgr, s32 id=-1) :
|
||||||
ISceneNode(parent, mgr, id),positionHint(-1),scaleHint(-1),rotationHint(-1) { }
|
ISceneNode(parent, mgr, id),positionHint(-1),scaleHint(-1),rotationHint(-1) { }
|
||||||
|
|
||||||
//! Get the index of the bone
|
//! Get the index of the bone
|
||||||
virtual u32 getBoneIndex() const = 0;
|
virtual u32 getBoneIndex() const = 0;
|
||||||
|
|
||||||
//! Sets the animation mode of the bone.
|
//! Sets the animation mode of the bone.
|
||||||
/** \return True if successful. (Unused) */
|
/** \return True if successful. (Unused) */
|
||||||
virtual bool setAnimationMode(E_BONE_ANIMATION_MODE mode) = 0;
|
virtual bool setAnimationMode(E_BONE_ANIMATION_MODE mode) = 0;
|
||||||
|
|
||||||
//! Gets the current animation mode of the bone
|
//! Gets the current animation mode of the bone
|
||||||
virtual E_BONE_ANIMATION_MODE getAnimationMode() const = 0;
|
virtual E_BONE_ANIMATION_MODE getAnimationMode() const = 0;
|
||||||
|
|
||||||
//! Get the axis aligned bounding box of this node
|
//! Get the axis aligned bounding box of this node
|
||||||
const core::aabbox3d<f32>& getBoundingBox() const override = 0;
|
const core::aabbox3d<f32>& getBoundingBox() const override = 0;
|
||||||
|
|
||||||
//! Returns the relative transformation of the scene node.
|
//! Returns the relative transformation of the scene node.
|
||||||
//virtual core::matrix4 getRelativeTransformation() const = 0;
|
//virtual core::matrix4 getRelativeTransformation() const = 0;
|
||||||
|
|
||||||
//! The animation method.
|
//! The animation method.
|
||||||
void OnAnimate(u32 timeMs) override =0;
|
void OnAnimate(u32 timeMs) override =0;
|
||||||
|
|
||||||
//! The render method.
|
//! The render method.
|
||||||
/** Does nothing as bones are not visible. */
|
/** Does nothing as bones are not visible. */
|
||||||
void render() override { }
|
void render() override { }
|
||||||
|
|
||||||
//! How the relative transformation of the bone is used
|
//! How the relative transformation of the bone is used
|
||||||
virtual void setSkinningSpace( E_BONE_SKINNING_SPACE space ) =0;
|
virtual void setSkinningSpace( E_BONE_SKINNING_SPACE space ) =0;
|
||||||
|
|
||||||
//! How the relative transformation of the bone is used
|
//! How the relative transformation of the bone is used
|
||||||
virtual E_BONE_SKINNING_SPACE getSkinningSpace() const =0;
|
virtual E_BONE_SKINNING_SPACE getSkinningSpace() const =0;
|
||||||
|
|
||||||
//! Updates the absolute position based on the relative and the parents position
|
//! Updates the absolute position based on the relative and the parents position
|
||||||
virtual void updateAbsolutePositionOfAllChildren()=0;
|
virtual void updateAbsolutePositionOfAllChildren()=0;
|
||||||
|
|
||||||
s32 positionHint;
|
s32 positionHint;
|
||||||
s32 scaleHint;
|
s32 scaleHint;
|
||||||
s32 rotationHint;
|
s32 rotationHint;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
} // end namespace scene
|
} // end namespace scene
|
||||||
} // end namespace irr
|
} // end namespace irr
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
|
|
|
@ -1,189 +1,189 @@
|
||||||
// Copyright (C) 2002-2012 Nikolaus Gebhardt
|
// Copyright (C) 2002-2012 Nikolaus Gebhardt
|
||||||
// This file is part of the "Irrlicht Engine".
|
// This file is part of the "Irrlicht Engine".
|
||||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||||
|
|
||||||
#ifndef __I_CAMERA_SCENE_NODE_H_INCLUDED__
|
#ifndef __I_CAMERA_SCENE_NODE_H_INCLUDED__
|
||||||
#define __I_CAMERA_SCENE_NODE_H_INCLUDED__
|
#define __I_CAMERA_SCENE_NODE_H_INCLUDED__
|
||||||
|
|
||||||
#include "ISceneNode.h"
|
#include "ISceneNode.h"
|
||||||
#include "IEventReceiver.h"
|
#include "IEventReceiver.h"
|
||||||
|
|
||||||
namespace irr
|
namespace irr
|
||||||
{
|
{
|
||||||
namespace scene
|
namespace scene
|
||||||
{
|
{
|
||||||
struct SViewFrustum;
|
struct SViewFrustum;
|
||||||
|
|
||||||
//! Scene Node which is a (controllable) camera.
|
//! Scene Node which is a (controllable) camera.
|
||||||
/** The whole scene will be rendered from the cameras point of view.
|
/** The whole scene will be rendered from the cameras point of view.
|
||||||
Because the ICameraSceneNode is a SceneNode, it can be attached to any
|
Because the ICameraSceneNode is a SceneNode, it can be attached to any
|
||||||
other scene node, and will follow its parents movement, rotation and so
|
other scene node, and will follow its parents movement, rotation and so
|
||||||
on.
|
on.
|
||||||
*/
|
*/
|
||||||
class ICameraSceneNode : public ISceneNode, public IEventReceiver
|
class ICameraSceneNode : public ISceneNode, public IEventReceiver
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
|
|
||||||
//! Constructor
|
//! Constructor
|
||||||
ICameraSceneNode(ISceneNode* parent, ISceneManager* mgr, s32 id,
|
ICameraSceneNode(ISceneNode* parent, ISceneManager* mgr, s32 id,
|
||||||
const core::vector3df& position = core::vector3df(0,0,0),
|
const core::vector3df& position = core::vector3df(0,0,0),
|
||||||
const core::vector3df& rotation = core::vector3df(0,0,0),
|
const core::vector3df& rotation = core::vector3df(0,0,0),
|
||||||
const core::vector3df& scale = core::vector3df(1.0f,1.0f,1.0f))
|
const core::vector3df& scale = core::vector3df(1.0f,1.0f,1.0f))
|
||||||
: ISceneNode(parent, mgr, id, position, rotation, scale), IsOrthogonal(false) {}
|
: ISceneNode(parent, mgr, id, position, rotation, scale), IsOrthogonal(false) {}
|
||||||
|
|
||||||
//! Sets the projection matrix of the camera.
|
//! Sets the projection matrix of the camera.
|
||||||
/** The core::matrix4 class has some methods to build a
|
/** The core::matrix4 class has some methods to build a
|
||||||
projection matrix. e.g:
|
projection matrix. e.g:
|
||||||
core::matrix4::buildProjectionMatrixPerspectiveFovLH.
|
core::matrix4::buildProjectionMatrixPerspectiveFovLH.
|
||||||
Note that the matrix will only stay as set by this method until
|
Note that the matrix will only stay as set by this method until
|
||||||
one of the following Methods are called: setNearValue,
|
one of the following Methods are called: setNearValue,
|
||||||
setFarValue, setAspectRatio, setFOV.
|
setFarValue, setAspectRatio, setFOV.
|
||||||
NOTE: The frustum is not updated before render() is called
|
NOTE: The frustum is not updated before render() is called
|
||||||
unless you explicitly call updateMatrices()
|
unless you explicitly call updateMatrices()
|
||||||
\param projection The new projection matrix of the camera.
|
\param projection The new projection matrix of the camera.
|
||||||
\param isOrthogonal Set this to true if the matrix is an
|
\param isOrthogonal Set this to true if the matrix is an
|
||||||
orthogonal one (e.g. from matrix4::buildProjectionMatrixOrtho).
|
orthogonal one (e.g. from matrix4::buildProjectionMatrixOrtho).
|
||||||
*/
|
*/
|
||||||
virtual void setProjectionMatrix(const core::matrix4& projection, bool isOrthogonal=false) =0;
|
virtual void setProjectionMatrix(const core::matrix4& projection, bool isOrthogonal=false) =0;
|
||||||
|
|
||||||
//! Gets the current projection matrix of the camera.
|
//! Gets the current projection matrix of the camera.
|
||||||
/** \return The current projection matrix of the camera. */
|
/** \return The current projection matrix of the camera. */
|
||||||
virtual const core::matrix4& getProjectionMatrix() const =0;
|
virtual const core::matrix4& getProjectionMatrix() const =0;
|
||||||
|
|
||||||
//! Gets the current view matrix of the camera.
|
//! Gets the current view matrix of the camera.
|
||||||
/** \return The current view matrix of the camera. */
|
/** \return The current view matrix of the camera. */
|
||||||
virtual const core::matrix4& getViewMatrix() const =0;
|
virtual const core::matrix4& getViewMatrix() const =0;
|
||||||
|
|
||||||
//! Sets a custom view matrix affector.
|
//! Sets a custom view matrix affector.
|
||||||
/** The matrix passed here, will be multiplied with the view
|
/** The matrix passed here, will be multiplied with the view
|
||||||
matrix when it gets updated. This allows for custom camera
|
matrix when it gets updated. This allows for custom camera
|
||||||
setups like, for example, a reflection camera.
|
setups like, for example, a reflection camera.
|
||||||
\param affector The affector matrix. */
|
\param affector The affector matrix. */
|
||||||
virtual void setViewMatrixAffector(const core::matrix4& affector) =0;
|
virtual void setViewMatrixAffector(const core::matrix4& affector) =0;
|
||||||
|
|
||||||
//! Get the custom view matrix affector.
|
//! Get the custom view matrix affector.
|
||||||
/** \return The affector matrix. */
|
/** \return The affector matrix. */
|
||||||
virtual const core::matrix4& getViewMatrixAffector() const =0;
|
virtual const core::matrix4& getViewMatrixAffector() const =0;
|
||||||
|
|
||||||
//! It is possible to send mouse and key events to the camera.
|
//! It is possible to send mouse and key events to the camera.
|
||||||
/** Most cameras may ignore this input, but camera scene nodes
|
/** Most cameras may ignore this input, but camera scene nodes
|
||||||
which are created for example with
|
which are created for example with
|
||||||
ISceneManager::addCameraSceneNodeMaya or
|
ISceneManager::addCameraSceneNodeMaya or
|
||||||
ISceneManager::addCameraSceneNodeFPS, may want to get
|
ISceneManager::addCameraSceneNodeFPS, may want to get
|
||||||
this input for changing their position, look at target or
|
this input for changing their position, look at target or
|
||||||
whatever. */
|
whatever. */
|
||||||
bool OnEvent(const SEvent& event) override =0;
|
bool OnEvent(const SEvent& event) override =0;
|
||||||
|
|
||||||
//! Sets the look at target of the camera
|
//! Sets the look at target of the camera
|
||||||
/** If the camera's target and rotation are bound ( @see
|
/** If the camera's target and rotation are bound ( @see
|
||||||
bindTargetAndRotation() ) then calling this will also change
|
bindTargetAndRotation() ) then calling this will also change
|
||||||
the camera's scene node rotation to match the target.
|
the camera's scene node rotation to match the target.
|
||||||
Note that setTarget uses the current absolute position
|
Note that setTarget uses the current absolute position
|
||||||
internally, so if you changed setPosition since last rendering you must
|
internally, so if you changed setPosition since last rendering you must
|
||||||
call updateAbsolutePosition before using this function.
|
call updateAbsolutePosition before using this function.
|
||||||
\param pos Look at target of the camera, in world co-ordinates. */
|
\param pos Look at target of the camera, in world co-ordinates. */
|
||||||
virtual void setTarget(const core::vector3df& pos) =0;
|
virtual void setTarget(const core::vector3df& pos) =0;
|
||||||
|
|
||||||
//! Sets the rotation of the node.
|
//! Sets the rotation of the node.
|
||||||
/** This only modifies the relative rotation of the node.
|
/** This only modifies the relative rotation of the node.
|
||||||
If the camera's target and rotation are bound ( @see
|
If the camera's target and rotation are bound ( @see
|
||||||
bindTargetAndRotation() ) then calling this will also change
|
bindTargetAndRotation() ) then calling this will also change
|
||||||
the camera's target to match the rotation.
|
the camera's target to match the rotation.
|
||||||
\param rotation New rotation of the node in degrees. */
|
\param rotation New rotation of the node in degrees. */
|
||||||
void setRotation(const core::vector3df& rotation) override =0;
|
void setRotation(const core::vector3df& rotation) override =0;
|
||||||
|
|
||||||
//! Gets the current look at target of the camera
|
//! Gets the current look at target of the camera
|
||||||
/** \return The current look at target of the camera, in world co-ordinates */
|
/** \return The current look at target of the camera, in world co-ordinates */
|
||||||
virtual const core::vector3df& getTarget() const =0;
|
virtual const core::vector3df& getTarget() const =0;
|
||||||
|
|
||||||
//! Sets the up vector of the camera.
|
//! Sets the up vector of the camera.
|
||||||
/** \param pos: New upvector of the camera. */
|
/** \param pos: New upvector of the camera. */
|
||||||
virtual void setUpVector(const core::vector3df& pos) =0;
|
virtual void setUpVector(const core::vector3df& pos) =0;
|
||||||
|
|
||||||
//! Gets the up vector of the camera.
|
//! Gets the up vector of the camera.
|
||||||
/** \return The up vector of the camera, in world space. */
|
/** \return The up vector of the camera, in world space. */
|
||||||
virtual const core::vector3df& getUpVector() const =0;
|
virtual const core::vector3df& getUpVector() const =0;
|
||||||
|
|
||||||
//! Gets the value of the near plane of the camera.
|
//! Gets the value of the near plane of the camera.
|
||||||
/** \return The value of the near plane of the camera. */
|
/** \return The value of the near plane of the camera. */
|
||||||
virtual f32 getNearValue() const =0;
|
virtual f32 getNearValue() const =0;
|
||||||
|
|
||||||
//! Gets the value of the far plane of the camera.
|
//! Gets the value of the far plane of the camera.
|
||||||
/** \return The value of the far plane of the camera. */
|
/** \return The value of the far plane of the camera. */
|
||||||
virtual f32 getFarValue() const =0;
|
virtual f32 getFarValue() const =0;
|
||||||
|
|
||||||
//! Gets the aspect ratio of the camera.
|
//! Gets the aspect ratio of the camera.
|
||||||
/** \return The aspect ratio of the camera. */
|
/** \return The aspect ratio of the camera. */
|
||||||
virtual f32 getAspectRatio() const =0;
|
virtual f32 getAspectRatio() const =0;
|
||||||
|
|
||||||
//! Gets the field of view of the camera.
|
//! Gets the field of view of the camera.
|
||||||
/** \return The field of view of the camera in radians. */
|
/** \return The field of view of the camera in radians. */
|
||||||
virtual f32 getFOV() const =0;
|
virtual f32 getFOV() const =0;
|
||||||
|
|
||||||
//! Sets the value of the near clipping plane. (default: 1.0f)
|
//! Sets the value of the near clipping plane. (default: 1.0f)
|
||||||
/** \param zn: New z near value. */
|
/** \param zn: New z near value. */
|
||||||
virtual void setNearValue(f32 zn) =0;
|
virtual void setNearValue(f32 zn) =0;
|
||||||
|
|
||||||
//! Sets the value of the far clipping plane (default: 2000.0f)
|
//! Sets the value of the far clipping plane (default: 2000.0f)
|
||||||
/** \param zf: New z far value. */
|
/** \param zf: New z far value. */
|
||||||
virtual void setFarValue(f32 zf) =0;
|
virtual void setFarValue(f32 zf) =0;
|
||||||
|
|
||||||
//! Sets the aspect ratio (default: 4.0f / 3.0f)
|
//! Sets the aspect ratio (default: 4.0f / 3.0f)
|
||||||
/** \param aspect: New aspect ratio. */
|
/** \param aspect: New aspect ratio. */
|
||||||
virtual void setAspectRatio(f32 aspect) =0;
|
virtual void setAspectRatio(f32 aspect) =0;
|
||||||
|
|
||||||
//! Sets the field of view (Default: PI / 2.5f)
|
//! Sets the field of view (Default: PI / 2.5f)
|
||||||
/** \param fovy: New field of view in radians. */
|
/** \param fovy: New field of view in radians. */
|
||||||
virtual void setFOV(f32 fovy) =0;
|
virtual void setFOV(f32 fovy) =0;
|
||||||
|
|
||||||
//! Get the view frustum.
|
//! Get the view frustum.
|
||||||
/** \return The current view frustum. */
|
/** \return The current view frustum. */
|
||||||
virtual const SViewFrustum* getViewFrustum() const =0;
|
virtual const SViewFrustum* getViewFrustum() const =0;
|
||||||
|
|
||||||
//! Disables or enables the camera to get key or mouse inputs.
|
//! Disables or enables the camera to get key or mouse inputs.
|
||||||
/** If this is set to true, the camera will respond to key
|
/** If this is set to true, the camera will respond to key
|
||||||
inputs otherwise not. */
|
inputs otherwise not. */
|
||||||
virtual void setInputReceiverEnabled(bool enabled) =0;
|
virtual void setInputReceiverEnabled(bool enabled) =0;
|
||||||
|
|
||||||
//! Checks if the input receiver of the camera is currently enabled.
|
//! Checks if the input receiver of the camera is currently enabled.
|
||||||
virtual bool isInputReceiverEnabled() const =0;
|
virtual bool isInputReceiverEnabled() const =0;
|
||||||
|
|
||||||
//! Checks if a camera is orthogonal.
|
//! Checks if a camera is orthogonal.
|
||||||
virtual bool isOrthogonal() const
|
virtual bool isOrthogonal() const
|
||||||
{
|
{
|
||||||
return IsOrthogonal;
|
return IsOrthogonal;
|
||||||
}
|
}
|
||||||
|
|
||||||
//! Binds the camera scene node's rotation to its target position and vice versa, or unbinds them.
|
//! Binds the camera scene node's rotation to its target position and vice versa, or unbinds them.
|
||||||
/** When bound, calling setRotation() will update the camera's
|
/** When bound, calling setRotation() will update the camera's
|
||||||
target position to be along its +Z axis, and likewise calling
|
target position to be along its +Z axis, and likewise calling
|
||||||
setTarget() will update its rotation so that its +Z axis will
|
setTarget() will update its rotation so that its +Z axis will
|
||||||
point at the target point. FPS camera use this binding by
|
point at the target point. FPS camera use this binding by
|
||||||
default; other cameras do not.
|
default; other cameras do not.
|
||||||
\param bound True to bind the camera's scene node rotation
|
\param bound True to bind the camera's scene node rotation
|
||||||
and targeting, false to unbind them.
|
and targeting, false to unbind them.
|
||||||
@see getTargetAndRotationBinding() */
|
@see getTargetAndRotationBinding() */
|
||||||
virtual void bindTargetAndRotation(bool bound) =0;
|
virtual void bindTargetAndRotation(bool bound) =0;
|
||||||
|
|
||||||
//! Updates the matrices without uploading them to the driver
|
//! Updates the matrices without uploading them to the driver
|
||||||
virtual void updateMatrices() = 0;
|
virtual void updateMatrices() = 0;
|
||||||
|
|
||||||
//! Queries if the camera scene node's rotation and its target position are bound together.
|
//! Queries if the camera scene node's rotation and its target position are bound together.
|
||||||
/** @see bindTargetAndRotation() */
|
/** @see bindTargetAndRotation() */
|
||||||
virtual bool getTargetAndRotationBinding(void) const =0;
|
virtual bool getTargetAndRotationBinding(void) const =0;
|
||||||
|
|
||||||
protected:
|
protected:
|
||||||
|
|
||||||
void cloneMembers(const ICameraSceneNode* toCopyFrom)
|
void cloneMembers(const ICameraSceneNode* toCopyFrom)
|
||||||
{
|
{
|
||||||
IsOrthogonal = toCopyFrom->IsOrthogonal;
|
IsOrthogonal = toCopyFrom->IsOrthogonal;
|
||||||
}
|
}
|
||||||
|
|
||||||
bool IsOrthogonal;
|
bool IsOrthogonal;
|
||||||
};
|
};
|
||||||
|
|
||||||
} // end namespace scene
|
} // end namespace scene
|
||||||
} // end namespace irr
|
} // end namespace irr
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
|
|
|
@ -1,63 +1,63 @@
|
||||||
// Copyright (C) 2013-2015 Patryk Nadrowski
|
// Copyright (C) 2013-2015 Patryk Nadrowski
|
||||||
// This file is part of the "Irrlicht Engine".
|
// This file is part of the "Irrlicht Engine".
|
||||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||||
|
|
||||||
#ifndef __IRR_I_CONTEXT_MANAGER_H_INCLUDED__
|
#ifndef __IRR_I_CONTEXT_MANAGER_H_INCLUDED__
|
||||||
#define __IRR_I_CONTEXT_MANAGER_H_INCLUDED__
|
#define __IRR_I_CONTEXT_MANAGER_H_INCLUDED__
|
||||||
|
|
||||||
#include "SExposedVideoData.h"
|
#include "SExposedVideoData.h"
|
||||||
#include "SIrrCreationParameters.h"
|
#include "SIrrCreationParameters.h"
|
||||||
#include <string>
|
#include <string>
|
||||||
|
|
||||||
namespace irr
|
namespace irr
|
||||||
{
|
{
|
||||||
namespace video
|
namespace video
|
||||||
{
|
{
|
||||||
// For system specific window contexts (used for OpenGL)
|
// For system specific window contexts (used for OpenGL)
|
||||||
class IContextManager : public virtual IReferenceCounted
|
class IContextManager : public virtual IReferenceCounted
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
//! Initialize manager with device creation parameters and device window (passed as exposed video data)
|
//! Initialize manager with device creation parameters and device window (passed as exposed video data)
|
||||||
virtual bool initialize(const SIrrlichtCreationParameters& params, const SExposedVideoData& data) =0;
|
virtual bool initialize(const SIrrlichtCreationParameters& params, const SExposedVideoData& data) =0;
|
||||||
|
|
||||||
//! Terminate manager, any cleanup that is left over. Manager needs a new initialize to be usable again
|
//! Terminate manager, any cleanup that is left over. Manager needs a new initialize to be usable again
|
||||||
virtual void terminate() =0;
|
virtual void terminate() =0;
|
||||||
|
|
||||||
//! Create surface based on current window set
|
//! Create surface based on current window set
|
||||||
virtual bool generateSurface() =0;
|
virtual bool generateSurface() =0;
|
||||||
|
|
||||||
//! Destroy current surface
|
//! Destroy current surface
|
||||||
virtual void destroySurface() =0;
|
virtual void destroySurface() =0;
|
||||||
|
|
||||||
//! Create context based on current surface
|
//! Create context based on current surface
|
||||||
virtual bool generateContext() =0;
|
virtual bool generateContext() =0;
|
||||||
|
|
||||||
//! Destroy current context
|
//! Destroy current context
|
||||||
virtual void destroyContext() =0;
|
virtual void destroyContext() =0;
|
||||||
|
|
||||||
//! Get current context
|
//! Get current context
|
||||||
virtual const SExposedVideoData& getContext() const =0;
|
virtual const SExposedVideoData& getContext() const =0;
|
||||||
|
|
||||||
//! Change render context, disable old and activate new defined by videoData
|
//! Change render context, disable old and activate new defined by videoData
|
||||||
//\param restorePrimaryOnZero When true: restore original driver context when videoData is set to 0 values.
|
//\param restorePrimaryOnZero When true: restore original driver context when videoData is set to 0 values.
|
||||||
// When false: resets the context when videoData is set to 0 values.
|
// When false: resets the context when videoData is set to 0 values.
|
||||||
/** This is mostly used internally by IVideoDriver::beginScene().
|
/** This is mostly used internally by IVideoDriver::beginScene().
|
||||||
But if you want to switch threads which access your OpenGL driver you will have to
|
But if you want to switch threads which access your OpenGL driver you will have to
|
||||||
call this function as follows:
|
call this function as follows:
|
||||||
Old thread gives up context with: activateContext(irr::video::SExposedVideoData());
|
Old thread gives up context with: activateContext(irr::video::SExposedVideoData());
|
||||||
New thread takes over context with: activateContext(videoDriver->getExposedVideoData());
|
New thread takes over context with: activateContext(videoDriver->getExposedVideoData());
|
||||||
Note that only 1 thread at a time may access an OpenGL context. */
|
Note that only 1 thread at a time may access an OpenGL context. */
|
||||||
virtual bool activateContext(const SExposedVideoData& videoData, bool restorePrimaryOnZero=false) =0;
|
virtual bool activateContext(const SExposedVideoData& videoData, bool restorePrimaryOnZero=false) =0;
|
||||||
|
|
||||||
//! Get the address of any OpenGL procedure (including core procedures).
|
//! Get the address of any OpenGL procedure (including core procedures).
|
||||||
virtual void* getProcAddress(const std::string &procName) =0;
|
virtual void* getProcAddress(const std::string &procName) =0;
|
||||||
|
|
||||||
//! Swap buffers.
|
//! Swap buffers.
|
||||||
virtual bool swapBuffers() =0;
|
virtual bool swapBuffers() =0;
|
||||||
};
|
};
|
||||||
|
|
||||||
} // end namespace video
|
} // end namespace video
|
||||||
} // end namespace irr
|
} // end namespace irr
|
||||||
|
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|
|
@ -1,202 +1,202 @@
|
||||||
// Copyright (C) 2002-2012 Nikolaus Gebhardt
|
// Copyright (C) 2002-2012 Nikolaus Gebhardt
|
||||||
// This file is part of the "Irrlicht Engine".
|
// This file is part of the "Irrlicht Engine".
|
||||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||||
|
|
||||||
#ifndef __I_CURSOR_CONTROL_H_INCLUDED__
|
#ifndef __I_CURSOR_CONTROL_H_INCLUDED__
|
||||||
#define __I_CURSOR_CONTROL_H_INCLUDED__
|
#define __I_CURSOR_CONTROL_H_INCLUDED__
|
||||||
|
|
||||||
#include "IReferenceCounted.h"
|
#include "IReferenceCounted.h"
|
||||||
#include "position2d.h"
|
#include "position2d.h"
|
||||||
#include "rect.h"
|
#include "rect.h"
|
||||||
|
|
||||||
namespace irr
|
namespace irr
|
||||||
{
|
{
|
||||||
namespace gui
|
namespace gui
|
||||||
{
|
{
|
||||||
|
|
||||||
class IGUISpriteBank;
|
class IGUISpriteBank;
|
||||||
|
|
||||||
//! Default icons for cursors
|
//! Default icons for cursors
|
||||||
enum ECURSOR_ICON
|
enum ECURSOR_ICON
|
||||||
{
|
{
|
||||||
// Following cursors might be system specific, or might use an Irrlicht icon-set. No guarantees so far.
|
// Following cursors might be system specific, or might use an Irrlicht icon-set. No guarantees so far.
|
||||||
ECI_NORMAL, // arrow
|
ECI_NORMAL, // arrow
|
||||||
ECI_CROSS, // Crosshair
|
ECI_CROSS, // Crosshair
|
||||||
ECI_HAND, // Hand
|
ECI_HAND, // Hand
|
||||||
ECI_HELP, // Arrow and question mark
|
ECI_HELP, // Arrow and question mark
|
||||||
ECI_IBEAM, // typical text-selection cursor
|
ECI_IBEAM, // typical text-selection cursor
|
||||||
ECI_NO, // should not click icon
|
ECI_NO, // should not click icon
|
||||||
ECI_WAIT, // hourclass
|
ECI_WAIT, // hourclass
|
||||||
ECI_SIZEALL, // arrow in all directions
|
ECI_SIZEALL, // arrow in all directions
|
||||||
ECI_SIZENESW, // resizes in direction north-east or south-west
|
ECI_SIZENESW, // resizes in direction north-east or south-west
|
||||||
ECI_SIZENWSE, // resizes in direction north-west or south-east
|
ECI_SIZENWSE, // resizes in direction north-west or south-east
|
||||||
ECI_SIZENS, // resizes in direction north or south
|
ECI_SIZENS, // resizes in direction north or south
|
||||||
ECI_SIZEWE, // resizes in direction west or east
|
ECI_SIZEWE, // resizes in direction west or east
|
||||||
ECI_UP, // up-arrow
|
ECI_UP, // up-arrow
|
||||||
|
|
||||||
// Implementer note: Should we add system specific cursors, which use guaranteed the system icons,
|
// Implementer note: Should we add system specific cursors, which use guaranteed the system icons,
|
||||||
// then I would recommend using a naming scheme like ECI_W32_CROSS, ECI_X11_CROSSHAIR and adding those
|
// then I would recommend using a naming scheme like ECI_W32_CROSS, ECI_X11_CROSSHAIR and adding those
|
||||||
// additionally.
|
// additionally.
|
||||||
|
|
||||||
ECI_COUNT // maximal of defined cursors. Note that higher values can be created at runtime
|
ECI_COUNT // maximal of defined cursors. Note that higher values can be created at runtime
|
||||||
};
|
};
|
||||||
|
|
||||||
//! Names for ECURSOR_ICON
|
//! Names for ECURSOR_ICON
|
||||||
const c8* const GUICursorIconNames[ECI_COUNT+1] =
|
const c8* const GUICursorIconNames[ECI_COUNT+1] =
|
||||||
{
|
{
|
||||||
"normal",
|
"normal",
|
||||||
"cross",
|
"cross",
|
||||||
"hand",
|
"hand",
|
||||||
"help",
|
"help",
|
||||||
"ibeam",
|
"ibeam",
|
||||||
"no",
|
"no",
|
||||||
"wait",
|
"wait",
|
||||||
"sizeall",
|
"sizeall",
|
||||||
"sizenesw",
|
"sizenesw",
|
||||||
"sizenwse",
|
"sizenwse",
|
||||||
"sizens",
|
"sizens",
|
||||||
"sizewe",
|
"sizewe",
|
||||||
"sizeup",
|
"sizeup",
|
||||||
0
|
0
|
||||||
};
|
};
|
||||||
|
|
||||||
//! structure used to set sprites as cursors.
|
//! structure used to set sprites as cursors.
|
||||||
struct SCursorSprite
|
struct SCursorSprite
|
||||||
{
|
{
|
||||||
SCursorSprite()
|
SCursorSprite()
|
||||||
: SpriteBank(0), SpriteId(-1)
|
: SpriteBank(0), SpriteId(-1)
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
SCursorSprite( gui::IGUISpriteBank * spriteBank, s32 spriteId, const core::position2d<s32> &hotspot=(core::position2d<s32>(0,0)) )
|
SCursorSprite( gui::IGUISpriteBank * spriteBank, s32 spriteId, const core::position2d<s32> &hotspot=(core::position2d<s32>(0,0)) )
|
||||||
: SpriteBank(spriteBank), SpriteId(spriteId), HotSpot(hotspot)
|
: SpriteBank(spriteBank), SpriteId(spriteId), HotSpot(hotspot)
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
IGUISpriteBank * SpriteBank;
|
IGUISpriteBank * SpriteBank;
|
||||||
s32 SpriteId;
|
s32 SpriteId;
|
||||||
core::position2d<s32> HotSpot;
|
core::position2d<s32> HotSpot;
|
||||||
};
|
};
|
||||||
|
|
||||||
//! platform specific behavior flags for the cursor
|
//! platform specific behavior flags for the cursor
|
||||||
enum ECURSOR_PLATFORM_BEHAVIOR
|
enum ECURSOR_PLATFORM_BEHAVIOR
|
||||||
{
|
{
|
||||||
//! default - no platform specific behavior
|
//! default - no platform specific behavior
|
||||||
ECPB_NONE = 0,
|
ECPB_NONE = 0,
|
||||||
|
|
||||||
//! On X11 try caching cursor updates as XQueryPointer calls can be expensive.
|
//! On X11 try caching cursor updates as XQueryPointer calls can be expensive.
|
||||||
/** Update cursor positions only when the irrlicht timer has been updated or the timer is stopped.
|
/** Update cursor positions only when the irrlicht timer has been updated or the timer is stopped.
|
||||||
This means you usually get one cursor update per device->run() which will be fine in most cases.
|
This means you usually get one cursor update per device->run() which will be fine in most cases.
|
||||||
See this forum-thread for a more detailed explanation:
|
See this forum-thread for a more detailed explanation:
|
||||||
http://irrlicht.sourceforge.net/forum/viewtopic.php?f=7&t=45525
|
http://irrlicht.sourceforge.net/forum/viewtopic.php?f=7&t=45525
|
||||||
*/
|
*/
|
||||||
ECPB_X11_CACHE_UPDATES = 1
|
ECPB_X11_CACHE_UPDATES = 1
|
||||||
};
|
};
|
||||||
|
|
||||||
//! Interface to manipulate the mouse cursor.
|
//! Interface to manipulate the mouse cursor.
|
||||||
class ICursorControl : public virtual IReferenceCounted
|
class ICursorControl : public virtual IReferenceCounted
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
|
|
||||||
//! Changes the visible state of the mouse cursor.
|
//! Changes the visible state of the mouse cursor.
|
||||||
/** \param visible: The new visible state. If true, the cursor will be visible,
|
/** \param visible: The new visible state. If true, the cursor will be visible,
|
||||||
if false, it will be invisible. */
|
if false, it will be invisible. */
|
||||||
virtual void setVisible(bool visible) = 0;
|
virtual void setVisible(bool visible) = 0;
|
||||||
|
|
||||||
//! Returns if the cursor is currently visible.
|
//! Returns if the cursor is currently visible.
|
||||||
/** \return True if the cursor flag is set to visible, false if not. */
|
/** \return True if the cursor flag is set to visible, false if not. */
|
||||||
virtual bool isVisible() const = 0;
|
virtual bool isVisible() const = 0;
|
||||||
|
|
||||||
//! Sets the new position of the cursor.
|
//! Sets the new position of the cursor.
|
||||||
/** The position must be
|
/** The position must be
|
||||||
between (0.0f, 0.0f) and (1.0f, 1.0f), where (0.0f, 0.0f) is
|
between (0.0f, 0.0f) and (1.0f, 1.0f), where (0.0f, 0.0f) is
|
||||||
the top left corner and (1.0f, 1.0f) is the bottom right corner of the
|
the top left corner and (1.0f, 1.0f) is the bottom right corner of the
|
||||||
render window.
|
render window.
|
||||||
\param pos New position of the cursor. */
|
\param pos New position of the cursor. */
|
||||||
virtual void setPosition(const core::position2d<f32> &pos) = 0;
|
virtual void setPosition(const core::position2d<f32> &pos) = 0;
|
||||||
|
|
||||||
//! Sets the new position of the cursor.
|
//! Sets the new position of the cursor.
|
||||||
/** The position must be
|
/** The position must be
|
||||||
between (0.0f, 0.0f) and (1.0f, 1.0f), where (0.0f, 0.0f) is
|
between (0.0f, 0.0f) and (1.0f, 1.0f), where (0.0f, 0.0f) is
|
||||||
the top left corner and (1.0f, 1.0f) is the bottom right corner of the
|
the top left corner and (1.0f, 1.0f) is the bottom right corner of the
|
||||||
render window.
|
render window.
|
||||||
\param x New x-coord of the cursor.
|
\param x New x-coord of the cursor.
|
||||||
\param y New x-coord of the cursor. */
|
\param y New x-coord of the cursor. */
|
||||||
virtual void setPosition(f32 x, f32 y) = 0;
|
virtual void setPosition(f32 x, f32 y) = 0;
|
||||||
|
|
||||||
//! Sets the new position of the cursor.
|
//! Sets the new position of the cursor.
|
||||||
/** \param pos: New position of the cursor. The coordinates are pixel units. */
|
/** \param pos: New position of the cursor. The coordinates are pixel units. */
|
||||||
virtual void setPosition(const core::position2d<s32> &pos) = 0;
|
virtual void setPosition(const core::position2d<s32> &pos) = 0;
|
||||||
|
|
||||||
//! Sets the new position of the cursor.
|
//! Sets the new position of the cursor.
|
||||||
/** \param x New x-coord of the cursor. The coordinates are pixel units.
|
/** \param x New x-coord of the cursor. The coordinates are pixel units.
|
||||||
\param y New y-coord of the cursor. The coordinates are pixel units. */
|
\param y New y-coord of the cursor. The coordinates are pixel units. */
|
||||||
virtual void setPosition(s32 x, s32 y) = 0;
|
virtual void setPosition(s32 x, s32 y) = 0;
|
||||||
|
|
||||||
//! Returns the current position of the mouse cursor.
|
//! Returns the current position of the mouse cursor.
|
||||||
/** \param updateCursor When true ask system/OS for current cursor position.
|
/** \param updateCursor When true ask system/OS for current cursor position.
|
||||||
When false return the last known (buffered) position ( this is useful to
|
When false return the last known (buffered) position ( this is useful to
|
||||||
check what has become of a setPosition call with float numbers).
|
check what has become of a setPosition call with float numbers).
|
||||||
\return Returns the current position of the cursor. The returned position
|
\return Returns the current position of the cursor. The returned position
|
||||||
is the position of the mouse cursor in pixel units. */
|
is the position of the mouse cursor in pixel units. */
|
||||||
virtual const core::position2d<s32>& getPosition(bool updateCursor=true) = 0;
|
virtual const core::position2d<s32>& getPosition(bool updateCursor=true) = 0;
|
||||||
|
|
||||||
//! Returns the current position of the mouse cursor.
|
//! Returns the current position of the mouse cursor.
|
||||||
/** \param updateCursor When true ask system/OS for current cursor position.
|
/** \param updateCursor When true ask system/OS for current cursor position.
|
||||||
When false return the last known (buffered) position (this is
|
When false return the last known (buffered) position (this is
|
||||||
useful to check what has become of a setPosition call with float numbers
|
useful to check what has become of a setPosition call with float numbers
|
||||||
and is often different from the values you passed in setPosition).
|
and is often different from the values you passed in setPosition).
|
||||||
\return Returns the current position of the cursor. The returned position
|
\return Returns the current position of the cursor. The returned position
|
||||||
is a value between (0.0f, 0.0f) and (1.0f, 1.0f), where (0.0f, 0.0f) is
|
is a value between (0.0f, 0.0f) and (1.0f, 1.0f), where (0.0f, 0.0f) is
|
||||||
the top left corner and (1.0f, 1.0f) is the bottom right corner of the
|
the top left corner and (1.0f, 1.0f) is the bottom right corner of the
|
||||||
render window. */
|
render window. */
|
||||||
virtual core::position2d<f32> getRelativePosition(bool updateCursor=true) = 0;
|
virtual core::position2d<f32> getRelativePosition(bool updateCursor=true) = 0;
|
||||||
|
|
||||||
//! Sets an absolute reference rect for setting and retrieving the cursor position.
|
//! Sets an absolute reference rect for setting and retrieving the cursor position.
|
||||||
/** If this rect is set, the cursor position is not being calculated relative to
|
/** If this rect is set, the cursor position is not being calculated relative to
|
||||||
the rendering window but to this rect. You can set the rect pointer to 0 to disable
|
the rendering window but to this rect. You can set the rect pointer to 0 to disable
|
||||||
this feature again. This feature is useful when rendering into parts of foreign windows
|
this feature again. This feature is useful when rendering into parts of foreign windows
|
||||||
for example in an editor.
|
for example in an editor.
|
||||||
\param rect: A pointer to an reference rectangle or 0 to disable the reference rectangle.*/
|
\param rect: A pointer to an reference rectangle or 0 to disable the reference rectangle.*/
|
||||||
virtual void setReferenceRect(core::rect<s32>* rect=0) = 0;
|
virtual void setReferenceRect(core::rect<s32>* rect=0) = 0;
|
||||||
|
|
||||||
//! Internally fixes the mouse position, and reports relative mouse movement compared to the old position
|
//! Internally fixes the mouse position, and reports relative mouse movement compared to the old position
|
||||||
/** Specific to SDL */
|
/** Specific to SDL */
|
||||||
virtual void setRelativeMode(bool relative) {};
|
virtual void setRelativeMode(bool relative) {};
|
||||||
|
|
||||||
//! Sets the active cursor icon
|
//! Sets the active cursor icon
|
||||||
/** Setting cursor icons is so far only supported on Win32 and Linux */
|
/** Setting cursor icons is so far only supported on Win32 and Linux */
|
||||||
virtual void setActiveIcon(ECURSOR_ICON iconId) {}
|
virtual void setActiveIcon(ECURSOR_ICON iconId) {}
|
||||||
|
|
||||||
//! Gets the currently active icon
|
//! Gets the currently active icon
|
||||||
virtual ECURSOR_ICON getActiveIcon() const { return gui::ECI_NORMAL; }
|
virtual ECURSOR_ICON getActiveIcon() const { return gui::ECI_NORMAL; }
|
||||||
|
|
||||||
//! Add a custom sprite as cursor icon.
|
//! Add a custom sprite as cursor icon.
|
||||||
/** \return Identification for the icon */
|
/** \return Identification for the icon */
|
||||||
virtual ECURSOR_ICON addIcon(const gui::SCursorSprite& icon) { return gui::ECI_NORMAL; }
|
virtual ECURSOR_ICON addIcon(const gui::SCursorSprite& icon) { return gui::ECI_NORMAL; }
|
||||||
|
|
||||||
//! replace a cursor icon.
|
//! replace a cursor icon.
|
||||||
/** Changing cursor icons is so far only supported on Win32 and Linux
|
/** Changing cursor icons is so far only supported on Win32 and Linux
|
||||||
Note that this only changes the icons within your application, system cursors outside your
|
Note that this only changes the icons within your application, system cursors outside your
|
||||||
application will not be affected.
|
application will not be affected.
|
||||||
*/
|
*/
|
||||||
virtual void changeIcon(ECURSOR_ICON iconId, const gui::SCursorSprite& sprite) {}
|
virtual void changeIcon(ECURSOR_ICON iconId, const gui::SCursorSprite& sprite) {}
|
||||||
|
|
||||||
//! Return a system-specific size which is supported for cursors. Larger icons will fail, smaller icons might work.
|
//! Return a system-specific size which is supported for cursors. Larger icons will fail, smaller icons might work.
|
||||||
virtual core::dimension2di getSupportedIconSize() const { return core::dimension2di(0,0); }
|
virtual core::dimension2di getSupportedIconSize() const { return core::dimension2di(0,0); }
|
||||||
|
|
||||||
//! Set platform specific behavior flags.
|
//! Set platform specific behavior flags.
|
||||||
virtual void setPlatformBehavior(ECURSOR_PLATFORM_BEHAVIOR behavior) {}
|
virtual void setPlatformBehavior(ECURSOR_PLATFORM_BEHAVIOR behavior) {}
|
||||||
|
|
||||||
//! Return platform specific behavior.
|
//! Return platform specific behavior.
|
||||||
/** \return Behavior set by setPlatformBehavior or ECPB_NONE for platforms not implementing specific behaviors.
|
/** \return Behavior set by setPlatformBehavior or ECPB_NONE for platforms not implementing specific behaviors.
|
||||||
*/
|
*/
|
||||||
virtual ECURSOR_PLATFORM_BEHAVIOR getPlatformBehavior() const { return ECPB_NONE; }
|
virtual ECURSOR_PLATFORM_BEHAVIOR getPlatformBehavior() const { return ECPB_NONE; }
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
} // end namespace gui
|
} // end namespace gui
|
||||||
} // end namespace irr
|
} // end namespace irr
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
|
|
|
@ -1,42 +1,42 @@
|
||||||
// Copyright (C) 2002-2012 Nikolaus Gebhardt
|
// Copyright (C) 2002-2012 Nikolaus Gebhardt
|
||||||
// This file is part of the "Irrlicht Engine".
|
// This file is part of the "Irrlicht Engine".
|
||||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||||
|
|
||||||
#ifndef __I_DUMMY_TRANSFORMATION_SCENE_NODE_H_INCLUDED__
|
#ifndef __I_DUMMY_TRANSFORMATION_SCENE_NODE_H_INCLUDED__
|
||||||
#define __I_DUMMY_TRANSFORMATION_SCENE_NODE_H_INCLUDED__
|
#define __I_DUMMY_TRANSFORMATION_SCENE_NODE_H_INCLUDED__
|
||||||
|
|
||||||
#include "ISceneNode.h"
|
#include "ISceneNode.h"
|
||||||
|
|
||||||
namespace irr
|
namespace irr
|
||||||
{
|
{
|
||||||
namespace scene
|
namespace scene
|
||||||
{
|
{
|
||||||
|
|
||||||
//! Dummy scene node for adding additional transformations to the scene graph.
|
//! Dummy scene node for adding additional transformations to the scene graph.
|
||||||
/** This scene node does not render itself, and does not respond to set/getPosition,
|
/** This scene node does not render itself, and does not respond to set/getPosition,
|
||||||
set/getRotation and set/getScale. Its just a simple scene node that takes a
|
set/getRotation and set/getScale. Its just a simple scene node that takes a
|
||||||
matrix as relative transformation, making it possible to insert any transformation
|
matrix as relative transformation, making it possible to insert any transformation
|
||||||
anywhere into the scene graph.
|
anywhere into the scene graph.
|
||||||
This scene node is for example used by the IAnimatedMeshSceneNode for emulating
|
This scene node is for example used by the IAnimatedMeshSceneNode for emulating
|
||||||
joint scene nodes when playing skeletal animations.
|
joint scene nodes when playing skeletal animations.
|
||||||
*/
|
*/
|
||||||
class IDummyTransformationSceneNode : public ISceneNode
|
class IDummyTransformationSceneNode : public ISceneNode
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
|
|
||||||
//! Constructor
|
//! Constructor
|
||||||
IDummyTransformationSceneNode(ISceneNode* parent, ISceneManager* mgr, s32 id)
|
IDummyTransformationSceneNode(ISceneNode* parent, ISceneManager* mgr, s32 id)
|
||||||
: ISceneNode(parent, mgr, id) {}
|
: ISceneNode(parent, mgr, id) {}
|
||||||
|
|
||||||
//! Returns a reference to the current relative transformation matrix.
|
//! Returns a reference to the current relative transformation matrix.
|
||||||
/** This is the matrix, this scene node uses instead of scale, translation
|
/** This is the matrix, this scene node uses instead of scale, translation
|
||||||
and rotation. */
|
and rotation. */
|
||||||
virtual core::matrix4& getRelativeTransformationMatrix() = 0;
|
virtual core::matrix4& getRelativeTransformationMatrix() = 0;
|
||||||
};
|
};
|
||||||
|
|
||||||
} // end namespace scene
|
} // end namespace scene
|
||||||
} // end namespace irr
|
} // end namespace irr
|
||||||
|
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
|
|
File diff suppressed because it is too large
Load diff
|
@ -1,148 +1,148 @@
|
||||||
// Copyright (C) 2002-2012 Nikolaus Gebhardt/ Thomas Alten
|
// Copyright (C) 2002-2012 Nikolaus Gebhardt/ Thomas Alten
|
||||||
// This file is part of the "Irrlicht Engine".
|
// This file is part of the "Irrlicht Engine".
|
||||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||||
|
|
||||||
#ifndef __I_FILE_ARCHIVE_H_INCLUDED__
|
#ifndef __I_FILE_ARCHIVE_H_INCLUDED__
|
||||||
#define __I_FILE_ARCHIVE_H_INCLUDED__
|
#define __I_FILE_ARCHIVE_H_INCLUDED__
|
||||||
|
|
||||||
#include "IReadFile.h"
|
#include "IReadFile.h"
|
||||||
#include "IFileList.h"
|
#include "IFileList.h"
|
||||||
|
|
||||||
namespace irr
|
namespace irr
|
||||||
{
|
{
|
||||||
|
|
||||||
namespace io
|
namespace io
|
||||||
{
|
{
|
||||||
|
|
||||||
//! FileSystemType: which filesystem should be used for e.g. browsing
|
//! FileSystemType: which filesystem should be used for e.g. browsing
|
||||||
enum EFileSystemType
|
enum EFileSystemType
|
||||||
{
|
{
|
||||||
FILESYSTEM_NATIVE = 0, // Native OS FileSystem
|
FILESYSTEM_NATIVE = 0, // Native OS FileSystem
|
||||||
FILESYSTEM_VIRTUAL // Virtual FileSystem
|
FILESYSTEM_VIRTUAL // Virtual FileSystem
|
||||||
};
|
};
|
||||||
|
|
||||||
//! Contains the different types of archives
|
//! Contains the different types of archives
|
||||||
enum E_FILE_ARCHIVE_TYPE
|
enum E_FILE_ARCHIVE_TYPE
|
||||||
{
|
{
|
||||||
//! A PKZIP archive
|
//! A PKZIP archive
|
||||||
EFAT_ZIP = MAKE_IRR_ID('Z','I','P', 0),
|
EFAT_ZIP = MAKE_IRR_ID('Z','I','P', 0),
|
||||||
|
|
||||||
//! A gzip archive
|
//! A gzip archive
|
||||||
EFAT_GZIP = MAKE_IRR_ID('g','z','i','p'),
|
EFAT_GZIP = MAKE_IRR_ID('g','z','i','p'),
|
||||||
|
|
||||||
//! A virtual directory
|
//! A virtual directory
|
||||||
EFAT_FOLDER = MAKE_IRR_ID('f','l','d','r'),
|
EFAT_FOLDER = MAKE_IRR_ID('f','l','d','r'),
|
||||||
|
|
||||||
//! An ID Software PAK archive
|
//! An ID Software PAK archive
|
||||||
EFAT_PAK = MAKE_IRR_ID('P','A','K', 0),
|
EFAT_PAK = MAKE_IRR_ID('P','A','K', 0),
|
||||||
|
|
||||||
//! A Nebula Device archive
|
//! A Nebula Device archive
|
||||||
EFAT_NPK = MAKE_IRR_ID('N','P','K', 0),
|
EFAT_NPK = MAKE_IRR_ID('N','P','K', 0),
|
||||||
|
|
||||||
//! A Tape ARchive
|
//! A Tape ARchive
|
||||||
EFAT_TAR = MAKE_IRR_ID('T','A','R', 0),
|
EFAT_TAR = MAKE_IRR_ID('T','A','R', 0),
|
||||||
|
|
||||||
//! A wad Archive, Quake2, Halflife
|
//! A wad Archive, Quake2, Halflife
|
||||||
EFAT_WAD = MAKE_IRR_ID('W','A','D', 0),
|
EFAT_WAD = MAKE_IRR_ID('W','A','D', 0),
|
||||||
|
|
||||||
//! An Android asset file archive
|
//! An Android asset file archive
|
||||||
EFAT_ANDROID_ASSET = MAKE_IRR_ID('A','S','S','E'),
|
EFAT_ANDROID_ASSET = MAKE_IRR_ID('A','S','S','E'),
|
||||||
|
|
||||||
//! The type of this archive is unknown
|
//! The type of this archive is unknown
|
||||||
EFAT_UNKNOWN = MAKE_IRR_ID('u','n','k','n')
|
EFAT_UNKNOWN = MAKE_IRR_ID('u','n','k','n')
|
||||||
};
|
};
|
||||||
|
|
||||||
//! The FileArchive manages archives and provides access to files inside them.
|
//! The FileArchive manages archives and provides access to files inside them.
|
||||||
class IFileArchive : public virtual IReferenceCounted
|
class IFileArchive : public virtual IReferenceCounted
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
|
|
||||||
//! Opens a file based on its name
|
//! Opens a file based on its name
|
||||||
/** Creates and returns a new IReadFile for a file in the archive.
|
/** Creates and returns a new IReadFile for a file in the archive.
|
||||||
\param filename The file to open
|
\param filename The file to open
|
||||||
\return Returns A pointer to the created file on success,
|
\return Returns A pointer to the created file on success,
|
||||||
or 0 on failure. */
|
or 0 on failure. */
|
||||||
virtual IReadFile* createAndOpenFile(const path& filename) =0;
|
virtual IReadFile* createAndOpenFile(const path& filename) =0;
|
||||||
|
|
||||||
//! Opens a file based on its position in the file list.
|
//! Opens a file based on its position in the file list.
|
||||||
/** Creates and returns
|
/** Creates and returns
|
||||||
\param index The zero based index of the file.
|
\param index The zero based index of the file.
|
||||||
\return Returns a pointer to the created file on success, or 0 on failure. */
|
\return Returns a pointer to the created file on success, or 0 on failure. */
|
||||||
virtual IReadFile* createAndOpenFile(u32 index) =0;
|
virtual IReadFile* createAndOpenFile(u32 index) =0;
|
||||||
|
|
||||||
//! Returns the complete file tree
|
//! Returns the complete file tree
|
||||||
/** \return Returns the complete directory tree for the archive,
|
/** \return Returns the complete directory tree for the archive,
|
||||||
including all files and folders */
|
including all files and folders */
|
||||||
virtual const IFileList* getFileList() const =0;
|
virtual const IFileList* getFileList() const =0;
|
||||||
|
|
||||||
//! get the archive type
|
//! get the archive type
|
||||||
virtual E_FILE_ARCHIVE_TYPE getType() const { return EFAT_UNKNOWN; }
|
virtual E_FILE_ARCHIVE_TYPE getType() const { return EFAT_UNKNOWN; }
|
||||||
|
|
||||||
//! return the name (id) of the file Archive
|
//! return the name (id) of the file Archive
|
||||||
virtual const io::path& getArchiveName() const =0;
|
virtual const io::path& getArchiveName() const =0;
|
||||||
|
|
||||||
//! Add a directory in the archive and all it's files to the FileList
|
//! Add a directory in the archive and all it's files to the FileList
|
||||||
/** Only needed for file-archives which have no information about their own
|
/** Only needed for file-archives which have no information about their own
|
||||||
directory structure. In that case the user must add directories manually.
|
directory structure. In that case the user must add directories manually.
|
||||||
Currently this is necessary for archives of type EFAT_ANDROID_ASSET.
|
Currently this is necessary for archives of type EFAT_ANDROID_ASSET.
|
||||||
The root-path itself is already set by the engine.
|
The root-path itself is already set by the engine.
|
||||||
If directories are not added manually opening files might still work,
|
If directories are not added manually opening files might still work,
|
||||||
but checks if file exists will fail.
|
but checks if file exists will fail.
|
||||||
*/
|
*/
|
||||||
virtual void addDirectoryToFileList(const io::path &filename) {}
|
virtual void addDirectoryToFileList(const io::path &filename) {}
|
||||||
|
|
||||||
//! An optionally used password string
|
//! An optionally used password string
|
||||||
/** This variable is publicly accessible from the interface in order to
|
/** This variable is publicly accessible from the interface in order to
|
||||||
avoid single access patterns to this place, and hence allow some more
|
avoid single access patterns to this place, and hence allow some more
|
||||||
obscurity.
|
obscurity.
|
||||||
*/
|
*/
|
||||||
core::stringc Password;
|
core::stringc Password;
|
||||||
};
|
};
|
||||||
|
|
||||||
//! Class which is able to create an archive from a file.
|
//! Class which is able to create an archive from a file.
|
||||||
/** If you want the Irrlicht Engine be able to load archives of
|
/** If you want the Irrlicht Engine be able to load archives of
|
||||||
currently unsupported file formats (e.g .wad), then implement
|
currently unsupported file formats (e.g .wad), then implement
|
||||||
this and add your new Archive loader with
|
this and add your new Archive loader with
|
||||||
IFileSystem::addArchiveLoader() to the engine. */
|
IFileSystem::addArchiveLoader() to the engine. */
|
||||||
class IArchiveLoader : public virtual IReferenceCounted
|
class IArchiveLoader : public virtual IReferenceCounted
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
//! Check if the file might be loaded by this class
|
//! Check if the file might be loaded by this class
|
||||||
/** Check based on the file extension (e.g. ".zip")
|
/** Check based on the file extension (e.g. ".zip")
|
||||||
\param filename Name of file to check.
|
\param filename Name of file to check.
|
||||||
\return True if file seems to be loadable. */
|
\return True if file seems to be loadable. */
|
||||||
virtual bool isALoadableFileFormat(const path& filename) const =0;
|
virtual bool isALoadableFileFormat(const path& filename) const =0;
|
||||||
|
|
||||||
//! Check if the file might be loaded by this class
|
//! Check if the file might be loaded by this class
|
||||||
/** This check may look into the file.
|
/** This check may look into the file.
|
||||||
\param file File handle to check.
|
\param file File handle to check.
|
||||||
\return True if file seems to be loadable. */
|
\return True if file seems to be loadable. */
|
||||||
virtual bool isALoadableFileFormat(io::IReadFile* file) const =0;
|
virtual bool isALoadableFileFormat(io::IReadFile* file) const =0;
|
||||||
|
|
||||||
//! Check to see if the loader can create archives of this type.
|
//! Check to see if the loader can create archives of this type.
|
||||||
/** Check based on the archive type.
|
/** Check based on the archive type.
|
||||||
\param fileType The archive type to check.
|
\param fileType The archive type to check.
|
||||||
\return True if the archive loader supports this type, false if not */
|
\return True if the archive loader supports this type, false if not */
|
||||||
virtual bool isALoadableFileFormat(E_FILE_ARCHIVE_TYPE fileType) const =0;
|
virtual bool isALoadableFileFormat(E_FILE_ARCHIVE_TYPE fileType) const =0;
|
||||||
|
|
||||||
//! Creates an archive from the filename
|
//! Creates an archive from the filename
|
||||||
/** \param filename File to use.
|
/** \param filename File to use.
|
||||||
\param ignoreCase Searching is performed without regarding the case
|
\param ignoreCase Searching is performed without regarding the case
|
||||||
\param ignorePaths Files are searched for without checking for the directories
|
\param ignorePaths Files are searched for without checking for the directories
|
||||||
\return Pointer to newly created archive, or 0 upon error. */
|
\return Pointer to newly created archive, or 0 upon error. */
|
||||||
virtual IFileArchive* createArchive(const path& filename, bool ignoreCase, bool ignorePaths) const =0;
|
virtual IFileArchive* createArchive(const path& filename, bool ignoreCase, bool ignorePaths) const =0;
|
||||||
|
|
||||||
//! Creates an archive from the file
|
//! Creates an archive from the file
|
||||||
/** \param file File handle to use.
|
/** \param file File handle to use.
|
||||||
\param ignoreCase Searching is performed without regarding the case
|
\param ignoreCase Searching is performed without regarding the case
|
||||||
\param ignorePaths Files are searched for without checking for the directories
|
\param ignorePaths Files are searched for without checking for the directories
|
||||||
\return Pointer to newly created archive, or 0 upon error. */
|
\return Pointer to newly created archive, or 0 upon error. */
|
||||||
virtual IFileArchive* createArchive(io::IReadFile* file, bool ignoreCase, bool ignorePaths) const =0;
|
virtual IFileArchive* createArchive(io::IReadFile* file, bool ignoreCase, bool ignorePaths) const =0;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
} // end namespace io
|
} // end namespace io
|
||||||
} // end namespace irr
|
} // end namespace irr
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
|
|
|
@ -1,94 +1,94 @@
|
||||||
// Copyright (C) 2002-2012 Nikolaus Gebhardt
|
// Copyright (C) 2002-2012 Nikolaus Gebhardt
|
||||||
// This file is part of the "Irrlicht Engine".
|
// This file is part of the "Irrlicht Engine".
|
||||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||||
|
|
||||||
#ifndef __I_FILE_LIST_H_INCLUDED__
|
#ifndef __I_FILE_LIST_H_INCLUDED__
|
||||||
#define __I_FILE_LIST_H_INCLUDED__
|
#define __I_FILE_LIST_H_INCLUDED__
|
||||||
|
|
||||||
#include "IReferenceCounted.h"
|
#include "IReferenceCounted.h"
|
||||||
#include "path.h"
|
#include "path.h"
|
||||||
|
|
||||||
namespace irr
|
namespace irr
|
||||||
{
|
{
|
||||||
namespace io
|
namespace io
|
||||||
{
|
{
|
||||||
|
|
||||||
//! Provides a list of files and folders.
|
//! Provides a list of files and folders.
|
||||||
/** File lists usually contain a list of all files in a given folder,
|
/** File lists usually contain a list of all files in a given folder,
|
||||||
but can also contain a complete directory structure. */
|
but can also contain a complete directory structure. */
|
||||||
class IFileList : public virtual IReferenceCounted
|
class IFileList : public virtual IReferenceCounted
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
//! Get the number of files in the filelist.
|
//! Get the number of files in the filelist.
|
||||||
/** \return Amount of files and directories in the file list. */
|
/** \return Amount of files and directories in the file list. */
|
||||||
virtual u32 getFileCount() const = 0;
|
virtual u32 getFileCount() const = 0;
|
||||||
|
|
||||||
//! Gets the name of a file in the list, based on an index.
|
//! Gets the name of a file in the list, based on an index.
|
||||||
/** The path is not included in this name. Use getFullFileName for this.
|
/** The path is not included in this name. Use getFullFileName for this.
|
||||||
\param index is the zero based index of the file which name should
|
\param index is the zero based index of the file which name should
|
||||||
be returned. The index must be less than the amount getFileCount() returns.
|
be returned. The index must be less than the amount getFileCount() returns.
|
||||||
\return File name of the file. Returns 0, if an error occurred. */
|
\return File name of the file. Returns 0, if an error occurred. */
|
||||||
virtual const io::path& getFileName(u32 index) const = 0;
|
virtual const io::path& getFileName(u32 index) const = 0;
|
||||||
|
|
||||||
//! Gets the full name of a file in the list including the path, based on an index.
|
//! Gets the full name of a file in the list including the path, based on an index.
|
||||||
/** \param index is the zero based index of the file which name should
|
/** \param index is the zero based index of the file which name should
|
||||||
be returned. The index must be less than the amount getFileCount() returns.
|
be returned. The index must be less than the amount getFileCount() returns.
|
||||||
\return File name of the file. Returns 0 if an error occurred. */
|
\return File name of the file. Returns 0 if an error occurred. */
|
||||||
virtual const io::path& getFullFileName(u32 index) const = 0;
|
virtual const io::path& getFullFileName(u32 index) const = 0;
|
||||||
|
|
||||||
//! Returns the size of a file in the file list, based on an index.
|
//! Returns the size of a file in the file list, based on an index.
|
||||||
/** \param index is the zero based index of the file which should be returned.
|
/** \param index is the zero based index of the file which should be returned.
|
||||||
The index must be less than the amount getFileCount() returns.
|
The index must be less than the amount getFileCount() returns.
|
||||||
\return The size of the file in bytes. */
|
\return The size of the file in bytes. */
|
||||||
virtual u32 getFileSize(u32 index) const = 0;
|
virtual u32 getFileSize(u32 index) const = 0;
|
||||||
|
|
||||||
//! Returns the file offset of a file in the file list, based on an index.
|
//! Returns the file offset of a file in the file list, based on an index.
|
||||||
/** \param index is the zero based index of the file which should be returned.
|
/** \param index is the zero based index of the file which should be returned.
|
||||||
The index must be less than the amount getFileCount() returns.
|
The index must be less than the amount getFileCount() returns.
|
||||||
\return The offset of the file in bytes. */
|
\return The offset of the file in bytes. */
|
||||||
virtual u32 getFileOffset(u32 index) const = 0;
|
virtual u32 getFileOffset(u32 index) const = 0;
|
||||||
|
|
||||||
//! Returns the ID of a file in the file list, based on an index.
|
//! Returns the ID of a file in the file list, based on an index.
|
||||||
/** This optional ID can be used to link the file list entry to information held
|
/** This optional ID can be used to link the file list entry to information held
|
||||||
elsewhere. For example this could be an index in an IFileArchive, linking the entry
|
elsewhere. For example this could be an index in an IFileArchive, linking the entry
|
||||||
to its data offset, uncompressed size and CRC.
|
to its data offset, uncompressed size and CRC.
|
||||||
\param index is the zero based index of the file which should be returned.
|
\param index is the zero based index of the file which should be returned.
|
||||||
The index must be less than the amount getFileCount() returns.
|
The index must be less than the amount getFileCount() returns.
|
||||||
\return The ID of the file. */
|
\return The ID of the file. */
|
||||||
virtual u32 getID(u32 index) const = 0;
|
virtual u32 getID(u32 index) const = 0;
|
||||||
|
|
||||||
//! Check if the file is a directory
|
//! Check if the file is a directory
|
||||||
/** \param index The zero based index which will be checked. The index
|
/** \param index The zero based index which will be checked. The index
|
||||||
must be less than the amount getFileCount() returns.
|
must be less than the amount getFileCount() returns.
|
||||||
\return True if the file is a directory, else false. */
|
\return True if the file is a directory, else false. */
|
||||||
virtual bool isDirectory(u32 index) const = 0;
|
virtual bool isDirectory(u32 index) const = 0;
|
||||||
|
|
||||||
//! Searches for a file or folder in the list
|
//! Searches for a file or folder in the list
|
||||||
/** Searches for a file by name
|
/** Searches for a file by name
|
||||||
\param filename The name of the file to search for.
|
\param filename The name of the file to search for.
|
||||||
\param isFolder True if you are searching for a directory path, false if you are searching for a file
|
\param isFolder True if you are searching for a directory path, false if you are searching for a file
|
||||||
\return Returns the index of the file in the file list, or -1 if
|
\return Returns the index of the file in the file list, or -1 if
|
||||||
no matching name name was found. */
|
no matching name name was found. */
|
||||||
virtual s32 findFile(const io::path& filename, bool isFolder=false) const = 0;
|
virtual s32 findFile(const io::path& filename, bool isFolder=false) const = 0;
|
||||||
|
|
||||||
//! Returns the base path of the file list
|
//! Returns the base path of the file list
|
||||||
virtual const io::path& getPath() const = 0;
|
virtual const io::path& getPath() const = 0;
|
||||||
|
|
||||||
//! Add as a file or folder to the list
|
//! Add as a file or folder to the list
|
||||||
/** \param fullPath The file name including path, from the root of the file list.
|
/** \param fullPath The file name including path, from the root of the file list.
|
||||||
\param isDirectory True if this is a directory rather than a file.
|
\param isDirectory True if this is a directory rather than a file.
|
||||||
\param offset The file offset inside an archive
|
\param offset The file offset inside an archive
|
||||||
\param size The size of the file in bytes.
|
\param size The size of the file in bytes.
|
||||||
\param id The ID of the file in the archive which owns it */
|
\param id The ID of the file in the archive which owns it */
|
||||||
virtual u32 addItem(const io::path& fullPath, u32 offset, u32 size, bool isDirectory, u32 id=0) = 0;
|
virtual u32 addItem(const io::path& fullPath, u32 offset, u32 size, bool isDirectory, u32 id=0) = 0;
|
||||||
|
|
||||||
//! Sorts the file list. You should call this after adding any items to the file list
|
//! Sorts the file list. You should call this after adding any items to the file list
|
||||||
virtual void sort() = 0;
|
virtual void sort() = 0;
|
||||||
};
|
};
|
||||||
|
|
||||||
} // end namespace irr
|
} // end namespace irr
|
||||||
} // end namespace io
|
} // end namespace io
|
||||||
|
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
|
|
|
@ -1,273 +1,273 @@
|
||||||
// Copyright (C) 2002-2012 Nikolaus Gebhardt
|
// Copyright (C) 2002-2012 Nikolaus Gebhardt
|
||||||
// This file is part of the "Irrlicht Engine".
|
// This file is part of the "Irrlicht Engine".
|
||||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||||
|
|
||||||
#ifndef __I_FILE_SYSTEM_H_INCLUDED__
|
#ifndef __I_FILE_SYSTEM_H_INCLUDED__
|
||||||
#define __I_FILE_SYSTEM_H_INCLUDED__
|
#define __I_FILE_SYSTEM_H_INCLUDED__
|
||||||
|
|
||||||
#include "IReferenceCounted.h"
|
#include "IReferenceCounted.h"
|
||||||
#include "IFileArchive.h"
|
#include "IFileArchive.h"
|
||||||
|
|
||||||
namespace irr
|
namespace irr
|
||||||
{
|
{
|
||||||
namespace video
|
namespace video
|
||||||
{
|
{
|
||||||
class IVideoDriver;
|
class IVideoDriver;
|
||||||
} // end namespace video
|
} // end namespace video
|
||||||
namespace io
|
namespace io
|
||||||
{
|
{
|
||||||
|
|
||||||
class IReadFile;
|
class IReadFile;
|
||||||
class IWriteFile;
|
class IWriteFile;
|
||||||
class IFileList;
|
class IFileList;
|
||||||
class IAttributes;
|
class IAttributes;
|
||||||
|
|
||||||
|
|
||||||
//! The FileSystem manages files and archives and provides access to them.
|
//! The FileSystem manages files and archives and provides access to them.
|
||||||
/** It manages where files are, so that modules which use the the IO do not
|
/** It manages where files are, so that modules which use the the IO do not
|
||||||
need to know where every file is located. A file could be in a .zip-Archive or
|
need to know where every file is located. A file could be in a .zip-Archive or
|
||||||
as file on disk, using the IFileSystem makes no difference to this. */
|
as file on disk, using the IFileSystem makes no difference to this. */
|
||||||
class IFileSystem : public virtual IReferenceCounted
|
class IFileSystem : public virtual IReferenceCounted
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
|
|
||||||
//! Opens a file for read access.
|
//! Opens a file for read access.
|
||||||
/** \param filename: Name of file to open.
|
/** \param filename: Name of file to open.
|
||||||
\return Pointer to the created file interface.
|
\return Pointer to the created file interface.
|
||||||
The returned pointer should be dropped when no longer needed.
|
The returned pointer should be dropped when no longer needed.
|
||||||
See IReferenceCounted::drop() for more information. */
|
See IReferenceCounted::drop() for more information. */
|
||||||
virtual IReadFile* createAndOpenFile(const path& filename) =0;
|
virtual IReadFile* createAndOpenFile(const path& filename) =0;
|
||||||
|
|
||||||
//! Creates an IReadFile interface for accessing memory like a file.
|
//! Creates an IReadFile interface for accessing memory like a file.
|
||||||
/** This allows you to use a pointer to memory where an IReadFile is requested.
|
/** This allows you to use a pointer to memory where an IReadFile is requested.
|
||||||
\param memory: A pointer to the start of the file in memory
|
\param memory: A pointer to the start of the file in memory
|
||||||
\param len: The length of the memory in bytes
|
\param len: The length of the memory in bytes
|
||||||
\param fileName: The name given to this file
|
\param fileName: The name given to this file
|
||||||
\param deleteMemoryWhenDropped: True if the memory should be deleted
|
\param deleteMemoryWhenDropped: True if the memory should be deleted
|
||||||
along with the IReadFile when it is dropped.
|
along with the IReadFile when it is dropped.
|
||||||
\return Pointer to the created file interface.
|
\return Pointer to the created file interface.
|
||||||
The returned pointer should be dropped when no longer needed.
|
The returned pointer should be dropped when no longer needed.
|
||||||
See IReferenceCounted::drop() for more information.
|
See IReferenceCounted::drop() for more information.
|
||||||
*/
|
*/
|
||||||
virtual IReadFile* createMemoryReadFile(const void* memory, s32 len, const path& fileName, bool deleteMemoryWhenDropped=false) =0;
|
virtual IReadFile* createMemoryReadFile(const void* memory, s32 len, const path& fileName, bool deleteMemoryWhenDropped=false) =0;
|
||||||
|
|
||||||
//! Creates an IReadFile interface for accessing files inside files.
|
//! Creates an IReadFile interface for accessing files inside files.
|
||||||
/** This is useful e.g. for archives.
|
/** This is useful e.g. for archives.
|
||||||
\param fileName: The name given to this file
|
\param fileName: The name given to this file
|
||||||
\param alreadyOpenedFile: Pointer to the enclosing file
|
\param alreadyOpenedFile: Pointer to the enclosing file
|
||||||
\param pos: Start of the file inside alreadyOpenedFile
|
\param pos: Start of the file inside alreadyOpenedFile
|
||||||
\param areaSize: The length of the file
|
\param areaSize: The length of the file
|
||||||
\return A pointer to the created file interface.
|
\return A pointer to the created file interface.
|
||||||
The returned pointer should be dropped when no longer needed.
|
The returned pointer should be dropped when no longer needed.
|
||||||
See IReferenceCounted::drop() for more information.
|
See IReferenceCounted::drop() for more information.
|
||||||
*/
|
*/
|
||||||
virtual IReadFile* createLimitReadFile(const path& fileName,
|
virtual IReadFile* createLimitReadFile(const path& fileName,
|
||||||
IReadFile* alreadyOpenedFile, long pos, long areaSize) =0;
|
IReadFile* alreadyOpenedFile, long pos, long areaSize) =0;
|
||||||
|
|
||||||
//! Creates an IWriteFile interface for accessing memory like a file.
|
//! Creates an IWriteFile interface for accessing memory like a file.
|
||||||
/** This allows you to use a pointer to memory where an IWriteFile is requested.
|
/** This allows you to use a pointer to memory where an IWriteFile is requested.
|
||||||
You are responsible for allocating enough memory.
|
You are responsible for allocating enough memory.
|
||||||
\param memory: A pointer to the start of the file in memory (allocated by you)
|
\param memory: A pointer to the start of the file in memory (allocated by you)
|
||||||
\param len: The length of the memory in bytes
|
\param len: The length of the memory in bytes
|
||||||
\param fileName: The name given to this file
|
\param fileName: The name given to this file
|
||||||
\param deleteMemoryWhenDropped: True if the memory should be deleted
|
\param deleteMemoryWhenDropped: True if the memory should be deleted
|
||||||
along with the IWriteFile when it is dropped.
|
along with the IWriteFile when it is dropped.
|
||||||
\return Pointer to the created file interface.
|
\return Pointer to the created file interface.
|
||||||
The returned pointer should be dropped when no longer needed.
|
The returned pointer should be dropped when no longer needed.
|
||||||
See IReferenceCounted::drop() for more information.
|
See IReferenceCounted::drop() for more information.
|
||||||
*/
|
*/
|
||||||
virtual IWriteFile* createMemoryWriteFile(void* memory, s32 len, const path& fileName, bool deleteMemoryWhenDropped=false) =0;
|
virtual IWriteFile* createMemoryWriteFile(void* memory, s32 len, const path& fileName, bool deleteMemoryWhenDropped=false) =0;
|
||||||
|
|
||||||
|
|
||||||
//! Opens a file for write access.
|
//! Opens a file for write access.
|
||||||
/** \param filename: Name of file to open.
|
/** \param filename: Name of file to open.
|
||||||
\param append: If the file already exist, all write operations are
|
\param append: If the file already exist, all write operations are
|
||||||
appended to the file.
|
appended to the file.
|
||||||
\return Pointer to the created file interface. 0 is returned, if the
|
\return Pointer to the created file interface. 0 is returned, if the
|
||||||
file could not created or opened for writing.
|
file could not created or opened for writing.
|
||||||
The returned pointer should be dropped when no longer needed.
|
The returned pointer should be dropped when no longer needed.
|
||||||
See IReferenceCounted::drop() for more information. */
|
See IReferenceCounted::drop() for more information. */
|
||||||
virtual IWriteFile* createAndWriteFile(const path& filename, bool append=false) =0;
|
virtual IWriteFile* createAndWriteFile(const path& filename, bool append=false) =0;
|
||||||
|
|
||||||
//! Adds an archive to the file system.
|
//! Adds an archive to the file system.
|
||||||
/** After calling this, the Irrlicht Engine will also search and open
|
/** After calling this, the Irrlicht Engine will also search and open
|
||||||
files directly from this archive. This is useful for hiding data from
|
files directly from this archive. This is useful for hiding data from
|
||||||
the end user, speeding up file access and making it possible to access
|
the end user, speeding up file access and making it possible to access
|
||||||
for example Quake3 .pk3 files, which are just renamed .zip files. By
|
for example Quake3 .pk3 files, which are just renamed .zip files. By
|
||||||
default Irrlicht supports ZIP, PAK, TAR, PNK, and directories as
|
default Irrlicht supports ZIP, PAK, TAR, PNK, and directories as
|
||||||
archives. You can provide your own archive types by implementing
|
archives. You can provide your own archive types by implementing
|
||||||
IArchiveLoader and passing an instance to addArchiveLoader.
|
IArchiveLoader and passing an instance to addArchiveLoader.
|
||||||
Irrlicht supports AES-encrypted zip files, and the advanced compression
|
Irrlicht supports AES-encrypted zip files, and the advanced compression
|
||||||
techniques lzma and bzip2.
|
techniques lzma and bzip2.
|
||||||
\param filename: Filename of the archive to add to the file system.
|
\param filename: Filename of the archive to add to the file system.
|
||||||
\param ignoreCase: If set to true, files in the archive can be accessed without
|
\param ignoreCase: If set to true, files in the archive can be accessed without
|
||||||
writing all letters in the right case.
|
writing all letters in the right case.
|
||||||
\param ignorePaths: If set to true, files in the added archive can be accessed
|
\param ignorePaths: If set to true, files in the added archive can be accessed
|
||||||
without its complete path.
|
without its complete path.
|
||||||
\param archiveType: If no specific E_FILE_ARCHIVE_TYPE is selected then
|
\param archiveType: If no specific E_FILE_ARCHIVE_TYPE is selected then
|
||||||
the type of archive will depend on the extension of the file name. If
|
the type of archive will depend on the extension of the file name. If
|
||||||
you use a different extension then you can use this parameter to force
|
you use a different extension then you can use this parameter to force
|
||||||
a specific type of archive.
|
a specific type of archive.
|
||||||
\param password An optional password, which is used in case of encrypted archives.
|
\param password An optional password, which is used in case of encrypted archives.
|
||||||
\param retArchive A pointer that will be set to the archive that is added.
|
\param retArchive A pointer that will be set to the archive that is added.
|
||||||
\return True if the archive was added successfully, false if not. */
|
\return True if the archive was added successfully, false if not. */
|
||||||
virtual bool addFileArchive(const path& filename, bool ignoreCase=true,
|
virtual bool addFileArchive(const path& filename, bool ignoreCase=true,
|
||||||
bool ignorePaths=true,
|
bool ignorePaths=true,
|
||||||
E_FILE_ARCHIVE_TYPE archiveType=EFAT_UNKNOWN,
|
E_FILE_ARCHIVE_TYPE archiveType=EFAT_UNKNOWN,
|
||||||
const core::stringc& password="",
|
const core::stringc& password="",
|
||||||
IFileArchive** retArchive=0) =0;
|
IFileArchive** retArchive=0) =0;
|
||||||
|
|
||||||
//! Adds an archive to the file system.
|
//! Adds an archive to the file system.
|
||||||
/** After calling this, the Irrlicht Engine will also search and open
|
/** After calling this, the Irrlicht Engine will also search and open
|
||||||
files directly from this archive. This is useful for hiding data from
|
files directly from this archive. This is useful for hiding data from
|
||||||
the end user, speeding up file access and making it possible to access
|
the end user, speeding up file access and making it possible to access
|
||||||
for example Quake3 .pk3 files, which are just renamed .zip files. By
|
for example Quake3 .pk3 files, which are just renamed .zip files. By
|
||||||
default Irrlicht supports ZIP, PAK, TAR, PNK, and directories as
|
default Irrlicht supports ZIP, PAK, TAR, PNK, and directories as
|
||||||
archives. You can provide your own archive types by implementing
|
archives. You can provide your own archive types by implementing
|
||||||
IArchiveLoader and passing an instance to addArchiveLoader.
|
IArchiveLoader and passing an instance to addArchiveLoader.
|
||||||
Irrlicht supports AES-encrypted zip files, and the advanced compression
|
Irrlicht supports AES-encrypted zip files, and the advanced compression
|
||||||
techniques lzma and bzip2.
|
techniques lzma and bzip2.
|
||||||
If you want to add a directory as an archive, prefix its name with a
|
If you want to add a directory as an archive, prefix its name with a
|
||||||
slash in order to let Irrlicht recognize it as a folder mount (mypath/).
|
slash in order to let Irrlicht recognize it as a folder mount (mypath/).
|
||||||
Using this technique one can build up a search order, because archives
|
Using this technique one can build up a search order, because archives
|
||||||
are read first, and can be used more easily with relative filenames.
|
are read first, and can be used more easily with relative filenames.
|
||||||
\param file: Archive to add to the file system.
|
\param file: Archive to add to the file system.
|
||||||
\param ignoreCase: If set to true, files in the archive can be accessed without
|
\param ignoreCase: If set to true, files in the archive can be accessed without
|
||||||
writing all letters in the right case.
|
writing all letters in the right case.
|
||||||
\param ignorePaths: If set to true, files in the added archive can be accessed
|
\param ignorePaths: If set to true, files in the added archive can be accessed
|
||||||
without its complete path.
|
without its complete path.
|
||||||
\param archiveType: If no specific E_FILE_ARCHIVE_TYPE is selected then
|
\param archiveType: If no specific E_FILE_ARCHIVE_TYPE is selected then
|
||||||
the type of archive will depend on the extension of the file name. If
|
the type of archive will depend on the extension of the file name. If
|
||||||
you use a different extension then you can use this parameter to force
|
you use a different extension then you can use this parameter to force
|
||||||
a specific type of archive.
|
a specific type of archive.
|
||||||
\param password An optional password, which is used in case of encrypted archives.
|
\param password An optional password, which is used in case of encrypted archives.
|
||||||
\param retArchive A pointer that will be set to the archive that is added.
|
\param retArchive A pointer that will be set to the archive that is added.
|
||||||
\return True if the archive was added successfully, false if not. */
|
\return True if the archive was added successfully, false if not. */
|
||||||
virtual bool addFileArchive(IReadFile* file, bool ignoreCase=true,
|
virtual bool addFileArchive(IReadFile* file, bool ignoreCase=true,
|
||||||
bool ignorePaths=true,
|
bool ignorePaths=true,
|
||||||
E_FILE_ARCHIVE_TYPE archiveType=EFAT_UNKNOWN,
|
E_FILE_ARCHIVE_TYPE archiveType=EFAT_UNKNOWN,
|
||||||
const core::stringc& password="",
|
const core::stringc& password="",
|
||||||
IFileArchive** retArchive=0) =0;
|
IFileArchive** retArchive=0) =0;
|
||||||
|
|
||||||
//! Adds an archive to the file system.
|
//! Adds an archive to the file system.
|
||||||
/** \param archive: The archive to add to the file system.
|
/** \param archive: The archive to add to the file system.
|
||||||
\return True if the archive was added successfully, false if not. */
|
\return True if the archive was added successfully, false if not. */
|
||||||
virtual bool addFileArchive(IFileArchive* archive) =0;
|
virtual bool addFileArchive(IFileArchive* archive) =0;
|
||||||
|
|
||||||
//! Get the number of archives currently attached to the file system
|
//! Get the number of archives currently attached to the file system
|
||||||
virtual u32 getFileArchiveCount() const =0;
|
virtual u32 getFileArchiveCount() const =0;
|
||||||
|
|
||||||
//! Removes an archive from the file system.
|
//! Removes an archive from the file system.
|
||||||
/** This will close the archive and free any file handles, but will not
|
/** This will close the archive and free any file handles, but will not
|
||||||
close resources which have already been loaded and are now cached, for
|
close resources which have already been loaded and are now cached, for
|
||||||
example textures and meshes.
|
example textures and meshes.
|
||||||
\param index: The index of the archive to remove
|
\param index: The index of the archive to remove
|
||||||
\return True on success, false on failure */
|
\return True on success, false on failure */
|
||||||
virtual bool removeFileArchive(u32 index) =0;
|
virtual bool removeFileArchive(u32 index) =0;
|
||||||
|
|
||||||
//! Removes an archive from the file system.
|
//! Removes an archive from the file system.
|
||||||
/** This will close the archive and free any file handles, but will not
|
/** This will close the archive and free any file handles, but will not
|
||||||
close resources which have already been loaded and are now cached, for
|
close resources which have already been loaded and are now cached, for
|
||||||
example textures and meshes. Note that a relative filename might be
|
example textures and meshes. Note that a relative filename might be
|
||||||
interpreted differently on each call, depending on the current working
|
interpreted differently on each call, depending on the current working
|
||||||
directory. In case you want to remove an archive that was added using
|
directory. In case you want to remove an archive that was added using
|
||||||
a relative path name, you have to change to the same working directory
|
a relative path name, you have to change to the same working directory
|
||||||
again. This means, that the filename given on creation is not an
|
again. This means, that the filename given on creation is not an
|
||||||
identifier for the archive, but just a usual filename that is used for
|
identifier for the archive, but just a usual filename that is used for
|
||||||
locating the archive to work with.
|
locating the archive to work with.
|
||||||
\param filename The archive pointed to by the name will be removed
|
\param filename The archive pointed to by the name will be removed
|
||||||
\return True on success, false on failure */
|
\return True on success, false on failure */
|
||||||
virtual bool removeFileArchive(const path& filename) =0;
|
virtual bool removeFileArchive(const path& filename) =0;
|
||||||
|
|
||||||
//! Removes an archive from the file system.
|
//! Removes an archive from the file system.
|
||||||
/** This will close the archive and free any file handles, but will not
|
/** This will close the archive and free any file handles, but will not
|
||||||
close resources which have already been loaded and are now cached, for
|
close resources which have already been loaded and are now cached, for
|
||||||
example textures and meshes.
|
example textures and meshes.
|
||||||
\param archive The archive to remove.
|
\param archive The archive to remove.
|
||||||
\return True on success, false on failure */
|
\return True on success, false on failure */
|
||||||
virtual bool removeFileArchive(const IFileArchive* archive) =0;
|
virtual bool removeFileArchive(const IFileArchive* archive) =0;
|
||||||
|
|
||||||
//! Changes the search order of attached archives.
|
//! Changes the search order of attached archives.
|
||||||
/**
|
/**
|
||||||
\param sourceIndex: The index of the archive to change
|
\param sourceIndex: The index of the archive to change
|
||||||
\param relative: The relative change in position, archives with a lower index are searched first */
|
\param relative: The relative change in position, archives with a lower index are searched first */
|
||||||
virtual bool moveFileArchive(u32 sourceIndex, s32 relative) =0;
|
virtual bool moveFileArchive(u32 sourceIndex, s32 relative) =0;
|
||||||
|
|
||||||
//! Get the archive at a given index.
|
//! Get the archive at a given index.
|
||||||
virtual IFileArchive* getFileArchive(u32 index) =0;
|
virtual IFileArchive* getFileArchive(u32 index) =0;
|
||||||
|
|
||||||
//! Adds an external archive loader to the engine.
|
//! Adds an external archive loader to the engine.
|
||||||
/** Use this function to add support for new archive types to the
|
/** Use this function to add support for new archive types to the
|
||||||
engine, for example proprietary or encrypted file storage. */
|
engine, for example proprietary or encrypted file storage. */
|
||||||
virtual void addArchiveLoader(IArchiveLoader* loader) =0;
|
virtual void addArchiveLoader(IArchiveLoader* loader) =0;
|
||||||
|
|
||||||
//! Gets the number of archive loaders currently added
|
//! Gets the number of archive loaders currently added
|
||||||
virtual u32 getArchiveLoaderCount() const = 0;
|
virtual u32 getArchiveLoaderCount() const = 0;
|
||||||
|
|
||||||
//! Retrieve the given archive loader
|
//! Retrieve the given archive loader
|
||||||
/** \param index The index of the loader to retrieve. This parameter is an 0-based
|
/** \param index The index of the loader to retrieve. This parameter is an 0-based
|
||||||
array index.
|
array index.
|
||||||
\return A pointer to the specified loader, 0 if the index is incorrect. */
|
\return A pointer to the specified loader, 0 if the index is incorrect. */
|
||||||
virtual IArchiveLoader* getArchiveLoader(u32 index) const = 0;
|
virtual IArchiveLoader* getArchiveLoader(u32 index) const = 0;
|
||||||
|
|
||||||
//! Get the current working directory.
|
//! Get the current working directory.
|
||||||
/** \return Current working directory as a string. */
|
/** \return Current working directory as a string. */
|
||||||
virtual const path& getWorkingDirectory() =0;
|
virtual const path& getWorkingDirectory() =0;
|
||||||
|
|
||||||
//! Changes the current working directory.
|
//! Changes the current working directory.
|
||||||
/** \param newDirectory: A string specifying the new working directory.
|
/** \param newDirectory: A string specifying the new working directory.
|
||||||
The string is operating system dependent. Under Windows it has
|
The string is operating system dependent. Under Windows it has
|
||||||
the form "<drive>:\<directory>\<sudirectory>\<..>". An example would be: "C:\Windows\"
|
the form "<drive>:\<directory>\<sudirectory>\<..>". An example would be: "C:\Windows\"
|
||||||
\return True if successful, otherwise false. */
|
\return True if successful, otherwise false. */
|
||||||
virtual bool changeWorkingDirectoryTo(const path& newDirectory) =0;
|
virtual bool changeWorkingDirectoryTo(const path& newDirectory) =0;
|
||||||
|
|
||||||
//! Converts a relative path to an absolute (unique) path, resolving symbolic links if required
|
//! Converts a relative path to an absolute (unique) path, resolving symbolic links if required
|
||||||
/** \param filename Possibly relative file or directory name to query.
|
/** \param filename Possibly relative file or directory name to query.
|
||||||
\result Absolute filename which points to the same file. */
|
\result Absolute filename which points to the same file. */
|
||||||
virtual path getAbsolutePath(const path& filename) const =0;
|
virtual path getAbsolutePath(const path& filename) const =0;
|
||||||
|
|
||||||
//! Get the directory a file is located in.
|
//! Get the directory a file is located in.
|
||||||
/** \param filename: The file to get the directory from.
|
/** \param filename: The file to get the directory from.
|
||||||
\return String containing the directory of the file. */
|
\return String containing the directory of the file. */
|
||||||
virtual path getFileDir(const path& filename) const =0;
|
virtual path getFileDir(const path& filename) const =0;
|
||||||
|
|
||||||
//! Get the base part of a filename, i.e. the name without the directory part.
|
//! Get the base part of a filename, i.e. the name without the directory part.
|
||||||
/** If no directory is prefixed, the full name is returned.
|
/** If no directory is prefixed, the full name is returned.
|
||||||
\param filename: The file to get the basename from
|
\param filename: The file to get the basename from
|
||||||
\param keepExtension True if filename with extension is returned otherwise everything
|
\param keepExtension True if filename with extension is returned otherwise everything
|
||||||
after the final '.' is removed as well. */
|
after the final '.' is removed as well. */
|
||||||
virtual path getFileBasename(const path& filename, bool keepExtension=true) const =0;
|
virtual path getFileBasename(const path& filename, bool keepExtension=true) const =0;
|
||||||
|
|
||||||
//! flatten a path and file name for example: "/you/me/../." becomes "/you"
|
//! flatten a path and file name for example: "/you/me/../." becomes "/you"
|
||||||
virtual path& flattenFilename(path& directory, const path& root="/") const =0;
|
virtual path& flattenFilename(path& directory, const path& root="/") const =0;
|
||||||
|
|
||||||
//! Get the relative filename, relative to the given directory
|
//! Get the relative filename, relative to the given directory
|
||||||
virtual path getRelativeFilename(const path& filename, const path& directory) const =0;
|
virtual path getRelativeFilename(const path& filename, const path& directory) const =0;
|
||||||
|
|
||||||
//! Creates a list of files and directories in the current working directory and returns it.
|
//! Creates a list of files and directories in the current working directory and returns it.
|
||||||
/** \return a Pointer to the created IFileList is returned. After the list has been used
|
/** \return a Pointer to the created IFileList is returned. After the list has been used
|
||||||
it has to be deleted using its IFileList::drop() method.
|
it has to be deleted using its IFileList::drop() method.
|
||||||
See IReferenceCounted::drop() for more information. */
|
See IReferenceCounted::drop() for more information. */
|
||||||
virtual IFileList* createFileList() =0;
|
virtual IFileList* createFileList() =0;
|
||||||
|
|
||||||
//! Creates an empty filelist
|
//! Creates an empty filelist
|
||||||
/** \return a Pointer to the created IFileList is returned. After the list has been used
|
/** \return a Pointer to the created IFileList is returned. After the list has been used
|
||||||
it has to be deleted using its IFileList::drop() method.
|
it has to be deleted using its IFileList::drop() method.
|
||||||
See IReferenceCounted::drop() for more information. */
|
See IReferenceCounted::drop() for more information. */
|
||||||
virtual IFileList* createEmptyFileList(const io::path& path, bool ignoreCase, bool ignorePaths) =0;
|
virtual IFileList* createEmptyFileList(const io::path& path, bool ignoreCase, bool ignorePaths) =0;
|
||||||
|
|
||||||
//! Set the active type of file system.
|
//! Set the active type of file system.
|
||||||
virtual EFileSystemType setFileListSystem(EFileSystemType listType) =0;
|
virtual EFileSystemType setFileListSystem(EFileSystemType listType) =0;
|
||||||
|
|
||||||
//! Determines if a file exists and could be opened.
|
//! Determines if a file exists and could be opened.
|
||||||
/** \param filename is the string identifying the file which should be tested for existence.
|
/** \param filename is the string identifying the file which should be tested for existence.
|
||||||
\return True if file exists, and false if it does not exist or an error occurred. */
|
\return True if file exists, and false if it does not exist or an error occurred. */
|
||||||
virtual bool existFile(const path& filename) const =0;
|
virtual bool existFile(const path& filename) const =0;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
} // end namespace io
|
} // end namespace io
|
||||||
} // end namespace irr
|
} // end namespace irr
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
|
|
|
@ -1,455 +1,455 @@
|
||||||
// Copyright (C) 2002-2012 Nikolaus Gebhardt
|
// Copyright (C) 2002-2012 Nikolaus Gebhardt
|
||||||
// This file is part of the "Irrlicht Engine".
|
// This file is part of the "Irrlicht Engine".
|
||||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||||
|
|
||||||
#ifndef __I_GPU_PROGRAMMING_SERVICES_H_INCLUDED__
|
#ifndef __I_GPU_PROGRAMMING_SERVICES_H_INCLUDED__
|
||||||
#define __I_GPU_PROGRAMMING_SERVICES_H_INCLUDED__
|
#define __I_GPU_PROGRAMMING_SERVICES_H_INCLUDED__
|
||||||
|
|
||||||
#include "EShaderTypes.h"
|
#include "EShaderTypes.h"
|
||||||
#include "EMaterialTypes.h"
|
#include "EMaterialTypes.h"
|
||||||
#include "EPrimitiveTypes.h"
|
#include "EPrimitiveTypes.h"
|
||||||
#include "path.h"
|
#include "path.h"
|
||||||
|
|
||||||
namespace irr
|
namespace irr
|
||||||
{
|
{
|
||||||
|
|
||||||
namespace io
|
namespace io
|
||||||
{
|
{
|
||||||
class IReadFile;
|
class IReadFile;
|
||||||
} // end namespace io
|
} // end namespace io
|
||||||
|
|
||||||
namespace video
|
namespace video
|
||||||
{
|
{
|
||||||
|
|
||||||
class IVideoDriver;
|
class IVideoDriver;
|
||||||
class IShaderConstantSetCallBack;
|
class IShaderConstantSetCallBack;
|
||||||
|
|
||||||
//! Interface making it possible to create and use programs running on the GPU.
|
//! Interface making it possible to create and use programs running on the GPU.
|
||||||
class IGPUProgrammingServices
|
class IGPUProgrammingServices
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
|
|
||||||
//! Destructor
|
//! Destructor
|
||||||
virtual ~IGPUProgrammingServices() {}
|
virtual ~IGPUProgrammingServices() {}
|
||||||
|
|
||||||
//! Adds a new high-level shading material renderer to the VideoDriver.
|
//! Adds a new high-level shading material renderer to the VideoDriver.
|
||||||
/** Currently only HLSL/D3D9 and GLSL/OpenGL are supported.
|
/** Currently only HLSL/D3D9 and GLSL/OpenGL are supported.
|
||||||
\param vertexShaderProgram String containing the source of the vertex
|
\param vertexShaderProgram String containing the source of the vertex
|
||||||
shader program. This can be 0 if no vertex program shall be used.
|
shader program. This can be 0 if no vertex program shall be used.
|
||||||
\param vertexShaderEntryPointName Name of the entry function of the
|
\param vertexShaderEntryPointName Name of the entry function of the
|
||||||
vertexShaderProgram (p.e. "main")
|
vertexShaderProgram (p.e. "main")
|
||||||
\param vsCompileTarget Vertex shader version the high level shader
|
\param vsCompileTarget Vertex shader version the high level shader
|
||||||
shall be compiled to.
|
shall be compiled to.
|
||||||
\param pixelShaderProgram String containing the source of the pixel
|
\param pixelShaderProgram String containing the source of the pixel
|
||||||
shader program. This can be 0 if no pixel shader shall be used.
|
shader program. This can be 0 if no pixel shader shall be used.
|
||||||
\param pixelShaderEntryPointName Entry name of the function of the
|
\param pixelShaderEntryPointName Entry name of the function of the
|
||||||
pixelShaderProgram (p.e. "main")
|
pixelShaderProgram (p.e. "main")
|
||||||
\param psCompileTarget Pixel shader version the high level shader
|
\param psCompileTarget Pixel shader version the high level shader
|
||||||
shall be compiled to.
|
shall be compiled to.
|
||||||
\param geometryShaderProgram String containing the source of the
|
\param geometryShaderProgram String containing the source of the
|
||||||
geometry shader program. This can be 0 if no geometry shader shall be
|
geometry shader program. This can be 0 if no geometry shader shall be
|
||||||
used.
|
used.
|
||||||
\param geometryShaderEntryPointName Entry name of the function of the
|
\param geometryShaderEntryPointName Entry name of the function of the
|
||||||
geometryShaderProgram (p.e. "main")
|
geometryShaderProgram (p.e. "main")
|
||||||
\param gsCompileTarget Geometry shader version the high level shader
|
\param gsCompileTarget Geometry shader version the high level shader
|
||||||
shall be compiled to.
|
shall be compiled to.
|
||||||
\param inType Type of vertices passed to geometry shader
|
\param inType Type of vertices passed to geometry shader
|
||||||
\param outType Type of vertices created by geometry shader
|
\param outType Type of vertices created by geometry shader
|
||||||
\param verticesOut Maximal number of vertices created by geometry
|
\param verticesOut Maximal number of vertices created by geometry
|
||||||
shader. If 0, maximal number supported is assumed.
|
shader. If 0, maximal number supported is assumed.
|
||||||
\param callback Pointer to an implementation of
|
\param callback Pointer to an implementation of
|
||||||
IShaderConstantSetCallBack in which you can set the needed vertex,
|
IShaderConstantSetCallBack in which you can set the needed vertex,
|
||||||
pixel, and geometry shader program constants. Set this to 0 if you
|
pixel, and geometry shader program constants. Set this to 0 if you
|
||||||
don't need this.
|
don't need this.
|
||||||
\param baseMaterial Base material which renderstates will be used to
|
\param baseMaterial Base material which renderstates will be used to
|
||||||
shade the material.
|
shade the material.
|
||||||
\param userData a user data int. This int can be set to any value and
|
\param userData a user data int. This int can be set to any value and
|
||||||
will be set as parameter in the callback method when calling
|
will be set as parameter in the callback method when calling
|
||||||
OnSetConstants(). In this way it is easily possible to use the same
|
OnSetConstants(). In this way it is easily possible to use the same
|
||||||
callback method for multiple materials and distinguish between them
|
callback method for multiple materials and distinguish between them
|
||||||
during the call.
|
during the call.
|
||||||
\return Number of the material type which can be set in
|
\return Number of the material type which can be set in
|
||||||
SMaterial::MaterialType to use the renderer. -1 is returned if an error
|
SMaterial::MaterialType to use the renderer. -1 is returned if an error
|
||||||
occurred, e.g. if a shader program could not be compiled or a compile
|
occurred, e.g. if a shader program could not be compiled or a compile
|
||||||
target is not reachable. The error strings are then printed to the
|
target is not reachable. The error strings are then printed to the
|
||||||
error log and can be caught with a custom event receiver. */
|
error log and can be caught with a custom event receiver. */
|
||||||
virtual s32 addHighLevelShaderMaterial(
|
virtual s32 addHighLevelShaderMaterial(
|
||||||
const c8* vertexShaderProgram,
|
const c8* vertexShaderProgram,
|
||||||
const c8* vertexShaderEntryPointName,
|
const c8* vertexShaderEntryPointName,
|
||||||
E_VERTEX_SHADER_TYPE vsCompileTarget,
|
E_VERTEX_SHADER_TYPE vsCompileTarget,
|
||||||
const c8* pixelShaderProgram,
|
const c8* pixelShaderProgram,
|
||||||
const c8* pixelShaderEntryPointName,
|
const c8* pixelShaderEntryPointName,
|
||||||
E_PIXEL_SHADER_TYPE psCompileTarget,
|
E_PIXEL_SHADER_TYPE psCompileTarget,
|
||||||
const c8* geometryShaderProgram,
|
const c8* geometryShaderProgram,
|
||||||
const c8* geometryShaderEntryPointName = "main",
|
const c8* geometryShaderEntryPointName = "main",
|
||||||
E_GEOMETRY_SHADER_TYPE gsCompileTarget = EGST_GS_4_0,
|
E_GEOMETRY_SHADER_TYPE gsCompileTarget = EGST_GS_4_0,
|
||||||
scene::E_PRIMITIVE_TYPE inType = scene::EPT_TRIANGLES,
|
scene::E_PRIMITIVE_TYPE inType = scene::EPT_TRIANGLES,
|
||||||
scene::E_PRIMITIVE_TYPE outType = scene::EPT_TRIANGLE_STRIP,
|
scene::E_PRIMITIVE_TYPE outType = scene::EPT_TRIANGLE_STRIP,
|
||||||
u32 verticesOut = 0,
|
u32 verticesOut = 0,
|
||||||
IShaderConstantSetCallBack* callback = 0,
|
IShaderConstantSetCallBack* callback = 0,
|
||||||
E_MATERIAL_TYPE baseMaterial = video::EMT_SOLID,
|
E_MATERIAL_TYPE baseMaterial = video::EMT_SOLID,
|
||||||
s32 userData = 0) = 0;
|
s32 userData = 0) = 0;
|
||||||
|
|
||||||
//! convenience function for use without geometry shaders
|
//! convenience function for use without geometry shaders
|
||||||
s32 addHighLevelShaderMaterial(
|
s32 addHighLevelShaderMaterial(
|
||||||
const c8* vertexShaderProgram,
|
const c8* vertexShaderProgram,
|
||||||
const c8* vertexShaderEntryPointName="main",
|
const c8* vertexShaderEntryPointName="main",
|
||||||
E_VERTEX_SHADER_TYPE vsCompileTarget=EVST_VS_1_1,
|
E_VERTEX_SHADER_TYPE vsCompileTarget=EVST_VS_1_1,
|
||||||
const c8* pixelShaderProgram=0,
|
const c8* pixelShaderProgram=0,
|
||||||
const c8* pixelShaderEntryPointName="main",
|
const c8* pixelShaderEntryPointName="main",
|
||||||
E_PIXEL_SHADER_TYPE psCompileTarget=EPST_PS_1_1,
|
E_PIXEL_SHADER_TYPE psCompileTarget=EPST_PS_1_1,
|
||||||
IShaderConstantSetCallBack* callback=0,
|
IShaderConstantSetCallBack* callback=0,
|
||||||
E_MATERIAL_TYPE baseMaterial=video::EMT_SOLID,
|
E_MATERIAL_TYPE baseMaterial=video::EMT_SOLID,
|
||||||
s32 userData=0)
|
s32 userData=0)
|
||||||
{
|
{
|
||||||
return addHighLevelShaderMaterial(
|
return addHighLevelShaderMaterial(
|
||||||
vertexShaderProgram, vertexShaderEntryPointName,
|
vertexShaderProgram, vertexShaderEntryPointName,
|
||||||
vsCompileTarget, pixelShaderProgram,
|
vsCompileTarget, pixelShaderProgram,
|
||||||
pixelShaderEntryPointName, psCompileTarget,
|
pixelShaderEntryPointName, psCompileTarget,
|
||||||
0, "main", EGST_GS_4_0,
|
0, "main", EGST_GS_4_0,
|
||||||
scene::EPT_TRIANGLES, scene::EPT_TRIANGLE_STRIP, 0,
|
scene::EPT_TRIANGLES, scene::EPT_TRIANGLE_STRIP, 0,
|
||||||
callback, baseMaterial, userData);
|
callback, baseMaterial, userData);
|
||||||
}
|
}
|
||||||
|
|
||||||
//! convenience function for use with many defaults, without geometry shader
|
//! convenience function for use with many defaults, without geometry shader
|
||||||
/** All shader names are set to "main" and compile targets are shader
|
/** All shader names are set to "main" and compile targets are shader
|
||||||
type 1.1.
|
type 1.1.
|
||||||
*/
|
*/
|
||||||
s32 addHighLevelShaderMaterial(
|
s32 addHighLevelShaderMaterial(
|
||||||
const c8* vertexShaderProgram,
|
const c8* vertexShaderProgram,
|
||||||
const c8* pixelShaderProgram=0,
|
const c8* pixelShaderProgram=0,
|
||||||
IShaderConstantSetCallBack* callback=0,
|
IShaderConstantSetCallBack* callback=0,
|
||||||
E_MATERIAL_TYPE baseMaterial = video::EMT_SOLID,
|
E_MATERIAL_TYPE baseMaterial = video::EMT_SOLID,
|
||||||
s32 userData=0)
|
s32 userData=0)
|
||||||
{
|
{
|
||||||
return addHighLevelShaderMaterial(
|
return addHighLevelShaderMaterial(
|
||||||
vertexShaderProgram, "main",
|
vertexShaderProgram, "main",
|
||||||
EVST_VS_1_1, pixelShaderProgram,
|
EVST_VS_1_1, pixelShaderProgram,
|
||||||
"main", EPST_PS_1_1,
|
"main", EPST_PS_1_1,
|
||||||
0, "main", EGST_GS_4_0,
|
0, "main", EGST_GS_4_0,
|
||||||
scene::EPT_TRIANGLES, scene::EPT_TRIANGLE_STRIP, 0,
|
scene::EPT_TRIANGLES, scene::EPT_TRIANGLE_STRIP, 0,
|
||||||
callback, baseMaterial, userData);
|
callback, baseMaterial, userData);
|
||||||
}
|
}
|
||||||
|
|
||||||
//! convenience function for use with many defaults, with geometry shader
|
//! convenience function for use with many defaults, with geometry shader
|
||||||
/** All shader names are set to "main" and compile targets are shader
|
/** All shader names are set to "main" and compile targets are shader
|
||||||
type 1.1 and geometry shader 4.0.
|
type 1.1 and geometry shader 4.0.
|
||||||
*/
|
*/
|
||||||
s32 addHighLevelShaderMaterial(
|
s32 addHighLevelShaderMaterial(
|
||||||
const c8* vertexShaderProgram,
|
const c8* vertexShaderProgram,
|
||||||
const c8* pixelShaderProgram = 0,
|
const c8* pixelShaderProgram = 0,
|
||||||
const c8* geometryShaderProgram = 0,
|
const c8* geometryShaderProgram = 0,
|
||||||
scene::E_PRIMITIVE_TYPE inType = scene::EPT_TRIANGLES,
|
scene::E_PRIMITIVE_TYPE inType = scene::EPT_TRIANGLES,
|
||||||
scene::E_PRIMITIVE_TYPE outType = scene::EPT_TRIANGLE_STRIP,
|
scene::E_PRIMITIVE_TYPE outType = scene::EPT_TRIANGLE_STRIP,
|
||||||
u32 verticesOut = 0,
|
u32 verticesOut = 0,
|
||||||
IShaderConstantSetCallBack* callback = 0,
|
IShaderConstantSetCallBack* callback = 0,
|
||||||
E_MATERIAL_TYPE baseMaterial = video::EMT_SOLID,
|
E_MATERIAL_TYPE baseMaterial = video::EMT_SOLID,
|
||||||
s32 userData = 0 )
|
s32 userData = 0 )
|
||||||
{
|
{
|
||||||
return addHighLevelShaderMaterial(
|
return addHighLevelShaderMaterial(
|
||||||
vertexShaderProgram, "main",
|
vertexShaderProgram, "main",
|
||||||
EVST_VS_1_1, pixelShaderProgram,
|
EVST_VS_1_1, pixelShaderProgram,
|
||||||
"main", EPST_PS_1_1,
|
"main", EPST_PS_1_1,
|
||||||
geometryShaderProgram, "main", EGST_GS_4_0,
|
geometryShaderProgram, "main", EGST_GS_4_0,
|
||||||
inType, outType, verticesOut,
|
inType, outType, verticesOut,
|
||||||
callback, baseMaterial, userData);
|
callback, baseMaterial, userData);
|
||||||
}
|
}
|
||||||
|
|
||||||
//! Like IGPUProgrammingServices::addShaderMaterial(), but loads from files.
|
//! Like IGPUProgrammingServices::addShaderMaterial(), but loads from files.
|
||||||
/** \param vertexShaderProgramFileName Text file containing the source
|
/** \param vertexShaderProgramFileName Text file containing the source
|
||||||
of the vertex shader program. Set to empty string if no vertex shader
|
of the vertex shader program. Set to empty string if no vertex shader
|
||||||
shall be created.
|
shall be created.
|
||||||
\param vertexShaderEntryPointName Name of the entry function of the
|
\param vertexShaderEntryPointName Name of the entry function of the
|
||||||
vertexShaderProgram (p.e. "main")
|
vertexShaderProgram (p.e. "main")
|
||||||
\param vsCompileTarget Vertex shader version the high level shader
|
\param vsCompileTarget Vertex shader version the high level shader
|
||||||
shall be compiled to.
|
shall be compiled to.
|
||||||
\param pixelShaderProgramFileName Text file containing the source of
|
\param pixelShaderProgramFileName Text file containing the source of
|
||||||
the pixel shader program. Set to empty string if no pixel shader shall
|
the pixel shader program. Set to empty string if no pixel shader shall
|
||||||
be created.
|
be created.
|
||||||
\param pixelShaderEntryPointName Entry name of the function of the
|
\param pixelShaderEntryPointName Entry name of the function of the
|
||||||
pixelShaderProgram (p.e. "main")
|
pixelShaderProgram (p.e. "main")
|
||||||
\param psCompileTarget Pixel shader version the high level shader
|
\param psCompileTarget Pixel shader version the high level shader
|
||||||
shall be compiled to.
|
shall be compiled to.
|
||||||
\param geometryShaderProgramFileName Name of the source of
|
\param geometryShaderProgramFileName Name of the source of
|
||||||
the geometry shader program. Set to empty string if no geometry shader
|
the geometry shader program. Set to empty string if no geometry shader
|
||||||
shall be created.
|
shall be created.
|
||||||
\param geometryShaderEntryPointName Entry name of the function of the
|
\param geometryShaderEntryPointName Entry name of the function of the
|
||||||
geometryShaderProgram (p.e. "main")
|
geometryShaderProgram (p.e. "main")
|
||||||
\param gsCompileTarget Geometry shader version the high level shader
|
\param gsCompileTarget Geometry shader version the high level shader
|
||||||
shall be compiled to.
|
shall be compiled to.
|
||||||
\param inType Type of vertices passed to geometry shader
|
\param inType Type of vertices passed to geometry shader
|
||||||
\param outType Type of vertices created by geometry shader
|
\param outType Type of vertices created by geometry shader
|
||||||
\param verticesOut Maximal number of vertices created by geometry
|
\param verticesOut Maximal number of vertices created by geometry
|
||||||
shader. If 0, maximal number supported is assumed.
|
shader. If 0, maximal number supported is assumed.
|
||||||
\param callback Pointer to an implementation of
|
\param callback Pointer to an implementation of
|
||||||
IShaderConstantSetCallBack in which you can set the needed vertex,
|
IShaderConstantSetCallBack in which you can set the needed vertex,
|
||||||
pixel, and geometry shader program constants. Set this to 0 if you
|
pixel, and geometry shader program constants. Set this to 0 if you
|
||||||
don't need this.
|
don't need this.
|
||||||
\param baseMaterial Base material which renderstates will be used to
|
\param baseMaterial Base material which renderstates will be used to
|
||||||
shade the material.
|
shade the material.
|
||||||
\param userData a user data int. This int can be set to any value and
|
\param userData a user data int. This int can be set to any value and
|
||||||
will be set as parameter in the callback method when calling
|
will be set as parameter in the callback method when calling
|
||||||
OnSetConstants(). In this way it is easily possible to use the same
|
OnSetConstants(). In this way it is easily possible to use the same
|
||||||
callback method for multiple materials and distinguish between them
|
callback method for multiple materials and distinguish between them
|
||||||
during the call.
|
during the call.
|
||||||
\return Number of the material type which can be set in
|
\return Number of the material type which can be set in
|
||||||
SMaterial::MaterialType to use the renderer. -1 is returned if an error
|
SMaterial::MaterialType to use the renderer. -1 is returned if an error
|
||||||
occurred, e.g. if a shader program could not be compiled or a compile
|
occurred, e.g. if a shader program could not be compiled or a compile
|
||||||
target is not reachable. The error strings are then printed to the
|
target is not reachable. The error strings are then printed to the
|
||||||
error log and can be caught with a custom event receiver. */
|
error log and can be caught with a custom event receiver. */
|
||||||
virtual s32 addHighLevelShaderMaterialFromFiles(
|
virtual s32 addHighLevelShaderMaterialFromFiles(
|
||||||
const io::path& vertexShaderProgramFileName,
|
const io::path& vertexShaderProgramFileName,
|
||||||
const c8* vertexShaderEntryPointName,
|
const c8* vertexShaderEntryPointName,
|
||||||
E_VERTEX_SHADER_TYPE vsCompileTarget,
|
E_VERTEX_SHADER_TYPE vsCompileTarget,
|
||||||
const io::path& pixelShaderProgramFileName,
|
const io::path& pixelShaderProgramFileName,
|
||||||
const c8* pixelShaderEntryPointName,
|
const c8* pixelShaderEntryPointName,
|
||||||
E_PIXEL_SHADER_TYPE psCompileTarget,
|
E_PIXEL_SHADER_TYPE psCompileTarget,
|
||||||
const io::path& geometryShaderProgramFileName,
|
const io::path& geometryShaderProgramFileName,
|
||||||
const c8* geometryShaderEntryPointName = "main",
|
const c8* geometryShaderEntryPointName = "main",
|
||||||
E_GEOMETRY_SHADER_TYPE gsCompileTarget = EGST_GS_4_0,
|
E_GEOMETRY_SHADER_TYPE gsCompileTarget = EGST_GS_4_0,
|
||||||
scene::E_PRIMITIVE_TYPE inType = scene::EPT_TRIANGLES,
|
scene::E_PRIMITIVE_TYPE inType = scene::EPT_TRIANGLES,
|
||||||
scene::E_PRIMITIVE_TYPE outType = scene::EPT_TRIANGLE_STRIP,
|
scene::E_PRIMITIVE_TYPE outType = scene::EPT_TRIANGLE_STRIP,
|
||||||
u32 verticesOut = 0,
|
u32 verticesOut = 0,
|
||||||
IShaderConstantSetCallBack* callback = 0,
|
IShaderConstantSetCallBack* callback = 0,
|
||||||
E_MATERIAL_TYPE baseMaterial = video::EMT_SOLID,
|
E_MATERIAL_TYPE baseMaterial = video::EMT_SOLID,
|
||||||
s32 userData = 0) = 0;
|
s32 userData = 0) = 0;
|
||||||
|
|
||||||
//! convenience function for use without geometry shaders
|
//! convenience function for use without geometry shaders
|
||||||
s32 addHighLevelShaderMaterialFromFiles(
|
s32 addHighLevelShaderMaterialFromFiles(
|
||||||
const io::path& vertexShaderProgramFileName,
|
const io::path& vertexShaderProgramFileName,
|
||||||
const c8* vertexShaderEntryPointName = "main",
|
const c8* vertexShaderEntryPointName = "main",
|
||||||
E_VERTEX_SHADER_TYPE vsCompileTarget = EVST_VS_1_1,
|
E_VERTEX_SHADER_TYPE vsCompileTarget = EVST_VS_1_1,
|
||||||
const io::path& pixelShaderProgramFileName = "",
|
const io::path& pixelShaderProgramFileName = "",
|
||||||
const c8* pixelShaderEntryPointName = "main",
|
const c8* pixelShaderEntryPointName = "main",
|
||||||
E_PIXEL_SHADER_TYPE psCompileTarget = EPST_PS_1_1,
|
E_PIXEL_SHADER_TYPE psCompileTarget = EPST_PS_1_1,
|
||||||
IShaderConstantSetCallBack* callback = 0,
|
IShaderConstantSetCallBack* callback = 0,
|
||||||
E_MATERIAL_TYPE baseMaterial = video::EMT_SOLID,
|
E_MATERIAL_TYPE baseMaterial = video::EMT_SOLID,
|
||||||
s32 userData = 0)
|
s32 userData = 0)
|
||||||
{
|
{
|
||||||
return addHighLevelShaderMaterialFromFiles(
|
return addHighLevelShaderMaterialFromFiles(
|
||||||
vertexShaderProgramFileName, vertexShaderEntryPointName,
|
vertexShaderProgramFileName, vertexShaderEntryPointName,
|
||||||
vsCompileTarget, pixelShaderProgramFileName,
|
vsCompileTarget, pixelShaderProgramFileName,
|
||||||
pixelShaderEntryPointName, psCompileTarget,
|
pixelShaderEntryPointName, psCompileTarget,
|
||||||
"", "main", EGST_GS_4_0,
|
"", "main", EGST_GS_4_0,
|
||||||
scene::EPT_TRIANGLES, scene::EPT_TRIANGLE_STRIP, 0,
|
scene::EPT_TRIANGLES, scene::EPT_TRIANGLE_STRIP, 0,
|
||||||
callback, baseMaterial, userData);
|
callback, baseMaterial, userData);
|
||||||
}
|
}
|
||||||
|
|
||||||
//! convenience function for use with many defaults, without geometry shader
|
//! convenience function for use with many defaults, without geometry shader
|
||||||
/** All shader names are set to "main" and compile targets are shader
|
/** All shader names are set to "main" and compile targets are shader
|
||||||
type 1.1.
|
type 1.1.
|
||||||
*/
|
*/
|
||||||
s32 addHighLevelShaderMaterialFromFiles(
|
s32 addHighLevelShaderMaterialFromFiles(
|
||||||
const io::path& vertexShaderProgramFileName,
|
const io::path& vertexShaderProgramFileName,
|
||||||
const io::path& pixelShaderProgramFileName = "",
|
const io::path& pixelShaderProgramFileName = "",
|
||||||
IShaderConstantSetCallBack* callback = 0,
|
IShaderConstantSetCallBack* callback = 0,
|
||||||
E_MATERIAL_TYPE baseMaterial = video::EMT_SOLID,
|
E_MATERIAL_TYPE baseMaterial = video::EMT_SOLID,
|
||||||
s32 userData = 0 )
|
s32 userData = 0 )
|
||||||
{
|
{
|
||||||
return addHighLevelShaderMaterialFromFiles(
|
return addHighLevelShaderMaterialFromFiles(
|
||||||
vertexShaderProgramFileName, "main",
|
vertexShaderProgramFileName, "main",
|
||||||
EVST_VS_1_1, pixelShaderProgramFileName,
|
EVST_VS_1_1, pixelShaderProgramFileName,
|
||||||
"main", EPST_PS_1_1,
|
"main", EPST_PS_1_1,
|
||||||
"", "main", EGST_GS_4_0,
|
"", "main", EGST_GS_4_0,
|
||||||
scene::EPT_TRIANGLES, scene::EPT_TRIANGLE_STRIP, 0,
|
scene::EPT_TRIANGLES, scene::EPT_TRIANGLE_STRIP, 0,
|
||||||
callback, baseMaterial, userData);
|
callback, baseMaterial, userData);
|
||||||
}
|
}
|
||||||
|
|
||||||
//! convenience function for use with many defaults, with geometry shader
|
//! convenience function for use with many defaults, with geometry shader
|
||||||
/** All shader names are set to "main" and compile targets are shader
|
/** All shader names are set to "main" and compile targets are shader
|
||||||
type 1.1 and geometry shader 4.0.
|
type 1.1 and geometry shader 4.0.
|
||||||
*/
|
*/
|
||||||
s32 addHighLevelShaderMaterialFromFiles(
|
s32 addHighLevelShaderMaterialFromFiles(
|
||||||
const io::path& vertexShaderProgramFileName,
|
const io::path& vertexShaderProgramFileName,
|
||||||
const io::path& pixelShaderProgramFileName = "",
|
const io::path& pixelShaderProgramFileName = "",
|
||||||
const io::path& geometryShaderProgramFileName = "",
|
const io::path& geometryShaderProgramFileName = "",
|
||||||
scene::E_PRIMITIVE_TYPE inType = scene::EPT_TRIANGLES,
|
scene::E_PRIMITIVE_TYPE inType = scene::EPT_TRIANGLES,
|
||||||
scene::E_PRIMITIVE_TYPE outType = scene::EPT_TRIANGLE_STRIP,
|
scene::E_PRIMITIVE_TYPE outType = scene::EPT_TRIANGLE_STRIP,
|
||||||
u32 verticesOut = 0,
|
u32 verticesOut = 0,
|
||||||
IShaderConstantSetCallBack* callback = 0,
|
IShaderConstantSetCallBack* callback = 0,
|
||||||
E_MATERIAL_TYPE baseMaterial = video::EMT_SOLID,
|
E_MATERIAL_TYPE baseMaterial = video::EMT_SOLID,
|
||||||
s32 userData = 0 )
|
s32 userData = 0 )
|
||||||
{
|
{
|
||||||
return addHighLevelShaderMaterialFromFiles(
|
return addHighLevelShaderMaterialFromFiles(
|
||||||
vertexShaderProgramFileName, "main",
|
vertexShaderProgramFileName, "main",
|
||||||
EVST_VS_1_1, pixelShaderProgramFileName,
|
EVST_VS_1_1, pixelShaderProgramFileName,
|
||||||
"main", EPST_PS_1_1,
|
"main", EPST_PS_1_1,
|
||||||
geometryShaderProgramFileName, "main", EGST_GS_4_0,
|
geometryShaderProgramFileName, "main", EGST_GS_4_0,
|
||||||
inType, outType, verticesOut,
|
inType, outType, verticesOut,
|
||||||
callback, baseMaterial, userData);
|
callback, baseMaterial, userData);
|
||||||
}
|
}
|
||||||
|
|
||||||
//! Like IGPUProgrammingServices::addShaderMaterial(), but loads from files.
|
//! Like IGPUProgrammingServices::addShaderMaterial(), but loads from files.
|
||||||
/** \param vertexShaderProgram Text file handle containing the source
|
/** \param vertexShaderProgram Text file handle containing the source
|
||||||
of the vertex shader program. Set to 0 if no vertex shader shall be
|
of the vertex shader program. Set to 0 if no vertex shader shall be
|
||||||
created.
|
created.
|
||||||
\param vertexShaderEntryPointName Name of the entry function of the
|
\param vertexShaderEntryPointName Name of the entry function of the
|
||||||
vertexShaderProgram
|
vertexShaderProgram
|
||||||
\param vsCompileTarget Vertex shader version the high level shader
|
\param vsCompileTarget Vertex shader version the high level shader
|
||||||
shall be compiled to.
|
shall be compiled to.
|
||||||
\param pixelShaderProgram Text file handle containing the source of
|
\param pixelShaderProgram Text file handle containing the source of
|
||||||
the pixel shader program. Set to 0 if no pixel shader shall be created.
|
the pixel shader program. Set to 0 if no pixel shader shall be created.
|
||||||
\param pixelShaderEntryPointName Entry name of the function of the
|
\param pixelShaderEntryPointName Entry name of the function of the
|
||||||
pixelShaderProgram (p.e. "main")
|
pixelShaderProgram (p.e. "main")
|
||||||
\param psCompileTarget Pixel shader version the high level shader
|
\param psCompileTarget Pixel shader version the high level shader
|
||||||
shall be compiled to.
|
shall be compiled to.
|
||||||
\param geometryShaderProgram Text file handle containing the source of
|
\param geometryShaderProgram Text file handle containing the source of
|
||||||
the geometry shader program. Set to 0 if no geometry shader shall be
|
the geometry shader program. Set to 0 if no geometry shader shall be
|
||||||
created.
|
created.
|
||||||
\param geometryShaderEntryPointName Entry name of the function of the
|
\param geometryShaderEntryPointName Entry name of the function of the
|
||||||
geometryShaderProgram (p.e. "main")
|
geometryShaderProgram (p.e. "main")
|
||||||
\param gsCompileTarget Geometry shader version the high level shader
|
\param gsCompileTarget Geometry shader version the high level shader
|
||||||
shall be compiled to.
|
shall be compiled to.
|
||||||
\param inType Type of vertices passed to geometry shader
|
\param inType Type of vertices passed to geometry shader
|
||||||
\param outType Type of vertices created by geometry shader
|
\param outType Type of vertices created by geometry shader
|
||||||
\param verticesOut Maximal number of vertices created by geometry
|
\param verticesOut Maximal number of vertices created by geometry
|
||||||
shader. If 0, maximal number supported is assumed.
|
shader. If 0, maximal number supported is assumed.
|
||||||
\param callback Pointer to an implementation of
|
\param callback Pointer to an implementation of
|
||||||
IShaderConstantSetCallBack in which you can set the needed vertex and
|
IShaderConstantSetCallBack in which you can set the needed vertex and
|
||||||
pixel shader program constants. Set this to 0 if you don't need this.
|
pixel shader program constants. Set this to 0 if you don't need this.
|
||||||
\param baseMaterial Base material which renderstates will be used to
|
\param baseMaterial Base material which renderstates will be used to
|
||||||
shade the material.
|
shade the material.
|
||||||
\param userData a user data int. This int can be set to any value and
|
\param userData a user data int. This int can be set to any value and
|
||||||
will be set as parameter in the callback method when calling
|
will be set as parameter in the callback method when calling
|
||||||
OnSetConstants(). In this way it is easily possible to use the same
|
OnSetConstants(). In this way it is easily possible to use the same
|
||||||
callback method for multiple materials and distinguish between them
|
callback method for multiple materials and distinguish between them
|
||||||
during the call.
|
during the call.
|
||||||
\return Number of the material type which can be set in
|
\return Number of the material type which can be set in
|
||||||
SMaterial::MaterialType to use the renderer. -1 is returned if an
|
SMaterial::MaterialType to use the renderer. -1 is returned if an
|
||||||
error occurred, e.g. if a shader program could not be compiled or a
|
error occurred, e.g. if a shader program could not be compiled or a
|
||||||
compile target is not reachable. The error strings are then printed to
|
compile target is not reachable. The error strings are then printed to
|
||||||
the error log and can be caught with a custom event receiver. */
|
the error log and can be caught with a custom event receiver. */
|
||||||
virtual s32 addHighLevelShaderMaterialFromFiles(
|
virtual s32 addHighLevelShaderMaterialFromFiles(
|
||||||
io::IReadFile* vertexShaderProgram,
|
io::IReadFile* vertexShaderProgram,
|
||||||
const c8* vertexShaderEntryPointName,
|
const c8* vertexShaderEntryPointName,
|
||||||
E_VERTEX_SHADER_TYPE vsCompileTarget,
|
E_VERTEX_SHADER_TYPE vsCompileTarget,
|
||||||
io::IReadFile* pixelShaderProgram,
|
io::IReadFile* pixelShaderProgram,
|
||||||
const c8* pixelShaderEntryPointName,
|
const c8* pixelShaderEntryPointName,
|
||||||
E_PIXEL_SHADER_TYPE psCompileTarget,
|
E_PIXEL_SHADER_TYPE psCompileTarget,
|
||||||
io::IReadFile* geometryShaderProgram,
|
io::IReadFile* geometryShaderProgram,
|
||||||
const c8* geometryShaderEntryPointName = "main",
|
const c8* geometryShaderEntryPointName = "main",
|
||||||
E_GEOMETRY_SHADER_TYPE gsCompileTarget = EGST_GS_4_0,
|
E_GEOMETRY_SHADER_TYPE gsCompileTarget = EGST_GS_4_0,
|
||||||
scene::E_PRIMITIVE_TYPE inType = scene::EPT_TRIANGLES,
|
scene::E_PRIMITIVE_TYPE inType = scene::EPT_TRIANGLES,
|
||||||
scene::E_PRIMITIVE_TYPE outType = scene::EPT_TRIANGLE_STRIP,
|
scene::E_PRIMITIVE_TYPE outType = scene::EPT_TRIANGLE_STRIP,
|
||||||
u32 verticesOut = 0,
|
u32 verticesOut = 0,
|
||||||
IShaderConstantSetCallBack* callback = 0,
|
IShaderConstantSetCallBack* callback = 0,
|
||||||
E_MATERIAL_TYPE baseMaterial = video::EMT_SOLID,
|
E_MATERIAL_TYPE baseMaterial = video::EMT_SOLID,
|
||||||
s32 userData = 0) = 0;
|
s32 userData = 0) = 0;
|
||||||
|
|
||||||
//! convenience function for use without geometry shaders
|
//! convenience function for use without geometry shaders
|
||||||
s32 addHighLevelShaderMaterialFromFiles(
|
s32 addHighLevelShaderMaterialFromFiles(
|
||||||
io::IReadFile* vertexShaderProgram,
|
io::IReadFile* vertexShaderProgram,
|
||||||
const c8* vertexShaderEntryPointName = "main",
|
const c8* vertexShaderEntryPointName = "main",
|
||||||
E_VERTEX_SHADER_TYPE vsCompileTarget = EVST_VS_1_1,
|
E_VERTEX_SHADER_TYPE vsCompileTarget = EVST_VS_1_1,
|
||||||
io::IReadFile* pixelShaderProgram = 0,
|
io::IReadFile* pixelShaderProgram = 0,
|
||||||
const c8* pixelShaderEntryPointName = "main",
|
const c8* pixelShaderEntryPointName = "main",
|
||||||
E_PIXEL_SHADER_TYPE psCompileTarget = EPST_PS_1_1,
|
E_PIXEL_SHADER_TYPE psCompileTarget = EPST_PS_1_1,
|
||||||
IShaderConstantSetCallBack* callback = 0,
|
IShaderConstantSetCallBack* callback = 0,
|
||||||
E_MATERIAL_TYPE baseMaterial = video::EMT_SOLID,
|
E_MATERIAL_TYPE baseMaterial = video::EMT_SOLID,
|
||||||
s32 userData = 0)
|
s32 userData = 0)
|
||||||
{
|
{
|
||||||
return addHighLevelShaderMaterialFromFiles(
|
return addHighLevelShaderMaterialFromFiles(
|
||||||
vertexShaderProgram, vertexShaderEntryPointName,
|
vertexShaderProgram, vertexShaderEntryPointName,
|
||||||
vsCompileTarget, pixelShaderProgram,
|
vsCompileTarget, pixelShaderProgram,
|
||||||
pixelShaderEntryPointName, psCompileTarget,
|
pixelShaderEntryPointName, psCompileTarget,
|
||||||
0, "main", EGST_GS_4_0,
|
0, "main", EGST_GS_4_0,
|
||||||
scene::EPT_TRIANGLES, scene::EPT_TRIANGLE_STRIP, 0,
|
scene::EPT_TRIANGLES, scene::EPT_TRIANGLE_STRIP, 0,
|
||||||
callback, baseMaterial, userData);
|
callback, baseMaterial, userData);
|
||||||
}
|
}
|
||||||
|
|
||||||
//! Adds a new ASM shader material renderer to the VideoDriver
|
//! Adds a new ASM shader material renderer to the VideoDriver
|
||||||
/** Note that it is a good idea to call IVideoDriver::queryFeature() in
|
/** Note that it is a good idea to call IVideoDriver::queryFeature() in
|
||||||
advance to check if the IVideoDriver supports the vertex and/or pixel
|
advance to check if the IVideoDriver supports the vertex and/or pixel
|
||||||
shader version your are using.
|
shader version your are using.
|
||||||
|
|
||||||
The material is added to the VideoDriver like with
|
The material is added to the VideoDriver like with
|
||||||
IVideoDriver::addMaterialRenderer() and can be used like it had been
|
IVideoDriver::addMaterialRenderer() and can be used like it had been
|
||||||
added with that method.
|
added with that method.
|
||||||
\param vertexShaderProgram String containing the source of the vertex
|
\param vertexShaderProgram String containing the source of the vertex
|
||||||
shader program. This can be 0 if no vertex program shall be used.
|
shader program. This can be 0 if no vertex program shall be used.
|
||||||
|
|
||||||
For DX8 programs, the will always input registers look like this: v0:
|
For DX8 programs, the will always input registers look like this: v0:
|
||||||
position, v1: normal, v2: color, v3: texture coordinates, v4: texture
|
position, v1: normal, v2: color, v3: texture coordinates, v4: texture
|
||||||
coordinates 2 if available.
|
coordinates 2 if available.
|
||||||
|
|
||||||
For DX9 programs, you can manually set the registers using the dcl_
|
For DX9 programs, you can manually set the registers using the dcl_
|
||||||
statements.
|
statements.
|
||||||
\param pixelShaderProgram String containing the source of the pixel
|
\param pixelShaderProgram String containing the source of the pixel
|
||||||
shader program. This can be 0 if you don't want to use a pixel shader.
|
shader program. This can be 0 if you don't want to use a pixel shader.
|
||||||
\param callback Pointer to an implementation of
|
\param callback Pointer to an implementation of
|
||||||
IShaderConstantSetCallBack in which you can set the needed vertex and
|
IShaderConstantSetCallBack in which you can set the needed vertex and
|
||||||
pixel shader program constants. Set this to 0 if you don't need this.
|
pixel shader program constants. Set this to 0 if you don't need this.
|
||||||
\param baseMaterial Base material which renderstates will be used to
|
\param baseMaterial Base material which renderstates will be used to
|
||||||
shade the material.
|
shade the material.
|
||||||
\param userData a user data int. This int can be set to any value and
|
\param userData a user data int. This int can be set to any value and
|
||||||
will be set as parameter in the callback method when calling
|
will be set as parameter in the callback method when calling
|
||||||
OnSetConstants(). In this way it is easily possible to use the same
|
OnSetConstants(). In this way it is easily possible to use the same
|
||||||
callback method for multiple materials and distinguish between them
|
callback method for multiple materials and distinguish between them
|
||||||
during the call.
|
during the call.
|
||||||
\return Returns the number of the material type which can be set in
|
\return Returns the number of the material type which can be set in
|
||||||
SMaterial::MaterialType to use the renderer. -1 is returned if an
|
SMaterial::MaterialType to use the renderer. -1 is returned if an
|
||||||
error occurred. -1 is returned for example if a vertex or pixel shader
|
error occurred. -1 is returned for example if a vertex or pixel shader
|
||||||
program could not be compiled, the error strings are then printed out
|
program could not be compiled, the error strings are then printed out
|
||||||
into the error log, and can be caught with a custom event receiver. */
|
into the error log, and can be caught with a custom event receiver. */
|
||||||
virtual s32 addShaderMaterial(const c8* vertexShaderProgram = 0,
|
virtual s32 addShaderMaterial(const c8* vertexShaderProgram = 0,
|
||||||
const c8* pixelShaderProgram = 0,
|
const c8* pixelShaderProgram = 0,
|
||||||
IShaderConstantSetCallBack* callback = 0,
|
IShaderConstantSetCallBack* callback = 0,
|
||||||
E_MATERIAL_TYPE baseMaterial = video::EMT_SOLID,
|
E_MATERIAL_TYPE baseMaterial = video::EMT_SOLID,
|
||||||
s32 userData = 0) = 0;
|
s32 userData = 0) = 0;
|
||||||
|
|
||||||
//! Like IGPUProgrammingServices::addShaderMaterial(), but loads from files.
|
//! Like IGPUProgrammingServices::addShaderMaterial(), but loads from files.
|
||||||
/** \param vertexShaderProgram Text file containing the source of the
|
/** \param vertexShaderProgram Text file containing the source of the
|
||||||
vertex shader program. Set to 0 if no shader shall be created.
|
vertex shader program. Set to 0 if no shader shall be created.
|
||||||
\param pixelShaderProgram Text file containing the source of the pixel
|
\param pixelShaderProgram Text file containing the source of the pixel
|
||||||
shader program. Set to 0 if no shader shall be created.
|
shader program. Set to 0 if no shader shall be created.
|
||||||
\param callback Pointer to an IShaderConstantSetCallback object to
|
\param callback Pointer to an IShaderConstantSetCallback object to
|
||||||
which the OnSetConstants function is called.
|
which the OnSetConstants function is called.
|
||||||
\param baseMaterial baseMaterial
|
\param baseMaterial baseMaterial
|
||||||
\param userData a user data int. This int can be set to any value and
|
\param userData a user data int. This int can be set to any value and
|
||||||
will be set as parameter in the callback method when calling
|
will be set as parameter in the callback method when calling
|
||||||
OnSetConstants(). In this way it is easily possible to use the same
|
OnSetConstants(). In this way it is easily possible to use the same
|
||||||
callback method for multiple materials and distinguish between them
|
callback method for multiple materials and distinguish between them
|
||||||
during the call.
|
during the call.
|
||||||
\return Returns the number of the material type which can be set in
|
\return Returns the number of the material type which can be set in
|
||||||
SMaterial::MaterialType to use the renderer. -1 is returned if an
|
SMaterial::MaterialType to use the renderer. -1 is returned if an
|
||||||
error occurred. -1 is returned for example if a vertex or pixel shader
|
error occurred. -1 is returned for example if a vertex or pixel shader
|
||||||
program could not be compiled, the error strings are then printed out
|
program could not be compiled, the error strings are then printed out
|
||||||
into the error log, and can be caught with a custom event receiver. */
|
into the error log, and can be caught with a custom event receiver. */
|
||||||
virtual s32 addShaderMaterialFromFiles(io::IReadFile* vertexShaderProgram,
|
virtual s32 addShaderMaterialFromFiles(io::IReadFile* vertexShaderProgram,
|
||||||
io::IReadFile* pixelShaderProgram,
|
io::IReadFile* pixelShaderProgram,
|
||||||
IShaderConstantSetCallBack* callback = 0,
|
IShaderConstantSetCallBack* callback = 0,
|
||||||
E_MATERIAL_TYPE baseMaterial = video::EMT_SOLID,
|
E_MATERIAL_TYPE baseMaterial = video::EMT_SOLID,
|
||||||
s32 userData = 0) = 0;
|
s32 userData = 0) = 0;
|
||||||
|
|
||||||
//! Like IGPUProgrammingServices::addShaderMaterial(), but loads from files.
|
//! Like IGPUProgrammingServices::addShaderMaterial(), but loads from files.
|
||||||
/** \param vertexShaderProgramFileName Text file name containing the
|
/** \param vertexShaderProgramFileName Text file name containing the
|
||||||
source of the vertex shader program. Set to 0 if no shader shall be
|
source of the vertex shader program. Set to 0 if no shader shall be
|
||||||
created.
|
created.
|
||||||
\param pixelShaderProgramFileName Text file name containing the source
|
\param pixelShaderProgramFileName Text file name containing the source
|
||||||
of the pixel shader program. Set to 0 if no shader shall be created.
|
of the pixel shader program. Set to 0 if no shader shall be created.
|
||||||
\param callback Pointer to an IShaderConstantSetCallback object on
|
\param callback Pointer to an IShaderConstantSetCallback object on
|
||||||
which the OnSetConstants function is called.
|
which the OnSetConstants function is called.
|
||||||
\param baseMaterial baseMaterial
|
\param baseMaterial baseMaterial
|
||||||
\param userData a user data int. This int can be set to any value and
|
\param userData a user data int. This int can be set to any value and
|
||||||
will be set as parameter in the callback method when calling
|
will be set as parameter in the callback method when calling
|
||||||
OnSetConstants(). In this way it is easily possible to use the same
|
OnSetConstants(). In this way it is easily possible to use the same
|
||||||
callback method for multiple materials and distinguish between them
|
callback method for multiple materials and distinguish between them
|
||||||
during the call.
|
during the call.
|
||||||
\return Returns the number of the material type which can be set in
|
\return Returns the number of the material type which can be set in
|
||||||
SMaterial::MaterialType to use the renderer. -1 is returned if an
|
SMaterial::MaterialType to use the renderer. -1 is returned if an
|
||||||
error occurred. -1 is returned for example if a vertex or pixel shader
|
error occurred. -1 is returned for example if a vertex or pixel shader
|
||||||
program could not be compiled, the error strings are then printed out
|
program could not be compiled, the error strings are then printed out
|
||||||
into the error log, and can be caught with a custom event receiver. */
|
into the error log, and can be caught with a custom event receiver. */
|
||||||
virtual s32 addShaderMaterialFromFiles(const io::path& vertexShaderProgramFileName,
|
virtual s32 addShaderMaterialFromFiles(const io::path& vertexShaderProgramFileName,
|
||||||
const io::path& pixelShaderProgramFileName,
|
const io::path& pixelShaderProgramFileName,
|
||||||
IShaderConstantSetCallBack* callback = 0,
|
IShaderConstantSetCallBack* callback = 0,
|
||||||
E_MATERIAL_TYPE baseMaterial = video::EMT_SOLID,
|
E_MATERIAL_TYPE baseMaterial = video::EMT_SOLID,
|
||||||
s32 userData = 0) = 0;
|
s32 userData = 0) = 0;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
} // end namespace video
|
} // end namespace video
|
||||||
} // end namespace irr
|
} // end namespace irr
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
|
|
|
@ -1,268 +1,268 @@
|
||||||
// Copyright (C) 2002-2012 Nikolaus Gebhardt
|
// Copyright (C) 2002-2012 Nikolaus Gebhardt
|
||||||
// This file is part of the "Irrlicht Engine".
|
// This file is part of the "Irrlicht Engine".
|
||||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||||
|
|
||||||
#ifndef __I_GUI_BUTTON_H_INCLUDED__
|
#ifndef __I_GUI_BUTTON_H_INCLUDED__
|
||||||
#define __I_GUI_BUTTON_H_INCLUDED__
|
#define __I_GUI_BUTTON_H_INCLUDED__
|
||||||
|
|
||||||
#include "IGUIElement.h"
|
#include "IGUIElement.h"
|
||||||
|
|
||||||
namespace irr
|
namespace irr
|
||||||
{
|
{
|
||||||
|
|
||||||
namespace video
|
namespace video
|
||||||
{
|
{
|
||||||
class ITexture;
|
class ITexture;
|
||||||
} // end namespace video
|
} // end namespace video
|
||||||
|
|
||||||
namespace gui
|
namespace gui
|
||||||
{
|
{
|
||||||
class IGUIFont;
|
class IGUIFont;
|
||||||
class IGUISpriteBank;
|
class IGUISpriteBank;
|
||||||
|
|
||||||
//! Current state of buttons used for drawing sprites.
|
//! Current state of buttons used for drawing sprites.
|
||||||
//! Note that up to 3 states can be active at the same time:
|
//! Note that up to 3 states can be active at the same time:
|
||||||
//! EGBS_BUTTON_UP or EGBS_BUTTON_DOWN
|
//! EGBS_BUTTON_UP or EGBS_BUTTON_DOWN
|
||||||
//! EGBS_BUTTON_MOUSE_OVER or EGBS_BUTTON_MOUSE_OFF
|
//! EGBS_BUTTON_MOUSE_OVER or EGBS_BUTTON_MOUSE_OFF
|
||||||
//! EGBS_BUTTON_FOCUSED or EGBS_BUTTON_NOT_FOCUSED
|
//! EGBS_BUTTON_FOCUSED or EGBS_BUTTON_NOT_FOCUSED
|
||||||
enum EGUI_BUTTON_STATE
|
enum EGUI_BUTTON_STATE
|
||||||
{
|
{
|
||||||
//! The button is not pressed.
|
//! The button is not pressed.
|
||||||
EGBS_BUTTON_UP=0,
|
EGBS_BUTTON_UP=0,
|
||||||
//! The button is currently pressed down.
|
//! The button is currently pressed down.
|
||||||
EGBS_BUTTON_DOWN,
|
EGBS_BUTTON_DOWN,
|
||||||
//! The mouse cursor is over the button
|
//! The mouse cursor is over the button
|
||||||
EGBS_BUTTON_MOUSE_OVER,
|
EGBS_BUTTON_MOUSE_OVER,
|
||||||
//! The mouse cursor is not over the button
|
//! The mouse cursor is not over the button
|
||||||
EGBS_BUTTON_MOUSE_OFF,
|
EGBS_BUTTON_MOUSE_OFF,
|
||||||
//! The button has the focus
|
//! The button has the focus
|
||||||
EGBS_BUTTON_FOCUSED,
|
EGBS_BUTTON_FOCUSED,
|
||||||
//! The button doesn't have the focus
|
//! The button doesn't have the focus
|
||||||
EGBS_BUTTON_NOT_FOCUSED,
|
EGBS_BUTTON_NOT_FOCUSED,
|
||||||
//! The button is disabled All other states are ignored in that case.
|
//! The button is disabled All other states are ignored in that case.
|
||||||
EGBS_BUTTON_DISABLED,
|
EGBS_BUTTON_DISABLED,
|
||||||
//! not used, counts the number of enumerated items
|
//! not used, counts the number of enumerated items
|
||||||
EGBS_COUNT
|
EGBS_COUNT
|
||||||
};
|
};
|
||||||
|
|
||||||
//! Names for gui button state icons
|
//! Names for gui button state icons
|
||||||
const c8* const GUIButtonStateNames[EGBS_COUNT+1] =
|
const c8* const GUIButtonStateNames[EGBS_COUNT+1] =
|
||||||
{
|
{
|
||||||
"buttonUp",
|
"buttonUp",
|
||||||
"buttonDown",
|
"buttonDown",
|
||||||
"buttonMouseOver",
|
"buttonMouseOver",
|
||||||
"buttonMouseOff",
|
"buttonMouseOff",
|
||||||
"buttonFocused",
|
"buttonFocused",
|
||||||
"buttonNotFocused",
|
"buttonNotFocused",
|
||||||
"buttonDisabled",
|
"buttonDisabled",
|
||||||
0 // count
|
0 // count
|
||||||
};
|
};
|
||||||
|
|
||||||
//! State of buttons used for drawing texture images.
|
//! State of buttons used for drawing texture images.
|
||||||
//! Note that only a single state is active at a time
|
//! Note that only a single state is active at a time
|
||||||
//! Also when no image is defined for a state it will use images from another state
|
//! Also when no image is defined for a state it will use images from another state
|
||||||
//! and if that state is not set from the replacement for that,etc.
|
//! and if that state is not set from the replacement for that,etc.
|
||||||
//! So in many cases setting EGBIS_IMAGE_UP and EGBIS_IMAGE_DOWN is sufficient.
|
//! So in many cases setting EGBIS_IMAGE_UP and EGBIS_IMAGE_DOWN is sufficient.
|
||||||
enum EGUI_BUTTON_IMAGE_STATE
|
enum EGUI_BUTTON_IMAGE_STATE
|
||||||
{
|
{
|
||||||
//! When no other states have images they will all use this one.
|
//! When no other states have images they will all use this one.
|
||||||
EGBIS_IMAGE_UP,
|
EGBIS_IMAGE_UP,
|
||||||
//! When not set EGBIS_IMAGE_UP is used.
|
//! When not set EGBIS_IMAGE_UP is used.
|
||||||
EGBIS_IMAGE_UP_MOUSEOVER,
|
EGBIS_IMAGE_UP_MOUSEOVER,
|
||||||
//! When not set EGBIS_IMAGE_UP_MOUSEOVER is used.
|
//! When not set EGBIS_IMAGE_UP_MOUSEOVER is used.
|
||||||
EGBIS_IMAGE_UP_FOCUSED,
|
EGBIS_IMAGE_UP_FOCUSED,
|
||||||
//! When not set EGBIS_IMAGE_UP_FOCUSED is used.
|
//! When not set EGBIS_IMAGE_UP_FOCUSED is used.
|
||||||
EGBIS_IMAGE_UP_FOCUSED_MOUSEOVER,
|
EGBIS_IMAGE_UP_FOCUSED_MOUSEOVER,
|
||||||
//! When not set EGBIS_IMAGE_UP is used.
|
//! When not set EGBIS_IMAGE_UP is used.
|
||||||
EGBIS_IMAGE_DOWN,
|
EGBIS_IMAGE_DOWN,
|
||||||
//! When not set EGBIS_IMAGE_DOWN is used.
|
//! When not set EGBIS_IMAGE_DOWN is used.
|
||||||
EGBIS_IMAGE_DOWN_MOUSEOVER,
|
EGBIS_IMAGE_DOWN_MOUSEOVER,
|
||||||
//! When not set EGBIS_IMAGE_DOWN_MOUSEOVER is used.
|
//! When not set EGBIS_IMAGE_DOWN_MOUSEOVER is used.
|
||||||
EGBIS_IMAGE_DOWN_FOCUSED,
|
EGBIS_IMAGE_DOWN_FOCUSED,
|
||||||
//! When not set EGBIS_IMAGE_DOWN_FOCUSED is used.
|
//! When not set EGBIS_IMAGE_DOWN_FOCUSED is used.
|
||||||
EGBIS_IMAGE_DOWN_FOCUSED_MOUSEOVER,
|
EGBIS_IMAGE_DOWN_FOCUSED_MOUSEOVER,
|
||||||
//! When not set EGBIS_IMAGE_UP or EGBIS_IMAGE_DOWN are used (depending on button state).
|
//! When not set EGBIS_IMAGE_UP or EGBIS_IMAGE_DOWN are used (depending on button state).
|
||||||
EGBIS_IMAGE_DISABLED,
|
EGBIS_IMAGE_DISABLED,
|
||||||
//! not used, counts the number of enumerated items
|
//! not used, counts the number of enumerated items
|
||||||
EGBIS_COUNT
|
EGBIS_COUNT
|
||||||
};
|
};
|
||||||
|
|
||||||
//! Names for gui button image states
|
//! Names for gui button image states
|
||||||
const c8* const GUIButtonImageStateNames[EGBIS_COUNT+1] =
|
const c8* const GUIButtonImageStateNames[EGBIS_COUNT+1] =
|
||||||
{
|
{
|
||||||
"Image", // not "ImageUp" as it otherwise breaks serialization of old files
|
"Image", // not "ImageUp" as it otherwise breaks serialization of old files
|
||||||
"ImageUpOver",
|
"ImageUpOver",
|
||||||
"ImageUpFocused",
|
"ImageUpFocused",
|
||||||
"ImageUpFocusedOver",
|
"ImageUpFocusedOver",
|
||||||
"PressedImage", // not "ImageDown" as it otherwise breaks serialization of old files
|
"PressedImage", // not "ImageDown" as it otherwise breaks serialization of old files
|
||||||
"ImageDownOver",
|
"ImageDownOver",
|
||||||
"ImageDownFocused",
|
"ImageDownFocused",
|
||||||
"ImageDownFocusedOver",
|
"ImageDownFocusedOver",
|
||||||
"ImageDisabled",
|
"ImageDisabled",
|
||||||
0 // count
|
0 // count
|
||||||
};
|
};
|
||||||
|
|
||||||
//! GUI Button interface.
|
//! GUI Button interface.
|
||||||
/** \par This element can create the following events of type EGUI_EVENT_TYPE:
|
/** \par This element can create the following events of type EGUI_EVENT_TYPE:
|
||||||
\li EGET_BUTTON_CLICKED
|
\li EGET_BUTTON_CLICKED
|
||||||
*/
|
*/
|
||||||
class IGUIButton : public IGUIElement
|
class IGUIButton : public IGUIElement
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
|
|
||||||
//! constructor
|
//! constructor
|
||||||
IGUIButton(IGUIEnvironment* environment, IGUIElement* parent, s32 id, core::rect<s32> rectangle)
|
IGUIButton(IGUIEnvironment* environment, IGUIElement* parent, s32 id, core::rect<s32> rectangle)
|
||||||
: IGUIElement(EGUIET_BUTTON, environment, parent, id, rectangle) {}
|
: IGUIElement(EGUIET_BUTTON, environment, parent, id, rectangle) {}
|
||||||
|
|
||||||
//! Sets another skin independent font.
|
//! Sets another skin independent font.
|
||||||
/** If this is set to zero, the button uses the font of the skin.
|
/** If this is set to zero, the button uses the font of the skin.
|
||||||
\param font: New font to set. */
|
\param font: New font to set. */
|
||||||
virtual void setOverrideFont(IGUIFont* font=0) = 0;
|
virtual void setOverrideFont(IGUIFont* font=0) = 0;
|
||||||
|
|
||||||
//! Gets the override font (if any)
|
//! Gets the override font (if any)
|
||||||
/** \return The override font (may be 0) */
|
/** \return The override font (may be 0) */
|
||||||
virtual IGUIFont* getOverrideFont(void) const = 0;
|
virtual IGUIFont* getOverrideFont(void) const = 0;
|
||||||
|
|
||||||
//! Get the font which is used right now for drawing
|
//! Get the font which is used right now for drawing
|
||||||
/** Currently this is the override font when one is set and the
|
/** Currently this is the override font when one is set and the
|
||||||
font of the active skin otherwise */
|
font of the active skin otherwise */
|
||||||
virtual IGUIFont* getActiveFont() const = 0;
|
virtual IGUIFont* getActiveFont() const = 0;
|
||||||
|
|
||||||
//! Sets another color for the button text.
|
//! Sets another color for the button text.
|
||||||
/** When set, this color is used instead of EGDC_BUTTON_TEXT/EGDC_GRAY_TEXT.
|
/** When set, this color is used instead of EGDC_BUTTON_TEXT/EGDC_GRAY_TEXT.
|
||||||
You don't need to call enableOverrideColor(true), that's done by this function.
|
You don't need to call enableOverrideColor(true), that's done by this function.
|
||||||
If you want the the color of the skin back, call enableOverrideColor(false);
|
If you want the the color of the skin back, call enableOverrideColor(false);
|
||||||
\param color: New color of the text. */
|
\param color: New color of the text. */
|
||||||
virtual void setOverrideColor(video::SColor color) = 0;
|
virtual void setOverrideColor(video::SColor color) = 0;
|
||||||
|
|
||||||
//! Gets the override color
|
//! Gets the override color
|
||||||
/** \return: The override color */
|
/** \return: The override color */
|
||||||
virtual video::SColor getOverrideColor(void) const = 0;
|
virtual video::SColor getOverrideColor(void) const = 0;
|
||||||
|
|
||||||
//! Gets the currently used text color
|
//! Gets the currently used text color
|
||||||
/** Either a skin-color for the current state or the override color */
|
/** Either a skin-color for the current state or the override color */
|
||||||
virtual video::SColor getActiveColor() const = 0;
|
virtual video::SColor getActiveColor() const = 0;
|
||||||
|
|
||||||
//! Sets if the button text should use the override color or the color in the gui skin.
|
//! Sets if the button text should use the override color or the color in the gui skin.
|
||||||
/** \param enable: If set to true, the override color, which can be set
|
/** \param enable: If set to true, the override color, which can be set
|
||||||
with IGUIStaticText::setOverrideColor is used, otherwise the
|
with IGUIStaticText::setOverrideColor is used, otherwise the
|
||||||
EGDC_BUTTON_TEXT or EGDC_GRAY_TEXT color of the skin. */
|
EGDC_BUTTON_TEXT or EGDC_GRAY_TEXT color of the skin. */
|
||||||
virtual void enableOverrideColor(bool enable) = 0;
|
virtual void enableOverrideColor(bool enable) = 0;
|
||||||
|
|
||||||
//! Checks if an override color is enabled
|
//! Checks if an override color is enabled
|
||||||
/** \return true if the override color is enabled, false otherwise */
|
/** \return true if the override color is enabled, false otherwise */
|
||||||
virtual bool isOverrideColorEnabled(void) const = 0;
|
virtual bool isOverrideColorEnabled(void) const = 0;
|
||||||
|
|
||||||
//! Sets an image which should be displayed on the button when it is in the given state.
|
//! Sets an image which should be displayed on the button when it is in the given state.
|
||||||
/** Only one image-state can be active at a time. Images are drawn below sprites.
|
/** Only one image-state can be active at a time. Images are drawn below sprites.
|
||||||
If a state is without image it will try to use images from other states as described
|
If a state is without image it will try to use images from other states as described
|
||||||
in ::EGUI_BUTTON_IMAGE_STATE.
|
in ::EGUI_BUTTON_IMAGE_STATE.
|
||||||
Images are a little less flexible than sprites, but easier to use.
|
Images are a little less flexible than sprites, but easier to use.
|
||||||
\param state: One of ::EGUI_BUTTON_IMAGE_STATE
|
\param state: One of ::EGUI_BUTTON_IMAGE_STATE
|
||||||
\param image: Image to be displayed or NULL to remove the image
|
\param image: Image to be displayed or NULL to remove the image
|
||||||
\param sourceRect: Source rectangle on the image texture. When width or height are 0 then the full texture-size is used (default). */
|
\param sourceRect: Source rectangle on the image texture. When width or height are 0 then the full texture-size is used (default). */
|
||||||
virtual void setImage(EGUI_BUTTON_IMAGE_STATE state, video::ITexture* image=0, const core::rect<s32>& sourceRect=core::rect<s32>(0,0,0,0)) = 0;
|
virtual void setImage(EGUI_BUTTON_IMAGE_STATE state, video::ITexture* image=0, const core::rect<s32>& sourceRect=core::rect<s32>(0,0,0,0)) = 0;
|
||||||
|
|
||||||
//! Sets an image which should be displayed on the button when it is in normal state.
|
//! Sets an image which should be displayed on the button when it is in normal state.
|
||||||
/** This is identical to calling setImage(EGBIS_IMAGE_UP, image); and might be deprecated in future revisions.
|
/** This is identical to calling setImage(EGBIS_IMAGE_UP, image); and might be deprecated in future revisions.
|
||||||
\param image: Image to be displayed */
|
\param image: Image to be displayed */
|
||||||
virtual void setImage(video::ITexture* image=0) = 0;
|
virtual void setImage(video::ITexture* image=0) = 0;
|
||||||
|
|
||||||
//! Sets a background image for the button when it is in normal state.
|
//! Sets a background image for the button when it is in normal state.
|
||||||
/** This is identical to calling setImage(EGBIS_IMAGE_UP, image, sourceRect); and might be deprecated in future revisions.
|
/** This is identical to calling setImage(EGBIS_IMAGE_UP, image, sourceRect); and might be deprecated in future revisions.
|
||||||
\param image: Texture containing the image to be displayed
|
\param image: Texture containing the image to be displayed
|
||||||
\param sourceRect: Position in the texture, where the image is located.
|
\param sourceRect: Position in the texture, where the image is located.
|
||||||
When width or height are 0 then the full texture-size is used */
|
When width or height are 0 then the full texture-size is used */
|
||||||
virtual void setImage(video::ITexture* image, const core::rect<s32>& sourceRect) = 0;
|
virtual void setImage(video::ITexture* image, const core::rect<s32>& sourceRect) = 0;
|
||||||
|
|
||||||
//! Sets a background image for the button when it is in pressed state.
|
//! Sets a background image for the button when it is in pressed state.
|
||||||
/** This is identical to calling setImage(EGBIS_IMAGE_DOWN, image); and might be deprecated in future revisions.
|
/** This is identical to calling setImage(EGBIS_IMAGE_DOWN, image); and might be deprecated in future revisions.
|
||||||
If no images is specified for the pressed state via
|
If no images is specified for the pressed state via
|
||||||
setPressedImage(), this image is also drawn in pressed state.
|
setPressedImage(), this image is also drawn in pressed state.
|
||||||
\param image: Image to be displayed */
|
\param image: Image to be displayed */
|
||||||
virtual void setPressedImage(video::ITexture* image=0) = 0;
|
virtual void setPressedImage(video::ITexture* image=0) = 0;
|
||||||
|
|
||||||
//! Sets an image which should be displayed on the button when it is in pressed state.
|
//! Sets an image which should be displayed on the button when it is in pressed state.
|
||||||
/** This is identical to calling setImage(EGBIS_IMAGE_DOWN, image, sourceRect); and might be deprecated in future revisions.
|
/** This is identical to calling setImage(EGBIS_IMAGE_DOWN, image, sourceRect); and might be deprecated in future revisions.
|
||||||
\param image: Texture containing the image to be displayed
|
\param image: Texture containing the image to be displayed
|
||||||
\param sourceRect: Position in the texture, where the image is located */
|
\param sourceRect: Position in the texture, where the image is located */
|
||||||
virtual void setPressedImage(video::ITexture* image, const core::rect<s32>& sourceRect) = 0;
|
virtual void setPressedImage(video::ITexture* image, const core::rect<s32>& sourceRect) = 0;
|
||||||
|
|
||||||
|
|
||||||
//! Sets the sprite bank used by the button
|
//! Sets the sprite bank used by the button
|
||||||
/** NOTE: The spritebank itself is _not_ serialized so far. The sprites are serialized.
|
/** NOTE: The spritebank itself is _not_ serialized so far. The sprites are serialized.
|
||||||
Which means after loading the gui you still have to set the spritebank manually. */
|
Which means after loading the gui you still have to set the spritebank manually. */
|
||||||
virtual void setSpriteBank(IGUISpriteBank* bank=0) = 0;
|
virtual void setSpriteBank(IGUISpriteBank* bank=0) = 0;
|
||||||
|
|
||||||
//! Sets the animated sprite for a specific button state
|
//! Sets the animated sprite for a specific button state
|
||||||
/** Several sprites can be drawn at the same time.
|
/** Several sprites can be drawn at the same time.
|
||||||
Sprites can be animated.
|
Sprites can be animated.
|
||||||
Sprites are drawn above the images.
|
Sprites are drawn above the images.
|
||||||
\param index: Number of the sprite within the sprite bank, use -1 for no sprite
|
\param index: Number of the sprite within the sprite bank, use -1 for no sprite
|
||||||
\param state: State of the button to set the sprite for
|
\param state: State of the button to set the sprite for
|
||||||
\param index: The sprite number from the current sprite bank
|
\param index: The sprite number from the current sprite bank
|
||||||
\param color: The color of the sprite
|
\param color: The color of the sprite
|
||||||
\param loop: True if the animation should loop, false if not
|
\param loop: True if the animation should loop, false if not
|
||||||
\param scale: True if the sprite should scale to button size, false if not */
|
\param scale: True if the sprite should scale to button size, false if not */
|
||||||
virtual void setSprite(EGUI_BUTTON_STATE state, s32 index,
|
virtual void setSprite(EGUI_BUTTON_STATE state, s32 index,
|
||||||
video::SColor color=video::SColor(255,255,255,255), bool loop=false, bool scale=false) = 0;
|
video::SColor color=video::SColor(255,255,255,255), bool loop=false, bool scale=false) = 0;
|
||||||
|
|
||||||
//! Get the sprite-index for the given state or -1 when no sprite is set
|
//! Get the sprite-index for the given state or -1 when no sprite is set
|
||||||
virtual s32 getSpriteIndex(EGUI_BUTTON_STATE state) const = 0;
|
virtual s32 getSpriteIndex(EGUI_BUTTON_STATE state) const = 0;
|
||||||
|
|
||||||
//! Get the sprite color for the given state. Color is only used when a sprite is set.
|
//! Get the sprite color for the given state. Color is only used when a sprite is set.
|
||||||
virtual video::SColor getSpriteColor(EGUI_BUTTON_STATE state) const = 0;
|
virtual video::SColor getSpriteColor(EGUI_BUTTON_STATE state) const = 0;
|
||||||
|
|
||||||
//! Returns if the sprite in the given state does loop
|
//! Returns if the sprite in the given state does loop
|
||||||
virtual bool getSpriteLoop(EGUI_BUTTON_STATE state) const = 0;
|
virtual bool getSpriteLoop(EGUI_BUTTON_STATE state) const = 0;
|
||||||
|
|
||||||
//! Returns if the sprite in the given state is scaled
|
//! Returns if the sprite in the given state is scaled
|
||||||
virtual bool getSpriteScale(EGUI_BUTTON_STATE state) const = 0;
|
virtual bool getSpriteScale(EGUI_BUTTON_STATE state) const = 0;
|
||||||
|
|
||||||
//! Sets if the button should behave like a push button.
|
//! Sets if the button should behave like a push button.
|
||||||
/** Which means it can be in two states: Normal or Pressed. With a click on the button,
|
/** Which means it can be in two states: Normal or Pressed. With a click on the button,
|
||||||
the user can change the state of the button. */
|
the user can change the state of the button. */
|
||||||
virtual void setIsPushButton(bool isPushButton=true) = 0;
|
virtual void setIsPushButton(bool isPushButton=true) = 0;
|
||||||
|
|
||||||
//! Sets the pressed state of the button if this is a pushbutton
|
//! Sets the pressed state of the button if this is a pushbutton
|
||||||
virtual void setPressed(bool pressed=true) = 0;
|
virtual void setPressed(bool pressed=true) = 0;
|
||||||
|
|
||||||
//! Returns if the button is currently pressed
|
//! Returns if the button is currently pressed
|
||||||
virtual bool isPressed() const = 0;
|
virtual bool isPressed() const = 0;
|
||||||
|
|
||||||
//! Sets if the alpha channel should be used for drawing background images on the button (default is false)
|
//! Sets if the alpha channel should be used for drawing background images on the button (default is false)
|
||||||
virtual void setUseAlphaChannel(bool useAlphaChannel=true) = 0;
|
virtual void setUseAlphaChannel(bool useAlphaChannel=true) = 0;
|
||||||
|
|
||||||
//! Returns if the alpha channel should be used for drawing background images on the button
|
//! Returns if the alpha channel should be used for drawing background images on the button
|
||||||
virtual bool isAlphaChannelUsed() const = 0;
|
virtual bool isAlphaChannelUsed() const = 0;
|
||||||
|
|
||||||
//! Returns whether the button is a push button
|
//! Returns whether the button is a push button
|
||||||
virtual bool isPushButton() const = 0;
|
virtual bool isPushButton() const = 0;
|
||||||
|
|
||||||
//! Sets if the button should use the skin to draw its border and button face (default is true)
|
//! Sets if the button should use the skin to draw its border and button face (default is true)
|
||||||
virtual void setDrawBorder(bool border=true) = 0;
|
virtual void setDrawBorder(bool border=true) = 0;
|
||||||
|
|
||||||
//! Returns if the border and button face are being drawn using the skin
|
//! Returns if the border and button face are being drawn using the skin
|
||||||
virtual bool isDrawingBorder() const = 0;
|
virtual bool isDrawingBorder() const = 0;
|
||||||
|
|
||||||
//! Sets if the button should scale the button images to fit
|
//! Sets if the button should scale the button images to fit
|
||||||
virtual void setScaleImage(bool scaleImage=true) = 0;
|
virtual void setScaleImage(bool scaleImage=true) = 0;
|
||||||
|
|
||||||
//! Checks whether the button scales the used images
|
//! Checks whether the button scales the used images
|
||||||
virtual bool isScalingImage() const = 0;
|
virtual bool isScalingImage() const = 0;
|
||||||
|
|
||||||
//! Get if the shift key was pressed in last EGET_BUTTON_CLICKED event
|
//! Get if the shift key was pressed in last EGET_BUTTON_CLICKED event
|
||||||
/** Generated together with event, so info is available in the event-receiver. */
|
/** Generated together with event, so info is available in the event-receiver. */
|
||||||
virtual bool getClickShiftState() const = 0;
|
virtual bool getClickShiftState() const = 0;
|
||||||
|
|
||||||
//! Get if the control key was pressed in last EGET_BUTTON_CLICKED event
|
//! Get if the control key was pressed in last EGET_BUTTON_CLICKED event
|
||||||
/** Generated together with event, so info is available in the event-receiver. */
|
/** Generated together with event, so info is available in the event-receiver. */
|
||||||
virtual bool getClickControlState() const = 0;
|
virtual bool getClickControlState() const = 0;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
} // end namespace gui
|
} // end namespace gui
|
||||||
} // end namespace irr
|
} // end namespace irr
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
|
|
|
@ -1,53 +1,53 @@
|
||||||
// Copyright (C) 2002-2012 Nikolaus Gebhardt
|
// Copyright (C) 2002-2012 Nikolaus Gebhardt
|
||||||
// This file is part of the "Irrlicht Engine".
|
// This file is part of the "Irrlicht Engine".
|
||||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||||
|
|
||||||
#ifndef __I_GUI_CHECKBOX_H_INCLUDED__
|
#ifndef __I_GUI_CHECKBOX_H_INCLUDED__
|
||||||
#define __I_GUI_CHECKBOX_H_INCLUDED__
|
#define __I_GUI_CHECKBOX_H_INCLUDED__
|
||||||
|
|
||||||
#include "IGUIElement.h"
|
#include "IGUIElement.h"
|
||||||
|
|
||||||
namespace irr
|
namespace irr
|
||||||
{
|
{
|
||||||
namespace gui
|
namespace gui
|
||||||
{
|
{
|
||||||
|
|
||||||
//! GUI Check box interface.
|
//! GUI Check box interface.
|
||||||
/** \par This element can create the following events of type EGUI_EVENT_TYPE:
|
/** \par This element can create the following events of type EGUI_EVENT_TYPE:
|
||||||
\li EGET_CHECKBOX_CHANGED
|
\li EGET_CHECKBOX_CHANGED
|
||||||
*/
|
*/
|
||||||
class IGUICheckBox : public IGUIElement
|
class IGUICheckBox : public IGUIElement
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
|
|
||||||
//! constructor
|
//! constructor
|
||||||
IGUICheckBox(IGUIEnvironment* environment, IGUIElement* parent, s32 id, core::rect<s32> rectangle)
|
IGUICheckBox(IGUIEnvironment* environment, IGUIElement* parent, s32 id, core::rect<s32> rectangle)
|
||||||
: IGUIElement(EGUIET_CHECK_BOX, environment, parent, id, rectangle) {}
|
: IGUIElement(EGUIET_CHECK_BOX, environment, parent, id, rectangle) {}
|
||||||
|
|
||||||
//! Set if box is checked.
|
//! Set if box is checked.
|
||||||
virtual void setChecked(bool checked) = 0;
|
virtual void setChecked(bool checked) = 0;
|
||||||
|
|
||||||
//! Returns true if box is checked.
|
//! Returns true if box is checked.
|
||||||
virtual bool isChecked() const = 0;
|
virtual bool isChecked() const = 0;
|
||||||
|
|
||||||
//! Sets whether to draw the background
|
//! Sets whether to draw the background
|
||||||
virtual void setDrawBackground(bool draw) = 0;
|
virtual void setDrawBackground(bool draw) = 0;
|
||||||
|
|
||||||
//! Checks if background drawing is enabled
|
//! Checks if background drawing is enabled
|
||||||
/** \return true if background drawing is enabled, false otherwise */
|
/** \return true if background drawing is enabled, false otherwise */
|
||||||
virtual bool isDrawBackgroundEnabled() const = 0;
|
virtual bool isDrawBackgroundEnabled() const = 0;
|
||||||
|
|
||||||
//! Sets whether to draw the border
|
//! Sets whether to draw the border
|
||||||
virtual void setDrawBorder(bool draw) = 0;
|
virtual void setDrawBorder(bool draw) = 0;
|
||||||
|
|
||||||
//! Checks if border drawing is enabled
|
//! Checks if border drawing is enabled
|
||||||
/** \return true if border drawing is enabled, false otherwise */
|
/** \return true if border drawing is enabled, false otherwise */
|
||||||
virtual bool isDrawBorderEnabled() const = 0;
|
virtual bool isDrawBorderEnabled() const = 0;
|
||||||
|
|
||||||
};
|
};
|
||||||
|
|
||||||
} // end namespace gui
|
} // end namespace gui
|
||||||
} // end namespace irr
|
} // end namespace irr
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
|
|
|
@ -1,78 +1,78 @@
|
||||||
// Copyright (C) 2002-2012 Nikolaus Gebhardt
|
// Copyright (C) 2002-2012 Nikolaus Gebhardt
|
||||||
// This file is part of the "Irrlicht Engine".
|
// This file is part of the "Irrlicht Engine".
|
||||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||||
|
|
||||||
#ifndef __I_GUI_COMBO_BOX_H_INCLUDED__
|
#ifndef __I_GUI_COMBO_BOX_H_INCLUDED__
|
||||||
#define __I_GUI_COMBO_BOX_H_INCLUDED__
|
#define __I_GUI_COMBO_BOX_H_INCLUDED__
|
||||||
|
|
||||||
#include "IGUIElement.h"
|
#include "IGUIElement.h"
|
||||||
|
|
||||||
namespace irr
|
namespace irr
|
||||||
{
|
{
|
||||||
namespace gui
|
namespace gui
|
||||||
{
|
{
|
||||||
|
|
||||||
//! Combobox widget
|
//! Combobox widget
|
||||||
/** \par This element can create the following events of type EGUI_EVENT_TYPE:
|
/** \par This element can create the following events of type EGUI_EVENT_TYPE:
|
||||||
\li EGET_COMBO_BOX_CHANGED
|
\li EGET_COMBO_BOX_CHANGED
|
||||||
*/
|
*/
|
||||||
class IGUIComboBox : public IGUIElement
|
class IGUIComboBox : public IGUIElement
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
|
|
||||||
//! constructor
|
//! constructor
|
||||||
IGUIComboBox(IGUIEnvironment* environment, IGUIElement* parent, s32 id, core::rect<s32> rectangle)
|
IGUIComboBox(IGUIEnvironment* environment, IGUIElement* parent, s32 id, core::rect<s32> rectangle)
|
||||||
: IGUIElement(EGUIET_COMBO_BOX, environment, parent, id, rectangle) {}
|
: IGUIElement(EGUIET_COMBO_BOX, environment, parent, id, rectangle) {}
|
||||||
|
|
||||||
//! Returns amount of items in box
|
//! Returns amount of items in box
|
||||||
virtual u32 getItemCount() const = 0;
|
virtual u32 getItemCount() const = 0;
|
||||||
|
|
||||||
//! Returns string of an item. the idx may be a value from 0 to itemCount-1
|
//! Returns string of an item. the idx may be a value from 0 to itemCount-1
|
||||||
virtual const wchar_t* getItem(u32 idx) const = 0;
|
virtual const wchar_t* getItem(u32 idx) const = 0;
|
||||||
|
|
||||||
//! Returns item data of an item. the idx may be a value from 0 to itemCount-1
|
//! Returns item data of an item. the idx may be a value from 0 to itemCount-1
|
||||||
virtual u32 getItemData(u32 idx) const = 0;
|
virtual u32 getItemData(u32 idx) const = 0;
|
||||||
|
|
||||||
//! Returns index based on item data
|
//! Returns index based on item data
|
||||||
virtual s32 getIndexForItemData(u32 data ) const = 0;
|
virtual s32 getIndexForItemData(u32 data ) const = 0;
|
||||||
|
|
||||||
//! Adds an item and returns the index of it
|
//! Adds an item and returns the index of it
|
||||||
virtual u32 addItem(const wchar_t* text, u32 data = 0) = 0;
|
virtual u32 addItem(const wchar_t* text, u32 data = 0) = 0;
|
||||||
|
|
||||||
//! Removes an item from the combo box.
|
//! Removes an item from the combo box.
|
||||||
/** Warning. This will change the index of all following items */
|
/** Warning. This will change the index of all following items */
|
||||||
virtual void removeItem(u32 idx) = 0;
|
virtual void removeItem(u32 idx) = 0;
|
||||||
|
|
||||||
//! Deletes all items in the combo box
|
//! Deletes all items in the combo box
|
||||||
virtual void clear() = 0;
|
virtual void clear() = 0;
|
||||||
|
|
||||||
//! Returns id of selected item. returns -1 if no item is selected.
|
//! Returns id of selected item. returns -1 if no item is selected.
|
||||||
virtual s32 getSelected() const = 0;
|
virtual s32 getSelected() const = 0;
|
||||||
|
|
||||||
//! Sets the selected item. Set this to -1 if no item should be selected
|
//! Sets the selected item. Set this to -1 if no item should be selected
|
||||||
virtual void setSelected(s32 idx) = 0;
|
virtual void setSelected(s32 idx) = 0;
|
||||||
|
|
||||||
//! Sets the selected item and emits a change event.
|
//! Sets the selected item and emits a change event.
|
||||||
/** Set this to -1 if no item should be selected */
|
/** Set this to -1 if no item should be selected */
|
||||||
virtual void setAndSendSelected(s32 idx) = 0;
|
virtual void setAndSendSelected(s32 idx) = 0;
|
||||||
|
|
||||||
//! Sets text justification of the text area
|
//! Sets text justification of the text area
|
||||||
/** \param horizontal: EGUIA_UPPERLEFT for left justified (default),
|
/** \param horizontal: EGUIA_UPPERLEFT for left justified (default),
|
||||||
EGUIA_LOWERRIGHT for right justified, or EGUIA_CENTER for centered text.
|
EGUIA_LOWERRIGHT for right justified, or EGUIA_CENTER for centered text.
|
||||||
\param vertical: EGUIA_UPPERLEFT to align with top edge,
|
\param vertical: EGUIA_UPPERLEFT to align with top edge,
|
||||||
EGUIA_LOWERRIGHT for bottom edge, or EGUIA_CENTER for centered text (default). */
|
EGUIA_LOWERRIGHT for bottom edge, or EGUIA_CENTER for centered text (default). */
|
||||||
virtual void setTextAlignment(EGUI_ALIGNMENT horizontal, EGUI_ALIGNMENT vertical) = 0;
|
virtual void setTextAlignment(EGUI_ALIGNMENT horizontal, EGUI_ALIGNMENT vertical) = 0;
|
||||||
|
|
||||||
//! Set the maximal number of rows for the selection listbox
|
//! Set the maximal number of rows for the selection listbox
|
||||||
virtual void setMaxSelectionRows(u32 max) = 0;
|
virtual void setMaxSelectionRows(u32 max) = 0;
|
||||||
|
|
||||||
//! Get the maximal number of rows for the selection listbox
|
//! Get the maximal number of rows for the selection listbox
|
||||||
virtual u32 getMaxSelectionRows() const = 0;
|
virtual u32 getMaxSelectionRows() const = 0;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
} // end namespace gui
|
} // end namespace gui
|
||||||
} // end namespace irr
|
} // end namespace irr
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
|
|
|
@ -1,157 +1,157 @@
|
||||||
// Copyright (C) 2002-2012 Nikolaus Gebhardt
|
// Copyright (C) 2002-2012 Nikolaus Gebhardt
|
||||||
// This file is part of the "Irrlicht Engine".
|
// This file is part of the "Irrlicht Engine".
|
||||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||||
|
|
||||||
#ifndef __I_GUI_EDIT_BOX_H_INCLUDED__
|
#ifndef __I_GUI_EDIT_BOX_H_INCLUDED__
|
||||||
#define __I_GUI_EDIT_BOX_H_INCLUDED__
|
#define __I_GUI_EDIT_BOX_H_INCLUDED__
|
||||||
|
|
||||||
#include "IGUIElement.h"
|
#include "IGUIElement.h"
|
||||||
#include "SColor.h"
|
#include "SColor.h"
|
||||||
|
|
||||||
namespace irr
|
namespace irr
|
||||||
{
|
{
|
||||||
namespace gui
|
namespace gui
|
||||||
{
|
{
|
||||||
class IGUIFont;
|
class IGUIFont;
|
||||||
|
|
||||||
//! Single line edit box for editing simple text.
|
//! Single line edit box for editing simple text.
|
||||||
/** \par This element can create the following events of type EGUI_EVENT_TYPE:
|
/** \par This element can create the following events of type EGUI_EVENT_TYPE:
|
||||||
\li EGET_EDITBOX_ENTER
|
\li EGET_EDITBOX_ENTER
|
||||||
\li EGET_EDITBOX_CHANGED
|
\li EGET_EDITBOX_CHANGED
|
||||||
\li EGET_EDITBOX_MARKING_CHANGED
|
\li EGET_EDITBOX_MARKING_CHANGED
|
||||||
*/
|
*/
|
||||||
class IGUIEditBox : public IGUIElement
|
class IGUIEditBox : public IGUIElement
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
|
|
||||||
//! constructor
|
//! constructor
|
||||||
IGUIEditBox(IGUIEnvironment* environment, IGUIElement* parent, s32 id, core::rect<s32> rectangle)
|
IGUIEditBox(IGUIEnvironment* environment, IGUIElement* parent, s32 id, core::rect<s32> rectangle)
|
||||||
: IGUIElement(EGUIET_EDIT_BOX, environment, parent, id, rectangle) {}
|
: IGUIElement(EGUIET_EDIT_BOX, environment, parent, id, rectangle) {}
|
||||||
|
|
||||||
//! Sets another skin independent font.
|
//! Sets another skin independent font.
|
||||||
/** If this is set to zero, the button uses the font of the skin.
|
/** If this is set to zero, the button uses the font of the skin.
|
||||||
\param font: New font to set. */
|
\param font: New font to set. */
|
||||||
virtual void setOverrideFont(IGUIFont* font=0) = 0;
|
virtual void setOverrideFont(IGUIFont* font=0) = 0;
|
||||||
|
|
||||||
//! Gets the override font (if any)
|
//! Gets the override font (if any)
|
||||||
/** \return The override font (may be 0) */
|
/** \return The override font (may be 0) */
|
||||||
virtual IGUIFont* getOverrideFont() const = 0;
|
virtual IGUIFont* getOverrideFont() const = 0;
|
||||||
|
|
||||||
//! Get the font which is used right now for drawing
|
//! Get the font which is used right now for drawing
|
||||||
/** Currently this is the override font when one is set and the
|
/** Currently this is the override font when one is set and the
|
||||||
font of the active skin otherwise */
|
font of the active skin otherwise */
|
||||||
virtual IGUIFont* getActiveFont() const = 0;
|
virtual IGUIFont* getActiveFont() const = 0;
|
||||||
|
|
||||||
//! Sets another color for the text.
|
//! Sets another color for the text.
|
||||||
/** If set, the edit box does not use the EGDC_BUTTON_TEXT color defined
|
/** If set, the edit box does not use the EGDC_BUTTON_TEXT color defined
|
||||||
in the skin, but the set color instead. You don't need to call
|
in the skin, but the set color instead. You don't need to call
|
||||||
IGUIEditBox::enableOverrrideColor(true) after this, this is done
|
IGUIEditBox::enableOverrrideColor(true) after this, this is done
|
||||||
by this function.
|
by this function.
|
||||||
If you set a color, and you want the text displayed with the color
|
If you set a color, and you want the text displayed with the color
|
||||||
of the skin again, call IGUIEditBox::enableOverrideColor(false);
|
of the skin again, call IGUIEditBox::enableOverrideColor(false);
|
||||||
\param color: New color of the text. */
|
\param color: New color of the text. */
|
||||||
virtual void setOverrideColor(video::SColor color) = 0;
|
virtual void setOverrideColor(video::SColor color) = 0;
|
||||||
|
|
||||||
//! Gets the override color
|
//! Gets the override color
|
||||||
virtual video::SColor getOverrideColor() const = 0;
|
virtual video::SColor getOverrideColor() const = 0;
|
||||||
|
|
||||||
//! Sets if the text should use the override color or the color in the gui skin.
|
//! Sets if the text should use the override color or the color in the gui skin.
|
||||||
/** \param enable: If set to true, the override color, which can be set
|
/** \param enable: If set to true, the override color, which can be set
|
||||||
with IGUIEditBox::setOverrideColor is used, otherwise the
|
with IGUIEditBox::setOverrideColor is used, otherwise the
|
||||||
EGDC_BUTTON_TEXT color of the skin. */
|
EGDC_BUTTON_TEXT color of the skin. */
|
||||||
virtual void enableOverrideColor(bool enable) = 0;
|
virtual void enableOverrideColor(bool enable) = 0;
|
||||||
|
|
||||||
//! Checks if an override color is enabled
|
//! Checks if an override color is enabled
|
||||||
/** \return true if the override color is enabled, false otherwise */
|
/** \return true if the override color is enabled, false otherwise */
|
||||||
virtual bool isOverrideColorEnabled(void) const = 0;
|
virtual bool isOverrideColorEnabled(void) const = 0;
|
||||||
|
|
||||||
//! Sets whether to draw the background
|
//! Sets whether to draw the background
|
||||||
virtual void setDrawBackground(bool draw) = 0;
|
virtual void setDrawBackground(bool draw) = 0;
|
||||||
|
|
||||||
//! Checks if background drawing is enabled
|
//! Checks if background drawing is enabled
|
||||||
/** \return true if background drawing is enabled, false otherwise */
|
/** \return true if background drawing is enabled, false otherwise */
|
||||||
virtual bool isDrawBackgroundEnabled() const = 0;
|
virtual bool isDrawBackgroundEnabled() const = 0;
|
||||||
|
|
||||||
//! Turns the border on or off
|
//! Turns the border on or off
|
||||||
/** \param border: true if you want the border to be drawn, false if not */
|
/** \param border: true if you want the border to be drawn, false if not */
|
||||||
virtual void setDrawBorder(bool border) = 0;
|
virtual void setDrawBorder(bool border) = 0;
|
||||||
|
|
||||||
//! Checks if border drawing is enabled
|
//! Checks if border drawing is enabled
|
||||||
/** \return true if border drawing is enabled, false otherwise */
|
/** \return true if border drawing is enabled, false otherwise */
|
||||||
virtual bool isDrawBorderEnabled() const = 0;
|
virtual bool isDrawBorderEnabled() const = 0;
|
||||||
|
|
||||||
//! Sets text justification mode
|
//! Sets text justification mode
|
||||||
/** \param horizontal: EGUIA_UPPERLEFT for left justified (default),
|
/** \param horizontal: EGUIA_UPPERLEFT for left justified (default),
|
||||||
EGUIA_LOWERRIGHT for right justified, or EGUIA_CENTER for centered text.
|
EGUIA_LOWERRIGHT for right justified, or EGUIA_CENTER for centered text.
|
||||||
\param vertical: EGUIA_UPPERLEFT to align with top edge,
|
\param vertical: EGUIA_UPPERLEFT to align with top edge,
|
||||||
EGUIA_LOWERRIGHT for bottom edge, or EGUIA_CENTER for centered text (default). */
|
EGUIA_LOWERRIGHT for bottom edge, or EGUIA_CENTER for centered text (default). */
|
||||||
virtual void setTextAlignment(EGUI_ALIGNMENT horizontal, EGUI_ALIGNMENT vertical) = 0;
|
virtual void setTextAlignment(EGUI_ALIGNMENT horizontal, EGUI_ALIGNMENT vertical) = 0;
|
||||||
|
|
||||||
//! Enables or disables word wrap.
|
//! Enables or disables word wrap.
|
||||||
/** \param enable: If set to true, words going over one line are
|
/** \param enable: If set to true, words going over one line are
|
||||||
broken to the next line. */
|
broken to the next line. */
|
||||||
virtual void setWordWrap(bool enable) = 0;
|
virtual void setWordWrap(bool enable) = 0;
|
||||||
|
|
||||||
//! Checks if word wrap is enabled
|
//! Checks if word wrap is enabled
|
||||||
/** \return true if word wrap is enabled, false otherwise */
|
/** \return true if word wrap is enabled, false otherwise */
|
||||||
virtual bool isWordWrapEnabled() const = 0;
|
virtual bool isWordWrapEnabled() const = 0;
|
||||||
|
|
||||||
//! Enables or disables newlines.
|
//! Enables or disables newlines.
|
||||||
/** \param enable: If set to true, the EGET_EDITBOX_ENTER event will not be fired,
|
/** \param enable: If set to true, the EGET_EDITBOX_ENTER event will not be fired,
|
||||||
instead a newline character will be inserted. */
|
instead a newline character will be inserted. */
|
||||||
virtual void setMultiLine(bool enable) = 0;
|
virtual void setMultiLine(bool enable) = 0;
|
||||||
|
|
||||||
//! Checks if multi line editing is enabled
|
//! Checks if multi line editing is enabled
|
||||||
/** \return true if multi-line is enabled, false otherwise */
|
/** \return true if multi-line is enabled, false otherwise */
|
||||||
virtual bool isMultiLineEnabled() const = 0;
|
virtual bool isMultiLineEnabled() const = 0;
|
||||||
|
|
||||||
//! Enables or disables automatic scrolling with cursor position
|
//! Enables or disables automatic scrolling with cursor position
|
||||||
/** \param enable: If set to true, the text will move around with the cursor position */
|
/** \param enable: If set to true, the text will move around with the cursor position */
|
||||||
virtual void setAutoScroll(bool enable) = 0;
|
virtual void setAutoScroll(bool enable) = 0;
|
||||||
|
|
||||||
//! Checks to see if automatic scrolling is enabled
|
//! Checks to see if automatic scrolling is enabled
|
||||||
/** \return true if automatic scrolling is enabled, false if not */
|
/** \return true if automatic scrolling is enabled, false if not */
|
||||||
virtual bool isAutoScrollEnabled() const = 0;
|
virtual bool isAutoScrollEnabled() const = 0;
|
||||||
|
|
||||||
//! Sets whether the edit box is a password box. Setting this to true will
|
//! Sets whether the edit box is a password box. Setting this to true will
|
||||||
/** disable MultiLine, WordWrap and the ability to copy with ctrl+c or ctrl+x
|
/** disable MultiLine, WordWrap and the ability to copy with ctrl+c or ctrl+x
|
||||||
\param passwordBox: true to enable password, false to disable
|
\param passwordBox: true to enable password, false to disable
|
||||||
\param passwordChar: the character that is displayed instead of letters */
|
\param passwordChar: the character that is displayed instead of letters */
|
||||||
virtual void setPasswordBox(bool passwordBox, wchar_t passwordChar = L'*') = 0;
|
virtual void setPasswordBox(bool passwordBox, wchar_t passwordChar = L'*') = 0;
|
||||||
|
|
||||||
//! Returns true if the edit box is currently a password box.
|
//! Returns true if the edit box is currently a password box.
|
||||||
virtual bool isPasswordBox() const = 0;
|
virtual bool isPasswordBox() const = 0;
|
||||||
|
|
||||||
//! Gets the size area of the text in the edit box
|
//! Gets the size area of the text in the edit box
|
||||||
/** \return The size in pixels of the text */
|
/** \return The size in pixels of the text */
|
||||||
virtual core::dimension2du getTextDimension() = 0;
|
virtual core::dimension2du getTextDimension() = 0;
|
||||||
|
|
||||||
//! Sets the maximum amount of characters which may be entered in the box.
|
//! Sets the maximum amount of characters which may be entered in the box.
|
||||||
/** \param max: Maximum amount of characters. If 0, the character amount is
|
/** \param max: Maximum amount of characters. If 0, the character amount is
|
||||||
infinity. */
|
infinity. */
|
||||||
virtual void setMax(u32 max) = 0;
|
virtual void setMax(u32 max) = 0;
|
||||||
|
|
||||||
//! Returns maximum amount of characters, previously set by setMax();
|
//! Returns maximum amount of characters, previously set by setMax();
|
||||||
virtual u32 getMax() const = 0;
|
virtual u32 getMax() const = 0;
|
||||||
|
|
||||||
//! Set the character used for the cursor.
|
//! Set the character used for the cursor.
|
||||||
/** By default it's "_" */
|
/** By default it's "_" */
|
||||||
virtual void setCursorChar(const wchar_t cursorChar) = 0;
|
virtual void setCursorChar(const wchar_t cursorChar) = 0;
|
||||||
|
|
||||||
//! Get the character used for the cursor.
|
//! Get the character used for the cursor.
|
||||||
virtual wchar_t getCursorChar() const = 0;
|
virtual wchar_t getCursorChar() const = 0;
|
||||||
|
|
||||||
//! Set the blinktime for the cursor. 2x blinktime is one full cycle.
|
//! Set the blinktime for the cursor. 2x blinktime is one full cycle.
|
||||||
//** \param timeMs Blinktime in milliseconds. When set to 0 the cursor is constantly on without blinking */
|
//** \param timeMs Blinktime in milliseconds. When set to 0 the cursor is constantly on without blinking */
|
||||||
virtual void setCursorBlinkTime(irr::u32 timeMs) = 0;
|
virtual void setCursorBlinkTime(irr::u32 timeMs) = 0;
|
||||||
|
|
||||||
//! Get the cursor blinktime
|
//! Get the cursor blinktime
|
||||||
virtual irr::u32 getCursorBlinkTime() const = 0;
|
virtual irr::u32 getCursorBlinkTime() const = 0;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
} // end namespace gui
|
} // end namespace gui
|
||||||
} // end namespace irr
|
} // end namespace irr
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
|
|
File diff suppressed because it is too large
Load diff
|
@ -1,421 +1,421 @@
|
||||||
// Copyright (C) 2002-2012 Nikolaus Gebhardt
|
// Copyright (C) 2002-2012 Nikolaus Gebhardt
|
||||||
// This file is part of the "Irrlicht Engine".
|
// This file is part of the "Irrlicht Engine".
|
||||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||||
|
|
||||||
#ifndef __I_GUI_ENVIRONMENT_H_INCLUDED__
|
#ifndef __I_GUI_ENVIRONMENT_H_INCLUDED__
|
||||||
#define __I_GUI_ENVIRONMENT_H_INCLUDED__
|
#define __I_GUI_ENVIRONMENT_H_INCLUDED__
|
||||||
|
|
||||||
#include "IReferenceCounted.h"
|
#include "IReferenceCounted.h"
|
||||||
#include "IGUISkin.h"
|
#include "IGUISkin.h"
|
||||||
#include "rect.h"
|
#include "rect.h"
|
||||||
#include "EFocusFlags.h"
|
#include "EFocusFlags.h"
|
||||||
#include "IEventReceiver.h"
|
#include "IEventReceiver.h"
|
||||||
#include "path.h"
|
#include "path.h"
|
||||||
|
|
||||||
namespace irr
|
namespace irr
|
||||||
{
|
{
|
||||||
class IOSOperator;
|
class IOSOperator;
|
||||||
class IEventReceiver;
|
class IEventReceiver;
|
||||||
|
|
||||||
namespace io
|
namespace io
|
||||||
{
|
{
|
||||||
class IReadFile;
|
class IReadFile;
|
||||||
class IWriteFile;
|
class IWriteFile;
|
||||||
class IFileSystem;
|
class IFileSystem;
|
||||||
} // end namespace io
|
} // end namespace io
|
||||||
namespace video
|
namespace video
|
||||||
{
|
{
|
||||||
class IVideoDriver;
|
class IVideoDriver;
|
||||||
class ITexture;
|
class ITexture;
|
||||||
} // end namespace video
|
} // end namespace video
|
||||||
|
|
||||||
namespace gui
|
namespace gui
|
||||||
{
|
{
|
||||||
|
|
||||||
class IGUIElement;
|
class IGUIElement;
|
||||||
class IGUIFont;
|
class IGUIFont;
|
||||||
class IGUISpriteBank;
|
class IGUISpriteBank;
|
||||||
class IGUIScrollBar;
|
class IGUIScrollBar;
|
||||||
class IGUIImage;
|
class IGUIImage;
|
||||||
class IGUICheckBox;
|
class IGUICheckBox;
|
||||||
class IGUIListBox;
|
class IGUIListBox;
|
||||||
class IGUIImageList;
|
class IGUIImageList;
|
||||||
class IGUIFileOpenDialog;
|
class IGUIFileOpenDialog;
|
||||||
class IGUIStaticText;
|
class IGUIStaticText;
|
||||||
class IGUIEditBox;
|
class IGUIEditBox;
|
||||||
class IGUITabControl;
|
class IGUITabControl;
|
||||||
class IGUITab;
|
class IGUITab;
|
||||||
class IGUIComboBox;
|
class IGUIComboBox;
|
||||||
class IGUIButton;
|
class IGUIButton;
|
||||||
class IGUIWindow;
|
class IGUIWindow;
|
||||||
|
|
||||||
//! GUI Environment. Used as factory and manager of all other GUI elements.
|
//! GUI Environment. Used as factory and manager of all other GUI elements.
|
||||||
/** \par This element can create the following events of type EGUI_EVENT_TYPE (which are passed on to focused sub-elements):
|
/** \par This element can create the following events of type EGUI_EVENT_TYPE (which are passed on to focused sub-elements):
|
||||||
\li EGET_ELEMENT_FOCUS_LOST
|
\li EGET_ELEMENT_FOCUS_LOST
|
||||||
\li EGET_ELEMENT_FOCUSED
|
\li EGET_ELEMENT_FOCUSED
|
||||||
\li EGET_ELEMENT_LEFT
|
\li EGET_ELEMENT_LEFT
|
||||||
\li EGET_ELEMENT_HOVERED
|
\li EGET_ELEMENT_HOVERED
|
||||||
*/
|
*/
|
||||||
class IGUIEnvironment : public virtual IReferenceCounted
|
class IGUIEnvironment : public virtual IReferenceCounted
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
|
|
||||||
//! Draws all gui elements by traversing the GUI environment starting at the root node.
|
//! Draws all gui elements by traversing the GUI environment starting at the root node.
|
||||||
/** \param When true ensure the GuiEnvironment (aka the RootGUIElement) has the same size as the current driver screensize.
|
/** \param When true ensure the GuiEnvironment (aka the RootGUIElement) has the same size as the current driver screensize.
|
||||||
Can be set to false to control that size yourself, p.E when not the full size should be used for UI. */
|
Can be set to false to control that size yourself, p.E when not the full size should be used for UI. */
|
||||||
virtual void drawAll(bool useScreenSize=true) = 0;
|
virtual void drawAll(bool useScreenSize=true) = 0;
|
||||||
|
|
||||||
//! Sets the focus to an element.
|
//! Sets the focus to an element.
|
||||||
/** Causes a EGET_ELEMENT_FOCUS_LOST event followed by a
|
/** Causes a EGET_ELEMENT_FOCUS_LOST event followed by a
|
||||||
EGET_ELEMENT_FOCUSED event. If someone absorbed either of the events,
|
EGET_ELEMENT_FOCUSED event. If someone absorbed either of the events,
|
||||||
then the focus will not be changed.
|
then the focus will not be changed.
|
||||||
\param element Pointer to the element which shall get the focus.
|
\param element Pointer to the element which shall get the focus.
|
||||||
\return True on success, false on failure */
|
\return True on success, false on failure */
|
||||||
virtual bool setFocus(IGUIElement* element) = 0;
|
virtual bool setFocus(IGUIElement* element) = 0;
|
||||||
|
|
||||||
//! Returns the element which holds the focus.
|
//! Returns the element which holds the focus.
|
||||||
/** \return Pointer to the element with focus. */
|
/** \return Pointer to the element with focus. */
|
||||||
virtual IGUIElement* getFocus() const = 0;
|
virtual IGUIElement* getFocus() const = 0;
|
||||||
|
|
||||||
//! Returns the element which was last under the mouse cursor
|
//! Returns the element which was last under the mouse cursor
|
||||||
/** NOTE: This information is updated _after_ the user-eventreceiver
|
/** NOTE: This information is updated _after_ the user-eventreceiver
|
||||||
received it's mouse-events. To find the hovered element while catching
|
received it's mouse-events. To find the hovered element while catching
|
||||||
mouse events you have to use instead:
|
mouse events you have to use instead:
|
||||||
IGUIEnvironment::getRootGUIElement()->getElementFromPoint(mousePos);
|
IGUIEnvironment::getRootGUIElement()->getElementFromPoint(mousePos);
|
||||||
\return Pointer to the element under the mouse. */
|
\return Pointer to the element under the mouse. */
|
||||||
virtual IGUIElement* getHovered() const = 0;
|
virtual IGUIElement* getHovered() const = 0;
|
||||||
|
|
||||||
//! Removes the focus from an element.
|
//! Removes the focus from an element.
|
||||||
/** Causes a EGET_ELEMENT_FOCUS_LOST event. If the event is absorbed
|
/** Causes a EGET_ELEMENT_FOCUS_LOST event. If the event is absorbed
|
||||||
then the focus will not be changed.
|
then the focus will not be changed.
|
||||||
\param element Pointer to the element which shall lose the focus.
|
\param element Pointer to the element which shall lose the focus.
|
||||||
\return True on success, false on failure */
|
\return True on success, false on failure */
|
||||||
virtual bool removeFocus(IGUIElement* element) = 0;
|
virtual bool removeFocus(IGUIElement* element) = 0;
|
||||||
|
|
||||||
//! Returns whether the element has focus
|
//! Returns whether the element has focus
|
||||||
/** \param element Pointer to the element which is tested.
|
/** \param element Pointer to the element which is tested.
|
||||||
\param checkSubElements When true and focus is on a sub-element of element then it will still count as focused and return true
|
\param checkSubElements When true and focus is on a sub-element of element then it will still count as focused and return true
|
||||||
\return True if the element has focus, else false. */
|
\return True if the element has focus, else false. */
|
||||||
virtual bool hasFocus(const IGUIElement* element, bool checkSubElements=false) const = 0;
|
virtual bool hasFocus(const IGUIElement* element, bool checkSubElements=false) const = 0;
|
||||||
|
|
||||||
//! Returns the current video driver.
|
//! Returns the current video driver.
|
||||||
/** \return Pointer to the video driver. */
|
/** \return Pointer to the video driver. */
|
||||||
virtual video::IVideoDriver* getVideoDriver() const = 0;
|
virtual video::IVideoDriver* getVideoDriver() const = 0;
|
||||||
|
|
||||||
//! Returns the file system.
|
//! Returns the file system.
|
||||||
/** \return Pointer to the file system. */
|
/** \return Pointer to the file system. */
|
||||||
virtual io::IFileSystem* getFileSystem() const = 0;
|
virtual io::IFileSystem* getFileSystem() const = 0;
|
||||||
|
|
||||||
//! returns a pointer to the OS operator
|
//! returns a pointer to the OS operator
|
||||||
/** \return Pointer to the OS operator. */
|
/** \return Pointer to the OS operator. */
|
||||||
virtual IOSOperator* getOSOperator() const = 0;
|
virtual IOSOperator* getOSOperator() const = 0;
|
||||||
|
|
||||||
//! Removes all elements from the environment.
|
//! Removes all elements from the environment.
|
||||||
virtual void clear() = 0;
|
virtual void clear() = 0;
|
||||||
|
|
||||||
//! Posts an input event to the environment.
|
//! Posts an input event to the environment.
|
||||||
/** Usually you do not have to
|
/** Usually you do not have to
|
||||||
use this method, it is used by the engine internally.
|
use this method, it is used by the engine internally.
|
||||||
\param event The event to post.
|
\param event The event to post.
|
||||||
\return True if succeeded, else false. */
|
\return True if succeeded, else false. */
|
||||||
virtual bool postEventFromUser(const SEvent& event) = 0;
|
virtual bool postEventFromUser(const SEvent& event) = 0;
|
||||||
|
|
||||||
//! This sets a new event receiver for gui events.
|
//! This sets a new event receiver for gui events.
|
||||||
/** Usually you do not have to
|
/** Usually you do not have to
|
||||||
use this method, it is used by the engine internally.
|
use this method, it is used by the engine internally.
|
||||||
\param evr Pointer to the new receiver. */
|
\param evr Pointer to the new receiver. */
|
||||||
virtual void setUserEventReceiver(IEventReceiver* evr) = 0;
|
virtual void setUserEventReceiver(IEventReceiver* evr) = 0;
|
||||||
|
|
||||||
//! Returns pointer to the current gui skin.
|
//! Returns pointer to the current gui skin.
|
||||||
/** \return Pointer to the GUI skin. */
|
/** \return Pointer to the GUI skin. */
|
||||||
virtual IGUISkin* getSkin() const = 0;
|
virtual IGUISkin* getSkin() const = 0;
|
||||||
|
|
||||||
//! Sets a new GUI Skin
|
//! Sets a new GUI Skin
|
||||||
/** You can use this to change the appearance of the whole GUI
|
/** You can use this to change the appearance of the whole GUI
|
||||||
Environment. You can set one of the built-in skins or implement your
|
Environment. You can set one of the built-in skins or implement your
|
||||||
own class derived from IGUISkin and enable it using this method.
|
own class derived from IGUISkin and enable it using this method.
|
||||||
To set for example the built-in Windows classic skin, use the following
|
To set for example the built-in Windows classic skin, use the following
|
||||||
code:
|
code:
|
||||||
\code
|
\code
|
||||||
gui::IGUISkin* newskin = environment->createSkin(gui::EGST_WINDOWS_CLASSIC);
|
gui::IGUISkin* newskin = environment->createSkin(gui::EGST_WINDOWS_CLASSIC);
|
||||||
environment->setSkin(newskin);
|
environment->setSkin(newskin);
|
||||||
newskin->drop();
|
newskin->drop();
|
||||||
\endcode
|
\endcode
|
||||||
\param skin New skin to use.
|
\param skin New skin to use.
|
||||||
*/
|
*/
|
||||||
virtual void setSkin(IGUISkin* skin) = 0;
|
virtual void setSkin(IGUISkin* skin) = 0;
|
||||||
|
|
||||||
//! Creates a new GUI Skin based on a template.
|
//! Creates a new GUI Skin based on a template.
|
||||||
/** Use setSkin() to set the created skin.
|
/** Use setSkin() to set the created skin.
|
||||||
\param type The type of the new skin.
|
\param type The type of the new skin.
|
||||||
\return Pointer to the created skin.
|
\return Pointer to the created skin.
|
||||||
If you no longer need it, you should call IGUISkin::drop().
|
If you no longer need it, you should call IGUISkin::drop().
|
||||||
See IReferenceCounted::drop() for more information. */
|
See IReferenceCounted::drop() for more information. */
|
||||||
virtual IGUISkin* createSkin(EGUI_SKIN_TYPE type) = 0;
|
virtual IGUISkin* createSkin(EGUI_SKIN_TYPE type) = 0;
|
||||||
|
|
||||||
|
|
||||||
//! Creates the image list from the given texture.
|
//! Creates the image list from the given texture.
|
||||||
/** \param texture Texture to split into images
|
/** \param texture Texture to split into images
|
||||||
\param imageSize Dimension of each image
|
\param imageSize Dimension of each image
|
||||||
\param useAlphaChannel Flag whether alpha channel of the texture should be honored.
|
\param useAlphaChannel Flag whether alpha channel of the texture should be honored.
|
||||||
\return Pointer to the font. Returns 0 if the font could not be loaded.
|
\return Pointer to the font. Returns 0 if the font could not be loaded.
|
||||||
This pointer should not be dropped. See IReferenceCounted::drop() for
|
This pointer should not be dropped. See IReferenceCounted::drop() for
|
||||||
more information. */
|
more information. */
|
||||||
virtual IGUIImageList* createImageList( video::ITexture* texture,
|
virtual IGUIImageList* createImageList( video::ITexture* texture,
|
||||||
core::dimension2d<s32> imageSize,
|
core::dimension2d<s32> imageSize,
|
||||||
bool useAlphaChannel ) = 0;
|
bool useAlphaChannel ) = 0;
|
||||||
|
|
||||||
//! Returns pointer to the font with the specified filename.
|
//! Returns pointer to the font with the specified filename.
|
||||||
/** Loads the font if it was not loaded before.
|
/** Loads the font if it was not loaded before.
|
||||||
\param filename Filename of the Font.
|
\param filename Filename of the Font.
|
||||||
\return Pointer to the font. Returns 0 if the font could not be loaded.
|
\return Pointer to the font. Returns 0 if the font could not be loaded.
|
||||||
This pointer should not be dropped. See IReferenceCounted::drop() for
|
This pointer should not be dropped. See IReferenceCounted::drop() for
|
||||||
more information. */
|
more information. */
|
||||||
virtual IGUIFont* getFont(const io::path& filename) = 0;
|
virtual IGUIFont* getFont(const io::path& filename) = 0;
|
||||||
|
|
||||||
//! Adds an externally loaded font to the font list.
|
//! Adds an externally loaded font to the font list.
|
||||||
/** This method allows to attach an already loaded font to the list of
|
/** This method allows to attach an already loaded font to the list of
|
||||||
existing fonts. The font is grabbed if non-null and adding was successful.
|
existing fonts. The font is grabbed if non-null and adding was successful.
|
||||||
\param name Name the font should be stored as.
|
\param name Name the font should be stored as.
|
||||||
\param font Pointer to font to add.
|
\param font Pointer to font to add.
|
||||||
\return Pointer to the font stored. This can differ from given parameter if the name previously existed. */
|
\return Pointer to the font stored. This can differ from given parameter if the name previously existed. */
|
||||||
virtual IGUIFont* addFont(const io::path& name, IGUIFont* font) = 0;
|
virtual IGUIFont* addFont(const io::path& name, IGUIFont* font) = 0;
|
||||||
|
|
||||||
//! remove loaded font
|
//! remove loaded font
|
||||||
virtual void removeFont(IGUIFont* font) = 0;
|
virtual void removeFont(IGUIFont* font) = 0;
|
||||||
|
|
||||||
//! Returns the default built-in font.
|
//! Returns the default built-in font.
|
||||||
/** \return Pointer to the default built-in font.
|
/** \return Pointer to the default built-in font.
|
||||||
This pointer should not be dropped. See IReferenceCounted::drop() for
|
This pointer should not be dropped. See IReferenceCounted::drop() for
|
||||||
more information. */
|
more information. */
|
||||||
virtual IGUIFont* getBuiltInFont() const = 0;
|
virtual IGUIFont* getBuiltInFont() const = 0;
|
||||||
|
|
||||||
//! Returns pointer to the sprite bank which was added with addEmptySpriteBank
|
//! Returns pointer to the sprite bank which was added with addEmptySpriteBank
|
||||||
/** TODO: This should load files in the future, but not implemented so far.
|
/** TODO: This should load files in the future, but not implemented so far.
|
||||||
\param filename Name of a spritebank added with addEmptySpriteBank
|
\param filename Name of a spritebank added with addEmptySpriteBank
|
||||||
\return Pointer to the sprite bank. Returns 0 if it could not be loaded.
|
\return Pointer to the sprite bank. Returns 0 if it could not be loaded.
|
||||||
This pointer should not be dropped. See IReferenceCounted::drop() for more information. */
|
This pointer should not be dropped. See IReferenceCounted::drop() for more information. */
|
||||||
virtual IGUISpriteBank* getSpriteBank(const io::path& filename) = 0;
|
virtual IGUISpriteBank* getSpriteBank(const io::path& filename) = 0;
|
||||||
|
|
||||||
//! Adds an empty sprite bank to the manager
|
//! Adds an empty sprite bank to the manager
|
||||||
/** \param name Name of the new sprite bank.
|
/** \param name Name of the new sprite bank.
|
||||||
\return Pointer to the sprite bank.
|
\return Pointer to the sprite bank.
|
||||||
This pointer should not be dropped. See IReferenceCounted::drop() for more information. */
|
This pointer should not be dropped. See IReferenceCounted::drop() for more information. */
|
||||||
virtual IGUISpriteBank* addEmptySpriteBank(const io::path& name) = 0;
|
virtual IGUISpriteBank* addEmptySpriteBank(const io::path& name) = 0;
|
||||||
|
|
||||||
//! Returns the root gui element.
|
//! Returns the root gui element.
|
||||||
/** This is the first gui element, the (direct or indirect) parent of all
|
/** This is the first gui element, the (direct or indirect) parent of all
|
||||||
other gui elements. It is a valid IGUIElement, with dimensions the same
|
other gui elements. It is a valid IGUIElement, with dimensions the same
|
||||||
size as the screen.
|
size as the screen.
|
||||||
\return Pointer to the root element of the GUI. The returned pointer
|
\return Pointer to the root element of the GUI. The returned pointer
|
||||||
should not be dropped. See IReferenceCounted::drop() for more
|
should not be dropped. See IReferenceCounted::drop() for more
|
||||||
information. */
|
information. */
|
||||||
virtual IGUIElement* getRootGUIElement() = 0;
|
virtual IGUIElement* getRootGUIElement() = 0;
|
||||||
|
|
||||||
//! Adds a button element.
|
//! Adds a button element.
|
||||||
/** \param rectangle Rectangle specifying the borders of the button.
|
/** \param rectangle Rectangle specifying the borders of the button.
|
||||||
\param parent Parent gui element of the button.
|
\param parent Parent gui element of the button.
|
||||||
\param id Id with which the gui element can be identified.
|
\param id Id with which the gui element can be identified.
|
||||||
\param text Text displayed on the button.
|
\param text Text displayed on the button.
|
||||||
\param tooltiptext Text displayed in the tooltip.
|
\param tooltiptext Text displayed in the tooltip.
|
||||||
\return Pointer to the created button. Returns 0 if an error occurred.
|
\return Pointer to the created button. Returns 0 if an error occurred.
|
||||||
This pointer should not be dropped. See IReferenceCounted::drop() for
|
This pointer should not be dropped. See IReferenceCounted::drop() for
|
||||||
more information. */
|
more information. */
|
||||||
virtual IGUIButton* addButton(const core::rect<s32>& rectangle,
|
virtual IGUIButton* addButton(const core::rect<s32>& rectangle,
|
||||||
IGUIElement* parent=0, s32 id=-1, const wchar_t* text=0, const wchar_t* tooltiptext = 0) = 0;
|
IGUIElement* parent=0, s32 id=-1, const wchar_t* text=0, const wchar_t* tooltiptext = 0) = 0;
|
||||||
|
|
||||||
//! Adds a scrollbar.
|
//! Adds a scrollbar.
|
||||||
/** \param horizontal Specifies if the scroll bar is drawn horizontal
|
/** \param horizontal Specifies if the scroll bar is drawn horizontal
|
||||||
or vertical.
|
or vertical.
|
||||||
\param rectangle Rectangle specifying the borders of the scrollbar.
|
\param rectangle Rectangle specifying the borders of the scrollbar.
|
||||||
\param parent Parent gui element of the scroll bar.
|
\param parent Parent gui element of the scroll bar.
|
||||||
\param id Id to identify the gui element.
|
\param id Id to identify the gui element.
|
||||||
\return Pointer to the created scrollbar. Returns 0 if an error
|
\return Pointer to the created scrollbar. Returns 0 if an error
|
||||||
occurred. This pointer should not be dropped. See
|
occurred. This pointer should not be dropped. See
|
||||||
IReferenceCounted::drop() for more information. */
|
IReferenceCounted::drop() for more information. */
|
||||||
virtual IGUIScrollBar* addScrollBar(bool horizontal, const core::rect<s32>& rectangle,
|
virtual IGUIScrollBar* addScrollBar(bool horizontal, const core::rect<s32>& rectangle,
|
||||||
IGUIElement* parent=0, s32 id=-1) = 0;
|
IGUIElement* parent=0, s32 id=-1) = 0;
|
||||||
|
|
||||||
//! Adds an image element.
|
//! Adds an image element.
|
||||||
/** \param image Image to be displayed.
|
/** \param image Image to be displayed.
|
||||||
\param pos Position of the image. The width and height of the image is
|
\param pos Position of the image. The width and height of the image is
|
||||||
taken from the image.
|
taken from the image.
|
||||||
\param useAlphaChannel Sets if the image should use the alpha channel
|
\param useAlphaChannel Sets if the image should use the alpha channel
|
||||||
of the texture to draw itself.
|
of the texture to draw itself.
|
||||||
\param parent Parent gui element of the image.
|
\param parent Parent gui element of the image.
|
||||||
\param id Id to identify the gui element.
|
\param id Id to identify the gui element.
|
||||||
\param text Title text of the image (not displayed).
|
\param text Title text of the image (not displayed).
|
||||||
\return Pointer to the created image element. Returns 0 if an error
|
\return Pointer to the created image element. Returns 0 if an error
|
||||||
occurred. This pointer should not be dropped. See
|
occurred. This pointer should not be dropped. See
|
||||||
IReferenceCounted::drop() for more information. */
|
IReferenceCounted::drop() for more information. */
|
||||||
virtual IGUIImage* addImage(video::ITexture* image, core::position2d<s32> pos,
|
virtual IGUIImage* addImage(video::ITexture* image, core::position2d<s32> pos,
|
||||||
bool useAlphaChannel=true, IGUIElement* parent=0, s32 id=-1, const wchar_t* text=0) = 0;
|
bool useAlphaChannel=true, IGUIElement* parent=0, s32 id=-1, const wchar_t* text=0) = 0;
|
||||||
|
|
||||||
//! Adds an image element.
|
//! Adds an image element.
|
||||||
/** Use IGUIImage::setImage later to set the image to be displayed.
|
/** Use IGUIImage::setImage later to set the image to be displayed.
|
||||||
\param rectangle Rectangle specifying the borders of the image.
|
\param rectangle Rectangle specifying the borders of the image.
|
||||||
\param parent Parent gui element of the image.
|
\param parent Parent gui element of the image.
|
||||||
\param id Id to identify the gui element.
|
\param id Id to identify the gui element.
|
||||||
\param text Title text of the image (not displayed).
|
\param text Title text of the image (not displayed).
|
||||||
\param useAlphaChannel Sets if the image should use the alpha channel
|
\param useAlphaChannel Sets if the image should use the alpha channel
|
||||||
of the texture to draw itself.
|
of the texture to draw itself.
|
||||||
\return Pointer to the created image element. Returns 0 if an error
|
\return Pointer to the created image element. Returns 0 if an error
|
||||||
occurred. This pointer should not be dropped. See
|
occurred. This pointer should not be dropped. See
|
||||||
IReferenceCounted::drop() for more information. */
|
IReferenceCounted::drop() for more information. */
|
||||||
virtual IGUIImage* addImage(const core::rect<s32>& rectangle,
|
virtual IGUIImage* addImage(const core::rect<s32>& rectangle,
|
||||||
IGUIElement* parent=0, s32 id=-1, const wchar_t* text=0, bool useAlphaChannel=true) = 0;
|
IGUIElement* parent=0, s32 id=-1, const wchar_t* text=0, bool useAlphaChannel=true) = 0;
|
||||||
|
|
||||||
//! Adds a checkbox element.
|
//! Adds a checkbox element.
|
||||||
/** \param checked Define the initial state of the check box.
|
/** \param checked Define the initial state of the check box.
|
||||||
\param rectangle Rectangle specifying the borders of the check box.
|
\param rectangle Rectangle specifying the borders of the check box.
|
||||||
\param parent Parent gui element of the check box.
|
\param parent Parent gui element of the check box.
|
||||||
\param id Id to identify the gui element.
|
\param id Id to identify the gui element.
|
||||||
\param text Title text of the check box.
|
\param text Title text of the check box.
|
||||||
\return Pointer to the created check box. Returns 0 if an error
|
\return Pointer to the created check box. Returns 0 if an error
|
||||||
occurred. This pointer should not be dropped. See
|
occurred. This pointer should not be dropped. See
|
||||||
IReferenceCounted::drop() for more information. */
|
IReferenceCounted::drop() for more information. */
|
||||||
virtual IGUICheckBox* addCheckBox(bool checked, const core::rect<s32>& rectangle,
|
virtual IGUICheckBox* addCheckBox(bool checked, const core::rect<s32>& rectangle,
|
||||||
IGUIElement* parent=0, s32 id=-1, const wchar_t* text=0) = 0;
|
IGUIElement* parent=0, s32 id=-1, const wchar_t* text=0) = 0;
|
||||||
|
|
||||||
//! Adds a list box element.
|
//! Adds a list box element.
|
||||||
/** \param rectangle Rectangle specifying the borders of the list box.
|
/** \param rectangle Rectangle specifying the borders of the list box.
|
||||||
\param parent Parent gui element of the list box.
|
\param parent Parent gui element of the list box.
|
||||||
\param id Id to identify the gui element.
|
\param id Id to identify the gui element.
|
||||||
\param drawBackground Flag whether the background should be drawn.
|
\param drawBackground Flag whether the background should be drawn.
|
||||||
\return Pointer to the created list box. Returns 0 if an error occurred.
|
\return Pointer to the created list box. Returns 0 if an error occurred.
|
||||||
This pointer should not be dropped. See IReferenceCounted::drop() for
|
This pointer should not be dropped. See IReferenceCounted::drop() for
|
||||||
more information. */
|
more information. */
|
||||||
virtual IGUIListBox* addListBox(const core::rect<s32>& rectangle,
|
virtual IGUIListBox* addListBox(const core::rect<s32>& rectangle,
|
||||||
IGUIElement* parent=0, s32 id=-1, bool drawBackground=false) = 0;
|
IGUIElement* parent=0, s32 id=-1, bool drawBackground=false) = 0;
|
||||||
|
|
||||||
//! Adds a file open dialog.
|
//! Adds a file open dialog.
|
||||||
/** \param title Text to be displayed as the title of the dialog.
|
/** \param title Text to be displayed as the title of the dialog.
|
||||||
\param modal Defines if the dialog is modal. This means, that all other
|
\param modal Defines if the dialog is modal. This means, that all other
|
||||||
gui elements which were created before the message box cannot be used
|
gui elements which were created before the message box cannot be used
|
||||||
until this messagebox is removed.
|
until this messagebox is removed.
|
||||||
\param parent Parent gui element of the dialog.
|
\param parent Parent gui element of the dialog.
|
||||||
\param id Id to identify the gui element.
|
\param id Id to identify the gui element.
|
||||||
\param restoreCWD If set to true, the current working directory will be
|
\param restoreCWD If set to true, the current working directory will be
|
||||||
restored after the dialog is closed in some way. Otherwise the working
|
restored after the dialog is closed in some way. Otherwise the working
|
||||||
directory will be the one that the file dialog was last showing.
|
directory will be the one that the file dialog was last showing.
|
||||||
\param startDir Optional path for which the file dialog will be opened.
|
\param startDir Optional path for which the file dialog will be opened.
|
||||||
\return Pointer to the created file open dialog. Returns 0 if an error
|
\return Pointer to the created file open dialog. Returns 0 if an error
|
||||||
occurred. This pointer should not be dropped. See
|
occurred. This pointer should not be dropped. See
|
||||||
IReferenceCounted::drop() for more information. */
|
IReferenceCounted::drop() for more information. */
|
||||||
virtual IGUIFileOpenDialog* addFileOpenDialog(const wchar_t* title=0,
|
virtual IGUIFileOpenDialog* addFileOpenDialog(const wchar_t* title=0,
|
||||||
bool modal=true, IGUIElement* parent=0, s32 id=-1,
|
bool modal=true, IGUIElement* parent=0, s32 id=-1,
|
||||||
bool restoreCWD=false, io::path::char_type* startDir=0) = 0;
|
bool restoreCWD=false, io::path::char_type* startDir=0) = 0;
|
||||||
|
|
||||||
//! Adds a static text.
|
//! Adds a static text.
|
||||||
/** \param text Text to be displayed. Can be altered after creation by SetText().
|
/** \param text Text to be displayed. Can be altered after creation by SetText().
|
||||||
\param rectangle Rectangle specifying the borders of the static text
|
\param rectangle Rectangle specifying the borders of the static text
|
||||||
\param border Set to true if the static text should have a 3d border.
|
\param border Set to true if the static text should have a 3d border.
|
||||||
\param wordWrap Enable if the text should wrap into multiple lines.
|
\param wordWrap Enable if the text should wrap into multiple lines.
|
||||||
\param parent Parent item of the element, e.g. a window.
|
\param parent Parent item of the element, e.g. a window.
|
||||||
\param id The ID of the element.
|
\param id The ID of the element.
|
||||||
\param fillBackground Enable if the background shall be filled.
|
\param fillBackground Enable if the background shall be filled.
|
||||||
Defaults to false.
|
Defaults to false.
|
||||||
\return Pointer to the created static text. Returns 0 if an error
|
\return Pointer to the created static text. Returns 0 if an error
|
||||||
occurred. This pointer should not be dropped. See
|
occurred. This pointer should not be dropped. See
|
||||||
IReferenceCounted::drop() for more information. */
|
IReferenceCounted::drop() for more information. */
|
||||||
virtual IGUIStaticText* addStaticText(const wchar_t* text, const core::rect<s32>& rectangle,
|
virtual IGUIStaticText* addStaticText(const wchar_t* text, const core::rect<s32>& rectangle,
|
||||||
bool border=false, bool wordWrap=true, IGUIElement* parent=0, s32 id=-1,
|
bool border=false, bool wordWrap=true, IGUIElement* parent=0, s32 id=-1,
|
||||||
bool fillBackground = false) = 0;
|
bool fillBackground = false) = 0;
|
||||||
|
|
||||||
//! Adds an edit box.
|
//! Adds an edit box.
|
||||||
/** Supports Unicode input from every keyboard around the world,
|
/** Supports Unicode input from every keyboard around the world,
|
||||||
scrolling, copying and pasting (exchanging data with the clipboard
|
scrolling, copying and pasting (exchanging data with the clipboard
|
||||||
directly), maximum character amount, marking, and all shortcuts like
|
directly), maximum character amount, marking, and all shortcuts like
|
||||||
ctrl+X, ctrl+V, ctrl+C, shift+Left, shift+Right, Home, End, and so on.
|
ctrl+X, ctrl+V, ctrl+C, shift+Left, shift+Right, Home, End, and so on.
|
||||||
\param text Text to be displayed. Can be altered after creation
|
\param text Text to be displayed. Can be altered after creation
|
||||||
by setText().
|
by setText().
|
||||||
\param rectangle Rectangle specifying the borders of the edit box.
|
\param rectangle Rectangle specifying the borders of the edit box.
|
||||||
\param border Set to true if the edit box should have a 3d border.
|
\param border Set to true if the edit box should have a 3d border.
|
||||||
\param parent Parent item of the element, e.g. a window.
|
\param parent Parent item of the element, e.g. a window.
|
||||||
Set it to 0 to place the edit box directly in the environment.
|
Set it to 0 to place the edit box directly in the environment.
|
||||||
\param id The ID of the element.
|
\param id The ID of the element.
|
||||||
\return Pointer to the created edit box. Returns 0 if an error occurred.
|
\return Pointer to the created edit box. Returns 0 if an error occurred.
|
||||||
This pointer should not be dropped. See IReferenceCounted::drop() for
|
This pointer should not be dropped. See IReferenceCounted::drop() for
|
||||||
more information. */
|
more information. */
|
||||||
virtual IGUIEditBox* addEditBox(const wchar_t* text, const core::rect<s32>& rectangle,
|
virtual IGUIEditBox* addEditBox(const wchar_t* text, const core::rect<s32>& rectangle,
|
||||||
bool border=true, IGUIElement* parent=0, s32 id=-1) = 0;
|
bool border=true, IGUIElement* parent=0, s32 id=-1) = 0;
|
||||||
|
|
||||||
//! Adds a tab control to the environment.
|
//! Adds a tab control to the environment.
|
||||||
/** \param rectangle Rectangle specifying the borders of the tab control.
|
/** \param rectangle Rectangle specifying the borders of the tab control.
|
||||||
\param parent Parent item of the element, e.g. a window.
|
\param parent Parent item of the element, e.g. a window.
|
||||||
Set it to 0 to place the tab control directly in the environment.
|
Set it to 0 to place the tab control directly in the environment.
|
||||||
\param fillbackground Specifies if the background of the tab control
|
\param fillbackground Specifies if the background of the tab control
|
||||||
should be drawn.
|
should be drawn.
|
||||||
\param border Specifies if a flat 3d border should be drawn. This is
|
\param border Specifies if a flat 3d border should be drawn. This is
|
||||||
usually not necessary unless you place the control directly into
|
usually not necessary unless you place the control directly into
|
||||||
the environment without a window as parent.
|
the environment without a window as parent.
|
||||||
\param id An identifier for the tab control.
|
\param id An identifier for the tab control.
|
||||||
\return Pointer to the created tab control element. Returns 0 if an
|
\return Pointer to the created tab control element. Returns 0 if an
|
||||||
error occurred. This pointer should not be dropped. See
|
error occurred. This pointer should not be dropped. See
|
||||||
IReferenceCounted::drop() for more information. */
|
IReferenceCounted::drop() for more information. */
|
||||||
virtual IGUITabControl* addTabControl(const core::rect<s32>& rectangle,
|
virtual IGUITabControl* addTabControl(const core::rect<s32>& rectangle,
|
||||||
IGUIElement* parent=0, bool fillbackground=false,
|
IGUIElement* parent=0, bool fillbackground=false,
|
||||||
bool border=true, s32 id=-1) = 0;
|
bool border=true, s32 id=-1) = 0;
|
||||||
|
|
||||||
//! Adds tab to the environment.
|
//! Adds tab to the environment.
|
||||||
/** You can use this element to group other elements. This is not used
|
/** You can use this element to group other elements. This is not used
|
||||||
for creating tabs on tab controls, please use IGUITabControl::addTab()
|
for creating tabs on tab controls, please use IGUITabControl::addTab()
|
||||||
for this instead.
|
for this instead.
|
||||||
\param rectangle Rectangle specifying the borders of the tab.
|
\param rectangle Rectangle specifying the borders of the tab.
|
||||||
\param parent Parent item of the element, e.g. a window.
|
\param parent Parent item of the element, e.g. a window.
|
||||||
Set it to 0 to place the tab directly in the environment.
|
Set it to 0 to place the tab directly in the environment.
|
||||||
\param id An identifier for the tab.
|
\param id An identifier for the tab.
|
||||||
\return Pointer to the created tab. Returns 0 if an
|
\return Pointer to the created tab. Returns 0 if an
|
||||||
error occurred. This pointer should not be dropped. See
|
error occurred. This pointer should not be dropped. See
|
||||||
IReferenceCounted::drop() for more information. */
|
IReferenceCounted::drop() for more information. */
|
||||||
virtual IGUITab* addTab(const core::rect<s32>& rectangle,
|
virtual IGUITab* addTab(const core::rect<s32>& rectangle,
|
||||||
IGUIElement* parent=0, s32 id=-1) = 0;
|
IGUIElement* parent=0, s32 id=-1) = 0;
|
||||||
|
|
||||||
//! Adds a combo box to the environment.
|
//! Adds a combo box to the environment.
|
||||||
/** \param rectangle Rectangle specifying the borders of the combo box.
|
/** \param rectangle Rectangle specifying the borders of the combo box.
|
||||||
\param parent Parent item of the element, e.g. a window.
|
\param parent Parent item of the element, e.g. a window.
|
||||||
Set it to 0 to place the combo box directly in the environment.
|
Set it to 0 to place the combo box directly in the environment.
|
||||||
\param id An identifier for the combo box.
|
\param id An identifier for the combo box.
|
||||||
\return Pointer to the created combo box. Returns 0 if an
|
\return Pointer to the created combo box. Returns 0 if an
|
||||||
error occurred. This pointer should not be dropped. See
|
error occurred. This pointer should not be dropped. See
|
||||||
IReferenceCounted::drop() for more information. */
|
IReferenceCounted::drop() for more information. */
|
||||||
virtual IGUIComboBox* addComboBox(const core::rect<s32>& rectangle,
|
virtual IGUIComboBox* addComboBox(const core::rect<s32>& rectangle,
|
||||||
IGUIElement* parent=0, s32 id=-1) = 0;
|
IGUIElement* parent=0, s32 id=-1) = 0;
|
||||||
|
|
||||||
//! Find the next element which would be selected when pressing the tab-key
|
//! Find the next element which would be selected when pressing the tab-key
|
||||||
/** If you set the focus for the result you can manually force focus-changes like they
|
/** If you set the focus for the result you can manually force focus-changes like they
|
||||||
would happen otherwise by the tab-keys.
|
would happen otherwise by the tab-keys.
|
||||||
\param reverse When true it will search backward (toward lower TabOrder numbers, like shift+tab)
|
\param reverse When true it will search backward (toward lower TabOrder numbers, like shift+tab)
|
||||||
\param group When true it will search for the next tab-group (like ctrl+tab)
|
\param group When true it will search for the next tab-group (like ctrl+tab)
|
||||||
*/
|
*/
|
||||||
virtual IGUIElement* getNextElement(bool reverse=false, bool group=false) = 0;
|
virtual IGUIElement* getNextElement(bool reverse=false, bool group=false) = 0;
|
||||||
|
|
||||||
//! Set the way the gui will handle automatic focus changes
|
//! Set the way the gui will handle automatic focus changes
|
||||||
/** The default is (EFF_SET_ON_LMOUSE_DOWN | EFF_SET_ON_TAB).
|
/** The default is (EFF_SET_ON_LMOUSE_DOWN | EFF_SET_ON_TAB).
|
||||||
with the left mouse button.
|
with the left mouse button.
|
||||||
This does not affect the setFocus function itself - users can still call that whenever they want on any element.
|
This does not affect the setFocus function itself - users can still call that whenever they want on any element.
|
||||||
\param flags A bitmask which is a combination of ::EFOCUS_FLAG flags.*/
|
\param flags A bitmask which is a combination of ::EFOCUS_FLAG flags.*/
|
||||||
virtual void setFocusBehavior(u32 flags) = 0;
|
virtual void setFocusBehavior(u32 flags) = 0;
|
||||||
|
|
||||||
//! Get the way the gui does handle focus changes
|
//! Get the way the gui does handle focus changes
|
||||||
/** \returns A bitmask which is a combination of ::EFOCUS_FLAG flags.*/
|
/** \returns A bitmask which is a combination of ::EFOCUS_FLAG flags.*/
|
||||||
virtual u32 getFocusBehavior() const = 0;
|
virtual u32 getFocusBehavior() const = 0;
|
||||||
|
|
||||||
//! Adds a IGUIElement to deletion queue.
|
//! Adds a IGUIElement to deletion queue.
|
||||||
/** Queued elements will be removed at the end of each drawAll call.
|
/** Queued elements will be removed at the end of each drawAll call.
|
||||||
Or latest in the destructor of the GUIEnvironment.
|
Or latest in the destructor of the GUIEnvironment.
|
||||||
This can be used to allow an element removing itself safely in a function
|
This can be used to allow an element removing itself safely in a function
|
||||||
iterating over gui elements, like an overloaded IGUIElement::draw or
|
iterating over gui elements, like an overloaded IGUIElement::draw or
|
||||||
IGUIElement::OnPostRender function.
|
IGUIElement::OnPostRender function.
|
||||||
Note that in general just calling IGUIElement::remove() is enough.
|
Note that in general just calling IGUIElement::remove() is enough.
|
||||||
Unless you create your own GUI elements removing themselves you won't need it.
|
Unless you create your own GUI elements removing themselves you won't need it.
|
||||||
\param element: Element to remove */
|
\param element: Element to remove */
|
||||||
virtual void addToDeletionQueue(IGUIElement* element) = 0;
|
virtual void addToDeletionQueue(IGUIElement* element) = 0;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
} // end namespace gui
|
} // end namespace gui
|
||||||
} // end namespace irr
|
} // end namespace irr
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
|
|
|
@ -1,50 +1,50 @@
|
||||||
// Copyright (C) 2002-2012 Nikolaus Gebhardt
|
// Copyright (C) 2002-2012 Nikolaus Gebhardt
|
||||||
// This file is part of the "Irrlicht Engine".
|
// This file is part of the "Irrlicht Engine".
|
||||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||||
|
|
||||||
#ifndef __I_GUI_FILE_OPEN_DIALOG_H_INCLUDED__
|
#ifndef __I_GUI_FILE_OPEN_DIALOG_H_INCLUDED__
|
||||||
#define __I_GUI_FILE_OPEN_DIALOG_H_INCLUDED__
|
#define __I_GUI_FILE_OPEN_DIALOG_H_INCLUDED__
|
||||||
|
|
||||||
#include "IGUIElement.h"
|
#include "IGUIElement.h"
|
||||||
#include "path.h"
|
#include "path.h"
|
||||||
|
|
||||||
namespace irr
|
namespace irr
|
||||||
{
|
{
|
||||||
namespace gui
|
namespace gui
|
||||||
{
|
{
|
||||||
|
|
||||||
//! Standard file chooser dialog.
|
//! Standard file chooser dialog.
|
||||||
/** \warning When the user selects a folder this does change the current working directory
|
/** \warning When the user selects a folder this does change the current working directory
|
||||||
|
|
||||||
\par This element can create the following events of type EGUI_EVENT_TYPE:
|
\par This element can create the following events of type EGUI_EVENT_TYPE:
|
||||||
\li EGET_DIRECTORY_SELECTED
|
\li EGET_DIRECTORY_SELECTED
|
||||||
\li EGET_FILE_SELECTED
|
\li EGET_FILE_SELECTED
|
||||||
\li EGET_FILE_CHOOSE_DIALOG_CANCELLED
|
\li EGET_FILE_CHOOSE_DIALOG_CANCELLED
|
||||||
*/
|
*/
|
||||||
class IGUIFileOpenDialog : public IGUIElement
|
class IGUIFileOpenDialog : public IGUIElement
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
|
|
||||||
//! constructor
|
//! constructor
|
||||||
IGUIFileOpenDialog(IGUIEnvironment* environment, IGUIElement* parent, s32 id, core::rect<s32> rectangle)
|
IGUIFileOpenDialog(IGUIEnvironment* environment, IGUIElement* parent, s32 id, core::rect<s32> rectangle)
|
||||||
: IGUIElement(EGUIET_FILE_OPEN_DIALOG, environment, parent, id, rectangle) {}
|
: IGUIElement(EGUIET_FILE_OPEN_DIALOG, environment, parent, id, rectangle) {}
|
||||||
|
|
||||||
//! Returns the filename of the selected file converted to wide characters. Returns NULL if no file was selected.
|
//! Returns the filename of the selected file converted to wide characters. Returns NULL if no file was selected.
|
||||||
virtual const wchar_t* getFileName() const = 0;
|
virtual const wchar_t* getFileName() const = 0;
|
||||||
|
|
||||||
//! Returns the filename of the selected file. Is empty if no file was selected.
|
//! Returns the filename of the selected file. Is empty if no file was selected.
|
||||||
virtual const io::path& getFileNameP() const = 0;
|
virtual const io::path& getFileNameP() const = 0;
|
||||||
|
|
||||||
//! Returns the directory of the selected file. Empty if no directory was selected.
|
//! Returns the directory of the selected file. Empty if no directory was selected.
|
||||||
virtual const io::path& getDirectoryName() const = 0;
|
virtual const io::path& getDirectoryName() const = 0;
|
||||||
|
|
||||||
//! Returns the directory of the selected file converted to wide characters. Returns NULL if no directory was selected.
|
//! Returns the directory of the selected file converted to wide characters. Returns NULL if no directory was selected.
|
||||||
virtual const wchar_t* getDirectoryNameW() const = 0;
|
virtual const wchar_t* getDirectoryNameW() const = 0;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
} // end namespace gui
|
} // end namespace gui
|
||||||
} // end namespace irr
|
} // end namespace irr
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
|
|
|
@ -1,104 +1,104 @@
|
||||||
// Copyright (C) 2002-2012 Nikolaus Gebhardt
|
// Copyright (C) 2002-2012 Nikolaus Gebhardt
|
||||||
// This file is part of the "Irrlicht Engine".
|
// This file is part of the "Irrlicht Engine".
|
||||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||||
|
|
||||||
#ifndef __I_GUI_FONT_H_INCLUDED__
|
#ifndef __I_GUI_FONT_H_INCLUDED__
|
||||||
#define __I_GUI_FONT_H_INCLUDED__
|
#define __I_GUI_FONT_H_INCLUDED__
|
||||||
|
|
||||||
#include "IReferenceCounted.h"
|
#include "IReferenceCounted.h"
|
||||||
#include "SColor.h"
|
#include "SColor.h"
|
||||||
#include "rect.h"
|
#include "rect.h"
|
||||||
#include "irrString.h"
|
#include "irrString.h"
|
||||||
|
|
||||||
namespace irr
|
namespace irr
|
||||||
{
|
{
|
||||||
namespace gui
|
namespace gui
|
||||||
{
|
{
|
||||||
|
|
||||||
//! An enum for the different types of GUI font.
|
//! An enum for the different types of GUI font.
|
||||||
enum EGUI_FONT_TYPE
|
enum EGUI_FONT_TYPE
|
||||||
{
|
{
|
||||||
//! Bitmap fonts loaded from an XML file or a texture.
|
//! Bitmap fonts loaded from an XML file or a texture.
|
||||||
EGFT_BITMAP = 0,
|
EGFT_BITMAP = 0,
|
||||||
|
|
||||||
//! Scalable vector fonts loaded from an XML file.
|
//! Scalable vector fonts loaded from an XML file.
|
||||||
/** These fonts reside in system memory and use no video memory
|
/** These fonts reside in system memory and use no video memory
|
||||||
until they are displayed. These are slower than bitmap fonts
|
until they are displayed. These are slower than bitmap fonts
|
||||||
but can be easily scaled and rotated. */
|
but can be easily scaled and rotated. */
|
||||||
EGFT_VECTOR,
|
EGFT_VECTOR,
|
||||||
|
|
||||||
//! A font which uses a the native API provided by the operating system.
|
//! A font which uses a the native API provided by the operating system.
|
||||||
/** Currently not used. */
|
/** Currently not used. */
|
||||||
EGFT_OS,
|
EGFT_OS,
|
||||||
|
|
||||||
//! An external font type provided by the user.
|
//! An external font type provided by the user.
|
||||||
EGFT_CUSTOM
|
EGFT_CUSTOM
|
||||||
};
|
};
|
||||||
|
|
||||||
//! Font interface.
|
//! Font interface.
|
||||||
class IGUIFont : public virtual IReferenceCounted
|
class IGUIFont : public virtual IReferenceCounted
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
|
|
||||||
//! Draws some text and clips it to the specified rectangle if wanted.
|
//! Draws some text and clips it to the specified rectangle if wanted.
|
||||||
/** \param text: Text to draw
|
/** \param text: Text to draw
|
||||||
\param position: Rectangle specifying position where to draw the text.
|
\param position: Rectangle specifying position where to draw the text.
|
||||||
\param color: Color of the text
|
\param color: Color of the text
|
||||||
\param hcenter: Specifies if the text should be centered horizontally into the rectangle.
|
\param hcenter: Specifies if the text should be centered horizontally into the rectangle.
|
||||||
\param vcenter: Specifies if the text should be centered vertically into the rectangle.
|
\param vcenter: Specifies if the text should be centered vertically into the rectangle.
|
||||||
\param clip: Optional pointer to a rectangle against which the text will be clipped.
|
\param clip: Optional pointer to a rectangle against which the text will be clipped.
|
||||||
If the pointer is null, no clipping will be done. */
|
If the pointer is null, no clipping will be done. */
|
||||||
virtual void draw(const core::stringw& text, const core::rect<s32>& position,
|
virtual void draw(const core::stringw& text, const core::rect<s32>& position,
|
||||||
video::SColor color, bool hcenter=false, bool vcenter=false,
|
video::SColor color, bool hcenter=false, bool vcenter=false,
|
||||||
const core::rect<s32>* clip=0) = 0;
|
const core::rect<s32>* clip=0) = 0;
|
||||||
|
|
||||||
//! Calculates the width and height of a given string of text.
|
//! Calculates the width and height of a given string of text.
|
||||||
/** \return Returns width and height of the area covered by the text if
|
/** \return Returns width and height of the area covered by the text if
|
||||||
it would be drawn. */
|
it would be drawn. */
|
||||||
virtual core::dimension2d<u32> getDimension(const wchar_t* text) const = 0;
|
virtual core::dimension2d<u32> getDimension(const wchar_t* text) const = 0;
|
||||||
|
|
||||||
//! Calculates the index of the character in the text which is on a specific position.
|
//! Calculates the index of the character in the text which is on a specific position.
|
||||||
/** \param text: Text string.
|
/** \param text: Text string.
|
||||||
\param pixel_x: X pixel position of which the index of the character will be returned.
|
\param pixel_x: X pixel position of which the index of the character will be returned.
|
||||||
\return Returns zero based index of the character in the text, and -1 if no no character
|
\return Returns zero based index of the character in the text, and -1 if no no character
|
||||||
is on this position. (=the text is too short). */
|
is on this position. (=the text is too short). */
|
||||||
virtual s32 getCharacterFromPos(const wchar_t* text, s32 pixel_x) const = 0;
|
virtual s32 getCharacterFromPos(const wchar_t* text, s32 pixel_x) const = 0;
|
||||||
|
|
||||||
//! Returns the type of this font
|
//! Returns the type of this font
|
||||||
virtual EGUI_FONT_TYPE getType() const { return EGFT_CUSTOM; }
|
virtual EGUI_FONT_TYPE getType() const { return EGFT_CUSTOM; }
|
||||||
|
|
||||||
//! Sets global kerning width for the font.
|
//! Sets global kerning width for the font.
|
||||||
virtual void setKerningWidth (s32 kerning) = 0;
|
virtual void setKerningWidth (s32 kerning) = 0;
|
||||||
|
|
||||||
//! Sets global kerning height for the font.
|
//! Sets global kerning height for the font.
|
||||||
virtual void setKerningHeight (s32 kerning) = 0;
|
virtual void setKerningHeight (s32 kerning) = 0;
|
||||||
|
|
||||||
//! Gets kerning values (distance between letters) for the font. If no parameters are provided,
|
//! Gets kerning values (distance between letters) for the font. If no parameters are provided,
|
||||||
/** the global kerning distance is returned.
|
/** the global kerning distance is returned.
|
||||||
\param thisLetter: If this parameter is provided, the left side kerning
|
\param thisLetter: If this parameter is provided, the left side kerning
|
||||||
for this letter is added to the global kerning value. For example, a
|
for this letter is added to the global kerning value. For example, a
|
||||||
space might only be one pixel wide, but it may be displayed as several
|
space might only be one pixel wide, but it may be displayed as several
|
||||||
pixels.
|
pixels.
|
||||||
\param previousLetter: If provided, kerning is calculated for both
|
\param previousLetter: If provided, kerning is calculated for both
|
||||||
letters and added to the global kerning value. For example, in a font
|
letters and added to the global kerning value. For example, in a font
|
||||||
which supports kerning pairs a string such as 'Wo' may have the 'o'
|
which supports kerning pairs a string such as 'Wo' may have the 'o'
|
||||||
tucked neatly under the 'W'.
|
tucked neatly under the 'W'.
|
||||||
*/
|
*/
|
||||||
virtual s32 getKerningWidth(const wchar_t* thisLetter=0, const wchar_t* previousLetter=0) const = 0;
|
virtual s32 getKerningWidth(const wchar_t* thisLetter=0, const wchar_t* previousLetter=0) const = 0;
|
||||||
|
|
||||||
//! Returns the distance between letters
|
//! Returns the distance between letters
|
||||||
virtual s32 getKerningHeight() const = 0;
|
virtual s32 getKerningHeight() const = 0;
|
||||||
|
|
||||||
//! Define which characters should not be drawn by the font.
|
//! Define which characters should not be drawn by the font.
|
||||||
/** For example " " would not draw any space which is usually blank in
|
/** For example " " would not draw any space which is usually blank in
|
||||||
most fonts.
|
most fonts.
|
||||||
\param s String of symbols which are not send down to the videodriver
|
\param s String of symbols which are not send down to the videodriver
|
||||||
*/
|
*/
|
||||||
virtual void setInvisibleCharacters( const wchar_t *s ) = 0;
|
virtual void setInvisibleCharacters( const wchar_t *s ) = 0;
|
||||||
};
|
};
|
||||||
|
|
||||||
} // end namespace gui
|
} // end namespace gui
|
||||||
} // end namespace irr
|
} // end namespace irr
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
|
|
|
@ -1,46 +1,46 @@
|
||||||
// Copyright (C) 2002-2012 Nikolaus Gebhardt
|
// Copyright (C) 2002-2012 Nikolaus Gebhardt
|
||||||
// This file is part of the "Irrlicht Engine".
|
// This file is part of the "Irrlicht Engine".
|
||||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||||
|
|
||||||
#ifndef __I_GUI_FONT_BITMAP_H_INCLUDED__
|
#ifndef __I_GUI_FONT_BITMAP_H_INCLUDED__
|
||||||
#define __I_GUI_FONT_BITMAP_H_INCLUDED__
|
#define __I_GUI_FONT_BITMAP_H_INCLUDED__
|
||||||
|
|
||||||
#include "IGUIFont.h"
|
#include "IGUIFont.h"
|
||||||
|
|
||||||
namespace irr
|
namespace irr
|
||||||
{
|
{
|
||||||
namespace gui
|
namespace gui
|
||||||
{
|
{
|
||||||
class IGUISpriteBank;
|
class IGUISpriteBank;
|
||||||
|
|
||||||
//! Font interface.
|
//! Font interface.
|
||||||
class IGUIFontBitmap : public IGUIFont
|
class IGUIFontBitmap : public IGUIFont
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
|
|
||||||
//! Returns the type of this font
|
//! Returns the type of this font
|
||||||
EGUI_FONT_TYPE getType() const override { return EGFT_BITMAP; }
|
EGUI_FONT_TYPE getType() const override { return EGFT_BITMAP; }
|
||||||
|
|
||||||
//! returns the parsed Symbol Information
|
//! returns the parsed Symbol Information
|
||||||
virtual IGUISpriteBank* getSpriteBank() const = 0;
|
virtual IGUISpriteBank* getSpriteBank() const = 0;
|
||||||
|
|
||||||
//! returns the sprite number from a given character
|
//! returns the sprite number from a given character
|
||||||
virtual u32 getSpriteNoFromChar(const wchar_t *c) const = 0;
|
virtual u32 getSpriteNoFromChar(const wchar_t *c) const = 0;
|
||||||
|
|
||||||
//! Gets kerning values (distance between letters) for the font. If no parameters are provided,
|
//! Gets kerning values (distance between letters) for the font. If no parameters are provided,
|
||||||
/** the global kerning distance is returned.
|
/** the global kerning distance is returned.
|
||||||
\param thisLetter: If this parameter is provided, the left side kerning for this letter is added
|
\param thisLetter: If this parameter is provided, the left side kerning for this letter is added
|
||||||
to the global kerning value. For example, a space might only be one pixel wide, but it may
|
to the global kerning value. For example, a space might only be one pixel wide, but it may
|
||||||
be displayed as several pixels.
|
be displayed as several pixels.
|
||||||
\param previousLetter: If provided, kerning is calculated for both letters and added to the global
|
\param previousLetter: If provided, kerning is calculated for both letters and added to the global
|
||||||
kerning value. For example, EGFT_BITMAP will add the right kerning value of previousLetter to the
|
kerning value. For example, EGFT_BITMAP will add the right kerning value of previousLetter to the
|
||||||
left side kerning value of thisLetter, then add the global value.
|
left side kerning value of thisLetter, then add the global value.
|
||||||
*/
|
*/
|
||||||
s32 getKerningWidth(const wchar_t* thisLetter=0, const wchar_t* previousLetter=0) const override = 0;
|
s32 getKerningWidth(const wchar_t* thisLetter=0, const wchar_t* previousLetter=0) const override = 0;
|
||||||
};
|
};
|
||||||
|
|
||||||
} // end namespace gui
|
} // end namespace gui
|
||||||
} // end namespace irr
|
} // end namespace irr
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
|
|
|
@ -1,87 +1,87 @@
|
||||||
// Copyright (C) 2002-2012 Nikolaus Gebhardt
|
// Copyright (C) 2002-2012 Nikolaus Gebhardt
|
||||||
// This file is part of the "Irrlicht Engine".
|
// This file is part of the "Irrlicht Engine".
|
||||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||||
|
|
||||||
#ifndef __I_GUI_IMAGE_H_INCLUDED__
|
#ifndef __I_GUI_IMAGE_H_INCLUDED__
|
||||||
#define __I_GUI_IMAGE_H_INCLUDED__
|
#define __I_GUI_IMAGE_H_INCLUDED__
|
||||||
|
|
||||||
#include "IGUIElement.h"
|
#include "IGUIElement.h"
|
||||||
|
|
||||||
namespace irr
|
namespace irr
|
||||||
{
|
{
|
||||||
namespace video
|
namespace video
|
||||||
{
|
{
|
||||||
class ITexture;
|
class ITexture;
|
||||||
}
|
}
|
||||||
namespace gui
|
namespace gui
|
||||||
{
|
{
|
||||||
//! GUI element displaying an image.
|
//! GUI element displaying an image.
|
||||||
class IGUIImage : public IGUIElement
|
class IGUIImage : public IGUIElement
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
|
|
||||||
//! constructor
|
//! constructor
|
||||||
IGUIImage(IGUIEnvironment* environment, IGUIElement* parent, s32 id, core::rect<s32> rectangle)
|
IGUIImage(IGUIEnvironment* environment, IGUIElement* parent, s32 id, core::rect<s32> rectangle)
|
||||||
: IGUIElement(EGUIET_IMAGE, environment, parent, id, rectangle) {}
|
: IGUIElement(EGUIET_IMAGE, environment, parent, id, rectangle) {}
|
||||||
|
|
||||||
//! Sets an image texture
|
//! Sets an image texture
|
||||||
virtual void setImage(video::ITexture* image) = 0;
|
virtual void setImage(video::ITexture* image) = 0;
|
||||||
|
|
||||||
//! Gets the image texture
|
//! Gets the image texture
|
||||||
virtual video::ITexture* getImage() const = 0;
|
virtual video::ITexture* getImage() const = 0;
|
||||||
|
|
||||||
//! Sets the color of the image
|
//! Sets the color of the image
|
||||||
/** \param color Color with which the image is drawn. If the color
|
/** \param color Color with which the image is drawn. If the color
|
||||||
equals Color(255,255,255,255) it is ignored. */
|
equals Color(255,255,255,255) it is ignored. */
|
||||||
virtual void setColor(video::SColor color) = 0;
|
virtual void setColor(video::SColor color) = 0;
|
||||||
|
|
||||||
//! Sets if the image should scale to fit the element
|
//! Sets if the image should scale to fit the element
|
||||||
virtual void setScaleImage(bool scale) = 0;
|
virtual void setScaleImage(bool scale) = 0;
|
||||||
|
|
||||||
//! Sets if the image should use its alpha channel to draw itself
|
//! Sets if the image should use its alpha channel to draw itself
|
||||||
virtual void setUseAlphaChannel(bool use) = 0;
|
virtual void setUseAlphaChannel(bool use) = 0;
|
||||||
|
|
||||||
//! Gets the color of the image
|
//! Gets the color of the image
|
||||||
virtual video::SColor getColor() const = 0;
|
virtual video::SColor getColor() const = 0;
|
||||||
|
|
||||||
//! Returns true if the image is scaled to fit, false if not
|
//! Returns true if the image is scaled to fit, false if not
|
||||||
virtual bool isImageScaled() const = 0;
|
virtual bool isImageScaled() const = 0;
|
||||||
|
|
||||||
//! Returns true if the image is using the alpha channel, false if not
|
//! Returns true if the image is using the alpha channel, false if not
|
||||||
virtual bool isAlphaChannelUsed() const = 0;
|
virtual bool isAlphaChannelUsed() const = 0;
|
||||||
|
|
||||||
//! Sets the source rectangle of the image. By default the full image is used.
|
//! Sets the source rectangle of the image. By default the full image is used.
|
||||||
/** \param sourceRect coordinates inside the image or an area with size 0 for using the full image (default). */
|
/** \param sourceRect coordinates inside the image or an area with size 0 for using the full image (default). */
|
||||||
virtual void setSourceRect(const core::rect<s32>& sourceRect) = 0;
|
virtual void setSourceRect(const core::rect<s32>& sourceRect) = 0;
|
||||||
|
|
||||||
//! Returns the customized source rectangle of the image to be used.
|
//! Returns the customized source rectangle of the image to be used.
|
||||||
/** By default an empty rectangle of width and height 0 is returned which means the full image is used. */
|
/** By default an empty rectangle of width and height 0 is returned which means the full image is used. */
|
||||||
virtual core::rect<s32> getSourceRect() const = 0;
|
virtual core::rect<s32> getSourceRect() const = 0;
|
||||||
|
|
||||||
//! Restrict drawing-area.
|
//! Restrict drawing-area.
|
||||||
/** This allows for example to use the image as a progress bar.
|
/** This allows for example to use the image as a progress bar.
|
||||||
Base for area is the image, which means:
|
Base for area is the image, which means:
|
||||||
- The original clipping area when the texture is scaled or there is no texture.
|
- The original clipping area when the texture is scaled or there is no texture.
|
||||||
- The source-rect for an unscaled texture (but still restricted afterward by the clipping area)
|
- The source-rect for an unscaled texture (but still restricted afterward by the clipping area)
|
||||||
Unlike normal clipping this does not affect the gui-children.
|
Unlike normal clipping this does not affect the gui-children.
|
||||||
\param drawBoundUVs: Coordinates between 0 and 1 where 0 are for left+top and 1 for right+bottom
|
\param drawBoundUVs: Coordinates between 0 and 1 where 0 are for left+top and 1 for right+bottom
|
||||||
*/
|
*/
|
||||||
virtual void setDrawBounds(const core::rect<f32>& drawBoundUVs = core::rect<f32>(0.f, 0.f, 1.f, 1.f)) = 0;
|
virtual void setDrawBounds(const core::rect<f32>& drawBoundUVs = core::rect<f32>(0.f, 0.f, 1.f, 1.f)) = 0;
|
||||||
|
|
||||||
//! Get drawing-area restrictions.
|
//! Get drawing-area restrictions.
|
||||||
virtual core::rect<f32> getDrawBounds() const = 0;
|
virtual core::rect<f32> getDrawBounds() const = 0;
|
||||||
|
|
||||||
//! Sets whether to draw a background color (EGDC_3D_DARK_SHADOW) when no texture is set
|
//! Sets whether to draw a background color (EGDC_3D_DARK_SHADOW) when no texture is set
|
||||||
/** By default it's enabled */
|
/** By default it's enabled */
|
||||||
virtual void setDrawBackground(bool draw) = 0;
|
virtual void setDrawBackground(bool draw) = 0;
|
||||||
|
|
||||||
//! Checks if a background is drawn when no texture is set
|
//! Checks if a background is drawn when no texture is set
|
||||||
/** \return true if background drawing is enabled, false otherwise */
|
/** \return true if background drawing is enabled, false otherwise */
|
||||||
virtual bool isDrawBackgroundEnabled() const = 0;
|
virtual bool isDrawBackgroundEnabled() const = 0;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
} // end namespace gui
|
} // end namespace gui
|
||||||
} // end namespace irr
|
} // end namespace irr
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|
|
@ -1,45 +1,45 @@
|
||||||
// This file is part of the "Irrlicht Engine".
|
// This file is part of the "Irrlicht Engine".
|
||||||
// written by Reinhard Ostermeier, reinhard@nospam.r-ostermeier.de
|
// written by Reinhard Ostermeier, reinhard@nospam.r-ostermeier.de
|
||||||
|
|
||||||
#ifndef __I_GUI_IMAGE_LIST_H_INCLUDED__
|
#ifndef __I_GUI_IMAGE_LIST_H_INCLUDED__
|
||||||
#define __I_GUI_IMAGE_LIST_H_INCLUDED__
|
#define __I_GUI_IMAGE_LIST_H_INCLUDED__
|
||||||
|
|
||||||
#include "IGUIElement.h"
|
#include "IGUIElement.h"
|
||||||
#include "rect.h"
|
#include "rect.h"
|
||||||
#include "irrTypes.h"
|
#include "irrTypes.h"
|
||||||
|
|
||||||
namespace irr
|
namespace irr
|
||||||
{
|
{
|
||||||
namespace gui
|
namespace gui
|
||||||
{
|
{
|
||||||
|
|
||||||
//! Font interface.
|
//! Font interface.
|
||||||
class IGUIImageList : public virtual IReferenceCounted
|
class IGUIImageList : public virtual IReferenceCounted
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
|
|
||||||
//! Destructor
|
//! Destructor
|
||||||
virtual ~IGUIImageList() {};
|
virtual ~IGUIImageList() {};
|
||||||
|
|
||||||
//! Draws an image and clips it to the specified rectangle if wanted
|
//! Draws an image and clips it to the specified rectangle if wanted
|
||||||
//! \param index: Index of the image
|
//! \param index: Index of the image
|
||||||
//! \param destPos: Position of the image to draw
|
//! \param destPos: Position of the image to draw
|
||||||
//! \param clip: Optional pointer to a rectangle against which the text will be clipped.
|
//! \param clip: Optional pointer to a rectangle against which the text will be clipped.
|
||||||
//! If the pointer is null, no clipping will be done.
|
//! If the pointer is null, no clipping will be done.
|
||||||
virtual void draw(s32 index, const core::position2d<s32>& destPos,
|
virtual void draw(s32 index, const core::position2d<s32>& destPos,
|
||||||
const core::rect<s32>* clip = 0) = 0;
|
const core::rect<s32>* clip = 0) = 0;
|
||||||
|
|
||||||
//! Returns the count of Images in the list.
|
//! Returns the count of Images in the list.
|
||||||
//! \return Returns the count of Images in the list.
|
//! \return Returns the count of Images in the list.
|
||||||
virtual s32 getImageCount() const = 0;
|
virtual s32 getImageCount() const = 0;
|
||||||
|
|
||||||
//! Returns the size of the images in the list.
|
//! Returns the size of the images in the list.
|
||||||
//! \return Returns the size of the images in the list.
|
//! \return Returns the size of the images in the list.
|
||||||
virtual core::dimension2d<s32> getImageSize() const = 0;
|
virtual core::dimension2d<s32> getImageSize() const = 0;
|
||||||
};
|
};
|
||||||
|
|
||||||
} // end namespace gui
|
} // end namespace gui
|
||||||
} // end namespace irr
|
} // end namespace irr
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
|
|
|
@ -1,142 +1,142 @@
|
||||||
// Copyright (C) 2002-2012 Nikolaus Gebhardt
|
// Copyright (C) 2002-2012 Nikolaus Gebhardt
|
||||||
// This file is part of the "Irrlicht Engine".
|
// This file is part of the "Irrlicht Engine".
|
||||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||||
|
|
||||||
#ifndef __I_GUI_LIST_BOX_H_INCLUDED__
|
#ifndef __I_GUI_LIST_BOX_H_INCLUDED__
|
||||||
#define __I_GUI_LIST_BOX_H_INCLUDED__
|
#define __I_GUI_LIST_BOX_H_INCLUDED__
|
||||||
|
|
||||||
#include "IGUIElement.h"
|
#include "IGUIElement.h"
|
||||||
#include "SColor.h"
|
#include "SColor.h"
|
||||||
|
|
||||||
namespace irr
|
namespace irr
|
||||||
{
|
{
|
||||||
namespace gui
|
namespace gui
|
||||||
{
|
{
|
||||||
class IGUISpriteBank;
|
class IGUISpriteBank;
|
||||||
class IGUIScrollBar;
|
class IGUIScrollBar;
|
||||||
|
|
||||||
//! Enumeration for listbox colors
|
//! Enumeration for listbox colors
|
||||||
enum EGUI_LISTBOX_COLOR
|
enum EGUI_LISTBOX_COLOR
|
||||||
{
|
{
|
||||||
//! Color of text
|
//! Color of text
|
||||||
EGUI_LBC_TEXT=0,
|
EGUI_LBC_TEXT=0,
|
||||||
//! Color of selected text
|
//! Color of selected text
|
||||||
EGUI_LBC_TEXT_HIGHLIGHT,
|
EGUI_LBC_TEXT_HIGHLIGHT,
|
||||||
//! Color of icon
|
//! Color of icon
|
||||||
EGUI_LBC_ICON,
|
EGUI_LBC_ICON,
|
||||||
//! Color of selected icon
|
//! Color of selected icon
|
||||||
EGUI_LBC_ICON_HIGHLIGHT,
|
EGUI_LBC_ICON_HIGHLIGHT,
|
||||||
//! Not used, just counts the number of available colors
|
//! Not used, just counts the number of available colors
|
||||||
EGUI_LBC_COUNT
|
EGUI_LBC_COUNT
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
//! Default list box GUI element.
|
//! Default list box GUI element.
|
||||||
/** \par This element can create the following events of type EGUI_EVENT_TYPE:
|
/** \par This element can create the following events of type EGUI_EVENT_TYPE:
|
||||||
\li EGET_LISTBOX_CHANGED
|
\li EGET_LISTBOX_CHANGED
|
||||||
\li EGET_LISTBOX_SELECTED_AGAIN
|
\li EGET_LISTBOX_SELECTED_AGAIN
|
||||||
*/
|
*/
|
||||||
class IGUIListBox : public IGUIElement
|
class IGUIListBox : public IGUIElement
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
//! constructor
|
//! constructor
|
||||||
IGUIListBox(IGUIEnvironment* environment, IGUIElement* parent, s32 id, core::rect<s32> rectangle)
|
IGUIListBox(IGUIEnvironment* environment, IGUIElement* parent, s32 id, core::rect<s32> rectangle)
|
||||||
: IGUIElement(EGUIET_LIST_BOX, environment, parent, id, rectangle) {}
|
: IGUIElement(EGUIET_LIST_BOX, environment, parent, id, rectangle) {}
|
||||||
|
|
||||||
//! returns amount of list items
|
//! returns amount of list items
|
||||||
virtual u32 getItemCount() const = 0;
|
virtual u32 getItemCount() const = 0;
|
||||||
|
|
||||||
//! returns string of a list item. the may id be a value from 0 to itemCount-1
|
//! returns string of a list item. the may id be a value from 0 to itemCount-1
|
||||||
virtual const wchar_t* getListItem(u32 id) const = 0;
|
virtual const wchar_t* getListItem(u32 id) const = 0;
|
||||||
|
|
||||||
//! adds an list item, returns id of item
|
//! adds an list item, returns id of item
|
||||||
virtual u32 addItem(const wchar_t* text) = 0;
|
virtual u32 addItem(const wchar_t* text) = 0;
|
||||||
|
|
||||||
//! adds an list item with an icon
|
//! adds an list item with an icon
|
||||||
/** \param text Text of list entry
|
/** \param text Text of list entry
|
||||||
\param icon Sprite index of the Icon within the current sprite bank. Set it to -1 if you want no icon
|
\param icon Sprite index of the Icon within the current sprite bank. Set it to -1 if you want no icon
|
||||||
\return The id of the new created item */
|
\return The id of the new created item */
|
||||||
virtual u32 addItem(const wchar_t* text, s32 icon) = 0;
|
virtual u32 addItem(const wchar_t* text, s32 icon) = 0;
|
||||||
|
|
||||||
//! Removes an item from the list
|
//! Removes an item from the list
|
||||||
virtual void removeItem(u32 index) = 0;
|
virtual void removeItem(u32 index) = 0;
|
||||||
|
|
||||||
//! get the the id of the item at the given absolute coordinates
|
//! get the the id of the item at the given absolute coordinates
|
||||||
/** \return The id of the list item or -1 when no item is at those coordinates*/
|
/** \return The id of the list item or -1 when no item is at those coordinates*/
|
||||||
virtual s32 getItemAt(s32 xpos, s32 ypos) const = 0;
|
virtual s32 getItemAt(s32 xpos, s32 ypos) const = 0;
|
||||||
|
|
||||||
//! Returns the icon of an item
|
//! Returns the icon of an item
|
||||||
virtual s32 getIcon(u32 index) const = 0;
|
virtual s32 getIcon(u32 index) const = 0;
|
||||||
|
|
||||||
//! Sets the sprite bank which should be used to draw list icons.
|
//! Sets the sprite bank which should be used to draw list icons.
|
||||||
/** This font is set to the sprite bank of the built-in-font by
|
/** This font is set to the sprite bank of the built-in-font by
|
||||||
default. A sprite can be displayed in front of every list item.
|
default. A sprite can be displayed in front of every list item.
|
||||||
An icon is an index within the icon sprite bank. Several
|
An icon is an index within the icon sprite bank. Several
|
||||||
default icons are available in the skin through getIcon. */
|
default icons are available in the skin through getIcon. */
|
||||||
virtual void setSpriteBank(IGUISpriteBank* bank) = 0;
|
virtual void setSpriteBank(IGUISpriteBank* bank) = 0;
|
||||||
|
|
||||||
//! clears the list, deletes all items in the listbox
|
//! clears the list, deletes all items in the listbox
|
||||||
virtual void clear() = 0;
|
virtual void clear() = 0;
|
||||||
|
|
||||||
//! returns id of selected item. returns -1 if no item is selected.
|
//! returns id of selected item. returns -1 if no item is selected.
|
||||||
virtual s32 getSelected() const = 0;
|
virtual s32 getSelected() const = 0;
|
||||||
|
|
||||||
//! sets the selected item. Set this to -1 if no item should be selected
|
//! sets the selected item. Set this to -1 if no item should be selected
|
||||||
virtual void setSelected(s32 index) = 0;
|
virtual void setSelected(s32 index) = 0;
|
||||||
|
|
||||||
//! sets the selected item. Set this to 0 if no item should be selected
|
//! sets the selected item. Set this to 0 if no item should be selected
|
||||||
virtual void setSelected(const wchar_t *item) = 0;
|
virtual void setSelected(const wchar_t *item) = 0;
|
||||||
|
|
||||||
//! set whether the listbox should scroll to newly selected items
|
//! set whether the listbox should scroll to newly selected items
|
||||||
virtual void setAutoScrollEnabled(bool scroll) = 0;
|
virtual void setAutoScrollEnabled(bool scroll) = 0;
|
||||||
|
|
||||||
//! returns true if automatic scrolling is enabled, false if not.
|
//! returns true if automatic scrolling is enabled, false if not.
|
||||||
virtual bool isAutoScrollEnabled() const = 0;
|
virtual bool isAutoScrollEnabled() const = 0;
|
||||||
|
|
||||||
//! set all item colors at given index to color
|
//! set all item colors at given index to color
|
||||||
virtual void setItemOverrideColor(u32 index, video::SColor color) = 0;
|
virtual void setItemOverrideColor(u32 index, video::SColor color) = 0;
|
||||||
|
|
||||||
//! set all item colors of specified type at given index to color
|
//! set all item colors of specified type at given index to color
|
||||||
virtual void setItemOverrideColor(u32 index, EGUI_LISTBOX_COLOR colorType, video::SColor color) = 0;
|
virtual void setItemOverrideColor(u32 index, EGUI_LISTBOX_COLOR colorType, video::SColor color) = 0;
|
||||||
|
|
||||||
//! clear all item colors at index
|
//! clear all item colors at index
|
||||||
virtual void clearItemOverrideColor(u32 index) = 0;
|
virtual void clearItemOverrideColor(u32 index) = 0;
|
||||||
|
|
||||||
//! clear item color at index for given colortype
|
//! clear item color at index for given colortype
|
||||||
virtual void clearItemOverrideColor(u32 index, EGUI_LISTBOX_COLOR colorType) = 0;
|
virtual void clearItemOverrideColor(u32 index, EGUI_LISTBOX_COLOR colorType) = 0;
|
||||||
|
|
||||||
//! has the item at index its color overwritten?
|
//! has the item at index its color overwritten?
|
||||||
virtual bool hasItemOverrideColor(u32 index, EGUI_LISTBOX_COLOR colorType) const = 0;
|
virtual bool hasItemOverrideColor(u32 index, EGUI_LISTBOX_COLOR colorType) const = 0;
|
||||||
|
|
||||||
//! return the overwrite color at given item index.
|
//! return the overwrite color at given item index.
|
||||||
virtual video::SColor getItemOverrideColor(u32 index, EGUI_LISTBOX_COLOR colorType) const = 0;
|
virtual video::SColor getItemOverrideColor(u32 index, EGUI_LISTBOX_COLOR colorType) const = 0;
|
||||||
|
|
||||||
//! return the default color which is used for the given colorType
|
//! return the default color which is used for the given colorType
|
||||||
virtual video::SColor getItemDefaultColor(EGUI_LISTBOX_COLOR colorType) const = 0;
|
virtual video::SColor getItemDefaultColor(EGUI_LISTBOX_COLOR colorType) const = 0;
|
||||||
|
|
||||||
//! set the item at the given index
|
//! set the item at the given index
|
||||||
virtual void setItem(u32 index, const wchar_t* text, s32 icon) = 0;
|
virtual void setItem(u32 index, const wchar_t* text, s32 icon) = 0;
|
||||||
|
|
||||||
//! Insert the item at the given index
|
//! Insert the item at the given index
|
||||||
/** \return The index on success or -1 on failure. */
|
/** \return The index on success or -1 on failure. */
|
||||||
virtual s32 insertItem(u32 index, const wchar_t* text, s32 icon) = 0;
|
virtual s32 insertItem(u32 index, const wchar_t* text, s32 icon) = 0;
|
||||||
|
|
||||||
//! Swap the items at the given indices
|
//! Swap the items at the given indices
|
||||||
virtual void swapItems(u32 index1, u32 index2) = 0;
|
virtual void swapItems(u32 index1, u32 index2) = 0;
|
||||||
|
|
||||||
//! set global itemHeight
|
//! set global itemHeight
|
||||||
virtual void setItemHeight( s32 height ) = 0;
|
virtual void setItemHeight( s32 height ) = 0;
|
||||||
|
|
||||||
//! Sets whether to draw the background
|
//! Sets whether to draw the background
|
||||||
virtual void setDrawBackground(bool draw) = 0;
|
virtual void setDrawBackground(bool draw) = 0;
|
||||||
|
|
||||||
//! Access the vertical scrollbar
|
//! Access the vertical scrollbar
|
||||||
virtual IGUIScrollBar* getVerticalScrollBar() const = 0;
|
virtual IGUIScrollBar* getVerticalScrollBar() const = 0;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
} // end namespace gui
|
} // end namespace gui
|
||||||
} // end namespace irr
|
} // end namespace irr
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
|
|
|
@ -1,65 +1,65 @@
|
||||||
// Copyright (C) 2002-2012 Nikolaus Gebhardt
|
// Copyright (C) 2002-2012 Nikolaus Gebhardt
|
||||||
// This file is part of the "Irrlicht Engine".
|
// This file is part of the "Irrlicht Engine".
|
||||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||||
|
|
||||||
#ifndef __I_GUI_SCROLL_BAR_H_INCLUDED__
|
#ifndef __I_GUI_SCROLL_BAR_H_INCLUDED__
|
||||||
#define __I_GUI_SCROLL_BAR_H_INCLUDED__
|
#define __I_GUI_SCROLL_BAR_H_INCLUDED__
|
||||||
|
|
||||||
#include "IGUIElement.h"
|
#include "IGUIElement.h"
|
||||||
|
|
||||||
namespace irr
|
namespace irr
|
||||||
{
|
{
|
||||||
namespace gui
|
namespace gui
|
||||||
{
|
{
|
||||||
|
|
||||||
//! Default scroll bar GUI element.
|
//! Default scroll bar GUI element.
|
||||||
/** \par This element can create the following events of type EGUI_EVENT_TYPE:
|
/** \par This element can create the following events of type EGUI_EVENT_TYPE:
|
||||||
\li EGET_SCROLL_BAR_CHANGED
|
\li EGET_SCROLL_BAR_CHANGED
|
||||||
*/
|
*/
|
||||||
class IGUIScrollBar : public IGUIElement
|
class IGUIScrollBar : public IGUIElement
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
|
|
||||||
//! constructor
|
//! constructor
|
||||||
IGUIScrollBar(IGUIEnvironment* environment, IGUIElement* parent, s32 id, core::rect<s32> rectangle)
|
IGUIScrollBar(IGUIEnvironment* environment, IGUIElement* parent, s32 id, core::rect<s32> rectangle)
|
||||||
: IGUIElement(EGUIET_SCROLL_BAR, environment, parent, id, rectangle) {}
|
: IGUIElement(EGUIET_SCROLL_BAR, environment, parent, id, rectangle) {}
|
||||||
|
|
||||||
//! sets the maximum value of the scrollbar.
|
//! sets the maximum value of the scrollbar.
|
||||||
virtual void setMax(s32 max) = 0;
|
virtual void setMax(s32 max) = 0;
|
||||||
//! gets the maximum value of the scrollbar.
|
//! gets the maximum value of the scrollbar.
|
||||||
virtual s32 getMax() const = 0;
|
virtual s32 getMax() const = 0;
|
||||||
|
|
||||||
//! sets the minimum value of the scrollbar.
|
//! sets the minimum value of the scrollbar.
|
||||||
virtual void setMin(s32 min) = 0;
|
virtual void setMin(s32 min) = 0;
|
||||||
//! gets the minimum value of the scrollbar.
|
//! gets the minimum value of the scrollbar.
|
||||||
virtual s32 getMin() const = 0;
|
virtual s32 getMin() const = 0;
|
||||||
|
|
||||||
//! gets the small step value
|
//! gets the small step value
|
||||||
virtual s32 getSmallStep() const = 0;
|
virtual s32 getSmallStep() const = 0;
|
||||||
|
|
||||||
//! Sets the small step
|
//! Sets the small step
|
||||||
/** That is the amount that the value changes by when clicking
|
/** That is the amount that the value changes by when clicking
|
||||||
on the buttons or using the cursor keys. */
|
on the buttons or using the cursor keys. */
|
||||||
virtual void setSmallStep(s32 step) = 0;
|
virtual void setSmallStep(s32 step) = 0;
|
||||||
|
|
||||||
//! gets the large step value
|
//! gets the large step value
|
||||||
virtual s32 getLargeStep() const = 0;
|
virtual s32 getLargeStep() const = 0;
|
||||||
|
|
||||||
//! Sets the large step
|
//! Sets the large step
|
||||||
/** That is the amount that the value changes by when clicking
|
/** That is the amount that the value changes by when clicking
|
||||||
in the tray, or using the page up and page down keys. */
|
in the tray, or using the page up and page down keys. */
|
||||||
virtual void setLargeStep(s32 step) = 0;
|
virtual void setLargeStep(s32 step) = 0;
|
||||||
|
|
||||||
//! gets the current position of the scrollbar
|
//! gets the current position of the scrollbar
|
||||||
virtual s32 getPos() const = 0;
|
virtual s32 getPos() const = 0;
|
||||||
|
|
||||||
//! sets the current position of the scrollbar
|
//! sets the current position of the scrollbar
|
||||||
virtual void setPos(s32 pos) = 0;
|
virtual void setPos(s32 pos) = 0;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
} // end namespace gui
|
} // end namespace gui
|
||||||
} // end namespace irr
|
} // end namespace irr
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
|
|
1160
include/IGUISkin.h
1160
include/IGUISkin.h
File diff suppressed because it is too large
Load diff
|
@ -1,142 +1,142 @@
|
||||||
// Copyright (C) 2002-2012 Nikolaus Gebhardt
|
// Copyright (C) 2002-2012 Nikolaus Gebhardt
|
||||||
// This file is part of the "Irrlicht Engine".
|
// This file is part of the "Irrlicht Engine".
|
||||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||||
|
|
||||||
#ifndef __I_GUI_SPRITE_BANK_H_INCLUDED__
|
#ifndef __I_GUI_SPRITE_BANK_H_INCLUDED__
|
||||||
#define __I_GUI_SPRITE_BANK_H_INCLUDED__
|
#define __I_GUI_SPRITE_BANK_H_INCLUDED__
|
||||||
|
|
||||||
#include "IReferenceCounted.h"
|
#include "IReferenceCounted.h"
|
||||||
#include "irrArray.h"
|
#include "irrArray.h"
|
||||||
#include "SColor.h"
|
#include "SColor.h"
|
||||||
#include "rect.h"
|
#include "rect.h"
|
||||||
|
|
||||||
namespace irr
|
namespace irr
|
||||||
{
|
{
|
||||||
|
|
||||||
namespace video
|
namespace video
|
||||||
{
|
{
|
||||||
class ITexture;
|
class ITexture;
|
||||||
} // end namespace video
|
} // end namespace video
|
||||||
|
|
||||||
namespace gui
|
namespace gui
|
||||||
{
|
{
|
||||||
|
|
||||||
//! A single sprite frame.
|
//! A single sprite frame.
|
||||||
// Note for implementer: Can't fix variable names to uppercase as this is a public interface used since a while
|
// Note for implementer: Can't fix variable names to uppercase as this is a public interface used since a while
|
||||||
struct SGUISpriteFrame
|
struct SGUISpriteFrame
|
||||||
{
|
{
|
||||||
SGUISpriteFrame() : textureNumber(0), rectNumber(0)
|
SGUISpriteFrame() : textureNumber(0), rectNumber(0)
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
SGUISpriteFrame(u32 textureIndex, u32 positionIndex)
|
SGUISpriteFrame(u32 textureIndex, u32 positionIndex)
|
||||||
: textureNumber(textureIndex), rectNumber(positionIndex)
|
: textureNumber(textureIndex), rectNumber(positionIndex)
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
//! Texture index in IGUISpriteBank
|
//! Texture index in IGUISpriteBank
|
||||||
u32 textureNumber;
|
u32 textureNumber;
|
||||||
|
|
||||||
//! Index in IGUISpriteBank::getPositions()
|
//! Index in IGUISpriteBank::getPositions()
|
||||||
u32 rectNumber;
|
u32 rectNumber;
|
||||||
};
|
};
|
||||||
|
|
||||||
//! A sprite composed of several frames.
|
//! A sprite composed of several frames.
|
||||||
// Note for implementer: Can't fix variable names to uppercase as this is a public interface used since a while
|
// Note for implementer: Can't fix variable names to uppercase as this is a public interface used since a while
|
||||||
struct SGUISprite
|
struct SGUISprite
|
||||||
{
|
{
|
||||||
SGUISprite() : frameTime(0) {}
|
SGUISprite() : frameTime(0) {}
|
||||||
SGUISprite(const SGUISpriteFrame& firstFrame) : frameTime(0)
|
SGUISprite(const SGUISpriteFrame& firstFrame) : frameTime(0)
|
||||||
{
|
{
|
||||||
Frames.push_back(firstFrame);
|
Frames.push_back(firstFrame);
|
||||||
}
|
}
|
||||||
|
|
||||||
core::array<SGUISpriteFrame> Frames;
|
core::array<SGUISpriteFrame> Frames;
|
||||||
u32 frameTime;
|
u32 frameTime;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
//! Sprite bank interface.
|
//! Sprite bank interface.
|
||||||
/** See http://http://irrlicht.sourceforge.net/forum//viewtopic.php?f=9&t=25742
|
/** See http://http://irrlicht.sourceforge.net/forum//viewtopic.php?f=9&t=25742
|
||||||
* for more information how to use the spritebank.
|
* for more information how to use the spritebank.
|
||||||
*/
|
*/
|
||||||
class IGUISpriteBank : public virtual IReferenceCounted
|
class IGUISpriteBank : public virtual IReferenceCounted
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
|
|
||||||
//! Returns the list of rectangles held by the sprite bank
|
//! Returns the list of rectangles held by the sprite bank
|
||||||
virtual core::array< core::rect<s32> >& getPositions() = 0;
|
virtual core::array< core::rect<s32> >& getPositions() = 0;
|
||||||
|
|
||||||
//! Returns the array of animated sprites within the sprite bank
|
//! Returns the array of animated sprites within the sprite bank
|
||||||
virtual core::array< SGUISprite >& getSprites() = 0;
|
virtual core::array< SGUISprite >& getSprites() = 0;
|
||||||
|
|
||||||
//! Returns the number of textures held by the sprite bank
|
//! Returns the number of textures held by the sprite bank
|
||||||
virtual u32 getTextureCount() const = 0;
|
virtual u32 getTextureCount() const = 0;
|
||||||
|
|
||||||
//! Gets the texture with the specified index
|
//! Gets the texture with the specified index
|
||||||
virtual video::ITexture* getTexture(u32 index) const = 0;
|
virtual video::ITexture* getTexture(u32 index) const = 0;
|
||||||
|
|
||||||
//! Adds a texture to the sprite bank
|
//! Adds a texture to the sprite bank
|
||||||
virtual void addTexture(video::ITexture* texture) = 0;
|
virtual void addTexture(video::ITexture* texture) = 0;
|
||||||
|
|
||||||
//! Changes one of the textures in the sprite bank
|
//! Changes one of the textures in the sprite bank
|
||||||
virtual void setTexture(u32 index, video::ITexture* texture) = 0;
|
virtual void setTexture(u32 index, video::ITexture* texture) = 0;
|
||||||
|
|
||||||
//! Add the texture and use it for a single non-animated sprite.
|
//! Add the texture and use it for a single non-animated sprite.
|
||||||
/** The texture and the corresponding rectangle and sprite will all be added to the end of each array.
|
/** The texture and the corresponding rectangle and sprite will all be added to the end of each array.
|
||||||
\returns The index of the sprite or -1 on failure */
|
\returns The index of the sprite or -1 on failure */
|
||||||
virtual s32 addTextureAsSprite(video::ITexture* texture) = 0;
|
virtual s32 addTextureAsSprite(video::ITexture* texture) = 0;
|
||||||
|
|
||||||
//! Clears sprites, rectangles and textures
|
//! Clears sprites, rectangles and textures
|
||||||
virtual void clear() = 0;
|
virtual void clear() = 0;
|
||||||
|
|
||||||
//! Draws a sprite in 2d with position and color
|
//! Draws a sprite in 2d with position and color
|
||||||
/**
|
/**
|
||||||
\param index Index of SGUISprite to draw
|
\param index Index of SGUISprite to draw
|
||||||
\param pos Target position - depending on center value either the left-top or the sprite center is used as pivot
|
\param pos Target position - depending on center value either the left-top or the sprite center is used as pivot
|
||||||
\param clip Clipping rectangle, can be 0 when clipping is not wanted.
|
\param clip Clipping rectangle, can be 0 when clipping is not wanted.
|
||||||
\param color Color with which the image is drawn.
|
\param color Color with which the image is drawn.
|
||||||
Note that the alpha component is used. If alpha is other than
|
Note that the alpha component is used. If alpha is other than
|
||||||
255, the image will be transparent.
|
255, the image will be transparent.
|
||||||
\param starttime Tick when the first frame was drawn (only difference currenttime-starttime matters).
|
\param starttime Tick when the first frame was drawn (only difference currenttime-starttime matters).
|
||||||
\param currenttime To calculate the frame of animated sprites
|
\param currenttime To calculate the frame of animated sprites
|
||||||
\param loop When true animations are looped
|
\param loop When true animations are looped
|
||||||
\param center When true pivot is set to the sprite-center. So it affects pos.
|
\param center When true pivot is set to the sprite-center. So it affects pos.
|
||||||
*/
|
*/
|
||||||
virtual void draw2DSprite(u32 index, const core::position2di& pos,
|
virtual void draw2DSprite(u32 index, const core::position2di& pos,
|
||||||
const core::rect<s32>* clip=0,
|
const core::rect<s32>* clip=0,
|
||||||
const video::SColor& color= video::SColor(255,255,255,255),
|
const video::SColor& color= video::SColor(255,255,255,255),
|
||||||
u32 starttime=0, u32 currenttime=0,
|
u32 starttime=0, u32 currenttime=0,
|
||||||
bool loop=true, bool center=false) = 0;
|
bool loop=true, bool center=false) = 0;
|
||||||
|
|
||||||
//! Draws a sprite in 2d with destination rectangle and colors
|
//! Draws a sprite in 2d with destination rectangle and colors
|
||||||
/**
|
/**
|
||||||
\param index Index of SGUISprite to draw
|
\param index Index of SGUISprite to draw
|
||||||
\param destRect The sprite will be scaled to fit this target rectangle
|
\param destRect The sprite will be scaled to fit this target rectangle
|
||||||
\param clip Clipping rectangle, can be 0 when clipping is not wanted.
|
\param clip Clipping rectangle, can be 0 when clipping is not wanted.
|
||||||
\param colors Array of 4 colors denoting the color values of
|
\param colors Array of 4 colors denoting the color values of
|
||||||
the corners of the destRect
|
the corners of the destRect
|
||||||
\param timeTicks Current frame for animated sprites
|
\param timeTicks Current frame for animated sprites
|
||||||
(same as currenttime-starttime in other draw2DSprite function)
|
(same as currenttime-starttime in other draw2DSprite function)
|
||||||
\param loop When true animations are looped
|
\param loop When true animations are looped
|
||||||
*/
|
*/
|
||||||
virtual void draw2DSprite(u32 index, const core::rect<s32>& destRect,
|
virtual void draw2DSprite(u32 index, const core::rect<s32>& destRect,
|
||||||
const core::rect<s32>* clip=0,
|
const core::rect<s32>* clip=0,
|
||||||
const video::SColor * const colors=0,
|
const video::SColor * const colors=0,
|
||||||
u32 timeTicks = 0,
|
u32 timeTicks = 0,
|
||||||
bool loop=true) = 0;
|
bool loop=true) = 0;
|
||||||
|
|
||||||
//! Draws a sprite batch in 2d using an array of positions and a color
|
//! Draws a sprite batch in 2d using an array of positions and a color
|
||||||
virtual void draw2DSpriteBatch(const core::array<u32>& indices, const core::array<core::position2di>& pos,
|
virtual void draw2DSpriteBatch(const core::array<u32>& indices, const core::array<core::position2di>& pos,
|
||||||
const core::rect<s32>* clip=0,
|
const core::rect<s32>* clip=0,
|
||||||
const video::SColor& color= video::SColor(255,255,255,255),
|
const video::SColor& color= video::SColor(255,255,255,255),
|
||||||
u32 starttime=0, u32 currenttime=0,
|
u32 starttime=0, u32 currenttime=0,
|
||||||
bool loop=true, bool center=false) = 0;
|
bool loop=true, bool center=false) = 0;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
} // end namespace gui
|
} // end namespace gui
|
||||||
} // end namespace irr
|
} // end namespace irr
|
||||||
|
|
||||||
#endif // __I_GUI_SPRITE_BANK_H_INCLUDED__
|
#endif // __I_GUI_SPRITE_BANK_H_INCLUDED__
|
||||||
|
|
||||||
|
|
|
@ -1,139 +1,139 @@
|
||||||
// Copyright (C) 2002-2012 Nikolaus Gebhardt
|
// Copyright (C) 2002-2012 Nikolaus Gebhardt
|
||||||
// This file is part of the "Irrlicht Engine".
|
// This file is part of the "Irrlicht Engine".
|
||||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||||
|
|
||||||
#ifndef __I_GUI_STATIC_TEXT_H_INCLUDED__
|
#ifndef __I_GUI_STATIC_TEXT_H_INCLUDED__
|
||||||
#define __I_GUI_STATIC_TEXT_H_INCLUDED__
|
#define __I_GUI_STATIC_TEXT_H_INCLUDED__
|
||||||
|
|
||||||
#include "IGUIElement.h"
|
#include "IGUIElement.h"
|
||||||
#include "SColor.h"
|
#include "SColor.h"
|
||||||
|
|
||||||
namespace irr
|
namespace irr
|
||||||
{
|
{
|
||||||
namespace gui
|
namespace gui
|
||||||
{
|
{
|
||||||
class IGUIFont;
|
class IGUIFont;
|
||||||
|
|
||||||
//! Multi or single line text label.
|
//! Multi or single line text label.
|
||||||
class IGUIStaticText : public IGUIElement
|
class IGUIStaticText : public IGUIElement
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
|
|
||||||
//! constructor
|
//! constructor
|
||||||
IGUIStaticText(IGUIEnvironment* environment, IGUIElement* parent, s32 id, core::rect<s32> rectangle)
|
IGUIStaticText(IGUIEnvironment* environment, IGUIElement* parent, s32 id, core::rect<s32> rectangle)
|
||||||
: IGUIElement(EGUIET_STATIC_TEXT, environment, parent, id, rectangle) {}
|
: IGUIElement(EGUIET_STATIC_TEXT, environment, parent, id, rectangle) {}
|
||||||
|
|
||||||
//! Sets another skin independent font.
|
//! Sets another skin independent font.
|
||||||
/** If this is set to zero, the button uses the font of the skin.
|
/** If this is set to zero, the button uses the font of the skin.
|
||||||
\param font: New font to set. */
|
\param font: New font to set. */
|
||||||
virtual void setOverrideFont(IGUIFont* font=0) = 0;
|
virtual void setOverrideFont(IGUIFont* font=0) = 0;
|
||||||
|
|
||||||
//! Gets the override font (if any)
|
//! Gets the override font (if any)
|
||||||
/** \return The override font (may be 0) */
|
/** \return The override font (may be 0) */
|
||||||
virtual IGUIFont* getOverrideFont(void) const = 0;
|
virtual IGUIFont* getOverrideFont(void) const = 0;
|
||||||
|
|
||||||
//! Get the font which is used right now for drawing
|
//! Get the font which is used right now for drawing
|
||||||
/** Currently this is the override font when one is set and the
|
/** Currently this is the override font when one is set and the
|
||||||
font of the active skin otherwise */
|
font of the active skin otherwise */
|
||||||
virtual IGUIFont* getActiveFont() const = 0;
|
virtual IGUIFont* getActiveFont() const = 0;
|
||||||
|
|
||||||
//! Sets another color for the text.
|
//! Sets another color for the text.
|
||||||
/** If set, the static text does not use the EGDC_BUTTON_TEXT color defined
|
/** If set, the static text does not use the EGDC_BUTTON_TEXT color defined
|
||||||
in the skin, but the set color instead. You don't need to call
|
in the skin, but the set color instead. You don't need to call
|
||||||
IGUIStaticText::enableOverrrideColor(true) after this, this is done
|
IGUIStaticText::enableOverrrideColor(true) after this, this is done
|
||||||
by this function.
|
by this function.
|
||||||
If you set a color, and you want the text displayed with the color
|
If you set a color, and you want the text displayed with the color
|
||||||
of the skin again, call IGUIStaticText::enableOverrideColor(false);
|
of the skin again, call IGUIStaticText::enableOverrideColor(false);
|
||||||
\param color: New color of the text. */
|
\param color: New color of the text. */
|
||||||
virtual void setOverrideColor(video::SColor color) = 0;
|
virtual void setOverrideColor(video::SColor color) = 0;
|
||||||
|
|
||||||
//! Gets the override color
|
//! Gets the override color
|
||||||
/** \return: The override color */
|
/** \return: The override color */
|
||||||
virtual video::SColor getOverrideColor(void) const = 0;
|
virtual video::SColor getOverrideColor(void) const = 0;
|
||||||
|
|
||||||
//! Gets the currently used text color
|
//! Gets the currently used text color
|
||||||
/** Either a skin-color for the current state or the override color */
|
/** Either a skin-color for the current state or the override color */
|
||||||
virtual video::SColor getActiveColor() const = 0;
|
virtual video::SColor getActiveColor() const = 0;
|
||||||
|
|
||||||
//! Sets if the static text should use the override color or the color in the gui skin.
|
//! Sets if the static text should use the override color or the color in the gui skin.
|
||||||
/** \param enable: If set to true, the override color, which can be set
|
/** \param enable: If set to true, the override color, which can be set
|
||||||
with IGUIStaticText::setOverrideColor is used, otherwise the
|
with IGUIStaticText::setOverrideColor is used, otherwise the
|
||||||
EGDC_BUTTON_TEXT color of the skin. */
|
EGDC_BUTTON_TEXT color of the skin. */
|
||||||
virtual void enableOverrideColor(bool enable) = 0;
|
virtual void enableOverrideColor(bool enable) = 0;
|
||||||
|
|
||||||
//! Checks if an override color is enabled
|
//! Checks if an override color is enabled
|
||||||
/** \return true if the override color is enabled, false otherwise */
|
/** \return true if the override color is enabled, false otherwise */
|
||||||
virtual bool isOverrideColorEnabled(void) const = 0;
|
virtual bool isOverrideColorEnabled(void) const = 0;
|
||||||
|
|
||||||
//! Sets another color for the background.
|
//! Sets another color for the background.
|
||||||
virtual void setBackgroundColor(video::SColor color) = 0;
|
virtual void setBackgroundColor(video::SColor color) = 0;
|
||||||
|
|
||||||
//! Sets whether to draw the background
|
//! Sets whether to draw the background
|
||||||
virtual void setDrawBackground(bool draw) = 0;
|
virtual void setDrawBackground(bool draw) = 0;
|
||||||
|
|
||||||
//! Checks if background drawing is enabled
|
//! Checks if background drawing is enabled
|
||||||
/** \return true if background drawing is enabled, false otherwise */
|
/** \return true if background drawing is enabled, false otherwise */
|
||||||
virtual bool isDrawBackgroundEnabled() const = 0;
|
virtual bool isDrawBackgroundEnabled() const = 0;
|
||||||
|
|
||||||
//! Gets the background color
|
//! Gets the background color
|
||||||
/** \return: The background color */
|
/** \return: The background color */
|
||||||
virtual video::SColor getBackgroundColor() const = 0;
|
virtual video::SColor getBackgroundColor() const = 0;
|
||||||
|
|
||||||
//! Sets whether to draw the border
|
//! Sets whether to draw the border
|
||||||
virtual void setDrawBorder(bool draw) = 0;
|
virtual void setDrawBorder(bool draw) = 0;
|
||||||
|
|
||||||
//! Checks if border drawing is enabled
|
//! Checks if border drawing is enabled
|
||||||
/** \return true if border drawing is enabled, false otherwise */
|
/** \return true if border drawing is enabled, false otherwise */
|
||||||
virtual bool isDrawBorderEnabled() const = 0;
|
virtual bool isDrawBorderEnabled() const = 0;
|
||||||
|
|
||||||
//! Sets text justification mode
|
//! Sets text justification mode
|
||||||
/** \param horizontal: EGUIA_UPPERLEFT for left justified (default),
|
/** \param horizontal: EGUIA_UPPERLEFT for left justified (default),
|
||||||
EGUIA_LOWERRIGHT for right justified, or EGUIA_CENTER for centered text.
|
EGUIA_LOWERRIGHT for right justified, or EGUIA_CENTER for centered text.
|
||||||
\param vertical: EGUIA_UPPERLEFT to align with top edge (default),
|
\param vertical: EGUIA_UPPERLEFT to align with top edge (default),
|
||||||
EGUIA_LOWERRIGHT for bottom edge, or EGUIA_CENTER for centered text. */
|
EGUIA_LOWERRIGHT for bottom edge, or EGUIA_CENTER for centered text. */
|
||||||
virtual void setTextAlignment(EGUI_ALIGNMENT horizontal, EGUI_ALIGNMENT vertical) = 0;
|
virtual void setTextAlignment(EGUI_ALIGNMENT horizontal, EGUI_ALIGNMENT vertical) = 0;
|
||||||
|
|
||||||
//! Enables or disables word wrap for using the static text as multiline text control.
|
//! Enables or disables word wrap for using the static text as multiline text control.
|
||||||
/** \param enable: If set to true, words going over one line are
|
/** \param enable: If set to true, words going over one line are
|
||||||
broken on to the next line. */
|
broken on to the next line. */
|
||||||
virtual void setWordWrap(bool enable) = 0;
|
virtual void setWordWrap(bool enable) = 0;
|
||||||
|
|
||||||
//! Checks if word wrap is enabled
|
//! Checks if word wrap is enabled
|
||||||
/** \return true if word wrap is enabled, false otherwise */
|
/** \return true if word wrap is enabled, false otherwise */
|
||||||
virtual bool isWordWrapEnabled(void) const = 0;
|
virtual bool isWordWrapEnabled(void) const = 0;
|
||||||
|
|
||||||
//! Returns the height of the text in pixels when it is drawn.
|
//! Returns the height of the text in pixels when it is drawn.
|
||||||
/** This is useful for adjusting the layout of gui elements based on the height
|
/** This is useful for adjusting the layout of gui elements based on the height
|
||||||
of the multiline text in this element.
|
of the multiline text in this element.
|
||||||
\return Height of text in pixels. */
|
\return Height of text in pixels. */
|
||||||
virtual s32 getTextHeight() const = 0;
|
virtual s32 getTextHeight() const = 0;
|
||||||
|
|
||||||
//! Returns the width of the current text, in the current font
|
//! Returns the width of the current text, in the current font
|
||||||
/** If the text is broken, this returns the width of the widest line
|
/** If the text is broken, this returns the width of the widest line
|
||||||
\return The width of the text, or the widest broken line. */
|
\return The width of the text, or the widest broken line. */
|
||||||
virtual s32 getTextWidth(void) const = 0;
|
virtual s32 getTextWidth(void) const = 0;
|
||||||
|
|
||||||
//! Set whether the text in this label should be clipped if it goes outside bounds
|
//! Set whether the text in this label should be clipped if it goes outside bounds
|
||||||
virtual void setTextRestrainedInside(bool restrainedInside) = 0;
|
virtual void setTextRestrainedInside(bool restrainedInside) = 0;
|
||||||
|
|
||||||
//! Checks if the text in this label should be clipped if it goes outside bounds
|
//! Checks if the text in this label should be clipped if it goes outside bounds
|
||||||
virtual bool isTextRestrainedInside() const = 0;
|
virtual bool isTextRestrainedInside() const = 0;
|
||||||
|
|
||||||
//! Set whether the string should be interpreted as right-to-left (RTL) text
|
//! Set whether the string should be interpreted as right-to-left (RTL) text
|
||||||
/** \note This component does not implement the Unicode bidi standard, the
|
/** \note This component does not implement the Unicode bidi standard, the
|
||||||
text of the component should be already RTL if you call this. The
|
text of the component should be already RTL if you call this. The
|
||||||
main difference when RTL is enabled is that the linebreaks for multiline
|
main difference when RTL is enabled is that the linebreaks for multiline
|
||||||
elements are performed starting from the end.
|
elements are performed starting from the end.
|
||||||
*/
|
*/
|
||||||
virtual void setRightToLeft(bool rtl) = 0;
|
virtual void setRightToLeft(bool rtl) = 0;
|
||||||
|
|
||||||
//! Checks whether the text in this element should be interpreted as right-to-left
|
//! Checks whether the text in this element should be interpreted as right-to-left
|
||||||
virtual bool isRightToLeft() const = 0;
|
virtual bool isRightToLeft() const = 0;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
} // end namespace gui
|
} // end namespace gui
|
||||||
} // end namespace irr
|
} // end namespace irr
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
|
|
|
@ -1,155 +1,155 @@
|
||||||
// Copyright (C) 2002-2012 Nikolaus Gebhardt
|
// Copyright (C) 2002-2012 Nikolaus Gebhardt
|
||||||
// This file is part of the "Irrlicht Engine".
|
// This file is part of the "Irrlicht Engine".
|
||||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||||
|
|
||||||
#ifndef __I_GUI_TAB_CONTROL_H_INCLUDED__
|
#ifndef __I_GUI_TAB_CONTROL_H_INCLUDED__
|
||||||
#define __I_GUI_TAB_CONTROL_H_INCLUDED__
|
#define __I_GUI_TAB_CONTROL_H_INCLUDED__
|
||||||
|
|
||||||
#include "IGUIElement.h"
|
#include "IGUIElement.h"
|
||||||
#include "SColor.h"
|
#include "SColor.h"
|
||||||
#include "IGUISkin.h"
|
#include "IGUISkin.h"
|
||||||
|
|
||||||
namespace irr
|
namespace irr
|
||||||
{
|
{
|
||||||
namespace gui
|
namespace gui
|
||||||
{
|
{
|
||||||
class IGUITab;
|
class IGUITab;
|
||||||
|
|
||||||
//! A standard tab control
|
//! A standard tab control
|
||||||
/** \par This element can create the following events of type EGUI_EVENT_TYPE:
|
/** \par This element can create the following events of type EGUI_EVENT_TYPE:
|
||||||
\li EGET_TAB_CHANGED
|
\li EGET_TAB_CHANGED
|
||||||
*/
|
*/
|
||||||
class IGUITabControl : public IGUIElement
|
class IGUITabControl : public IGUIElement
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
|
|
||||||
//! constructor
|
//! constructor
|
||||||
IGUITabControl(IGUIEnvironment* environment, IGUIElement* parent, s32 id, core::rect<s32> rectangle)
|
IGUITabControl(IGUIEnvironment* environment, IGUIElement* parent, s32 id, core::rect<s32> rectangle)
|
||||||
: IGUIElement(EGUIET_TAB_CONTROL, environment, parent, id, rectangle) {}
|
: IGUIElement(EGUIET_TAB_CONTROL, environment, parent, id, rectangle) {}
|
||||||
|
|
||||||
//! Adds a tab
|
//! Adds a tab
|
||||||
virtual IGUITab* addTab(const wchar_t* caption, s32 id=-1) = 0;
|
virtual IGUITab* addTab(const wchar_t* caption, s32 id=-1) = 0;
|
||||||
|
|
||||||
//! Adds an existing tab
|
//! Adds an existing tab
|
||||||
/** Note that it will also add the tab as a child of this TabControl.
|
/** Note that it will also add the tab as a child of this TabControl.
|
||||||
\return Index of added tab or -1 for failure*/
|
\return Index of added tab or -1 for failure*/
|
||||||
virtual s32 addTab(IGUITab* tab) = 0;
|
virtual s32 addTab(IGUITab* tab) = 0;
|
||||||
|
|
||||||
//! Insert the tab at the given index
|
//! Insert the tab at the given index
|
||||||
/** \return The tab on success or NULL on failure. */
|
/** \return The tab on success or NULL on failure. */
|
||||||
virtual IGUITab* insertTab(s32 idx, const wchar_t* caption, s32 id=-1) = 0;
|
virtual IGUITab* insertTab(s32 idx, const wchar_t* caption, s32 id=-1) = 0;
|
||||||
|
|
||||||
//! Insert an existing tab
|
//! Insert an existing tab
|
||||||
/** Note that it will also add the tab as a child of this TabControl.
|
/** Note that it will also add the tab as a child of this TabControl.
|
||||||
\param idx Index at which tab will be inserted. Later tabs will be moved.
|
\param idx Index at which tab will be inserted. Later tabs will be moved.
|
||||||
Previous active tab will stay active unless this is the first
|
Previous active tab will stay active unless this is the first
|
||||||
element to be inserted in which case it becomes active.
|
element to be inserted in which case it becomes active.
|
||||||
\param tab New tab to insert.
|
\param tab New tab to insert.
|
||||||
\param serializationMode Internally used for serialization. You should not need this.
|
\param serializationMode Internally used for serialization. You should not need this.
|
||||||
When true it reserves space for the index, doesn't move but replaces tabs
|
When true it reserves space for the index, doesn't move but replaces tabs
|
||||||
and it doesn't change the active tab.
|
and it doesn't change the active tab.
|
||||||
\return Index of added tab (should be same as the one passed) or -1 for failure*/
|
\return Index of added tab (should be same as the one passed) or -1 for failure*/
|
||||||
virtual s32 insertTab(s32 idx, IGUITab* tab, bool serializationMode=false) = 0;
|
virtual s32 insertTab(s32 idx, IGUITab* tab, bool serializationMode=false) = 0;
|
||||||
|
|
||||||
//! Removes a tab from the tabcontrol
|
//! Removes a tab from the tabcontrol
|
||||||
virtual void removeTab(s32 idx) = 0;
|
virtual void removeTab(s32 idx) = 0;
|
||||||
|
|
||||||
//! Clears the tabcontrol removing all tabs
|
//! Clears the tabcontrol removing all tabs
|
||||||
virtual void clear() = 0;
|
virtual void clear() = 0;
|
||||||
|
|
||||||
//! Returns amount of tabs in the tabcontrol
|
//! Returns amount of tabs in the tabcontrol
|
||||||
virtual s32 getTabCount() const = 0;
|
virtual s32 getTabCount() const = 0;
|
||||||
|
|
||||||
//! Returns a tab based on zero based index
|
//! Returns a tab based on zero based index
|
||||||
/** \param idx: zero based index of tab. Is a value between 0 and getTabcount()-1;
|
/** \param idx: zero based index of tab. Is a value between 0 and getTabcount()-1;
|
||||||
\return Returns pointer to the Tab. Returns 0 if no tab
|
\return Returns pointer to the Tab. Returns 0 if no tab
|
||||||
is corresponding to this tab. */
|
is corresponding to this tab. */
|
||||||
virtual IGUITab* getTab(s32 idx) const = 0;
|
virtual IGUITab* getTab(s32 idx) const = 0;
|
||||||
|
|
||||||
//! For given element find if it's a tab and return it's zero-based index (or -1 for not found)
|
//! For given element find if it's a tab and return it's zero-based index (or -1 for not found)
|
||||||
/** \param tab Tab for which we are looking (usually you will look for an IGUITab* type as only
|
/** \param tab Tab for which we are looking (usually you will look for an IGUITab* type as only
|
||||||
those can be tabs, but we allow looking for any kind of IGUIElement* as there are some
|
those can be tabs, but we allow looking for any kind of IGUIElement* as there are some
|
||||||
use-cases for that even if it just returns 0. For example this way you can check for
|
use-cases for that even if it just returns 0. For example this way you can check for
|
||||||
all children of this gui-element if they are tabs or some non-tab children.*/
|
all children of this gui-element if they are tabs or some non-tab children.*/
|
||||||
virtual s32 getTabIndex(const IGUIElement *tab) const = 0;
|
virtual s32 getTabIndex(const IGUIElement *tab) const = 0;
|
||||||
|
|
||||||
//! Brings a tab to front.
|
//! Brings a tab to front.
|
||||||
/** \param idx: number of the tab.
|
/** \param idx: number of the tab.
|
||||||
\return Returns true if successful. */
|
\return Returns true if successful. */
|
||||||
virtual bool setActiveTab(s32 idx) = 0;
|
virtual bool setActiveTab(s32 idx) = 0;
|
||||||
|
|
||||||
//! Brings a tab to front.
|
//! Brings a tab to front.
|
||||||
/** \param tab: pointer to the tab.
|
/** \param tab: pointer to the tab.
|
||||||
\return Returns true if successful. */
|
\return Returns true if successful. */
|
||||||
virtual bool setActiveTab(IGUITab *tab) = 0;
|
virtual bool setActiveTab(IGUITab *tab) = 0;
|
||||||
|
|
||||||
//! Returns which tab is currently active
|
//! Returns which tab is currently active
|
||||||
virtual s32 getActiveTab() const = 0;
|
virtual s32 getActiveTab() const = 0;
|
||||||
|
|
||||||
//! get the the id of the tab at the given absolute coordinates
|
//! get the the id of the tab at the given absolute coordinates
|
||||||
/** \return The id of the tab or -1 when no tab is at those coordinates*/
|
/** \return The id of the tab or -1 when no tab is at those coordinates*/
|
||||||
virtual s32 getTabAt(s32 xpos, s32 ypos) const = 0;
|
virtual s32 getTabAt(s32 xpos, s32 ypos) const = 0;
|
||||||
|
|
||||||
//! Set the height of the tabs
|
//! Set the height of the tabs
|
||||||
virtual void setTabHeight( s32 height ) = 0;
|
virtual void setTabHeight( s32 height ) = 0;
|
||||||
|
|
||||||
//! Get the height of the tabs
|
//! Get the height of the tabs
|
||||||
/** return Returns the height of the tabs */
|
/** return Returns the height of the tabs */
|
||||||
virtual s32 getTabHeight() const = 0;
|
virtual s32 getTabHeight() const = 0;
|
||||||
|
|
||||||
//! set the maximal width of a tab. Per default width is 0 which means "no width restriction".
|
//! set the maximal width of a tab. Per default width is 0 which means "no width restriction".
|
||||||
virtual void setTabMaxWidth(s32 width ) = 0;
|
virtual void setTabMaxWidth(s32 width ) = 0;
|
||||||
|
|
||||||
//! get the maximal width of a tab
|
//! get the maximal width of a tab
|
||||||
virtual s32 getTabMaxWidth() const = 0;
|
virtual s32 getTabMaxWidth() const = 0;
|
||||||
|
|
||||||
//! Set the alignment of the tabs
|
//! Set the alignment of the tabs
|
||||||
/** Use EGUIA_UPPERLEFT or EGUIA_LOWERRIGHT */
|
/** Use EGUIA_UPPERLEFT or EGUIA_LOWERRIGHT */
|
||||||
virtual void setTabVerticalAlignment( gui::EGUI_ALIGNMENT alignment ) = 0;
|
virtual void setTabVerticalAlignment( gui::EGUI_ALIGNMENT alignment ) = 0;
|
||||||
|
|
||||||
//! Get the alignment of the tabs
|
//! Get the alignment of the tabs
|
||||||
/** return Returns the alignment of the tabs */
|
/** return Returns the alignment of the tabs */
|
||||||
virtual gui::EGUI_ALIGNMENT getTabVerticalAlignment() const = 0;
|
virtual gui::EGUI_ALIGNMENT getTabVerticalAlignment() const = 0;
|
||||||
|
|
||||||
//! Set the extra width added to tabs on each side of the text
|
//! Set the extra width added to tabs on each side of the text
|
||||||
virtual void setTabExtraWidth( s32 extraWidth ) = 0;
|
virtual void setTabExtraWidth( s32 extraWidth ) = 0;
|
||||||
|
|
||||||
//! Get the extra width added to tabs on each side of the text
|
//! Get the extra width added to tabs on each side of the text
|
||||||
/** return Returns the extra width of the tabs */
|
/** return Returns the extra width of the tabs */
|
||||||
virtual s32 getTabExtraWidth() const = 0;
|
virtual s32 getTabExtraWidth() const = 0;
|
||||||
};
|
};
|
||||||
|
|
||||||
//! A tab-page, onto which other gui elements could be added.
|
//! A tab-page, onto which other gui elements could be added.
|
||||||
/** IGUITab refers mostly to the page itself, but also carries some data about the tab in the tabbar of an IGUITabControl. */
|
/** IGUITab refers mostly to the page itself, but also carries some data about the tab in the tabbar of an IGUITabControl. */
|
||||||
class IGUITab : public IGUIElement
|
class IGUITab : public IGUIElement
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
|
|
||||||
//! constructor
|
//! constructor
|
||||||
IGUITab(IGUIEnvironment* environment, IGUIElement* parent, s32 id, core::rect<s32> rectangle)
|
IGUITab(IGUIEnvironment* environment, IGUIElement* parent, s32 id, core::rect<s32> rectangle)
|
||||||
: IGUIElement(EGUIET_TAB, environment, parent, id, rectangle) {}
|
: IGUIElement(EGUIET_TAB, environment, parent, id, rectangle) {}
|
||||||
|
|
||||||
//! sets if the tab should draw its background
|
//! sets if the tab should draw its background
|
||||||
virtual void setDrawBackground(bool draw=true) = 0;
|
virtual void setDrawBackground(bool draw=true) = 0;
|
||||||
|
|
||||||
//! sets the color of the background, if it should be drawn.
|
//! sets the color of the background, if it should be drawn.
|
||||||
virtual void setBackgroundColor(video::SColor c) = 0;
|
virtual void setBackgroundColor(video::SColor c) = 0;
|
||||||
|
|
||||||
//! returns true if the tab is drawing its background, false if not
|
//! returns true if the tab is drawing its background, false if not
|
||||||
virtual bool isDrawingBackground() const = 0;
|
virtual bool isDrawingBackground() const = 0;
|
||||||
|
|
||||||
//! returns the color of the background
|
//! returns the color of the background
|
||||||
virtual video::SColor getBackgroundColor() const = 0;
|
virtual video::SColor getBackgroundColor() const = 0;
|
||||||
|
|
||||||
//! sets the color of it's text in the tab-bar
|
//! sets the color of it's text in the tab-bar
|
||||||
virtual void setTextColor(video::SColor c) = 0;
|
virtual void setTextColor(video::SColor c) = 0;
|
||||||
|
|
||||||
//! gets the color of the text
|
//! gets the color of the text
|
||||||
virtual video::SColor getTextColor() const = 0;
|
virtual video::SColor getTextColor() const = 0;
|
||||||
};
|
};
|
||||||
|
|
||||||
} // end namespace gui
|
} // end namespace gui
|
||||||
} // end namespace irr
|
} // end namespace irr
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
|
|
|
@ -1,40 +1,40 @@
|
||||||
// Copyright (C) 2002-2012 Nikolaus Gebhardt
|
// Copyright (C) 2002-2012 Nikolaus Gebhardt
|
||||||
// This file is part of the "Irrlicht Engine".
|
// This file is part of the "Irrlicht Engine".
|
||||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||||
|
|
||||||
#ifndef __I_GUI_TOOL_BAR_H_INCLUDED__
|
#ifndef __I_GUI_TOOL_BAR_H_INCLUDED__
|
||||||
#define __I_GUI_TOOL_BAR_H_INCLUDED__
|
#define __I_GUI_TOOL_BAR_H_INCLUDED__
|
||||||
|
|
||||||
#include "IGUIElement.h"
|
#include "IGUIElement.h"
|
||||||
|
|
||||||
namespace irr
|
namespace irr
|
||||||
{
|
{
|
||||||
namespace video
|
namespace video
|
||||||
{
|
{
|
||||||
class ITexture;
|
class ITexture;
|
||||||
} // end namespace video
|
} // end namespace video
|
||||||
namespace gui
|
namespace gui
|
||||||
{
|
{
|
||||||
class IGUIButton;
|
class IGUIButton;
|
||||||
|
|
||||||
//! Stays at the top of its parent like the menu bar and contains tool buttons
|
//! Stays at the top of its parent like the menu bar and contains tool buttons
|
||||||
class IGUIToolBar : public IGUIElement
|
class IGUIToolBar : public IGUIElement
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
|
|
||||||
//! constructor
|
//! constructor
|
||||||
IGUIToolBar(IGUIEnvironment* environment, IGUIElement* parent, s32 id, core::rect<s32> rectangle)
|
IGUIToolBar(IGUIEnvironment* environment, IGUIElement* parent, s32 id, core::rect<s32> rectangle)
|
||||||
: IGUIElement(EGUIET_TOOL_BAR, environment, parent, id, rectangle) {}
|
: IGUIElement(EGUIET_TOOL_BAR, environment, parent, id, rectangle) {}
|
||||||
|
|
||||||
//! Adds a button to the tool bar
|
//! Adds a button to the tool bar
|
||||||
virtual IGUIButton* addButton(s32 id=-1, const wchar_t* text=0,const wchar_t* tooltiptext=0,
|
virtual IGUIButton* addButton(s32 id=-1, const wchar_t* text=0,const wchar_t* tooltiptext=0,
|
||||||
video::ITexture* img=0, video::ITexture* pressedimg=0,
|
video::ITexture* img=0, video::ITexture* pressedimg=0,
|
||||||
bool isPushButton=false, bool useAlphaChannel=false) = 0;
|
bool isPushButton=false, bool useAlphaChannel=false) = 0;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
} // end namespace gui
|
} // end namespace gui
|
||||||
} // end namespace irr
|
} // end namespace irr
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
|
|
1130
include/IImage.h
1130
include/IImage.h
File diff suppressed because it is too large
Load diff
|
@ -1,55 +1,55 @@
|
||||||
// Copyright (C) 2002-2012 Nikolaus Gebhardt
|
// Copyright (C) 2002-2012 Nikolaus Gebhardt
|
||||||
// This file is part of the "Irrlicht Engine".
|
// This file is part of the "Irrlicht Engine".
|
||||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||||
|
|
||||||
#ifndef __I_SURFACE_LOADER_H_INCLUDED__
|
#ifndef __I_SURFACE_LOADER_H_INCLUDED__
|
||||||
#define __I_SURFACE_LOADER_H_INCLUDED__
|
#define __I_SURFACE_LOADER_H_INCLUDED__
|
||||||
|
|
||||||
#include "IReferenceCounted.h"
|
#include "IReferenceCounted.h"
|
||||||
#include "IImage.h"
|
#include "IImage.h"
|
||||||
#include "ITexture.h"
|
#include "ITexture.h"
|
||||||
#include "path.h"
|
#include "path.h"
|
||||||
#include "irrArray.h"
|
#include "irrArray.h"
|
||||||
|
|
||||||
namespace irr
|
namespace irr
|
||||||
{
|
{
|
||||||
namespace io
|
namespace io
|
||||||
{
|
{
|
||||||
class IReadFile;
|
class IReadFile;
|
||||||
} // end namespace io
|
} // end namespace io
|
||||||
namespace video
|
namespace video
|
||||||
{
|
{
|
||||||
|
|
||||||
//! Class which is able to create a image from a file.
|
//! Class which is able to create a image from a file.
|
||||||
/** If you want the Irrlicht Engine be able to load textures of
|
/** If you want the Irrlicht Engine be able to load textures of
|
||||||
currently unsupported file formats (e.g .gif), then implement
|
currently unsupported file formats (e.g .gif), then implement
|
||||||
this and add your new Surface loader with
|
this and add your new Surface loader with
|
||||||
IVideoDriver::addExternalImageLoader() to the engine. */
|
IVideoDriver::addExternalImageLoader() to the engine. */
|
||||||
class IImageLoader : public virtual IReferenceCounted
|
class IImageLoader : public virtual IReferenceCounted
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
|
|
||||||
//! Check if the file might be loaded by this class
|
//! Check if the file might be loaded by this class
|
||||||
/** Check is based on the file extension (e.g. ".tga")
|
/** Check is based on the file extension (e.g. ".tga")
|
||||||
\param filename Name of file to check.
|
\param filename Name of file to check.
|
||||||
\return True if file seems to be loadable. */
|
\return True if file seems to be loadable. */
|
||||||
virtual bool isALoadableFileExtension(const io::path& filename) const = 0;
|
virtual bool isALoadableFileExtension(const io::path& filename) const = 0;
|
||||||
|
|
||||||
//! Check if the file might be loaded by this class
|
//! Check if the file might be loaded by this class
|
||||||
/** Check might look into the file.
|
/** Check might look into the file.
|
||||||
\param file File handle to check.
|
\param file File handle to check.
|
||||||
\return True if file seems to be loadable. */
|
\return True if file seems to be loadable. */
|
||||||
virtual bool isALoadableFileFormat(io::IReadFile* file) const = 0;
|
virtual bool isALoadableFileFormat(io::IReadFile* file) const = 0;
|
||||||
|
|
||||||
//! Creates a surface from the file
|
//! Creates a surface from the file
|
||||||
/** \param file File handle to check.
|
/** \param file File handle to check.
|
||||||
\return Pointer to newly created image, or 0 upon error. */
|
\return Pointer to newly created image, or 0 upon error. */
|
||||||
virtual IImage* loadImage(io::IReadFile* file) const = 0;
|
virtual IImage* loadImage(io::IReadFile* file) const = 0;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
} // end namespace video
|
} // end namespace video
|
||||||
} // end namespace irr
|
} // end namespace irr
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
|
|
|
@ -1,45 +1,45 @@
|
||||||
// Copyright (C) 2002-2012 Nikolaus Gebhardt
|
// Copyright (C) 2002-2012 Nikolaus Gebhardt
|
||||||
// This file is part of the "Irrlicht Engine".
|
// This file is part of the "Irrlicht Engine".
|
||||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||||
|
|
||||||
#ifndef _I_IMAGE_WRITER_H_INCLUDED__
|
#ifndef _I_IMAGE_WRITER_H_INCLUDED__
|
||||||
#define _I_IMAGE_WRITER_H_INCLUDED__
|
#define _I_IMAGE_WRITER_H_INCLUDED__
|
||||||
|
|
||||||
#include "IReferenceCounted.h"
|
#include "IReferenceCounted.h"
|
||||||
#include "irrString.h"
|
#include "irrString.h"
|
||||||
#include "coreutil.h"
|
#include "coreutil.h"
|
||||||
|
|
||||||
namespace irr
|
namespace irr
|
||||||
{
|
{
|
||||||
namespace io
|
namespace io
|
||||||
{
|
{
|
||||||
class IWriteFile;
|
class IWriteFile;
|
||||||
} // end namespace io
|
} // end namespace io
|
||||||
|
|
||||||
namespace video
|
namespace video
|
||||||
{
|
{
|
||||||
class IImage;
|
class IImage;
|
||||||
|
|
||||||
|
|
||||||
//! Interface for writing software image data.
|
//! Interface for writing software image data.
|
||||||
class IImageWriter : public IReferenceCounted
|
class IImageWriter : public IReferenceCounted
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
//! Check if this writer can write a file with the given extension
|
//! Check if this writer can write a file with the given extension
|
||||||
/** \param filename Name of the file to check.
|
/** \param filename Name of the file to check.
|
||||||
\return True if file extension specifies a writable type. */
|
\return True if file extension specifies a writable type. */
|
||||||
virtual bool isAWriteableFileExtension(const io::path& filename) const = 0;
|
virtual bool isAWriteableFileExtension(const io::path& filename) const = 0;
|
||||||
|
|
||||||
//! Write image to file
|
//! Write image to file
|
||||||
/** \param file File handle to write to.
|
/** \param file File handle to write to.
|
||||||
\param image Image to write into file.
|
\param image Image to write into file.
|
||||||
\param param Writer specific parameter, influencing e.g. quality.
|
\param param Writer specific parameter, influencing e.g. quality.
|
||||||
\return True if image was successfully written. */
|
\return True if image was successfully written. */
|
||||||
virtual bool writeImage(io::IWriteFile *file, IImage *image, u32 param = 0) const = 0;
|
virtual bool writeImage(io::IWriteFile *file, IImage *image, u32 param = 0) const = 0;
|
||||||
};
|
};
|
||||||
|
|
||||||
} // namespace video
|
} // namespace video
|
||||||
} // namespace irr
|
} // namespace irr
|
||||||
|
|
||||||
#endif // _I_IMAGE_WRITER_H_INCLUDED__
|
#endif // _I_IMAGE_WRITER_H_INCLUDED__
|
||||||
|
|
||||||
|
|
|
@ -1,65 +1,65 @@
|
||||||
// Copyright (C) 2008-2012 Nikolaus Gebhardt
|
// Copyright (C) 2008-2012 Nikolaus Gebhardt
|
||||||
// This file is part of the "Irrlicht Engine".
|
// This file is part of the "Irrlicht Engine".
|
||||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||||
|
|
||||||
#ifndef __I_INDEX_BUFFER_H_INCLUDED__
|
#ifndef __I_INDEX_BUFFER_H_INCLUDED__
|
||||||
#define __I_INDEX_BUFFER_H_INCLUDED__
|
#define __I_INDEX_BUFFER_H_INCLUDED__
|
||||||
|
|
||||||
#include "IReferenceCounted.h"
|
#include "IReferenceCounted.h"
|
||||||
#include "irrArray.h"
|
#include "irrArray.h"
|
||||||
#include "EHardwareBufferFlags.h"
|
#include "EHardwareBufferFlags.h"
|
||||||
#include "SVertexIndex.h"
|
#include "SVertexIndex.h"
|
||||||
|
|
||||||
namespace irr
|
namespace irr
|
||||||
{
|
{
|
||||||
|
|
||||||
namespace video
|
namespace video
|
||||||
{
|
{
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
namespace scene
|
namespace scene
|
||||||
{
|
{
|
||||||
|
|
||||||
class IIndexBuffer : public virtual IReferenceCounted
|
class IIndexBuffer : public virtual IReferenceCounted
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
|
|
||||||
virtual void* getData() =0;
|
virtual void* getData() =0;
|
||||||
|
|
||||||
virtual video::E_INDEX_TYPE getType() const =0;
|
virtual video::E_INDEX_TYPE getType() const =0;
|
||||||
virtual void setType(video::E_INDEX_TYPE IndexType) =0;
|
virtual void setType(video::E_INDEX_TYPE IndexType) =0;
|
||||||
|
|
||||||
virtual u32 stride() const =0;
|
virtual u32 stride() const =0;
|
||||||
|
|
||||||
virtual u32 size() const =0;
|
virtual u32 size() const =0;
|
||||||
virtual void push_back (const u32 &element) =0;
|
virtual void push_back (const u32 &element) =0;
|
||||||
virtual u32 operator [](u32 index) const =0;
|
virtual u32 operator [](u32 index) const =0;
|
||||||
virtual u32 getLast() =0;
|
virtual u32 getLast() =0;
|
||||||
virtual void setValue(u32 index, u32 value) =0;
|
virtual void setValue(u32 index, u32 value) =0;
|
||||||
virtual void set_used(u32 usedNow) =0;
|
virtual void set_used(u32 usedNow) =0;
|
||||||
virtual void reallocate(u32 new_size) =0;
|
virtual void reallocate(u32 new_size) =0;
|
||||||
virtual u32 allocated_size() const=0;
|
virtual u32 allocated_size() const=0;
|
||||||
|
|
||||||
virtual void* pointer() =0;
|
virtual void* pointer() =0;
|
||||||
|
|
||||||
//! get the current hardware mapping hint
|
//! get the current hardware mapping hint
|
||||||
virtual E_HARDWARE_MAPPING getHardwareMappingHint() const =0;
|
virtual E_HARDWARE_MAPPING getHardwareMappingHint() const =0;
|
||||||
|
|
||||||
//! set the hardware mapping hint, for driver
|
//! set the hardware mapping hint, for driver
|
||||||
virtual void setHardwareMappingHint( E_HARDWARE_MAPPING NewMappingHint ) =0;
|
virtual void setHardwareMappingHint( E_HARDWARE_MAPPING NewMappingHint ) =0;
|
||||||
|
|
||||||
//! flags the meshbuffer as changed, reloads hardware buffers
|
//! flags the meshbuffer as changed, reloads hardware buffers
|
||||||
virtual void setDirty() = 0;
|
virtual void setDirty() = 0;
|
||||||
|
|
||||||
//! Get the currently used ID for identification of changes.
|
//! Get the currently used ID for identification of changes.
|
||||||
/** This shouldn't be used for anything outside the VideoDriver. */
|
/** This shouldn't be used for anything outside the VideoDriver. */
|
||||||
virtual u32 getChangedID() const = 0;
|
virtual u32 getChangedID() const = 0;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
} // end namespace scene
|
} // end namespace scene
|
||||||
} // end namespace irr
|
} // end namespace irr
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
|
|
|
@ -1,102 +1,102 @@
|
||||||
// Copyright (C) 2002-2012 Nikolaus Gebhardt
|
// Copyright (C) 2002-2012 Nikolaus Gebhardt
|
||||||
// This file is part of the "Irrlicht Engine".
|
// This file is part of the "Irrlicht Engine".
|
||||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||||
|
|
||||||
#ifndef __I_LOGGER_H_INCLUDED__
|
#ifndef __I_LOGGER_H_INCLUDED__
|
||||||
#define __I_LOGGER_H_INCLUDED__
|
#define __I_LOGGER_H_INCLUDED__
|
||||||
|
|
||||||
#include "IReferenceCounted.h"
|
#include "IReferenceCounted.h"
|
||||||
|
|
||||||
namespace irr
|
namespace irr
|
||||||
{
|
{
|
||||||
|
|
||||||
//! Possible log levels.
|
//! Possible log levels.
|
||||||
//! When used has filter ELL_DEBUG means => log everything and ELL_NONE means => log (nearly) nothing.
|
//! When used has filter ELL_DEBUG means => log everything and ELL_NONE means => log (nearly) nothing.
|
||||||
//! When used to print logging information ELL_DEBUG will have lowest priority while ELL_NONE
|
//! When used to print logging information ELL_DEBUG will have lowest priority while ELL_NONE
|
||||||
//! messages are never filtered and always printed.
|
//! messages are never filtered and always printed.
|
||||||
enum ELOG_LEVEL
|
enum ELOG_LEVEL
|
||||||
{
|
{
|
||||||
//! Used for printing information helpful in debugging
|
//! Used for printing information helpful in debugging
|
||||||
ELL_DEBUG,
|
ELL_DEBUG,
|
||||||
|
|
||||||
//! Useful information to print. For example hardware infos or something started/stopped.
|
//! Useful information to print. For example hardware infos or something started/stopped.
|
||||||
ELL_INFORMATION,
|
ELL_INFORMATION,
|
||||||
|
|
||||||
//! Warnings that something isn't as expected and can cause oddities
|
//! Warnings that something isn't as expected and can cause oddities
|
||||||
ELL_WARNING,
|
ELL_WARNING,
|
||||||
|
|
||||||
//! Something did go wrong.
|
//! Something did go wrong.
|
||||||
ELL_ERROR,
|
ELL_ERROR,
|
||||||
|
|
||||||
//! Logs with ELL_NONE will never be filtered.
|
//! Logs with ELL_NONE will never be filtered.
|
||||||
//! And used as filter it will remove all logging except ELL_NONE messages.
|
//! And used as filter it will remove all logging except ELL_NONE messages.
|
||||||
ELL_NONE
|
ELL_NONE
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
//! Interface for logging messages, warnings and errors
|
//! Interface for logging messages, warnings and errors
|
||||||
class ILogger : public virtual IReferenceCounted
|
class ILogger : public virtual IReferenceCounted
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
|
|
||||||
//! Destructor
|
//! Destructor
|
||||||
virtual ~ILogger() {}
|
virtual ~ILogger() {}
|
||||||
|
|
||||||
//! Returns the current set log level.
|
//! Returns the current set log level.
|
||||||
virtual ELOG_LEVEL getLogLevel() const = 0;
|
virtual ELOG_LEVEL getLogLevel() const = 0;
|
||||||
|
|
||||||
//! Sets a new log level.
|
//! Sets a new log level.
|
||||||
/** With this value, texts which are sent to the logger are filtered
|
/** With this value, texts which are sent to the logger are filtered
|
||||||
out. For example setting this value to ELL_WARNING, only warnings and
|
out. For example setting this value to ELL_WARNING, only warnings and
|
||||||
errors are printed out. Setting it to ELL_INFORMATION, which is the
|
errors are printed out. Setting it to ELL_INFORMATION, which is the
|
||||||
default setting, warnings, errors and informational texts are printed
|
default setting, warnings, errors and informational texts are printed
|
||||||
out.
|
out.
|
||||||
\param ll: new log level filter value. */
|
\param ll: new log level filter value. */
|
||||||
virtual void setLogLevel(ELOG_LEVEL ll) = 0;
|
virtual void setLogLevel(ELOG_LEVEL ll) = 0;
|
||||||
|
|
||||||
//! Prints out a text into the log
|
//! Prints out a text into the log
|
||||||
/** \param text: Text to print out.
|
/** \param text: Text to print out.
|
||||||
\param ll: Log level of the text. If the text is an error, set
|
\param ll: Log level of the text. If the text is an error, set
|
||||||
it to ELL_ERROR, if it is warning set it to ELL_WARNING, and if it
|
it to ELL_ERROR, if it is warning set it to ELL_WARNING, and if it
|
||||||
is just an informational text, set it to ELL_INFORMATION. Texts are
|
is just an informational text, set it to ELL_INFORMATION. Texts are
|
||||||
filtered with these levels. If you want to be a text displayed,
|
filtered with these levels. If you want to be a text displayed,
|
||||||
independent on what level filter is set, use ELL_NONE. */
|
independent on what level filter is set, use ELL_NONE. */
|
||||||
virtual void log(const c8* text, ELOG_LEVEL ll=ELL_INFORMATION) = 0;
|
virtual void log(const c8* text, ELOG_LEVEL ll=ELL_INFORMATION) = 0;
|
||||||
|
|
||||||
//! Prints out a text into the log
|
//! Prints out a text into the log
|
||||||
/** \param text: Text to print out.
|
/** \param text: Text to print out.
|
||||||
\param hint: Additional info. This string is added after a " :" to the
|
\param hint: Additional info. This string is added after a " :" to the
|
||||||
string.
|
string.
|
||||||
\param ll: Log level of the text. If the text is an error, set
|
\param ll: Log level of the text. If the text is an error, set
|
||||||
it to ELL_ERROR, if it is warning set it to ELL_WARNING, and if it
|
it to ELL_ERROR, if it is warning set it to ELL_WARNING, and if it
|
||||||
is just an informational text, set it to ELL_INFORMATION. Texts are
|
is just an informational text, set it to ELL_INFORMATION. Texts are
|
||||||
filtered with these levels. If you want to be a text displayed,
|
filtered with these levels. If you want to be a text displayed,
|
||||||
independent on what level filter is set, use ELL_NONE. */
|
independent on what level filter is set, use ELL_NONE. */
|
||||||
virtual void log(const c8* text, const c8* hint, ELOG_LEVEL ll=ELL_INFORMATION) = 0;
|
virtual void log(const c8* text, const c8* hint, ELOG_LEVEL ll=ELL_INFORMATION) = 0;
|
||||||
virtual void log(const c8* text, const wchar_t* hint, ELOG_LEVEL ll=ELL_INFORMATION) = 0;
|
virtual void log(const c8* text, const wchar_t* hint, ELOG_LEVEL ll=ELL_INFORMATION) = 0;
|
||||||
|
|
||||||
//! Prints out a text into the log
|
//! Prints out a text into the log
|
||||||
/** \param text: Text to print out.
|
/** \param text: Text to print out.
|
||||||
\param hint: Additional info. This string is added after a " :" to the
|
\param hint: Additional info. This string is added after a " :" to the
|
||||||
string.
|
string.
|
||||||
\param ll: Log level of the text. If the text is an error, set
|
\param ll: Log level of the text. If the text is an error, set
|
||||||
it to ELL_ERROR, if it is warning set it to ELL_WARNING, and if it
|
it to ELL_ERROR, if it is warning set it to ELL_WARNING, and if it
|
||||||
is just an informational text, set it to ELL_INFORMATION. Texts are
|
is just an informational text, set it to ELL_INFORMATION. Texts are
|
||||||
filtered with these levels. If you want to be a text displayed,
|
filtered with these levels. If you want to be a text displayed,
|
||||||
independent on what level filter is set, use ELL_NONE. */
|
independent on what level filter is set, use ELL_NONE. */
|
||||||
virtual void log(const wchar_t* text, const wchar_t* hint, ELOG_LEVEL ll=ELL_INFORMATION) = 0;
|
virtual void log(const wchar_t* text, const wchar_t* hint, ELOG_LEVEL ll=ELL_INFORMATION) = 0;
|
||||||
|
|
||||||
//! Prints out a text into the log
|
//! Prints out a text into the log
|
||||||
/** \param text: Text to print out.
|
/** \param text: Text to print out.
|
||||||
\param ll: Log level of the text. If the text is an error, set
|
\param ll: Log level of the text. If the text is an error, set
|
||||||
it to ELL_ERROR, if it is warning set it to ELL_WARNING, and if it
|
it to ELL_ERROR, if it is warning set it to ELL_WARNING, and if it
|
||||||
is just an informational text, set it to ELL_INFORMATION. Texts are
|
is just an informational text, set it to ELL_INFORMATION. Texts are
|
||||||
filtered with these levels. If you want to be a text displayed,
|
filtered with these levels. If you want to be a text displayed,
|
||||||
independent on what level filter is set, use ELL_NONE. */
|
independent on what level filter is set, use ELL_NONE. */
|
||||||
virtual void log(const wchar_t* text, ELOG_LEVEL ll=ELL_INFORMATION) = 0;
|
virtual void log(const wchar_t* text, ELOG_LEVEL ll=ELL_INFORMATION) = 0;
|
||||||
};
|
};
|
||||||
|
|
||||||
} // end namespace
|
} // end namespace
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
|
|
|
@ -1,107 +1,107 @@
|
||||||
// Copyright (C) 2002-2012 Nikolaus Gebhardt
|
// Copyright (C) 2002-2012 Nikolaus Gebhardt
|
||||||
// This file is part of the "Irrlicht Engine".
|
// This file is part of the "Irrlicht Engine".
|
||||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||||
|
|
||||||
#ifndef __I_MATERIAL_RENDERER_H_INCLUDED__
|
#ifndef __I_MATERIAL_RENDERER_H_INCLUDED__
|
||||||
#define __I_MATERIAL_RENDERER_H_INCLUDED__
|
#define __I_MATERIAL_RENDERER_H_INCLUDED__
|
||||||
|
|
||||||
#include "IReferenceCounted.h"
|
#include "IReferenceCounted.h"
|
||||||
#include "SMaterial.h"
|
#include "SMaterial.h"
|
||||||
#include "S3DVertex.h"
|
#include "S3DVertex.h"
|
||||||
|
|
||||||
namespace irr
|
namespace irr
|
||||||
{
|
{
|
||||||
namespace video
|
namespace video
|
||||||
{
|
{
|
||||||
|
|
||||||
class IVideoDriver;
|
class IVideoDriver;
|
||||||
class IMaterialRendererServices;
|
class IMaterialRendererServices;
|
||||||
class IShaderConstantSetCallBack;
|
class IShaderConstantSetCallBack;
|
||||||
|
|
||||||
//! Interface for material rendering.
|
//! Interface for material rendering.
|
||||||
/** Can be used to extend the engine with new materials. Refer to
|
/** Can be used to extend the engine with new materials. Refer to
|
||||||
IVideoDriver::addMaterialRenderer() for more information on how to extend the
|
IVideoDriver::addMaterialRenderer() for more information on how to extend the
|
||||||
engine with new materials. */
|
engine with new materials. */
|
||||||
class IMaterialRenderer : public virtual IReferenceCounted
|
class IMaterialRenderer : public virtual IReferenceCounted
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
|
|
||||||
//! Called by the IVideoDriver implementation the let the renderer set its needed render states.
|
//! Called by the IVideoDriver implementation the let the renderer set its needed render states.
|
||||||
/** This is called during the IVideoDriver::setMaterial() call.
|
/** This is called during the IVideoDriver::setMaterial() call.
|
||||||
When overriding this, you can set some renderstates or for example a
|
When overriding this, you can set some renderstates or for example a
|
||||||
vertex or pixel shader if you like.
|
vertex or pixel shader if you like.
|
||||||
\param material: The new material parameters to be set. The renderer
|
\param material: The new material parameters to be set. The renderer
|
||||||
may change the material flags in this material. For example if this
|
may change the material flags in this material. For example if this
|
||||||
material does not accept the zbuffer = true, it can set it to false.
|
material does not accept the zbuffer = true, it can set it to false.
|
||||||
This is useful, because in the next lastMaterial will be just the
|
This is useful, because in the next lastMaterial will be just the
|
||||||
material in this call.
|
material in this call.
|
||||||
\param lastMaterial: The material parameters which have been set before
|
\param lastMaterial: The material parameters which have been set before
|
||||||
this material.
|
this material.
|
||||||
\param resetAllRenderstates: True if all renderstates should really be
|
\param resetAllRenderstates: True if all renderstates should really be
|
||||||
reset. This is usually true if the last rendering mode was not a usual
|
reset. This is usually true if the last rendering mode was not a usual
|
||||||
3d rendering mode, but for example a 2d rendering mode.
|
3d rendering mode, but for example a 2d rendering mode.
|
||||||
You should reset really all renderstates if this is true, no matter if
|
You should reset really all renderstates if this is true, no matter if
|
||||||
the lastMaterial had some similar settings. This is used because in
|
the lastMaterial had some similar settings. This is used because in
|
||||||
most cases, some common renderstates are not changed if they are
|
most cases, some common renderstates are not changed if they are
|
||||||
already there, for example bilinear filtering, wireframe,
|
already there, for example bilinear filtering, wireframe,
|
||||||
gouraudshading, lighting, zbuffer, zwriteenable, backfaceculling and
|
gouraudshading, lighting, zbuffer, zwriteenable, backfaceculling and
|
||||||
fogenable.
|
fogenable.
|
||||||
\param services: Interface providing some methods for changing
|
\param services: Interface providing some methods for changing
|
||||||
advanced, internal states of a IVideoDriver. */
|
advanced, internal states of a IVideoDriver. */
|
||||||
virtual void OnSetMaterial(const SMaterial& material, const SMaterial& lastMaterial,
|
virtual void OnSetMaterial(const SMaterial& material, const SMaterial& lastMaterial,
|
||||||
bool resetAllRenderstates, IMaterialRendererServices* services) {}
|
bool resetAllRenderstates, IMaterialRendererServices* services) {}
|
||||||
|
|
||||||
//! Called every time before a new bunch of geometry is being drawn using this material with for example drawIndexedTriangleList() call.
|
//! Called every time before a new bunch of geometry is being drawn using this material with for example drawIndexedTriangleList() call.
|
||||||
/** OnSetMaterial should normally only be called if the renderer decides
|
/** OnSetMaterial should normally only be called if the renderer decides
|
||||||
that the renderstates should be changed, it won't be called if for
|
that the renderstates should be changed, it won't be called if for
|
||||||
example two drawIndexedTriangleList() will be called with the same
|
example two drawIndexedTriangleList() will be called with the same
|
||||||
material set. This method will be called every time. This is useful for
|
material set. This method will be called every time. This is useful for
|
||||||
example for materials with shaders, which don't only set new
|
example for materials with shaders, which don't only set new
|
||||||
renderstates but also shader constants.
|
renderstates but also shader constants.
|
||||||
\param service: Pointer to interface providing methods for setting
|
\param service: Pointer to interface providing methods for setting
|
||||||
constants and other things.
|
constants and other things.
|
||||||
\param vtxtype: Vertex type with which the next rendering will be done.
|
\param vtxtype: Vertex type with which the next rendering will be done.
|
||||||
This can be used by the material renderer to set some specific
|
This can be used by the material renderer to set some specific
|
||||||
optimized shaders or if this is an incompatible vertex type for this
|
optimized shaders or if this is an incompatible vertex type for this
|
||||||
renderer, to refuse rendering for example.
|
renderer, to refuse rendering for example.
|
||||||
\return Returns true if everything is OK, and false if nothing should
|
\return Returns true if everything is OK, and false if nothing should
|
||||||
be rendered. The material renderer can choose to return false for
|
be rendered. The material renderer can choose to return false for
|
||||||
example if he doesn't support the specified vertex type. This is
|
example if he doesn't support the specified vertex type. This is
|
||||||
actually done in D3D9 when using a normal mapped material with
|
actually done in D3D9 when using a normal mapped material with
|
||||||
a vertex type other than EVT_TANGENTS. */
|
a vertex type other than EVT_TANGENTS. */
|
||||||
virtual bool OnRender(IMaterialRendererServices* service, E_VERTEX_TYPE vtxtype) { return true; }
|
virtual bool OnRender(IMaterialRendererServices* service, E_VERTEX_TYPE vtxtype) { return true; }
|
||||||
|
|
||||||
//! Called by the IVideoDriver to unset this material.
|
//! Called by the IVideoDriver to unset this material.
|
||||||
/** Called during the IVideoDriver::setMaterial() call before the new
|
/** Called during the IVideoDriver::setMaterial() call before the new
|
||||||
material will get the OnSetMaterial() call. */
|
material will get the OnSetMaterial() call. */
|
||||||
virtual void OnUnsetMaterial() {}
|
virtual void OnUnsetMaterial() {}
|
||||||
|
|
||||||
//! Returns if the material is transparent.
|
//! Returns if the material is transparent.
|
||||||
/** The scene management needs to know this
|
/** The scene management needs to know this
|
||||||
for being able to sort the materials by opaque and transparent. */
|
for being able to sort the materials by opaque and transparent. */
|
||||||
virtual bool isTransparent() const { return false; }
|
virtual bool isTransparent() const { return false; }
|
||||||
|
|
||||||
//! Returns the render capability of the material.
|
//! Returns the render capability of the material.
|
||||||
/** Because some more complex materials
|
/** Because some more complex materials
|
||||||
are implemented in multiple ways and need special hardware capabilities, it is possible
|
are implemented in multiple ways and need special hardware capabilities, it is possible
|
||||||
to query how the current material renderer is performing on the current hardware with this
|
to query how the current material renderer is performing on the current hardware with this
|
||||||
function.
|
function.
|
||||||
\return Returns 0 if everything is running fine. Any other value is material renderer
|
\return Returns 0 if everything is running fine. Any other value is material renderer
|
||||||
specific and means for example that the renderer switched back to a fall back material because
|
specific and means for example that the renderer switched back to a fall back material because
|
||||||
it cannot use the latest shaders. More specific examples:
|
it cannot use the latest shaders. More specific examples:
|
||||||
Fixed function pipeline materials should return 0 in most cases, parallax mapped
|
Fixed function pipeline materials should return 0 in most cases, parallax mapped
|
||||||
material will only return 0 when at least pixel shader 1.4 is available on that machine. */
|
material will only return 0 when at least pixel shader 1.4 is available on that machine. */
|
||||||
virtual s32 getRenderCapability() const { return 0; }
|
virtual s32 getRenderCapability() const { return 0; }
|
||||||
|
|
||||||
//! Access the callback provided by the users when creating shader materials
|
//! Access the callback provided by the users when creating shader materials
|
||||||
/** \returns Returns either the users provided callback or 0 when no such
|
/** \returns Returns either the users provided callback or 0 when no such
|
||||||
callback exists. Non-shader materials will always return 0. */
|
callback exists. Non-shader materials will always return 0. */
|
||||||
virtual IShaderConstantSetCallBack* getShaderConstantSetCallBack() const { return 0; }
|
virtual IShaderConstantSetCallBack* getShaderConstantSetCallBack() const { return 0; }
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
} // end namespace video
|
} // end namespace video
|
||||||
} // end namespace irr
|
} // end namespace irr
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
|
|
|
@ -1,127 +1,127 @@
|
||||||
// Copyright (C) 2002-2012 Nikolaus Gebhardt
|
// Copyright (C) 2002-2012 Nikolaus Gebhardt
|
||||||
// This file is part of the "Irrlicht Engine".
|
// This file is part of the "Irrlicht Engine".
|
||||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||||
|
|
||||||
#ifndef __I_MATERIAL_RENDERER_SERVICES_H_INCLUDED__
|
#ifndef __I_MATERIAL_RENDERER_SERVICES_H_INCLUDED__
|
||||||
#define __I_MATERIAL_RENDERER_SERVICES_H_INCLUDED__
|
#define __I_MATERIAL_RENDERER_SERVICES_H_INCLUDED__
|
||||||
|
|
||||||
#include "SMaterial.h"
|
#include "SMaterial.h"
|
||||||
#include "S3DVertex.h"
|
#include "S3DVertex.h"
|
||||||
|
|
||||||
namespace irr
|
namespace irr
|
||||||
{
|
{
|
||||||
namespace video
|
namespace video
|
||||||
{
|
{
|
||||||
|
|
||||||
class IVideoDriver;
|
class IVideoDriver;
|
||||||
|
|
||||||
|
|
||||||
//! Interface providing some methods for changing advanced, internal states of a IVideoDriver.
|
//! Interface providing some methods for changing advanced, internal states of a IVideoDriver.
|
||||||
class IMaterialRendererServices
|
class IMaterialRendererServices
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
|
|
||||||
//! Destructor
|
//! Destructor
|
||||||
virtual ~IMaterialRendererServices() {}
|
virtual ~IMaterialRendererServices() {}
|
||||||
|
|
||||||
//! Can be called by an IMaterialRenderer to make its work easier.
|
//! Can be called by an IMaterialRenderer to make its work easier.
|
||||||
/** Sets all basic renderstates if needed.
|
/** Sets all basic renderstates if needed.
|
||||||
Basic render states are diffuse, ambient, specular, and emissive color,
|
Basic render states are diffuse, ambient, specular, and emissive color,
|
||||||
specular power, bilinear and trilinear filtering, wireframe mode,
|
specular power, bilinear and trilinear filtering, wireframe mode,
|
||||||
grouraudshading, lighting, zbuffer, zwriteenable, backfaceculling and
|
grouraudshading, lighting, zbuffer, zwriteenable, backfaceculling and
|
||||||
fog enabling.
|
fog enabling.
|
||||||
\param material The new material to be used.
|
\param material The new material to be used.
|
||||||
\param lastMaterial The material used until now.
|
\param lastMaterial The material used until now.
|
||||||
\param resetAllRenderstates Set to true if all renderstates should be
|
\param resetAllRenderstates Set to true if all renderstates should be
|
||||||
set, regardless of their current state. */
|
set, regardless of their current state. */
|
||||||
virtual void setBasicRenderStates(const SMaterial& material,
|
virtual void setBasicRenderStates(const SMaterial& material,
|
||||||
const SMaterial& lastMaterial,
|
const SMaterial& lastMaterial,
|
||||||
bool resetAllRenderstates) = 0;
|
bool resetAllRenderstates) = 0;
|
||||||
|
|
||||||
//! Return an index constant for the vertex shader based on a name.
|
//! Return an index constant for the vertex shader based on a name.
|
||||||
virtual s32 getVertexShaderConstantID(const c8* name) = 0;
|
virtual s32 getVertexShaderConstantID(const c8* name) = 0;
|
||||||
|
|
||||||
//! Sets a constant for the vertex shader based on a name.
|
//! Sets a constant for the vertex shader based on a name.
|
||||||
/** This can be used if you used a high level shader language like GLSL
|
/** This can be used if you used a high level shader language like GLSL
|
||||||
or HLSL to create a shader. Example: If you created a shader which has
|
or HLSL to create a shader. Example: If you created a shader which has
|
||||||
variables named 'mWorldViewProj' (containing the WorldViewProjection
|
variables named 'mWorldViewProj' (containing the WorldViewProjection
|
||||||
matrix) and another one named 'fTime' containing one float, you can set
|
matrix) and another one named 'fTime' containing one float, you can set
|
||||||
them in your IShaderConstantSetCallBack derived class like this:
|
them in your IShaderConstantSetCallBack derived class like this:
|
||||||
\code
|
\code
|
||||||
virtual void OnSetConstants(video::IMaterialRendererServices* services, s32 userData)
|
virtual void OnSetConstants(video::IMaterialRendererServices* services, s32 userData)
|
||||||
{
|
{
|
||||||
video::IVideoDriver* driver = services->getVideoDriver();
|
video::IVideoDriver* driver = services->getVideoDriver();
|
||||||
|
|
||||||
f32 time = (f32)os::Timer::getTime()/100000.0f;
|
f32 time = (f32)os::Timer::getTime()/100000.0f;
|
||||||
services->setVertexShaderConstant("fTime", &time, 1);
|
services->setVertexShaderConstant("fTime", &time, 1);
|
||||||
|
|
||||||
core::matrix4 worldViewProj(driver->getTransform(video::ETS_PROJECTION));
|
core::matrix4 worldViewProj(driver->getTransform(video::ETS_PROJECTION));
|
||||||
worldViewProj *= driver->getTransform(video::ETS_VIEW);
|
worldViewProj *= driver->getTransform(video::ETS_VIEW);
|
||||||
worldViewProj *= driver->getTransform(video::ETS_WORLD);
|
worldViewProj *= driver->getTransform(video::ETS_WORLD);
|
||||||
services->setVertexShaderConstant("mWorldViewProj", worldViewProj.M, 16);
|
services->setVertexShaderConstant("mWorldViewProj", worldViewProj.M, 16);
|
||||||
}
|
}
|
||||||
\endcode
|
\endcode
|
||||||
\param index Index of the variable
|
\param index Index of the variable
|
||||||
\param floats Pointer to array of floats
|
\param floats Pointer to array of floats
|
||||||
\param count Amount of floats in array.
|
\param count Amount of floats in array.
|
||||||
\return True if successful.
|
\return True if successful.
|
||||||
*/
|
*/
|
||||||
virtual bool setVertexShaderConstant(s32 index, const f32* floats, int count) = 0;
|
virtual bool setVertexShaderConstant(s32 index, const f32* floats, int count) = 0;
|
||||||
|
|
||||||
//! Int interface for the above.
|
//! Int interface for the above.
|
||||||
virtual bool setVertexShaderConstant(s32 index, const s32* ints, int count) = 0;
|
virtual bool setVertexShaderConstant(s32 index, const s32* ints, int count) = 0;
|
||||||
|
|
||||||
//! Uint interface for the above.
|
//! Uint interface for the above.
|
||||||
/* NOTE: UINT only works with GLSL, not supported for other shaders.
|
/* NOTE: UINT only works with GLSL, not supported for other shaders.
|
||||||
Also GLES drivers in Irrlicht do not support it as this needs at least GLES 3.0.
|
Also GLES drivers in Irrlicht do not support it as this needs at least GLES 3.0.
|
||||||
*/
|
*/
|
||||||
virtual bool setVertexShaderConstant(s32 index, const u32* ints, int count) = 0;
|
virtual bool setVertexShaderConstant(s32 index, const u32* ints, int count) = 0;
|
||||||
|
|
||||||
//! Sets a vertex shader constant.
|
//! Sets a vertex shader constant.
|
||||||
/** Can be used if you created a shader using pixel/vertex shader
|
/** Can be used if you created a shader using pixel/vertex shader
|
||||||
assembler or ARB_fragment_program or ARB_vertex_program.
|
assembler or ARB_fragment_program or ARB_vertex_program.
|
||||||
\param data: Data to be set in the constants
|
\param data: Data to be set in the constants
|
||||||
\param startRegister: First register to be set
|
\param startRegister: First register to be set
|
||||||
\param constantAmount: Amount of registers to be set. One register consists of 4 floats. */
|
\param constantAmount: Amount of registers to be set. One register consists of 4 floats. */
|
||||||
virtual void setVertexShaderConstant(const f32* data, s32 startRegister, s32 constantAmount=1) = 0;
|
virtual void setVertexShaderConstant(const f32* data, s32 startRegister, s32 constantAmount=1) = 0;
|
||||||
|
|
||||||
//! Return an index constant for the pixel shader based on a name.
|
//! Return an index constant for the pixel shader based on a name.
|
||||||
virtual s32 getPixelShaderConstantID(const c8* name) = 0;
|
virtual s32 getPixelShaderConstantID(const c8* name) = 0;
|
||||||
|
|
||||||
//! Sets a constant for the pixel shader based on a name.
|
//! Sets a constant for the pixel shader based on a name.
|
||||||
/** This can be used if you used a high level shader language like GLSL
|
/** This can be used if you used a high level shader language like GLSL
|
||||||
or HLSL to create a shader. See setVertexShaderConstant() for an
|
or HLSL to create a shader. See setVertexShaderConstant() for an
|
||||||
example on how to use this.
|
example on how to use this.
|
||||||
\param index Index of the variable
|
\param index Index of the variable
|
||||||
\param floats Pointer to array of floats
|
\param floats Pointer to array of floats
|
||||||
\param count Amount of floats in array.
|
\param count Amount of floats in array.
|
||||||
\return True if successful. */
|
\return True if successful. */
|
||||||
virtual bool setPixelShaderConstant(s32 index, const f32* floats, int count) = 0;
|
virtual bool setPixelShaderConstant(s32 index, const f32* floats, int count) = 0;
|
||||||
|
|
||||||
//! Int interface for the above.
|
//! Int interface for the above.
|
||||||
virtual bool setPixelShaderConstant(s32 index, const s32* ints, int count) = 0;
|
virtual bool setPixelShaderConstant(s32 index, const s32* ints, int count) = 0;
|
||||||
|
|
||||||
//! Uint interface for the above.
|
//! Uint interface for the above.
|
||||||
/* NOTE: UINT only works with GLSL, not supported for other shaders.
|
/* NOTE: UINT only works with GLSL, not supported for other shaders.
|
||||||
Also GLES drivers in Irrlicht do not support it as this needs at least GLES 3.0.
|
Also GLES drivers in Irrlicht do not support it as this needs at least GLES 3.0.
|
||||||
*/
|
*/
|
||||||
virtual bool setPixelShaderConstant(s32 index, const u32* ints, int count) = 0;
|
virtual bool setPixelShaderConstant(s32 index, const u32* ints, int count) = 0;
|
||||||
|
|
||||||
//! Sets a pixel shader constant.
|
//! Sets a pixel shader constant.
|
||||||
/** Can be used if you created a shader using pixel/vertex shader
|
/** Can be used if you created a shader using pixel/vertex shader
|
||||||
assembler or ARB_fragment_program or ARB_vertex_program.
|
assembler or ARB_fragment_program or ARB_vertex_program.
|
||||||
\param data Data to be set in the constants
|
\param data Data to be set in the constants
|
||||||
\param startRegister First register to be set.
|
\param startRegister First register to be set.
|
||||||
\param constantAmount Amount of registers to be set. One register consists of 4 floats. */
|
\param constantAmount Amount of registers to be set. One register consists of 4 floats. */
|
||||||
virtual void setPixelShaderConstant(const f32* data, s32 startRegister, s32 constantAmount=1) = 0;
|
virtual void setPixelShaderConstant(const f32* data, s32 startRegister, s32 constantAmount=1) = 0;
|
||||||
|
|
||||||
//! Get pointer to the IVideoDriver interface
|
//! Get pointer to the IVideoDriver interface
|
||||||
/** \return Pointer to the IVideoDriver interface */
|
/** \return Pointer to the IVideoDriver interface */
|
||||||
virtual IVideoDriver* getVideoDriver() = 0;
|
virtual IVideoDriver* getVideoDriver() = 0;
|
||||||
};
|
};
|
||||||
|
|
||||||
} // end namespace video
|
} // end namespace video
|
||||||
} // end namespace irr
|
} // end namespace irr
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
|
|
|
@ -1,31 +1,31 @@
|
||||||
// Copyright Michael Zeilfelder
|
// Copyright Michael Zeilfelder
|
||||||
// This file is part of the "Irrlicht Engine".
|
// This file is part of the "Irrlicht Engine".
|
||||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||||
|
|
||||||
#ifndef __I_MEMORY_READ_FILE_H_INCLUDED__
|
#ifndef __I_MEMORY_READ_FILE_H_INCLUDED__
|
||||||
#define __I_MEMORY_READ_FILE_H_INCLUDED__
|
#define __I_MEMORY_READ_FILE_H_INCLUDED__
|
||||||
|
|
||||||
#include "IReadFile.h"
|
#include "IReadFile.h"
|
||||||
|
|
||||||
namespace irr
|
namespace irr
|
||||||
{
|
{
|
||||||
namespace io
|
namespace io
|
||||||
{
|
{
|
||||||
|
|
||||||
//! Interface providing read access to a memory read file.
|
//! Interface providing read access to a memory read file.
|
||||||
class IMemoryReadFile : public IReadFile
|
class IMemoryReadFile : public IReadFile
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
//! Get direct access to internal buffer of memory block used as file.
|
//! Get direct access to internal buffer of memory block used as file.
|
||||||
/** It's usually better to use the IReadFile functions to access
|
/** It's usually better to use the IReadFile functions to access
|
||||||
the file content. But as that buffer exist over the full life-time
|
the file content. But as that buffer exist over the full life-time
|
||||||
of a CMemoryReadFile, it's sometimes nice to avoid the additional
|
of a CMemoryReadFile, it's sometimes nice to avoid the additional
|
||||||
data-copy which read() needs.
|
data-copy which read() needs.
|
||||||
*/
|
*/
|
||||||
virtual const void *getBuffer() const = 0;
|
virtual const void *getBuffer() const = 0;
|
||||||
};
|
};
|
||||||
} // end namespace io
|
} // end namespace io
|
||||||
} // end namespace irr
|
} // end namespace irr
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
|
|
258
include/IMesh.h
258
include/IMesh.h
|
@ -1,129 +1,129 @@
|
||||||
// Copyright (C) 2002-2012 Nikolaus Gebhardt
|
// Copyright (C) 2002-2012 Nikolaus Gebhardt
|
||||||
// This file is part of the "Irrlicht Engine".
|
// This file is part of the "Irrlicht Engine".
|
||||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||||
|
|
||||||
#ifndef __I_MESH_H_INCLUDED__
|
#ifndef __I_MESH_H_INCLUDED__
|
||||||
#define __I_MESH_H_INCLUDED__
|
#define __I_MESH_H_INCLUDED__
|
||||||
|
|
||||||
#include "IReferenceCounted.h"
|
#include "IReferenceCounted.h"
|
||||||
#include "SMaterial.h"
|
#include "SMaterial.h"
|
||||||
#include "EHardwareBufferFlags.h"
|
#include "EHardwareBufferFlags.h"
|
||||||
|
|
||||||
namespace irr
|
namespace irr
|
||||||
{
|
{
|
||||||
namespace scene
|
namespace scene
|
||||||
{
|
{
|
||||||
//! Possible types of meshes.
|
//! Possible types of meshes.
|
||||||
// Note: Was previously only used in IAnimatedMesh so it still has the "animated" in the name.
|
// Note: Was previously only used in IAnimatedMesh so it still has the "animated" in the name.
|
||||||
// But can now be used for all mesh-types as we need those casts as well.
|
// But can now be used for all mesh-types as we need those casts as well.
|
||||||
enum E_ANIMATED_MESH_TYPE
|
enum E_ANIMATED_MESH_TYPE
|
||||||
{
|
{
|
||||||
//! Unknown animated mesh type.
|
//! Unknown animated mesh type.
|
||||||
EAMT_UNKNOWN = 0,
|
EAMT_UNKNOWN = 0,
|
||||||
|
|
||||||
//! Quake 2 MD2 model file
|
//! Quake 2 MD2 model file
|
||||||
EAMT_MD2,
|
EAMT_MD2,
|
||||||
|
|
||||||
//! Quake 3 MD3 model file
|
//! Quake 3 MD3 model file
|
||||||
EAMT_MD3,
|
EAMT_MD3,
|
||||||
|
|
||||||
//! Maya .obj static model
|
//! Maya .obj static model
|
||||||
EAMT_OBJ,
|
EAMT_OBJ,
|
||||||
|
|
||||||
//! Quake 3 .bsp static Map
|
//! Quake 3 .bsp static Map
|
||||||
EAMT_BSP,
|
EAMT_BSP,
|
||||||
|
|
||||||
//! 3D Studio .3ds file
|
//! 3D Studio .3ds file
|
||||||
EAMT_3DS,
|
EAMT_3DS,
|
||||||
|
|
||||||
//! My3D Mesh, the file format by Zhuck Dimitry
|
//! My3D Mesh, the file format by Zhuck Dimitry
|
||||||
EAMT_MY3D,
|
EAMT_MY3D,
|
||||||
|
|
||||||
//! Pulsar LMTools .lmts file. This Irrlicht loader was written by Jonas Petersen
|
//! Pulsar LMTools .lmts file. This Irrlicht loader was written by Jonas Petersen
|
||||||
EAMT_LMTS,
|
EAMT_LMTS,
|
||||||
|
|
||||||
//! Cartography Shop .csm file. This loader was created by Saurav Mohapatra.
|
//! Cartography Shop .csm file. This loader was created by Saurav Mohapatra.
|
||||||
EAMT_CSM,
|
EAMT_CSM,
|
||||||
|
|
||||||
//! .oct file for Paul Nette's FSRad or from Murphy McCauley's Blender .oct exporter.
|
//! .oct file for Paul Nette's FSRad or from Murphy McCauley's Blender .oct exporter.
|
||||||
/** The oct file format contains 3D geometry and lightmaps and
|
/** The oct file format contains 3D geometry and lightmaps and
|
||||||
can be loaded directly by Irrlicht */
|
can be loaded directly by Irrlicht */
|
||||||
EAMT_OCT,
|
EAMT_OCT,
|
||||||
|
|
||||||
//! Halflife MDL model file
|
//! Halflife MDL model file
|
||||||
EAMT_MDL_HALFLIFE,
|
EAMT_MDL_HALFLIFE,
|
||||||
|
|
||||||
//! generic skinned mesh
|
//! generic skinned mesh
|
||||||
EAMT_SKINNED,
|
EAMT_SKINNED,
|
||||||
|
|
||||||
//! generic non-animated mesh
|
//! generic non-animated mesh
|
||||||
EAMT_STATIC
|
EAMT_STATIC
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
class IMeshBuffer;
|
class IMeshBuffer;
|
||||||
|
|
||||||
//! Class which holds the geometry of an object.
|
//! Class which holds the geometry of an object.
|
||||||
/** An IMesh is nothing more than a collection of some mesh buffers
|
/** An IMesh is nothing more than a collection of some mesh buffers
|
||||||
(IMeshBuffer). SMesh is a simple implementation of an IMesh.
|
(IMeshBuffer). SMesh is a simple implementation of an IMesh.
|
||||||
A mesh is usually added to an IMeshSceneNode in order to be rendered.
|
A mesh is usually added to an IMeshSceneNode in order to be rendered.
|
||||||
*/
|
*/
|
||||||
class IMesh : public virtual IReferenceCounted
|
class IMesh : public virtual IReferenceCounted
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
|
|
||||||
//! Get the amount of mesh buffers.
|
//! Get the amount of mesh buffers.
|
||||||
/** \return Amount of mesh buffers (IMeshBuffer) in this mesh. */
|
/** \return Amount of mesh buffers (IMeshBuffer) in this mesh. */
|
||||||
virtual u32 getMeshBufferCount() const = 0;
|
virtual u32 getMeshBufferCount() const = 0;
|
||||||
|
|
||||||
//! Get pointer to a mesh buffer.
|
//! Get pointer to a mesh buffer.
|
||||||
/** \param nr: Zero based index of the mesh buffer. The maximum value is
|
/** \param nr: Zero based index of the mesh buffer. The maximum value is
|
||||||
getMeshBufferCount() - 1;
|
getMeshBufferCount() - 1;
|
||||||
\return Pointer to the mesh buffer or 0 if there is no such
|
\return Pointer to the mesh buffer or 0 if there is no such
|
||||||
mesh buffer. */
|
mesh buffer. */
|
||||||
virtual IMeshBuffer* getMeshBuffer(u32 nr) const = 0;
|
virtual IMeshBuffer* getMeshBuffer(u32 nr) const = 0;
|
||||||
|
|
||||||
//! Get pointer to a mesh buffer which fits a material
|
//! Get pointer to a mesh buffer which fits a material
|
||||||
/** \param material: material to search for
|
/** \param material: material to search for
|
||||||
\return Pointer to the mesh buffer or 0 if there is no such
|
\return Pointer to the mesh buffer or 0 if there is no such
|
||||||
mesh buffer. */
|
mesh buffer. */
|
||||||
virtual IMeshBuffer* getMeshBuffer( const video::SMaterial &material) const = 0;
|
virtual IMeshBuffer* getMeshBuffer( const video::SMaterial &material) const = 0;
|
||||||
|
|
||||||
//! Get an axis aligned bounding box of the mesh.
|
//! Get an axis aligned bounding box of the mesh.
|
||||||
/** \return Bounding box of this mesh. */
|
/** \return Bounding box of this mesh. */
|
||||||
virtual const core::aabbox3d<f32>& getBoundingBox() const = 0;
|
virtual const core::aabbox3d<f32>& getBoundingBox() const = 0;
|
||||||
|
|
||||||
//! Set user-defined axis aligned bounding box
|
//! Set user-defined axis aligned bounding box
|
||||||
/** \param box New bounding box to use for the mesh. */
|
/** \param box New bounding box to use for the mesh. */
|
||||||
virtual void setBoundingBox( const core::aabbox3df& box) = 0;
|
virtual void setBoundingBox( const core::aabbox3df& box) = 0;
|
||||||
|
|
||||||
//! Set the hardware mapping hint
|
//! Set the hardware mapping hint
|
||||||
/** This methods allows to define optimization hints for the
|
/** This methods allows to define optimization hints for the
|
||||||
hardware. This enables, e.g., the use of hardware buffers on
|
hardware. This enables, e.g., the use of hardware buffers on
|
||||||
platforms that support this feature. This can lead to noticeable
|
platforms that support this feature. This can lead to noticeable
|
||||||
performance gains. */
|
performance gains. */
|
||||||
virtual void setHardwareMappingHint(E_HARDWARE_MAPPING newMappingHint, E_BUFFER_TYPE buffer=EBT_VERTEX_AND_INDEX) = 0;
|
virtual void setHardwareMappingHint(E_HARDWARE_MAPPING newMappingHint, E_BUFFER_TYPE buffer=EBT_VERTEX_AND_INDEX) = 0;
|
||||||
|
|
||||||
//! Flag the meshbuffer as changed, reloads hardware buffers
|
//! Flag the meshbuffer as changed, reloads hardware buffers
|
||||||
/** This method has to be called every time the vertices or
|
/** This method has to be called every time the vertices or
|
||||||
indices have changed. Otherwise, changes won't be updated
|
indices have changed. Otherwise, changes won't be updated
|
||||||
on the GPU in the next render cycle. */
|
on the GPU in the next render cycle. */
|
||||||
virtual void setDirty(E_BUFFER_TYPE buffer=EBT_VERTEX_AND_INDEX) = 0;
|
virtual void setDirty(E_BUFFER_TYPE buffer=EBT_VERTEX_AND_INDEX) = 0;
|
||||||
|
|
||||||
//! Returns the type of the meshes.
|
//! Returns the type of the meshes.
|
||||||
/** This is useful for making a safe downcast. For example,
|
/** This is useful for making a safe downcast. For example,
|
||||||
if getMeshType() returns EAMT_MD2 it's safe to cast the
|
if getMeshType() returns EAMT_MD2 it's safe to cast the
|
||||||
IMesh to IAnimatedMeshMD2.
|
IMesh to IAnimatedMeshMD2.
|
||||||
Note: It's no longer just about animated meshes, that name has just historical reasons.
|
Note: It's no longer just about animated meshes, that name has just historical reasons.
|
||||||
\returns Type of the mesh */
|
\returns Type of the mesh */
|
||||||
virtual E_ANIMATED_MESH_TYPE getMeshType() const
|
virtual E_ANIMATED_MESH_TYPE getMeshType() const
|
||||||
{
|
{
|
||||||
return EAMT_STATIC;
|
return EAMT_STATIC;
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
} // end namespace scene
|
} // end namespace scene
|
||||||
} // end namespace irr
|
} // end namespace irr
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
|
|
|
@ -1,185 +1,185 @@
|
||||||
// Copyright (C) 2002-2012 Nikolaus Gebhardt
|
// Copyright (C) 2002-2012 Nikolaus Gebhardt
|
||||||
// This file is part of the "Irrlicht Engine".
|
// This file is part of the "Irrlicht Engine".
|
||||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||||
|
|
||||||
#ifndef __I_MESH_BUFFER_H_INCLUDED__
|
#ifndef __I_MESH_BUFFER_H_INCLUDED__
|
||||||
#define __I_MESH_BUFFER_H_INCLUDED__
|
#define __I_MESH_BUFFER_H_INCLUDED__
|
||||||
|
|
||||||
#include "IReferenceCounted.h"
|
#include "IReferenceCounted.h"
|
||||||
#include "SMaterial.h"
|
#include "SMaterial.h"
|
||||||
#include "aabbox3d.h"
|
#include "aabbox3d.h"
|
||||||
#include "S3DVertex.h"
|
#include "S3DVertex.h"
|
||||||
#include "SVertexIndex.h"
|
#include "SVertexIndex.h"
|
||||||
#include "EHardwareBufferFlags.h"
|
#include "EHardwareBufferFlags.h"
|
||||||
#include "EPrimitiveTypes.h"
|
#include "EPrimitiveTypes.h"
|
||||||
|
|
||||||
namespace irr
|
namespace irr
|
||||||
{
|
{
|
||||||
namespace scene
|
namespace scene
|
||||||
{
|
{
|
||||||
//! Struct for holding a mesh with a single material.
|
//! Struct for holding a mesh with a single material.
|
||||||
/** A part of an IMesh which has the same material on each face of that
|
/** A part of an IMesh which has the same material on each face of that
|
||||||
group. Logical groups of an IMesh need not be put into separate mesh
|
group. Logical groups of an IMesh need not be put into separate mesh
|
||||||
buffers, but can be. Separately animated parts of the mesh must be put
|
buffers, but can be. Separately animated parts of the mesh must be put
|
||||||
into separate mesh buffers.
|
into separate mesh buffers.
|
||||||
Some mesh buffer implementations have limitations on the number of
|
Some mesh buffer implementations have limitations on the number of
|
||||||
vertices the buffer can hold. In that case, logical grouping can help.
|
vertices the buffer can hold. In that case, logical grouping can help.
|
||||||
Moreover, the number of vertices should be optimized for the GPU upload,
|
Moreover, the number of vertices should be optimized for the GPU upload,
|
||||||
which often depends on the type of gfx card. Typical figures are
|
which often depends on the type of gfx card. Typical figures are
|
||||||
1000-10000 vertices per buffer.
|
1000-10000 vertices per buffer.
|
||||||
SMeshBuffer is a simple implementation of a MeshBuffer, which supports
|
SMeshBuffer is a simple implementation of a MeshBuffer, which supports
|
||||||
up to 65535 vertices.
|
up to 65535 vertices.
|
||||||
|
|
||||||
Since meshbuffers are used for drawing, and hence will be exposed
|
Since meshbuffers are used for drawing, and hence will be exposed
|
||||||
to the driver, chances are high that they are grab()'ed from somewhere.
|
to the driver, chances are high that they are grab()'ed from somewhere.
|
||||||
It's therefore required to dynamically allocate meshbuffers which are
|
It's therefore required to dynamically allocate meshbuffers which are
|
||||||
passed to a video driver and only drop the buffer once it's not used in
|
passed to a video driver and only drop the buffer once it's not used in
|
||||||
the current code block anymore.
|
the current code block anymore.
|
||||||
*/
|
*/
|
||||||
class IMeshBuffer : public virtual IReferenceCounted
|
class IMeshBuffer : public virtual IReferenceCounted
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
|
|
||||||
//! Get the material of this meshbuffer
|
//! Get the material of this meshbuffer
|
||||||
/** \return Material of this buffer. */
|
/** \return Material of this buffer. */
|
||||||
virtual video::SMaterial& getMaterial() = 0;
|
virtual video::SMaterial& getMaterial() = 0;
|
||||||
|
|
||||||
//! Get the material of this meshbuffer
|
//! Get the material of this meshbuffer
|
||||||
/** \return Material of this buffer. */
|
/** \return Material of this buffer. */
|
||||||
virtual const video::SMaterial& getMaterial() const = 0;
|
virtual const video::SMaterial& getMaterial() const = 0;
|
||||||
|
|
||||||
//! Get type of vertex data which is stored in this meshbuffer.
|
//! Get type of vertex data which is stored in this meshbuffer.
|
||||||
/** \return Vertex type of this buffer. */
|
/** \return Vertex type of this buffer. */
|
||||||
virtual video::E_VERTEX_TYPE getVertexType() const = 0;
|
virtual video::E_VERTEX_TYPE getVertexType() const = 0;
|
||||||
|
|
||||||
//! Get access to vertex data. The data is an array of vertices.
|
//! Get access to vertex data. The data is an array of vertices.
|
||||||
/** Which vertex type is used can be determined by getVertexType().
|
/** Which vertex type is used can be determined by getVertexType().
|
||||||
\return Pointer to array of vertices. */
|
\return Pointer to array of vertices. */
|
||||||
virtual const void* getVertices() const = 0;
|
virtual const void* getVertices() const = 0;
|
||||||
|
|
||||||
//! Get access to vertex data. The data is an array of vertices.
|
//! Get access to vertex data. The data is an array of vertices.
|
||||||
/** Which vertex type is used can be determined by getVertexType().
|
/** Which vertex type is used can be determined by getVertexType().
|
||||||
\return Pointer to array of vertices. */
|
\return Pointer to array of vertices. */
|
||||||
virtual void* getVertices() = 0;
|
virtual void* getVertices() = 0;
|
||||||
|
|
||||||
//! Get amount of vertices in meshbuffer.
|
//! Get amount of vertices in meshbuffer.
|
||||||
/** \return Number of vertices in this buffer. */
|
/** \return Number of vertices in this buffer. */
|
||||||
virtual u32 getVertexCount() const = 0;
|
virtual u32 getVertexCount() const = 0;
|
||||||
|
|
||||||
//! Get type of index data which is stored in this meshbuffer.
|
//! Get type of index data which is stored in this meshbuffer.
|
||||||
/** \return Index type of this buffer. */
|
/** \return Index type of this buffer. */
|
||||||
virtual video::E_INDEX_TYPE getIndexType() const =0;
|
virtual video::E_INDEX_TYPE getIndexType() const =0;
|
||||||
|
|
||||||
//! Get access to indices.
|
//! Get access to indices.
|
||||||
/** \return Pointer to indices array. */
|
/** \return Pointer to indices array. */
|
||||||
virtual const u16* getIndices() const = 0;
|
virtual const u16* getIndices() const = 0;
|
||||||
|
|
||||||
//! Get access to indices.
|
//! Get access to indices.
|
||||||
/** \return Pointer to indices array. */
|
/** \return Pointer to indices array. */
|
||||||
virtual u16* getIndices() = 0;
|
virtual u16* getIndices() = 0;
|
||||||
|
|
||||||
//! Get amount of indices in this meshbuffer.
|
//! Get amount of indices in this meshbuffer.
|
||||||
/** \return Number of indices in this buffer. */
|
/** \return Number of indices in this buffer. */
|
||||||
virtual u32 getIndexCount() const = 0;
|
virtual u32 getIndexCount() const = 0;
|
||||||
|
|
||||||
//! Get the axis aligned bounding box of this meshbuffer.
|
//! Get the axis aligned bounding box of this meshbuffer.
|
||||||
/** \return Axis aligned bounding box of this buffer. */
|
/** \return Axis aligned bounding box of this buffer. */
|
||||||
virtual const core::aabbox3df& getBoundingBox() const = 0;
|
virtual const core::aabbox3df& getBoundingBox() const = 0;
|
||||||
|
|
||||||
//! Set axis aligned bounding box
|
//! Set axis aligned bounding box
|
||||||
/** \param box User defined axis aligned bounding box to use
|
/** \param box User defined axis aligned bounding box to use
|
||||||
for this buffer. */
|
for this buffer. */
|
||||||
virtual void setBoundingBox(const core::aabbox3df& box) = 0;
|
virtual void setBoundingBox(const core::aabbox3df& box) = 0;
|
||||||
|
|
||||||
//! Recalculates the bounding box. Should be called if the mesh changed.
|
//! Recalculates the bounding box. Should be called if the mesh changed.
|
||||||
virtual void recalculateBoundingBox() = 0;
|
virtual void recalculateBoundingBox() = 0;
|
||||||
|
|
||||||
//! returns position of vertex i
|
//! returns position of vertex i
|
||||||
virtual const core::vector3df& getPosition(u32 i) const = 0;
|
virtual const core::vector3df& getPosition(u32 i) const = 0;
|
||||||
|
|
||||||
//! returns position of vertex i
|
//! returns position of vertex i
|
||||||
virtual core::vector3df& getPosition(u32 i) = 0;
|
virtual core::vector3df& getPosition(u32 i) = 0;
|
||||||
|
|
||||||
//! returns normal of vertex i
|
//! returns normal of vertex i
|
||||||
virtual const core::vector3df& getNormal(u32 i) const = 0;
|
virtual const core::vector3df& getNormal(u32 i) const = 0;
|
||||||
|
|
||||||
//! returns normal of vertex i
|
//! returns normal of vertex i
|
||||||
virtual core::vector3df& getNormal(u32 i) = 0;
|
virtual core::vector3df& getNormal(u32 i) = 0;
|
||||||
|
|
||||||
//! returns texture coord of vertex i
|
//! returns texture coord of vertex i
|
||||||
virtual const core::vector2df& getTCoords(u32 i) const = 0;
|
virtual const core::vector2df& getTCoords(u32 i) const = 0;
|
||||||
|
|
||||||
//! returns texture coord of vertex i
|
//! returns texture coord of vertex i
|
||||||
virtual core::vector2df& getTCoords(u32 i) = 0;
|
virtual core::vector2df& getTCoords(u32 i) = 0;
|
||||||
|
|
||||||
//! Append the vertices and indices to the current buffer
|
//! Append the vertices and indices to the current buffer
|
||||||
/** Only works for compatible vertex types.
|
/** Only works for compatible vertex types.
|
||||||
\param vertices Pointer to a vertex array.
|
\param vertices Pointer to a vertex array.
|
||||||
\param numVertices Number of vertices in the array.
|
\param numVertices Number of vertices in the array.
|
||||||
\param indices Pointer to index array.
|
\param indices Pointer to index array.
|
||||||
\param numIndices Number of indices in array. */
|
\param numIndices Number of indices in array. */
|
||||||
virtual void append(const void* const vertices, u32 numVertices, const u16* const indices, u32 numIndices) = 0;
|
virtual void append(const void* const vertices, u32 numVertices, const u16* const indices, u32 numIndices) = 0;
|
||||||
|
|
||||||
//! Append the meshbuffer to the current buffer
|
//! Append the meshbuffer to the current buffer
|
||||||
/** Only works for compatible vertex types
|
/** Only works for compatible vertex types
|
||||||
\param other Buffer to append to this one. */
|
\param other Buffer to append to this one. */
|
||||||
virtual void append(const IMeshBuffer* const other) = 0;
|
virtual void append(const IMeshBuffer* const other) = 0;
|
||||||
|
|
||||||
//! get the current hardware mapping hint
|
//! get the current hardware mapping hint
|
||||||
virtual E_HARDWARE_MAPPING getHardwareMappingHint_Vertex() const = 0;
|
virtual E_HARDWARE_MAPPING getHardwareMappingHint_Vertex() const = 0;
|
||||||
|
|
||||||
//! get the current hardware mapping hint
|
//! get the current hardware mapping hint
|
||||||
virtual E_HARDWARE_MAPPING getHardwareMappingHint_Index() const = 0;
|
virtual E_HARDWARE_MAPPING getHardwareMappingHint_Index() const = 0;
|
||||||
|
|
||||||
//! set the hardware mapping hint, for driver
|
//! set the hardware mapping hint, for driver
|
||||||
virtual void setHardwareMappingHint( E_HARDWARE_MAPPING newMappingHint, E_BUFFER_TYPE buffer=EBT_VERTEX_AND_INDEX ) = 0;
|
virtual void setHardwareMappingHint( E_HARDWARE_MAPPING newMappingHint, E_BUFFER_TYPE buffer=EBT_VERTEX_AND_INDEX ) = 0;
|
||||||
|
|
||||||
//! flags the meshbuffer as changed, reloads hardware buffers
|
//! flags the meshbuffer as changed, reloads hardware buffers
|
||||||
virtual void setDirty(E_BUFFER_TYPE buffer=EBT_VERTEX_AND_INDEX) = 0;
|
virtual void setDirty(E_BUFFER_TYPE buffer=EBT_VERTEX_AND_INDEX) = 0;
|
||||||
|
|
||||||
//! Get the currently used ID for identification of changes.
|
//! Get the currently used ID for identification of changes.
|
||||||
/** This shouldn't be used for anything outside the VideoDriver. */
|
/** This shouldn't be used for anything outside the VideoDriver. */
|
||||||
virtual u32 getChangedID_Vertex() const = 0;
|
virtual u32 getChangedID_Vertex() const = 0;
|
||||||
|
|
||||||
//! Get the currently used ID for identification of changes.
|
//! Get the currently used ID for identification of changes.
|
||||||
/** This shouldn't be used for anything outside the VideoDriver. */
|
/** This shouldn't be used for anything outside the VideoDriver. */
|
||||||
virtual u32 getChangedID_Index() const = 0;
|
virtual u32 getChangedID_Index() const = 0;
|
||||||
|
|
||||||
//! Used by the VideoDriver to remember the buffer link.
|
//! Used by the VideoDriver to remember the buffer link.
|
||||||
virtual void setHWBuffer(void *ptr) const = 0;
|
virtual void setHWBuffer(void *ptr) const = 0;
|
||||||
virtual void *getHWBuffer() const = 0;
|
virtual void *getHWBuffer() const = 0;
|
||||||
|
|
||||||
//! Describe what kind of primitive geometry is used by the meshbuffer
|
//! Describe what kind of primitive geometry is used by the meshbuffer
|
||||||
/** Note: Default is EPT_TRIANGLES. Using other types is fine for rendering.
|
/** Note: Default is EPT_TRIANGLES. Using other types is fine for rendering.
|
||||||
But meshbuffer manipulation functions might expect type EPT_TRIANGLES
|
But meshbuffer manipulation functions might expect type EPT_TRIANGLES
|
||||||
to work correctly. Also mesh writers will generally fail (badly!) with other
|
to work correctly. Also mesh writers will generally fail (badly!) with other
|
||||||
types than EPT_TRIANGLES. */
|
types than EPT_TRIANGLES. */
|
||||||
virtual void setPrimitiveType(E_PRIMITIVE_TYPE type) = 0;
|
virtual void setPrimitiveType(E_PRIMITIVE_TYPE type) = 0;
|
||||||
|
|
||||||
//! Get the kind of primitive geometry which is used by the meshbuffer
|
//! Get the kind of primitive geometry which is used by the meshbuffer
|
||||||
virtual E_PRIMITIVE_TYPE getPrimitiveType() const = 0;
|
virtual E_PRIMITIVE_TYPE getPrimitiveType() const = 0;
|
||||||
|
|
||||||
//! Calculate how many geometric primitives are used by this meshbuffer
|
//! Calculate how many geometric primitives are used by this meshbuffer
|
||||||
virtual u32 getPrimitiveCount() const
|
virtual u32 getPrimitiveCount() const
|
||||||
{
|
{
|
||||||
const u32 indexCount = getIndexCount();
|
const u32 indexCount = getIndexCount();
|
||||||
switch (getPrimitiveType())
|
switch (getPrimitiveType())
|
||||||
{
|
{
|
||||||
case scene::EPT_POINTS: return indexCount;
|
case scene::EPT_POINTS: return indexCount;
|
||||||
case scene::EPT_LINE_STRIP: return indexCount-1;
|
case scene::EPT_LINE_STRIP: return indexCount-1;
|
||||||
case scene::EPT_LINE_LOOP: return indexCount;
|
case scene::EPT_LINE_LOOP: return indexCount;
|
||||||
case scene::EPT_LINES: return indexCount/2;
|
case scene::EPT_LINES: return indexCount/2;
|
||||||
case scene::EPT_TRIANGLE_STRIP: return (indexCount-2);
|
case scene::EPT_TRIANGLE_STRIP: return (indexCount-2);
|
||||||
case scene::EPT_TRIANGLE_FAN: return (indexCount-2);
|
case scene::EPT_TRIANGLE_FAN: return (indexCount-2);
|
||||||
case scene::EPT_TRIANGLES: return indexCount/3;
|
case scene::EPT_TRIANGLES: return indexCount/3;
|
||||||
case scene::EPT_POINT_SPRITES: return indexCount;
|
case scene::EPT_POINT_SPRITES: return indexCount;
|
||||||
}
|
}
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
};
|
};
|
||||||
|
|
||||||
} // end namespace scene
|
} // end namespace scene
|
||||||
} // end namespace irr
|
} // end namespace irr
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|
|
@ -1,137 +1,137 @@
|
||||||
// Copyright (C) 2002-2012 Nikolaus Gebhardt
|
// Copyright (C) 2002-2012 Nikolaus Gebhardt
|
||||||
// This file is part of the "Irrlicht Engine".
|
// This file is part of the "Irrlicht Engine".
|
||||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||||
|
|
||||||
#ifndef __I_MESH_CACHE_H_INCLUDED__
|
#ifndef __I_MESH_CACHE_H_INCLUDED__
|
||||||
#define __I_MESH_CACHE_H_INCLUDED__
|
#define __I_MESH_CACHE_H_INCLUDED__
|
||||||
|
|
||||||
#include "IReferenceCounted.h"
|
#include "IReferenceCounted.h"
|
||||||
#include "path.h"
|
#include "path.h"
|
||||||
|
|
||||||
namespace irr
|
namespace irr
|
||||||
{
|
{
|
||||||
|
|
||||||
namespace scene
|
namespace scene
|
||||||
{
|
{
|
||||||
class IMesh;
|
class IMesh;
|
||||||
class IAnimatedMesh;
|
class IAnimatedMesh;
|
||||||
class IAnimatedMeshSceneNode;
|
class IAnimatedMeshSceneNode;
|
||||||
class IMeshLoader;
|
class IMeshLoader;
|
||||||
|
|
||||||
//! The mesh cache stores already loaded meshes and provides an interface to them.
|
//! The mesh cache stores already loaded meshes and provides an interface to them.
|
||||||
/** You can access it using ISceneManager::getMeshCache(). All existing
|
/** You can access it using ISceneManager::getMeshCache(). All existing
|
||||||
scene managers will return a pointer to the same mesh cache, because it
|
scene managers will return a pointer to the same mesh cache, because it
|
||||||
is shared between them. With this interface, it is possible to manually
|
is shared between them. With this interface, it is possible to manually
|
||||||
add new loaded meshes (if ISceneManager::getMesh() is not sufficient),
|
add new loaded meshes (if ISceneManager::getMesh() is not sufficient),
|
||||||
to remove them and to iterate through already loaded meshes. */
|
to remove them and to iterate through already loaded meshes. */
|
||||||
class IMeshCache : public virtual IReferenceCounted
|
class IMeshCache : public virtual IReferenceCounted
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
|
|
||||||
//! Destructor
|
//! Destructor
|
||||||
virtual ~IMeshCache() {}
|
virtual ~IMeshCache() {}
|
||||||
|
|
||||||
//! Adds a mesh to the internal list of loaded meshes.
|
//! Adds a mesh to the internal list of loaded meshes.
|
||||||
/** Usually, ISceneManager::getMesh() is called to load a mesh
|
/** Usually, ISceneManager::getMesh() is called to load a mesh
|
||||||
from a file. That method searches the list of loaded meshes if
|
from a file. That method searches the list of loaded meshes if
|
||||||
a mesh has already been loaded and returns a pointer to if it
|
a mesh has already been loaded and returns a pointer to if it
|
||||||
is in that list and already in memory. Otherwise it loads the
|
is in that list and already in memory. Otherwise it loads the
|
||||||
mesh. With IMeshCache::addMesh(), it is possible to pretend
|
mesh. With IMeshCache::addMesh(), it is possible to pretend
|
||||||
that a mesh already has been loaded. This method can be used
|
that a mesh already has been loaded. This method can be used
|
||||||
for example by mesh loaders who need to load more than one mesh
|
for example by mesh loaders who need to load more than one mesh
|
||||||
with one call. They can add additional meshes with this method
|
with one call. They can add additional meshes with this method
|
||||||
to the scene manager. The COLLADA loader for example uses this
|
to the scene manager. The COLLADA loader for example uses this
|
||||||
method.
|
method.
|
||||||
\param name Name of the mesh. When calling
|
\param name Name of the mesh. When calling
|
||||||
ISceneManager::getMesh() with this name it will return the mesh
|
ISceneManager::getMesh() with this name it will return the mesh
|
||||||
set by this method.
|
set by this method.
|
||||||
\param mesh Pointer to a mesh which will now be referenced by
|
\param mesh Pointer to a mesh which will now be referenced by
|
||||||
this name. */
|
this name. */
|
||||||
virtual void addMesh(const io::path& name, IAnimatedMesh* mesh) = 0;
|
virtual void addMesh(const io::path& name, IAnimatedMesh* mesh) = 0;
|
||||||
|
|
||||||
//! Removes the mesh from the cache.
|
//! Removes the mesh from the cache.
|
||||||
/** After loading a mesh with getMesh(), the mesh can be
|
/** After loading a mesh with getMesh(), the mesh can be
|
||||||
removed from the cache using this method, freeing a lot of
|
removed from the cache using this method, freeing a lot of
|
||||||
memory.
|
memory.
|
||||||
\param mesh Pointer to the mesh which shall be removed. */
|
\param mesh Pointer to the mesh which shall be removed. */
|
||||||
virtual void removeMesh(const IMesh* const mesh) = 0;
|
virtual void removeMesh(const IMesh* const mesh) = 0;
|
||||||
|
|
||||||
//! Returns amount of loaded meshes in the cache.
|
//! Returns amount of loaded meshes in the cache.
|
||||||
/** You can load new meshes into the cache using getMesh() and
|
/** You can load new meshes into the cache using getMesh() and
|
||||||
addMesh(). If you ever need to access the internal mesh cache,
|
addMesh(). If you ever need to access the internal mesh cache,
|
||||||
you can do this using removeMesh(), getMeshNumber(),
|
you can do this using removeMesh(), getMeshNumber(),
|
||||||
getMeshByIndex() and getMeshName().
|
getMeshByIndex() and getMeshName().
|
||||||
\return Number of meshes in cache. */
|
\return Number of meshes in cache. */
|
||||||
virtual u32 getMeshCount() const = 0;
|
virtual u32 getMeshCount() const = 0;
|
||||||
|
|
||||||
//! Returns current index number of the mesh or -1 when not found.
|
//! Returns current index number of the mesh or -1 when not found.
|
||||||
/** \param mesh Pointer to the mesh to search for.
|
/** \param mesh Pointer to the mesh to search for.
|
||||||
\return Index of the mesh in the cache, or -1 if not found. */
|
\return Index of the mesh in the cache, or -1 if not found. */
|
||||||
virtual s32 getMeshIndex(const IMesh* const mesh) const = 0;
|
virtual s32 getMeshIndex(const IMesh* const mesh) const = 0;
|
||||||
|
|
||||||
//! Returns a mesh based on its index number.
|
//! Returns a mesh based on its index number.
|
||||||
/** \param index: Index of the mesh, number between 0 and
|
/** \param index: Index of the mesh, number between 0 and
|
||||||
getMeshCount()-1.
|
getMeshCount()-1.
|
||||||
Note that this number is only valid until a new mesh is loaded
|
Note that this number is only valid until a new mesh is loaded
|
||||||
or removed.
|
or removed.
|
||||||
\return Pointer to the mesh or 0 if there is none with this
|
\return Pointer to the mesh or 0 if there is none with this
|
||||||
number. */
|
number. */
|
||||||
virtual IAnimatedMesh* getMeshByIndex(u32 index) = 0;
|
virtual IAnimatedMesh* getMeshByIndex(u32 index) = 0;
|
||||||
|
|
||||||
//! Returns a mesh based on its name.
|
//! Returns a mesh based on its name.
|
||||||
/** \param name Name of the mesh. Usually a filename.
|
/** \param name Name of the mesh. Usually a filename.
|
||||||
\return Pointer to the mesh or 0 if there is none with this number. */
|
\return Pointer to the mesh or 0 if there is none with this number. */
|
||||||
virtual IAnimatedMesh* getMeshByName(const io::path& name) = 0;
|
virtual IAnimatedMesh* getMeshByName(const io::path& name) = 0;
|
||||||
|
|
||||||
//! Get the name of a loaded mesh, based on its index.
|
//! Get the name of a loaded mesh, based on its index.
|
||||||
/** \param index: Index of the mesh, number between 0 and getMeshCount()-1.
|
/** \param index: Index of the mesh, number between 0 and getMeshCount()-1.
|
||||||
\return The name if mesh was found and has a name, else the path is empty. */
|
\return The name if mesh was found and has a name, else the path is empty. */
|
||||||
virtual const io::SNamedPath& getMeshName(u32 index) const = 0;
|
virtual const io::SNamedPath& getMeshName(u32 index) const = 0;
|
||||||
|
|
||||||
//! Get the name of the loaded mesh if there is any.
|
//! Get the name of the loaded mesh if there is any.
|
||||||
/** \param mesh Pointer to mesh to query.
|
/** \param mesh Pointer to mesh to query.
|
||||||
\return The name if mesh was found and has a name, else the path is empty. */
|
\return The name if mesh was found and has a name, else the path is empty. */
|
||||||
virtual const io::SNamedPath& getMeshName(const IMesh* const mesh) const = 0;
|
virtual const io::SNamedPath& getMeshName(const IMesh* const mesh) const = 0;
|
||||||
|
|
||||||
//! Renames a loaded mesh.
|
//! Renames a loaded mesh.
|
||||||
/** Note that renaming meshes might change the ordering of the
|
/** Note that renaming meshes might change the ordering of the
|
||||||
meshes, and so the index of the meshes as returned by
|
meshes, and so the index of the meshes as returned by
|
||||||
getMeshIndex() or taken by some methods will change.
|
getMeshIndex() or taken by some methods will change.
|
||||||
\param index The index of the mesh in the cache.
|
\param index The index of the mesh in the cache.
|
||||||
\param name New name for the mesh.
|
\param name New name for the mesh.
|
||||||
\return True if mesh was renamed. */
|
\return True if mesh was renamed. */
|
||||||
virtual bool renameMesh(u32 index, const io::path& name) = 0;
|
virtual bool renameMesh(u32 index, const io::path& name) = 0;
|
||||||
|
|
||||||
//! Renames the loaded mesh
|
//! Renames the loaded mesh
|
||||||
/** Note that renaming meshes might change the ordering of the
|
/** Note that renaming meshes might change the ordering of the
|
||||||
meshes, and so the index of the meshes as returned by
|
meshes, and so the index of the meshes as returned by
|
||||||
getMeshIndex() or taken by some methods will change.
|
getMeshIndex() or taken by some methods will change.
|
||||||
\param mesh Mesh to be renamed.
|
\param mesh Mesh to be renamed.
|
||||||
\param name New name for the mesh.
|
\param name New name for the mesh.
|
||||||
\return True if mesh was renamed. */
|
\return True if mesh was renamed. */
|
||||||
virtual bool renameMesh(const IMesh* const mesh, const io::path& name) = 0;
|
virtual bool renameMesh(const IMesh* const mesh, const io::path& name) = 0;
|
||||||
|
|
||||||
//! Check if a mesh was already loaded.
|
//! Check if a mesh was already loaded.
|
||||||
/** \param name Name of the mesh. Usually a filename.
|
/** \param name Name of the mesh. Usually a filename.
|
||||||
\return True if the mesh has been loaded, else false. */
|
\return True if the mesh has been loaded, else false. */
|
||||||
virtual bool isMeshLoaded(const io::path& name) = 0;
|
virtual bool isMeshLoaded(const io::path& name) = 0;
|
||||||
|
|
||||||
//! Clears the whole mesh cache, removing all meshes.
|
//! Clears the whole mesh cache, removing all meshes.
|
||||||
/** All meshes will be reloaded completely when using ISceneManager::getMesh()
|
/** All meshes will be reloaded completely when using ISceneManager::getMesh()
|
||||||
after calling this method.
|
after calling this method.
|
||||||
Warning: If you have pointers to meshes that were loaded with ISceneManager::getMesh()
|
Warning: If you have pointers to meshes that were loaded with ISceneManager::getMesh()
|
||||||
and you did not grab them, then they may become invalid. */
|
and you did not grab them, then they may become invalid. */
|
||||||
virtual void clear() = 0;
|
virtual void clear() = 0;
|
||||||
|
|
||||||
//! Clears all meshes that are held in the mesh cache but not used anywhere else.
|
//! Clears all meshes that are held in the mesh cache but not used anywhere else.
|
||||||
/** Warning: If you have pointers to meshes that were loaded with ISceneManager::getMesh()
|
/** Warning: If you have pointers to meshes that were loaded with ISceneManager::getMesh()
|
||||||
and you did not grab them, then they may become invalid. */
|
and you did not grab them, then they may become invalid. */
|
||||||
virtual void clearUnusedMeshes() = 0;
|
virtual void clearUnusedMeshes() = 0;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
} // end namespace scene
|
} // end namespace scene
|
||||||
} // end namespace irr
|
} // end namespace irr
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
|
|
|
@ -1,55 +1,55 @@
|
||||||
// Copyright (C) 2002-2012 Nikolaus Gebhardt
|
// Copyright (C) 2002-2012 Nikolaus Gebhardt
|
||||||
// This file is part of the "Irrlicht Engine".
|
// This file is part of the "Irrlicht Engine".
|
||||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||||
|
|
||||||
#ifndef __I_MESH_LOADER_H_INCLUDED__
|
#ifndef __I_MESH_LOADER_H_INCLUDED__
|
||||||
#define __I_MESH_LOADER_H_INCLUDED__
|
#define __I_MESH_LOADER_H_INCLUDED__
|
||||||
|
|
||||||
#include "IReferenceCounted.h"
|
#include "IReferenceCounted.h"
|
||||||
#include "path.h"
|
#include "path.h"
|
||||||
|
|
||||||
namespace irr
|
namespace irr
|
||||||
{
|
{
|
||||||
namespace io
|
namespace io
|
||||||
{
|
{
|
||||||
class IReadFile;
|
class IReadFile;
|
||||||
} // end namespace io
|
} // end namespace io
|
||||||
namespace scene
|
namespace scene
|
||||||
{
|
{
|
||||||
class IAnimatedMesh;
|
class IAnimatedMesh;
|
||||||
|
|
||||||
//! Class which is able to load an animated mesh from a file.
|
//! Class which is able to load an animated mesh from a file.
|
||||||
/** If you want Irrlicht be able to load meshes of
|
/** If you want Irrlicht be able to load meshes of
|
||||||
currently unsupported file formats (e.g. .cob), then implement
|
currently unsupported file formats (e.g. .cob), then implement
|
||||||
this and add your new Meshloader with
|
this and add your new Meshloader with
|
||||||
ISceneManager::addExternalMeshLoader() to the engine. */
|
ISceneManager::addExternalMeshLoader() to the engine. */
|
||||||
class IMeshLoader : public virtual IReferenceCounted
|
class IMeshLoader : public virtual IReferenceCounted
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
|
|
||||||
//! Constructor
|
//! Constructor
|
||||||
IMeshLoader() {}
|
IMeshLoader() {}
|
||||||
|
|
||||||
//! Destructor
|
//! Destructor
|
||||||
virtual ~IMeshLoader() {}
|
virtual ~IMeshLoader() {}
|
||||||
|
|
||||||
//! Returns true if the file might be loaded by this class.
|
//! Returns true if the file might be loaded by this class.
|
||||||
/** This decision should be based on the file extension (e.g. ".cob")
|
/** This decision should be based on the file extension (e.g. ".cob")
|
||||||
only.
|
only.
|
||||||
\param filename Name of the file to test.
|
\param filename Name of the file to test.
|
||||||
\return True if the file might be loaded by this class. */
|
\return True if the file might be loaded by this class. */
|
||||||
virtual bool isALoadableFileExtension(const io::path& filename) const = 0;
|
virtual bool isALoadableFileExtension(const io::path& filename) const = 0;
|
||||||
|
|
||||||
//! Creates/loads an animated mesh from the file.
|
//! Creates/loads an animated mesh from the file.
|
||||||
/** \param file File handler to load the file from.
|
/** \param file File handler to load the file from.
|
||||||
\return Pointer to the created mesh. Returns 0 if loading failed.
|
\return Pointer to the created mesh. Returns 0 if loading failed.
|
||||||
If you no longer need the mesh, you should call IAnimatedMesh::drop().
|
If you no longer need the mesh, you should call IAnimatedMesh::drop().
|
||||||
See IReferenceCounted::drop() for more information. */
|
See IReferenceCounted::drop() for more information. */
|
||||||
virtual IAnimatedMesh* createMesh(io::IReadFile* file) = 0;
|
virtual IAnimatedMesh* createMesh(io::IReadFile* file) = 0;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
} // end namespace scene
|
} // end namespace scene
|
||||||
} // end namespace irr
|
} // end namespace irr
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|
|
@ -1,187 +1,187 @@
|
||||||
// Copyright (C) 2002-2012 Nikolaus Gebhardt
|
// Copyright (C) 2002-2012 Nikolaus Gebhardt
|
||||||
// This file is part of the "Irrlicht Engine".
|
// This file is part of the "Irrlicht Engine".
|
||||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||||
|
|
||||||
#ifndef __I_MESH_MANIPULATOR_H_INCLUDED__
|
#ifndef __I_MESH_MANIPULATOR_H_INCLUDED__
|
||||||
#define __I_MESH_MANIPULATOR_H_INCLUDED__
|
#define __I_MESH_MANIPULATOR_H_INCLUDED__
|
||||||
|
|
||||||
#include "IReferenceCounted.h"
|
#include "IReferenceCounted.h"
|
||||||
#include "vector3d.h"
|
#include "vector3d.h"
|
||||||
#include "aabbox3d.h"
|
#include "aabbox3d.h"
|
||||||
#include "matrix4.h"
|
#include "matrix4.h"
|
||||||
#include "IAnimatedMesh.h"
|
#include "IAnimatedMesh.h"
|
||||||
#include "IMeshBuffer.h"
|
#include "IMeshBuffer.h"
|
||||||
#include "SVertexManipulator.h"
|
#include "SVertexManipulator.h"
|
||||||
|
|
||||||
namespace irr
|
namespace irr
|
||||||
{
|
{
|
||||||
namespace scene
|
namespace scene
|
||||||
{
|
{
|
||||||
|
|
||||||
struct SMesh;
|
struct SMesh;
|
||||||
|
|
||||||
//! An interface for easy manipulation of meshes.
|
//! An interface for easy manipulation of meshes.
|
||||||
/** Scale, set alpha value, flip surfaces, and so on. This exists for
|
/** Scale, set alpha value, flip surfaces, and so on. This exists for
|
||||||
fixing problems with wrong imported or exported meshes quickly after
|
fixing problems with wrong imported or exported meshes quickly after
|
||||||
loading. It is not intended for doing mesh modifications and/or
|
loading. It is not intended for doing mesh modifications and/or
|
||||||
animations during runtime.
|
animations during runtime.
|
||||||
*/
|
*/
|
||||||
class IMeshManipulator : public virtual IReferenceCounted
|
class IMeshManipulator : public virtual IReferenceCounted
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
|
|
||||||
//! Recalculates all normals of the mesh.
|
//! Recalculates all normals of the mesh.
|
||||||
/** \param mesh: Mesh on which the operation is performed.
|
/** \param mesh: Mesh on which the operation is performed.
|
||||||
\param smooth: If the normals shall be smoothed.
|
\param smooth: If the normals shall be smoothed.
|
||||||
\param angleWeighted: If the normals shall be smoothed in relation to their angles. More expensive, but also higher precision. */
|
\param angleWeighted: If the normals shall be smoothed in relation to their angles. More expensive, but also higher precision. */
|
||||||
virtual void recalculateNormals(IMesh* mesh, bool smooth = false,
|
virtual void recalculateNormals(IMesh* mesh, bool smooth = false,
|
||||||
bool angleWeighted = false) const=0;
|
bool angleWeighted = false) const=0;
|
||||||
|
|
||||||
//! Recalculates all normals of the mesh buffer.
|
//! Recalculates all normals of the mesh buffer.
|
||||||
/** \param buffer: Mesh buffer on which the operation is performed.
|
/** \param buffer: Mesh buffer on which the operation is performed.
|
||||||
\param smooth: If the normals shall be smoothed.
|
\param smooth: If the normals shall be smoothed.
|
||||||
\param angleWeighted: If the normals shall be smoothed in relation to their angles. More expensive, but also higher precision. */
|
\param angleWeighted: If the normals shall be smoothed in relation to their angles. More expensive, but also higher precision. */
|
||||||
virtual void recalculateNormals(IMeshBuffer* buffer,
|
virtual void recalculateNormals(IMeshBuffer* buffer,
|
||||||
bool smooth = false, bool angleWeighted = false) const=0;
|
bool smooth = false, bool angleWeighted = false) const=0;
|
||||||
|
|
||||||
//! Scales the actual mesh, not a scene node.
|
//! Scales the actual mesh, not a scene node.
|
||||||
/** \param mesh Mesh on which the operation is performed.
|
/** \param mesh Mesh on which the operation is performed.
|
||||||
\param factor Scale factor for each axis. */
|
\param factor Scale factor for each axis. */
|
||||||
void scale(IMesh* mesh, const core::vector3df& factor) const
|
void scale(IMesh* mesh, const core::vector3df& factor) const
|
||||||
{
|
{
|
||||||
apply(SVertexPositionScaleManipulator(factor), mesh, true);
|
apply(SVertexPositionScaleManipulator(factor), mesh, true);
|
||||||
}
|
}
|
||||||
|
|
||||||
//! Scales the actual meshbuffer, not a scene node.
|
//! Scales the actual meshbuffer, not a scene node.
|
||||||
/** \param buffer Meshbuffer on which the operation is performed.
|
/** \param buffer Meshbuffer on which the operation is performed.
|
||||||
\param factor Scale factor for each axis. */
|
\param factor Scale factor for each axis. */
|
||||||
void scale(IMeshBuffer* buffer, const core::vector3df& factor) const
|
void scale(IMeshBuffer* buffer, const core::vector3df& factor) const
|
||||||
{
|
{
|
||||||
apply(SVertexPositionScaleManipulator(factor), buffer, true);
|
apply(SVertexPositionScaleManipulator(factor), buffer, true);
|
||||||
}
|
}
|
||||||
|
|
||||||
//! Clones a static IMesh into a modifiable SMesh.
|
//! Clones a static IMesh into a modifiable SMesh.
|
||||||
/** All meshbuffers in the returned SMesh
|
/** All meshbuffers in the returned SMesh
|
||||||
are of type SMeshBuffer or SMeshBufferLightMap.
|
are of type SMeshBuffer or SMeshBufferLightMap.
|
||||||
\param mesh Mesh to copy.
|
\param mesh Mesh to copy.
|
||||||
\return Cloned mesh. If you no longer need the
|
\return Cloned mesh. If you no longer need the
|
||||||
cloned mesh, you should call SMesh::drop(). See
|
cloned mesh, you should call SMesh::drop(). See
|
||||||
IReferenceCounted::drop() for more information. */
|
IReferenceCounted::drop() for more information. */
|
||||||
virtual SMesh* createMeshCopy(IMesh* mesh) const = 0;
|
virtual SMesh* createMeshCopy(IMesh* mesh) const = 0;
|
||||||
|
|
||||||
//! Get amount of polygons in mesh.
|
//! Get amount of polygons in mesh.
|
||||||
/** \param mesh Input mesh
|
/** \param mesh Input mesh
|
||||||
\return Number of polygons in mesh. */
|
\return Number of polygons in mesh. */
|
||||||
virtual s32 getPolyCount(IMesh* mesh) const = 0;
|
virtual s32 getPolyCount(IMesh* mesh) const = 0;
|
||||||
|
|
||||||
//! Get amount of polygons in mesh.
|
//! Get amount of polygons in mesh.
|
||||||
/** \param mesh Input mesh
|
/** \param mesh Input mesh
|
||||||
\return Number of polygons in mesh. */
|
\return Number of polygons in mesh. */
|
||||||
virtual s32 getPolyCount(IAnimatedMesh* mesh) const = 0;
|
virtual s32 getPolyCount(IAnimatedMesh* mesh) const = 0;
|
||||||
|
|
||||||
//! Create a new AnimatedMesh and adds the mesh to it
|
//! Create a new AnimatedMesh and adds the mesh to it
|
||||||
/** \param mesh Input mesh
|
/** \param mesh Input mesh
|
||||||
\param type The type of the animated mesh to create.
|
\param type The type of the animated mesh to create.
|
||||||
\return Newly created animated mesh with mesh as its only
|
\return Newly created animated mesh with mesh as its only
|
||||||
content. When you don't need the animated mesh anymore, you
|
content. When you don't need the animated mesh anymore, you
|
||||||
should call IAnimatedMesh::drop(). See
|
should call IAnimatedMesh::drop(). See
|
||||||
IReferenceCounted::drop() for more information. */
|
IReferenceCounted::drop() for more information. */
|
||||||
virtual IAnimatedMesh * createAnimatedMesh(IMesh* mesh,
|
virtual IAnimatedMesh * createAnimatedMesh(IMesh* mesh,
|
||||||
scene::E_ANIMATED_MESH_TYPE type = scene::EAMT_UNKNOWN) const = 0;
|
scene::E_ANIMATED_MESH_TYPE type = scene::EAMT_UNKNOWN) const = 0;
|
||||||
|
|
||||||
//! Apply a manipulator on the Meshbuffer
|
//! Apply a manipulator on the Meshbuffer
|
||||||
/** \param func A functor defining the mesh manipulation.
|
/** \param func A functor defining the mesh manipulation.
|
||||||
\param buffer The Meshbuffer to apply the manipulator to.
|
\param buffer The Meshbuffer to apply the manipulator to.
|
||||||
\param boundingBoxUpdate Specifies if the bounding box should be updated during manipulation.
|
\param boundingBoxUpdate Specifies if the bounding box should be updated during manipulation.
|
||||||
\return True if the functor was successfully applied, else false. */
|
\return True if the functor was successfully applied, else false. */
|
||||||
template <typename Functor>
|
template <typename Functor>
|
||||||
bool apply(const Functor& func, IMeshBuffer* buffer, bool boundingBoxUpdate=false) const
|
bool apply(const Functor& func, IMeshBuffer* buffer, bool boundingBoxUpdate=false) const
|
||||||
{
|
{
|
||||||
return apply_(func, buffer, boundingBoxUpdate, func);
|
return apply_(func, buffer, boundingBoxUpdate, func);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
//! Apply a manipulator on the Mesh
|
//! Apply a manipulator on the Mesh
|
||||||
/** \param func A functor defining the mesh manipulation.
|
/** \param func A functor defining the mesh manipulation.
|
||||||
\param mesh The Mesh to apply the manipulator to.
|
\param mesh The Mesh to apply the manipulator to.
|
||||||
\param boundingBoxUpdate Specifies if the bounding box should be updated during manipulation.
|
\param boundingBoxUpdate Specifies if the bounding box should be updated during manipulation.
|
||||||
\return True if the functor was successfully applied, else false. */
|
\return True if the functor was successfully applied, else false. */
|
||||||
template <typename Functor>
|
template <typename Functor>
|
||||||
bool apply(const Functor& func, IMesh* mesh, bool boundingBoxUpdate=false) const
|
bool apply(const Functor& func, IMesh* mesh, bool boundingBoxUpdate=false) const
|
||||||
{
|
{
|
||||||
if (!mesh)
|
if (!mesh)
|
||||||
return true;
|
return true;
|
||||||
bool result = true;
|
bool result = true;
|
||||||
core::aabbox3df bufferbox;
|
core::aabbox3df bufferbox;
|
||||||
for (u32 i=0; i<mesh->getMeshBufferCount(); ++i)
|
for (u32 i=0; i<mesh->getMeshBufferCount(); ++i)
|
||||||
{
|
{
|
||||||
result &= apply(func, mesh->getMeshBuffer(i), boundingBoxUpdate);
|
result &= apply(func, mesh->getMeshBuffer(i), boundingBoxUpdate);
|
||||||
if (boundingBoxUpdate)
|
if (boundingBoxUpdate)
|
||||||
{
|
{
|
||||||
if (0==i)
|
if (0==i)
|
||||||
bufferbox.reset(mesh->getMeshBuffer(i)->getBoundingBox());
|
bufferbox.reset(mesh->getMeshBuffer(i)->getBoundingBox());
|
||||||
else
|
else
|
||||||
bufferbox.addInternalBox(mesh->getMeshBuffer(i)->getBoundingBox());
|
bufferbox.addInternalBox(mesh->getMeshBuffer(i)->getBoundingBox());
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
if (boundingBoxUpdate)
|
if (boundingBoxUpdate)
|
||||||
mesh->setBoundingBox(bufferbox);
|
mesh->setBoundingBox(bufferbox);
|
||||||
return result;
|
return result;
|
||||||
}
|
}
|
||||||
|
|
||||||
protected:
|
protected:
|
||||||
//! Apply a manipulator based on the type of the functor
|
//! Apply a manipulator based on the type of the functor
|
||||||
/** \param func A functor defining the mesh manipulation.
|
/** \param func A functor defining the mesh manipulation.
|
||||||
\param buffer The Meshbuffer to apply the manipulator to.
|
\param buffer The Meshbuffer to apply the manipulator to.
|
||||||
\param boundingBoxUpdate Specifies if the bounding box should be updated during manipulation.
|
\param boundingBoxUpdate Specifies if the bounding box should be updated during manipulation.
|
||||||
\param typeTest Unused parameter, which handles the proper call selection based on the type of the Functor which is passed in two times.
|
\param typeTest Unused parameter, which handles the proper call selection based on the type of the Functor which is passed in two times.
|
||||||
\return True if the functor was successfully applied, else false. */
|
\return True if the functor was successfully applied, else false. */
|
||||||
template <typename Functor>
|
template <typename Functor>
|
||||||
bool apply_(const Functor& func, IMeshBuffer* buffer, bool boundingBoxUpdate, const IVertexManipulator& typeTest) const
|
bool apply_(const Functor& func, IMeshBuffer* buffer, bool boundingBoxUpdate, const IVertexManipulator& typeTest) const
|
||||||
{
|
{
|
||||||
if (!buffer)
|
if (!buffer)
|
||||||
return true;
|
return true;
|
||||||
|
|
||||||
core::aabbox3df bufferbox;
|
core::aabbox3df bufferbox;
|
||||||
for (u32 i=0; i<buffer->getVertexCount(); ++i)
|
for (u32 i=0; i<buffer->getVertexCount(); ++i)
|
||||||
{
|
{
|
||||||
switch (buffer->getVertexType())
|
switch (buffer->getVertexType())
|
||||||
{
|
{
|
||||||
case video::EVT_STANDARD:
|
case video::EVT_STANDARD:
|
||||||
{
|
{
|
||||||
video::S3DVertex* verts = (video::S3DVertex*)buffer->getVertices();
|
video::S3DVertex* verts = (video::S3DVertex*)buffer->getVertices();
|
||||||
func(verts[i]);
|
func(verts[i]);
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
case video::EVT_2TCOORDS:
|
case video::EVT_2TCOORDS:
|
||||||
{
|
{
|
||||||
video::S3DVertex2TCoords* verts = (video::S3DVertex2TCoords*)buffer->getVertices();
|
video::S3DVertex2TCoords* verts = (video::S3DVertex2TCoords*)buffer->getVertices();
|
||||||
func(verts[i]);
|
func(verts[i]);
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
case video::EVT_TANGENTS:
|
case video::EVT_TANGENTS:
|
||||||
{
|
{
|
||||||
video::S3DVertexTangents* verts = (video::S3DVertexTangents*)buffer->getVertices();
|
video::S3DVertexTangents* verts = (video::S3DVertexTangents*)buffer->getVertices();
|
||||||
func(verts[i]);
|
func(verts[i]);
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
if (boundingBoxUpdate)
|
if (boundingBoxUpdate)
|
||||||
{
|
{
|
||||||
if (0==i)
|
if (0==i)
|
||||||
bufferbox.reset(buffer->getPosition(0));
|
bufferbox.reset(buffer->getPosition(0));
|
||||||
else
|
else
|
||||||
bufferbox.addInternalPoint(buffer->getPosition(i));
|
bufferbox.addInternalPoint(buffer->getPosition(i));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
if (boundingBoxUpdate)
|
if (boundingBoxUpdate)
|
||||||
buffer->setBoundingBox(bufferbox);
|
buffer->setBoundingBox(bufferbox);
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
} // end namespace scene
|
} // end namespace scene
|
||||||
} // end namespace irr
|
} // end namespace irr
|
||||||
|
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|
|
@ -1,57 +1,57 @@
|
||||||
// Copyright (C) 2002-2012 Nikolaus Gebhardt
|
// Copyright (C) 2002-2012 Nikolaus Gebhardt
|
||||||
// This file is part of the "Irrlicht Engine".
|
// This file is part of the "Irrlicht Engine".
|
||||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||||
|
|
||||||
#ifndef __I_MESH_SCENE_NODE_H_INCLUDED__
|
#ifndef __I_MESH_SCENE_NODE_H_INCLUDED__
|
||||||
#define __I_MESH_SCENE_NODE_H_INCLUDED__
|
#define __I_MESH_SCENE_NODE_H_INCLUDED__
|
||||||
|
|
||||||
#include "ISceneNode.h"
|
#include "ISceneNode.h"
|
||||||
|
|
||||||
namespace irr
|
namespace irr
|
||||||
{
|
{
|
||||||
namespace scene
|
namespace scene
|
||||||
{
|
{
|
||||||
|
|
||||||
class IMesh;
|
class IMesh;
|
||||||
|
|
||||||
|
|
||||||
//! A scene node displaying a static mesh
|
//! A scene node displaying a static mesh
|
||||||
class IMeshSceneNode : public ISceneNode
|
class IMeshSceneNode : public ISceneNode
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
|
|
||||||
//! Constructor
|
//! Constructor
|
||||||
/** Use setMesh() to set the mesh to display.
|
/** Use setMesh() to set the mesh to display.
|
||||||
*/
|
*/
|
||||||
IMeshSceneNode(ISceneNode* parent, ISceneManager* mgr, s32 id,
|
IMeshSceneNode(ISceneNode* parent, ISceneManager* mgr, s32 id,
|
||||||
const core::vector3df& position = core::vector3df(0,0,0),
|
const core::vector3df& position = core::vector3df(0,0,0),
|
||||||
const core::vector3df& rotation = core::vector3df(0,0,0),
|
const core::vector3df& rotation = core::vector3df(0,0,0),
|
||||||
const core::vector3df& scale = core::vector3df(1,1,1))
|
const core::vector3df& scale = core::vector3df(1,1,1))
|
||||||
: ISceneNode(parent, mgr, id, position, rotation, scale) {}
|
: ISceneNode(parent, mgr, id, position, rotation, scale) {}
|
||||||
|
|
||||||
//! Sets a new mesh to display
|
//! Sets a new mesh to display
|
||||||
/** \param mesh Mesh to display. */
|
/** \param mesh Mesh to display. */
|
||||||
virtual void setMesh(IMesh* mesh) = 0;
|
virtual void setMesh(IMesh* mesh) = 0;
|
||||||
|
|
||||||
//! Get the currently defined mesh for display.
|
//! Get the currently defined mesh for display.
|
||||||
/** \return Pointer to mesh which is displayed by this node. */
|
/** \return Pointer to mesh which is displayed by this node. */
|
||||||
virtual IMesh* getMesh(void) = 0;
|
virtual IMesh* getMesh(void) = 0;
|
||||||
|
|
||||||
//! Sets if the scene node should not copy the materials of the mesh but use them in a read only style.
|
//! Sets if the scene node should not copy the materials of the mesh but use them in a read only style.
|
||||||
/** In this way it is possible to change the materials of a mesh
|
/** In this way it is possible to change the materials of a mesh
|
||||||
causing all mesh scene nodes referencing this mesh to change, too.
|
causing all mesh scene nodes referencing this mesh to change, too.
|
||||||
\param readonly Flag if the materials shall be read-only. */
|
\param readonly Flag if the materials shall be read-only. */
|
||||||
virtual void setReadOnlyMaterials(bool readonly) = 0;
|
virtual void setReadOnlyMaterials(bool readonly) = 0;
|
||||||
|
|
||||||
//! Check if the scene node should not copy the materials of the mesh but use them in a read only style
|
//! Check if the scene node should not copy the materials of the mesh but use them in a read only style
|
||||||
/** This flag can be set by setReadOnlyMaterials().
|
/** This flag can be set by setReadOnlyMaterials().
|
||||||
\return Whether the materials are read-only. */
|
\return Whether the materials are read-only. */
|
||||||
virtual bool isReadOnlyMaterials() const = 0;
|
virtual bool isReadOnlyMaterials() const = 0;
|
||||||
};
|
};
|
||||||
|
|
||||||
} // end namespace scene
|
} // end namespace scene
|
||||||
} // end namespace irr
|
} // end namespace irr
|
||||||
|
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
|
|
|
@ -1,58 +1,58 @@
|
||||||
// Copyright (C) 2002-2012 Nikolaus Gebhardt
|
// Copyright (C) 2002-2012 Nikolaus Gebhardt
|
||||||
// This file is part of the "Irrlicht Engine".
|
// This file is part of the "Irrlicht Engine".
|
||||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||||
|
|
||||||
#ifndef __IRR_I_MESH_WRITER_H_INCLUDED__
|
#ifndef __IRR_I_MESH_WRITER_H_INCLUDED__
|
||||||
#define __IRR_I_MESH_WRITER_H_INCLUDED__
|
#define __IRR_I_MESH_WRITER_H_INCLUDED__
|
||||||
|
|
||||||
#include "IReferenceCounted.h"
|
#include "IReferenceCounted.h"
|
||||||
#include "EMeshWriterEnums.h"
|
#include "EMeshWriterEnums.h"
|
||||||
|
|
||||||
namespace irr
|
namespace irr
|
||||||
{
|
{
|
||||||
namespace io
|
namespace io
|
||||||
{
|
{
|
||||||
class IWriteFile;
|
class IWriteFile;
|
||||||
} // end namespace io
|
} // end namespace io
|
||||||
|
|
||||||
namespace scene
|
namespace scene
|
||||||
{
|
{
|
||||||
class IMesh;
|
class IMesh;
|
||||||
|
|
||||||
//! Interface for writing meshes
|
//! Interface for writing meshes
|
||||||
class IMeshWriter : public virtual IReferenceCounted
|
class IMeshWriter : public virtual IReferenceCounted
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
|
|
||||||
//! Destructor
|
//! Destructor
|
||||||
virtual ~IMeshWriter() {}
|
virtual ~IMeshWriter() {}
|
||||||
|
|
||||||
//! Get the type of the mesh writer
|
//! Get the type of the mesh writer
|
||||||
/** For own implementations, use MAKE_IRR_ID as shown in the
|
/** For own implementations, use MAKE_IRR_ID as shown in the
|
||||||
EMESH_WRITER_TYPE enumeration to return your own unique mesh
|
EMESH_WRITER_TYPE enumeration to return your own unique mesh
|
||||||
type id.
|
type id.
|
||||||
\return Type of the mesh writer. */
|
\return Type of the mesh writer. */
|
||||||
virtual EMESH_WRITER_TYPE getType() const = 0;
|
virtual EMESH_WRITER_TYPE getType() const = 0;
|
||||||
|
|
||||||
//! Write a static mesh.
|
//! Write a static mesh.
|
||||||
/** \param file File handle to write the mesh to.
|
/** \param file File handle to write the mesh to.
|
||||||
\param mesh Pointer to mesh to be written.
|
\param mesh Pointer to mesh to be written.
|
||||||
\param flags Optional flags to set properties of the writer.
|
\param flags Optional flags to set properties of the writer.
|
||||||
\return True if successful */
|
\return True if successful */
|
||||||
virtual bool writeMesh(io::IWriteFile* file, scene::IMesh* mesh,
|
virtual bool writeMesh(io::IWriteFile* file, scene::IMesh* mesh,
|
||||||
s32 flags=EMWF_NONE) = 0;
|
s32 flags=EMWF_NONE) = 0;
|
||||||
|
|
||||||
// Writes an animated mesh
|
// Writes an animated mesh
|
||||||
// for future use, only b3d writer is able to write animated meshes currently and that was implemented using the writeMesh above.
|
// for future use, only b3d writer is able to write animated meshes currently and that was implemented using the writeMesh above.
|
||||||
/* \return Returns true if successful */
|
/* \return Returns true if successful */
|
||||||
//virtual bool writeAnimatedMesh(io::IWriteFile* file,
|
//virtual bool writeAnimatedMesh(io::IWriteFile* file,
|
||||||
// scene::IAnimatedMesh* mesh,
|
// scene::IAnimatedMesh* mesh,
|
||||||
// s32 flags=EMWF_NONE) = 0;
|
// s32 flags=EMWF_NONE) = 0;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
} // end namespace
|
} // end namespace
|
||||||
} // end namespace
|
} // end namespace
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
|
|
|
@ -1,49 +1,49 @@
|
||||||
// Copyright (C) 2002-2012 Nikolaus Gebhardt
|
// Copyright (C) 2002-2012 Nikolaus Gebhardt
|
||||||
// This file is part of the "Irrlicht Engine".
|
// This file is part of the "Irrlicht Engine".
|
||||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||||
|
|
||||||
#ifndef __I_OS_OPERATOR_H_INCLUDED__
|
#ifndef __I_OS_OPERATOR_H_INCLUDED__
|
||||||
#define __I_OS_OPERATOR_H_INCLUDED__
|
#define __I_OS_OPERATOR_H_INCLUDED__
|
||||||
|
|
||||||
#include "IReferenceCounted.h"
|
#include "IReferenceCounted.h"
|
||||||
#include "irrString.h"
|
#include "irrString.h"
|
||||||
|
|
||||||
namespace irr
|
namespace irr
|
||||||
{
|
{
|
||||||
|
|
||||||
//! The Operating system operator provides operation system specific methods and information.
|
//! The Operating system operator provides operation system specific methods and information.
|
||||||
class IOSOperator : public virtual IReferenceCounted
|
class IOSOperator : public virtual IReferenceCounted
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
//! Get the current operation system version as string.
|
//! Get the current operation system version as string.
|
||||||
virtual const core::stringc& getOperatingSystemVersion() const = 0;
|
virtual const core::stringc& getOperatingSystemVersion() const = 0;
|
||||||
|
|
||||||
//! Copies text to the clipboard
|
//! Copies text to the clipboard
|
||||||
//! \param text: text in utf-8
|
//! \param text: text in utf-8
|
||||||
virtual void copyToClipboard(const c8* text) const = 0;
|
virtual void copyToClipboard(const c8* text) const = 0;
|
||||||
|
|
||||||
//! Copies text to the primary selection
|
//! Copies text to the primary selection
|
||||||
//! This is a no-op on some platforms.
|
//! This is a no-op on some platforms.
|
||||||
//! \param text: text in utf-8
|
//! \param text: text in utf-8
|
||||||
virtual void copyToPrimarySelection(const c8* text) const = 0;
|
virtual void copyToPrimarySelection(const c8* text) const = 0;
|
||||||
|
|
||||||
//! Get text from the clipboard
|
//! Get text from the clipboard
|
||||||
//! \return Returns 0 if no string is in there, otherwise an utf-8 string.
|
//! \return Returns 0 if no string is in there, otherwise an utf-8 string.
|
||||||
virtual const c8* getTextFromClipboard() const = 0;
|
virtual const c8* getTextFromClipboard() const = 0;
|
||||||
|
|
||||||
//! Get text from the primary selection
|
//! Get text from the primary selection
|
||||||
//! This is a no-op on some platforms.
|
//! This is a no-op on some platforms.
|
||||||
//! \return Returns 0 if no string is in there, otherwise an utf-8 string.
|
//! \return Returns 0 if no string is in there, otherwise an utf-8 string.
|
||||||
virtual const c8* getTextFromPrimarySelection() const = 0;
|
virtual const c8* getTextFromPrimarySelection() const = 0;
|
||||||
|
|
||||||
//! Get the total and available system RAM
|
//! Get the total and available system RAM
|
||||||
/** \param totalBytes: will contain the total system memory in Kilobytes (1024 B)
|
/** \param totalBytes: will contain the total system memory in Kilobytes (1024 B)
|
||||||
\param availableBytes: will contain the available memory in Kilobytes (1024 B)
|
\param availableBytes: will contain the available memory in Kilobytes (1024 B)
|
||||||
\return True if successful, false if not */
|
\return True if successful, false if not */
|
||||||
virtual bool getSystemMemory(u32* totalBytes, u32* availableBytes) const = 0;
|
virtual bool getSystemMemory(u32* totalBytes, u32* availableBytes) const = 0;
|
||||||
|
|
||||||
};
|
};
|
||||||
|
|
||||||
} // end namespace
|
} // end namespace
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|
|
@ -1,61 +1,61 @@
|
||||||
// Copyright (C) 2002-2012 Nikolaus Gebhardt
|
// Copyright (C) 2002-2012 Nikolaus Gebhardt
|
||||||
// This file is part of the "Irrlicht Engine".
|
// This file is part of the "Irrlicht Engine".
|
||||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||||
|
|
||||||
#ifndef __I_READ_FILE_H_INCLUDED__
|
#ifndef __I_READ_FILE_H_INCLUDED__
|
||||||
#define __I_READ_FILE_H_INCLUDED__
|
#define __I_READ_FILE_H_INCLUDED__
|
||||||
|
|
||||||
#include "IReferenceCounted.h"
|
#include "IReferenceCounted.h"
|
||||||
#include "coreutil.h"
|
#include "coreutil.h"
|
||||||
#include "EReadFileType.h"
|
#include "EReadFileType.h"
|
||||||
|
|
||||||
namespace irr
|
namespace irr
|
||||||
{
|
{
|
||||||
namespace io
|
namespace io
|
||||||
{
|
{
|
||||||
|
|
||||||
//! Interface providing read access to a file.
|
//! Interface providing read access to a file.
|
||||||
class IReadFile : public virtual IReferenceCounted
|
class IReadFile : public virtual IReferenceCounted
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
//! Reads an amount of bytes from the file.
|
//! Reads an amount of bytes from the file.
|
||||||
/** \param buffer Pointer to buffer where read bytes are written to.
|
/** \param buffer Pointer to buffer where read bytes are written to.
|
||||||
\param sizeToRead Amount of bytes to read from the file.
|
\param sizeToRead Amount of bytes to read from the file.
|
||||||
\return How many bytes were read. */
|
\return How many bytes were read. */
|
||||||
virtual size_t read(void* buffer, size_t sizeToRead) = 0;
|
virtual size_t read(void* buffer, size_t sizeToRead) = 0;
|
||||||
|
|
||||||
//! Changes position in file
|
//! Changes position in file
|
||||||
/** \param finalPos Destination position in the file.
|
/** \param finalPos Destination position in the file.
|
||||||
\param relativeMovement If set to true, the position in the file is
|
\param relativeMovement If set to true, the position in the file is
|
||||||
changed relative to current position. Otherwise the position is changed
|
changed relative to current position. Otherwise the position is changed
|
||||||
from beginning of file.
|
from beginning of file.
|
||||||
\return True if successful, otherwise false. */
|
\return True if successful, otherwise false. */
|
||||||
virtual bool seek(long finalPos, bool relativeMovement = false) = 0;
|
virtual bool seek(long finalPos, bool relativeMovement = false) = 0;
|
||||||
|
|
||||||
//! Get size of file.
|
//! Get size of file.
|
||||||
/** \return Size of the file in bytes. */
|
/** \return Size of the file in bytes. */
|
||||||
virtual long getSize() const = 0;
|
virtual long getSize() const = 0;
|
||||||
|
|
||||||
//! Get the current position in the file.
|
//! Get the current position in the file.
|
||||||
/** \return Current position in the file in bytes on success or -1L on failure. */
|
/** \return Current position in the file in bytes on success or -1L on failure. */
|
||||||
virtual long getPos() const = 0;
|
virtual long getPos() const = 0;
|
||||||
|
|
||||||
//! Get name of file.
|
//! Get name of file.
|
||||||
/** \return File name as zero terminated character string. */
|
/** \return File name as zero terminated character string. */
|
||||||
virtual const io::path& getFileName() const = 0;
|
virtual const io::path& getFileName() const = 0;
|
||||||
|
|
||||||
//! Get the type of the class implementing this interface
|
//! Get the type of the class implementing this interface
|
||||||
virtual EREAD_FILE_TYPE getType() const
|
virtual EREAD_FILE_TYPE getType() const
|
||||||
{
|
{
|
||||||
return EFIT_UNKNOWN;
|
return EFIT_UNKNOWN;
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
//! Internal function, please do not use.
|
//! Internal function, please do not use.
|
||||||
IReadFile* createLimitReadFile(const io::path& fileName, IReadFile* alreadyOpenedFile, long pos, long areaSize);
|
IReadFile* createLimitReadFile(const io::path& fileName, IReadFile* alreadyOpenedFile, long pos, long areaSize);
|
||||||
|
|
||||||
} // end namespace io
|
} // end namespace io
|
||||||
} // end namespace irr
|
} // end namespace irr
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
|
|
|
@ -1,170 +1,170 @@
|
||||||
// Copyright (C) 2002-2012 Nikolaus Gebhardt
|
// Copyright (C) 2002-2012 Nikolaus Gebhardt
|
||||||
// This file is part of the "Irrlicht Engine".
|
// This file is part of the "Irrlicht Engine".
|
||||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||||
|
|
||||||
#ifndef __I_IREFERENCE_COUNTED_H_INCLUDED__
|
#ifndef __I_IREFERENCE_COUNTED_H_INCLUDED__
|
||||||
#define __I_IREFERENCE_COUNTED_H_INCLUDED__
|
#define __I_IREFERENCE_COUNTED_H_INCLUDED__
|
||||||
|
|
||||||
#include "irrTypes.h"
|
#include "irrTypes.h"
|
||||||
|
|
||||||
namespace irr
|
namespace irr
|
||||||
{
|
{
|
||||||
|
|
||||||
//! Base class of most objects of the Irrlicht Engine.
|
//! Base class of most objects of the Irrlicht Engine.
|
||||||
/** This class provides reference counting through the methods grab() and drop().
|
/** This class provides reference counting through the methods grab() and drop().
|
||||||
It also is able to store a debug string for every instance of an object.
|
It also is able to store a debug string for every instance of an object.
|
||||||
Most objects of the Irrlicht
|
Most objects of the Irrlicht
|
||||||
Engine are derived from IReferenceCounted, and so they are reference counted.
|
Engine are derived from IReferenceCounted, and so they are reference counted.
|
||||||
|
|
||||||
When you create an object in the Irrlicht engine, calling a method
|
When you create an object in the Irrlicht engine, calling a method
|
||||||
which starts with 'create', an object is created, and you get a pointer
|
which starts with 'create', an object is created, and you get a pointer
|
||||||
to the new object. If you no longer need the object, you have
|
to the new object. If you no longer need the object, you have
|
||||||
to call drop(). This will destroy the object, if grab() was not called
|
to call drop(). This will destroy the object, if grab() was not called
|
||||||
in another part of you program, because this part still needs the object.
|
in another part of you program, because this part still needs the object.
|
||||||
Note, that you only need to call drop() to the object, if you created it,
|
Note, that you only need to call drop() to the object, if you created it,
|
||||||
and the method had a 'create' in it.
|
and the method had a 'create' in it.
|
||||||
|
|
||||||
A simple example:
|
A simple example:
|
||||||
|
|
||||||
If you want to create a texture, you may want to call an imaginable method
|
If you want to create a texture, you may want to call an imaginable method
|
||||||
IDriver::createTexture. You call
|
IDriver::createTexture. You call
|
||||||
ITexture* texture = driver->createTexture(dimension2d<u32>(128, 128));
|
ITexture* texture = driver->createTexture(dimension2d<u32>(128, 128));
|
||||||
If you no longer need the texture, call texture->drop().
|
If you no longer need the texture, call texture->drop().
|
||||||
|
|
||||||
If you want to load a texture, you may want to call imaginable method
|
If you want to load a texture, you may want to call imaginable method
|
||||||
IDriver::loadTexture. You do this like
|
IDriver::loadTexture. You do this like
|
||||||
ITexture* texture = driver->loadTexture("example.jpg");
|
ITexture* texture = driver->loadTexture("example.jpg");
|
||||||
You will not have to drop the pointer to the loaded texture, because
|
You will not have to drop the pointer to the loaded texture, because
|
||||||
the name of the method does not start with 'create'. The texture
|
the name of the method does not start with 'create'. The texture
|
||||||
is stored somewhere by the driver.
|
is stored somewhere by the driver.
|
||||||
*/
|
*/
|
||||||
class IReferenceCounted
|
class IReferenceCounted
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
|
|
||||||
//! Constructor.
|
//! Constructor.
|
||||||
IReferenceCounted()
|
IReferenceCounted()
|
||||||
: DebugName(0), ReferenceCounter(1)
|
: DebugName(0), ReferenceCounter(1)
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
//! Destructor.
|
//! Destructor.
|
||||||
virtual ~IReferenceCounted()
|
virtual ~IReferenceCounted()
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
//! Grabs the object. Increments the reference counter by one.
|
//! Grabs the object. Increments the reference counter by one.
|
||||||
/** Someone who calls grab() to an object, should later also
|
/** Someone who calls grab() to an object, should later also
|
||||||
call drop() to it. If an object never gets as much drop() as
|
call drop() to it. If an object never gets as much drop() as
|
||||||
grab() calls, it will never be destroyed. The
|
grab() calls, it will never be destroyed. The
|
||||||
IReferenceCounted class provides a basic reference counting
|
IReferenceCounted class provides a basic reference counting
|
||||||
mechanism with its methods grab() and drop(). Most objects of
|
mechanism with its methods grab() and drop(). Most objects of
|
||||||
the Irrlicht Engine are derived from IReferenceCounted, and so
|
the Irrlicht Engine are derived from IReferenceCounted, and so
|
||||||
they are reference counted.
|
they are reference counted.
|
||||||
|
|
||||||
When you create an object in the Irrlicht engine, calling a
|
When you create an object in the Irrlicht engine, calling a
|
||||||
method which starts with 'create', an object is created, and
|
method which starts with 'create', an object is created, and
|
||||||
you get a pointer to the new object. If you no longer need the
|
you get a pointer to the new object. If you no longer need the
|
||||||
object, you have to call drop(). This will destroy the object,
|
object, you have to call drop(). This will destroy the object,
|
||||||
if grab() was not called in another part of you program,
|
if grab() was not called in another part of you program,
|
||||||
because this part still needs the object. Note, that you only
|
because this part still needs the object. Note, that you only
|
||||||
need to call drop() to the object, if you created it, and the
|
need to call drop() to the object, if you created it, and the
|
||||||
method had a 'create' in it.
|
method had a 'create' in it.
|
||||||
|
|
||||||
A simple example:
|
A simple example:
|
||||||
|
|
||||||
If you want to create a texture, you may want to call an
|
If you want to create a texture, you may want to call an
|
||||||
imaginable method IDriver::createTexture. You call
|
imaginable method IDriver::createTexture. You call
|
||||||
ITexture* texture = driver->createTexture(dimension2d<u32>(128, 128));
|
ITexture* texture = driver->createTexture(dimension2d<u32>(128, 128));
|
||||||
If you no longer need the texture, call texture->drop().
|
If you no longer need the texture, call texture->drop().
|
||||||
If you want to load a texture, you may want to call imaginable
|
If you want to load a texture, you may want to call imaginable
|
||||||
method IDriver::loadTexture. You do this like
|
method IDriver::loadTexture. You do this like
|
||||||
ITexture* texture = driver->loadTexture("example.jpg");
|
ITexture* texture = driver->loadTexture("example.jpg");
|
||||||
You will not have to drop the pointer to the loaded texture,
|
You will not have to drop the pointer to the loaded texture,
|
||||||
because the name of the method does not start with 'create'.
|
because the name of the method does not start with 'create'.
|
||||||
The texture is stored somewhere by the driver. */
|
The texture is stored somewhere by the driver. */
|
||||||
void grab() const { ++ReferenceCounter; }
|
void grab() const { ++ReferenceCounter; }
|
||||||
|
|
||||||
//! Drops the object. Decrements the reference counter by one.
|
//! Drops the object. Decrements the reference counter by one.
|
||||||
/** The IReferenceCounted class provides a basic reference
|
/** The IReferenceCounted class provides a basic reference
|
||||||
counting mechanism with its methods grab() and drop(). Most
|
counting mechanism with its methods grab() and drop(). Most
|
||||||
objects of the Irrlicht Engine are derived from
|
objects of the Irrlicht Engine are derived from
|
||||||
IReferenceCounted, and so they are reference counted.
|
IReferenceCounted, and so they are reference counted.
|
||||||
|
|
||||||
When you create an object in the Irrlicht engine, calling a
|
When you create an object in the Irrlicht engine, calling a
|
||||||
method which starts with 'create', an object is created, and
|
method which starts with 'create', an object is created, and
|
||||||
you get a pointer to the new object. If you no longer need the
|
you get a pointer to the new object. If you no longer need the
|
||||||
object, you have to call drop(). This will destroy the object,
|
object, you have to call drop(). This will destroy the object,
|
||||||
if grab() was not called in another part of you program,
|
if grab() was not called in another part of you program,
|
||||||
because this part still needs the object. Note, that you only
|
because this part still needs the object. Note, that you only
|
||||||
need to call drop() to the object, if you created it, and the
|
need to call drop() to the object, if you created it, and the
|
||||||
method had a 'create' in it.
|
method had a 'create' in it.
|
||||||
|
|
||||||
A simple example:
|
A simple example:
|
||||||
|
|
||||||
If you want to create a texture, you may want to call an
|
If you want to create a texture, you may want to call an
|
||||||
imaginable method IDriver::createTexture. You call
|
imaginable method IDriver::createTexture. You call
|
||||||
ITexture* texture = driver->createTexture(dimension2d<u32>(128, 128));
|
ITexture* texture = driver->createTexture(dimension2d<u32>(128, 128));
|
||||||
If you no longer need the texture, call texture->drop().
|
If you no longer need the texture, call texture->drop().
|
||||||
If you want to load a texture, you may want to call imaginable
|
If you want to load a texture, you may want to call imaginable
|
||||||
method IDriver::loadTexture. You do this like
|
method IDriver::loadTexture. You do this like
|
||||||
ITexture* texture = driver->loadTexture("example.jpg");
|
ITexture* texture = driver->loadTexture("example.jpg");
|
||||||
You will not have to drop the pointer to the loaded texture,
|
You will not have to drop the pointer to the loaded texture,
|
||||||
because the name of the method does not start with 'create'.
|
because the name of the method does not start with 'create'.
|
||||||
The texture is stored somewhere by the driver.
|
The texture is stored somewhere by the driver.
|
||||||
\return True, if the object was deleted. */
|
\return True, if the object was deleted. */
|
||||||
bool drop() const
|
bool drop() const
|
||||||
{
|
{
|
||||||
// someone is doing bad reference counting.
|
// someone is doing bad reference counting.
|
||||||
_IRR_DEBUG_BREAK_IF(ReferenceCounter <= 0)
|
_IRR_DEBUG_BREAK_IF(ReferenceCounter <= 0)
|
||||||
|
|
||||||
--ReferenceCounter;
|
--ReferenceCounter;
|
||||||
if (!ReferenceCounter)
|
if (!ReferenceCounter)
|
||||||
{
|
{
|
||||||
delete this;
|
delete this;
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
//! Get the reference count.
|
//! Get the reference count.
|
||||||
/** \return Current value of the reference counter. */
|
/** \return Current value of the reference counter. */
|
||||||
s32 getReferenceCount() const
|
s32 getReferenceCount() const
|
||||||
{
|
{
|
||||||
return ReferenceCounter;
|
return ReferenceCounter;
|
||||||
}
|
}
|
||||||
|
|
||||||
//! Returns the debug name of the object.
|
//! Returns the debug name of the object.
|
||||||
/** The Debugname may only be set and changed by the object
|
/** The Debugname may only be set and changed by the object
|
||||||
itself. This method should only be used in Debug mode.
|
itself. This method should only be used in Debug mode.
|
||||||
\return Returns a string, previously set by setDebugName(); */
|
\return Returns a string, previously set by setDebugName(); */
|
||||||
const c8* getDebugName() const
|
const c8* getDebugName() const
|
||||||
{
|
{
|
||||||
return DebugName;
|
return DebugName;
|
||||||
}
|
}
|
||||||
|
|
||||||
protected:
|
protected:
|
||||||
|
|
||||||
//! Sets the debug name of the object.
|
//! Sets the debug name of the object.
|
||||||
/** The Debugname may only be set and changed by the object
|
/** The Debugname may only be set and changed by the object
|
||||||
itself. This method should only be used in Debug mode.
|
itself. This method should only be used in Debug mode.
|
||||||
\param newName: New debug name to set. */
|
\param newName: New debug name to set. */
|
||||||
void setDebugName(const c8* newName)
|
void setDebugName(const c8* newName)
|
||||||
{
|
{
|
||||||
DebugName = newName;
|
DebugName = newName;
|
||||||
}
|
}
|
||||||
|
|
||||||
private:
|
private:
|
||||||
|
|
||||||
//! The debug name.
|
//! The debug name.
|
||||||
const c8* DebugName;
|
const c8* DebugName;
|
||||||
|
|
||||||
//! The reference counter. Mutable to do reference counting on const objects.
|
//! The reference counter. Mutable to do reference counting on const objects.
|
||||||
mutable s32 ReferenceCounter;
|
mutable s32 ReferenceCounter;
|
||||||
};
|
};
|
||||||
|
|
||||||
} // end namespace irr
|
} // end namespace irr
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
|
|
|
@ -1,129 +1,129 @@
|
||||||
// Copyright (C) 2015 Patryk Nadrowski
|
// Copyright (C) 2015 Patryk Nadrowski
|
||||||
// This file is part of the "Irrlicht Engine".
|
// This file is part of the "Irrlicht Engine".
|
||||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||||
|
|
||||||
#ifndef __I_RENDER_TARGET_H_INCLUDED__
|
#ifndef __I_RENDER_TARGET_H_INCLUDED__
|
||||||
#define __I_RENDER_TARGET_H_INCLUDED__
|
#define __I_RENDER_TARGET_H_INCLUDED__
|
||||||
|
|
||||||
#include "IReferenceCounted.h"
|
#include "IReferenceCounted.h"
|
||||||
#include "EDriverTypes.h"
|
#include "EDriverTypes.h"
|
||||||
#include "irrArray.h"
|
#include "irrArray.h"
|
||||||
|
|
||||||
namespace irr
|
namespace irr
|
||||||
{
|
{
|
||||||
namespace video
|
namespace video
|
||||||
{
|
{
|
||||||
class ITexture;
|
class ITexture;
|
||||||
|
|
||||||
//! Enumeration of cube texture surfaces
|
//! Enumeration of cube texture surfaces
|
||||||
enum E_CUBE_SURFACE
|
enum E_CUBE_SURFACE
|
||||||
{
|
{
|
||||||
ECS_POSX = 0,
|
ECS_POSX = 0,
|
||||||
ECS_NEGX,
|
ECS_NEGX,
|
||||||
ECS_POSY,
|
ECS_POSY,
|
||||||
ECS_NEGY,
|
ECS_NEGY,
|
||||||
ECS_POSZ,
|
ECS_POSZ,
|
||||||
ECS_NEGZ
|
ECS_NEGZ
|
||||||
};
|
};
|
||||||
|
|
||||||
//! Interface of a Render Target.
|
//! Interface of a Render Target.
|
||||||
class IRenderTarget : public virtual IReferenceCounted
|
class IRenderTarget : public virtual IReferenceCounted
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
|
|
||||||
//! constructor
|
//! constructor
|
||||||
IRenderTarget() : DepthStencil(0), DriverType(EDT_NULL)
|
IRenderTarget() : DepthStencil(0), DriverType(EDT_NULL)
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
//! Returns an array of previously set textures.
|
//! Returns an array of previously set textures.
|
||||||
const core::array<ITexture*>& getTexture() const
|
const core::array<ITexture*>& getTexture() const
|
||||||
{
|
{
|
||||||
return Textures;
|
return Textures;
|
||||||
}
|
}
|
||||||
|
|
||||||
//! Returns a of previously set depth / depth-stencil texture.
|
//! Returns a of previously set depth / depth-stencil texture.
|
||||||
ITexture* getDepthStencil() const
|
ITexture* getDepthStencil() const
|
||||||
{
|
{
|
||||||
return DepthStencil;
|
return DepthStencil;
|
||||||
}
|
}
|
||||||
|
|
||||||
//! Returns an array of active surface for cube textures
|
//! Returns an array of active surface for cube textures
|
||||||
const core::array<E_CUBE_SURFACE>& getCubeSurfaces() const
|
const core::array<E_CUBE_SURFACE>& getCubeSurfaces() const
|
||||||
{
|
{
|
||||||
return CubeSurfaces;
|
return CubeSurfaces;
|
||||||
}
|
}
|
||||||
|
|
||||||
//! Set multiple textures.
|
//! Set multiple textures.
|
||||||
/** Set multiple textures for the render target.
|
/** Set multiple textures for the render target.
|
||||||
\param texture Array of texture objects. These textures are used for a color outputs.
|
\param texture Array of texture objects. These textures are used for a color outputs.
|
||||||
\param depthStencil Depth or packed depth-stencil texture. This texture is used as depth
|
\param depthStencil Depth or packed depth-stencil texture. This texture is used as depth
|
||||||
or depth-stencil buffer. You can pass getDepthStencil() if you don't want to change it.
|
or depth-stencil buffer. You can pass getDepthStencil() if you don't want to change it.
|
||||||
\param cubeSurfaces When rendering to cube textures, set the surface to be used for each texture. Can be empty otherwise.
|
\param cubeSurfaces When rendering to cube textures, set the surface to be used for each texture. Can be empty otherwise.
|
||||||
*/
|
*/
|
||||||
void setTexture(const core::array<ITexture*>& texture, ITexture* depthStencil, const core::array<E_CUBE_SURFACE>& cubeSurfaces = core::array<E_CUBE_SURFACE>())
|
void setTexture(const core::array<ITexture*>& texture, ITexture* depthStencil, const core::array<E_CUBE_SURFACE>& cubeSurfaces = core::array<E_CUBE_SURFACE>())
|
||||||
{
|
{
|
||||||
setTextures(texture.const_pointer(), texture.size(), depthStencil, cubeSurfaces.const_pointer(), cubeSurfaces.size());
|
setTextures(texture.const_pointer(), texture.size(), depthStencil, cubeSurfaces.const_pointer(), cubeSurfaces.size());
|
||||||
}
|
}
|
||||||
|
|
||||||
//! Sets one texture + depthStencil
|
//! Sets one texture + depthStencil
|
||||||
//! You can pass getDepthStencil() for depthStencil if you don't want to change that one
|
//! You can pass getDepthStencil() for depthStencil if you don't want to change that one
|
||||||
void setTexture(ITexture* texture, ITexture* depthStencil)
|
void setTexture(ITexture* texture, ITexture* depthStencil)
|
||||||
{
|
{
|
||||||
if ( texture )
|
if ( texture )
|
||||||
{
|
{
|
||||||
setTextures(&texture, 1, depthStencil);
|
setTextures(&texture, 1, depthStencil);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
setTextures(0, 0, depthStencil);
|
setTextures(0, 0, depthStencil);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
//! Set one cube surface texture.
|
//! Set one cube surface texture.
|
||||||
void setTexture(ITexture* texture, ITexture* depthStencil, E_CUBE_SURFACE cubeSurface)
|
void setTexture(ITexture* texture, ITexture* depthStencil, E_CUBE_SURFACE cubeSurface)
|
||||||
{
|
{
|
||||||
if ( texture )
|
if ( texture )
|
||||||
{
|
{
|
||||||
setTextures(&texture, 1, depthStencil, &cubeSurface, 1);
|
setTextures(&texture, 1, depthStencil, &cubeSurface, 1);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
setTextures(0, 0, depthStencil, &cubeSurface, 1);
|
setTextures(0, 0, depthStencil, &cubeSurface, 1);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
//! Get driver type of render target.
|
//! Get driver type of render target.
|
||||||
E_DRIVER_TYPE getDriverType() const
|
E_DRIVER_TYPE getDriverType() const
|
||||||
{
|
{
|
||||||
return DriverType;
|
return DriverType;
|
||||||
}
|
}
|
||||||
|
|
||||||
protected:
|
protected:
|
||||||
|
|
||||||
//! Set multiple textures.
|
//! Set multiple textures.
|
||||||
// NOTE: working with pointers instead of arrays to avoid unnecessary memory allocations for the single textures case
|
// NOTE: working with pointers instead of arrays to avoid unnecessary memory allocations for the single textures case
|
||||||
virtual void setTextures(ITexture* const * textures, u32 numTextures, ITexture* depthStencil, const E_CUBE_SURFACE* cubeSurfaces=0, u32 numCubeSurfaces=0) = 0;
|
virtual void setTextures(ITexture* const * textures, u32 numTextures, ITexture* depthStencil, const E_CUBE_SURFACE* cubeSurfaces=0, u32 numCubeSurfaces=0) = 0;
|
||||||
|
|
||||||
//! Textures assigned to render target.
|
//! Textures assigned to render target.
|
||||||
core::array<ITexture*> Textures;
|
core::array<ITexture*> Textures;
|
||||||
|
|
||||||
//! Depth or packed depth-stencil texture assigned to render target.
|
//! Depth or packed depth-stencil texture assigned to render target.
|
||||||
ITexture* DepthStencil;
|
ITexture* DepthStencil;
|
||||||
|
|
||||||
//! Active surface of cube textures
|
//! Active surface of cube textures
|
||||||
core::array<E_CUBE_SURFACE> CubeSurfaces;
|
core::array<E_CUBE_SURFACE> CubeSurfaces;
|
||||||
|
|
||||||
//! Driver type of render target.
|
//! Driver type of render target.
|
||||||
E_DRIVER_TYPE DriverType;
|
E_DRIVER_TYPE DriverType;
|
||||||
|
|
||||||
private:
|
private:
|
||||||
// no copying (IReferenceCounted still allows that for reasons which take some time to work around)
|
// no copying (IReferenceCounted still allows that for reasons which take some time to work around)
|
||||||
IRenderTarget(const IRenderTarget&);
|
IRenderTarget(const IRenderTarget&);
|
||||||
IRenderTarget& operator=(const IRenderTarget&);
|
IRenderTarget& operator=(const IRenderTarget&);
|
||||||
};
|
};
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|
|
@ -1,38 +1,38 @@
|
||||||
// Copyright (C) 2002-2012 Nikolaus Gebhardt
|
// Copyright (C) 2002-2012 Nikolaus Gebhardt
|
||||||
// This file is part of the "Irrlicht Engine".
|
// This file is part of the "Irrlicht Engine".
|
||||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||||
|
|
||||||
#ifndef __I_SCENE_COLLISION_MANAGER_H_INCLUDED__
|
#ifndef __I_SCENE_COLLISION_MANAGER_H_INCLUDED__
|
||||||
#define __I_SCENE_COLLISION_MANAGER_H_INCLUDED__
|
#define __I_SCENE_COLLISION_MANAGER_H_INCLUDED__
|
||||||
|
|
||||||
#include "IReferenceCounted.h"
|
#include "IReferenceCounted.h"
|
||||||
#include "position2d.h"
|
#include "position2d.h"
|
||||||
#include "line3d.h"
|
#include "line3d.h"
|
||||||
|
|
||||||
namespace irr
|
namespace irr
|
||||||
{
|
{
|
||||||
|
|
||||||
namespace scene
|
namespace scene
|
||||||
{
|
{
|
||||||
class ICameraSceneNode;
|
class ICameraSceneNode;
|
||||||
|
|
||||||
class ISceneCollisionManager : public virtual IReferenceCounted
|
class ISceneCollisionManager : public virtual IReferenceCounted
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
|
|
||||||
//! Returns a 3d ray which would go through the 2d screen coordinates.
|
//! Returns a 3d ray which would go through the 2d screen coordinates.
|
||||||
/** \param pos: Screen coordinates in pixels.
|
/** \param pos: Screen coordinates in pixels.
|
||||||
\param camera: Camera from which the ray starts. If null, the
|
\param camera: Camera from which the ray starts. If null, the
|
||||||
active camera is used.
|
active camera is used.
|
||||||
\return Ray starting from the position of the camera and ending
|
\return Ray starting from the position of the camera and ending
|
||||||
at a length of the far value of the camera at a position which
|
at a length of the far value of the camera at a position which
|
||||||
would be behind the 2d screen coordinates. */
|
would be behind the 2d screen coordinates. */
|
||||||
virtual core::line3d<f32> getRayFromScreenCoordinates(
|
virtual core::line3d<f32> getRayFromScreenCoordinates(
|
||||||
const core::position2d<s32>& pos, const ICameraSceneNode* camera = 0) = 0;
|
const core::position2d<s32>& pos, const ICameraSceneNode* camera = 0) = 0;
|
||||||
|
|
||||||
};
|
};
|
||||||
|
|
||||||
} // end namespace scene
|
} // end namespace scene
|
||||||
} // end namespace irr
|
} // end namespace irr
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|
File diff suppressed because it is too large
Load diff
1302
include/ISceneNode.h
1302
include/ISceneNode.h
File diff suppressed because it is too large
Load diff
|
@ -1,85 +1,85 @@
|
||||||
// Copyright (C) 2002-2012 Nikolaus Gebhardt
|
// Copyright (C) 2002-2012 Nikolaus Gebhardt
|
||||||
// This file is part of the "Irrlicht Engine".
|
// This file is part of the "Irrlicht Engine".
|
||||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||||
|
|
||||||
#ifndef __I_SHADER_CONSTANT_SET_CALLBACT_H_INCLUDED__
|
#ifndef __I_SHADER_CONSTANT_SET_CALLBACT_H_INCLUDED__
|
||||||
#define __I_SHADER_CONSTANT_SET_CALLBACT_H_INCLUDED__
|
#define __I_SHADER_CONSTANT_SET_CALLBACT_H_INCLUDED__
|
||||||
|
|
||||||
#include "IReferenceCounted.h"
|
#include "IReferenceCounted.h"
|
||||||
|
|
||||||
namespace irr
|
namespace irr
|
||||||
{
|
{
|
||||||
namespace video
|
namespace video
|
||||||
{
|
{
|
||||||
class IMaterialRendererServices;
|
class IMaterialRendererServices;
|
||||||
class SMaterial;
|
class SMaterial;
|
||||||
|
|
||||||
//! Interface making it possible to set constants for gpu programs every frame.
|
//! Interface making it possible to set constants for gpu programs every frame.
|
||||||
/** Implement this interface in an own class and pass a pointer to it to one of
|
/** Implement this interface in an own class and pass a pointer to it to one of
|
||||||
the methods in IGPUProgrammingServices when creating a shader. The
|
the methods in IGPUProgrammingServices when creating a shader. The
|
||||||
OnSetConstants method will be called every frame now. */
|
OnSetConstants method will be called every frame now. */
|
||||||
class IShaderConstantSetCallBack : public virtual IReferenceCounted
|
class IShaderConstantSetCallBack : public virtual IReferenceCounted
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
|
|
||||||
//! Called to let the callBack know the used material (optional method)
|
//! Called to let the callBack know the used material (optional method)
|
||||||
/**
|
/**
|
||||||
\code
|
\code
|
||||||
class MyCallBack : public IShaderConstantSetCallBack
|
class MyCallBack : public IShaderConstantSetCallBack
|
||||||
{
|
{
|
||||||
const video::SMaterial *UsedMaterial;
|
const video::SMaterial *UsedMaterial;
|
||||||
|
|
||||||
OnSetMaterial(const video::SMaterial& material)
|
OnSetMaterial(const video::SMaterial& material)
|
||||||
{
|
{
|
||||||
UsedMaterial=&material;
|
UsedMaterial=&material;
|
||||||
}
|
}
|
||||||
|
|
||||||
OnSetConstants(IMaterialRendererServices* services, s32 userData)
|
OnSetConstants(IMaterialRendererServices* services, s32 userData)
|
||||||
{
|
{
|
||||||
services->setVertexShaderConstant("myColor", reinterpret_cast<f32*>(&UsedMaterial->color), 4);
|
services->setVertexShaderConstant("myColor", reinterpret_cast<f32*>(&UsedMaterial->color), 4);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
\endcode
|
\endcode
|
||||||
*/
|
*/
|
||||||
virtual void OnSetMaterial(const SMaterial& material) { }
|
virtual void OnSetMaterial(const SMaterial& material) { }
|
||||||
|
|
||||||
//! Called by the engine when the vertex and/or pixel shader constants for an material renderer should be set.
|
//! Called by the engine when the vertex and/or pixel shader constants for an material renderer should be set.
|
||||||
/**
|
/**
|
||||||
Implement the IShaderConstantSetCallBack in an own class and implement your own
|
Implement the IShaderConstantSetCallBack in an own class and implement your own
|
||||||
OnSetConstants method using the given IMaterialRendererServices interface.
|
OnSetConstants method using the given IMaterialRendererServices interface.
|
||||||
Pass a pointer to this class to one of the methods in IGPUProgrammingServices
|
Pass a pointer to this class to one of the methods in IGPUProgrammingServices
|
||||||
when creating a shader. The OnSetConstants method will now be called every time
|
when creating a shader. The OnSetConstants method will now be called every time
|
||||||
before geometry is being drawn using your shader material. A sample implementation
|
before geometry is being drawn using your shader material. A sample implementation
|
||||||
would look like this:
|
would look like this:
|
||||||
\code
|
\code
|
||||||
virtual void OnSetConstants(video::IMaterialRendererServices* services, s32 userData)
|
virtual void OnSetConstants(video::IMaterialRendererServices* services, s32 userData)
|
||||||
{
|
{
|
||||||
video::IVideoDriver* driver = services->getVideoDriver();
|
video::IVideoDriver* driver = services->getVideoDriver();
|
||||||
|
|
||||||
// set clip matrix at register 4
|
// set clip matrix at register 4
|
||||||
core::matrix4 worldViewProj(driver->getTransform(video::ETS_PROJECTION));
|
core::matrix4 worldViewProj(driver->getTransform(video::ETS_PROJECTION));
|
||||||
worldViewProj *= driver->getTransform(video::ETS_VIEW);
|
worldViewProj *= driver->getTransform(video::ETS_VIEW);
|
||||||
worldViewProj *= driver->getTransform(video::ETS_WORLD);
|
worldViewProj *= driver->getTransform(video::ETS_WORLD);
|
||||||
services->setVertexShaderConstant(&worldViewProj.M[0], 4, 4);
|
services->setVertexShaderConstant(&worldViewProj.M[0], 4, 4);
|
||||||
// for high level shading languages, this would be another solution:
|
// for high level shading languages, this would be another solution:
|
||||||
//services->setVertexShaderConstant("mWorldViewProj", worldViewProj.M, 16);
|
//services->setVertexShaderConstant("mWorldViewProj", worldViewProj.M, 16);
|
||||||
|
|
||||||
// set some light color at register 9
|
// set some light color at register 9
|
||||||
video::SColorf col(0.0f,1.0f,1.0f,0.0f);
|
video::SColorf col(0.0f,1.0f,1.0f,0.0f);
|
||||||
services->setVertexShaderConstant(reinterpret_cast<const f32*>(&col), 9, 1);
|
services->setVertexShaderConstant(reinterpret_cast<const f32*>(&col), 9, 1);
|
||||||
// for high level shading languages, this would be another solution:
|
// for high level shading languages, this would be another solution:
|
||||||
//services->setVertexShaderConstant("myColor", reinterpret_cast<f32*>(&col), 4);
|
//services->setVertexShaderConstant("myColor", reinterpret_cast<f32*>(&col), 4);
|
||||||
}
|
}
|
||||||
\endcode
|
\endcode
|
||||||
\param services: Pointer to an interface providing methods to set the constants for the shader.
|
\param services: Pointer to an interface providing methods to set the constants for the shader.
|
||||||
\param userData: Userdata int which can be specified when creating the shader.
|
\param userData: Userdata int which can be specified when creating the shader.
|
||||||
*/
|
*/
|
||||||
virtual void OnSetConstants(IMaterialRendererServices* services, s32 userData) = 0;
|
virtual void OnSetConstants(IMaterialRendererServices* services, s32 userData) = 0;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
} // end namespace video
|
} // end namespace video
|
||||||
} // end namespace irr
|
} // end namespace irr
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
|
|
|
@ -1,225 +1,225 @@
|
||||||
// Copyright (C) 2002-2012 Nikolaus Gebhardt
|
// Copyright (C) 2002-2012 Nikolaus Gebhardt
|
||||||
// This file is part of the "Irrlicht Engine".
|
// This file is part of the "Irrlicht Engine".
|
||||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||||
|
|
||||||
#ifndef __I_SKINNED_MESH_H_INCLUDED__
|
#ifndef __I_SKINNED_MESH_H_INCLUDED__
|
||||||
#define __I_SKINNED_MESH_H_INCLUDED__
|
#define __I_SKINNED_MESH_H_INCLUDED__
|
||||||
|
|
||||||
#include "irrArray.h"
|
#include "irrArray.h"
|
||||||
#include "IBoneSceneNode.h"
|
#include "IBoneSceneNode.h"
|
||||||
#include "IAnimatedMesh.h"
|
#include "IAnimatedMesh.h"
|
||||||
#include "SSkinMeshBuffer.h"
|
#include "SSkinMeshBuffer.h"
|
||||||
|
|
||||||
namespace irr
|
namespace irr
|
||||||
{
|
{
|
||||||
namespace scene
|
namespace scene
|
||||||
{
|
{
|
||||||
|
|
||||||
enum E_INTERPOLATION_MODE
|
enum E_INTERPOLATION_MODE
|
||||||
{
|
{
|
||||||
// constant does use the current key-values without interpolation
|
// constant does use the current key-values without interpolation
|
||||||
EIM_CONSTANT = 0,
|
EIM_CONSTANT = 0,
|
||||||
|
|
||||||
// linear interpolation
|
// linear interpolation
|
||||||
EIM_LINEAR,
|
EIM_LINEAR,
|
||||||
|
|
||||||
//! count of all available interpolation modes
|
//! count of all available interpolation modes
|
||||||
EIM_COUNT
|
EIM_COUNT
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
//! Interface for using some special functions of Skinned meshes
|
//! Interface for using some special functions of Skinned meshes
|
||||||
class ISkinnedMesh : public IAnimatedMesh
|
class ISkinnedMesh : public IAnimatedMesh
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
|
|
||||||
//! Gets joint count.
|
//! Gets joint count.
|
||||||
/** \return Amount of joints in the skeletal animated mesh. */
|
/** \return Amount of joints in the skeletal animated mesh. */
|
||||||
virtual u32 getJointCount() const = 0;
|
virtual u32 getJointCount() const = 0;
|
||||||
|
|
||||||
//! Gets the name of a joint.
|
//! Gets the name of a joint.
|
||||||
/** \param number: Zero based index of joint. The last joint
|
/** \param number: Zero based index of joint. The last joint
|
||||||
has the number getJointCount()-1;
|
has the number getJointCount()-1;
|
||||||
\return Name of joint and null if an error happened. */
|
\return Name of joint and null if an error happened. */
|
||||||
virtual const c8* getJointName(u32 number) const = 0;
|
virtual const c8* getJointName(u32 number) const = 0;
|
||||||
|
|
||||||
//! Gets a joint number from its name
|
//! Gets a joint number from its name
|
||||||
/** \param name: Name of the joint.
|
/** \param name: Name of the joint.
|
||||||
\return Number of the joint or -1 if not found. */
|
\return Number of the joint or -1 if not found. */
|
||||||
virtual s32 getJointNumber(const c8* name) const = 0;
|
virtual s32 getJointNumber(const c8* name) const = 0;
|
||||||
|
|
||||||
//! Use animation from another mesh
|
//! Use animation from another mesh
|
||||||
/** The animation is linked (not copied) based on joint names
|
/** The animation is linked (not copied) based on joint names
|
||||||
so make sure they are unique.
|
so make sure they are unique.
|
||||||
\return True if all joints in this mesh were
|
\return True if all joints in this mesh were
|
||||||
matched up (empty names will not be matched, and it's case
|
matched up (empty names will not be matched, and it's case
|
||||||
sensitive). Unmatched joints will not be animated. */
|
sensitive). Unmatched joints will not be animated. */
|
||||||
virtual bool useAnimationFrom(const ISkinnedMesh *mesh) = 0;
|
virtual bool useAnimationFrom(const ISkinnedMesh *mesh) = 0;
|
||||||
|
|
||||||
//! Update Normals when Animating
|
//! Update Normals when Animating
|
||||||
/** \param on If false don't animate, which is faster.
|
/** \param on If false don't animate, which is faster.
|
||||||
Else update normals, which allows for proper lighting of
|
Else update normals, which allows for proper lighting of
|
||||||
animated meshes. */
|
animated meshes. */
|
||||||
virtual void updateNormalsWhenAnimating(bool on) = 0;
|
virtual void updateNormalsWhenAnimating(bool on) = 0;
|
||||||
|
|
||||||
//! Sets Interpolation Mode
|
//! Sets Interpolation Mode
|
||||||
virtual void setInterpolationMode(E_INTERPOLATION_MODE mode) = 0;
|
virtual void setInterpolationMode(E_INTERPOLATION_MODE mode) = 0;
|
||||||
|
|
||||||
//! Animates this mesh's joints based on frame input
|
//! Animates this mesh's joints based on frame input
|
||||||
virtual void animateMesh(f32 frame, f32 blend)=0;
|
virtual void animateMesh(f32 frame, f32 blend)=0;
|
||||||
|
|
||||||
//! Preforms a software skin on this mesh based of joint positions
|
//! Preforms a software skin on this mesh based of joint positions
|
||||||
virtual void skinMesh() = 0;
|
virtual void skinMesh() = 0;
|
||||||
|
|
||||||
//! converts the vertex type of all meshbuffers to tangents.
|
//! converts the vertex type of all meshbuffers to tangents.
|
||||||
/** E.g. used for bump mapping. */
|
/** E.g. used for bump mapping. */
|
||||||
virtual void convertMeshToTangents() = 0;
|
virtual void convertMeshToTangents() = 0;
|
||||||
|
|
||||||
//! Allows to enable hardware skinning.
|
//! Allows to enable hardware skinning.
|
||||||
/* This feature is not implemented in Irrlicht yet */
|
/* This feature is not implemented in Irrlicht yet */
|
||||||
virtual bool setHardwareSkinning(bool on) = 0;
|
virtual bool setHardwareSkinning(bool on) = 0;
|
||||||
|
|
||||||
//! Refreshes vertex data cached in joints such as positions and normals
|
//! Refreshes vertex data cached in joints such as positions and normals
|
||||||
virtual void refreshJointCache() = 0;
|
virtual void refreshJointCache() = 0;
|
||||||
|
|
||||||
//! Moves the mesh into static position.
|
//! Moves the mesh into static position.
|
||||||
virtual void resetAnimation() = 0;
|
virtual void resetAnimation() = 0;
|
||||||
|
|
||||||
//! A vertex weight
|
//! A vertex weight
|
||||||
struct SWeight
|
struct SWeight
|
||||||
{
|
{
|
||||||
//! Index of the mesh buffer
|
//! Index of the mesh buffer
|
||||||
u16 buffer_id; //I doubt 32bits is needed
|
u16 buffer_id; //I doubt 32bits is needed
|
||||||
|
|
||||||
//! Index of the vertex
|
//! Index of the vertex
|
||||||
u32 vertex_id; //Store global ID here
|
u32 vertex_id; //Store global ID here
|
||||||
|
|
||||||
//! Weight Strength/Percentage (0-1)
|
//! Weight Strength/Percentage (0-1)
|
||||||
f32 strength;
|
f32 strength;
|
||||||
|
|
||||||
private:
|
private:
|
||||||
//! Internal members used by CSkinnedMesh
|
//! Internal members used by CSkinnedMesh
|
||||||
friend class CSkinnedMesh;
|
friend class CSkinnedMesh;
|
||||||
char *Moved;
|
char *Moved;
|
||||||
core::vector3df StaticPos;
|
core::vector3df StaticPos;
|
||||||
core::vector3df StaticNormal;
|
core::vector3df StaticNormal;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
//! Animation keyframe which describes a new position
|
//! Animation keyframe which describes a new position
|
||||||
struct SPositionKey
|
struct SPositionKey
|
||||||
{
|
{
|
||||||
f32 frame;
|
f32 frame;
|
||||||
core::vector3df position;
|
core::vector3df position;
|
||||||
};
|
};
|
||||||
|
|
||||||
//! Animation keyframe which describes a new scale
|
//! Animation keyframe which describes a new scale
|
||||||
struct SScaleKey
|
struct SScaleKey
|
||||||
{
|
{
|
||||||
f32 frame;
|
f32 frame;
|
||||||
core::vector3df scale;
|
core::vector3df scale;
|
||||||
};
|
};
|
||||||
|
|
||||||
//! Animation keyframe which describes a new rotation
|
//! Animation keyframe which describes a new rotation
|
||||||
struct SRotationKey
|
struct SRotationKey
|
||||||
{
|
{
|
||||||
f32 frame;
|
f32 frame;
|
||||||
core::quaternion rotation;
|
core::quaternion rotation;
|
||||||
};
|
};
|
||||||
|
|
||||||
//! Joints
|
//! Joints
|
||||||
struct SJoint
|
struct SJoint
|
||||||
{
|
{
|
||||||
SJoint() : UseAnimationFrom(0), GlobalSkinningSpace(false),
|
SJoint() : UseAnimationFrom(0), GlobalSkinningSpace(false),
|
||||||
positionHint(-1),scaleHint(-1),rotationHint(-1)
|
positionHint(-1),scaleHint(-1),rotationHint(-1)
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
//! The name of this joint
|
//! The name of this joint
|
||||||
core::stringc Name;
|
core::stringc Name;
|
||||||
|
|
||||||
//! Local matrix of this joint
|
//! Local matrix of this joint
|
||||||
core::matrix4 LocalMatrix;
|
core::matrix4 LocalMatrix;
|
||||||
|
|
||||||
//! List of child joints
|
//! List of child joints
|
||||||
core::array<SJoint*> Children;
|
core::array<SJoint*> Children;
|
||||||
|
|
||||||
//! List of attached meshes
|
//! List of attached meshes
|
||||||
core::array<u32> AttachedMeshes;
|
core::array<u32> AttachedMeshes;
|
||||||
|
|
||||||
//! Animation keys causing translation change
|
//! Animation keys causing translation change
|
||||||
core::array<SPositionKey> PositionKeys;
|
core::array<SPositionKey> PositionKeys;
|
||||||
|
|
||||||
//! Animation keys causing scale change
|
//! Animation keys causing scale change
|
||||||
core::array<SScaleKey> ScaleKeys;
|
core::array<SScaleKey> ScaleKeys;
|
||||||
|
|
||||||
//! Animation keys causing rotation change
|
//! Animation keys causing rotation change
|
||||||
core::array<SRotationKey> RotationKeys;
|
core::array<SRotationKey> RotationKeys;
|
||||||
|
|
||||||
//! Skin weights
|
//! Skin weights
|
||||||
core::array<SWeight> Weights;
|
core::array<SWeight> Weights;
|
||||||
|
|
||||||
//! Unnecessary for loaders, will be overwritten on finalize
|
//! Unnecessary for loaders, will be overwritten on finalize
|
||||||
core::matrix4 GlobalMatrix;
|
core::matrix4 GlobalMatrix;
|
||||||
core::matrix4 GlobalAnimatedMatrix;
|
core::matrix4 GlobalAnimatedMatrix;
|
||||||
core::matrix4 LocalAnimatedMatrix;
|
core::matrix4 LocalAnimatedMatrix;
|
||||||
core::vector3df Animatedposition;
|
core::vector3df Animatedposition;
|
||||||
core::vector3df Animatedscale;
|
core::vector3df Animatedscale;
|
||||||
core::quaternion Animatedrotation;
|
core::quaternion Animatedrotation;
|
||||||
|
|
||||||
core::matrix4 GlobalInversedMatrix; //the x format pre-calculates this
|
core::matrix4 GlobalInversedMatrix; //the x format pre-calculates this
|
||||||
|
|
||||||
private:
|
private:
|
||||||
//! Internal members used by CSkinnedMesh
|
//! Internal members used by CSkinnedMesh
|
||||||
friend class CSkinnedMesh;
|
friend class CSkinnedMesh;
|
||||||
|
|
||||||
SJoint *UseAnimationFrom;
|
SJoint *UseAnimationFrom;
|
||||||
bool GlobalSkinningSpace;
|
bool GlobalSkinningSpace;
|
||||||
|
|
||||||
s32 positionHint;
|
s32 positionHint;
|
||||||
s32 scaleHint;
|
s32 scaleHint;
|
||||||
s32 rotationHint;
|
s32 rotationHint;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
//Interface for the mesh loaders (finalize should lock these functions, and they should have some prefix like loader_
|
//Interface for the mesh loaders (finalize should lock these functions, and they should have some prefix like loader_
|
||||||
|
|
||||||
//these functions will use the needed arrays, set values, etc to help the loaders
|
//these functions will use the needed arrays, set values, etc to help the loaders
|
||||||
|
|
||||||
//! exposed for loaders: to add mesh buffers
|
//! exposed for loaders: to add mesh buffers
|
||||||
virtual core::array<SSkinMeshBuffer*>& getMeshBuffers() = 0;
|
virtual core::array<SSkinMeshBuffer*>& getMeshBuffers() = 0;
|
||||||
|
|
||||||
//! exposed for loaders: joints list
|
//! exposed for loaders: joints list
|
||||||
virtual core::array<SJoint*>& getAllJoints() = 0;
|
virtual core::array<SJoint*>& getAllJoints() = 0;
|
||||||
|
|
||||||
//! exposed for loaders: joints list
|
//! exposed for loaders: joints list
|
||||||
virtual const core::array<SJoint*>& getAllJoints() const = 0;
|
virtual const core::array<SJoint*>& getAllJoints() const = 0;
|
||||||
|
|
||||||
//! loaders should call this after populating the mesh
|
//! loaders should call this after populating the mesh
|
||||||
virtual void finalize() = 0;
|
virtual void finalize() = 0;
|
||||||
|
|
||||||
//! Adds a new meshbuffer to the mesh, access it as last one
|
//! Adds a new meshbuffer to the mesh, access it as last one
|
||||||
virtual SSkinMeshBuffer* addMeshBuffer() = 0;
|
virtual SSkinMeshBuffer* addMeshBuffer() = 0;
|
||||||
|
|
||||||
//! Adds a new joint to the mesh, access it as last one
|
//! Adds a new joint to the mesh, access it as last one
|
||||||
virtual SJoint* addJoint(SJoint *parent=0) = 0;
|
virtual SJoint* addJoint(SJoint *parent=0) = 0;
|
||||||
|
|
||||||
//! Adds a new weight to the mesh, access it as last one
|
//! Adds a new weight to the mesh, access it as last one
|
||||||
virtual SWeight* addWeight(SJoint *joint) = 0;
|
virtual SWeight* addWeight(SJoint *joint) = 0;
|
||||||
|
|
||||||
//! Adds a new position key to the mesh, access it as last one
|
//! Adds a new position key to the mesh, access it as last one
|
||||||
virtual SPositionKey* addPositionKey(SJoint *joint) = 0;
|
virtual SPositionKey* addPositionKey(SJoint *joint) = 0;
|
||||||
//! Adds a new scale key to the mesh, access it as last one
|
//! Adds a new scale key to the mesh, access it as last one
|
||||||
virtual SScaleKey* addScaleKey(SJoint *joint) = 0;
|
virtual SScaleKey* addScaleKey(SJoint *joint) = 0;
|
||||||
//! Adds a new rotation key to the mesh, access it as last one
|
//! Adds a new rotation key to the mesh, access it as last one
|
||||||
virtual SRotationKey* addRotationKey(SJoint *joint) = 0;
|
virtual SRotationKey* addRotationKey(SJoint *joint) = 0;
|
||||||
|
|
||||||
//! Check if the mesh is non-animated
|
//! Check if the mesh is non-animated
|
||||||
virtual bool isStatic()=0;
|
virtual bool isStatic()=0;
|
||||||
};
|
};
|
||||||
|
|
||||||
} // end namespace scene
|
} // end namespace scene
|
||||||
} // end namespace irr
|
} // end namespace irr
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
|
|
|
@ -1,350 +1,350 @@
|
||||||
// Copyright (C) 2002-2012 Nikolaus Gebhardt
|
// Copyright (C) 2002-2012 Nikolaus Gebhardt
|
||||||
// This file is part of the "Irrlicht Engine".
|
// This file is part of the "Irrlicht Engine".
|
||||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||||
|
|
||||||
#ifndef __I_TEXTURE_H_INCLUDED__
|
#ifndef __I_TEXTURE_H_INCLUDED__
|
||||||
#define __I_TEXTURE_H_INCLUDED__
|
#define __I_TEXTURE_H_INCLUDED__
|
||||||
|
|
||||||
#include "IReferenceCounted.h"
|
#include "IReferenceCounted.h"
|
||||||
#include "IImage.h"
|
#include "IImage.h"
|
||||||
#include "dimension2d.h"
|
#include "dimension2d.h"
|
||||||
#include "EDriverTypes.h"
|
#include "EDriverTypes.h"
|
||||||
#include "path.h"
|
#include "path.h"
|
||||||
#include "matrix4.h"
|
#include "matrix4.h"
|
||||||
|
|
||||||
namespace irr
|
namespace irr
|
||||||
{
|
{
|
||||||
namespace video
|
namespace video
|
||||||
{
|
{
|
||||||
|
|
||||||
|
|
||||||
//! Enumeration flags used to tell the video driver with setTextureCreationFlag in which format textures should be created.
|
//! Enumeration flags used to tell the video driver with setTextureCreationFlag in which format textures should be created.
|
||||||
enum E_TEXTURE_CREATION_FLAG
|
enum E_TEXTURE_CREATION_FLAG
|
||||||
{
|
{
|
||||||
/** Forces the driver to create 16 bit textures always, independent of
|
/** Forces the driver to create 16 bit textures always, independent of
|
||||||
which format the file on disk has. When choosing this you may lose
|
which format the file on disk has. When choosing this you may lose
|
||||||
some color detail, but gain much speed and memory. 16 bit textures can
|
some color detail, but gain much speed and memory. 16 bit textures can
|
||||||
be transferred twice as fast as 32 bit textures and only use half of
|
be transferred twice as fast as 32 bit textures and only use half of
|
||||||
the space in memory.
|
the space in memory.
|
||||||
When using this flag, it does not make sense to use the flags
|
When using this flag, it does not make sense to use the flags
|
||||||
ETCF_ALWAYS_32_BIT, ETCF_OPTIMIZED_FOR_QUALITY, or
|
ETCF_ALWAYS_32_BIT, ETCF_OPTIMIZED_FOR_QUALITY, or
|
||||||
ETCF_OPTIMIZED_FOR_SPEED at the same time.
|
ETCF_OPTIMIZED_FOR_SPEED at the same time.
|
||||||
Not all texture formats are affected (usually those up to ECF_A8R8G8B8). */
|
Not all texture formats are affected (usually those up to ECF_A8R8G8B8). */
|
||||||
ETCF_ALWAYS_16_BIT = 0x00000001,
|
ETCF_ALWAYS_16_BIT = 0x00000001,
|
||||||
|
|
||||||
/** Forces the driver to create 32 bit textures always, independent of
|
/** Forces the driver to create 32 bit textures always, independent of
|
||||||
which format the file on disk has. Please note that some drivers (like
|
which format the file on disk has. Please note that some drivers (like
|
||||||
the software device) will ignore this, because they are only able to
|
the software device) will ignore this, because they are only able to
|
||||||
create and use 16 bit textures.
|
create and use 16 bit textures.
|
||||||
Default is true.
|
Default is true.
|
||||||
When using this flag, it does not make sense to use the flags
|
When using this flag, it does not make sense to use the flags
|
||||||
ETCF_ALWAYS_16_BIT, ETCF_OPTIMIZED_FOR_QUALITY, or
|
ETCF_ALWAYS_16_BIT, ETCF_OPTIMIZED_FOR_QUALITY, or
|
||||||
ETCF_OPTIMIZED_FOR_SPEED at the same time.
|
ETCF_OPTIMIZED_FOR_SPEED at the same time.
|
||||||
Not all texture formats are affected (usually those up to ECF_A8R8G8B8). */
|
Not all texture formats are affected (usually those up to ECF_A8R8G8B8). */
|
||||||
ETCF_ALWAYS_32_BIT = 0x00000002,
|
ETCF_ALWAYS_32_BIT = 0x00000002,
|
||||||
|
|
||||||
/** Lets the driver decide in which format the textures are created and
|
/** Lets the driver decide in which format the textures are created and
|
||||||
tries to make the textures look as good as possible. Usually it simply
|
tries to make the textures look as good as possible. Usually it simply
|
||||||
chooses the format in which the texture was stored on disk.
|
chooses the format in which the texture was stored on disk.
|
||||||
When using this flag, it does not make sense to use the flags
|
When using this flag, it does not make sense to use the flags
|
||||||
ETCF_ALWAYS_16_BIT, ETCF_ALWAYS_32_BIT, or ETCF_OPTIMIZED_FOR_SPEED at
|
ETCF_ALWAYS_16_BIT, ETCF_ALWAYS_32_BIT, or ETCF_OPTIMIZED_FOR_SPEED at
|
||||||
the same time.
|
the same time.
|
||||||
Not all texture formats are affected (usually those up to ECF_A8R8G8B8). */
|
Not all texture formats are affected (usually those up to ECF_A8R8G8B8). */
|
||||||
ETCF_OPTIMIZED_FOR_QUALITY = 0x00000004,
|
ETCF_OPTIMIZED_FOR_QUALITY = 0x00000004,
|
||||||
|
|
||||||
/** Lets the driver decide in which format the textures are created and
|
/** Lets the driver decide in which format the textures are created and
|
||||||
tries to create them maximizing render speed.
|
tries to create them maximizing render speed.
|
||||||
When using this flag, it does not make sense to use the flags
|
When using this flag, it does not make sense to use the flags
|
||||||
ETCF_ALWAYS_16_BIT, ETCF_ALWAYS_32_BIT, or ETCF_OPTIMIZED_FOR_QUALITY,
|
ETCF_ALWAYS_16_BIT, ETCF_ALWAYS_32_BIT, or ETCF_OPTIMIZED_FOR_QUALITY,
|
||||||
at the same time.
|
at the same time.
|
||||||
Not all texture formats are affected (usually those up to ECF_A8R8G8B8). */
|
Not all texture formats are affected (usually those up to ECF_A8R8G8B8). */
|
||||||
ETCF_OPTIMIZED_FOR_SPEED = 0x00000008,
|
ETCF_OPTIMIZED_FOR_SPEED = 0x00000008,
|
||||||
|
|
||||||
/** Creates textures with mipmap levels.
|
/** Creates textures with mipmap levels.
|
||||||
If disabled textures can not have mipmaps.
|
If disabled textures can not have mipmaps.
|
||||||
Default is true. */
|
Default is true. */
|
||||||
ETCF_CREATE_MIP_MAPS = 0x00000010,
|
ETCF_CREATE_MIP_MAPS = 0x00000010,
|
||||||
|
|
||||||
/** Discard any alpha layer and use non-alpha color format.
|
/** Discard any alpha layer and use non-alpha color format.
|
||||||
Warning: This may lead to getting 24-bit texture formats which
|
Warning: This may lead to getting 24-bit texture formats which
|
||||||
are often badly supported by drivers. So it's generally
|
are often badly supported by drivers. So it's generally
|
||||||
not recommended to enable this flag. */
|
not recommended to enable this flag. */
|
||||||
ETCF_NO_ALPHA_CHANNEL = 0x00000020,
|
ETCF_NO_ALPHA_CHANNEL = 0x00000020,
|
||||||
|
|
||||||
//! Allow the Driver to use Non-Power-2-Textures
|
//! Allow the Driver to use Non-Power-2-Textures
|
||||||
/** BurningVideo can handle Non-Power-2 Textures in 2D (GUI), but not in 3D. */
|
/** BurningVideo can handle Non-Power-2 Textures in 2D (GUI), but not in 3D. */
|
||||||
ETCF_ALLOW_NON_POWER_2 = 0x00000040,
|
ETCF_ALLOW_NON_POWER_2 = 0x00000040,
|
||||||
|
|
||||||
//! Allow the driver to keep a copy of the texture in memory
|
//! Allow the driver to keep a copy of the texture in memory
|
||||||
/** Enabling this makes calls to ITexture::lock a lot faster, but costs main memory.
|
/** Enabling this makes calls to ITexture::lock a lot faster, but costs main memory.
|
||||||
Currently only used in combination with OpenGL drivers.
|
Currently only used in combination with OpenGL drivers.
|
||||||
NOTE: Disabling this does not yet work correctly with alpha-textures.
|
NOTE: Disabling this does not yet work correctly with alpha-textures.
|
||||||
So the default is on for now (but might change with Irrlicht 1.9 if we get the alpha-troubles fixed).
|
So the default is on for now (but might change with Irrlicht 1.9 if we get the alpha-troubles fixed).
|
||||||
*/
|
*/
|
||||||
ETCF_ALLOW_MEMORY_COPY = 0x00000080,
|
ETCF_ALLOW_MEMORY_COPY = 0x00000080,
|
||||||
|
|
||||||
//! Enable automatic updating mip maps when the base texture changes.
|
//! Enable automatic updating mip maps when the base texture changes.
|
||||||
/** Default is true.
|
/** Default is true.
|
||||||
This flag is only used when ETCF_CREATE_MIP_MAPS is also enabled and if the driver supports it.
|
This flag is only used when ETCF_CREATE_MIP_MAPS is also enabled and if the driver supports it.
|
||||||
Please note:
|
Please note:
|
||||||
- On D3D (and maybe older OGL?) you can no longer manually set mipmap data when enabled
|
- On D3D (and maybe older OGL?) you can no longer manually set mipmap data when enabled
|
||||||
(for example mips from image loading will be ignored).
|
(for example mips from image loading will be ignored).
|
||||||
- On D3D (and maybe older OGL?) texture locking for mipmap levels usually won't work anymore.
|
- On D3D (and maybe older OGL?) texture locking for mipmap levels usually won't work anymore.
|
||||||
- On new OGL this flag is ignored.
|
- On new OGL this flag is ignored.
|
||||||
- When disabled you do _not_ get hardware mipmaps on D3D, so mipmap generation can be slower.
|
- When disabled you do _not_ get hardware mipmaps on D3D, so mipmap generation can be slower.
|
||||||
- When disabled you can still update your mipmaps when the texture changed by manually calling regenerateMipMapLevels.
|
- When disabled you can still update your mipmaps when the texture changed by manually calling regenerateMipMapLevels.
|
||||||
- You can still call regenerateMipMapLevels when this flag is enabled (it will be a hint on d3d to update mips immediately)
|
- You can still call regenerateMipMapLevels when this flag is enabled (it will be a hint on d3d to update mips immediately)
|
||||||
*/
|
*/
|
||||||
ETCF_AUTO_GENERATE_MIP_MAPS = 0x00000100,
|
ETCF_AUTO_GENERATE_MIP_MAPS = 0x00000100,
|
||||||
|
|
||||||
/** This flag is never used, it only forces the compiler to compile
|
/** This flag is never used, it only forces the compiler to compile
|
||||||
these enumeration values to 32 bit. */
|
these enumeration values to 32 bit. */
|
||||||
ETCF_FORCE_32_BIT_DO_NOT_USE = 0x7fffffff
|
ETCF_FORCE_32_BIT_DO_NOT_USE = 0x7fffffff
|
||||||
};
|
};
|
||||||
|
|
||||||
//! Enum for the mode for texture locking. Read-Only, write-only or read/write.
|
//! Enum for the mode for texture locking. Read-Only, write-only or read/write.
|
||||||
enum E_TEXTURE_LOCK_MODE
|
enum E_TEXTURE_LOCK_MODE
|
||||||
{
|
{
|
||||||
//! The default mode. Texture can be read and written to.
|
//! The default mode. Texture can be read and written to.
|
||||||
ETLM_READ_WRITE = 0,
|
ETLM_READ_WRITE = 0,
|
||||||
|
|
||||||
//! Read only. The texture is downloaded, but not uploaded again.
|
//! Read only. The texture is downloaded, but not uploaded again.
|
||||||
/** Often used to read back shader generated textures. */
|
/** Often used to read back shader generated textures. */
|
||||||
ETLM_READ_ONLY,
|
ETLM_READ_ONLY,
|
||||||
|
|
||||||
//! Write only. The texture is not downloaded and might be uninitialized.
|
//! Write only. The texture is not downloaded and might be uninitialized.
|
||||||
/** The updated texture is uploaded to the GPU.
|
/** The updated texture is uploaded to the GPU.
|
||||||
Used for initializing the shader from the CPU. */
|
Used for initializing the shader from the CPU. */
|
||||||
ETLM_WRITE_ONLY
|
ETLM_WRITE_ONLY
|
||||||
};
|
};
|
||||||
|
|
||||||
//! Additional bitflags for ITexture::lock() call
|
//! Additional bitflags for ITexture::lock() call
|
||||||
enum E_TEXTURE_LOCK_FLAGS
|
enum E_TEXTURE_LOCK_FLAGS
|
||||||
{
|
{
|
||||||
ETLF_NONE = 0,
|
ETLF_NONE = 0,
|
||||||
|
|
||||||
//! Flip left-bottom origin rendertarget textures upside-down
|
//! Flip left-bottom origin rendertarget textures upside-down
|
||||||
/** Irrlicht usually has all textures with left-top as origin.
|
/** Irrlicht usually has all textures with left-top as origin.
|
||||||
And for drivers with a left-bottom origin coordinate system (OpenGL)
|
And for drivers with a left-bottom origin coordinate system (OpenGL)
|
||||||
Irrlicht modifies the texture-matrix in the fixed function pipeline to make
|
Irrlicht modifies the texture-matrix in the fixed function pipeline to make
|
||||||
the textures show up correctly (shader coders have to handle upside down
|
the textures show up correctly (shader coders have to handle upside down
|
||||||
textures themselves).
|
textures themselves).
|
||||||
But rendertarget textures (RTT's) are written by drivers the way the
|
But rendertarget textures (RTT's) are written by drivers the way the
|
||||||
coordinate system of that driver works. So on OpenGL images tend to look
|
coordinate system of that driver works. So on OpenGL images tend to look
|
||||||
upside down (aka Y coordinate going up) on lock() when this flag isn't set.
|
upside down (aka Y coordinate going up) on lock() when this flag isn't set.
|
||||||
When the flag is set it will flip such textures on lock() to make them look
|
When the flag is set it will flip such textures on lock() to make them look
|
||||||
like non-rtt textures (origin left-top). Note that this also means the texture
|
like non-rtt textures (origin left-top). Note that this also means the texture
|
||||||
will be uploaded flipped on unlock. So mostly you want to have this flag set
|
will be uploaded flipped on unlock. So mostly you want to have this flag set
|
||||||
when you want to look at the texture or save it, but unset if you want to
|
when you want to look at the texture or save it, but unset if you want to
|
||||||
upload it again to the card.
|
upload it again to the card.
|
||||||
If you disable this flag you get the memory just as it is on the graphic card.
|
If you disable this flag you get the memory just as it is on the graphic card.
|
||||||
For backward compatibility reasons this flag is enabled by default. */
|
For backward compatibility reasons this flag is enabled by default. */
|
||||||
ETLF_FLIP_Y_UP_RTT = 1
|
ETLF_FLIP_Y_UP_RTT = 1
|
||||||
};
|
};
|
||||||
|
|
||||||
//! Where did the last IVideoDriver::getTexture call find this texture
|
//! Where did the last IVideoDriver::getTexture call find this texture
|
||||||
enum E_TEXTURE_SOURCE
|
enum E_TEXTURE_SOURCE
|
||||||
{
|
{
|
||||||
//! IVideoDriver::getTexture was never called (texture created otherwise)
|
//! IVideoDriver::getTexture was never called (texture created otherwise)
|
||||||
ETS_UNKNOWN,
|
ETS_UNKNOWN,
|
||||||
|
|
||||||
//! Texture has been found in cache
|
//! Texture has been found in cache
|
||||||
ETS_FROM_CACHE,
|
ETS_FROM_CACHE,
|
||||||
|
|
||||||
//! Texture had to be loaded
|
//! Texture had to be loaded
|
||||||
ETS_FROM_FILE
|
ETS_FROM_FILE
|
||||||
};
|
};
|
||||||
|
|
||||||
//! Enumeration describing the type of ITexture.
|
//! Enumeration describing the type of ITexture.
|
||||||
enum E_TEXTURE_TYPE
|
enum E_TEXTURE_TYPE
|
||||||
{
|
{
|
||||||
//! 2D texture.
|
//! 2D texture.
|
||||||
ETT_2D,
|
ETT_2D,
|
||||||
|
|
||||||
//! Cubemap texture.
|
//! Cubemap texture.
|
||||||
ETT_CUBEMAP
|
ETT_CUBEMAP
|
||||||
};
|
};
|
||||||
|
|
||||||
//! Interface of a Video Driver dependent Texture.
|
//! Interface of a Video Driver dependent Texture.
|
||||||
/** An ITexture is created by an IVideoDriver by using IVideoDriver::addTexture
|
/** An ITexture is created by an IVideoDriver by using IVideoDriver::addTexture
|
||||||
or IVideoDriver::getTexture. After that, the texture may only be used by this
|
or IVideoDriver::getTexture. After that, the texture may only be used by this
|
||||||
VideoDriver. As you can imagine, textures of the DirectX and the OpenGL device
|
VideoDriver. As you can imagine, textures of the DirectX and the OpenGL device
|
||||||
will, e.g., not be compatible. An exception is the Software device and the
|
will, e.g., not be compatible. An exception is the Software device and the
|
||||||
NULL device, their textures are compatible. If you try to use a texture
|
NULL device, their textures are compatible. If you try to use a texture
|
||||||
created by one device with an other device, the device will refuse to do that
|
created by one device with an other device, the device will refuse to do that
|
||||||
and write a warning or an error message to the output buffer.
|
and write a warning or an error message to the output buffer.
|
||||||
*/
|
*/
|
||||||
class ITexture : public virtual IReferenceCounted
|
class ITexture : public virtual IReferenceCounted
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
|
|
||||||
//! constructor
|
//! constructor
|
||||||
ITexture(const io::path& name, E_TEXTURE_TYPE type) : NamedPath(name), DriverType(EDT_NULL), OriginalColorFormat(ECF_UNKNOWN),
|
ITexture(const io::path& name, E_TEXTURE_TYPE type) : NamedPath(name), DriverType(EDT_NULL), OriginalColorFormat(ECF_UNKNOWN),
|
||||||
ColorFormat(ECF_UNKNOWN), Pitch(0), HasMipMaps(false), IsRenderTarget(false), Source(ETS_UNKNOWN), Type(type)
|
ColorFormat(ECF_UNKNOWN), Pitch(0), HasMipMaps(false), IsRenderTarget(false), Source(ETS_UNKNOWN), Type(type)
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
//! Lock function.
|
//! Lock function.
|
||||||
/** Locks the Texture and returns a pointer to access the
|
/** Locks the Texture and returns a pointer to access the
|
||||||
pixels. After lock() has been called and all operations on the pixels
|
pixels. After lock() has been called and all operations on the pixels
|
||||||
are done, you must call unlock().
|
are done, you must call unlock().
|
||||||
Locks are not accumulating, hence one unlock will do for an arbitrary
|
Locks are not accumulating, hence one unlock will do for an arbitrary
|
||||||
number of previous locks. You should avoid locking different levels without
|
number of previous locks. You should avoid locking different levels without
|
||||||
unlocking in between, though, because only the last level locked will be
|
unlocking in between, though, because only the last level locked will be
|
||||||
unlocked.
|
unlocked.
|
||||||
The size of the i-th mipmap level is defined as max(getSize().Width>>i,1)
|
The size of the i-th mipmap level is defined as max(getSize().Width>>i,1)
|
||||||
and max(getSize().Height>>i,1)
|
and max(getSize().Height>>i,1)
|
||||||
\param mode Specifies what kind of changes to the locked texture are
|
\param mode Specifies what kind of changes to the locked texture are
|
||||||
allowed. Unspecified behavior will arise if texture is written in read
|
allowed. Unspecified behavior will arise if texture is written in read
|
||||||
only mode or read from in write only mode.
|
only mode or read from in write only mode.
|
||||||
Support for this feature depends on the driver, so don't rely on the
|
Support for this feature depends on the driver, so don't rely on the
|
||||||
texture being write-protected when locking with read-only, etc.
|
texture being write-protected when locking with read-only, etc.
|
||||||
\param mipmapLevel NOTE: Currently broken, sorry, we try if we can repair it for 1.9 release.
|
\param mipmapLevel NOTE: Currently broken, sorry, we try if we can repair it for 1.9 release.
|
||||||
Number of the mipmapLevel to lock. 0 is main texture.
|
Number of the mipmapLevel to lock. 0 is main texture.
|
||||||
Non-existing levels will silently fail and return 0.
|
Non-existing levels will silently fail and return 0.
|
||||||
\param layer It determines which cubemap face or texture array layer should be locked.
|
\param layer It determines which cubemap face or texture array layer should be locked.
|
||||||
\param lockFlags See E_TEXTURE_LOCK_FLAGS documentation.
|
\param lockFlags See E_TEXTURE_LOCK_FLAGS documentation.
|
||||||
\return Returns a pointer to the pixel data. The format of the pixel can
|
\return Returns a pointer to the pixel data. The format of the pixel can
|
||||||
be determined by using getColorFormat(). 0 is returned, if
|
be determined by using getColorFormat(). 0 is returned, if
|
||||||
the texture cannot be locked. */
|
the texture cannot be locked. */
|
||||||
virtual void* lock(E_TEXTURE_LOCK_MODE mode = ETLM_READ_WRITE, u32 mipmapLevel=0, u32 layer = 0, E_TEXTURE_LOCK_FLAGS lockFlags = ETLF_FLIP_Y_UP_RTT) = 0;
|
virtual void* lock(E_TEXTURE_LOCK_MODE mode = ETLM_READ_WRITE, u32 mipmapLevel=0, u32 layer = 0, E_TEXTURE_LOCK_FLAGS lockFlags = ETLF_FLIP_Y_UP_RTT) = 0;
|
||||||
|
|
||||||
//! Unlock function. Must be called after a lock() to the texture.
|
//! Unlock function. Must be called after a lock() to the texture.
|
||||||
/** One should avoid to call unlock more than once before another lock.
|
/** One should avoid to call unlock more than once before another lock.
|
||||||
The last locked mip level will be unlocked.
|
The last locked mip level will be unlocked.
|
||||||
You may want to call regenerateMipMapLevels() after this when you changed any data. */
|
You may want to call regenerateMipMapLevels() after this when you changed any data. */
|
||||||
virtual void unlock() = 0;
|
virtual void unlock() = 0;
|
||||||
|
|
||||||
//! Regenerates the mip map levels of the texture.
|
//! Regenerates the mip map levels of the texture.
|
||||||
/** Required after modifying the texture, usually after calling unlock().
|
/** Required after modifying the texture, usually after calling unlock().
|
||||||
\param data Optional parameter to pass in image data which will be
|
\param data Optional parameter to pass in image data which will be
|
||||||
used instead of the previously stored or automatically generated mipmap
|
used instead of the previously stored or automatically generated mipmap
|
||||||
data. The data has to be a continuous pixel data for all mipmaps until
|
data. The data has to be a continuous pixel data for all mipmaps until
|
||||||
1x1 pixel. Each mipmap has to be half the width and height of the previous
|
1x1 pixel. Each mipmap has to be half the width and height of the previous
|
||||||
level. At least one pixel will be always kept.
|
level. At least one pixel will be always kept.
|
||||||
\param layer It informs a texture about which cubemap or texture array layer
|
\param layer It informs a texture about which cubemap or texture array layer
|
||||||
needs mipmap regeneration. */
|
needs mipmap regeneration. */
|
||||||
virtual void regenerateMipMapLevels(void* data = 0, u32 layer = 0) = 0;
|
virtual void regenerateMipMapLevels(void* data = 0, u32 layer = 0) = 0;
|
||||||
|
|
||||||
//! Get original size of the texture.
|
//! Get original size of the texture.
|
||||||
/** The texture is usually scaled, if it was created with an unoptimal
|
/** The texture is usually scaled, if it was created with an unoptimal
|
||||||
size. For example if the size was not a power of two. This method
|
size. For example if the size was not a power of two. This method
|
||||||
returns the size of the texture it had before it was scaled. Can be
|
returns the size of the texture it had before it was scaled. Can be
|
||||||
useful when drawing 2d images on the screen, which should have the
|
useful when drawing 2d images on the screen, which should have the
|
||||||
exact size of the original texture. Use ITexture::getSize() if you want
|
exact size of the original texture. Use ITexture::getSize() if you want
|
||||||
to know the real size it has now stored in the system.
|
to know the real size it has now stored in the system.
|
||||||
\return The original size of the texture. */
|
\return The original size of the texture. */
|
||||||
const core::dimension2d<u32>& getOriginalSize() const { return OriginalSize; };
|
const core::dimension2d<u32>& getOriginalSize() const { return OriginalSize; };
|
||||||
|
|
||||||
//! Get dimension (=size) of the texture.
|
//! Get dimension (=size) of the texture.
|
||||||
/** \return The size of the texture. */
|
/** \return The size of the texture. */
|
||||||
const core::dimension2d<u32>& getSize() const { return Size; };
|
const core::dimension2d<u32>& getSize() const { return Size; };
|
||||||
|
|
||||||
//! Get driver type of texture.
|
//! Get driver type of texture.
|
||||||
/** This is the driver, which created the texture. This method is used
|
/** This is the driver, which created the texture. This method is used
|
||||||
internally by the video devices, to check, if they may use a texture
|
internally by the video devices, to check, if they may use a texture
|
||||||
because textures may be incompatible between different devices.
|
because textures may be incompatible between different devices.
|
||||||
\return Driver type of texture. */
|
\return Driver type of texture. */
|
||||||
E_DRIVER_TYPE getDriverType() const { return DriverType; };
|
E_DRIVER_TYPE getDriverType() const { return DriverType; };
|
||||||
|
|
||||||
//! Get the color format of texture.
|
//! Get the color format of texture.
|
||||||
/** \return The color format of texture. */
|
/** \return The color format of texture. */
|
||||||
ECOLOR_FORMAT getColorFormat() const { return ColorFormat; };
|
ECOLOR_FORMAT getColorFormat() const { return ColorFormat; };
|
||||||
|
|
||||||
//! Get the original color format
|
//! Get the original color format
|
||||||
/** When create textures from image data we will often use different color formats.
|
/** When create textures from image data we will often use different color formats.
|
||||||
For example depending on driver TextureCreationFlag's.
|
For example depending on driver TextureCreationFlag's.
|
||||||
This can give you the original format which the image used to create the texture had */
|
This can give you the original format which the image used to create the texture had */
|
||||||
ECOLOR_FORMAT getOriginalColorFormat() const { return OriginalColorFormat; };
|
ECOLOR_FORMAT getOriginalColorFormat() const { return OriginalColorFormat; };
|
||||||
|
|
||||||
//! Get pitch of the main texture (in bytes).
|
//! Get pitch of the main texture (in bytes).
|
||||||
/** The pitch is the amount of bytes used for a row of pixels in a
|
/** The pitch is the amount of bytes used for a row of pixels in a
|
||||||
texture.
|
texture.
|
||||||
\return Pitch of texture in bytes. */
|
\return Pitch of texture in bytes. */
|
||||||
u32 getPitch() const { return Pitch; };
|
u32 getPitch() const { return Pitch; };
|
||||||
|
|
||||||
//! Check whether the texture has MipMaps
|
//! Check whether the texture has MipMaps
|
||||||
/** \return True if texture has MipMaps, else false. */
|
/** \return True if texture has MipMaps, else false. */
|
||||||
bool hasMipMaps() const { return HasMipMaps; }
|
bool hasMipMaps() const { return HasMipMaps; }
|
||||||
|
|
||||||
//! Check whether the texture is a render target
|
//! Check whether the texture is a render target
|
||||||
/** Render targets can be set as such in the video driver, in order to
|
/** Render targets can be set as such in the video driver, in order to
|
||||||
render a scene into the texture. Once unbound as render target, they can
|
render a scene into the texture. Once unbound as render target, they can
|
||||||
be used just as usual textures again.
|
be used just as usual textures again.
|
||||||
\return True if this is a render target, otherwise false. */
|
\return True if this is a render target, otherwise false. */
|
||||||
bool isRenderTarget() const { return IsRenderTarget; }
|
bool isRenderTarget() const { return IsRenderTarget; }
|
||||||
|
|
||||||
//! Get name of texture (in most cases this is the filename)
|
//! Get name of texture (in most cases this is the filename)
|
||||||
const io::SNamedPath& getName() const { return NamedPath; }
|
const io::SNamedPath& getName() const { return NamedPath; }
|
||||||
|
|
||||||
//! Check where the last IVideoDriver::getTexture found this texture
|
//! Check where the last IVideoDriver::getTexture found this texture
|
||||||
E_TEXTURE_SOURCE getSource() const { return Source; }
|
E_TEXTURE_SOURCE getSource() const { return Source; }
|
||||||
|
|
||||||
//! Used internally by the engine to update Source status on IVideoDriver::getTexture calls.
|
//! Used internally by the engine to update Source status on IVideoDriver::getTexture calls.
|
||||||
void updateSource(E_TEXTURE_SOURCE source) { Source = source; }
|
void updateSource(E_TEXTURE_SOURCE source) { Source = source; }
|
||||||
|
|
||||||
//! Returns if the texture has an alpha channel
|
//! Returns if the texture has an alpha channel
|
||||||
bool hasAlpha() const
|
bool hasAlpha() const
|
||||||
{
|
{
|
||||||
bool status = false;
|
bool status = false;
|
||||||
|
|
||||||
switch (ColorFormat)
|
switch (ColorFormat)
|
||||||
{
|
{
|
||||||
case ECF_A8R8G8B8:
|
case ECF_A8R8G8B8:
|
||||||
case ECF_A1R5G5B5:
|
case ECF_A1R5G5B5:
|
||||||
case ECF_DXT1:
|
case ECF_DXT1:
|
||||||
case ECF_DXT2:
|
case ECF_DXT2:
|
||||||
case ECF_DXT3:
|
case ECF_DXT3:
|
||||||
case ECF_DXT4:
|
case ECF_DXT4:
|
||||||
case ECF_DXT5:
|
case ECF_DXT5:
|
||||||
case ECF_A16B16G16R16F:
|
case ECF_A16B16G16R16F:
|
||||||
case ECF_A32B32G32R32F:
|
case ECF_A32B32G32R32F:
|
||||||
status = true;
|
status = true;
|
||||||
break;
|
break;
|
||||||
default:
|
default:
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
return status;
|
return status;
|
||||||
}
|
}
|
||||||
|
|
||||||
//! Returns the type of texture
|
//! Returns the type of texture
|
||||||
E_TEXTURE_TYPE getType() const { return Type; }
|
E_TEXTURE_TYPE getType() const { return Type; }
|
||||||
|
|
||||||
protected:
|
protected:
|
||||||
|
|
||||||
//! Helper function, helps to get the desired texture creation format from the flags.
|
//! Helper function, helps to get the desired texture creation format from the flags.
|
||||||
/** \return Either ETCF_ALWAYS_32_BIT, ETCF_ALWAYS_16_BIT,
|
/** \return Either ETCF_ALWAYS_32_BIT, ETCF_ALWAYS_16_BIT,
|
||||||
ETCF_OPTIMIZED_FOR_QUALITY, or ETCF_OPTIMIZED_FOR_SPEED. */
|
ETCF_OPTIMIZED_FOR_QUALITY, or ETCF_OPTIMIZED_FOR_SPEED. */
|
||||||
inline E_TEXTURE_CREATION_FLAG getTextureFormatFromFlags(u32 flags)
|
inline E_TEXTURE_CREATION_FLAG getTextureFormatFromFlags(u32 flags)
|
||||||
{
|
{
|
||||||
if (flags & ETCF_OPTIMIZED_FOR_SPEED)
|
if (flags & ETCF_OPTIMIZED_FOR_SPEED)
|
||||||
return ETCF_OPTIMIZED_FOR_SPEED;
|
return ETCF_OPTIMIZED_FOR_SPEED;
|
||||||
if (flags & ETCF_ALWAYS_16_BIT)
|
if (flags & ETCF_ALWAYS_16_BIT)
|
||||||
return ETCF_ALWAYS_16_BIT;
|
return ETCF_ALWAYS_16_BIT;
|
||||||
if (flags & ETCF_ALWAYS_32_BIT)
|
if (flags & ETCF_ALWAYS_32_BIT)
|
||||||
return ETCF_ALWAYS_32_BIT;
|
return ETCF_ALWAYS_32_BIT;
|
||||||
if (flags & ETCF_OPTIMIZED_FOR_QUALITY)
|
if (flags & ETCF_OPTIMIZED_FOR_QUALITY)
|
||||||
return ETCF_OPTIMIZED_FOR_QUALITY;
|
return ETCF_OPTIMIZED_FOR_QUALITY;
|
||||||
return ETCF_OPTIMIZED_FOR_SPEED;
|
return ETCF_OPTIMIZED_FOR_SPEED;
|
||||||
}
|
}
|
||||||
|
|
||||||
io::SNamedPath NamedPath;
|
io::SNamedPath NamedPath;
|
||||||
core::dimension2d<u32> OriginalSize;
|
core::dimension2d<u32> OriginalSize;
|
||||||
core::dimension2d<u32> Size;
|
core::dimension2d<u32> Size;
|
||||||
E_DRIVER_TYPE DriverType;
|
E_DRIVER_TYPE DriverType;
|
||||||
ECOLOR_FORMAT OriginalColorFormat;
|
ECOLOR_FORMAT OriginalColorFormat;
|
||||||
ECOLOR_FORMAT ColorFormat;
|
ECOLOR_FORMAT ColorFormat;
|
||||||
u32 Pitch;
|
u32 Pitch;
|
||||||
bool HasMipMaps;
|
bool HasMipMaps;
|
||||||
bool IsRenderTarget;
|
bool IsRenderTarget;
|
||||||
E_TEXTURE_SOURCE Source;
|
E_TEXTURE_SOURCE Source;
|
||||||
E_TEXTURE_TYPE Type;
|
E_TEXTURE_TYPE Type;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
} // end namespace video
|
} // end namespace video
|
||||||
} // end namespace irr
|
} // end namespace irr
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
|
|
136
include/ITimer.h
136
include/ITimer.h
|
@ -1,68 +1,68 @@
|
||||||
// Copyright (C) 2002-2012 Nikolaus Gebhardt
|
// Copyright (C) 2002-2012 Nikolaus Gebhardt
|
||||||
// This file is part of the "Irrlicht Engine".
|
// This file is part of the "Irrlicht Engine".
|
||||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||||
|
|
||||||
#ifndef __I_TIMER_H_INCLUDED__
|
#ifndef __I_TIMER_H_INCLUDED__
|
||||||
#define __I_TIMER_H_INCLUDED__
|
#define __I_TIMER_H_INCLUDED__
|
||||||
|
|
||||||
#include "IReferenceCounted.h"
|
#include "IReferenceCounted.h"
|
||||||
|
|
||||||
namespace irr
|
namespace irr
|
||||||
{
|
{
|
||||||
|
|
||||||
//! Interface for getting and manipulating the virtual time
|
//! Interface for getting and manipulating the virtual time
|
||||||
class ITimer : public virtual IReferenceCounted
|
class ITimer : public virtual IReferenceCounted
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
//! Returns current real time in milliseconds of the system.
|
//! Returns current real time in milliseconds of the system.
|
||||||
/** This value does not start with 0 when the application starts.
|
/** This value does not start with 0 when the application starts.
|
||||||
For example in one implementation the value returned could be the
|
For example in one implementation the value returned could be the
|
||||||
amount of milliseconds which have elapsed since the system was started.
|
amount of milliseconds which have elapsed since the system was started.
|
||||||
*/
|
*/
|
||||||
virtual u32 getRealTime() const = 0;
|
virtual u32 getRealTime() const = 0;
|
||||||
|
|
||||||
//! Returns current virtual time in milliseconds.
|
//! Returns current virtual time in milliseconds.
|
||||||
/** This value starts with 0 and can be manipulated using setTime(),
|
/** This value starts with 0 and can be manipulated using setTime(),
|
||||||
stopTimer(), startTimer(), etc. This value depends on the set speed of
|
stopTimer(), startTimer(), etc. This value depends on the set speed of
|
||||||
the timer if the timer is stopped, etc. If you need the system time,
|
the timer if the timer is stopped, etc. If you need the system time,
|
||||||
use getRealTime() */
|
use getRealTime() */
|
||||||
virtual u32 getTime() const = 0;
|
virtual u32 getTime() const = 0;
|
||||||
|
|
||||||
//! sets current virtual time
|
//! sets current virtual time
|
||||||
virtual void setTime(u32 time) = 0;
|
virtual void setTime(u32 time) = 0;
|
||||||
|
|
||||||
//! Stops the virtual timer.
|
//! Stops the virtual timer.
|
||||||
/** The timer is reference counted, which means everything which calls
|
/** The timer is reference counted, which means everything which calls
|
||||||
stop() will also have to call start(), otherwise the timer may not
|
stop() will also have to call start(), otherwise the timer may not
|
||||||
start/stop correctly again. */
|
start/stop correctly again. */
|
||||||
virtual void stop() = 0;
|
virtual void stop() = 0;
|
||||||
|
|
||||||
//! Starts the virtual timer.
|
//! Starts the virtual timer.
|
||||||
/** The timer is reference counted, which means everything which calls
|
/** The timer is reference counted, which means everything which calls
|
||||||
stop() will also have to call start(), otherwise the timer may not
|
stop() will also have to call start(), otherwise the timer may not
|
||||||
start/stop correctly again. */
|
start/stop correctly again. */
|
||||||
virtual void start() = 0;
|
virtual void start() = 0;
|
||||||
|
|
||||||
//! Sets the speed of the timer
|
//! Sets the speed of the timer
|
||||||
/** The speed is the factor with which the time is running faster or
|
/** The speed is the factor with which the time is running faster or
|
||||||
slower then the real system time. */
|
slower then the real system time. */
|
||||||
virtual void setSpeed(f32 speed = 1.0f) = 0;
|
virtual void setSpeed(f32 speed = 1.0f) = 0;
|
||||||
|
|
||||||
//! Returns current speed of the timer
|
//! Returns current speed of the timer
|
||||||
/** The speed is the factor with which the time is running faster or
|
/** The speed is the factor with which the time is running faster or
|
||||||
slower then the real system time. */
|
slower then the real system time. */
|
||||||
virtual f32 getSpeed() const = 0;
|
virtual f32 getSpeed() const = 0;
|
||||||
|
|
||||||
//! Returns if the virtual timer is currently stopped
|
//! Returns if the virtual timer is currently stopped
|
||||||
virtual bool isStopped() const = 0;
|
virtual bool isStopped() const = 0;
|
||||||
|
|
||||||
//! Advances the virtual time
|
//! Advances the virtual time
|
||||||
/** Makes the virtual timer update the time value based on the real
|
/** Makes the virtual timer update the time value based on the real
|
||||||
time. This is called automatically when calling IrrlichtDevice::run(),
|
time. This is called automatically when calling IrrlichtDevice::run(),
|
||||||
but you can call it manually if you don't use this method. */
|
but you can call it manually if you don't use this method. */
|
||||||
virtual void tick() = 0;
|
virtual void tick() = 0;
|
||||||
};
|
};
|
||||||
|
|
||||||
} // end namespace irr
|
} // end namespace irr
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|
|
@ -1,53 +1,53 @@
|
||||||
// Copyright (C) 2008-2012 Nikolaus Gebhardt
|
// Copyright (C) 2008-2012 Nikolaus Gebhardt
|
||||||
// This file is part of the "Irrlicht Engine".
|
// This file is part of the "Irrlicht Engine".
|
||||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||||
|
|
||||||
#ifndef __I_VERTEX_BUFFER_H_INCLUDED__
|
#ifndef __I_VERTEX_BUFFER_H_INCLUDED__
|
||||||
#define __I_VERTEX_BUFFER_H_INCLUDED__
|
#define __I_VERTEX_BUFFER_H_INCLUDED__
|
||||||
|
|
||||||
#include "IReferenceCounted.h"
|
#include "IReferenceCounted.h"
|
||||||
#include "irrArray.h"
|
#include "irrArray.h"
|
||||||
#include "EHardwareBufferFlags.h"
|
#include "EHardwareBufferFlags.h"
|
||||||
#include "S3DVertex.h"
|
#include "S3DVertex.h"
|
||||||
|
|
||||||
namespace irr
|
namespace irr
|
||||||
{
|
{
|
||||||
namespace scene
|
namespace scene
|
||||||
{
|
{
|
||||||
|
|
||||||
class IVertexBuffer : public virtual IReferenceCounted
|
class IVertexBuffer : public virtual IReferenceCounted
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
virtual void* getData() =0;
|
virtual void* getData() =0;
|
||||||
virtual video::E_VERTEX_TYPE getType() const =0;
|
virtual video::E_VERTEX_TYPE getType() const =0;
|
||||||
virtual void setType(video::E_VERTEX_TYPE vertexType) =0;
|
virtual void setType(video::E_VERTEX_TYPE vertexType) =0;
|
||||||
virtual u32 stride() const =0;
|
virtual u32 stride() const =0;
|
||||||
virtual u32 size() const =0;
|
virtual u32 size() const =0;
|
||||||
virtual void push_back(const video::S3DVertex &element) =0;
|
virtual void push_back(const video::S3DVertex &element) =0;
|
||||||
virtual video::S3DVertex& operator [](const u32 index) const =0;
|
virtual video::S3DVertex& operator [](const u32 index) const =0;
|
||||||
virtual video::S3DVertex& getLast() =0;
|
virtual video::S3DVertex& getLast() =0;
|
||||||
virtual void set_used(u32 usedNow) =0;
|
virtual void set_used(u32 usedNow) =0;
|
||||||
virtual void reallocate(u32 new_size) =0;
|
virtual void reallocate(u32 new_size) =0;
|
||||||
virtual u32 allocated_size() const =0;
|
virtual u32 allocated_size() const =0;
|
||||||
virtual video::S3DVertex* pointer() =0;
|
virtual video::S3DVertex* pointer() =0;
|
||||||
|
|
||||||
//! get the current hardware mapping hint
|
//! get the current hardware mapping hint
|
||||||
virtual E_HARDWARE_MAPPING getHardwareMappingHint() const =0;
|
virtual E_HARDWARE_MAPPING getHardwareMappingHint() const =0;
|
||||||
|
|
||||||
//! set the hardware mapping hint, for driver
|
//! set the hardware mapping hint, for driver
|
||||||
virtual void setHardwareMappingHint( E_HARDWARE_MAPPING NewMappingHint ) =0;
|
virtual void setHardwareMappingHint( E_HARDWARE_MAPPING NewMappingHint ) =0;
|
||||||
|
|
||||||
//! flags the meshbuffer as changed, reloads hardware buffers
|
//! flags the meshbuffer as changed, reloads hardware buffers
|
||||||
virtual void setDirty() =0;
|
virtual void setDirty() =0;
|
||||||
|
|
||||||
//! Get the currently used ID for identification of changes.
|
//! Get the currently used ID for identification of changes.
|
||||||
/** This shouldn't be used for anything outside the VideoDriver. */
|
/** This shouldn't be used for anything outside the VideoDriver. */
|
||||||
virtual u32 getChangedID() const = 0;
|
virtual u32 getChangedID() const = 0;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
} // end namespace scene
|
} // end namespace scene
|
||||||
} // end namespace irr
|
} // end namespace irr
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
|
|
File diff suppressed because it is too large
Load diff
|
@ -1,51 +1,51 @@
|
||||||
// Copyright (C) 2002-2012 Nikolaus Gebhardt
|
// Copyright (C) 2002-2012 Nikolaus Gebhardt
|
||||||
// This file is part of the "Irrlicht Engine".
|
// This file is part of the "Irrlicht Engine".
|
||||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||||
|
|
||||||
#ifndef __I_WRITE_FILE_H_INCLUDED__
|
#ifndef __I_WRITE_FILE_H_INCLUDED__
|
||||||
#define __I_WRITE_FILE_H_INCLUDED__
|
#define __I_WRITE_FILE_H_INCLUDED__
|
||||||
|
|
||||||
#include "IReferenceCounted.h"
|
#include "IReferenceCounted.h"
|
||||||
#include "path.h"
|
#include "path.h"
|
||||||
|
|
||||||
namespace irr
|
namespace irr
|
||||||
{
|
{
|
||||||
namespace io
|
namespace io
|
||||||
{
|
{
|
||||||
|
|
||||||
//! Interface providing write access to a file.
|
//! Interface providing write access to a file.
|
||||||
class IWriteFile : public virtual IReferenceCounted
|
class IWriteFile : public virtual IReferenceCounted
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
//! Writes an amount of bytes to the file.
|
//! Writes an amount of bytes to the file.
|
||||||
/** \param buffer Pointer to buffer of bytes to write.
|
/** \param buffer Pointer to buffer of bytes to write.
|
||||||
\param sizeToWrite Amount of bytes to write to the file.
|
\param sizeToWrite Amount of bytes to write to the file.
|
||||||
\return How much bytes were written. */
|
\return How much bytes were written. */
|
||||||
virtual size_t write(const void* buffer, size_t sizeToWrite) = 0;
|
virtual size_t write(const void* buffer, size_t sizeToWrite) = 0;
|
||||||
|
|
||||||
//! Changes position in file
|
//! Changes position in file
|
||||||
/** \param finalPos Destination position in the file.
|
/** \param finalPos Destination position in the file.
|
||||||
\param relativeMovement If set to true, the position in the file is
|
\param relativeMovement If set to true, the position in the file is
|
||||||
changed relative to current position. Otherwise the position is changed
|
changed relative to current position. Otherwise the position is changed
|
||||||
from begin of file.
|
from begin of file.
|
||||||
\return True if successful, otherwise false. */
|
\return True if successful, otherwise false. */
|
||||||
virtual bool seek(long finalPos, bool relativeMovement = false) = 0;
|
virtual bool seek(long finalPos, bool relativeMovement = false) = 0;
|
||||||
|
|
||||||
//! Get the current position in the file.
|
//! Get the current position in the file.
|
||||||
/** \return Current position in the file in bytes on success or -1L on failure */
|
/** \return Current position in the file in bytes on success or -1L on failure */
|
||||||
virtual long getPos() const = 0;
|
virtual long getPos() const = 0;
|
||||||
|
|
||||||
//! Get name of file.
|
//! Get name of file.
|
||||||
/** \return File name as zero terminated character string. */
|
/** \return File name as zero terminated character string. */
|
||||||
virtual const path& getFileName() const = 0;
|
virtual const path& getFileName() const = 0;
|
||||||
|
|
||||||
//! Flush the content of the buffer in the file
|
//! Flush the content of the buffer in the file
|
||||||
/** \return True if successful, otherwise false. */
|
/** \return True if successful, otherwise false. */
|
||||||
virtual bool flush() = 0;
|
virtual bool flush() = 0;
|
||||||
};
|
};
|
||||||
|
|
||||||
} // end namespace io
|
} // end namespace io
|
||||||
} // end namespace irr
|
} // end namespace irr
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
|
|
|
@ -1,33 +1,33 @@
|
||||||
// Copyright (C) 2002-2012 Nikolaus Gebhardt
|
// Copyright (C) 2002-2012 Nikolaus Gebhardt
|
||||||
// This file is part of the "Irrlicht Engine".
|
// This file is part of the "Irrlicht Engine".
|
||||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||||
|
|
||||||
#ifndef __IRR_COMPILE_CONFIG_H_INCLUDED__
|
#ifndef __IRR_COMPILE_CONFIG_H_INCLUDED__
|
||||||
#define __IRR_COMPILE_CONFIG_H_INCLUDED__
|
#define __IRR_COMPILE_CONFIG_H_INCLUDED__
|
||||||
|
|
||||||
//! Identifies the IrrlichtMt fork customized for the Minetest engine
|
//! Identifies the IrrlichtMt fork customized for the Minetest engine
|
||||||
#define IRRLICHT_VERSION_MT_REVISION 12
|
#define IRRLICHT_VERSION_MT_REVISION 12
|
||||||
#define IRRLICHT_VERSION_MT "mt12"
|
#define IRRLICHT_VERSION_MT "mt12"
|
||||||
|
|
||||||
//! Irrlicht SDK Version
|
//! Irrlicht SDK Version
|
||||||
#define IRRLICHT_VERSION_MAJOR 1
|
#define IRRLICHT_VERSION_MAJOR 1
|
||||||
#define IRRLICHT_VERSION_MINOR 9
|
#define IRRLICHT_VERSION_MINOR 9
|
||||||
#define IRRLICHT_VERSION_REVISION 0
|
#define IRRLICHT_VERSION_REVISION 0
|
||||||
// This flag will be defined only in SVN, the official release code will have
|
// This flag will be defined only in SVN, the official release code will have
|
||||||
// it undefined
|
// it undefined
|
||||||
#define IRRLICHT_VERSION_SVN alpha
|
#define IRRLICHT_VERSION_SVN alpha
|
||||||
#define IRRLICHT_SDK_VERSION "1.9.0" IRRLICHT_VERSION_MT
|
#define IRRLICHT_SDK_VERSION "1.9.0" IRRLICHT_VERSION_MT
|
||||||
|
|
||||||
#include <stdio.h> // TODO: Although included elsewhere this is required at least for mingw
|
#include <stdio.h> // TODO: Although included elsewhere this is required at least for mingw
|
||||||
|
|
||||||
#ifdef _WIN32
|
#ifdef _WIN32
|
||||||
#define IRRCALLCONV __stdcall
|
#define IRRCALLCONV __stdcall
|
||||||
#else
|
#else
|
||||||
#define IRRCALLCONV
|
#define IRRCALLCONV
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
#ifndef IRRLICHT_API
|
#ifndef IRRLICHT_API
|
||||||
#define IRRLICHT_API
|
#define IRRLICHT_API
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
#endif // __IRR_COMPILE_CONFIG_H_INCLUDED__
|
#endif // __IRR_COMPILE_CONFIG_H_INCLUDED__
|
||||||
|
|
|
@ -1,331 +1,331 @@
|
||||||
// Copyright (C) 2002-2012 Nikolaus Gebhardt
|
// Copyright (C) 2002-2012 Nikolaus Gebhardt
|
||||||
// This file is part of the "Irrlicht Engine".
|
// This file is part of the "Irrlicht Engine".
|
||||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||||
|
|
||||||
#ifndef __I_IRRLICHT_DEVICE_H_INCLUDED__
|
#ifndef __I_IRRLICHT_DEVICE_H_INCLUDED__
|
||||||
#define __I_IRRLICHT_DEVICE_H_INCLUDED__
|
#define __I_IRRLICHT_DEVICE_H_INCLUDED__
|
||||||
|
|
||||||
#include "IReferenceCounted.h"
|
#include "IReferenceCounted.h"
|
||||||
#include "dimension2d.h"
|
#include "dimension2d.h"
|
||||||
#include "IVideoDriver.h"
|
#include "IVideoDriver.h"
|
||||||
#include "EDriverTypes.h"
|
#include "EDriverTypes.h"
|
||||||
#include "EDeviceTypes.h"
|
#include "EDeviceTypes.h"
|
||||||
#include "IEventReceiver.h"
|
#include "IEventReceiver.h"
|
||||||
#include "ICursorControl.h"
|
#include "ICursorControl.h"
|
||||||
#include "ITimer.h"
|
#include "ITimer.h"
|
||||||
#include "IOSOperator.h"
|
#include "IOSOperator.h"
|
||||||
#include "IrrCompileConfig.h"
|
#include "IrrCompileConfig.h"
|
||||||
|
|
||||||
namespace irr
|
namespace irr
|
||||||
{
|
{
|
||||||
class ILogger;
|
class ILogger;
|
||||||
class IEventReceiver;
|
class IEventReceiver;
|
||||||
|
|
||||||
namespace io {
|
namespace io {
|
||||||
class IFileSystem;
|
class IFileSystem;
|
||||||
} // end namespace io
|
} // end namespace io
|
||||||
|
|
||||||
namespace gui {
|
namespace gui {
|
||||||
class IGUIEnvironment;
|
class IGUIEnvironment;
|
||||||
} // end namespace gui
|
} // end namespace gui
|
||||||
|
|
||||||
namespace scene {
|
namespace scene {
|
||||||
class ISceneManager;
|
class ISceneManager;
|
||||||
} // end namespace scene
|
} // end namespace scene
|
||||||
|
|
||||||
namespace video {
|
namespace video {
|
||||||
class IContextManager;
|
class IContextManager;
|
||||||
extern "C" IRRLICHT_API bool IRRCALLCONV isDriverSupported(E_DRIVER_TYPE driver);
|
extern "C" IRRLICHT_API bool IRRCALLCONV isDriverSupported(E_DRIVER_TYPE driver);
|
||||||
} // end namespace video
|
} // end namespace video
|
||||||
|
|
||||||
//! The Irrlicht device. You can create it with createDevice() or createDeviceEx().
|
//! The Irrlicht device. You can create it with createDevice() or createDeviceEx().
|
||||||
/** This is the most important class of the Irrlicht Engine. You can
|
/** This is the most important class of the Irrlicht Engine. You can
|
||||||
access everything in the engine if you have a pointer to an instance of
|
access everything in the engine if you have a pointer to an instance of
|
||||||
this class. There should be only one instance of this class at any
|
this class. There should be only one instance of this class at any
|
||||||
time.
|
time.
|
||||||
*/
|
*/
|
||||||
class IrrlichtDevice : public virtual IReferenceCounted
|
class IrrlichtDevice : public virtual IReferenceCounted
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
|
|
||||||
//! Runs the device.
|
//! Runs the device.
|
||||||
/** Also increments the virtual timer by calling
|
/** Also increments the virtual timer by calling
|
||||||
ITimer::tick();. You can prevent this
|
ITimer::tick();. You can prevent this
|
||||||
by calling ITimer::stop(); before and ITimer::start() after
|
by calling ITimer::stop(); before and ITimer::start() after
|
||||||
calling IrrlichtDevice::run(). Returns false if device wants
|
calling IrrlichtDevice::run(). Returns false if device wants
|
||||||
to be deleted. Use it in this way:
|
to be deleted. Use it in this way:
|
||||||
\code
|
\code
|
||||||
while(device->run())
|
while(device->run())
|
||||||
{
|
{
|
||||||
// draw everything here
|
// draw everything here
|
||||||
}
|
}
|
||||||
\endcode
|
\endcode
|
||||||
If you want the device to do nothing if the window is inactive
|
If you want the device to do nothing if the window is inactive
|
||||||
(recommended), use the slightly enhanced code shown at isWindowActive().
|
(recommended), use the slightly enhanced code shown at isWindowActive().
|
||||||
|
|
||||||
Note if you are running Irrlicht inside an external, custom
|
Note if you are running Irrlicht inside an external, custom
|
||||||
created window: Calling Device->run() will cause Irrlicht to
|
created window: Calling Device->run() will cause Irrlicht to
|
||||||
dispatch windows messages internally.
|
dispatch windows messages internally.
|
||||||
If you are running Irrlicht in your own custom window, you can
|
If you are running Irrlicht in your own custom window, you can
|
||||||
also simply use your own message loop using GetMessage,
|
also simply use your own message loop using GetMessage,
|
||||||
DispatchMessage and whatever and simply don't use this method.
|
DispatchMessage and whatever and simply don't use this method.
|
||||||
But note that Irrlicht will not be able to fetch user input
|
But note that Irrlicht will not be able to fetch user input
|
||||||
then. See irr::SIrrlichtCreationParameters::WindowId for more
|
then. See irr::SIrrlichtCreationParameters::WindowId for more
|
||||||
information and example code.
|
information and example code.
|
||||||
*/
|
*/
|
||||||
virtual bool run() = 0;
|
virtual bool run() = 0;
|
||||||
|
|
||||||
//! Cause the device to temporarily pause execution and let other processes run.
|
//! Cause the device to temporarily pause execution and let other processes run.
|
||||||
/** This should bring down processor usage without major
|
/** This should bring down processor usage without major
|
||||||
performance loss for Irrlicht */
|
performance loss for Irrlicht */
|
||||||
virtual void yield() = 0;
|
virtual void yield() = 0;
|
||||||
|
|
||||||
//! Pause execution and let other processes to run for a specified amount of time.
|
//! Pause execution and let other processes to run for a specified amount of time.
|
||||||
/** It may not wait the full given time, as sleep may be interrupted
|
/** It may not wait the full given time, as sleep may be interrupted
|
||||||
\param timeMs: Time to sleep for in milliseconds.
|
\param timeMs: Time to sleep for in milliseconds.
|
||||||
\param pauseTimer: If true, pauses the device timer while sleeping
|
\param pauseTimer: If true, pauses the device timer while sleeping
|
||||||
*/
|
*/
|
||||||
virtual void sleep(u32 timeMs, bool pauseTimer=false) = 0;
|
virtual void sleep(u32 timeMs, bool pauseTimer=false) = 0;
|
||||||
|
|
||||||
//! Provides access to the video driver for drawing 3d and 2d geometry.
|
//! Provides access to the video driver for drawing 3d and 2d geometry.
|
||||||
/** \return Pointer the video driver. */
|
/** \return Pointer the video driver. */
|
||||||
virtual video::IVideoDriver* getVideoDriver() = 0;
|
virtual video::IVideoDriver* getVideoDriver() = 0;
|
||||||
|
|
||||||
//! Provides access to the virtual file system.
|
//! Provides access to the virtual file system.
|
||||||
/** \return Pointer to the file system. */
|
/** \return Pointer to the file system. */
|
||||||
virtual io::IFileSystem* getFileSystem() = 0;
|
virtual io::IFileSystem* getFileSystem() = 0;
|
||||||
|
|
||||||
//! Provides access to the 2d user interface environment.
|
//! Provides access to the 2d user interface environment.
|
||||||
/** \return Pointer to the gui environment. */
|
/** \return Pointer to the gui environment. */
|
||||||
virtual gui::IGUIEnvironment* getGUIEnvironment() = 0;
|
virtual gui::IGUIEnvironment* getGUIEnvironment() = 0;
|
||||||
|
|
||||||
//! Provides access to the scene manager.
|
//! Provides access to the scene manager.
|
||||||
/** \return Pointer to the scene manager. */
|
/** \return Pointer to the scene manager. */
|
||||||
virtual scene::ISceneManager* getSceneManager() = 0;
|
virtual scene::ISceneManager* getSceneManager() = 0;
|
||||||
|
|
||||||
//! Provides access to the cursor control.
|
//! Provides access to the cursor control.
|
||||||
/** \return Pointer to the mouse cursor control interface. */
|
/** \return Pointer to the mouse cursor control interface. */
|
||||||
virtual gui::ICursorControl* getCursorControl() = 0;
|
virtual gui::ICursorControl* getCursorControl() = 0;
|
||||||
|
|
||||||
//! Provides access to the message logger.
|
//! Provides access to the message logger.
|
||||||
/** \return Pointer to the logger. */
|
/** \return Pointer to the logger. */
|
||||||
virtual ILogger* getLogger() = 0;
|
virtual ILogger* getLogger() = 0;
|
||||||
|
|
||||||
//! Get context manager
|
//! Get context manager
|
||||||
virtual video::IContextManager* getContextManager() = 0;
|
virtual video::IContextManager* getContextManager() = 0;
|
||||||
|
|
||||||
//! Provides access to the operation system operator object.
|
//! Provides access to the operation system operator object.
|
||||||
/** The OS operator provides methods for
|
/** The OS operator provides methods for
|
||||||
getting system specific information and doing system
|
getting system specific information and doing system
|
||||||
specific operations, such as exchanging data with the clipboard
|
specific operations, such as exchanging data with the clipboard
|
||||||
or reading the operation system version.
|
or reading the operation system version.
|
||||||
\return Pointer to the OS operator. */
|
\return Pointer to the OS operator. */
|
||||||
virtual IOSOperator* getOSOperator() = 0;
|
virtual IOSOperator* getOSOperator() = 0;
|
||||||
|
|
||||||
//! Provides access to the engine's timer.
|
//! Provides access to the engine's timer.
|
||||||
/** The system time can be retrieved by it as
|
/** The system time can be retrieved by it as
|
||||||
well as the virtual time, which also can be manipulated.
|
well as the virtual time, which also can be manipulated.
|
||||||
\return Pointer to the ITimer object. */
|
\return Pointer to the ITimer object. */
|
||||||
virtual ITimer* getTimer() = 0;
|
virtual ITimer* getTimer() = 0;
|
||||||
|
|
||||||
//! Sets the caption of the window.
|
//! Sets the caption of the window.
|
||||||
/** \param text: New text of the window caption. */
|
/** \param text: New text of the window caption. */
|
||||||
virtual void setWindowCaption(const wchar_t* text) = 0;
|
virtual void setWindowCaption(const wchar_t* text) = 0;
|
||||||
|
|
||||||
//! Sets the window icon.
|
//! Sets the window icon.
|
||||||
/** \param img The icon texture.
|
/** \param img The icon texture.
|
||||||
\return False if no icon was set. */
|
\return False if no icon was set. */
|
||||||
virtual bool setWindowIcon(const video::IImage *img) = 0;
|
virtual bool setWindowIcon(const video::IImage *img) = 0;
|
||||||
|
|
||||||
//! Returns if the window is active.
|
//! Returns if the window is active.
|
||||||
/** If the window is inactive,
|
/** If the window is inactive,
|
||||||
nothing needs to be drawn. So if you don't want to draw anything
|
nothing needs to be drawn. So if you don't want to draw anything
|
||||||
when the window is inactive, create your drawing loop this way:
|
when the window is inactive, create your drawing loop this way:
|
||||||
\code
|
\code
|
||||||
while(device->run())
|
while(device->run())
|
||||||
{
|
{
|
||||||
if (device->isWindowActive())
|
if (device->isWindowActive())
|
||||||
{
|
{
|
||||||
// draw everything here
|
// draw everything here
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
device->yield();
|
device->yield();
|
||||||
}
|
}
|
||||||
\endcode
|
\endcode
|
||||||
\return True if window is active. */
|
\return True if window is active. */
|
||||||
virtual bool isWindowActive() const = 0;
|
virtual bool isWindowActive() const = 0;
|
||||||
|
|
||||||
//! Checks if the Irrlicht window has the input focus
|
//! Checks if the Irrlicht window has the input focus
|
||||||
/** \return True if window has focus. */
|
/** \return True if window has focus. */
|
||||||
virtual bool isWindowFocused() const = 0;
|
virtual bool isWindowFocused() const = 0;
|
||||||
|
|
||||||
//! Checks if the Irrlicht window is minimized
|
//! Checks if the Irrlicht window is minimized
|
||||||
/** \return True if window is minimized. */
|
/** \return True if window is minimized. */
|
||||||
virtual bool isWindowMinimized() const = 0;
|
virtual bool isWindowMinimized() const = 0;
|
||||||
|
|
||||||
//! Checks if the Irrlicht window is maximized
|
//! Checks if the Irrlicht window is maximized
|
||||||
//! Only fully works on SDL. Returns false, or the last value set via
|
//! Only fully works on SDL. Returns false, or the last value set via
|
||||||
//! maximizeWindow() and restoreWindow(), on other backends.
|
//! maximizeWindow() and restoreWindow(), on other backends.
|
||||||
/** \return True if window is maximized. */
|
/** \return True if window is maximized. */
|
||||||
virtual bool isWindowMaximized() const = 0;
|
virtual bool isWindowMaximized() const = 0;
|
||||||
|
|
||||||
//! Checks if the Irrlicht window is running in fullscreen mode
|
//! Checks if the Irrlicht window is running in fullscreen mode
|
||||||
/** \return True if window is fullscreen. */
|
/** \return True if window is fullscreen. */
|
||||||
virtual bool isFullscreen() const = 0;
|
virtual bool isFullscreen() const = 0;
|
||||||
|
|
||||||
//! Get the current color format of the window
|
//! Get the current color format of the window
|
||||||
/** \return Color format of the window. */
|
/** \return Color format of the window. */
|
||||||
virtual video::ECOLOR_FORMAT getColorFormat() const = 0;
|
virtual video::ECOLOR_FORMAT getColorFormat() const = 0;
|
||||||
|
|
||||||
//! Notifies the device that it should close itself.
|
//! Notifies the device that it should close itself.
|
||||||
/** IrrlichtDevice::run() will always return false after closeDevice() was called. */
|
/** IrrlichtDevice::run() will always return false after closeDevice() was called. */
|
||||||
virtual void closeDevice() = 0;
|
virtual void closeDevice() = 0;
|
||||||
|
|
||||||
//! Get the version of the engine.
|
//! Get the version of the engine.
|
||||||
/** The returned string
|
/** The returned string
|
||||||
will look like this: "1.2.3" or this: "1.2".
|
will look like this: "1.2.3" or this: "1.2".
|
||||||
\return String which contains the version. */
|
\return String which contains the version. */
|
||||||
virtual const c8* getVersion() const = 0;
|
virtual const c8* getVersion() const = 0;
|
||||||
|
|
||||||
//! Sets a new user event receiver which will receive events from the engine.
|
//! Sets a new user event receiver which will receive events from the engine.
|
||||||
/** Return true in IEventReceiver::OnEvent to prevent the event from continuing along
|
/** Return true in IEventReceiver::OnEvent to prevent the event from continuing along
|
||||||
the chain of event receivers. The path that an event takes through the system depends
|
the chain of event receivers. The path that an event takes through the system depends
|
||||||
on its type. See irr::EEVENT_TYPE for details.
|
on its type. See irr::EEVENT_TYPE for details.
|
||||||
\param receiver New receiver to be used. */
|
\param receiver New receiver to be used. */
|
||||||
virtual void setEventReceiver(IEventReceiver* receiver) = 0;
|
virtual void setEventReceiver(IEventReceiver* receiver) = 0;
|
||||||
|
|
||||||
//! Provides access to the current event receiver.
|
//! Provides access to the current event receiver.
|
||||||
/** \return Pointer to the current event receiver. Returns 0 if there is none. */
|
/** \return Pointer to the current event receiver. Returns 0 if there is none. */
|
||||||
virtual IEventReceiver* getEventReceiver() = 0;
|
virtual IEventReceiver* getEventReceiver() = 0;
|
||||||
|
|
||||||
//! Sends a user created event to the engine.
|
//! Sends a user created event to the engine.
|
||||||
/** Is is usually not necessary to use this. However, if you
|
/** Is is usually not necessary to use this. However, if you
|
||||||
are using an own input library for example for doing joystick
|
are using an own input library for example for doing joystick
|
||||||
input, you can use this to post key or mouse input events to
|
input, you can use this to post key or mouse input events to
|
||||||
the engine. Internally, this method only delegates the events
|
the engine. Internally, this method only delegates the events
|
||||||
further to the scene manager and the GUI environment. */
|
further to the scene manager and the GUI environment. */
|
||||||
virtual bool postEventFromUser(const SEvent& event) = 0;
|
virtual bool postEventFromUser(const SEvent& event) = 0;
|
||||||
|
|
||||||
//! Sets the input receiving scene manager.
|
//! Sets the input receiving scene manager.
|
||||||
/** If set to null, the main scene manager (returned by
|
/** If set to null, the main scene manager (returned by
|
||||||
GetSceneManager()) will receive the input
|
GetSceneManager()) will receive the input
|
||||||
\param sceneManager New scene manager to be used. */
|
\param sceneManager New scene manager to be used. */
|
||||||
virtual void setInputReceivingSceneManager(scene::ISceneManager* sceneManager) = 0;
|
virtual void setInputReceivingSceneManager(scene::ISceneManager* sceneManager) = 0;
|
||||||
|
|
||||||
//! Sets if the window should be resizable in windowed mode.
|
//! Sets if the window should be resizable in windowed mode.
|
||||||
/** The default is false. This method only works in windowed
|
/** The default is false. This method only works in windowed
|
||||||
mode.
|
mode.
|
||||||
\param resize Flag whether the window should be resizable. */
|
\param resize Flag whether the window should be resizable. */
|
||||||
virtual void setResizable(bool resize=false) = 0;
|
virtual void setResizable(bool resize=false) = 0;
|
||||||
|
|
||||||
//! Resize the render window.
|
//! Resize the render window.
|
||||||
/** This will only work in windowed mode and is not yet supported on all systems.
|
/** This will only work in windowed mode and is not yet supported on all systems.
|
||||||
It does set the drawing/clientDC size of the window, the window decorations are added to that.
|
It does set the drawing/clientDC size of the window, the window decorations are added to that.
|
||||||
You get the current window size with IVideoDriver::getScreenSize() (might be unified in future)
|
You get the current window size with IVideoDriver::getScreenSize() (might be unified in future)
|
||||||
*/
|
*/
|
||||||
virtual void setWindowSize(const irr::core::dimension2d<u32>& size) = 0;
|
virtual void setWindowSize(const irr::core::dimension2d<u32>& size) = 0;
|
||||||
|
|
||||||
//! Minimizes the window if possible.
|
//! Minimizes the window if possible.
|
||||||
virtual void minimizeWindow() =0;
|
virtual void minimizeWindow() =0;
|
||||||
|
|
||||||
//! Maximizes the window if possible.
|
//! Maximizes the window if possible.
|
||||||
virtual void maximizeWindow() =0;
|
virtual void maximizeWindow() =0;
|
||||||
|
|
||||||
//! Restore the window to normal size if possible.
|
//! Restore the window to normal size if possible.
|
||||||
virtual void restoreWindow() =0;
|
virtual void restoreWindow() =0;
|
||||||
|
|
||||||
//! Get the position of the frame on-screen
|
//! Get the position of the frame on-screen
|
||||||
virtual core::position2di getWindowPosition() = 0;
|
virtual core::position2di getWindowPosition() = 0;
|
||||||
|
|
||||||
//! Activate any joysticks, and generate events for them.
|
//! Activate any joysticks, and generate events for them.
|
||||||
/** Irrlicht contains support for joysticks, but does not generate joystick events by default,
|
/** Irrlicht contains support for joysticks, but does not generate joystick events by default,
|
||||||
as this would consume joystick info that 3rd party libraries might rely on. Call this method to
|
as this would consume joystick info that 3rd party libraries might rely on. Call this method to
|
||||||
activate joystick support in Irrlicht and to receive irr::SJoystickEvent events.
|
activate joystick support in Irrlicht and to receive irr::SJoystickEvent events.
|
||||||
\param joystickInfo On return, this will contain an array of each joystick that was found and activated.
|
\param joystickInfo On return, this will contain an array of each joystick that was found and activated.
|
||||||
\return true if joysticks are supported on this device, false if joysticks are not
|
\return true if joysticks are supported on this device, false if joysticks are not
|
||||||
supported or support is compiled out.
|
supported or support is compiled out.
|
||||||
*/
|
*/
|
||||||
virtual bool activateJoysticks(core::array<SJoystickInfo>& joystickInfo) =0;
|
virtual bool activateJoysticks(core::array<SJoystickInfo>& joystickInfo) =0;
|
||||||
|
|
||||||
//! Activate accelerometer.
|
//! Activate accelerometer.
|
||||||
virtual bool activateAccelerometer(float updateInterval = 0.016666f) = 0;
|
virtual bool activateAccelerometer(float updateInterval = 0.016666f) = 0;
|
||||||
|
|
||||||
//! Deactivate accelerometer.
|
//! Deactivate accelerometer.
|
||||||
virtual bool deactivateAccelerometer() = 0;
|
virtual bool deactivateAccelerometer() = 0;
|
||||||
|
|
||||||
//! Is accelerometer active.
|
//! Is accelerometer active.
|
||||||
virtual bool isAccelerometerActive() = 0;
|
virtual bool isAccelerometerActive() = 0;
|
||||||
|
|
||||||
//! Is accelerometer available.
|
//! Is accelerometer available.
|
||||||
virtual bool isAccelerometerAvailable() = 0;
|
virtual bool isAccelerometerAvailable() = 0;
|
||||||
|
|
||||||
//! Activate gyroscope.
|
//! Activate gyroscope.
|
||||||
virtual bool activateGyroscope(float updateInterval = 0.016666f) = 0;
|
virtual bool activateGyroscope(float updateInterval = 0.016666f) = 0;
|
||||||
|
|
||||||
//! Deactivate gyroscope.
|
//! Deactivate gyroscope.
|
||||||
virtual bool deactivateGyroscope() = 0;
|
virtual bool deactivateGyroscope() = 0;
|
||||||
|
|
||||||
//! Is gyroscope active.
|
//! Is gyroscope active.
|
||||||
virtual bool isGyroscopeActive() = 0;
|
virtual bool isGyroscopeActive() = 0;
|
||||||
|
|
||||||
//! Is gyroscope available.
|
//! Is gyroscope available.
|
||||||
virtual bool isGyroscopeAvailable() = 0;
|
virtual bool isGyroscopeAvailable() = 0;
|
||||||
|
|
||||||
//! Activate device motion.
|
//! Activate device motion.
|
||||||
virtual bool activateDeviceMotion(float updateInterval = 0.016666f) = 0;
|
virtual bool activateDeviceMotion(float updateInterval = 0.016666f) = 0;
|
||||||
|
|
||||||
//! Deactivate device motion.
|
//! Deactivate device motion.
|
||||||
virtual bool deactivateDeviceMotion() = 0;
|
virtual bool deactivateDeviceMotion() = 0;
|
||||||
|
|
||||||
//! Is device motion active.
|
//! Is device motion active.
|
||||||
virtual bool isDeviceMotionActive() = 0;
|
virtual bool isDeviceMotionActive() = 0;
|
||||||
|
|
||||||
//! Is device motion available.
|
//! Is device motion available.
|
||||||
virtual bool isDeviceMotionAvailable() = 0;
|
virtual bool isDeviceMotionAvailable() = 0;
|
||||||
|
|
||||||
//! Set the maximal elapsed time between 2 clicks to generate doubleclicks for the mouse. It also affects tripleclick behavior.
|
//! Set the maximal elapsed time between 2 clicks to generate doubleclicks for the mouse. It also affects tripleclick behavior.
|
||||||
/** When set to 0 no double- and tripleclicks will be generated.
|
/** When set to 0 no double- and tripleclicks will be generated.
|
||||||
\param timeMs maximal time in milliseconds for two consecutive clicks to be recognized as double click
|
\param timeMs maximal time in milliseconds for two consecutive clicks to be recognized as double click
|
||||||
*/
|
*/
|
||||||
virtual void setDoubleClickTime(u32 timeMs) =0;
|
virtual void setDoubleClickTime(u32 timeMs) =0;
|
||||||
|
|
||||||
//! Get the maximal elapsed time between 2 clicks to generate double- and tripleclicks for the mouse.
|
//! Get the maximal elapsed time between 2 clicks to generate double- and tripleclicks for the mouse.
|
||||||
/** When return value is 0 no double- and tripleclicks will be generated.
|
/** When return value is 0 no double- and tripleclicks will be generated.
|
||||||
\return maximal time in milliseconds for two consecutive clicks to be recognized as double click
|
\return maximal time in milliseconds for two consecutive clicks to be recognized as double click
|
||||||
*/
|
*/
|
||||||
virtual u32 getDoubleClickTime() const =0;
|
virtual u32 getDoubleClickTime() const =0;
|
||||||
|
|
||||||
//! Remove messages pending in the system message loop
|
//! Remove messages pending in the system message loop
|
||||||
/** This function is usually used after messages have been buffered for a longer time, for example
|
/** This function is usually used after messages have been buffered for a longer time, for example
|
||||||
when loading a large scene. Clearing the message loop prevents that mouse- or buttonclicks which users
|
when loading a large scene. Clearing the message loop prevents that mouse- or buttonclicks which users
|
||||||
have pressed in the meantime will now trigger unexpected actions in the gui. <br>
|
have pressed in the meantime will now trigger unexpected actions in the gui. <br>
|
||||||
So far the following messages are cleared:<br>
|
So far the following messages are cleared:<br>
|
||||||
Win32: All keyboard and mouse messages<br>
|
Win32: All keyboard and mouse messages<br>
|
||||||
Linux: All keyboard and mouse messages<br>
|
Linux: All keyboard and mouse messages<br>
|
||||||
All other devices are not yet supported here.<br>
|
All other devices are not yet supported here.<br>
|
||||||
The function is still somewhat experimental, as the kind of messages we clear is based on just a few use-cases.
|
The function is still somewhat experimental, as the kind of messages we clear is based on just a few use-cases.
|
||||||
If you think further messages should be cleared, or some messages should not be cleared here, then please tell us. */
|
If you think further messages should be cleared, or some messages should not be cleared here, then please tell us. */
|
||||||
virtual void clearSystemMessages() = 0;
|
virtual void clearSystemMessages() = 0;
|
||||||
|
|
||||||
//! Get the type of the device.
|
//! Get the type of the device.
|
||||||
/** This allows the user to check which windowing system is currently being
|
/** This allows the user to check which windowing system is currently being
|
||||||
used. */
|
used. */
|
||||||
virtual E_DEVICE_TYPE getType() const = 0;
|
virtual E_DEVICE_TYPE getType() const = 0;
|
||||||
|
|
||||||
//! Get the display density in dots per inch.
|
//! Get the display density in dots per inch.
|
||||||
//! Returns 0.0f on failure.
|
//! Returns 0.0f on failure.
|
||||||
virtual float getDisplayDensity() const = 0;
|
virtual float getDisplayDensity() const = 0;
|
||||||
|
|
||||||
//! Check if a driver type is supported by the engine.
|
//! Check if a driver type is supported by the engine.
|
||||||
/** Even if true is returned the driver may not be available
|
/** Even if true is returned the driver may not be available
|
||||||
for a configuration requested when creating the device. */
|
for a configuration requested when creating the device. */
|
||||||
static bool isDriverSupported(video::E_DRIVER_TYPE driver)
|
static bool isDriverSupported(video::E_DRIVER_TYPE driver)
|
||||||
{
|
{
|
||||||
return video::isDriverSupported(driver);
|
return video::isDriverSupported(driver);
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
} // end namespace irr
|
} // end namespace irr
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
|
|
|
@ -1,189 +1,189 @@
|
||||||
// Copyright (C) 2002-2012 Nikolaus Gebhardt
|
// Copyright (C) 2002-2012 Nikolaus Gebhardt
|
||||||
// This file is part of the "Irrlicht Engine".
|
// This file is part of the "Irrlicht Engine".
|
||||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||||
|
|
||||||
#ifndef __IRR_KEY_CODES_H_INCLUDED__
|
#ifndef __IRR_KEY_CODES_H_INCLUDED__
|
||||||
#define __IRR_KEY_CODES_H_INCLUDED__
|
#define __IRR_KEY_CODES_H_INCLUDED__
|
||||||
|
|
||||||
namespace irr
|
namespace irr
|
||||||
{
|
{
|
||||||
|
|
||||||
enum EKEY_CODE
|
enum EKEY_CODE
|
||||||
{
|
{
|
||||||
KEY_UNKNOWN = 0x0,
|
KEY_UNKNOWN = 0x0,
|
||||||
KEY_LBUTTON = 0x01, // Left mouse button
|
KEY_LBUTTON = 0x01, // Left mouse button
|
||||||
KEY_RBUTTON = 0x02, // Right mouse button
|
KEY_RBUTTON = 0x02, // Right mouse button
|
||||||
KEY_CANCEL = 0x03, // Control-break processing
|
KEY_CANCEL = 0x03, // Control-break processing
|
||||||
KEY_MBUTTON = 0x04, // Middle mouse button (three-button mouse)
|
KEY_MBUTTON = 0x04, // Middle mouse button (three-button mouse)
|
||||||
KEY_XBUTTON1 = 0x05, // Windows 2000/XP: X1 mouse button
|
KEY_XBUTTON1 = 0x05, // Windows 2000/XP: X1 mouse button
|
||||||
KEY_XBUTTON2 = 0x06, // Windows 2000/XP: X2 mouse button
|
KEY_XBUTTON2 = 0x06, // Windows 2000/XP: X2 mouse button
|
||||||
KEY_BACK = 0x08, // BACKSPACE key
|
KEY_BACK = 0x08, // BACKSPACE key
|
||||||
KEY_TAB = 0x09, // TAB key
|
KEY_TAB = 0x09, // TAB key
|
||||||
KEY_CLEAR = 0x0C, // CLEAR key
|
KEY_CLEAR = 0x0C, // CLEAR key
|
||||||
KEY_RETURN = 0x0D, // ENTER key
|
KEY_RETURN = 0x0D, // ENTER key
|
||||||
KEY_SHIFT = 0x10, // SHIFT key
|
KEY_SHIFT = 0x10, // SHIFT key
|
||||||
KEY_CONTROL = 0x11, // CTRL key
|
KEY_CONTROL = 0x11, // CTRL key
|
||||||
KEY_MENU = 0x12, // ALT key
|
KEY_MENU = 0x12, // ALT key
|
||||||
KEY_PAUSE = 0x13, // PAUSE key
|
KEY_PAUSE = 0x13, // PAUSE key
|
||||||
KEY_CAPITAL = 0x14, // CAPS LOCK key
|
KEY_CAPITAL = 0x14, // CAPS LOCK key
|
||||||
KEY_KANA = 0x15, // IME Kana mode
|
KEY_KANA = 0x15, // IME Kana mode
|
||||||
KEY_HANGUEL = 0x15, // IME Hanguel mode (maintained for compatibility use KEY_HANGUL)
|
KEY_HANGUEL = 0x15, // IME Hanguel mode (maintained for compatibility use KEY_HANGUL)
|
||||||
KEY_HANGUL = 0x15, // IME Hangul mode
|
KEY_HANGUL = 0x15, // IME Hangul mode
|
||||||
KEY_JUNJA = 0x17, // IME Junja mode
|
KEY_JUNJA = 0x17, // IME Junja mode
|
||||||
KEY_FINAL = 0x18, // IME final mode
|
KEY_FINAL = 0x18, // IME final mode
|
||||||
KEY_HANJA = 0x19, // IME Hanja mode
|
KEY_HANJA = 0x19, // IME Hanja mode
|
||||||
KEY_KANJI = 0x19, // IME Kanji mode
|
KEY_KANJI = 0x19, // IME Kanji mode
|
||||||
KEY_ESCAPE = 0x1B, // ESC key
|
KEY_ESCAPE = 0x1B, // ESC key
|
||||||
KEY_CONVERT = 0x1C, // IME convert
|
KEY_CONVERT = 0x1C, // IME convert
|
||||||
KEY_NONCONVERT = 0x1D, // IME nonconvert
|
KEY_NONCONVERT = 0x1D, // IME nonconvert
|
||||||
KEY_ACCEPT = 0x1E, // IME accept
|
KEY_ACCEPT = 0x1E, // IME accept
|
||||||
KEY_MODECHANGE = 0x1F, // IME mode change request
|
KEY_MODECHANGE = 0x1F, // IME mode change request
|
||||||
KEY_SPACE = 0x20, // SPACEBAR
|
KEY_SPACE = 0x20, // SPACEBAR
|
||||||
KEY_PRIOR = 0x21, // PAGE UP key
|
KEY_PRIOR = 0x21, // PAGE UP key
|
||||||
KEY_NEXT = 0x22, // PAGE DOWN key
|
KEY_NEXT = 0x22, // PAGE DOWN key
|
||||||
KEY_END = 0x23, // END key
|
KEY_END = 0x23, // END key
|
||||||
KEY_HOME = 0x24, // HOME key
|
KEY_HOME = 0x24, // HOME key
|
||||||
KEY_LEFT = 0x25, // LEFT ARROW key
|
KEY_LEFT = 0x25, // LEFT ARROW key
|
||||||
KEY_UP = 0x26, // UP ARROW key
|
KEY_UP = 0x26, // UP ARROW key
|
||||||
KEY_RIGHT = 0x27, // RIGHT ARROW key
|
KEY_RIGHT = 0x27, // RIGHT ARROW key
|
||||||
KEY_DOWN = 0x28, // DOWN ARROW key
|
KEY_DOWN = 0x28, // DOWN ARROW key
|
||||||
KEY_SELECT = 0x29, // SELECT key
|
KEY_SELECT = 0x29, // SELECT key
|
||||||
KEY_PRINT = 0x2A, // PRINT key
|
KEY_PRINT = 0x2A, // PRINT key
|
||||||
KEY_EXECUT = 0x2B, // EXECUTE key
|
KEY_EXECUT = 0x2B, // EXECUTE key
|
||||||
KEY_SNAPSHOT = 0x2C, // PRINT SCREEN key
|
KEY_SNAPSHOT = 0x2C, // PRINT SCREEN key
|
||||||
KEY_INSERT = 0x2D, // INS key
|
KEY_INSERT = 0x2D, // INS key
|
||||||
KEY_DELETE = 0x2E, // DEL key
|
KEY_DELETE = 0x2E, // DEL key
|
||||||
KEY_HELP = 0x2F, // HELP key
|
KEY_HELP = 0x2F, // HELP key
|
||||||
KEY_KEY_0 = 0x30, // 0 key
|
KEY_KEY_0 = 0x30, // 0 key
|
||||||
KEY_KEY_1 = 0x31, // 1 key
|
KEY_KEY_1 = 0x31, // 1 key
|
||||||
KEY_KEY_2 = 0x32, // 2 key
|
KEY_KEY_2 = 0x32, // 2 key
|
||||||
KEY_KEY_3 = 0x33, // 3 key
|
KEY_KEY_3 = 0x33, // 3 key
|
||||||
KEY_KEY_4 = 0x34, // 4 key
|
KEY_KEY_4 = 0x34, // 4 key
|
||||||
KEY_KEY_5 = 0x35, // 5 key
|
KEY_KEY_5 = 0x35, // 5 key
|
||||||
KEY_KEY_6 = 0x36, // 6 key
|
KEY_KEY_6 = 0x36, // 6 key
|
||||||
KEY_KEY_7 = 0x37, // 7 key
|
KEY_KEY_7 = 0x37, // 7 key
|
||||||
KEY_KEY_8 = 0x38, // 8 key
|
KEY_KEY_8 = 0x38, // 8 key
|
||||||
KEY_KEY_9 = 0x39, // 9 key
|
KEY_KEY_9 = 0x39, // 9 key
|
||||||
KEY_KEY_A = 0x41, // A key
|
KEY_KEY_A = 0x41, // A key
|
||||||
KEY_KEY_B = 0x42, // B key
|
KEY_KEY_B = 0x42, // B key
|
||||||
KEY_KEY_C = 0x43, // C key
|
KEY_KEY_C = 0x43, // C key
|
||||||
KEY_KEY_D = 0x44, // D key
|
KEY_KEY_D = 0x44, // D key
|
||||||
KEY_KEY_E = 0x45, // E key
|
KEY_KEY_E = 0x45, // E key
|
||||||
KEY_KEY_F = 0x46, // F key
|
KEY_KEY_F = 0x46, // F key
|
||||||
KEY_KEY_G = 0x47, // G key
|
KEY_KEY_G = 0x47, // G key
|
||||||
KEY_KEY_H = 0x48, // H key
|
KEY_KEY_H = 0x48, // H key
|
||||||
KEY_KEY_I = 0x49, // I key
|
KEY_KEY_I = 0x49, // I key
|
||||||
KEY_KEY_J = 0x4A, // J key
|
KEY_KEY_J = 0x4A, // J key
|
||||||
KEY_KEY_K = 0x4B, // K key
|
KEY_KEY_K = 0x4B, // K key
|
||||||
KEY_KEY_L = 0x4C, // L key
|
KEY_KEY_L = 0x4C, // L key
|
||||||
KEY_KEY_M = 0x4D, // M key
|
KEY_KEY_M = 0x4D, // M key
|
||||||
KEY_KEY_N = 0x4E, // N key
|
KEY_KEY_N = 0x4E, // N key
|
||||||
KEY_KEY_O = 0x4F, // O key
|
KEY_KEY_O = 0x4F, // O key
|
||||||
KEY_KEY_P = 0x50, // P key
|
KEY_KEY_P = 0x50, // P key
|
||||||
KEY_KEY_Q = 0x51, // Q key
|
KEY_KEY_Q = 0x51, // Q key
|
||||||
KEY_KEY_R = 0x52, // R key
|
KEY_KEY_R = 0x52, // R key
|
||||||
KEY_KEY_S = 0x53, // S key
|
KEY_KEY_S = 0x53, // S key
|
||||||
KEY_KEY_T = 0x54, // T key
|
KEY_KEY_T = 0x54, // T key
|
||||||
KEY_KEY_U = 0x55, // U key
|
KEY_KEY_U = 0x55, // U key
|
||||||
KEY_KEY_V = 0x56, // V key
|
KEY_KEY_V = 0x56, // V key
|
||||||
KEY_KEY_W = 0x57, // W key
|
KEY_KEY_W = 0x57, // W key
|
||||||
KEY_KEY_X = 0x58, // X key
|
KEY_KEY_X = 0x58, // X key
|
||||||
KEY_KEY_Y = 0x59, // Y key
|
KEY_KEY_Y = 0x59, // Y key
|
||||||
KEY_KEY_Z = 0x5A, // Z key
|
KEY_KEY_Z = 0x5A, // Z key
|
||||||
KEY_LWIN = 0x5B, // Left Windows key (MicrosoftŽ NaturalŽ keyboard)
|
KEY_LWIN = 0x5B, // Left Windows key (MicrosoftŽ NaturalŽ keyboard)
|
||||||
KEY_RWIN = 0x5C, // Right Windows key (Natural keyboard)
|
KEY_RWIN = 0x5C, // Right Windows key (Natural keyboard)
|
||||||
KEY_APPS = 0x5D, // Applications key (Natural keyboard)
|
KEY_APPS = 0x5D, // Applications key (Natural keyboard)
|
||||||
KEY_SLEEP = 0x5F, // Computer Sleep key
|
KEY_SLEEP = 0x5F, // Computer Sleep key
|
||||||
KEY_NUMPAD0 = 0x60, // Numeric keypad 0 key
|
KEY_NUMPAD0 = 0x60, // Numeric keypad 0 key
|
||||||
KEY_NUMPAD1 = 0x61, // Numeric keypad 1 key
|
KEY_NUMPAD1 = 0x61, // Numeric keypad 1 key
|
||||||
KEY_NUMPAD2 = 0x62, // Numeric keypad 2 key
|
KEY_NUMPAD2 = 0x62, // Numeric keypad 2 key
|
||||||
KEY_NUMPAD3 = 0x63, // Numeric keypad 3 key
|
KEY_NUMPAD3 = 0x63, // Numeric keypad 3 key
|
||||||
KEY_NUMPAD4 = 0x64, // Numeric keypad 4 key
|
KEY_NUMPAD4 = 0x64, // Numeric keypad 4 key
|
||||||
KEY_NUMPAD5 = 0x65, // Numeric keypad 5 key
|
KEY_NUMPAD5 = 0x65, // Numeric keypad 5 key
|
||||||
KEY_NUMPAD6 = 0x66, // Numeric keypad 6 key
|
KEY_NUMPAD6 = 0x66, // Numeric keypad 6 key
|
||||||
KEY_NUMPAD7 = 0x67, // Numeric keypad 7 key
|
KEY_NUMPAD7 = 0x67, // Numeric keypad 7 key
|
||||||
KEY_NUMPAD8 = 0x68, // Numeric keypad 8 key
|
KEY_NUMPAD8 = 0x68, // Numeric keypad 8 key
|
||||||
KEY_NUMPAD9 = 0x69, // Numeric keypad 9 key
|
KEY_NUMPAD9 = 0x69, // Numeric keypad 9 key
|
||||||
KEY_MULTIPLY = 0x6A, // Multiply key
|
KEY_MULTIPLY = 0x6A, // Multiply key
|
||||||
KEY_ADD = 0x6B, // Add key
|
KEY_ADD = 0x6B, // Add key
|
||||||
KEY_SEPARATOR = 0x6C, // Separator key
|
KEY_SEPARATOR = 0x6C, // Separator key
|
||||||
KEY_SUBTRACT = 0x6D, // Subtract key
|
KEY_SUBTRACT = 0x6D, // Subtract key
|
||||||
KEY_DECIMAL = 0x6E, // Decimal key
|
KEY_DECIMAL = 0x6E, // Decimal key
|
||||||
KEY_DIVIDE = 0x6F, // Divide key
|
KEY_DIVIDE = 0x6F, // Divide key
|
||||||
KEY_F1 = 0x70, // F1 key
|
KEY_F1 = 0x70, // F1 key
|
||||||
KEY_F2 = 0x71, // F2 key
|
KEY_F2 = 0x71, // F2 key
|
||||||
KEY_F3 = 0x72, // F3 key
|
KEY_F3 = 0x72, // F3 key
|
||||||
KEY_F4 = 0x73, // F4 key
|
KEY_F4 = 0x73, // F4 key
|
||||||
KEY_F5 = 0x74, // F5 key
|
KEY_F5 = 0x74, // F5 key
|
||||||
KEY_F6 = 0x75, // F6 key
|
KEY_F6 = 0x75, // F6 key
|
||||||
KEY_F7 = 0x76, // F7 key
|
KEY_F7 = 0x76, // F7 key
|
||||||
KEY_F8 = 0x77, // F8 key
|
KEY_F8 = 0x77, // F8 key
|
||||||
KEY_F9 = 0x78, // F9 key
|
KEY_F9 = 0x78, // F9 key
|
||||||
KEY_F10 = 0x79, // F10 key
|
KEY_F10 = 0x79, // F10 key
|
||||||
KEY_F11 = 0x7A, // F11 key
|
KEY_F11 = 0x7A, // F11 key
|
||||||
KEY_F12 = 0x7B, // F12 key
|
KEY_F12 = 0x7B, // F12 key
|
||||||
KEY_F13 = 0x7C, // F13 key
|
KEY_F13 = 0x7C, // F13 key
|
||||||
KEY_F14 = 0x7D, // F14 key
|
KEY_F14 = 0x7D, // F14 key
|
||||||
KEY_F15 = 0x7E, // F15 key
|
KEY_F15 = 0x7E, // F15 key
|
||||||
KEY_F16 = 0x7F, // F16 key
|
KEY_F16 = 0x7F, // F16 key
|
||||||
KEY_F17 = 0x80, // F17 key
|
KEY_F17 = 0x80, // F17 key
|
||||||
KEY_F18 = 0x81, // F18 key
|
KEY_F18 = 0x81, // F18 key
|
||||||
KEY_F19 = 0x82, // F19 key
|
KEY_F19 = 0x82, // F19 key
|
||||||
KEY_F20 = 0x83, // F20 key
|
KEY_F20 = 0x83, // F20 key
|
||||||
KEY_F21 = 0x84, // F21 key
|
KEY_F21 = 0x84, // F21 key
|
||||||
KEY_F22 = 0x85, // F22 key
|
KEY_F22 = 0x85, // F22 key
|
||||||
KEY_F23 = 0x86, // F23 key
|
KEY_F23 = 0x86, // F23 key
|
||||||
KEY_F24 = 0x87, // F24 key
|
KEY_F24 = 0x87, // F24 key
|
||||||
KEY_NUMLOCK = 0x90, // NUM LOCK key
|
KEY_NUMLOCK = 0x90, // NUM LOCK key
|
||||||
KEY_SCROLL = 0x91, // SCROLL LOCK key
|
KEY_SCROLL = 0x91, // SCROLL LOCK key
|
||||||
KEY_LSHIFT = 0xA0, // Left SHIFT key
|
KEY_LSHIFT = 0xA0, // Left SHIFT key
|
||||||
KEY_RSHIFT = 0xA1, // Right SHIFT key
|
KEY_RSHIFT = 0xA1, // Right SHIFT key
|
||||||
KEY_LCONTROL = 0xA2, // Left CONTROL key
|
KEY_LCONTROL = 0xA2, // Left CONTROL key
|
||||||
KEY_RCONTROL = 0xA3, // Right CONTROL key
|
KEY_RCONTROL = 0xA3, // Right CONTROL key
|
||||||
KEY_LMENU = 0xA4, // Left MENU key
|
KEY_LMENU = 0xA4, // Left MENU key
|
||||||
KEY_RMENU = 0xA5, // Right MENU key
|
KEY_RMENU = 0xA5, // Right MENU key
|
||||||
KEY_BROWSER_BACK = 0xA6, // Browser Back key
|
KEY_BROWSER_BACK = 0xA6, // Browser Back key
|
||||||
KEY_BROWSER_FORWARD = 0xA7, // Browser Forward key
|
KEY_BROWSER_FORWARD = 0xA7, // Browser Forward key
|
||||||
KEY_BROWSER_REFRESH = 0xA8, // Browser Refresh key
|
KEY_BROWSER_REFRESH = 0xA8, // Browser Refresh key
|
||||||
KEY_BROWSER_STOP = 0xA9, // Browser Stop key
|
KEY_BROWSER_STOP = 0xA9, // Browser Stop key
|
||||||
KEY_BROWSER_SEARCH = 0xAA, // Browser Search key
|
KEY_BROWSER_SEARCH = 0xAA, // Browser Search key
|
||||||
KEY_BROWSER_FAVORITES =0xAB, // Browser Favorites key
|
KEY_BROWSER_FAVORITES =0xAB, // Browser Favorites key
|
||||||
KEY_BROWSER_HOME = 0xAC, // Browser Start and Home key
|
KEY_BROWSER_HOME = 0xAC, // Browser Start and Home key
|
||||||
KEY_VOLUME_MUTE = 0xAD, // Volume Mute key
|
KEY_VOLUME_MUTE = 0xAD, // Volume Mute key
|
||||||
KEY_VOLUME_DOWN = 0xAE, // Volume Down key
|
KEY_VOLUME_DOWN = 0xAE, // Volume Down key
|
||||||
KEY_VOLUME_UP = 0xAF, // Volume Up key
|
KEY_VOLUME_UP = 0xAF, // Volume Up key
|
||||||
KEY_MEDIA_NEXT_TRACK = 0xB0, // Next Track key
|
KEY_MEDIA_NEXT_TRACK = 0xB0, // Next Track key
|
||||||
KEY_MEDIA_PREV_TRACK = 0xB1, // Previous Track key
|
KEY_MEDIA_PREV_TRACK = 0xB1, // Previous Track key
|
||||||
KEY_MEDIA_STOP = 0xB2, // Stop Media key
|
KEY_MEDIA_STOP = 0xB2, // Stop Media key
|
||||||
KEY_MEDIA_PLAY_PAUSE = 0xB3, // Play/Pause Media key
|
KEY_MEDIA_PLAY_PAUSE = 0xB3, // Play/Pause Media key
|
||||||
KEY_OEM_1 = 0xBA, // for US ";:"
|
KEY_OEM_1 = 0xBA, // for US ";:"
|
||||||
KEY_PLUS = 0xBB, // Plus Key "+"
|
KEY_PLUS = 0xBB, // Plus Key "+"
|
||||||
KEY_COMMA = 0xBC, // Comma Key ","
|
KEY_COMMA = 0xBC, // Comma Key ","
|
||||||
KEY_MINUS = 0xBD, // Minus Key "-"
|
KEY_MINUS = 0xBD, // Minus Key "-"
|
||||||
KEY_PERIOD = 0xBE, // Period Key "."
|
KEY_PERIOD = 0xBE, // Period Key "."
|
||||||
KEY_OEM_2 = 0xBF, // for US "/?"
|
KEY_OEM_2 = 0xBF, // for US "/?"
|
||||||
KEY_OEM_3 = 0xC0, // for US "`~"
|
KEY_OEM_3 = 0xC0, // for US "`~"
|
||||||
KEY_OEM_4 = 0xDB, // for US "[{"
|
KEY_OEM_4 = 0xDB, // for US "[{"
|
||||||
KEY_OEM_5 = 0xDC, // for US "\|"
|
KEY_OEM_5 = 0xDC, // for US "\|"
|
||||||
KEY_OEM_6 = 0xDD, // for US "]}"
|
KEY_OEM_6 = 0xDD, // for US "]}"
|
||||||
KEY_OEM_7 = 0xDE, // for US "'""
|
KEY_OEM_7 = 0xDE, // for US "'""
|
||||||
KEY_OEM_8 = 0xDF, // None
|
KEY_OEM_8 = 0xDF, // None
|
||||||
KEY_OEM_AX = 0xE1, // for Japan "AX"
|
KEY_OEM_AX = 0xE1, // for Japan "AX"
|
||||||
KEY_OEM_102 = 0xE2, // "<>" or "\|"
|
KEY_OEM_102 = 0xE2, // "<>" or "\|"
|
||||||
KEY_ATTN = 0xF6, // Attn key
|
KEY_ATTN = 0xF6, // Attn key
|
||||||
KEY_CRSEL = 0xF7, // CrSel key
|
KEY_CRSEL = 0xF7, // CrSel key
|
||||||
KEY_EXSEL = 0xF8, // ExSel key
|
KEY_EXSEL = 0xF8, // ExSel key
|
||||||
KEY_EREOF = 0xF9, // Erase EOF key
|
KEY_EREOF = 0xF9, // Erase EOF key
|
||||||
KEY_PLAY = 0xFA, // Play key
|
KEY_PLAY = 0xFA, // Play key
|
||||||
KEY_ZOOM = 0xFB, // Zoom key
|
KEY_ZOOM = 0xFB, // Zoom key
|
||||||
KEY_PA1 = 0xFD, // PA1 key
|
KEY_PA1 = 0xFD, // PA1 key
|
||||||
KEY_OEM_CLEAR = 0xFE, // Clear key
|
KEY_OEM_CLEAR = 0xFE, // Clear key
|
||||||
KEY_NONE = 0xFF, // usually no key mapping, but some laptops use it for fn key
|
KEY_NONE = 0xFF, // usually no key mapping, but some laptops use it for fn key
|
||||||
|
|
||||||
KEY_KEY_CODES_COUNT = 0x100 // this is not a key, but the amount of keycodes there are.
|
KEY_KEY_CODES_COUNT = 0x100 // this is not a key, but the amount of keycodes there are.
|
||||||
};
|
};
|
||||||
|
|
||||||
} // end namespace irr
|
} // end namespace irr
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
|
|
|
@ -1,284 +1,284 @@
|
||||||
// Copyright (C) 2002-2012 Nikolaus Gebhardt
|
// Copyright (C) 2002-2012 Nikolaus Gebhardt
|
||||||
// This file is part of the "Irrlicht Engine".
|
// This file is part of the "Irrlicht Engine".
|
||||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||||
|
|
||||||
#ifndef __S_3D_VERTEX_H_INCLUDED__
|
#ifndef __S_3D_VERTEX_H_INCLUDED__
|
||||||
#define __S_3D_VERTEX_H_INCLUDED__
|
#define __S_3D_VERTEX_H_INCLUDED__
|
||||||
|
|
||||||
#include "vector3d.h"
|
#include "vector3d.h"
|
||||||
#include "vector2d.h"
|
#include "vector2d.h"
|
||||||
#include "SColor.h"
|
#include "SColor.h"
|
||||||
|
|
||||||
namespace irr
|
namespace irr
|
||||||
{
|
{
|
||||||
namespace video
|
namespace video
|
||||||
{
|
{
|
||||||
|
|
||||||
//! Enumeration for all vertex types there are.
|
//! Enumeration for all vertex types there are.
|
||||||
enum E_VERTEX_TYPE
|
enum E_VERTEX_TYPE
|
||||||
{
|
{
|
||||||
//! Standard vertex type used by the Irrlicht engine, video::S3DVertex.
|
//! Standard vertex type used by the Irrlicht engine, video::S3DVertex.
|
||||||
EVT_STANDARD = 0,
|
EVT_STANDARD = 0,
|
||||||
|
|
||||||
//! Vertex with two texture coordinates, video::S3DVertex2TCoords.
|
//! Vertex with two texture coordinates, video::S3DVertex2TCoords.
|
||||||
/** Usually used for geometry with lightmaps or other special materials. */
|
/** Usually used for geometry with lightmaps or other special materials. */
|
||||||
EVT_2TCOORDS,
|
EVT_2TCOORDS,
|
||||||
|
|
||||||
//! Vertex with a tangent and binormal vector, video::S3DVertexTangents.
|
//! Vertex with a tangent and binormal vector, video::S3DVertexTangents.
|
||||||
/** Usually used for tangent space normal mapping.
|
/** Usually used for tangent space normal mapping.
|
||||||
Usually tangent and binormal get send to shaders as texture coordinate sets 1 and 2.
|
Usually tangent and binormal get send to shaders as texture coordinate sets 1 and 2.
|
||||||
*/
|
*/
|
||||||
EVT_TANGENTS
|
EVT_TANGENTS
|
||||||
};
|
};
|
||||||
|
|
||||||
//! Array holding the built in vertex type names
|
//! Array holding the built in vertex type names
|
||||||
const char* const sBuiltInVertexTypeNames[] =
|
const char* const sBuiltInVertexTypeNames[] =
|
||||||
{
|
{
|
||||||
"standard",
|
"standard",
|
||||||
"2tcoords",
|
"2tcoords",
|
||||||
"tangents",
|
"tangents",
|
||||||
0
|
0
|
||||||
};
|
};
|
||||||
|
|
||||||
//! standard vertex used by the Irrlicht engine.
|
//! standard vertex used by the Irrlicht engine.
|
||||||
struct S3DVertex
|
struct S3DVertex
|
||||||
{
|
{
|
||||||
//! default constructor
|
//! default constructor
|
||||||
S3DVertex() : Color(0xffffffff) {}
|
S3DVertex() : Color(0xffffffff) {}
|
||||||
|
|
||||||
//! constructor
|
//! constructor
|
||||||
S3DVertex(f32 x, f32 y, f32 z, f32 nx, f32 ny, f32 nz, SColor c, f32 tu, f32 tv)
|
S3DVertex(f32 x, f32 y, f32 z, f32 nx, f32 ny, f32 nz, SColor c, f32 tu, f32 tv)
|
||||||
: Pos(x,y,z), Normal(nx,ny,nz), Color(c), TCoords(tu,tv) {}
|
: Pos(x,y,z), Normal(nx,ny,nz), Color(c), TCoords(tu,tv) {}
|
||||||
|
|
||||||
//! constructor
|
//! constructor
|
||||||
S3DVertex(const core::vector3df& pos, const core::vector3df& normal,
|
S3DVertex(const core::vector3df& pos, const core::vector3df& normal,
|
||||||
SColor color, const core::vector2d<f32>& tcoords)
|
SColor color, const core::vector2d<f32>& tcoords)
|
||||||
: Pos(pos), Normal(normal), Color(color), TCoords(tcoords) {}
|
: Pos(pos), Normal(normal), Color(color), TCoords(tcoords) {}
|
||||||
|
|
||||||
//! Position
|
//! Position
|
||||||
core::vector3df Pos;
|
core::vector3df Pos;
|
||||||
|
|
||||||
//! Normal vector
|
//! Normal vector
|
||||||
core::vector3df Normal;
|
core::vector3df Normal;
|
||||||
|
|
||||||
//! Color
|
//! Color
|
||||||
SColor Color;
|
SColor Color;
|
||||||
|
|
||||||
//! Texture coordinates
|
//! Texture coordinates
|
||||||
core::vector2d<f32> TCoords;
|
core::vector2d<f32> TCoords;
|
||||||
|
|
||||||
bool operator==(const S3DVertex& other) const
|
bool operator==(const S3DVertex& other) const
|
||||||
{
|
{
|
||||||
return ((Pos == other.Pos) && (Normal == other.Normal) &&
|
return ((Pos == other.Pos) && (Normal == other.Normal) &&
|
||||||
(Color == other.Color) && (TCoords == other.TCoords));
|
(Color == other.Color) && (TCoords == other.TCoords));
|
||||||
}
|
}
|
||||||
|
|
||||||
bool operator!=(const S3DVertex& other) const
|
bool operator!=(const S3DVertex& other) const
|
||||||
{
|
{
|
||||||
return ((Pos != other.Pos) || (Normal != other.Normal) ||
|
return ((Pos != other.Pos) || (Normal != other.Normal) ||
|
||||||
(Color != other.Color) || (TCoords != other.TCoords));
|
(Color != other.Color) || (TCoords != other.TCoords));
|
||||||
}
|
}
|
||||||
|
|
||||||
bool operator<(const S3DVertex& other) const
|
bool operator<(const S3DVertex& other) const
|
||||||
{
|
{
|
||||||
return ((Pos < other.Pos) ||
|
return ((Pos < other.Pos) ||
|
||||||
((Pos == other.Pos) && (Normal < other.Normal)) ||
|
((Pos == other.Pos) && (Normal < other.Normal)) ||
|
||||||
((Pos == other.Pos) && (Normal == other.Normal) && (Color < other.Color)) ||
|
((Pos == other.Pos) && (Normal == other.Normal) && (Color < other.Color)) ||
|
||||||
((Pos == other.Pos) && (Normal == other.Normal) && (Color == other.Color) && (TCoords < other.TCoords)));
|
((Pos == other.Pos) && (Normal == other.Normal) && (Color == other.Color) && (TCoords < other.TCoords)));
|
||||||
}
|
}
|
||||||
|
|
||||||
//! Get type of the class
|
//! Get type of the class
|
||||||
static E_VERTEX_TYPE getType()
|
static E_VERTEX_TYPE getType()
|
||||||
{
|
{
|
||||||
return EVT_STANDARD;
|
return EVT_STANDARD;
|
||||||
}
|
}
|
||||||
|
|
||||||
//\param d d=0 returns other, d=1 returns this, values between interpolate.
|
//\param d d=0 returns other, d=1 returns this, values between interpolate.
|
||||||
S3DVertex getInterpolated(const S3DVertex& other, f32 d)
|
S3DVertex getInterpolated(const S3DVertex& other, f32 d)
|
||||||
{
|
{
|
||||||
d = core::clamp(d, 0.0f, 1.0f);
|
d = core::clamp(d, 0.0f, 1.0f);
|
||||||
return S3DVertex(Pos.getInterpolated(other.Pos, d),
|
return S3DVertex(Pos.getInterpolated(other.Pos, d),
|
||||||
Normal.getInterpolated(other.Normal, d),
|
Normal.getInterpolated(other.Normal, d),
|
||||||
Color.getInterpolated(other.Color, d),
|
Color.getInterpolated(other.Color, d),
|
||||||
TCoords.getInterpolated(other.TCoords, d));
|
TCoords.getInterpolated(other.TCoords, d));
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
//! Vertex with two texture coordinates.
|
//! Vertex with two texture coordinates.
|
||||||
/** Usually used for geometry with lightmaps
|
/** Usually used for geometry with lightmaps
|
||||||
or other special materials.
|
or other special materials.
|
||||||
*/
|
*/
|
||||||
struct S3DVertex2TCoords : public S3DVertex
|
struct S3DVertex2TCoords : public S3DVertex
|
||||||
{
|
{
|
||||||
//! default constructor
|
//! default constructor
|
||||||
S3DVertex2TCoords() : S3DVertex() {}
|
S3DVertex2TCoords() : S3DVertex() {}
|
||||||
|
|
||||||
//! constructor with two different texture coords, but no normal
|
//! constructor with two different texture coords, but no normal
|
||||||
S3DVertex2TCoords(f32 x, f32 y, f32 z, SColor c, f32 tu, f32 tv, f32 tu2, f32 tv2)
|
S3DVertex2TCoords(f32 x, f32 y, f32 z, SColor c, f32 tu, f32 tv, f32 tu2, f32 tv2)
|
||||||
: S3DVertex(x,y,z, 0.0f, 0.0f, 0.0f, c, tu,tv), TCoords2(tu2,tv2) {}
|
: S3DVertex(x,y,z, 0.0f, 0.0f, 0.0f, c, tu,tv), TCoords2(tu2,tv2) {}
|
||||||
|
|
||||||
//! constructor with two different texture coords, but no normal
|
//! constructor with two different texture coords, but no normal
|
||||||
S3DVertex2TCoords(const core::vector3df& pos, SColor color,
|
S3DVertex2TCoords(const core::vector3df& pos, SColor color,
|
||||||
const core::vector2d<f32>& tcoords, const core::vector2d<f32>& tcoords2)
|
const core::vector2d<f32>& tcoords, const core::vector2d<f32>& tcoords2)
|
||||||
: S3DVertex(pos, core::vector3df(), color, tcoords), TCoords2(tcoords2) {}
|
: S3DVertex(pos, core::vector3df(), color, tcoords), TCoords2(tcoords2) {}
|
||||||
|
|
||||||
//! constructor with all values
|
//! constructor with all values
|
||||||
S3DVertex2TCoords(const core::vector3df& pos, const core::vector3df& normal, const SColor& color,
|
S3DVertex2TCoords(const core::vector3df& pos, const core::vector3df& normal, const SColor& color,
|
||||||
const core::vector2d<f32>& tcoords, const core::vector2d<f32>& tcoords2)
|
const core::vector2d<f32>& tcoords, const core::vector2d<f32>& tcoords2)
|
||||||
: S3DVertex(pos, normal, color, tcoords), TCoords2(tcoords2) {}
|
: S3DVertex(pos, normal, color, tcoords), TCoords2(tcoords2) {}
|
||||||
|
|
||||||
//! constructor with all values
|
//! constructor with all values
|
||||||
S3DVertex2TCoords(f32 x, f32 y, f32 z, f32 nx, f32 ny, f32 nz, SColor c, f32 tu, f32 tv, f32 tu2, f32 tv2)
|
S3DVertex2TCoords(f32 x, f32 y, f32 z, f32 nx, f32 ny, f32 nz, SColor c, f32 tu, f32 tv, f32 tu2, f32 tv2)
|
||||||
: S3DVertex(x,y,z, nx,ny,nz, c, tu,tv), TCoords2(tu2,tv2) {}
|
: S3DVertex(x,y,z, nx,ny,nz, c, tu,tv), TCoords2(tu2,tv2) {}
|
||||||
|
|
||||||
//! constructor with the same texture coords and normal
|
//! constructor with the same texture coords and normal
|
||||||
S3DVertex2TCoords(f32 x, f32 y, f32 z, f32 nx, f32 ny, f32 nz, SColor c, f32 tu, f32 tv)
|
S3DVertex2TCoords(f32 x, f32 y, f32 z, f32 nx, f32 ny, f32 nz, SColor c, f32 tu, f32 tv)
|
||||||
: S3DVertex(x,y,z, nx,ny,nz, c, tu,tv), TCoords2(tu,tv) {}
|
: S3DVertex(x,y,z, nx,ny,nz, c, tu,tv), TCoords2(tu,tv) {}
|
||||||
|
|
||||||
//! constructor with the same texture coords and normal
|
//! constructor with the same texture coords and normal
|
||||||
S3DVertex2TCoords(const core::vector3df& pos, const core::vector3df& normal,
|
S3DVertex2TCoords(const core::vector3df& pos, const core::vector3df& normal,
|
||||||
SColor color, const core::vector2d<f32>& tcoords)
|
SColor color, const core::vector2d<f32>& tcoords)
|
||||||
: S3DVertex(pos, normal, color, tcoords), TCoords2(tcoords) {}
|
: S3DVertex(pos, normal, color, tcoords), TCoords2(tcoords) {}
|
||||||
|
|
||||||
//! constructor from S3DVertex
|
//! constructor from S3DVertex
|
||||||
S3DVertex2TCoords(const S3DVertex& o) : S3DVertex(o) {}
|
S3DVertex2TCoords(const S3DVertex& o) : S3DVertex(o) {}
|
||||||
|
|
||||||
//! Second set of texture coordinates
|
//! Second set of texture coordinates
|
||||||
core::vector2d<f32> TCoords2;
|
core::vector2d<f32> TCoords2;
|
||||||
|
|
||||||
//! Equality operator
|
//! Equality operator
|
||||||
bool operator==(const S3DVertex2TCoords& other) const
|
bool operator==(const S3DVertex2TCoords& other) const
|
||||||
{
|
{
|
||||||
return ((static_cast<S3DVertex>(*this)==static_cast<const S3DVertex&>(other)) &&
|
return ((static_cast<S3DVertex>(*this)==static_cast<const S3DVertex&>(other)) &&
|
||||||
(TCoords2 == other.TCoords2));
|
(TCoords2 == other.TCoords2));
|
||||||
}
|
}
|
||||||
|
|
||||||
//! Inequality operator
|
//! Inequality operator
|
||||||
bool operator!=(const S3DVertex2TCoords& other) const
|
bool operator!=(const S3DVertex2TCoords& other) const
|
||||||
{
|
{
|
||||||
return ((static_cast<S3DVertex>(*this)!=static_cast<const S3DVertex&>(other)) ||
|
return ((static_cast<S3DVertex>(*this)!=static_cast<const S3DVertex&>(other)) ||
|
||||||
(TCoords2 != other.TCoords2));
|
(TCoords2 != other.TCoords2));
|
||||||
}
|
}
|
||||||
|
|
||||||
bool operator<(const S3DVertex2TCoords& other) const
|
bool operator<(const S3DVertex2TCoords& other) const
|
||||||
{
|
{
|
||||||
return ((static_cast<S3DVertex>(*this) < other) ||
|
return ((static_cast<S3DVertex>(*this) < other) ||
|
||||||
((static_cast<S3DVertex>(*this) == static_cast<const S3DVertex&>(other)) && (TCoords2 < other.TCoords2)));
|
((static_cast<S3DVertex>(*this) == static_cast<const S3DVertex&>(other)) && (TCoords2 < other.TCoords2)));
|
||||||
}
|
}
|
||||||
|
|
||||||
static E_VERTEX_TYPE getType()
|
static E_VERTEX_TYPE getType()
|
||||||
{
|
{
|
||||||
return EVT_2TCOORDS;
|
return EVT_2TCOORDS;
|
||||||
}
|
}
|
||||||
|
|
||||||
//\param d d=0 returns other, d=1 returns this, values between interpolate.
|
//\param d d=0 returns other, d=1 returns this, values between interpolate.
|
||||||
S3DVertex2TCoords getInterpolated(const S3DVertex2TCoords& other, f32 d)
|
S3DVertex2TCoords getInterpolated(const S3DVertex2TCoords& other, f32 d)
|
||||||
{
|
{
|
||||||
d = core::clamp(d, 0.0f, 1.0f);
|
d = core::clamp(d, 0.0f, 1.0f);
|
||||||
return S3DVertex2TCoords(Pos.getInterpolated(other.Pos, d),
|
return S3DVertex2TCoords(Pos.getInterpolated(other.Pos, d),
|
||||||
Normal.getInterpolated(other.Normal, d),
|
Normal.getInterpolated(other.Normal, d),
|
||||||
Color.getInterpolated(other.Color, d),
|
Color.getInterpolated(other.Color, d),
|
||||||
TCoords.getInterpolated(other.TCoords, d),
|
TCoords.getInterpolated(other.TCoords, d),
|
||||||
TCoords2.getInterpolated(other.TCoords2, d));
|
TCoords2.getInterpolated(other.TCoords2, d));
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
//! Vertex with a tangent and binormal vector.
|
//! Vertex with a tangent and binormal vector.
|
||||||
/** Usually used for tangent space normal mapping.
|
/** Usually used for tangent space normal mapping.
|
||||||
Usually tangent and binormal get send to shaders as texture coordinate sets 1 and 2.
|
Usually tangent and binormal get send to shaders as texture coordinate sets 1 and 2.
|
||||||
*/
|
*/
|
||||||
struct S3DVertexTangents : public S3DVertex
|
struct S3DVertexTangents : public S3DVertex
|
||||||
{
|
{
|
||||||
//! default constructor
|
//! default constructor
|
||||||
S3DVertexTangents() : S3DVertex() { }
|
S3DVertexTangents() : S3DVertex() { }
|
||||||
|
|
||||||
//! constructor
|
//! constructor
|
||||||
S3DVertexTangents(f32 x, f32 y, f32 z, f32 nx=0.0f, f32 ny=0.0f, f32 nz=0.0f,
|
S3DVertexTangents(f32 x, f32 y, f32 z, f32 nx=0.0f, f32 ny=0.0f, f32 nz=0.0f,
|
||||||
SColor c = 0xFFFFFFFF, f32 tu=0.0f, f32 tv=0.0f,
|
SColor c = 0xFFFFFFFF, f32 tu=0.0f, f32 tv=0.0f,
|
||||||
f32 tanx=0.0f, f32 tany=0.0f, f32 tanz=0.0f,
|
f32 tanx=0.0f, f32 tany=0.0f, f32 tanz=0.0f,
|
||||||
f32 bx=0.0f, f32 by=0.0f, f32 bz=0.0f)
|
f32 bx=0.0f, f32 by=0.0f, f32 bz=0.0f)
|
||||||
: S3DVertex(x,y,z, nx,ny,nz, c, tu,tv), Tangent(tanx,tany,tanz), Binormal(bx,by,bz) { }
|
: S3DVertex(x,y,z, nx,ny,nz, c, tu,tv), Tangent(tanx,tany,tanz), Binormal(bx,by,bz) { }
|
||||||
|
|
||||||
//! constructor
|
//! constructor
|
||||||
S3DVertexTangents(const core::vector3df& pos, SColor c,
|
S3DVertexTangents(const core::vector3df& pos, SColor c,
|
||||||
const core::vector2df& tcoords)
|
const core::vector2df& tcoords)
|
||||||
: S3DVertex(pos, core::vector3df(), c, tcoords) { }
|
: S3DVertex(pos, core::vector3df(), c, tcoords) { }
|
||||||
|
|
||||||
//! constructor
|
//! constructor
|
||||||
S3DVertexTangents(const core::vector3df& pos,
|
S3DVertexTangents(const core::vector3df& pos,
|
||||||
const core::vector3df& normal, SColor c,
|
const core::vector3df& normal, SColor c,
|
||||||
const core::vector2df& tcoords,
|
const core::vector2df& tcoords,
|
||||||
const core::vector3df& tangent=core::vector3df(),
|
const core::vector3df& tangent=core::vector3df(),
|
||||||
const core::vector3df& binormal=core::vector3df())
|
const core::vector3df& binormal=core::vector3df())
|
||||||
: S3DVertex(pos, normal, c, tcoords), Tangent(tangent), Binormal(binormal) { }
|
: S3DVertex(pos, normal, c, tcoords), Tangent(tangent), Binormal(binormal) { }
|
||||||
|
|
||||||
//! constructor from S3DVertex
|
//! constructor from S3DVertex
|
||||||
S3DVertexTangents(const S3DVertex& o) : S3DVertex(o) {}
|
S3DVertexTangents(const S3DVertex& o) : S3DVertex(o) {}
|
||||||
|
|
||||||
//! Tangent vector along the x-axis of the texture
|
//! Tangent vector along the x-axis of the texture
|
||||||
core::vector3df Tangent;
|
core::vector3df Tangent;
|
||||||
|
|
||||||
//! Binormal vector (tangent x normal)
|
//! Binormal vector (tangent x normal)
|
||||||
core::vector3df Binormal;
|
core::vector3df Binormal;
|
||||||
|
|
||||||
bool operator==(const S3DVertexTangents& other) const
|
bool operator==(const S3DVertexTangents& other) const
|
||||||
{
|
{
|
||||||
return ((static_cast<S3DVertex>(*this)==static_cast<const S3DVertex&>(other)) &&
|
return ((static_cast<S3DVertex>(*this)==static_cast<const S3DVertex&>(other)) &&
|
||||||
(Tangent == other.Tangent) &&
|
(Tangent == other.Tangent) &&
|
||||||
(Binormal == other.Binormal));
|
(Binormal == other.Binormal));
|
||||||
}
|
}
|
||||||
|
|
||||||
bool operator!=(const S3DVertexTangents& other) const
|
bool operator!=(const S3DVertexTangents& other) const
|
||||||
{
|
{
|
||||||
return ((static_cast<S3DVertex>(*this)!=static_cast<const S3DVertex&>(other)) ||
|
return ((static_cast<S3DVertex>(*this)!=static_cast<const S3DVertex&>(other)) ||
|
||||||
(Tangent != other.Tangent) ||
|
(Tangent != other.Tangent) ||
|
||||||
(Binormal != other.Binormal));
|
(Binormal != other.Binormal));
|
||||||
}
|
}
|
||||||
|
|
||||||
bool operator<(const S3DVertexTangents& other) const
|
bool operator<(const S3DVertexTangents& other) const
|
||||||
{
|
{
|
||||||
return ((static_cast<S3DVertex>(*this) < other) ||
|
return ((static_cast<S3DVertex>(*this) < other) ||
|
||||||
((static_cast<S3DVertex>(*this) == static_cast<const S3DVertex&>(other)) && (Tangent < other.Tangent)) ||
|
((static_cast<S3DVertex>(*this) == static_cast<const S3DVertex&>(other)) && (Tangent < other.Tangent)) ||
|
||||||
((static_cast<S3DVertex>(*this) == static_cast<const S3DVertex&>(other)) && (Tangent == other.Tangent) && (Binormal < other.Binormal)));
|
((static_cast<S3DVertex>(*this) == static_cast<const S3DVertex&>(other)) && (Tangent == other.Tangent) && (Binormal < other.Binormal)));
|
||||||
}
|
}
|
||||||
|
|
||||||
static E_VERTEX_TYPE getType()
|
static E_VERTEX_TYPE getType()
|
||||||
{
|
{
|
||||||
return EVT_TANGENTS;
|
return EVT_TANGENTS;
|
||||||
}
|
}
|
||||||
|
|
||||||
S3DVertexTangents getInterpolated(const S3DVertexTangents& other, f32 d)
|
S3DVertexTangents getInterpolated(const S3DVertexTangents& other, f32 d)
|
||||||
{
|
{
|
||||||
d = core::clamp(d, 0.0f, 1.0f);
|
d = core::clamp(d, 0.0f, 1.0f);
|
||||||
return S3DVertexTangents(Pos.getInterpolated(other.Pos, d),
|
return S3DVertexTangents(Pos.getInterpolated(other.Pos, d),
|
||||||
Normal.getInterpolated(other.Normal, d),
|
Normal.getInterpolated(other.Normal, d),
|
||||||
Color.getInterpolated(other.Color, d),
|
Color.getInterpolated(other.Color, d),
|
||||||
TCoords.getInterpolated(other.TCoords, d),
|
TCoords.getInterpolated(other.TCoords, d),
|
||||||
Tangent.getInterpolated(other.Tangent, d),
|
Tangent.getInterpolated(other.Tangent, d),
|
||||||
Binormal.getInterpolated(other.Binormal, d));
|
Binormal.getInterpolated(other.Binormal, d));
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
inline u32 getVertexPitchFromType(E_VERTEX_TYPE vertexType)
|
inline u32 getVertexPitchFromType(E_VERTEX_TYPE vertexType)
|
||||||
{
|
{
|
||||||
switch (vertexType)
|
switch (vertexType)
|
||||||
{
|
{
|
||||||
case video::EVT_2TCOORDS:
|
case video::EVT_2TCOORDS:
|
||||||
return sizeof(video::S3DVertex2TCoords);
|
return sizeof(video::S3DVertex2TCoords);
|
||||||
case video::EVT_TANGENTS:
|
case video::EVT_TANGENTS:
|
||||||
return sizeof(video::S3DVertexTangents);
|
return sizeof(video::S3DVertexTangents);
|
||||||
default:
|
default:
|
||||||
return sizeof(video::S3DVertex);
|
return sizeof(video::S3DVertex);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
} // end namespace video
|
} // end namespace video
|
||||||
} // end namespace irr
|
} // end namespace irr
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
|
|
|
@ -1,182 +1,182 @@
|
||||||
// Copyright (C) 2002-2012 Nikolaus Gebhardt
|
// Copyright (C) 2002-2012 Nikolaus Gebhardt
|
||||||
// This file is part of the "Irrlicht Engine".
|
// This file is part of the "Irrlicht Engine".
|
||||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||||
|
|
||||||
#ifndef __S_ANIMATED_MESH_H_INCLUDED__
|
#ifndef __S_ANIMATED_MESH_H_INCLUDED__
|
||||||
#define __S_ANIMATED_MESH_H_INCLUDED__
|
#define __S_ANIMATED_MESH_H_INCLUDED__
|
||||||
|
|
||||||
#include "IAnimatedMesh.h"
|
#include "IAnimatedMesh.h"
|
||||||
#include "IMesh.h"
|
#include "IMesh.h"
|
||||||
#include "aabbox3d.h"
|
#include "aabbox3d.h"
|
||||||
#include "irrArray.h"
|
#include "irrArray.h"
|
||||||
|
|
||||||
namespace irr
|
namespace irr
|
||||||
{
|
{
|
||||||
namespace scene
|
namespace scene
|
||||||
{
|
{
|
||||||
|
|
||||||
//! Simple implementation of the IAnimatedMesh interface.
|
//! Simple implementation of the IAnimatedMesh interface.
|
||||||
struct SAnimatedMesh : public IAnimatedMesh
|
struct SAnimatedMesh : public IAnimatedMesh
|
||||||
{
|
{
|
||||||
//! constructor
|
//! constructor
|
||||||
SAnimatedMesh(scene::IMesh* mesh=0, scene::E_ANIMATED_MESH_TYPE type=scene::EAMT_UNKNOWN) : IAnimatedMesh(), FramesPerSecond(25.f), Type(type)
|
SAnimatedMesh(scene::IMesh* mesh=0, scene::E_ANIMATED_MESH_TYPE type=scene::EAMT_UNKNOWN) : IAnimatedMesh(), FramesPerSecond(25.f), Type(type)
|
||||||
{
|
{
|
||||||
#ifdef _DEBUG
|
#ifdef _DEBUG
|
||||||
setDebugName("SAnimatedMesh");
|
setDebugName("SAnimatedMesh");
|
||||||
#endif
|
#endif
|
||||||
addMesh(mesh);
|
addMesh(mesh);
|
||||||
recalculateBoundingBox();
|
recalculateBoundingBox();
|
||||||
}
|
}
|
||||||
|
|
||||||
//! destructor
|
//! destructor
|
||||||
virtual ~SAnimatedMesh()
|
virtual ~SAnimatedMesh()
|
||||||
{
|
{
|
||||||
// drop meshes
|
// drop meshes
|
||||||
for (u32 i=0; i<Meshes.size(); ++i)
|
for (u32 i=0; i<Meshes.size(); ++i)
|
||||||
Meshes[i]->drop();
|
Meshes[i]->drop();
|
||||||
}
|
}
|
||||||
|
|
||||||
//! Gets the frame count of the animated mesh.
|
//! Gets the frame count of the animated mesh.
|
||||||
/** \return Amount of frames. If the amount is 1, it is a static, non animated mesh. */
|
/** \return Amount of frames. If the amount is 1, it is a static, non animated mesh. */
|
||||||
u32 getFrameCount() const override
|
u32 getFrameCount() const override
|
||||||
{
|
{
|
||||||
return Meshes.size();
|
return Meshes.size();
|
||||||
}
|
}
|
||||||
|
|
||||||
//! Gets the default animation speed of the animated mesh.
|
//! Gets the default animation speed of the animated mesh.
|
||||||
/** \return Amount of frames per second. If the amount is 0, it is a static, non animated mesh. */
|
/** \return Amount of frames per second. If the amount is 0, it is a static, non animated mesh. */
|
||||||
f32 getAnimationSpeed() const override
|
f32 getAnimationSpeed() const override
|
||||||
{
|
{
|
||||||
return FramesPerSecond;
|
return FramesPerSecond;
|
||||||
}
|
}
|
||||||
|
|
||||||
//! Gets the frame count of the animated mesh.
|
//! Gets the frame count of the animated mesh.
|
||||||
/** \param fps Frames per second to play the animation with. If the amount is 0, it is not animated.
|
/** \param fps Frames per second to play the animation with. If the amount is 0, it is not animated.
|
||||||
The actual speed is set in the scene node the mesh is instantiated in.*/
|
The actual speed is set in the scene node the mesh is instantiated in.*/
|
||||||
void setAnimationSpeed(f32 fps) override
|
void setAnimationSpeed(f32 fps) override
|
||||||
{
|
{
|
||||||
FramesPerSecond=fps;
|
FramesPerSecond=fps;
|
||||||
}
|
}
|
||||||
|
|
||||||
//! Returns the IMesh interface for a frame.
|
//! Returns the IMesh interface for a frame.
|
||||||
/** \param frame: Frame number as zero based index. The maximum frame number is
|
/** \param frame: Frame number as zero based index. The maximum frame number is
|
||||||
getFrameCount() - 1;
|
getFrameCount() - 1;
|
||||||
\param detailLevel: Level of detail. 0 is the lowest,
|
\param detailLevel: Level of detail. 0 is the lowest,
|
||||||
255 the highest level of detail. Most meshes will ignore the detail level.
|
255 the highest level of detail. Most meshes will ignore the detail level.
|
||||||
\param startFrameLoop: start frame
|
\param startFrameLoop: start frame
|
||||||
\param endFrameLoop: end frame
|
\param endFrameLoop: end frame
|
||||||
\return The animated mesh based on a detail level. */
|
\return The animated mesh based on a detail level. */
|
||||||
IMesh* getMesh(s32 frame, s32 detailLevel=255, s32 startFrameLoop=-1, s32 endFrameLoop=-1) override
|
IMesh* getMesh(s32 frame, s32 detailLevel=255, s32 startFrameLoop=-1, s32 endFrameLoop=-1) override
|
||||||
{
|
{
|
||||||
if (Meshes.empty())
|
if (Meshes.empty())
|
||||||
return 0;
|
return 0;
|
||||||
|
|
||||||
return Meshes[frame];
|
return Meshes[frame];
|
||||||
}
|
}
|
||||||
|
|
||||||
//! adds a Mesh
|
//! adds a Mesh
|
||||||
void addMesh(IMesh* mesh)
|
void addMesh(IMesh* mesh)
|
||||||
{
|
{
|
||||||
if (mesh)
|
if (mesh)
|
||||||
{
|
{
|
||||||
mesh->grab();
|
mesh->grab();
|
||||||
Meshes.push_back(mesh);
|
Meshes.push_back(mesh);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
//! Returns an axis aligned bounding box of the mesh.
|
//! Returns an axis aligned bounding box of the mesh.
|
||||||
/** \return A bounding box of this mesh is returned. */
|
/** \return A bounding box of this mesh is returned. */
|
||||||
const core::aabbox3d<f32>& getBoundingBox() const override
|
const core::aabbox3d<f32>& getBoundingBox() const override
|
||||||
{
|
{
|
||||||
return Box;
|
return Box;
|
||||||
}
|
}
|
||||||
|
|
||||||
//! set user axis aligned bounding box
|
//! set user axis aligned bounding box
|
||||||
void setBoundingBox(const core::aabbox3df& box) override
|
void setBoundingBox(const core::aabbox3df& box) override
|
||||||
{
|
{
|
||||||
Box = box;
|
Box = box;
|
||||||
}
|
}
|
||||||
|
|
||||||
//! Recalculates the bounding box.
|
//! Recalculates the bounding box.
|
||||||
void recalculateBoundingBox()
|
void recalculateBoundingBox()
|
||||||
{
|
{
|
||||||
Box.reset(0,0,0);
|
Box.reset(0,0,0);
|
||||||
|
|
||||||
if (Meshes.empty())
|
if (Meshes.empty())
|
||||||
return;
|
return;
|
||||||
|
|
||||||
Box = Meshes[0]->getBoundingBox();
|
Box = Meshes[0]->getBoundingBox();
|
||||||
|
|
||||||
for (u32 i=1; i<Meshes.size(); ++i)
|
for (u32 i=1; i<Meshes.size(); ++i)
|
||||||
Box.addInternalBox(Meshes[i]->getBoundingBox());
|
Box.addInternalBox(Meshes[i]->getBoundingBox());
|
||||||
}
|
}
|
||||||
|
|
||||||
//! Returns the type of the animated mesh.
|
//! Returns the type of the animated mesh.
|
||||||
E_ANIMATED_MESH_TYPE getMeshType() const override
|
E_ANIMATED_MESH_TYPE getMeshType() const override
|
||||||
{
|
{
|
||||||
return Type;
|
return Type;
|
||||||
}
|
}
|
||||||
|
|
||||||
//! returns amount of mesh buffers.
|
//! returns amount of mesh buffers.
|
||||||
u32 getMeshBufferCount() const override
|
u32 getMeshBufferCount() const override
|
||||||
{
|
{
|
||||||
if (Meshes.empty())
|
if (Meshes.empty())
|
||||||
return 0;
|
return 0;
|
||||||
|
|
||||||
return Meshes[0]->getMeshBufferCount();
|
return Meshes[0]->getMeshBufferCount();
|
||||||
}
|
}
|
||||||
|
|
||||||
//! returns pointer to a mesh buffer
|
//! returns pointer to a mesh buffer
|
||||||
IMeshBuffer* getMeshBuffer(u32 nr) const override
|
IMeshBuffer* getMeshBuffer(u32 nr) const override
|
||||||
{
|
{
|
||||||
if (Meshes.empty())
|
if (Meshes.empty())
|
||||||
return 0;
|
return 0;
|
||||||
|
|
||||||
return Meshes[0]->getMeshBuffer(nr);
|
return Meshes[0]->getMeshBuffer(nr);
|
||||||
}
|
}
|
||||||
|
|
||||||
//! Returns pointer to a mesh buffer which fits a material
|
//! Returns pointer to a mesh buffer which fits a material
|
||||||
/** \param material: material to search for
|
/** \param material: material to search for
|
||||||
\return Returns the pointer to the mesh buffer or
|
\return Returns the pointer to the mesh buffer or
|
||||||
NULL if there is no such mesh buffer. */
|
NULL if there is no such mesh buffer. */
|
||||||
IMeshBuffer* getMeshBuffer( const video::SMaterial &material) const override
|
IMeshBuffer* getMeshBuffer( const video::SMaterial &material) const override
|
||||||
{
|
{
|
||||||
if (Meshes.empty())
|
if (Meshes.empty())
|
||||||
return 0;
|
return 0;
|
||||||
|
|
||||||
return Meshes[0]->getMeshBuffer(material);
|
return Meshes[0]->getMeshBuffer(material);
|
||||||
}
|
}
|
||||||
|
|
||||||
//! set the hardware mapping hint, for driver
|
//! set the hardware mapping hint, for driver
|
||||||
void setHardwareMappingHint( E_HARDWARE_MAPPING newMappingHint, E_BUFFER_TYPE buffer=EBT_VERTEX_AND_INDEX ) override
|
void setHardwareMappingHint( E_HARDWARE_MAPPING newMappingHint, E_BUFFER_TYPE buffer=EBT_VERTEX_AND_INDEX ) override
|
||||||
{
|
{
|
||||||
for (u32 i=0; i<Meshes.size(); ++i)
|
for (u32 i=0; i<Meshes.size(); ++i)
|
||||||
Meshes[i]->setHardwareMappingHint(newMappingHint, buffer);
|
Meshes[i]->setHardwareMappingHint(newMappingHint, buffer);
|
||||||
}
|
}
|
||||||
|
|
||||||
//! flags the meshbuffer as changed, reloads hardware buffers
|
//! flags the meshbuffer as changed, reloads hardware buffers
|
||||||
void setDirty(E_BUFFER_TYPE buffer=EBT_VERTEX_AND_INDEX) override
|
void setDirty(E_BUFFER_TYPE buffer=EBT_VERTEX_AND_INDEX) override
|
||||||
{
|
{
|
||||||
for (u32 i=0; i<Meshes.size(); ++i)
|
for (u32 i=0; i<Meshes.size(); ++i)
|
||||||
Meshes[i]->setDirty(buffer);
|
Meshes[i]->setDirty(buffer);
|
||||||
}
|
}
|
||||||
|
|
||||||
//! All meshes defining the animated mesh
|
//! All meshes defining the animated mesh
|
||||||
core::array<IMesh*> Meshes;
|
core::array<IMesh*> Meshes;
|
||||||
|
|
||||||
//! The bounding box of this mesh
|
//! The bounding box of this mesh
|
||||||
core::aabbox3d<f32> Box;
|
core::aabbox3d<f32> Box;
|
||||||
|
|
||||||
//! Default animation speed of this mesh.
|
//! Default animation speed of this mesh.
|
||||||
f32 FramesPerSecond;
|
f32 FramesPerSecond;
|
||||||
|
|
||||||
//! The type of the mesh.
|
//! The type of the mesh.
|
||||||
E_ANIMATED_MESH_TYPE Type;
|
E_ANIMATED_MESH_TYPE Type;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
} // end namespace scene
|
} // end namespace scene
|
||||||
} // end namespace irr
|
} // end namespace irr
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
|
|
1624
include/SColor.h
1624
include/SColor.h
File diff suppressed because it is too large
Load diff
|
@ -1,84 +1,84 @@
|
||||||
// Copyright (C) 2002-2012 Nikolaus Gebhardt
|
// Copyright (C) 2002-2012 Nikolaus Gebhardt
|
||||||
// This file is part of the "Irrlicht Engine".
|
// This file is part of the "Irrlicht Engine".
|
||||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||||
|
|
||||||
#ifndef __S_EXPOSED_VIDEO_DATA_H_INCLUDED__
|
#ifndef __S_EXPOSED_VIDEO_DATA_H_INCLUDED__
|
||||||
#define __S_EXPOSED_VIDEO_DATA_H_INCLUDED__
|
#define __S_EXPOSED_VIDEO_DATA_H_INCLUDED__
|
||||||
|
|
||||||
namespace irr
|
namespace irr
|
||||||
{
|
{
|
||||||
namespace video
|
namespace video
|
||||||
{
|
{
|
||||||
|
|
||||||
//! structure for holding data describing a driver and operating system specific data.
|
//! structure for holding data describing a driver and operating system specific data.
|
||||||
/** This data can be retrieved by IVideoDriver::getExposedVideoData(). Use this with caution.
|
/** This data can be retrieved by IVideoDriver::getExposedVideoData(). Use this with caution.
|
||||||
This only should be used to make it possible to extend the engine easily without
|
This only should be used to make it possible to extend the engine easily without
|
||||||
modification of its source. Note that this structure does not contain any valid data, if
|
modification of its source. Note that this structure does not contain any valid data, if
|
||||||
you are using the software or the null device.
|
you are using the software or the null device.
|
||||||
*/
|
*/
|
||||||
struct SExposedVideoData
|
struct SExposedVideoData
|
||||||
{
|
{
|
||||||
SExposedVideoData() {OpenGLWin32.HDc=0; OpenGLWin32.HRc=0; OpenGLWin32.HWnd=0;}
|
SExposedVideoData() {OpenGLWin32.HDc=0; OpenGLWin32.HRc=0; OpenGLWin32.HWnd=0;}
|
||||||
explicit SExposedVideoData(void* Window) {OpenGLWin32.HDc=0; OpenGLWin32.HRc=0; OpenGLWin32.HWnd=Window;}
|
explicit SExposedVideoData(void* Window) {OpenGLWin32.HDc=0; OpenGLWin32.HRc=0; OpenGLWin32.HWnd=Window;}
|
||||||
|
|
||||||
struct SOpenGLWin32
|
struct SOpenGLWin32
|
||||||
{
|
{
|
||||||
//! Private GDI Device Context.
|
//! Private GDI Device Context.
|
||||||
/** Get if for example with: HDC h = reinterpret_cast<HDC>(exposedData.OpenGLWin32.HDc) */
|
/** Get if for example with: HDC h = reinterpret_cast<HDC>(exposedData.OpenGLWin32.HDc) */
|
||||||
void* HDc;
|
void* HDc;
|
||||||
|
|
||||||
//! Permanent Rendering Context.
|
//! Permanent Rendering Context.
|
||||||
/** Get if for example with: HGLRC h = reinterpret_cast<HGLRC>(exposedData.OpenGLWin32.HRc) */
|
/** Get if for example with: HGLRC h = reinterpret_cast<HGLRC>(exposedData.OpenGLWin32.HRc) */
|
||||||
void* HRc;
|
void* HRc;
|
||||||
|
|
||||||
//! Window handle.
|
//! Window handle.
|
||||||
/** Get with for example with: HWND h = reinterpret_cast<HWND>(exposedData.OpenGLWin32.HWnd) */
|
/** Get with for example with: HWND h = reinterpret_cast<HWND>(exposedData.OpenGLWin32.HWnd) */
|
||||||
void* HWnd;
|
void* HWnd;
|
||||||
};
|
};
|
||||||
|
|
||||||
struct SOpenGLLinux
|
struct SOpenGLLinux
|
||||||
{
|
{
|
||||||
// XWindow handles
|
// XWindow handles
|
||||||
void* X11Display;
|
void* X11Display;
|
||||||
void* X11Context;
|
void* X11Context;
|
||||||
unsigned long X11Window;
|
unsigned long X11Window;
|
||||||
unsigned long GLXWindow;
|
unsigned long GLXWindow;
|
||||||
};
|
};
|
||||||
|
|
||||||
struct SOpenGLOSX
|
struct SOpenGLOSX
|
||||||
{
|
{
|
||||||
//! The NSOpenGLContext object.
|
//! The NSOpenGLContext object.
|
||||||
void* Context;
|
void* Context;
|
||||||
|
|
||||||
//! The NSWindow object.
|
//! The NSWindow object.
|
||||||
void* Window;
|
void* Window;
|
||||||
};
|
};
|
||||||
|
|
||||||
struct SOpenGLFB
|
struct SOpenGLFB
|
||||||
{
|
{
|
||||||
//! The EGLNativeWindowType object.
|
//! The EGLNativeWindowType object.
|
||||||
void* Window;
|
void* Window;
|
||||||
};
|
};
|
||||||
|
|
||||||
struct SOGLESAndroid
|
struct SOGLESAndroid
|
||||||
{
|
{
|
||||||
//! The ANativeWindow object.
|
//! The ANativeWindow object.
|
||||||
void* Window;
|
void* Window;
|
||||||
};
|
};
|
||||||
|
|
||||||
union
|
union
|
||||||
{
|
{
|
||||||
SOpenGLWin32 OpenGLWin32;
|
SOpenGLWin32 OpenGLWin32;
|
||||||
SOpenGLLinux OpenGLLinux;
|
SOpenGLLinux OpenGLLinux;
|
||||||
SOpenGLOSX OpenGLOSX;
|
SOpenGLOSX OpenGLOSX;
|
||||||
SOpenGLFB OpenGLFB;
|
SOpenGLFB OpenGLFB;
|
||||||
SOGLESAndroid OGLESAndroid;
|
SOGLESAndroid OGLESAndroid;
|
||||||
};
|
};
|
||||||
};
|
};
|
||||||
|
|
||||||
} // end namespace video
|
} // end namespace video
|
||||||
} // end namespace irr
|
} // end namespace irr
|
||||||
|
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
|
|
|
@ -1,296 +1,296 @@
|
||||||
// Copyright (C) 2002-2012 Nikolaus Gebhardt
|
// Copyright (C) 2002-2012 Nikolaus Gebhardt
|
||||||
// This file is part of the "Irrlicht Engine".
|
// This file is part of the "Irrlicht Engine".
|
||||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||||
|
|
||||||
#ifndef __I_IRRLICHT_CREATION_PARAMETERS_H_INCLUDED__
|
#ifndef __I_IRRLICHT_CREATION_PARAMETERS_H_INCLUDED__
|
||||||
#define __I_IRRLICHT_CREATION_PARAMETERS_H_INCLUDED__
|
#define __I_IRRLICHT_CREATION_PARAMETERS_H_INCLUDED__
|
||||||
|
|
||||||
#include "EDriverTypes.h"
|
#include "EDriverTypes.h"
|
||||||
#include "EDeviceTypes.h"
|
#include "EDeviceTypes.h"
|
||||||
#include "dimension2d.h"
|
#include "dimension2d.h"
|
||||||
#include "ILogger.h"
|
#include "ILogger.h"
|
||||||
#include "position2d.h"
|
#include "position2d.h"
|
||||||
#include "path.h"
|
#include "path.h"
|
||||||
#include "IrrCompileConfig.h" // for IRRLICHT_SDK_VERSION
|
#include "IrrCompileConfig.h" // for IRRLICHT_SDK_VERSION
|
||||||
|
|
||||||
namespace irr
|
namespace irr
|
||||||
{
|
{
|
||||||
class IEventReceiver;
|
class IEventReceiver;
|
||||||
|
|
||||||
//! Structure for holding Irrlicht Device creation parameters.
|
//! Structure for holding Irrlicht Device creation parameters.
|
||||||
/** This structure is used in the createDeviceEx() function. */
|
/** This structure is used in the createDeviceEx() function. */
|
||||||
struct SIrrlichtCreationParameters
|
struct SIrrlichtCreationParameters
|
||||||
{
|
{
|
||||||
//! Constructs a SIrrlichtCreationParameters structure with default values.
|
//! Constructs a SIrrlichtCreationParameters structure with default values.
|
||||||
SIrrlichtCreationParameters() :
|
SIrrlichtCreationParameters() :
|
||||||
DeviceType(EIDT_BEST),
|
DeviceType(EIDT_BEST),
|
||||||
DriverType(video::EDT_OPENGL),
|
DriverType(video::EDT_OPENGL),
|
||||||
WindowSize(core::dimension2d<u32>(800, 600)),
|
WindowSize(core::dimension2d<u32>(800, 600)),
|
||||||
WindowPosition(core::position2di(-1,-1)),
|
WindowPosition(core::position2di(-1,-1)),
|
||||||
Bits(32),
|
Bits(32),
|
||||||
ZBufferBits(24),
|
ZBufferBits(24),
|
||||||
Fullscreen(false),
|
Fullscreen(false),
|
||||||
WindowMaximized(false),
|
WindowMaximized(false),
|
||||||
WindowResizable(2),
|
WindowResizable(2),
|
||||||
Stencilbuffer(true),
|
Stencilbuffer(true),
|
||||||
Vsync(false),
|
Vsync(false),
|
||||||
AntiAlias(0),
|
AntiAlias(0),
|
||||||
HandleSRGB(false),
|
HandleSRGB(false),
|
||||||
WithAlphaChannel(false),
|
WithAlphaChannel(false),
|
||||||
Doublebuffer(true),
|
Doublebuffer(true),
|
||||||
IgnoreInput(false),
|
IgnoreInput(false),
|
||||||
Stereobuffer(false),
|
Stereobuffer(false),
|
||||||
EventReceiver(0),
|
EventReceiver(0),
|
||||||
WindowId(0),
|
WindowId(0),
|
||||||
#ifdef _DEBUG
|
#ifdef _DEBUG
|
||||||
LoggingLevel(ELL_DEBUG),
|
LoggingLevel(ELL_DEBUG),
|
||||||
#else
|
#else
|
||||||
LoggingLevel(ELL_INFORMATION),
|
LoggingLevel(ELL_INFORMATION),
|
||||||
#endif
|
#endif
|
||||||
SDK_version_do_not_use(IRRLICHT_SDK_VERSION),
|
SDK_version_do_not_use(IRRLICHT_SDK_VERSION),
|
||||||
PrivateData(0),
|
PrivateData(0),
|
||||||
#ifdef IRR_MOBILE_PATHS
|
#ifdef IRR_MOBILE_PATHS
|
||||||
OGLES2ShaderPath("media/Shaders/")
|
OGLES2ShaderPath("media/Shaders/")
|
||||||
#else
|
#else
|
||||||
OGLES2ShaderPath("../../media/Shaders/")
|
OGLES2ShaderPath("../../media/Shaders/")
|
||||||
#endif
|
#endif
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
SIrrlichtCreationParameters(const SIrrlichtCreationParameters& other) :
|
SIrrlichtCreationParameters(const SIrrlichtCreationParameters& other) :
|
||||||
SDK_version_do_not_use(IRRLICHT_SDK_VERSION)
|
SDK_version_do_not_use(IRRLICHT_SDK_VERSION)
|
||||||
{*this = other;}
|
{*this = other;}
|
||||||
|
|
||||||
SIrrlichtCreationParameters& operator=(const SIrrlichtCreationParameters& other)
|
SIrrlichtCreationParameters& operator=(const SIrrlichtCreationParameters& other)
|
||||||
{
|
{
|
||||||
DeviceType = other.DeviceType;
|
DeviceType = other.DeviceType;
|
||||||
DriverType = other.DriverType;
|
DriverType = other.DriverType;
|
||||||
WindowSize = other.WindowSize;
|
WindowSize = other.WindowSize;
|
||||||
WindowPosition = other.WindowPosition;
|
WindowPosition = other.WindowPosition;
|
||||||
Bits = other.Bits;
|
Bits = other.Bits;
|
||||||
ZBufferBits = other.ZBufferBits;
|
ZBufferBits = other.ZBufferBits;
|
||||||
Fullscreen = other.Fullscreen;
|
Fullscreen = other.Fullscreen;
|
||||||
WindowMaximized = other.WindowMaximized;
|
WindowMaximized = other.WindowMaximized;
|
||||||
WindowResizable = other.WindowResizable;
|
WindowResizable = other.WindowResizable;
|
||||||
Stencilbuffer = other.Stencilbuffer;
|
Stencilbuffer = other.Stencilbuffer;
|
||||||
Vsync = other.Vsync;
|
Vsync = other.Vsync;
|
||||||
AntiAlias = other.AntiAlias;
|
AntiAlias = other.AntiAlias;
|
||||||
HandleSRGB = other.HandleSRGB;
|
HandleSRGB = other.HandleSRGB;
|
||||||
WithAlphaChannel = other.WithAlphaChannel;
|
WithAlphaChannel = other.WithAlphaChannel;
|
||||||
Doublebuffer = other.Doublebuffer;
|
Doublebuffer = other.Doublebuffer;
|
||||||
IgnoreInput = other.IgnoreInput;
|
IgnoreInput = other.IgnoreInput;
|
||||||
Stereobuffer = other.Stereobuffer;
|
Stereobuffer = other.Stereobuffer;
|
||||||
EventReceiver = other.EventReceiver;
|
EventReceiver = other.EventReceiver;
|
||||||
WindowId = other.WindowId;
|
WindowId = other.WindowId;
|
||||||
LoggingLevel = other.LoggingLevel;
|
LoggingLevel = other.LoggingLevel;
|
||||||
PrivateData = other.PrivateData;
|
PrivateData = other.PrivateData;
|
||||||
OGLES2ShaderPath = other.OGLES2ShaderPath;
|
OGLES2ShaderPath = other.OGLES2ShaderPath;
|
||||||
return *this;
|
return *this;
|
||||||
}
|
}
|
||||||
|
|
||||||
//! Type of the device.
|
//! Type of the device.
|
||||||
/** This setting decides the windowing system used by the device, most device types are native
|
/** This setting decides the windowing system used by the device, most device types are native
|
||||||
to a specific operating system and so may not be available.
|
to a specific operating system and so may not be available.
|
||||||
EIDT_WIN32 is only available on Windows desktops,
|
EIDT_WIN32 is only available on Windows desktops,
|
||||||
EIDT_COCOA is only available on Mac OSX,
|
EIDT_COCOA is only available on Mac OSX,
|
||||||
EIDT_X11 is available on Linux, Solaris, BSD and other operating systems which use X11,
|
EIDT_X11 is available on Linux, Solaris, BSD and other operating systems which use X11,
|
||||||
EIDT_SDL is available on most systems if compiled in,
|
EIDT_SDL is available on most systems if compiled in,
|
||||||
EIDT_BEST will select the best available device for your operating system.
|
EIDT_BEST will select the best available device for your operating system.
|
||||||
Default: EIDT_BEST. */
|
Default: EIDT_BEST. */
|
||||||
E_DEVICE_TYPE DeviceType;
|
E_DEVICE_TYPE DeviceType;
|
||||||
|
|
||||||
//! Type of video driver used to render graphics.
|
//! Type of video driver used to render graphics.
|
||||||
video::E_DRIVER_TYPE DriverType;
|
video::E_DRIVER_TYPE DriverType;
|
||||||
|
|
||||||
//! Size of the window or the video mode in fullscreen mode. Default: 800x600
|
//! Size of the window or the video mode in fullscreen mode. Default: 800x600
|
||||||
core::dimension2d<u32> WindowSize;
|
core::dimension2d<u32> WindowSize;
|
||||||
|
|
||||||
//! Position of the window on-screen. Default: (-1, -1) or centered.
|
//! Position of the window on-screen. Default: (-1, -1) or centered.
|
||||||
core::position2di WindowPosition;
|
core::position2di WindowPosition;
|
||||||
|
|
||||||
//! Minimum Bits per pixel of the color buffer in fullscreen mode. Ignored if windowed mode. Default: 32.
|
//! Minimum Bits per pixel of the color buffer in fullscreen mode. Ignored if windowed mode. Default: 32.
|
||||||
u8 Bits;
|
u8 Bits;
|
||||||
|
|
||||||
//! Minimum Bits per pixel of the depth buffer. Default: 24.
|
//! Minimum Bits per pixel of the depth buffer. Default: 24.
|
||||||
u8 ZBufferBits;
|
u8 ZBufferBits;
|
||||||
|
|
||||||
//! Should be set to true if the device should run in fullscreen.
|
//! Should be set to true if the device should run in fullscreen.
|
||||||
/** Otherwise the device runs in windowed mode. Default: false. */
|
/** Otherwise the device runs in windowed mode. Default: false. */
|
||||||
bool Fullscreen;
|
bool Fullscreen;
|
||||||
|
|
||||||
//! Maximised window. (Only supported on SDL.) Default: false
|
//! Maximised window. (Only supported on SDL.) Default: false
|
||||||
bool WindowMaximized;
|
bool WindowMaximized;
|
||||||
|
|
||||||
//! Should a non-fullscreen window be resizable.
|
//! Should a non-fullscreen window be resizable.
|
||||||
/** Might not be supported by all devices. Ignored when Fullscreen is true.
|
/** Might not be supported by all devices. Ignored when Fullscreen is true.
|
||||||
Values: 0 = not resizable, 1 = resizable, 2 = system decides default itself
|
Values: 0 = not resizable, 1 = resizable, 2 = system decides default itself
|
||||||
Default: 2*/
|
Default: 2*/
|
||||||
u8 WindowResizable;
|
u8 WindowResizable;
|
||||||
|
|
||||||
//! Specifies if the stencil buffer should be enabled.
|
//! Specifies if the stencil buffer should be enabled.
|
||||||
/** Set this to true, if you want the engine be able to draw
|
/** Set this to true, if you want the engine be able to draw
|
||||||
stencil buffer shadows. Note that not all drivers are able to
|
stencil buffer shadows. Note that not all drivers are able to
|
||||||
use the stencil buffer, hence it can be ignored during device
|
use the stencil buffer, hence it can be ignored during device
|
||||||
creation. Without the stencil buffer no shadows will be drawn.
|
creation. Without the stencil buffer no shadows will be drawn.
|
||||||
Default: true. */
|
Default: true. */
|
||||||
bool Stencilbuffer;
|
bool Stencilbuffer;
|
||||||
|
|
||||||
//! Specifies vertical synchronization.
|
//! Specifies vertical synchronization.
|
||||||
/** If set to true, the driver will wait for the vertical
|
/** If set to true, the driver will wait for the vertical
|
||||||
retrace period, otherwise not. May be silently ignored.
|
retrace period, otherwise not. May be silently ignored.
|
||||||
Default: false */
|
Default: false */
|
||||||
bool Vsync;
|
bool Vsync;
|
||||||
|
|
||||||
//! Specifies if the device should use fullscreen anti aliasing
|
//! Specifies if the device should use fullscreen anti aliasing
|
||||||
/** Makes sharp/pixelated edges softer, but requires more
|
/** Makes sharp/pixelated edges softer, but requires more
|
||||||
performance. Also, 2D elements might look blurred with this
|
performance. Also, 2D elements might look blurred with this
|
||||||
switched on. The resulting rendering quality also depends on
|
switched on. The resulting rendering quality also depends on
|
||||||
the hardware and driver you are using, your program might look
|
the hardware and driver you are using, your program might look
|
||||||
different on different hardware with this. So if you are
|
different on different hardware with this. So if you are
|
||||||
writing a game/application with AntiAlias switched on, it would
|
writing a game/application with AntiAlias switched on, it would
|
||||||
be a good idea to make it possible to switch this option off
|
be a good idea to make it possible to switch this option off
|
||||||
again by the user.
|
again by the user.
|
||||||
The value is the maximal antialiasing factor requested for
|
The value is the maximal antialiasing factor requested for
|
||||||
the device. The creation method will automatically try smaller
|
the device. The creation method will automatically try smaller
|
||||||
values if no window can be created with the given value.
|
values if no window can be created with the given value.
|
||||||
Value one is usually the same as 0 (disabled), but might be a
|
Value one is usually the same as 0 (disabled), but might be a
|
||||||
special value on some platforms. On D3D devices it maps to
|
special value on some platforms. On D3D devices it maps to
|
||||||
NONMASKABLE.
|
NONMASKABLE.
|
||||||
Default value: 0 - disabled */
|
Default value: 0 - disabled */
|
||||||
u8 AntiAlias;
|
u8 AntiAlias;
|
||||||
|
|
||||||
//! Flag to enable proper sRGB and linear color handling
|
//! Flag to enable proper sRGB and linear color handling
|
||||||
/** In most situations, it is desirable to have the color handling in
|
/** In most situations, it is desirable to have the color handling in
|
||||||
non-linear sRGB color space, and only do the intermediate color
|
non-linear sRGB color space, and only do the intermediate color
|
||||||
calculations in linear RGB space. If this flag is enabled, the device and
|
calculations in linear RGB space. If this flag is enabled, the device and
|
||||||
driver try to assure that all color input and output are color corrected
|
driver try to assure that all color input and output are color corrected
|
||||||
and only the internal color representation is linear. This means, that
|
and only the internal color representation is linear. This means, that
|
||||||
the color output is properly gamma-adjusted to provide the brighter
|
the color output is properly gamma-adjusted to provide the brighter
|
||||||
colors for monitor display. And that blending and lighting give a more
|
colors for monitor display. And that blending and lighting give a more
|
||||||
natural look, due to proper conversion from non-linear colors into linear
|
natural look, due to proper conversion from non-linear colors into linear
|
||||||
color space for blend operations. If this flag is enabled, all texture colors
|
color space for blend operations. If this flag is enabled, all texture colors
|
||||||
(which are usually in sRGB space) are correctly displayed. However vertex colors
|
(which are usually in sRGB space) are correctly displayed. However vertex colors
|
||||||
and other explicitly set values have to be manually encoded in linear color space.
|
and other explicitly set values have to be manually encoded in linear color space.
|
||||||
Default value: false. */
|
Default value: false. */
|
||||||
bool HandleSRGB;
|
bool HandleSRGB;
|
||||||
|
|
||||||
//! Whether the main framebuffer uses an alpha channel.
|
//! Whether the main framebuffer uses an alpha channel.
|
||||||
/** In some situations it might be desirable to get a color
|
/** In some situations it might be desirable to get a color
|
||||||
buffer with an alpha channel, e.g. when rendering into a
|
buffer with an alpha channel, e.g. when rendering into a
|
||||||
transparent window or overlay. If this flag is set the device
|
transparent window or overlay. If this flag is set the device
|
||||||
tries to create a framebuffer with alpha channel.
|
tries to create a framebuffer with alpha channel.
|
||||||
If this flag is set, only color buffers with alpha channel
|
If this flag is set, only color buffers with alpha channel
|
||||||
are considered. Otherwise, it depends on the actual hardware
|
are considered. Otherwise, it depends on the actual hardware
|
||||||
if the colorbuffer has an alpha channel or not.
|
if the colorbuffer has an alpha channel or not.
|
||||||
Default value: false */
|
Default value: false */
|
||||||
bool WithAlphaChannel;
|
bool WithAlphaChannel;
|
||||||
|
|
||||||
//! Whether the main framebuffer uses doublebuffering.
|
//! Whether the main framebuffer uses doublebuffering.
|
||||||
/** This should be usually enabled, in order to avoid render
|
/** This should be usually enabled, in order to avoid render
|
||||||
artifacts on the visible framebuffer. However, it might be
|
artifacts on the visible framebuffer. However, it might be
|
||||||
useful to use only one buffer on very small devices. If no
|
useful to use only one buffer on very small devices. If no
|
||||||
doublebuffering is available, the drivers will fall back to
|
doublebuffering is available, the drivers will fall back to
|
||||||
single buffers. Default value: true */
|
single buffers. Default value: true */
|
||||||
bool Doublebuffer;
|
bool Doublebuffer;
|
||||||
|
|
||||||
//! Specifies if the device should ignore input events
|
//! Specifies if the device should ignore input events
|
||||||
/** This is only relevant when using external I/O handlers.
|
/** This is only relevant when using external I/O handlers.
|
||||||
External windows need to take care of this themselves.
|
External windows need to take care of this themselves.
|
||||||
Currently only supported by X11.
|
Currently only supported by X11.
|
||||||
Default value: false */
|
Default value: false */
|
||||||
bool IgnoreInput;
|
bool IgnoreInput;
|
||||||
|
|
||||||
//! Specifies if the device should use stereo buffers
|
//! Specifies if the device should use stereo buffers
|
||||||
/** Some high-end gfx cards support two framebuffers for direct
|
/** Some high-end gfx cards support two framebuffers for direct
|
||||||
support of stereoscopic output devices. If this flag is set the
|
support of stereoscopic output devices. If this flag is set the
|
||||||
device tries to create a stereo context.
|
device tries to create a stereo context.
|
||||||
Currently only supported by OpenGL.
|
Currently only supported by OpenGL.
|
||||||
Default value: false */
|
Default value: false */
|
||||||
bool Stereobuffer;
|
bool Stereobuffer;
|
||||||
|
|
||||||
//! A user created event receiver.
|
//! A user created event receiver.
|
||||||
IEventReceiver* EventReceiver;
|
IEventReceiver* EventReceiver;
|
||||||
|
|
||||||
//! Window Id.
|
//! Window Id.
|
||||||
/** If this is set to a value other than 0, the Irrlicht Engine
|
/** If this is set to a value other than 0, the Irrlicht Engine
|
||||||
will be created in an already existing window.
|
will be created in an already existing window.
|
||||||
For Windows, set this to the HWND of the window you want.
|
For Windows, set this to the HWND of the window you want.
|
||||||
The windowSize and FullScreen options will be ignored when using
|
The windowSize and FullScreen options will be ignored when using
|
||||||
the WindowId parameter. Default this is set to 0.
|
the WindowId parameter. Default this is set to 0.
|
||||||
To make Irrlicht run inside the custom window, you still will
|
To make Irrlicht run inside the custom window, you still will
|
||||||
have to draw Irrlicht on your own. You can use this loop, as
|
have to draw Irrlicht on your own. You can use this loop, as
|
||||||
usual:
|
usual:
|
||||||
\code
|
\code
|
||||||
while (device->run())
|
while (device->run())
|
||||||
{
|
{
|
||||||
driver->beginScene(video::ECBF_COLOR | video::ECBF_DEPTH, 0);
|
driver->beginScene(video::ECBF_COLOR | video::ECBF_DEPTH, 0);
|
||||||
smgr->drawAll();
|
smgr->drawAll();
|
||||||
driver->endScene();
|
driver->endScene();
|
||||||
}
|
}
|
||||||
\endcode
|
\endcode
|
||||||
Instead of this, you can also simply use your own message loop
|
Instead of this, you can also simply use your own message loop
|
||||||
using GetMessage, DispatchMessage and whatever. Calling
|
using GetMessage, DispatchMessage and whatever. Calling
|
||||||
IrrlichtDevice::run() will cause Irrlicht to dispatch messages
|
IrrlichtDevice::run() will cause Irrlicht to dispatch messages
|
||||||
internally too. You need not call Device->run() if you want to
|
internally too. You need not call Device->run() if you want to
|
||||||
do your own message dispatching loop, but Irrlicht will not be
|
do your own message dispatching loop, but Irrlicht will not be
|
||||||
able to fetch user input then and you have to do it on your own
|
able to fetch user input then and you have to do it on your own
|
||||||
using the window messages, DirectInput, or whatever. Also,
|
using the window messages, DirectInput, or whatever. Also,
|
||||||
you'll have to increment the Irrlicht timer.
|
you'll have to increment the Irrlicht timer.
|
||||||
An alternative, own message dispatching loop without
|
An alternative, own message dispatching loop without
|
||||||
device->run() would look like this:
|
device->run() would look like this:
|
||||||
\code
|
\code
|
||||||
MSG msg;
|
MSG msg;
|
||||||
while (true)
|
while (true)
|
||||||
{
|
{
|
||||||
if (PeekMessage(&msg, NULL, 0, 0, PM_REMOVE))
|
if (PeekMessage(&msg, NULL, 0, 0, PM_REMOVE))
|
||||||
{
|
{
|
||||||
TranslateMessage(&msg);
|
TranslateMessage(&msg);
|
||||||
DispatchMessage(&msg);
|
DispatchMessage(&msg);
|
||||||
|
|
||||||
if (msg.message == WM_QUIT)
|
if (msg.message == WM_QUIT)
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
// increase virtual timer time
|
// increase virtual timer time
|
||||||
device->getTimer()->tick();
|
device->getTimer()->tick();
|
||||||
|
|
||||||
// draw engine picture
|
// draw engine picture
|
||||||
driver->beginScene(video::ECBF_COLOR | video::ECBF_DEPTH, 0);
|
driver->beginScene(video::ECBF_COLOR | video::ECBF_DEPTH, 0);
|
||||||
smgr->drawAll();
|
smgr->drawAll();
|
||||||
driver->endScene();
|
driver->endScene();
|
||||||
}
|
}
|
||||||
\endcode
|
\endcode
|
||||||
However, there is no need to draw the picture this often. Just
|
However, there is no need to draw the picture this often. Just
|
||||||
do it how you like. */
|
do it how you like. */
|
||||||
void* WindowId;
|
void* WindowId;
|
||||||
|
|
||||||
//! Specifies the logging level used in the logging interface.
|
//! Specifies the logging level used in the logging interface.
|
||||||
/** The default value is ELL_INFORMATION. You can access the ILogger interface
|
/** The default value is ELL_INFORMATION. You can access the ILogger interface
|
||||||
later on from the IrrlichtDevice with getLogger() and set another level.
|
later on from the IrrlichtDevice with getLogger() and set another level.
|
||||||
But if you need more or less logging information already from device creation,
|
But if you need more or less logging information already from device creation,
|
||||||
then you have to change it here.
|
then you have to change it here.
|
||||||
*/
|
*/
|
||||||
ELOG_LEVEL LoggingLevel;
|
ELOG_LEVEL LoggingLevel;
|
||||||
|
|
||||||
//! Don't use or change this parameter.
|
//! Don't use or change this parameter.
|
||||||
/** Always set it to IRRLICHT_SDK_VERSION, which is done by default.
|
/** Always set it to IRRLICHT_SDK_VERSION, which is done by default.
|
||||||
This is needed for sdk version checks. */
|
This is needed for sdk version checks. */
|
||||||
const c8* const SDK_version_do_not_use;
|
const c8* const SDK_version_do_not_use;
|
||||||
|
|
||||||
//! Define some private data storage.
|
//! Define some private data storage.
|
||||||
/** Used when platform devices need access to OS specific data structures etc.
|
/** Used when platform devices need access to OS specific data structures etc.
|
||||||
This is only used for Android at th emoment in order to access the native
|
This is only used for Android at th emoment in order to access the native
|
||||||
Java RE. */
|
Java RE. */
|
||||||
void *PrivateData;
|
void *PrivateData;
|
||||||
|
|
||||||
//! Set the path where default-shaders to simulate the fixed-function pipeline can be found.
|
//! Set the path where default-shaders to simulate the fixed-function pipeline can be found.
|
||||||
/** This is about the shaders which can be found in media/Shaders by default. It's only necessary
|
/** This is about the shaders which can be found in media/Shaders by default. It's only necessary
|
||||||
to set when using OGL-ES 2.0 */
|
to set when using OGL-ES 2.0 */
|
||||||
irr::io::path OGLES2ShaderPath;
|
irr::io::path OGLES2ShaderPath;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
} // end namespace irr
|
} // end namespace irr
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
|
|
1164
include/SMaterial.h
1164
include/SMaterial.h
File diff suppressed because it is too large
Load diff
|
@ -1,247 +1,247 @@
|
||||||
// Copyright (C) 2002-2012 Nikolaus Gebhardt
|
// Copyright (C) 2002-2012 Nikolaus Gebhardt
|
||||||
// This file is part of the "Irrlicht Engine".
|
// This file is part of the "Irrlicht Engine".
|
||||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||||
|
|
||||||
#ifndef __S_MATERIAL_LAYER_H_INCLUDED__
|
#ifndef __S_MATERIAL_LAYER_H_INCLUDED__
|
||||||
#define __S_MATERIAL_LAYER_H_INCLUDED__
|
#define __S_MATERIAL_LAYER_H_INCLUDED__
|
||||||
|
|
||||||
#include "matrix4.h"
|
#include "matrix4.h"
|
||||||
|
|
||||||
namespace irr
|
namespace irr
|
||||||
{
|
{
|
||||||
namespace video
|
namespace video
|
||||||
{
|
{
|
||||||
class ITexture;
|
class ITexture;
|
||||||
|
|
||||||
//! Texture coord clamp mode outside [0.0, 1.0]
|
//! Texture coord clamp mode outside [0.0, 1.0]
|
||||||
enum E_TEXTURE_CLAMP
|
enum E_TEXTURE_CLAMP
|
||||||
{
|
{
|
||||||
//! Texture repeats
|
//! Texture repeats
|
||||||
ETC_REPEAT = 0,
|
ETC_REPEAT = 0,
|
||||||
//! Texture is clamped to the last pixel
|
//! Texture is clamped to the last pixel
|
||||||
ETC_CLAMP,
|
ETC_CLAMP,
|
||||||
//! Texture is clamped to the edge pixel
|
//! Texture is clamped to the edge pixel
|
||||||
ETC_CLAMP_TO_EDGE,
|
ETC_CLAMP_TO_EDGE,
|
||||||
//! Texture is clamped to the border pixel (if exists)
|
//! Texture is clamped to the border pixel (if exists)
|
||||||
ETC_CLAMP_TO_BORDER,
|
ETC_CLAMP_TO_BORDER,
|
||||||
//! Texture is alternatingly mirrored (0..1..0..1..0..)
|
//! Texture is alternatingly mirrored (0..1..0..1..0..)
|
||||||
ETC_MIRROR,
|
ETC_MIRROR,
|
||||||
//! Texture is mirrored once and then clamped (0..1..0)
|
//! Texture is mirrored once and then clamped (0..1..0)
|
||||||
ETC_MIRROR_CLAMP,
|
ETC_MIRROR_CLAMP,
|
||||||
//! Texture is mirrored once and then clamped to edge
|
//! Texture is mirrored once and then clamped to edge
|
||||||
ETC_MIRROR_CLAMP_TO_EDGE,
|
ETC_MIRROR_CLAMP_TO_EDGE,
|
||||||
//! Texture is mirrored once and then clamped to border
|
//! Texture is mirrored once and then clamped to border
|
||||||
ETC_MIRROR_CLAMP_TO_BORDER
|
ETC_MIRROR_CLAMP_TO_BORDER
|
||||||
};
|
};
|
||||||
static const char* const aTextureClampNames[] = {
|
static const char* const aTextureClampNames[] = {
|
||||||
"texture_clamp_repeat",
|
"texture_clamp_repeat",
|
||||||
"texture_clamp_clamp",
|
"texture_clamp_clamp",
|
||||||
"texture_clamp_clamp_to_edge",
|
"texture_clamp_clamp_to_edge",
|
||||||
"texture_clamp_clamp_to_border",
|
"texture_clamp_clamp_to_border",
|
||||||
"texture_clamp_mirror",
|
"texture_clamp_mirror",
|
||||||
"texture_clamp_mirror_clamp",
|
"texture_clamp_mirror_clamp",
|
||||||
"texture_clamp_mirror_clamp_to_edge",
|
"texture_clamp_mirror_clamp_to_edge",
|
||||||
"texture_clamp_mirror_clamp_to_border", 0};
|
"texture_clamp_mirror_clamp_to_border", 0};
|
||||||
|
|
||||||
|
|
||||||
//! Texture minification filter.
|
//! Texture minification filter.
|
||||||
/** Used when scaling textures down. See the documentation on OpenGL's
|
/** Used when scaling textures down. See the documentation on OpenGL's
|
||||||
`GL_TEXTURE_MIN_FILTER` for more information. */
|
`GL_TEXTURE_MIN_FILTER` for more information. */
|
||||||
enum E_TEXTURE_MIN_FILTER {
|
enum E_TEXTURE_MIN_FILTER {
|
||||||
//! Aka nearest-neighbor.
|
//! Aka nearest-neighbor.
|
||||||
ETMINF_NEAREST_MIPMAP_NEAREST = 0,
|
ETMINF_NEAREST_MIPMAP_NEAREST = 0,
|
||||||
//! Aka bilinear.
|
//! Aka bilinear.
|
||||||
ETMINF_LINEAR_MIPMAP_NEAREST,
|
ETMINF_LINEAR_MIPMAP_NEAREST,
|
||||||
//! Isn't known by any other name.
|
//! Isn't known by any other name.
|
||||||
ETMINF_NEAREST_MIPMAP_LINEAR,
|
ETMINF_NEAREST_MIPMAP_LINEAR,
|
||||||
//! Aka trilinear.
|
//! Aka trilinear.
|
||||||
ETMINF_LINEAR_MIPMAP_LINEAR,
|
ETMINF_LINEAR_MIPMAP_LINEAR,
|
||||||
};
|
};
|
||||||
|
|
||||||
//! Texture magnification filter.
|
//! Texture magnification filter.
|
||||||
/** Used when scaling textures up. See the documentation on OpenGL's
|
/** Used when scaling textures up. See the documentation on OpenGL's
|
||||||
`GL_TEXTURE_MAG_FILTER` for more information.
|
`GL_TEXTURE_MAG_FILTER` for more information.
|
||||||
Note that mipmaps are only used for minification, not for magnification. */
|
Note that mipmaps are only used for minification, not for magnification. */
|
||||||
enum E_TEXTURE_MAG_FILTER {
|
enum E_TEXTURE_MAG_FILTER {
|
||||||
//! Aka nearest-neighbor.
|
//! Aka nearest-neighbor.
|
||||||
ETMAGF_NEAREST = 0,
|
ETMAGF_NEAREST = 0,
|
||||||
//! Aka bilinear.
|
//! Aka bilinear.
|
||||||
ETMAGF_LINEAR,
|
ETMAGF_LINEAR,
|
||||||
};
|
};
|
||||||
|
|
||||||
//! Struct for holding material parameters which exist per texture layer
|
//! Struct for holding material parameters which exist per texture layer
|
||||||
// Note for implementors: Serialization is in CNullDriver
|
// Note for implementors: Serialization is in CNullDriver
|
||||||
class SMaterialLayer
|
class SMaterialLayer
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
//! Default constructor
|
//! Default constructor
|
||||||
SMaterialLayer() : Texture(0), TextureWrapU(ETC_REPEAT), TextureWrapV(ETC_REPEAT), TextureWrapW(ETC_REPEAT),
|
SMaterialLayer() : Texture(0), TextureWrapU(ETC_REPEAT), TextureWrapV(ETC_REPEAT), TextureWrapW(ETC_REPEAT),
|
||||||
MinFilter(ETMINF_LINEAR_MIPMAP_NEAREST), MagFilter(ETMAGF_LINEAR), AnisotropicFilter(0), LODBias(0), TextureMatrix(0)
|
MinFilter(ETMINF_LINEAR_MIPMAP_NEAREST), MagFilter(ETMAGF_LINEAR), AnisotropicFilter(0), LODBias(0), TextureMatrix(0)
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
//! Copy constructor
|
//! Copy constructor
|
||||||
/** \param other Material layer to copy from. */
|
/** \param other Material layer to copy from. */
|
||||||
SMaterialLayer(const SMaterialLayer& other)
|
SMaterialLayer(const SMaterialLayer& other)
|
||||||
{
|
{
|
||||||
// This pointer is checked during assignment
|
// This pointer is checked during assignment
|
||||||
TextureMatrix = 0;
|
TextureMatrix = 0;
|
||||||
*this = other;
|
*this = other;
|
||||||
}
|
}
|
||||||
|
|
||||||
//! Destructor
|
//! Destructor
|
||||||
~SMaterialLayer()
|
~SMaterialLayer()
|
||||||
{
|
{
|
||||||
if ( TextureMatrix )
|
if ( TextureMatrix )
|
||||||
{
|
{
|
||||||
delete TextureMatrix;
|
delete TextureMatrix;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
//! Assignment operator
|
//! Assignment operator
|
||||||
/** \param other Material layer to copy from.
|
/** \param other Material layer to copy from.
|
||||||
\return This material layer, updated. */
|
\return This material layer, updated. */
|
||||||
SMaterialLayer& operator=(const SMaterialLayer& other)
|
SMaterialLayer& operator=(const SMaterialLayer& other)
|
||||||
{
|
{
|
||||||
// Check for self-assignment!
|
// Check for self-assignment!
|
||||||
if (this == &other)
|
if (this == &other)
|
||||||
return *this;
|
return *this;
|
||||||
|
|
||||||
Texture = other.Texture;
|
Texture = other.Texture;
|
||||||
if (TextureMatrix)
|
if (TextureMatrix)
|
||||||
{
|
{
|
||||||
if (other.TextureMatrix)
|
if (other.TextureMatrix)
|
||||||
*TextureMatrix = *other.TextureMatrix;
|
*TextureMatrix = *other.TextureMatrix;
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
delete TextureMatrix;
|
delete TextureMatrix;
|
||||||
TextureMatrix = 0;
|
TextureMatrix = 0;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
if (other.TextureMatrix)
|
if (other.TextureMatrix)
|
||||||
{
|
{
|
||||||
TextureMatrix = new core::matrix4(*other.TextureMatrix);
|
TextureMatrix = new core::matrix4(*other.TextureMatrix);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
TextureMatrix = 0;
|
TextureMatrix = 0;
|
||||||
}
|
}
|
||||||
TextureWrapU = other.TextureWrapU;
|
TextureWrapU = other.TextureWrapU;
|
||||||
TextureWrapV = other.TextureWrapV;
|
TextureWrapV = other.TextureWrapV;
|
||||||
TextureWrapW = other.TextureWrapW;
|
TextureWrapW = other.TextureWrapW;
|
||||||
MinFilter = other.MinFilter;
|
MinFilter = other.MinFilter;
|
||||||
MagFilter = other.MagFilter;
|
MagFilter = other.MagFilter;
|
||||||
AnisotropicFilter = other.AnisotropicFilter;
|
AnisotropicFilter = other.AnisotropicFilter;
|
||||||
LODBias = other.LODBias;
|
LODBias = other.LODBias;
|
||||||
|
|
||||||
return *this;
|
return *this;
|
||||||
}
|
}
|
||||||
|
|
||||||
//! Gets the texture transformation matrix
|
//! Gets the texture transformation matrix
|
||||||
/** \return Texture matrix of this layer. */
|
/** \return Texture matrix of this layer. */
|
||||||
core::matrix4& getTextureMatrix()
|
core::matrix4& getTextureMatrix()
|
||||||
{
|
{
|
||||||
if (!TextureMatrix)
|
if (!TextureMatrix)
|
||||||
{
|
{
|
||||||
TextureMatrix = new core::matrix4();
|
TextureMatrix = new core::matrix4();
|
||||||
}
|
}
|
||||||
return *TextureMatrix;
|
return *TextureMatrix;
|
||||||
}
|
}
|
||||||
|
|
||||||
//! Gets the immutable texture transformation matrix
|
//! Gets the immutable texture transformation matrix
|
||||||
/** \return Texture matrix of this layer. */
|
/** \return Texture matrix of this layer. */
|
||||||
const core::matrix4& getTextureMatrix() const
|
const core::matrix4& getTextureMatrix() const
|
||||||
{
|
{
|
||||||
if (TextureMatrix)
|
if (TextureMatrix)
|
||||||
return *TextureMatrix;
|
return *TextureMatrix;
|
||||||
else
|
else
|
||||||
return core::IdentityMatrix;
|
return core::IdentityMatrix;
|
||||||
}
|
}
|
||||||
|
|
||||||
//! Sets the texture transformation matrix to mat
|
//! Sets the texture transformation matrix to mat
|
||||||
/** NOTE: Pipelines can ignore this matrix when the
|
/** NOTE: Pipelines can ignore this matrix when the
|
||||||
texture is 0.
|
texture is 0.
|
||||||
\param mat New texture matrix for this layer. */
|
\param mat New texture matrix for this layer. */
|
||||||
void setTextureMatrix(const core::matrix4& mat)
|
void setTextureMatrix(const core::matrix4& mat)
|
||||||
{
|
{
|
||||||
if (!TextureMatrix)
|
if (!TextureMatrix)
|
||||||
{
|
{
|
||||||
TextureMatrix = new core::matrix4(mat);
|
TextureMatrix = new core::matrix4(mat);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
*TextureMatrix = mat;
|
*TextureMatrix = mat;
|
||||||
}
|
}
|
||||||
|
|
||||||
//! Inequality operator
|
//! Inequality operator
|
||||||
/** \param b Layer to compare to.
|
/** \param b Layer to compare to.
|
||||||
\return True if layers are different, else false. */
|
\return True if layers are different, else false. */
|
||||||
inline bool operator!=(const SMaterialLayer& b) const
|
inline bool operator!=(const SMaterialLayer& b) const
|
||||||
{
|
{
|
||||||
bool different =
|
bool different =
|
||||||
Texture != b.Texture ||
|
Texture != b.Texture ||
|
||||||
TextureWrapU != b.TextureWrapU ||
|
TextureWrapU != b.TextureWrapU ||
|
||||||
TextureWrapV != b.TextureWrapV ||
|
TextureWrapV != b.TextureWrapV ||
|
||||||
TextureWrapW != b.TextureWrapW ||
|
TextureWrapW != b.TextureWrapW ||
|
||||||
MinFilter != b.MinFilter ||
|
MinFilter != b.MinFilter ||
|
||||||
MagFilter != b.MagFilter ||
|
MagFilter != b.MagFilter ||
|
||||||
AnisotropicFilter != b.AnisotropicFilter ||
|
AnisotropicFilter != b.AnisotropicFilter ||
|
||||||
LODBias != b.LODBias;
|
LODBias != b.LODBias;
|
||||||
if (different)
|
if (different)
|
||||||
return true;
|
return true;
|
||||||
else
|
else
|
||||||
different |= (TextureMatrix != b.TextureMatrix) &&
|
different |= (TextureMatrix != b.TextureMatrix) &&
|
||||||
(!TextureMatrix || !b.TextureMatrix || (*TextureMatrix != *(b.TextureMatrix)));
|
(!TextureMatrix || !b.TextureMatrix || (*TextureMatrix != *(b.TextureMatrix)));
|
||||||
return different;
|
return different;
|
||||||
}
|
}
|
||||||
|
|
||||||
//! Equality operator
|
//! Equality operator
|
||||||
/** \param b Layer to compare to.
|
/** \param b Layer to compare to.
|
||||||
\return True if layers are equal, else false. */
|
\return True if layers are equal, else false. */
|
||||||
inline bool operator==(const SMaterialLayer& b) const
|
inline bool operator==(const SMaterialLayer& b) const
|
||||||
{ return !(b!=*this); }
|
{ return !(b!=*this); }
|
||||||
|
|
||||||
//! Texture
|
//! Texture
|
||||||
ITexture* Texture;
|
ITexture* Texture;
|
||||||
|
|
||||||
//! Texture Clamp Mode
|
//! Texture Clamp Mode
|
||||||
/** Values are taken from E_TEXTURE_CLAMP. */
|
/** Values are taken from E_TEXTURE_CLAMP. */
|
||||||
u8 TextureWrapU:4;
|
u8 TextureWrapU:4;
|
||||||
u8 TextureWrapV:4;
|
u8 TextureWrapV:4;
|
||||||
u8 TextureWrapW:4;
|
u8 TextureWrapW:4;
|
||||||
|
|
||||||
//! Minification (downscaling) filter
|
//! Minification (downscaling) filter
|
||||||
E_TEXTURE_MIN_FILTER MinFilter;
|
E_TEXTURE_MIN_FILTER MinFilter;
|
||||||
|
|
||||||
//! Magnification (upscaling) filter
|
//! Magnification (upscaling) filter
|
||||||
E_TEXTURE_MAG_FILTER MagFilter;
|
E_TEXTURE_MAG_FILTER MagFilter;
|
||||||
|
|
||||||
//! Is anisotropic filtering enabled? Default: 0, disabled
|
//! Is anisotropic filtering enabled? Default: 0, disabled
|
||||||
/** In Irrlicht you can use anisotropic texture filtering
|
/** In Irrlicht you can use anisotropic texture filtering
|
||||||
in conjunction with bilinear or trilinear texture
|
in conjunction with bilinear or trilinear texture
|
||||||
filtering to improve rendering results. Primitives
|
filtering to improve rendering results. Primitives
|
||||||
will look less blurry with this flag switched on. The number gives
|
will look less blurry with this flag switched on. The number gives
|
||||||
the maximal anisotropy degree, and is often in the range 2-16.
|
the maximal anisotropy degree, and is often in the range 2-16.
|
||||||
Value 1 is equivalent to 0, but should be avoided. */
|
Value 1 is equivalent to 0, but should be avoided. */
|
||||||
u8 AnisotropicFilter;
|
u8 AnisotropicFilter;
|
||||||
|
|
||||||
//! Bias for the mipmap choosing decision.
|
//! Bias for the mipmap choosing decision.
|
||||||
/** This value can make the textures more or less blurry than with the
|
/** This value can make the textures more or less blurry than with the
|
||||||
default value of 0. The value (divided by 8.f) is added to the mipmap level
|
default value of 0. The value (divided by 8.f) is added to the mipmap level
|
||||||
chosen initially, and thus takes a smaller mipmap for a region
|
chosen initially, and thus takes a smaller mipmap for a region
|
||||||
if the value is positive. */
|
if the value is positive. */
|
||||||
s8 LODBias;
|
s8 LODBias;
|
||||||
|
|
||||||
private:
|
private:
|
||||||
friend class SMaterial;
|
friend class SMaterial;
|
||||||
|
|
||||||
//! Texture Matrix
|
//! Texture Matrix
|
||||||
/** Do not access this element directly as the internal
|
/** Do not access this element directly as the internal
|
||||||
resource management has to cope with Null pointers etc. */
|
resource management has to cope with Null pointers etc. */
|
||||||
core::matrix4* TextureMatrix;
|
core::matrix4* TextureMatrix;
|
||||||
};
|
};
|
||||||
|
|
||||||
} // end namespace video
|
} // end namespace video
|
||||||
} // end namespace irr
|
} // end namespace irr
|
||||||
|
|
||||||
#endif // __S_MATERIAL_LAYER_H_INCLUDED__
|
#endif // __S_MATERIAL_LAYER_H_INCLUDED__
|
||||||
|
|
292
include/SMesh.h
292
include/SMesh.h
|
@ -1,146 +1,146 @@
|
||||||
// Copyright (C) 2002-2012 Nikolaus Gebhardt
|
// Copyright (C) 2002-2012 Nikolaus Gebhardt
|
||||||
// This file is part of the "Irrlicht Engine".
|
// This file is part of the "Irrlicht Engine".
|
||||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||||
|
|
||||||
#ifndef __S_MESH_H_INCLUDED__
|
#ifndef __S_MESH_H_INCLUDED__
|
||||||
#define __S_MESH_H_INCLUDED__
|
#define __S_MESH_H_INCLUDED__
|
||||||
|
|
||||||
#include "IMesh.h"
|
#include "IMesh.h"
|
||||||
#include "IMeshBuffer.h"
|
#include "IMeshBuffer.h"
|
||||||
#include "aabbox3d.h"
|
#include "aabbox3d.h"
|
||||||
#include "irrArray.h"
|
#include "irrArray.h"
|
||||||
|
|
||||||
namespace irr
|
namespace irr
|
||||||
{
|
{
|
||||||
namespace scene
|
namespace scene
|
||||||
{
|
{
|
||||||
//! Simple implementation of the IMesh interface.
|
//! Simple implementation of the IMesh interface.
|
||||||
struct SMesh : public IMesh
|
struct SMesh : public IMesh
|
||||||
{
|
{
|
||||||
//! constructor
|
//! constructor
|
||||||
SMesh()
|
SMesh()
|
||||||
{
|
{
|
||||||
#ifdef _DEBUG
|
#ifdef _DEBUG
|
||||||
setDebugName("SMesh");
|
setDebugName("SMesh");
|
||||||
#endif
|
#endif
|
||||||
}
|
}
|
||||||
|
|
||||||
//! destructor
|
//! destructor
|
||||||
virtual ~SMesh()
|
virtual ~SMesh()
|
||||||
{
|
{
|
||||||
// drop buffers
|
// drop buffers
|
||||||
for (u32 i=0; i<MeshBuffers.size(); ++i)
|
for (u32 i=0; i<MeshBuffers.size(); ++i)
|
||||||
MeshBuffers[i]->drop();
|
MeshBuffers[i]->drop();
|
||||||
}
|
}
|
||||||
|
|
||||||
//! clean mesh
|
//! clean mesh
|
||||||
virtual void clear()
|
virtual void clear()
|
||||||
{
|
{
|
||||||
for (u32 i=0; i<MeshBuffers.size(); ++i)
|
for (u32 i=0; i<MeshBuffers.size(); ++i)
|
||||||
MeshBuffers[i]->drop();
|
MeshBuffers[i]->drop();
|
||||||
MeshBuffers.clear();
|
MeshBuffers.clear();
|
||||||
BoundingBox.reset ( 0.f, 0.f, 0.f );
|
BoundingBox.reset ( 0.f, 0.f, 0.f );
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
//! returns amount of mesh buffers.
|
//! returns amount of mesh buffers.
|
||||||
u32 getMeshBufferCount() const override
|
u32 getMeshBufferCount() const override
|
||||||
{
|
{
|
||||||
return MeshBuffers.size();
|
return MeshBuffers.size();
|
||||||
}
|
}
|
||||||
|
|
||||||
//! returns pointer to a mesh buffer
|
//! returns pointer to a mesh buffer
|
||||||
IMeshBuffer* getMeshBuffer(u32 nr) const override
|
IMeshBuffer* getMeshBuffer(u32 nr) const override
|
||||||
{
|
{
|
||||||
return MeshBuffers[nr];
|
return MeshBuffers[nr];
|
||||||
}
|
}
|
||||||
|
|
||||||
//! returns a meshbuffer which fits a material
|
//! returns a meshbuffer which fits a material
|
||||||
/** reverse search */
|
/** reverse search */
|
||||||
IMeshBuffer* getMeshBuffer( const video::SMaterial & material) const override
|
IMeshBuffer* getMeshBuffer( const video::SMaterial & material) const override
|
||||||
{
|
{
|
||||||
for (s32 i = (s32)MeshBuffers.size()-1; i >= 0; --i)
|
for (s32 i = (s32)MeshBuffers.size()-1; i >= 0; --i)
|
||||||
{
|
{
|
||||||
if ( material == MeshBuffers[i]->getMaterial())
|
if ( material == MeshBuffers[i]->getMaterial())
|
||||||
return MeshBuffers[i];
|
return MeshBuffers[i];
|
||||||
}
|
}
|
||||||
|
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
//! returns an axis aligned bounding box
|
//! returns an axis aligned bounding box
|
||||||
const core::aabbox3d<f32>& getBoundingBox() const override
|
const core::aabbox3d<f32>& getBoundingBox() const override
|
||||||
{
|
{
|
||||||
return BoundingBox;
|
return BoundingBox;
|
||||||
}
|
}
|
||||||
|
|
||||||
//! set user axis aligned bounding box
|
//! set user axis aligned bounding box
|
||||||
void setBoundingBox( const core::aabbox3df& box) override
|
void setBoundingBox( const core::aabbox3df& box) override
|
||||||
{
|
{
|
||||||
BoundingBox = box;
|
BoundingBox = box;
|
||||||
}
|
}
|
||||||
|
|
||||||
//! recalculates the bounding box
|
//! recalculates the bounding box
|
||||||
void recalculateBoundingBox()
|
void recalculateBoundingBox()
|
||||||
{
|
{
|
||||||
bool hasMeshBufferBBox = false;
|
bool hasMeshBufferBBox = false;
|
||||||
for (u32 i=0; i<MeshBuffers.size(); ++i)
|
for (u32 i=0; i<MeshBuffers.size(); ++i)
|
||||||
{
|
{
|
||||||
const core::aabbox3df& bb = MeshBuffers[i]->getBoundingBox();
|
const core::aabbox3df& bb = MeshBuffers[i]->getBoundingBox();
|
||||||
if ( !bb.isEmpty() )
|
if ( !bb.isEmpty() )
|
||||||
{
|
{
|
||||||
if ( !hasMeshBufferBBox )
|
if ( !hasMeshBufferBBox )
|
||||||
{
|
{
|
||||||
hasMeshBufferBBox = true;
|
hasMeshBufferBBox = true;
|
||||||
BoundingBox = bb;
|
BoundingBox = bb;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
BoundingBox.addInternalBox(bb);
|
BoundingBox.addInternalBox(bb);
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if ( !hasMeshBufferBBox )
|
if ( !hasMeshBufferBBox )
|
||||||
BoundingBox.reset(0.0f, 0.0f, 0.0f);
|
BoundingBox.reset(0.0f, 0.0f, 0.0f);
|
||||||
}
|
}
|
||||||
|
|
||||||
//! adds a MeshBuffer
|
//! adds a MeshBuffer
|
||||||
/** The bounding box is not updated automatically. */
|
/** The bounding box is not updated automatically. */
|
||||||
void addMeshBuffer(IMeshBuffer* buf)
|
void addMeshBuffer(IMeshBuffer* buf)
|
||||||
{
|
{
|
||||||
if (buf)
|
if (buf)
|
||||||
{
|
{
|
||||||
buf->grab();
|
buf->grab();
|
||||||
MeshBuffers.push_back(buf);
|
MeshBuffers.push_back(buf);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
//! set the hardware mapping hint, for driver
|
//! set the hardware mapping hint, for driver
|
||||||
void setHardwareMappingHint( E_HARDWARE_MAPPING newMappingHint, E_BUFFER_TYPE buffer=EBT_VERTEX_AND_INDEX ) override
|
void setHardwareMappingHint( E_HARDWARE_MAPPING newMappingHint, E_BUFFER_TYPE buffer=EBT_VERTEX_AND_INDEX ) override
|
||||||
{
|
{
|
||||||
for (u32 i=0; i<MeshBuffers.size(); ++i)
|
for (u32 i=0; i<MeshBuffers.size(); ++i)
|
||||||
MeshBuffers[i]->setHardwareMappingHint(newMappingHint, buffer);
|
MeshBuffers[i]->setHardwareMappingHint(newMappingHint, buffer);
|
||||||
}
|
}
|
||||||
|
|
||||||
//! flags the meshbuffer as changed, reloads hardware buffers
|
//! flags the meshbuffer as changed, reloads hardware buffers
|
||||||
void setDirty(E_BUFFER_TYPE buffer=EBT_VERTEX_AND_INDEX) override
|
void setDirty(E_BUFFER_TYPE buffer=EBT_VERTEX_AND_INDEX) override
|
||||||
{
|
{
|
||||||
for (u32 i=0; i<MeshBuffers.size(); ++i)
|
for (u32 i=0; i<MeshBuffers.size(); ++i)
|
||||||
MeshBuffers[i]->setDirty(buffer);
|
MeshBuffers[i]->setDirty(buffer);
|
||||||
}
|
}
|
||||||
|
|
||||||
//! The meshbuffers of this mesh
|
//! The meshbuffers of this mesh
|
||||||
core::array<IMeshBuffer*> MeshBuffers;
|
core::array<IMeshBuffer*> MeshBuffers;
|
||||||
|
|
||||||
//! The bounding box of this mesh
|
//! The bounding box of this mesh
|
||||||
core::aabbox3d<f32> BoundingBox;
|
core::aabbox3d<f32> BoundingBox;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
} // end namespace scene
|
} // end namespace scene
|
||||||
} // end namespace irr
|
} // end namespace irr
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
|
|
|
@ -1,7 +1,7 @@
|
||||||
// Copyright (C) 2002-2012 Nikolaus Gebhardt
|
// Copyright (C) 2002-2012 Nikolaus Gebhardt
|
||||||
// This file is part of the "Irrlicht Engine".
|
// This file is part of the "Irrlicht Engine".
|
||||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||||
|
|
||||||
// replaced by template
|
// replaced by template
|
||||||
#include "CMeshBuffer.h"
|
#include "CMeshBuffer.h"
|
||||||
|
|
||||||
|
|
|
@ -1,180 +1,180 @@
|
||||||
// Copyright (C) 2017 Michael Zeilfelder
|
// Copyright (C) 2017 Michael Zeilfelder
|
||||||
// This file is part of the "Irrlicht Engine".
|
// This file is part of the "Irrlicht Engine".
|
||||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||||
|
|
||||||
#ifndef __S_OVERRIDE_MATERIAL_H_INCLUDED__
|
#ifndef __S_OVERRIDE_MATERIAL_H_INCLUDED__
|
||||||
#define __S_OVERRIDE_MATERIAL_H_INCLUDED__
|
#define __S_OVERRIDE_MATERIAL_H_INCLUDED__
|
||||||
|
|
||||||
#include "SMaterial.h"
|
#include "SMaterial.h"
|
||||||
|
|
||||||
namespace irr
|
namespace irr
|
||||||
{
|
{
|
||||||
namespace video
|
namespace video
|
||||||
{
|
{
|
||||||
|
|
||||||
struct SOverrideMaterial
|
struct SOverrideMaterial
|
||||||
{
|
{
|
||||||
//! The Material values
|
//! The Material values
|
||||||
SMaterial Material;
|
SMaterial Material;
|
||||||
|
|
||||||
//! Which values are overridden
|
//! Which values are overridden
|
||||||
/** OR'ed values from E_MATERIAL_PROPS. */
|
/** OR'ed values from E_MATERIAL_PROPS. */
|
||||||
u32 EnableProps;
|
u32 EnableProps;
|
||||||
|
|
||||||
//! For those properties in EnableProps which affect layers, set which of the layers are affected
|
//! For those properties in EnableProps which affect layers, set which of the layers are affected
|
||||||
bool EnableLayerProps[MATERIAL_MAX_TEXTURES];
|
bool EnableLayerProps[MATERIAL_MAX_TEXTURES];
|
||||||
|
|
||||||
//! Which textures are overridden
|
//! Which textures are overridden
|
||||||
bool EnableTextures[MATERIAL_MAX_TEXTURES];
|
bool EnableTextures[MATERIAL_MAX_TEXTURES];
|
||||||
|
|
||||||
//! Overwrite complete layers (settings of EnableLayerProps and EnableTextures don't matter then for layer data)
|
//! Overwrite complete layers (settings of EnableLayerProps and EnableTextures don't matter then for layer data)
|
||||||
bool EnableLayers[MATERIAL_MAX_TEXTURES];
|
bool EnableLayers[MATERIAL_MAX_TEXTURES];
|
||||||
|
|
||||||
//! Set in which render passes the material override is active.
|
//! Set in which render passes the material override is active.
|
||||||
/** OR'ed values from E_SCENE_NODE_RENDER_PASS. */
|
/** OR'ed values from E_SCENE_NODE_RENDER_PASS. */
|
||||||
u16 EnablePasses;
|
u16 EnablePasses;
|
||||||
|
|
||||||
//! Global enable flag, overwritten by the SceneManager in each pass
|
//! Global enable flag, overwritten by the SceneManager in each pass
|
||||||
/** NOTE: This is generally _not_ set by users of the engine, but the
|
/** NOTE: This is generally _not_ set by users of the engine, but the
|
||||||
Scenemanager uses the EnablePass array and sets Enabled to true if the
|
Scenemanager uses the EnablePass array and sets Enabled to true if the
|
||||||
Override material is enabled in the current pass.
|
Override material is enabled in the current pass.
|
||||||
As user you generally _only_ set EnablePasses.
|
As user you generally _only_ set EnablePasses.
|
||||||
The exception is when rendering without SceneManager but using draw calls in the VideoDriver. */
|
The exception is when rendering without SceneManager but using draw calls in the VideoDriver. */
|
||||||
bool Enabled;
|
bool Enabled;
|
||||||
|
|
||||||
struct SMaterialTypeReplacement
|
struct SMaterialTypeReplacement
|
||||||
{
|
{
|
||||||
SMaterialTypeReplacement(s32 original, u32 replacement) : Original(original), Replacement(replacement) {}
|
SMaterialTypeReplacement(s32 original, u32 replacement) : Original(original), Replacement(replacement) {}
|
||||||
SMaterialTypeReplacement(u32 replacement) : Original(-1), Replacement(replacement) {}
|
SMaterialTypeReplacement(u32 replacement) : Original(-1), Replacement(replacement) {}
|
||||||
|
|
||||||
//! SMaterial.MaterialType to replace.
|
//! SMaterial.MaterialType to replace.
|
||||||
//! -1 for all types or a specific value to only replace that one (which is either one of E_MATERIAL_TYPE or a shader material id)
|
//! -1 for all types or a specific value to only replace that one (which is either one of E_MATERIAL_TYPE or a shader material id)
|
||||||
s32 Original;
|
s32 Original;
|
||||||
|
|
||||||
//! MaterialType to used to override Original (either one of E_MATERIAL_TYPE or a shader material id)
|
//! MaterialType to used to override Original (either one of E_MATERIAL_TYPE or a shader material id)
|
||||||
u32 Replacement;
|
u32 Replacement;
|
||||||
};
|
};
|
||||||
|
|
||||||
//! To overwrite SMaterial::MaterialType
|
//! To overwrite SMaterial::MaterialType
|
||||||
core::array<SMaterialTypeReplacement> MaterialTypes;
|
core::array<SMaterialTypeReplacement> MaterialTypes;
|
||||||
|
|
||||||
//! Default constructor
|
//! Default constructor
|
||||||
SOverrideMaterial() : EnableProps(0), EnablePasses(0), Enabled(false)
|
SOverrideMaterial() : EnableProps(0), EnablePasses(0), Enabled(false)
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
//! disable overrides and reset all properties
|
//! disable overrides and reset all properties
|
||||||
void reset()
|
void reset()
|
||||||
{
|
{
|
||||||
EnableProps = 0;
|
EnableProps = 0;
|
||||||
EnablePasses = 0;
|
EnablePasses = 0;
|
||||||
Enabled = false;
|
Enabled = false;
|
||||||
for (u32 i = 0; i < MATERIAL_MAX_TEXTURES; ++i)
|
for (u32 i = 0; i < MATERIAL_MAX_TEXTURES; ++i)
|
||||||
{
|
{
|
||||||
EnableLayerProps[i] = true; // doesn't do anything unless EnableProps is set, just saying by default all texture layers are affected by properties
|
EnableLayerProps[i] = true; // doesn't do anything unless EnableProps is set, just saying by default all texture layers are affected by properties
|
||||||
EnableTextures[i] = false;
|
EnableTextures[i] = false;
|
||||||
EnableLayers[i] = false;
|
EnableLayers[i] = false;
|
||||||
}
|
}
|
||||||
MaterialTypes.clear();
|
MaterialTypes.clear();
|
||||||
}
|
}
|
||||||
|
|
||||||
//! Apply the enabled overrides
|
//! Apply the enabled overrides
|
||||||
void apply(SMaterial& material)
|
void apply(SMaterial& material)
|
||||||
{
|
{
|
||||||
if (Enabled)
|
if (Enabled)
|
||||||
{
|
{
|
||||||
for (u32 i = 0; i < MaterialTypes.size(); ++i)
|
for (u32 i = 0; i < MaterialTypes.size(); ++i)
|
||||||
{
|
{
|
||||||
const SMaterialTypeReplacement& mtr = MaterialTypes[i];
|
const SMaterialTypeReplacement& mtr = MaterialTypes[i];
|
||||||
if (mtr.Original < 0 || (s32)mtr.Original == material.MaterialType)
|
if (mtr.Original < 0 || (s32)mtr.Original == material.MaterialType)
|
||||||
material.MaterialType = (E_MATERIAL_TYPE)mtr.Replacement;
|
material.MaterialType = (E_MATERIAL_TYPE)mtr.Replacement;
|
||||||
}
|
}
|
||||||
for (u32 f=0; f<32; ++f)
|
for (u32 f=0; f<32; ++f)
|
||||||
{
|
{
|
||||||
const u32 num=(1<<f);
|
const u32 num=(1<<f);
|
||||||
if (EnableProps & num)
|
if (EnableProps & num)
|
||||||
{
|
{
|
||||||
switch (num)
|
switch (num)
|
||||||
{
|
{
|
||||||
case EMP_WIREFRAME: material.Wireframe = Material.Wireframe; break;
|
case EMP_WIREFRAME: material.Wireframe = Material.Wireframe; break;
|
||||||
case EMP_POINTCLOUD: material.PointCloud = Material.PointCloud; break;
|
case EMP_POINTCLOUD: material.PointCloud = Material.PointCloud; break;
|
||||||
case EMP_GOURAUD_SHADING: material.GouraudShading = Material.GouraudShading; break;
|
case EMP_GOURAUD_SHADING: material.GouraudShading = Material.GouraudShading; break;
|
||||||
case EMP_LIGHTING: material.Lighting = Material.Lighting; break;
|
case EMP_LIGHTING: material.Lighting = Material.Lighting; break;
|
||||||
case EMP_ZBUFFER: material.ZBuffer = Material.ZBuffer; break;
|
case EMP_ZBUFFER: material.ZBuffer = Material.ZBuffer; break;
|
||||||
case EMP_ZWRITE_ENABLE: material.ZWriteEnable = Material.ZWriteEnable; break;
|
case EMP_ZWRITE_ENABLE: material.ZWriteEnable = Material.ZWriteEnable; break;
|
||||||
case EMP_BACK_FACE_CULLING: material.BackfaceCulling = Material.BackfaceCulling; break;
|
case EMP_BACK_FACE_CULLING: material.BackfaceCulling = Material.BackfaceCulling; break;
|
||||||
case EMP_FRONT_FACE_CULLING: material.FrontfaceCulling = Material.FrontfaceCulling; break;
|
case EMP_FRONT_FACE_CULLING: material.FrontfaceCulling = Material.FrontfaceCulling; break;
|
||||||
case EMP_MIN_FILTER:
|
case EMP_MIN_FILTER:
|
||||||
for ( u32 i=0; i<MATERIAL_MAX_TEXTURES; ++i)
|
for ( u32 i=0; i<MATERIAL_MAX_TEXTURES; ++i)
|
||||||
{
|
{
|
||||||
if ( EnableLayerProps[i] )
|
if ( EnableLayerProps[i] )
|
||||||
{
|
{
|
||||||
material.TextureLayers[i].MinFilter = Material.TextureLayers[i].MinFilter;
|
material.TextureLayers[i].MinFilter = Material.TextureLayers[i].MinFilter;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
case EMP_MAG_FILTER:
|
case EMP_MAG_FILTER:
|
||||||
for ( u32 i=0; i<MATERIAL_MAX_TEXTURES; ++i)
|
for ( u32 i=0; i<MATERIAL_MAX_TEXTURES; ++i)
|
||||||
{
|
{
|
||||||
if ( EnableLayerProps[i] )
|
if ( EnableLayerProps[i] )
|
||||||
{
|
{
|
||||||
material.TextureLayers[i].MagFilter = Material.TextureLayers[i].MagFilter;
|
material.TextureLayers[i].MagFilter = Material.TextureLayers[i].MagFilter;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
case EMP_ANISOTROPIC_FILTER:
|
case EMP_ANISOTROPIC_FILTER:
|
||||||
for ( u32 i=0; i<MATERIAL_MAX_TEXTURES; ++i)
|
for ( u32 i=0; i<MATERIAL_MAX_TEXTURES; ++i)
|
||||||
{
|
{
|
||||||
if ( EnableLayerProps[i] )
|
if ( EnableLayerProps[i] )
|
||||||
{
|
{
|
||||||
material.TextureLayers[i].AnisotropicFilter = Material.TextureLayers[i].AnisotropicFilter;
|
material.TextureLayers[i].AnisotropicFilter = Material.TextureLayers[i].AnisotropicFilter;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
case EMP_FOG_ENABLE: material.FogEnable = Material.FogEnable; break;
|
case EMP_FOG_ENABLE: material.FogEnable = Material.FogEnable; break;
|
||||||
case EMP_NORMALIZE_NORMALS: material.NormalizeNormals = Material.NormalizeNormals; break;
|
case EMP_NORMALIZE_NORMALS: material.NormalizeNormals = Material.NormalizeNormals; break;
|
||||||
case EMP_TEXTURE_WRAP:
|
case EMP_TEXTURE_WRAP:
|
||||||
for ( u32 i=0; i<MATERIAL_MAX_TEXTURES; ++i)
|
for ( u32 i=0; i<MATERIAL_MAX_TEXTURES; ++i)
|
||||||
{
|
{
|
||||||
if ( EnableLayerProps[i] )
|
if ( EnableLayerProps[i] )
|
||||||
{
|
{
|
||||||
material.TextureLayers[i].TextureWrapU = Material.TextureLayers[i].TextureWrapU;
|
material.TextureLayers[i].TextureWrapU = Material.TextureLayers[i].TextureWrapU;
|
||||||
material.TextureLayers[i].TextureWrapV = Material.TextureLayers[i].TextureWrapV;
|
material.TextureLayers[i].TextureWrapV = Material.TextureLayers[i].TextureWrapV;
|
||||||
material.TextureLayers[i].TextureWrapW = Material.TextureLayers[i].TextureWrapW;
|
material.TextureLayers[i].TextureWrapW = Material.TextureLayers[i].TextureWrapW;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
case EMP_ANTI_ALIASING: material.AntiAliasing = Material.AntiAliasing; break;
|
case EMP_ANTI_ALIASING: material.AntiAliasing = Material.AntiAliasing; break;
|
||||||
case EMP_COLOR_MASK: material.ColorMask = Material.ColorMask; break;
|
case EMP_COLOR_MASK: material.ColorMask = Material.ColorMask; break;
|
||||||
case EMP_COLOR_MATERIAL: material.ColorMaterial = Material.ColorMaterial; break;
|
case EMP_COLOR_MATERIAL: material.ColorMaterial = Material.ColorMaterial; break;
|
||||||
case EMP_USE_MIP_MAPS: material.UseMipMaps = Material.UseMipMaps; break;
|
case EMP_USE_MIP_MAPS: material.UseMipMaps = Material.UseMipMaps; break;
|
||||||
case EMP_BLEND_OPERATION: material.BlendOperation = Material.BlendOperation; break;
|
case EMP_BLEND_OPERATION: material.BlendOperation = Material.BlendOperation; break;
|
||||||
case EMP_BLEND_FACTOR: material.BlendFactor = Material.BlendFactor; break;
|
case EMP_BLEND_FACTOR: material.BlendFactor = Material.BlendFactor; break;
|
||||||
case EMP_POLYGON_OFFSET:
|
case EMP_POLYGON_OFFSET:
|
||||||
material.PolygonOffsetDepthBias = Material.PolygonOffsetDepthBias;
|
material.PolygonOffsetDepthBias = Material.PolygonOffsetDepthBias;
|
||||||
material.PolygonOffsetSlopeScale = Material.PolygonOffsetSlopeScale;
|
material.PolygonOffsetSlopeScale = Material.PolygonOffsetSlopeScale;
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
for(u32 i=0; i<MATERIAL_MAX_TEXTURES; ++i )
|
for(u32 i=0; i<MATERIAL_MAX_TEXTURES; ++i )
|
||||||
{
|
{
|
||||||
if ( EnableLayers[i] )
|
if ( EnableLayers[i] )
|
||||||
{
|
{
|
||||||
material.TextureLayers[i] = Material.TextureLayers[i];
|
material.TextureLayers[i] = Material.TextureLayers[i];
|
||||||
}
|
}
|
||||||
else if ( EnableTextures[i] )
|
else if ( EnableTextures[i] )
|
||||||
{
|
{
|
||||||
material.TextureLayers[i].Texture = Material.TextureLayers[i].Texture;
|
material.TextureLayers[i].Texture = Material.TextureLayers[i].Texture;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
};
|
};
|
||||||
|
|
||||||
} // end namespace video
|
} // end namespace video
|
||||||
} // end namespace irr
|
} // end namespace irr
|
||||||
|
|
||||||
#endif // __S_OVERRIDE_MATERIAL_H_INCLUDED__
|
#endif // __S_OVERRIDE_MATERIAL_H_INCLUDED__
|
||||||
|
|
||||||
|
|
|
@ -1,432 +1,432 @@
|
||||||
// Copyright (C) 2002-2012 Nikolaus Gebhardt
|
// Copyright (C) 2002-2012 Nikolaus Gebhardt
|
||||||
// This file is part of the "Irrlicht Engine".
|
// This file is part of the "Irrlicht Engine".
|
||||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||||
|
|
||||||
#ifndef __I_SKIN_MESH_BUFFER_H_INCLUDED__
|
#ifndef __I_SKIN_MESH_BUFFER_H_INCLUDED__
|
||||||
#define __I_SKIN_MESH_BUFFER_H_INCLUDED__
|
#define __I_SKIN_MESH_BUFFER_H_INCLUDED__
|
||||||
|
|
||||||
#include "IMeshBuffer.h"
|
#include "IMeshBuffer.h"
|
||||||
#include "S3DVertex.h"
|
#include "S3DVertex.h"
|
||||||
|
|
||||||
|
|
||||||
namespace irr
|
namespace irr
|
||||||
{
|
{
|
||||||
namespace scene
|
namespace scene
|
||||||
{
|
{
|
||||||
|
|
||||||
|
|
||||||
//! A mesh buffer able to choose between S3DVertex2TCoords, S3DVertex and S3DVertexTangents at runtime
|
//! A mesh buffer able to choose between S3DVertex2TCoords, S3DVertex and S3DVertexTangents at runtime
|
||||||
struct SSkinMeshBuffer : public IMeshBuffer
|
struct SSkinMeshBuffer : public IMeshBuffer
|
||||||
{
|
{
|
||||||
//! Default constructor
|
//! Default constructor
|
||||||
SSkinMeshBuffer(video::E_VERTEX_TYPE vt=video::EVT_STANDARD) :
|
SSkinMeshBuffer(video::E_VERTEX_TYPE vt=video::EVT_STANDARD) :
|
||||||
ChangedID_Vertex(1), ChangedID_Index(1), VertexType(vt),
|
ChangedID_Vertex(1), ChangedID_Index(1), VertexType(vt),
|
||||||
PrimitiveType(EPT_TRIANGLES),
|
PrimitiveType(EPT_TRIANGLES),
|
||||||
MappingHint_Vertex(EHM_NEVER), MappingHint_Index(EHM_NEVER),
|
MappingHint_Vertex(EHM_NEVER), MappingHint_Index(EHM_NEVER),
|
||||||
HWBuffer(NULL),
|
HWBuffer(NULL),
|
||||||
BoundingBoxNeedsRecalculated(true)
|
BoundingBoxNeedsRecalculated(true)
|
||||||
{
|
{
|
||||||
#ifdef _DEBUG
|
#ifdef _DEBUG
|
||||||
setDebugName("SSkinMeshBuffer");
|
setDebugName("SSkinMeshBuffer");
|
||||||
#endif
|
#endif
|
||||||
}
|
}
|
||||||
|
|
||||||
//! Get Material of this buffer.
|
//! Get Material of this buffer.
|
||||||
const video::SMaterial& getMaterial() const override
|
const video::SMaterial& getMaterial() const override
|
||||||
{
|
{
|
||||||
return Material;
|
return Material;
|
||||||
}
|
}
|
||||||
|
|
||||||
//! Get Material of this buffer.
|
//! Get Material of this buffer.
|
||||||
video::SMaterial& getMaterial() override
|
video::SMaterial& getMaterial() override
|
||||||
{
|
{
|
||||||
return Material;
|
return Material;
|
||||||
}
|
}
|
||||||
|
|
||||||
//! Get standard vertex at given index
|
//! Get standard vertex at given index
|
||||||
virtual video::S3DVertex *getVertex(u32 index)
|
virtual video::S3DVertex *getVertex(u32 index)
|
||||||
{
|
{
|
||||||
switch (VertexType)
|
switch (VertexType)
|
||||||
{
|
{
|
||||||
case video::EVT_2TCOORDS:
|
case video::EVT_2TCOORDS:
|
||||||
return (video::S3DVertex*)&Vertices_2TCoords[index];
|
return (video::S3DVertex*)&Vertices_2TCoords[index];
|
||||||
case video::EVT_TANGENTS:
|
case video::EVT_TANGENTS:
|
||||||
return (video::S3DVertex*)&Vertices_Tangents[index];
|
return (video::S3DVertex*)&Vertices_Tangents[index];
|
||||||
default:
|
default:
|
||||||
return &Vertices_Standard[index];
|
return &Vertices_Standard[index];
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
//! Get pointer to vertex array
|
//! Get pointer to vertex array
|
||||||
const void* getVertices() const override
|
const void* getVertices() const override
|
||||||
{
|
{
|
||||||
switch (VertexType)
|
switch (VertexType)
|
||||||
{
|
{
|
||||||
case video::EVT_2TCOORDS:
|
case video::EVT_2TCOORDS:
|
||||||
return Vertices_2TCoords.const_pointer();
|
return Vertices_2TCoords.const_pointer();
|
||||||
case video::EVT_TANGENTS:
|
case video::EVT_TANGENTS:
|
||||||
return Vertices_Tangents.const_pointer();
|
return Vertices_Tangents.const_pointer();
|
||||||
default:
|
default:
|
||||||
return Vertices_Standard.const_pointer();
|
return Vertices_Standard.const_pointer();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
//! Get pointer to vertex array
|
//! Get pointer to vertex array
|
||||||
void* getVertices() override
|
void* getVertices() override
|
||||||
{
|
{
|
||||||
switch (VertexType)
|
switch (VertexType)
|
||||||
{
|
{
|
||||||
case video::EVT_2TCOORDS:
|
case video::EVT_2TCOORDS:
|
||||||
return Vertices_2TCoords.pointer();
|
return Vertices_2TCoords.pointer();
|
||||||
case video::EVT_TANGENTS:
|
case video::EVT_TANGENTS:
|
||||||
return Vertices_Tangents.pointer();
|
return Vertices_Tangents.pointer();
|
||||||
default:
|
default:
|
||||||
return Vertices_Standard.pointer();
|
return Vertices_Standard.pointer();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
//! Get vertex count
|
//! Get vertex count
|
||||||
u32 getVertexCount() const override
|
u32 getVertexCount() const override
|
||||||
{
|
{
|
||||||
switch (VertexType)
|
switch (VertexType)
|
||||||
{
|
{
|
||||||
case video::EVT_2TCOORDS:
|
case video::EVT_2TCOORDS:
|
||||||
return Vertices_2TCoords.size();
|
return Vertices_2TCoords.size();
|
||||||
case video::EVT_TANGENTS:
|
case video::EVT_TANGENTS:
|
||||||
return Vertices_Tangents.size();
|
return Vertices_Tangents.size();
|
||||||
default:
|
default:
|
||||||
return Vertices_Standard.size();
|
return Vertices_Standard.size();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
//! Get type of index data which is stored in this meshbuffer.
|
//! Get type of index data which is stored in this meshbuffer.
|
||||||
/** \return Index type of this buffer. */
|
/** \return Index type of this buffer. */
|
||||||
video::E_INDEX_TYPE getIndexType() const override
|
video::E_INDEX_TYPE getIndexType() const override
|
||||||
{
|
{
|
||||||
return video::EIT_16BIT;
|
return video::EIT_16BIT;
|
||||||
}
|
}
|
||||||
|
|
||||||
//! Get pointer to index array
|
//! Get pointer to index array
|
||||||
const u16* getIndices() const override
|
const u16* getIndices() const override
|
||||||
{
|
{
|
||||||
return Indices.const_pointer();
|
return Indices.const_pointer();
|
||||||
}
|
}
|
||||||
|
|
||||||
//! Get pointer to index array
|
//! Get pointer to index array
|
||||||
u16* getIndices() override
|
u16* getIndices() override
|
||||||
{
|
{
|
||||||
return Indices.pointer();
|
return Indices.pointer();
|
||||||
}
|
}
|
||||||
|
|
||||||
//! Get index count
|
//! Get index count
|
||||||
u32 getIndexCount() const override
|
u32 getIndexCount() const override
|
||||||
{
|
{
|
||||||
return Indices.size();
|
return Indices.size();
|
||||||
}
|
}
|
||||||
|
|
||||||
//! Get bounding box
|
//! Get bounding box
|
||||||
const core::aabbox3d<f32>& getBoundingBox() const override
|
const core::aabbox3d<f32>& getBoundingBox() const override
|
||||||
{
|
{
|
||||||
return BoundingBox;
|
return BoundingBox;
|
||||||
}
|
}
|
||||||
|
|
||||||
//! Set bounding box
|
//! Set bounding box
|
||||||
void setBoundingBox( const core::aabbox3df& box) override
|
void setBoundingBox( const core::aabbox3df& box) override
|
||||||
{
|
{
|
||||||
BoundingBox = box;
|
BoundingBox = box;
|
||||||
}
|
}
|
||||||
|
|
||||||
//! Recalculate bounding box
|
//! Recalculate bounding box
|
||||||
void recalculateBoundingBox() override
|
void recalculateBoundingBox() override
|
||||||
{
|
{
|
||||||
if(!BoundingBoxNeedsRecalculated)
|
if(!BoundingBoxNeedsRecalculated)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
BoundingBoxNeedsRecalculated = false;
|
BoundingBoxNeedsRecalculated = false;
|
||||||
|
|
||||||
switch (VertexType)
|
switch (VertexType)
|
||||||
{
|
{
|
||||||
case video::EVT_STANDARD:
|
case video::EVT_STANDARD:
|
||||||
{
|
{
|
||||||
if (Vertices_Standard.empty())
|
if (Vertices_Standard.empty())
|
||||||
BoundingBox.reset(0,0,0);
|
BoundingBox.reset(0,0,0);
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
BoundingBox.reset(Vertices_Standard[0].Pos);
|
BoundingBox.reset(Vertices_Standard[0].Pos);
|
||||||
for (u32 i=1; i<Vertices_Standard.size(); ++i)
|
for (u32 i=1; i<Vertices_Standard.size(); ++i)
|
||||||
BoundingBox.addInternalPoint(Vertices_Standard[i].Pos);
|
BoundingBox.addInternalPoint(Vertices_Standard[i].Pos);
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
case video::EVT_2TCOORDS:
|
case video::EVT_2TCOORDS:
|
||||||
{
|
{
|
||||||
if (Vertices_2TCoords.empty())
|
if (Vertices_2TCoords.empty())
|
||||||
BoundingBox.reset(0,0,0);
|
BoundingBox.reset(0,0,0);
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
BoundingBox.reset(Vertices_2TCoords[0].Pos);
|
BoundingBox.reset(Vertices_2TCoords[0].Pos);
|
||||||
for (u32 i=1; i<Vertices_2TCoords.size(); ++i)
|
for (u32 i=1; i<Vertices_2TCoords.size(); ++i)
|
||||||
BoundingBox.addInternalPoint(Vertices_2TCoords[i].Pos);
|
BoundingBox.addInternalPoint(Vertices_2TCoords[i].Pos);
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
case video::EVT_TANGENTS:
|
case video::EVT_TANGENTS:
|
||||||
{
|
{
|
||||||
if (Vertices_Tangents.empty())
|
if (Vertices_Tangents.empty())
|
||||||
BoundingBox.reset(0,0,0);
|
BoundingBox.reset(0,0,0);
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
BoundingBox.reset(Vertices_Tangents[0].Pos);
|
BoundingBox.reset(Vertices_Tangents[0].Pos);
|
||||||
for (u32 i=1; i<Vertices_Tangents.size(); ++i)
|
for (u32 i=1; i<Vertices_Tangents.size(); ++i)
|
||||||
BoundingBox.addInternalPoint(Vertices_Tangents[i].Pos);
|
BoundingBox.addInternalPoint(Vertices_Tangents[i].Pos);
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
//! Get vertex type
|
//! Get vertex type
|
||||||
video::E_VERTEX_TYPE getVertexType() const override
|
video::E_VERTEX_TYPE getVertexType() const override
|
||||||
{
|
{
|
||||||
return VertexType;
|
return VertexType;
|
||||||
}
|
}
|
||||||
|
|
||||||
//! Convert to 2tcoords vertex type
|
//! Convert to 2tcoords vertex type
|
||||||
void convertTo2TCoords()
|
void convertTo2TCoords()
|
||||||
{
|
{
|
||||||
if (VertexType==video::EVT_STANDARD)
|
if (VertexType==video::EVT_STANDARD)
|
||||||
{
|
{
|
||||||
for(u32 n=0;n<Vertices_Standard.size();++n)
|
for(u32 n=0;n<Vertices_Standard.size();++n)
|
||||||
{
|
{
|
||||||
video::S3DVertex2TCoords Vertex;
|
video::S3DVertex2TCoords Vertex;
|
||||||
Vertex.Color=Vertices_Standard[n].Color;
|
Vertex.Color=Vertices_Standard[n].Color;
|
||||||
Vertex.Pos=Vertices_Standard[n].Pos;
|
Vertex.Pos=Vertices_Standard[n].Pos;
|
||||||
Vertex.Normal=Vertices_Standard[n].Normal;
|
Vertex.Normal=Vertices_Standard[n].Normal;
|
||||||
Vertex.TCoords=Vertices_Standard[n].TCoords;
|
Vertex.TCoords=Vertices_Standard[n].TCoords;
|
||||||
Vertices_2TCoords.push_back(Vertex);
|
Vertices_2TCoords.push_back(Vertex);
|
||||||
}
|
}
|
||||||
Vertices_Standard.clear();
|
Vertices_Standard.clear();
|
||||||
VertexType=video::EVT_2TCOORDS;
|
VertexType=video::EVT_2TCOORDS;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
//! Convert to tangents vertex type
|
//! Convert to tangents vertex type
|
||||||
void convertToTangents()
|
void convertToTangents()
|
||||||
{
|
{
|
||||||
if (VertexType==video::EVT_STANDARD)
|
if (VertexType==video::EVT_STANDARD)
|
||||||
{
|
{
|
||||||
for(u32 n=0;n<Vertices_Standard.size();++n)
|
for(u32 n=0;n<Vertices_Standard.size();++n)
|
||||||
{
|
{
|
||||||
video::S3DVertexTangents Vertex;
|
video::S3DVertexTangents Vertex;
|
||||||
Vertex.Color=Vertices_Standard[n].Color;
|
Vertex.Color=Vertices_Standard[n].Color;
|
||||||
Vertex.Pos=Vertices_Standard[n].Pos;
|
Vertex.Pos=Vertices_Standard[n].Pos;
|
||||||
Vertex.Normal=Vertices_Standard[n].Normal;
|
Vertex.Normal=Vertices_Standard[n].Normal;
|
||||||
Vertex.TCoords=Vertices_Standard[n].TCoords;
|
Vertex.TCoords=Vertices_Standard[n].TCoords;
|
||||||
Vertices_Tangents.push_back(Vertex);
|
Vertices_Tangents.push_back(Vertex);
|
||||||
}
|
}
|
||||||
Vertices_Standard.clear();
|
Vertices_Standard.clear();
|
||||||
VertexType=video::EVT_TANGENTS;
|
VertexType=video::EVT_TANGENTS;
|
||||||
}
|
}
|
||||||
else if (VertexType==video::EVT_2TCOORDS)
|
else if (VertexType==video::EVT_2TCOORDS)
|
||||||
{
|
{
|
||||||
for(u32 n=0;n<Vertices_2TCoords.size();++n)
|
for(u32 n=0;n<Vertices_2TCoords.size();++n)
|
||||||
{
|
{
|
||||||
video::S3DVertexTangents Vertex;
|
video::S3DVertexTangents Vertex;
|
||||||
Vertex.Color=Vertices_2TCoords[n].Color;
|
Vertex.Color=Vertices_2TCoords[n].Color;
|
||||||
Vertex.Pos=Vertices_2TCoords[n].Pos;
|
Vertex.Pos=Vertices_2TCoords[n].Pos;
|
||||||
Vertex.Normal=Vertices_2TCoords[n].Normal;
|
Vertex.Normal=Vertices_2TCoords[n].Normal;
|
||||||
Vertex.TCoords=Vertices_2TCoords[n].TCoords;
|
Vertex.TCoords=Vertices_2TCoords[n].TCoords;
|
||||||
Vertices_Tangents.push_back(Vertex);
|
Vertices_Tangents.push_back(Vertex);
|
||||||
}
|
}
|
||||||
Vertices_2TCoords.clear();
|
Vertices_2TCoords.clear();
|
||||||
VertexType=video::EVT_TANGENTS;
|
VertexType=video::EVT_TANGENTS;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
//! returns position of vertex i
|
//! returns position of vertex i
|
||||||
const core::vector3df& getPosition(u32 i) const override
|
const core::vector3df& getPosition(u32 i) const override
|
||||||
{
|
{
|
||||||
switch (VertexType)
|
switch (VertexType)
|
||||||
{
|
{
|
||||||
case video::EVT_2TCOORDS:
|
case video::EVT_2TCOORDS:
|
||||||
return Vertices_2TCoords[i].Pos;
|
return Vertices_2TCoords[i].Pos;
|
||||||
case video::EVT_TANGENTS:
|
case video::EVT_TANGENTS:
|
||||||
return Vertices_Tangents[i].Pos;
|
return Vertices_Tangents[i].Pos;
|
||||||
default:
|
default:
|
||||||
return Vertices_Standard[i].Pos;
|
return Vertices_Standard[i].Pos;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
//! returns position of vertex i
|
//! returns position of vertex i
|
||||||
core::vector3df& getPosition(u32 i) override
|
core::vector3df& getPosition(u32 i) override
|
||||||
{
|
{
|
||||||
switch (VertexType)
|
switch (VertexType)
|
||||||
{
|
{
|
||||||
case video::EVT_2TCOORDS:
|
case video::EVT_2TCOORDS:
|
||||||
return Vertices_2TCoords[i].Pos;
|
return Vertices_2TCoords[i].Pos;
|
||||||
case video::EVT_TANGENTS:
|
case video::EVT_TANGENTS:
|
||||||
return Vertices_Tangents[i].Pos;
|
return Vertices_Tangents[i].Pos;
|
||||||
default:
|
default:
|
||||||
return Vertices_Standard[i].Pos;
|
return Vertices_Standard[i].Pos;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
//! returns normal of vertex i
|
//! returns normal of vertex i
|
||||||
const core::vector3df& getNormal(u32 i) const override
|
const core::vector3df& getNormal(u32 i) const override
|
||||||
{
|
{
|
||||||
switch (VertexType)
|
switch (VertexType)
|
||||||
{
|
{
|
||||||
case video::EVT_2TCOORDS:
|
case video::EVT_2TCOORDS:
|
||||||
return Vertices_2TCoords[i].Normal;
|
return Vertices_2TCoords[i].Normal;
|
||||||
case video::EVT_TANGENTS:
|
case video::EVT_TANGENTS:
|
||||||
return Vertices_Tangents[i].Normal;
|
return Vertices_Tangents[i].Normal;
|
||||||
default:
|
default:
|
||||||
return Vertices_Standard[i].Normal;
|
return Vertices_Standard[i].Normal;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
//! returns normal of vertex i
|
//! returns normal of vertex i
|
||||||
core::vector3df& getNormal(u32 i) override
|
core::vector3df& getNormal(u32 i) override
|
||||||
{
|
{
|
||||||
switch (VertexType)
|
switch (VertexType)
|
||||||
{
|
{
|
||||||
case video::EVT_2TCOORDS:
|
case video::EVT_2TCOORDS:
|
||||||
return Vertices_2TCoords[i].Normal;
|
return Vertices_2TCoords[i].Normal;
|
||||||
case video::EVT_TANGENTS:
|
case video::EVT_TANGENTS:
|
||||||
return Vertices_Tangents[i].Normal;
|
return Vertices_Tangents[i].Normal;
|
||||||
default:
|
default:
|
||||||
return Vertices_Standard[i].Normal;
|
return Vertices_Standard[i].Normal;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
//! returns texture coords of vertex i
|
//! returns texture coords of vertex i
|
||||||
const core::vector2df& getTCoords(u32 i) const override
|
const core::vector2df& getTCoords(u32 i) const override
|
||||||
{
|
{
|
||||||
switch (VertexType)
|
switch (VertexType)
|
||||||
{
|
{
|
||||||
case video::EVT_2TCOORDS:
|
case video::EVT_2TCOORDS:
|
||||||
return Vertices_2TCoords[i].TCoords;
|
return Vertices_2TCoords[i].TCoords;
|
||||||
case video::EVT_TANGENTS:
|
case video::EVT_TANGENTS:
|
||||||
return Vertices_Tangents[i].TCoords;
|
return Vertices_Tangents[i].TCoords;
|
||||||
default:
|
default:
|
||||||
return Vertices_Standard[i].TCoords;
|
return Vertices_Standard[i].TCoords;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
//! returns texture coords of vertex i
|
//! returns texture coords of vertex i
|
||||||
core::vector2df& getTCoords(u32 i) override
|
core::vector2df& getTCoords(u32 i) override
|
||||||
{
|
{
|
||||||
switch (VertexType)
|
switch (VertexType)
|
||||||
{
|
{
|
||||||
case video::EVT_2TCOORDS:
|
case video::EVT_2TCOORDS:
|
||||||
return Vertices_2TCoords[i].TCoords;
|
return Vertices_2TCoords[i].TCoords;
|
||||||
case video::EVT_TANGENTS:
|
case video::EVT_TANGENTS:
|
||||||
return Vertices_Tangents[i].TCoords;
|
return Vertices_Tangents[i].TCoords;
|
||||||
default:
|
default:
|
||||||
return Vertices_Standard[i].TCoords;
|
return Vertices_Standard[i].TCoords;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
//! append the vertices and indices to the current buffer
|
//! append the vertices and indices to the current buffer
|
||||||
void append(const void* const vertices, u32 numVertices, const u16* const indices, u32 numIndices) override {}
|
void append(const void* const vertices, u32 numVertices, const u16* const indices, u32 numIndices) override {}
|
||||||
|
|
||||||
//! append the meshbuffer to the current buffer
|
//! append the meshbuffer to the current buffer
|
||||||
void append(const IMeshBuffer* const other) override {}
|
void append(const IMeshBuffer* const other) override {}
|
||||||
|
|
||||||
//! get the current hardware mapping hint for vertex buffers
|
//! get the current hardware mapping hint for vertex buffers
|
||||||
E_HARDWARE_MAPPING getHardwareMappingHint_Vertex() const override
|
E_HARDWARE_MAPPING getHardwareMappingHint_Vertex() const override
|
||||||
{
|
{
|
||||||
return MappingHint_Vertex;
|
return MappingHint_Vertex;
|
||||||
}
|
}
|
||||||
|
|
||||||
//! get the current hardware mapping hint for index buffers
|
//! get the current hardware mapping hint for index buffers
|
||||||
E_HARDWARE_MAPPING getHardwareMappingHint_Index() const override
|
E_HARDWARE_MAPPING getHardwareMappingHint_Index() const override
|
||||||
{
|
{
|
||||||
return MappingHint_Index;
|
return MappingHint_Index;
|
||||||
}
|
}
|
||||||
|
|
||||||
//! set the hardware mapping hint, for driver
|
//! set the hardware mapping hint, for driver
|
||||||
void setHardwareMappingHint( E_HARDWARE_MAPPING NewMappingHint, E_BUFFER_TYPE Buffer=EBT_VERTEX_AND_INDEX ) override
|
void setHardwareMappingHint( E_HARDWARE_MAPPING NewMappingHint, E_BUFFER_TYPE Buffer=EBT_VERTEX_AND_INDEX ) override
|
||||||
{
|
{
|
||||||
if (Buffer==EBT_VERTEX)
|
if (Buffer==EBT_VERTEX)
|
||||||
MappingHint_Vertex=NewMappingHint;
|
MappingHint_Vertex=NewMappingHint;
|
||||||
else if (Buffer==EBT_INDEX)
|
else if (Buffer==EBT_INDEX)
|
||||||
MappingHint_Index=NewMappingHint;
|
MappingHint_Index=NewMappingHint;
|
||||||
else if (Buffer==EBT_VERTEX_AND_INDEX)
|
else if (Buffer==EBT_VERTEX_AND_INDEX)
|
||||||
{
|
{
|
||||||
MappingHint_Vertex=NewMappingHint;
|
MappingHint_Vertex=NewMappingHint;
|
||||||
MappingHint_Index=NewMappingHint;
|
MappingHint_Index=NewMappingHint;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
//! Describe what kind of primitive geometry is used by the meshbuffer
|
//! Describe what kind of primitive geometry is used by the meshbuffer
|
||||||
void setPrimitiveType(E_PRIMITIVE_TYPE type) override
|
void setPrimitiveType(E_PRIMITIVE_TYPE type) override
|
||||||
{
|
{
|
||||||
PrimitiveType = type;
|
PrimitiveType = type;
|
||||||
}
|
}
|
||||||
|
|
||||||
//! Get the kind of primitive geometry which is used by the meshbuffer
|
//! Get the kind of primitive geometry which is used by the meshbuffer
|
||||||
E_PRIMITIVE_TYPE getPrimitiveType() const override
|
E_PRIMITIVE_TYPE getPrimitiveType() const override
|
||||||
{
|
{
|
||||||
return PrimitiveType;
|
return PrimitiveType;
|
||||||
}
|
}
|
||||||
|
|
||||||
//! flags the mesh as changed, reloads hardware buffers
|
//! flags the mesh as changed, reloads hardware buffers
|
||||||
void setDirty(E_BUFFER_TYPE Buffer=EBT_VERTEX_AND_INDEX) override
|
void setDirty(E_BUFFER_TYPE Buffer=EBT_VERTEX_AND_INDEX) override
|
||||||
{
|
{
|
||||||
if (Buffer==EBT_VERTEX_AND_INDEX || Buffer==EBT_VERTEX)
|
if (Buffer==EBT_VERTEX_AND_INDEX || Buffer==EBT_VERTEX)
|
||||||
++ChangedID_Vertex;
|
++ChangedID_Vertex;
|
||||||
if (Buffer==EBT_VERTEX_AND_INDEX || Buffer==EBT_INDEX)
|
if (Buffer==EBT_VERTEX_AND_INDEX || Buffer==EBT_INDEX)
|
||||||
++ChangedID_Index;
|
++ChangedID_Index;
|
||||||
}
|
}
|
||||||
|
|
||||||
u32 getChangedID_Vertex() const override {return ChangedID_Vertex;}
|
u32 getChangedID_Vertex() const override {return ChangedID_Vertex;}
|
||||||
|
|
||||||
u32 getChangedID_Index() const override {return ChangedID_Index;}
|
u32 getChangedID_Index() const override {return ChangedID_Index;}
|
||||||
|
|
||||||
void setHWBuffer(void *ptr) const override {
|
void setHWBuffer(void *ptr) const override {
|
||||||
HWBuffer = ptr;
|
HWBuffer = ptr;
|
||||||
}
|
}
|
||||||
|
|
||||||
void *getHWBuffer() const override {
|
void *getHWBuffer() const override {
|
||||||
return HWBuffer;
|
return HWBuffer;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
//! Call this after changing the positions of any vertex.
|
//! Call this after changing the positions of any vertex.
|
||||||
void boundingBoxNeedsRecalculated(void) { BoundingBoxNeedsRecalculated = true; }
|
void boundingBoxNeedsRecalculated(void) { BoundingBoxNeedsRecalculated = true; }
|
||||||
|
|
||||||
core::array<video::S3DVertexTangents> Vertices_Tangents;
|
core::array<video::S3DVertexTangents> Vertices_Tangents;
|
||||||
core::array<video::S3DVertex2TCoords> Vertices_2TCoords;
|
core::array<video::S3DVertex2TCoords> Vertices_2TCoords;
|
||||||
core::array<video::S3DVertex> Vertices_Standard;
|
core::array<video::S3DVertex> Vertices_Standard;
|
||||||
core::array<u16> Indices;
|
core::array<u16> Indices;
|
||||||
|
|
||||||
u32 ChangedID_Vertex;
|
u32 ChangedID_Vertex;
|
||||||
u32 ChangedID_Index;
|
u32 ChangedID_Index;
|
||||||
|
|
||||||
//ISkinnedMesh::SJoint *AttachedJoint;
|
//ISkinnedMesh::SJoint *AttachedJoint;
|
||||||
core::matrix4 Transformation;
|
core::matrix4 Transformation;
|
||||||
|
|
||||||
video::SMaterial Material;
|
video::SMaterial Material;
|
||||||
video::E_VERTEX_TYPE VertexType;
|
video::E_VERTEX_TYPE VertexType;
|
||||||
|
|
||||||
core::aabbox3d<f32> BoundingBox;
|
core::aabbox3d<f32> BoundingBox;
|
||||||
|
|
||||||
//! Primitive type used for rendering (triangles, lines, ...)
|
//! Primitive type used for rendering (triangles, lines, ...)
|
||||||
E_PRIMITIVE_TYPE PrimitiveType;
|
E_PRIMITIVE_TYPE PrimitiveType;
|
||||||
|
|
||||||
// hardware mapping hint
|
// hardware mapping hint
|
||||||
E_HARDWARE_MAPPING MappingHint_Vertex:3;
|
E_HARDWARE_MAPPING MappingHint_Vertex:3;
|
||||||
E_HARDWARE_MAPPING MappingHint_Index:3;
|
E_HARDWARE_MAPPING MappingHint_Index:3;
|
||||||
|
|
||||||
mutable void *HWBuffer;
|
mutable void *HWBuffer;
|
||||||
|
|
||||||
bool BoundingBoxNeedsRecalculated:1;
|
bool BoundingBoxNeedsRecalculated:1;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
} // end namespace scene
|
} // end namespace scene
|
||||||
} // end namespace irr
|
} // end namespace irr
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
|
|
|
@ -1,26 +1,26 @@
|
||||||
// Copyright (C) 2008-2012 Nikolaus Gebhardt
|
// Copyright (C) 2008-2012 Nikolaus Gebhardt
|
||||||
// This file is part of the "Irrlicht Engine".
|
// This file is part of the "Irrlicht Engine".
|
||||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||||
|
|
||||||
#ifndef __S_VERTEX_INDEX_H_INCLUDED__
|
#ifndef __S_VERTEX_INDEX_H_INCLUDED__
|
||||||
#define __S_VERTEX_INDEX_H_INCLUDED__
|
#define __S_VERTEX_INDEX_H_INCLUDED__
|
||||||
|
|
||||||
#include "irrTypes.h"
|
#include "irrTypes.h"
|
||||||
|
|
||||||
|
|
||||||
namespace irr
|
namespace irr
|
||||||
{
|
{
|
||||||
namespace video
|
namespace video
|
||||||
{
|
{
|
||||||
enum E_INDEX_TYPE
|
enum E_INDEX_TYPE
|
||||||
{
|
{
|
||||||
EIT_16BIT = 0,
|
EIT_16BIT = 0,
|
||||||
EIT_32BIT
|
EIT_32BIT
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
} // end namespace video
|
} // end namespace video
|
||||||
} // end namespace irr
|
} // end namespace irr
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
|
|
|
@ -1,46 +1,46 @@
|
||||||
// Copyright (C) 2009-2012 Christian Stehno
|
// Copyright (C) 2009-2012 Christian Stehno
|
||||||
// This file is part of the "Irrlicht Engine".
|
// This file is part of the "Irrlicht Engine".
|
||||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||||
|
|
||||||
#ifndef __S_VERTEX_MANIPULATOR_H_INCLUDED__
|
#ifndef __S_VERTEX_MANIPULATOR_H_INCLUDED__
|
||||||
#define __S_VERTEX_MANIPULATOR_H_INCLUDED__
|
#define __S_VERTEX_MANIPULATOR_H_INCLUDED__
|
||||||
|
|
||||||
#include "matrix4.h"
|
#include "matrix4.h"
|
||||||
#include "S3DVertex.h"
|
#include "S3DVertex.h"
|
||||||
#include "SColor.h"
|
#include "SColor.h"
|
||||||
|
|
||||||
namespace irr
|
namespace irr
|
||||||
{
|
{
|
||||||
namespace scene
|
namespace scene
|
||||||
{
|
{
|
||||||
|
|
||||||
class IMesh;
|
class IMesh;
|
||||||
class IMeshBuffer;
|
class IMeshBuffer;
|
||||||
struct SMesh;
|
struct SMesh;
|
||||||
|
|
||||||
//! Interface for vertex manipulators.
|
//! Interface for vertex manipulators.
|
||||||
/** You should derive your manipulator from this class if it shall be called for every vertex, getting as parameter just the vertex.
|
/** You should derive your manipulator from this class if it shall be called for every vertex, getting as parameter just the vertex.
|
||||||
*/
|
*/
|
||||||
struct IVertexManipulator
|
struct IVertexManipulator
|
||||||
{
|
{
|
||||||
};
|
};
|
||||||
|
|
||||||
//! Vertex manipulator which scales the position of the vertex
|
//! Vertex manipulator which scales the position of the vertex
|
||||||
class SVertexPositionScaleManipulator : public IVertexManipulator
|
class SVertexPositionScaleManipulator : public IVertexManipulator
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
SVertexPositionScaleManipulator(const core::vector3df& factor) : Factor(factor) {}
|
SVertexPositionScaleManipulator(const core::vector3df& factor) : Factor(factor) {}
|
||||||
template <typename VType>
|
template <typename VType>
|
||||||
void operator()(VType& vertex) const
|
void operator()(VType& vertex) const
|
||||||
{
|
{
|
||||||
vertex.Pos *= Factor;
|
vertex.Pos *= Factor;
|
||||||
}
|
}
|
||||||
private:
|
private:
|
||||||
core::vector3df Factor;
|
core::vector3df Factor;
|
||||||
};
|
};
|
||||||
|
|
||||||
} // end namespace scene
|
} // end namespace scene
|
||||||
} // end namespace irr
|
} // end namespace irr
|
||||||
|
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|
|
@ -1,462 +1,462 @@
|
||||||
// Copyright (C) 2002-2012 Nikolaus Gebhardt
|
// Copyright (C) 2002-2012 Nikolaus Gebhardt
|
||||||
// This file is part of the "Irrlicht Engine".
|
// This file is part of the "Irrlicht Engine".
|
||||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||||
|
|
||||||
#ifndef __S_VIEW_FRUSTUM_H_INCLUDED__
|
#ifndef __S_VIEW_FRUSTUM_H_INCLUDED__
|
||||||
#define __S_VIEW_FRUSTUM_H_INCLUDED__
|
#define __S_VIEW_FRUSTUM_H_INCLUDED__
|
||||||
|
|
||||||
#include "plane3d.h"
|
#include "plane3d.h"
|
||||||
#include "vector3d.h"
|
#include "vector3d.h"
|
||||||
#include "line3d.h"
|
#include "line3d.h"
|
||||||
#include "aabbox3d.h"
|
#include "aabbox3d.h"
|
||||||
#include "matrix4.h"
|
#include "matrix4.h"
|
||||||
#include "IVideoDriver.h"
|
#include "IVideoDriver.h"
|
||||||
|
|
||||||
namespace irr
|
namespace irr
|
||||||
{
|
{
|
||||||
namespace scene
|
namespace scene
|
||||||
{
|
{
|
||||||
|
|
||||||
//! Defines the view frustum. That's the space visible by the camera.
|
//! Defines the view frustum. That's the space visible by the camera.
|
||||||
/** The view frustum is enclosed by 6 planes. These six planes share
|
/** The view frustum is enclosed by 6 planes. These six planes share
|
||||||
eight points. A bounding box around these eight points is also stored in
|
eight points. A bounding box around these eight points is also stored in
|
||||||
this structure.
|
this structure.
|
||||||
*/
|
*/
|
||||||
struct SViewFrustum
|
struct SViewFrustum
|
||||||
{
|
{
|
||||||
enum VFPLANES
|
enum VFPLANES
|
||||||
{
|
{
|
||||||
//! Far plane of the frustum. That is the plane furthest away from the eye.
|
//! Far plane of the frustum. That is the plane furthest away from the eye.
|
||||||
VF_FAR_PLANE = 0,
|
VF_FAR_PLANE = 0,
|
||||||
//! Near plane of the frustum. That is the plane nearest to the eye.
|
//! Near plane of the frustum. That is the plane nearest to the eye.
|
||||||
VF_NEAR_PLANE,
|
VF_NEAR_PLANE,
|
||||||
//! Left plane of the frustum.
|
//! Left plane of the frustum.
|
||||||
VF_LEFT_PLANE,
|
VF_LEFT_PLANE,
|
||||||
//! Right plane of the frustum.
|
//! Right plane of the frustum.
|
||||||
VF_RIGHT_PLANE,
|
VF_RIGHT_PLANE,
|
||||||
//! Bottom plane of the frustum.
|
//! Bottom plane of the frustum.
|
||||||
VF_BOTTOM_PLANE,
|
VF_BOTTOM_PLANE,
|
||||||
//! Top plane of the frustum.
|
//! Top plane of the frustum.
|
||||||
VF_TOP_PLANE,
|
VF_TOP_PLANE,
|
||||||
|
|
||||||
//! Amount of planes enclosing the view frustum. Should be 6.
|
//! Amount of planes enclosing the view frustum. Should be 6.
|
||||||
VF_PLANE_COUNT
|
VF_PLANE_COUNT
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
//! Default Constructor
|
//! Default Constructor
|
||||||
SViewFrustum() : BoundingRadius(0.f), FarNearDistance(0.f) {}
|
SViewFrustum() : BoundingRadius(0.f), FarNearDistance(0.f) {}
|
||||||
|
|
||||||
//! Copy Constructor
|
//! Copy Constructor
|
||||||
SViewFrustum(const SViewFrustum& other);
|
SViewFrustum(const SViewFrustum& other);
|
||||||
|
|
||||||
//! This constructor creates a view frustum based on a projection and/or view matrix.
|
//! This constructor creates a view frustum based on a projection and/or view matrix.
|
||||||
//\param zClipFromZero: Clipping of z can be projected from 0 to w when true (D3D style) and from -w to w when false (OGL style).
|
//\param zClipFromZero: Clipping of z can be projected from 0 to w when true (D3D style) and from -w to w when false (OGL style).
|
||||||
SViewFrustum(const core::matrix4& mat, bool zClipFromZero);
|
SViewFrustum(const core::matrix4& mat, bool zClipFromZero);
|
||||||
|
|
||||||
//! This constructor creates a view frustum based on a projection and/or view matrix.
|
//! This constructor creates a view frustum based on a projection and/or view matrix.
|
||||||
//\param zClipFromZero: Clipping of z can be projected from 0 to w when true (D3D style) and from -w to w when false (OGL style).
|
//\param zClipFromZero: Clipping of z can be projected from 0 to w when true (D3D style) and from -w to w when false (OGL style).
|
||||||
inline void setFrom(const core::matrix4& mat, bool zClipFromZero);
|
inline void setFrom(const core::matrix4& mat, bool zClipFromZero);
|
||||||
|
|
||||||
//! transforms the frustum by the matrix
|
//! transforms the frustum by the matrix
|
||||||
/** \param mat: Matrix by which the view frustum is transformed.*/
|
/** \param mat: Matrix by which the view frustum is transformed.*/
|
||||||
void transform(const core::matrix4& mat);
|
void transform(const core::matrix4& mat);
|
||||||
|
|
||||||
//! returns the point which is on the far left upper corner inside the the view frustum.
|
//! returns the point which is on the far left upper corner inside the the view frustum.
|
||||||
core::vector3df getFarLeftUp() const;
|
core::vector3df getFarLeftUp() const;
|
||||||
|
|
||||||
//! returns the point which is on the far left bottom corner inside the the view frustum.
|
//! returns the point which is on the far left bottom corner inside the the view frustum.
|
||||||
core::vector3df getFarLeftDown() const;
|
core::vector3df getFarLeftDown() const;
|
||||||
|
|
||||||
//! returns the point which is on the far right top corner inside the the view frustum.
|
//! returns the point which is on the far right top corner inside the the view frustum.
|
||||||
core::vector3df getFarRightUp() const;
|
core::vector3df getFarRightUp() const;
|
||||||
|
|
||||||
//! returns the point which is on the far right bottom corner inside the the view frustum.
|
//! returns the point which is on the far right bottom corner inside the the view frustum.
|
||||||
core::vector3df getFarRightDown() const;
|
core::vector3df getFarRightDown() const;
|
||||||
|
|
||||||
//! returns the point which is on the near left upper corner inside the the view frustum.
|
//! returns the point which is on the near left upper corner inside the the view frustum.
|
||||||
core::vector3df getNearLeftUp() const;
|
core::vector3df getNearLeftUp() const;
|
||||||
|
|
||||||
//! returns the point which is on the near left bottom corner inside the the view frustum.
|
//! returns the point which is on the near left bottom corner inside the the view frustum.
|
||||||
core::vector3df getNearLeftDown() const;
|
core::vector3df getNearLeftDown() const;
|
||||||
|
|
||||||
//! returns the point which is on the near right top corner inside the the view frustum.
|
//! returns the point which is on the near right top corner inside the the view frustum.
|
||||||
core::vector3df getNearRightUp() const;
|
core::vector3df getNearRightUp() const;
|
||||||
|
|
||||||
//! returns the point which is on the near right bottom corner inside the the view frustum.
|
//! returns the point which is on the near right bottom corner inside the the view frustum.
|
||||||
core::vector3df getNearRightDown() const;
|
core::vector3df getNearRightDown() const;
|
||||||
|
|
||||||
//! returns a bounding box enclosing the whole view frustum
|
//! returns a bounding box enclosing the whole view frustum
|
||||||
const core::aabbox3d<f32> &getBoundingBox() const;
|
const core::aabbox3d<f32> &getBoundingBox() const;
|
||||||
|
|
||||||
//! recalculates the bounding box and sphere based on the planes
|
//! recalculates the bounding box and sphere based on the planes
|
||||||
inline void recalculateBoundingBox();
|
inline void recalculateBoundingBox();
|
||||||
|
|
||||||
//! get the bounding sphere's radius (of an optimized sphere, not the AABB's)
|
//! get the bounding sphere's radius (of an optimized sphere, not the AABB's)
|
||||||
float getBoundingRadius() const;
|
float getBoundingRadius() const;
|
||||||
|
|
||||||
//! get the bounding sphere's radius (of an optimized sphere, not the AABB's)
|
//! get the bounding sphere's radius (of an optimized sphere, not the AABB's)
|
||||||
core::vector3df getBoundingCenter() const;
|
core::vector3df getBoundingCenter() const;
|
||||||
|
|
||||||
//! the cam should tell the frustum the distance between far and near
|
//! the cam should tell the frustum the distance between far and near
|
||||||
void setFarNearDistance(float distance);
|
void setFarNearDistance(float distance);
|
||||||
|
|
||||||
//! get the given state's matrix based on frustum E_TRANSFORMATION_STATE
|
//! get the given state's matrix based on frustum E_TRANSFORMATION_STATE
|
||||||
core::matrix4& getTransform( video::E_TRANSFORMATION_STATE state);
|
core::matrix4& getTransform( video::E_TRANSFORMATION_STATE state);
|
||||||
|
|
||||||
//! get the given state's matrix based on frustum E_TRANSFORMATION_STATE
|
//! get the given state's matrix based on frustum E_TRANSFORMATION_STATE
|
||||||
const core::matrix4& getTransform( video::E_TRANSFORMATION_STATE state) const;
|
const core::matrix4& getTransform( video::E_TRANSFORMATION_STATE state) const;
|
||||||
|
|
||||||
//! clips a line to the view frustum.
|
//! clips a line to the view frustum.
|
||||||
/** \return True if the line was clipped, false if not */
|
/** \return True if the line was clipped, false if not */
|
||||||
bool clipLine(core::line3d<f32>& line) const;
|
bool clipLine(core::line3d<f32>& line) const;
|
||||||
|
|
||||||
//! the position of the camera
|
//! the position of the camera
|
||||||
core::vector3df cameraPosition;
|
core::vector3df cameraPosition;
|
||||||
|
|
||||||
//! all planes enclosing the view frustum.
|
//! all planes enclosing the view frustum.
|
||||||
core::plane3d<f32> planes[VF_PLANE_COUNT];
|
core::plane3d<f32> planes[VF_PLANE_COUNT];
|
||||||
|
|
||||||
//! bounding box around the view frustum
|
//! bounding box around the view frustum
|
||||||
core::aabbox3d<f32> boundingBox;
|
core::aabbox3d<f32> boundingBox;
|
||||||
|
|
||||||
private:
|
private:
|
||||||
//! Hold a copy of important transform matrices
|
//! Hold a copy of important transform matrices
|
||||||
enum E_TRANSFORMATION_STATE_FRUSTUM
|
enum E_TRANSFORMATION_STATE_FRUSTUM
|
||||||
{
|
{
|
||||||
ETS_VIEW = 0,
|
ETS_VIEW = 0,
|
||||||
ETS_PROJECTION = 1,
|
ETS_PROJECTION = 1,
|
||||||
ETS_COUNT_FRUSTUM
|
ETS_COUNT_FRUSTUM
|
||||||
};
|
};
|
||||||
|
|
||||||
//! recalculates the bounding sphere based on the planes
|
//! recalculates the bounding sphere based on the planes
|
||||||
inline void recalculateBoundingSphere();
|
inline void recalculateBoundingSphere();
|
||||||
|
|
||||||
//! Hold a copy of important transform matrices
|
//! Hold a copy of important transform matrices
|
||||||
core::matrix4 Matrices[ETS_COUNT_FRUSTUM];
|
core::matrix4 Matrices[ETS_COUNT_FRUSTUM];
|
||||||
|
|
||||||
float BoundingRadius;
|
float BoundingRadius;
|
||||||
float FarNearDistance;
|
float FarNearDistance;
|
||||||
core::vector3df BoundingCenter;
|
core::vector3df BoundingCenter;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
/*!
|
/*!
|
||||||
Copy constructor ViewFrustum
|
Copy constructor ViewFrustum
|
||||||
*/
|
*/
|
||||||
inline SViewFrustum::SViewFrustum(const SViewFrustum& other)
|
inline SViewFrustum::SViewFrustum(const SViewFrustum& other)
|
||||||
{
|
{
|
||||||
cameraPosition=other.cameraPosition;
|
cameraPosition=other.cameraPosition;
|
||||||
boundingBox=other.boundingBox;
|
boundingBox=other.boundingBox;
|
||||||
|
|
||||||
u32 i;
|
u32 i;
|
||||||
for (i=0; i<VF_PLANE_COUNT; ++i)
|
for (i=0; i<VF_PLANE_COUNT; ++i)
|
||||||
planes[i]=other.planes[i];
|
planes[i]=other.planes[i];
|
||||||
|
|
||||||
for (i=0; i<ETS_COUNT_FRUSTUM; ++i)
|
for (i=0; i<ETS_COUNT_FRUSTUM; ++i)
|
||||||
Matrices[i]=other.Matrices[i];
|
Matrices[i]=other.Matrices[i];
|
||||||
|
|
||||||
BoundingRadius = other.BoundingRadius;
|
BoundingRadius = other.BoundingRadius;
|
||||||
FarNearDistance = other.FarNearDistance;
|
FarNearDistance = other.FarNearDistance;
|
||||||
BoundingCenter = other.BoundingCenter;
|
BoundingCenter = other.BoundingCenter;
|
||||||
}
|
}
|
||||||
|
|
||||||
inline SViewFrustum::SViewFrustum(const core::matrix4& mat, bool zClipFromZero)
|
inline SViewFrustum::SViewFrustum(const core::matrix4& mat, bool zClipFromZero)
|
||||||
{
|
{
|
||||||
setFrom(mat, zClipFromZero);
|
setFrom(mat, zClipFromZero);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
inline void SViewFrustum::transform(const core::matrix4& mat)
|
inline void SViewFrustum::transform(const core::matrix4& mat)
|
||||||
{
|
{
|
||||||
for (u32 i=0; i<VF_PLANE_COUNT; ++i)
|
for (u32 i=0; i<VF_PLANE_COUNT; ++i)
|
||||||
mat.transformPlane(planes[i]);
|
mat.transformPlane(planes[i]);
|
||||||
|
|
||||||
mat.transformVect(cameraPosition);
|
mat.transformVect(cameraPosition);
|
||||||
recalculateBoundingBox();
|
recalculateBoundingBox();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
inline core::vector3df SViewFrustum::getFarLeftUp() const
|
inline core::vector3df SViewFrustum::getFarLeftUp() const
|
||||||
{
|
{
|
||||||
core::vector3df p;
|
core::vector3df p;
|
||||||
planes[scene::SViewFrustum::VF_FAR_PLANE].getIntersectionWithPlanes(
|
planes[scene::SViewFrustum::VF_FAR_PLANE].getIntersectionWithPlanes(
|
||||||
planes[scene::SViewFrustum::VF_TOP_PLANE],
|
planes[scene::SViewFrustum::VF_TOP_PLANE],
|
||||||
planes[scene::SViewFrustum::VF_LEFT_PLANE], p);
|
planes[scene::SViewFrustum::VF_LEFT_PLANE], p);
|
||||||
|
|
||||||
return p;
|
return p;
|
||||||
}
|
}
|
||||||
|
|
||||||
inline core::vector3df SViewFrustum::getFarLeftDown() const
|
inline core::vector3df SViewFrustum::getFarLeftDown() const
|
||||||
{
|
{
|
||||||
core::vector3df p;
|
core::vector3df p;
|
||||||
planes[scene::SViewFrustum::VF_FAR_PLANE].getIntersectionWithPlanes(
|
planes[scene::SViewFrustum::VF_FAR_PLANE].getIntersectionWithPlanes(
|
||||||
planes[scene::SViewFrustum::VF_BOTTOM_PLANE],
|
planes[scene::SViewFrustum::VF_BOTTOM_PLANE],
|
||||||
planes[scene::SViewFrustum::VF_LEFT_PLANE], p);
|
planes[scene::SViewFrustum::VF_LEFT_PLANE], p);
|
||||||
|
|
||||||
return p;
|
return p;
|
||||||
}
|
}
|
||||||
|
|
||||||
inline core::vector3df SViewFrustum::getFarRightUp() const
|
inline core::vector3df SViewFrustum::getFarRightUp() const
|
||||||
{
|
{
|
||||||
core::vector3df p;
|
core::vector3df p;
|
||||||
planes[scene::SViewFrustum::VF_FAR_PLANE].getIntersectionWithPlanes(
|
planes[scene::SViewFrustum::VF_FAR_PLANE].getIntersectionWithPlanes(
|
||||||
planes[scene::SViewFrustum::VF_TOP_PLANE],
|
planes[scene::SViewFrustum::VF_TOP_PLANE],
|
||||||
planes[scene::SViewFrustum::VF_RIGHT_PLANE], p);
|
planes[scene::SViewFrustum::VF_RIGHT_PLANE], p);
|
||||||
|
|
||||||
return p;
|
return p;
|
||||||
}
|
}
|
||||||
|
|
||||||
inline core::vector3df SViewFrustum::getFarRightDown() const
|
inline core::vector3df SViewFrustum::getFarRightDown() const
|
||||||
{
|
{
|
||||||
core::vector3df p;
|
core::vector3df p;
|
||||||
planes[scene::SViewFrustum::VF_FAR_PLANE].getIntersectionWithPlanes(
|
planes[scene::SViewFrustum::VF_FAR_PLANE].getIntersectionWithPlanes(
|
||||||
planes[scene::SViewFrustum::VF_BOTTOM_PLANE],
|
planes[scene::SViewFrustum::VF_BOTTOM_PLANE],
|
||||||
planes[scene::SViewFrustum::VF_RIGHT_PLANE], p);
|
planes[scene::SViewFrustum::VF_RIGHT_PLANE], p);
|
||||||
|
|
||||||
return p;
|
return p;
|
||||||
}
|
}
|
||||||
|
|
||||||
inline core::vector3df SViewFrustum::getNearLeftUp() const
|
inline core::vector3df SViewFrustum::getNearLeftUp() const
|
||||||
{
|
{
|
||||||
core::vector3df p;
|
core::vector3df p;
|
||||||
planes[scene::SViewFrustum::VF_NEAR_PLANE].getIntersectionWithPlanes(
|
planes[scene::SViewFrustum::VF_NEAR_PLANE].getIntersectionWithPlanes(
|
||||||
planes[scene::SViewFrustum::VF_TOP_PLANE],
|
planes[scene::SViewFrustum::VF_TOP_PLANE],
|
||||||
planes[scene::SViewFrustum::VF_LEFT_PLANE], p);
|
planes[scene::SViewFrustum::VF_LEFT_PLANE], p);
|
||||||
|
|
||||||
return p;
|
return p;
|
||||||
}
|
}
|
||||||
|
|
||||||
inline core::vector3df SViewFrustum::getNearLeftDown() const
|
inline core::vector3df SViewFrustum::getNearLeftDown() const
|
||||||
{
|
{
|
||||||
core::vector3df p;
|
core::vector3df p;
|
||||||
planes[scene::SViewFrustum::VF_NEAR_PLANE].getIntersectionWithPlanes(
|
planes[scene::SViewFrustum::VF_NEAR_PLANE].getIntersectionWithPlanes(
|
||||||
planes[scene::SViewFrustum::VF_BOTTOM_PLANE],
|
planes[scene::SViewFrustum::VF_BOTTOM_PLANE],
|
||||||
planes[scene::SViewFrustum::VF_LEFT_PLANE], p);
|
planes[scene::SViewFrustum::VF_LEFT_PLANE], p);
|
||||||
|
|
||||||
return p;
|
return p;
|
||||||
}
|
}
|
||||||
|
|
||||||
inline core::vector3df SViewFrustum::getNearRightUp() const
|
inline core::vector3df SViewFrustum::getNearRightUp() const
|
||||||
{
|
{
|
||||||
core::vector3df p;
|
core::vector3df p;
|
||||||
planes[scene::SViewFrustum::VF_NEAR_PLANE].getIntersectionWithPlanes(
|
planes[scene::SViewFrustum::VF_NEAR_PLANE].getIntersectionWithPlanes(
|
||||||
planes[scene::SViewFrustum::VF_TOP_PLANE],
|
planes[scene::SViewFrustum::VF_TOP_PLANE],
|
||||||
planes[scene::SViewFrustum::VF_RIGHT_PLANE], p);
|
planes[scene::SViewFrustum::VF_RIGHT_PLANE], p);
|
||||||
|
|
||||||
return p;
|
return p;
|
||||||
}
|
}
|
||||||
|
|
||||||
inline core::vector3df SViewFrustum::getNearRightDown() const
|
inline core::vector3df SViewFrustum::getNearRightDown() const
|
||||||
{
|
{
|
||||||
core::vector3df p;
|
core::vector3df p;
|
||||||
planes[scene::SViewFrustum::VF_NEAR_PLANE].getIntersectionWithPlanes(
|
planes[scene::SViewFrustum::VF_NEAR_PLANE].getIntersectionWithPlanes(
|
||||||
planes[scene::SViewFrustum::VF_BOTTOM_PLANE],
|
planes[scene::SViewFrustum::VF_BOTTOM_PLANE],
|
||||||
planes[scene::SViewFrustum::VF_RIGHT_PLANE], p);
|
planes[scene::SViewFrustum::VF_RIGHT_PLANE], p);
|
||||||
|
|
||||||
return p;
|
return p;
|
||||||
}
|
}
|
||||||
|
|
||||||
inline const core::aabbox3d<f32> &SViewFrustum::getBoundingBox() const
|
inline const core::aabbox3d<f32> &SViewFrustum::getBoundingBox() const
|
||||||
{
|
{
|
||||||
return boundingBox;
|
return boundingBox;
|
||||||
}
|
}
|
||||||
|
|
||||||
inline void SViewFrustum::recalculateBoundingBox()
|
inline void SViewFrustum::recalculateBoundingBox()
|
||||||
{
|
{
|
||||||
boundingBox.reset(getNearLeftUp());
|
boundingBox.reset(getNearLeftUp());
|
||||||
boundingBox.addInternalPoint(getNearRightUp());
|
boundingBox.addInternalPoint(getNearRightUp());
|
||||||
boundingBox.addInternalPoint(getNearLeftDown());
|
boundingBox.addInternalPoint(getNearLeftDown());
|
||||||
boundingBox.addInternalPoint(getNearRightDown());
|
boundingBox.addInternalPoint(getNearRightDown());
|
||||||
boundingBox.addInternalPoint(getFarRightUp());
|
boundingBox.addInternalPoint(getFarRightUp());
|
||||||
boundingBox.addInternalPoint(getFarLeftDown());
|
boundingBox.addInternalPoint(getFarLeftDown());
|
||||||
boundingBox.addInternalPoint(getFarRightDown());
|
boundingBox.addInternalPoint(getFarRightDown());
|
||||||
boundingBox.addInternalPoint(getFarLeftUp());
|
boundingBox.addInternalPoint(getFarLeftUp());
|
||||||
|
|
||||||
// Also recalculate the bounding sphere when the bbox changes
|
// Also recalculate the bounding sphere when the bbox changes
|
||||||
recalculateBoundingSphere();
|
recalculateBoundingSphere();
|
||||||
}
|
}
|
||||||
|
|
||||||
inline float SViewFrustum::getBoundingRadius() const
|
inline float SViewFrustum::getBoundingRadius() const
|
||||||
{
|
{
|
||||||
return BoundingRadius;
|
return BoundingRadius;
|
||||||
}
|
}
|
||||||
|
|
||||||
inline core::vector3df SViewFrustum::getBoundingCenter() const
|
inline core::vector3df SViewFrustum::getBoundingCenter() const
|
||||||
{
|
{
|
||||||
return BoundingCenter;
|
return BoundingCenter;
|
||||||
}
|
}
|
||||||
|
|
||||||
inline void SViewFrustum::setFarNearDistance(float distance)
|
inline void SViewFrustum::setFarNearDistance(float distance)
|
||||||
{
|
{
|
||||||
FarNearDistance = distance;
|
FarNearDistance = distance;
|
||||||
}
|
}
|
||||||
|
|
||||||
//! This constructor creates a view frustum based on a projection
|
//! This constructor creates a view frustum based on a projection
|
||||||
//! and/or view matrix.
|
//! and/or view matrix.
|
||||||
inline void SViewFrustum::setFrom(const core::matrix4& mat, bool zClipFromZero)
|
inline void SViewFrustum::setFrom(const core::matrix4& mat, bool zClipFromZero)
|
||||||
{
|
{
|
||||||
// left clipping plane
|
// left clipping plane
|
||||||
planes[VF_LEFT_PLANE].Normal.X = mat[3 ] + mat[0];
|
planes[VF_LEFT_PLANE].Normal.X = mat[3 ] + mat[0];
|
||||||
planes[VF_LEFT_PLANE].Normal.Y = mat[7 ] + mat[4];
|
planes[VF_LEFT_PLANE].Normal.Y = mat[7 ] + mat[4];
|
||||||
planes[VF_LEFT_PLANE].Normal.Z = mat[11] + mat[8];
|
planes[VF_LEFT_PLANE].Normal.Z = mat[11] + mat[8];
|
||||||
planes[VF_LEFT_PLANE].D = mat[15] + mat[12];
|
planes[VF_LEFT_PLANE].D = mat[15] + mat[12];
|
||||||
|
|
||||||
// right clipping plane
|
// right clipping plane
|
||||||
planes[VF_RIGHT_PLANE].Normal.X = mat[3 ] - mat[0];
|
planes[VF_RIGHT_PLANE].Normal.X = mat[3 ] - mat[0];
|
||||||
planes[VF_RIGHT_PLANE].Normal.Y = mat[7 ] - mat[4];
|
planes[VF_RIGHT_PLANE].Normal.Y = mat[7 ] - mat[4];
|
||||||
planes[VF_RIGHT_PLANE].Normal.Z = mat[11] - mat[8];
|
planes[VF_RIGHT_PLANE].Normal.Z = mat[11] - mat[8];
|
||||||
planes[VF_RIGHT_PLANE].D = mat[15] - mat[12];
|
planes[VF_RIGHT_PLANE].D = mat[15] - mat[12];
|
||||||
|
|
||||||
// top clipping plane
|
// top clipping plane
|
||||||
planes[VF_TOP_PLANE].Normal.X = mat[3 ] - mat[1];
|
planes[VF_TOP_PLANE].Normal.X = mat[3 ] - mat[1];
|
||||||
planes[VF_TOP_PLANE].Normal.Y = mat[7 ] - mat[5];
|
planes[VF_TOP_PLANE].Normal.Y = mat[7 ] - mat[5];
|
||||||
planes[VF_TOP_PLANE].Normal.Z = mat[11] - mat[9];
|
planes[VF_TOP_PLANE].Normal.Z = mat[11] - mat[9];
|
||||||
planes[VF_TOP_PLANE].D = mat[15] - mat[13];
|
planes[VF_TOP_PLANE].D = mat[15] - mat[13];
|
||||||
|
|
||||||
// bottom clipping plane
|
// bottom clipping plane
|
||||||
planes[VF_BOTTOM_PLANE].Normal.X = mat[3 ] + mat[1];
|
planes[VF_BOTTOM_PLANE].Normal.X = mat[3 ] + mat[1];
|
||||||
planes[VF_BOTTOM_PLANE].Normal.Y = mat[7 ] + mat[5];
|
planes[VF_BOTTOM_PLANE].Normal.Y = mat[7 ] + mat[5];
|
||||||
planes[VF_BOTTOM_PLANE].Normal.Z = mat[11] + mat[9];
|
planes[VF_BOTTOM_PLANE].Normal.Z = mat[11] + mat[9];
|
||||||
planes[VF_BOTTOM_PLANE].D = mat[15] + mat[13];
|
planes[VF_BOTTOM_PLANE].D = mat[15] + mat[13];
|
||||||
|
|
||||||
// far clipping plane
|
// far clipping plane
|
||||||
planes[VF_FAR_PLANE].Normal.X = mat[3 ] - mat[2];
|
planes[VF_FAR_PLANE].Normal.X = mat[3 ] - mat[2];
|
||||||
planes[VF_FAR_PLANE].Normal.Y = mat[7 ] - mat[6];
|
planes[VF_FAR_PLANE].Normal.Y = mat[7 ] - mat[6];
|
||||||
planes[VF_FAR_PLANE].Normal.Z = mat[11] - mat[10];
|
planes[VF_FAR_PLANE].Normal.Z = mat[11] - mat[10];
|
||||||
planes[VF_FAR_PLANE].D = mat[15] - mat[14];
|
planes[VF_FAR_PLANE].D = mat[15] - mat[14];
|
||||||
|
|
||||||
// near clipping plane
|
// near clipping plane
|
||||||
if ( zClipFromZero )
|
if ( zClipFromZero )
|
||||||
{
|
{
|
||||||
planes[VF_NEAR_PLANE].Normal.X = mat[2];
|
planes[VF_NEAR_PLANE].Normal.X = mat[2];
|
||||||
planes[VF_NEAR_PLANE].Normal.Y = mat[6];
|
planes[VF_NEAR_PLANE].Normal.Y = mat[6];
|
||||||
planes[VF_NEAR_PLANE].Normal.Z = mat[10];
|
planes[VF_NEAR_PLANE].Normal.Z = mat[10];
|
||||||
planes[VF_NEAR_PLANE].D = mat[14];
|
planes[VF_NEAR_PLANE].D = mat[14];
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
// near clipping plane
|
// near clipping plane
|
||||||
planes[VF_NEAR_PLANE].Normal.X = mat[3 ] + mat[2];
|
planes[VF_NEAR_PLANE].Normal.X = mat[3 ] + mat[2];
|
||||||
planes[VF_NEAR_PLANE].Normal.Y = mat[7 ] + mat[6];
|
planes[VF_NEAR_PLANE].Normal.Y = mat[7 ] + mat[6];
|
||||||
planes[VF_NEAR_PLANE].Normal.Z = mat[11] + mat[10];
|
planes[VF_NEAR_PLANE].Normal.Z = mat[11] + mat[10];
|
||||||
planes[VF_NEAR_PLANE].D = mat[15] + mat[14];
|
planes[VF_NEAR_PLANE].D = mat[15] + mat[14];
|
||||||
}
|
}
|
||||||
|
|
||||||
// normalize normals
|
// normalize normals
|
||||||
u32 i;
|
u32 i;
|
||||||
for ( i=0; i != VF_PLANE_COUNT; ++i)
|
for ( i=0; i != VF_PLANE_COUNT; ++i)
|
||||||
{
|
{
|
||||||
const f32 len = -core::reciprocal_squareroot(
|
const f32 len = -core::reciprocal_squareroot(
|
||||||
planes[i].Normal.getLengthSQ());
|
planes[i].Normal.getLengthSQ());
|
||||||
planes[i].Normal *= len;
|
planes[i].Normal *= len;
|
||||||
planes[i].D *= len;
|
planes[i].D *= len;
|
||||||
}
|
}
|
||||||
|
|
||||||
// make bounding box
|
// make bounding box
|
||||||
recalculateBoundingBox();
|
recalculateBoundingBox();
|
||||||
}
|
}
|
||||||
|
|
||||||
/*!
|
/*!
|
||||||
View Frustum depends on Projection & View Matrix
|
View Frustum depends on Projection & View Matrix
|
||||||
*/
|
*/
|
||||||
inline core::matrix4& SViewFrustum::getTransform(video::E_TRANSFORMATION_STATE state)
|
inline core::matrix4& SViewFrustum::getTransform(video::E_TRANSFORMATION_STATE state)
|
||||||
{
|
{
|
||||||
u32 index = 0;
|
u32 index = 0;
|
||||||
switch ( state )
|
switch ( state )
|
||||||
{
|
{
|
||||||
case video::ETS_PROJECTION:
|
case video::ETS_PROJECTION:
|
||||||
index = SViewFrustum::ETS_PROJECTION; break;
|
index = SViewFrustum::ETS_PROJECTION; break;
|
||||||
case video::ETS_VIEW:
|
case video::ETS_VIEW:
|
||||||
index = SViewFrustum::ETS_VIEW; break;
|
index = SViewFrustum::ETS_VIEW; break;
|
||||||
default:
|
default:
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
return Matrices [ index ];
|
return Matrices [ index ];
|
||||||
}
|
}
|
||||||
|
|
||||||
/*!
|
/*!
|
||||||
View Frustum depends on Projection & View Matrix
|
View Frustum depends on Projection & View Matrix
|
||||||
*/
|
*/
|
||||||
inline const core::matrix4& SViewFrustum::getTransform(video::E_TRANSFORMATION_STATE state) const
|
inline const core::matrix4& SViewFrustum::getTransform(video::E_TRANSFORMATION_STATE state) const
|
||||||
{
|
{
|
||||||
u32 index = 0;
|
u32 index = 0;
|
||||||
switch ( state )
|
switch ( state )
|
||||||
{
|
{
|
||||||
case video::ETS_PROJECTION:
|
case video::ETS_PROJECTION:
|
||||||
index = SViewFrustum::ETS_PROJECTION; break;
|
index = SViewFrustum::ETS_PROJECTION; break;
|
||||||
case video::ETS_VIEW:
|
case video::ETS_VIEW:
|
||||||
index = SViewFrustum::ETS_VIEW; break;
|
index = SViewFrustum::ETS_VIEW; break;
|
||||||
default:
|
default:
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
return Matrices [ index ];
|
return Matrices [ index ];
|
||||||
}
|
}
|
||||||
|
|
||||||
//! Clips a line to the frustum
|
//! Clips a line to the frustum
|
||||||
inline bool SViewFrustum::clipLine(core::line3d<f32>& line) const
|
inline bool SViewFrustum::clipLine(core::line3d<f32>& line) const
|
||||||
{
|
{
|
||||||
bool wasClipped = false;
|
bool wasClipped = false;
|
||||||
for (u32 i=0; i < VF_PLANE_COUNT; ++i)
|
for (u32 i=0; i < VF_PLANE_COUNT; ++i)
|
||||||
{
|
{
|
||||||
if (planes[i].classifyPointRelation(line.start) == core::ISREL3D_FRONT)
|
if (planes[i].classifyPointRelation(line.start) == core::ISREL3D_FRONT)
|
||||||
{
|
{
|
||||||
line.start = line.start.getInterpolated(line.end,
|
line.start = line.start.getInterpolated(line.end,
|
||||||
1.f-planes[i].getKnownIntersectionWithLine(line.start, line.end));
|
1.f-planes[i].getKnownIntersectionWithLine(line.start, line.end));
|
||||||
wasClipped = true;
|
wasClipped = true;
|
||||||
}
|
}
|
||||||
if (planes[i].classifyPointRelation(line.end) == core::ISREL3D_FRONT)
|
if (planes[i].classifyPointRelation(line.end) == core::ISREL3D_FRONT)
|
||||||
{
|
{
|
||||||
line.end = line.start.getInterpolated(line.end,
|
line.end = line.start.getInterpolated(line.end,
|
||||||
1.f-planes[i].getKnownIntersectionWithLine(line.start, line.end));
|
1.f-planes[i].getKnownIntersectionWithLine(line.start, line.end));
|
||||||
wasClipped = true;
|
wasClipped = true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
return wasClipped;
|
return wasClipped;
|
||||||
}
|
}
|
||||||
|
|
||||||
inline void SViewFrustum::recalculateBoundingSphere()
|
inline void SViewFrustum::recalculateBoundingSphere()
|
||||||
{
|
{
|
||||||
// Find the center
|
// Find the center
|
||||||
const float shortlen = (getNearLeftUp() - getNearRightUp()).getLength();
|
const float shortlen = (getNearLeftUp() - getNearRightUp()).getLength();
|
||||||
const float longlen = (getFarLeftUp() - getFarRightUp()).getLength();
|
const float longlen = (getFarLeftUp() - getFarRightUp()).getLength();
|
||||||
|
|
||||||
const float farlen = FarNearDistance;
|
const float farlen = FarNearDistance;
|
||||||
const float fartocenter = (farlen + (shortlen - longlen) * (shortlen + longlen)/(4*farlen)) / 2;
|
const float fartocenter = (farlen + (shortlen - longlen) * (shortlen + longlen)/(4*farlen)) / 2;
|
||||||
const float neartocenter = farlen - fartocenter;
|
const float neartocenter = farlen - fartocenter;
|
||||||
|
|
||||||
BoundingCenter = cameraPosition + -planes[VF_NEAR_PLANE].Normal * neartocenter;
|
BoundingCenter = cameraPosition + -planes[VF_NEAR_PLANE].Normal * neartocenter;
|
||||||
|
|
||||||
// Find the radius
|
// Find the radius
|
||||||
core::vector3df dir[8];
|
core::vector3df dir[8];
|
||||||
dir[0] = getFarLeftUp() - BoundingCenter;
|
dir[0] = getFarLeftUp() - BoundingCenter;
|
||||||
dir[1] = getFarRightUp() - BoundingCenter;
|
dir[1] = getFarRightUp() - BoundingCenter;
|
||||||
dir[2] = getFarLeftDown() - BoundingCenter;
|
dir[2] = getFarLeftDown() - BoundingCenter;
|
||||||
dir[3] = getFarRightDown() - BoundingCenter;
|
dir[3] = getFarRightDown() - BoundingCenter;
|
||||||
dir[4] = getNearRightDown() - BoundingCenter;
|
dir[4] = getNearRightDown() - BoundingCenter;
|
||||||
dir[5] = getNearLeftDown() - BoundingCenter;
|
dir[5] = getNearLeftDown() - BoundingCenter;
|
||||||
dir[6] = getNearRightUp() - BoundingCenter;
|
dir[6] = getNearRightUp() - BoundingCenter;
|
||||||
dir[7] = getNearLeftUp() - BoundingCenter;
|
dir[7] = getNearLeftUp() - BoundingCenter;
|
||||||
|
|
||||||
u32 i = 0;
|
u32 i = 0;
|
||||||
float diam[8] = { 0.f };
|
float diam[8] = { 0.f };
|
||||||
|
|
||||||
for (i = 0; i < 8; ++i)
|
for (i = 0; i < 8; ++i)
|
||||||
diam[i] = dir[i].getLengthSQ();
|
diam[i] = dir[i].getLengthSQ();
|
||||||
|
|
||||||
float longest = 0;
|
float longest = 0;
|
||||||
|
|
||||||
for (i = 0; i < 8; ++i)
|
for (i = 0; i < 8; ++i)
|
||||||
{
|
{
|
||||||
if (diam[i] > longest)
|
if (diam[i] > longest)
|
||||||
longest = diam[i];
|
longest = diam[i];
|
||||||
}
|
}
|
||||||
|
|
||||||
BoundingRadius = sqrtf(longest);
|
BoundingRadius = sqrtf(longest);
|
||||||
}
|
}
|
||||||
|
|
||||||
} // end namespace scene
|
} // end namespace scene
|
||||||
} // end namespace irr
|
} // end namespace irr
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
|
|
|
@ -1,55 +1,55 @@
|
||||||
// Copyright (C) 2002-2012 Nikolaus Gebhardt
|
// Copyright (C) 2002-2012 Nikolaus Gebhardt
|
||||||
// This file is part of the "Irrlicht Engine".
|
// This file is part of the "Irrlicht Engine".
|
||||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||||
|
|
||||||
#ifndef __I_SCENE_PARAMETERS_H_INCLUDED__
|
#ifndef __I_SCENE_PARAMETERS_H_INCLUDED__
|
||||||
#define __I_SCENE_PARAMETERS_H_INCLUDED__
|
#define __I_SCENE_PARAMETERS_H_INCLUDED__
|
||||||
|
|
||||||
#include "irrTypes.h"
|
#include "irrTypes.h"
|
||||||
|
|
||||||
/*! \file SceneParameters.h
|
/*! \file SceneParameters.h
|
||||||
\brief Header file containing all scene parameters for modifying mesh loading etc.
|
\brief Header file containing all scene parameters for modifying mesh loading etc.
|
||||||
|
|
||||||
This file includes all parameter names which can be set using ISceneManager::getParameters()
|
This file includes all parameter names which can be set using ISceneManager::getParameters()
|
||||||
to modify the behavior of plugins and mesh loaders.
|
to modify the behavior of plugins and mesh loaders.
|
||||||
*/
|
*/
|
||||||
|
|
||||||
namespace irr
|
namespace irr
|
||||||
{
|
{
|
||||||
namespace scene
|
namespace scene
|
||||||
{
|
{
|
||||||
//! Name of the parameter for changing how Irrlicht handles the ZWrite flag for transparent (blending) materials
|
//! Name of the parameter for changing how Irrlicht handles the ZWrite flag for transparent (blending) materials
|
||||||
/** The default behavior in Irrlicht is to disable writing to the
|
/** The default behavior in Irrlicht is to disable writing to the
|
||||||
z-buffer for all really transparent, i.e. blending materials. This
|
z-buffer for all really transparent, i.e. blending materials. This
|
||||||
avoids problems with intersecting faces, but can also break renderings.
|
avoids problems with intersecting faces, but can also break renderings.
|
||||||
If transparent materials should use the SMaterial flag for ZWriteEnable
|
If transparent materials should use the SMaterial flag for ZWriteEnable
|
||||||
just as other material types use this attribute.
|
just as other material types use this attribute.
|
||||||
Use it like this:
|
Use it like this:
|
||||||
\code
|
\code
|
||||||
SceneManager->getParameters()->setAttribute(scene::ALLOW_ZWRITE_ON_TRANSPARENT, true);
|
SceneManager->getParameters()->setAttribute(scene::ALLOW_ZWRITE_ON_TRANSPARENT, true);
|
||||||
\endcode
|
\endcode
|
||||||
**/
|
**/
|
||||||
const c8* const ALLOW_ZWRITE_ON_TRANSPARENT = "Allow_ZWrite_On_Transparent";
|
const c8* const ALLOW_ZWRITE_ON_TRANSPARENT = "Allow_ZWrite_On_Transparent";
|
||||||
|
|
||||||
//! Flag to avoid loading group structures in .obj files
|
//! Flag to avoid loading group structures in .obj files
|
||||||
/** Use it like this:
|
/** Use it like this:
|
||||||
\code
|
\code
|
||||||
SceneManager->getParameters()->setAttribute(scene::OBJ_LOADER_IGNORE_GROUPS, true);
|
SceneManager->getParameters()->setAttribute(scene::OBJ_LOADER_IGNORE_GROUPS, true);
|
||||||
\endcode
|
\endcode
|
||||||
**/
|
**/
|
||||||
const c8* const OBJ_LOADER_IGNORE_GROUPS = "OBJ_IgnoreGroups";
|
const c8* const OBJ_LOADER_IGNORE_GROUPS = "OBJ_IgnoreGroups";
|
||||||
|
|
||||||
|
|
||||||
//! Flag to avoid loading material .mtl file for .obj files
|
//! Flag to avoid loading material .mtl file for .obj files
|
||||||
/** Use it like this:
|
/** Use it like this:
|
||||||
\code
|
\code
|
||||||
SceneManager->getParameters()->setAttribute(scene::OBJ_LOADER_IGNORE_MATERIAL_FILES, true);
|
SceneManager->getParameters()->setAttribute(scene::OBJ_LOADER_IGNORE_MATERIAL_FILES, true);
|
||||||
\endcode
|
\endcode
|
||||||
**/
|
**/
|
||||||
const c8* const OBJ_LOADER_IGNORE_MATERIAL_FILES = "OBJ_IgnoreMaterialFiles";
|
const c8* const OBJ_LOADER_IGNORE_MATERIAL_FILES = "OBJ_IgnoreMaterialFiles";
|
||||||
|
|
||||||
} // end namespace scene
|
} // end namespace scene
|
||||||
} // end namespace irr
|
} // end namespace irr
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
|
|
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Reference in a new issue