mirror of
https://github.com/minetest/irrlicht.git
synced 2025-03-06 20:49:24 +01:00
Compare commits
No commits in common. "master" and "1.9.0mt8" have entirely different histories.
498 changed files with 121375 additions and 103853 deletions
|
@ -1,5 +1,3 @@
|
|||
root = true
|
||||
|
||||
[*]
|
||||
charset = utf-8
|
||||
|
||||
|
|
235
.github/workflows/build.yml
vendored
235
.github/workflows/build.yml
vendored
|
@ -8,9 +8,9 @@ on:
|
|||
jobs:
|
||||
|
||||
linux-gl:
|
||||
runs-on: ubuntu-20.04
|
||||
runs-on: ubuntu-18.04
|
||||
steps:
|
||||
- uses: actions/checkout@v4
|
||||
- uses: actions/checkout@v2
|
||||
- name: Install deps
|
||||
run: |
|
||||
sudo apt-get update
|
||||
|
@ -18,28 +18,23 @@ jobs:
|
|||
|
||||
- name: Build
|
||||
run: |
|
||||
cmake . -DUSE_SDL2=OFF
|
||||
cmake .
|
||||
make VERBOSE=1 -j2
|
||||
|
||||
- name: Test
|
||||
run: |
|
||||
ctest --output-on-failure
|
||||
|
||||
- name: Package
|
||||
run: |
|
||||
make DESTDIR=$PWD/_install install
|
||||
tar -c -I "gzip -9" -f irrlicht-linux.tar.gz -C ./_install/usr/local .
|
||||
|
||||
- uses: actions/upload-artifact@v4
|
||||
- uses: actions/upload-artifact@v2
|
||||
with:
|
||||
name: irrlicht-linux
|
||||
path: ./irrlicht-linux.tar.gz
|
||||
|
||||
linux-gles:
|
||||
# Xvfb test is broken on 20.04 for unknown reasons (not our bug)
|
||||
runs-on: ubuntu-22.04
|
||||
runs-on: ubuntu-18.04
|
||||
steps:
|
||||
- uses: actions/checkout@v4
|
||||
- uses: actions/checkout@v2
|
||||
- name: Install deps
|
||||
run: |
|
||||
sudo apt-get update
|
||||
|
@ -47,7 +42,9 @@ jobs:
|
|||
|
||||
- name: Build
|
||||
run: |
|
||||
cmake . -DBUILD_EXAMPLES=1 -DUSE_SDL2=OFF -DENABLE_OPENGL=OFF -DENABLE_GLES2=ON
|
||||
sed '/#define _IRR_COMPILE_WITH_OGLES2_/ s|^//||g' -i include/IrrCompileConfig.h
|
||||
sed '/#define _IRR_COMPILE_WITH_OPENGL_/ s|^|//|g' -i include/IrrCompileConfig.h
|
||||
cmake . -DBUILD_EXAMPLES=1
|
||||
make -j2
|
||||
|
||||
- name: Test (headless)
|
||||
|
@ -58,118 +55,60 @@ jobs:
|
|||
- name: Test (Xvfb)
|
||||
run: |
|
||||
cd bin/Linux
|
||||
LIBGL_ALWAYS_SOFTWARE=true xvfb-run ./AutomatedTest ogles2
|
||||
LIBGL_ALWAYS_SOFTWARE=true xvfb-run ./AutomatedTest
|
||||
|
||||
linux-sdl:
|
||||
win32:
|
||||
runs-on: ubuntu-20.04
|
||||
steps:
|
||||
- uses: actions/checkout@v4
|
||||
- name: Install deps
|
||||
run: |
|
||||
sudo apt-get update
|
||||
sudo apt-get install g++ cmake libsdl2-dev libpng-dev libjpeg-dev zlib1g-dev -qyy
|
||||
|
||||
- name: Build
|
||||
run: |
|
||||
cmake . -DBUILD_EXAMPLES=1 -DUSE_SDL2=ON -DCMAKE_BUILD_TYPE=Debug
|
||||
make -j2
|
||||
|
||||
- name: Test (headless)
|
||||
run: |
|
||||
cd bin/Linux
|
||||
./AutomatedTest null
|
||||
|
||||
linux-sdl-gl3:
|
||||
# Xvfb test is broken on 20.04 for unknown reasons (not our bug)
|
||||
runs-on: ubuntu-22.04
|
||||
steps:
|
||||
- uses: actions/checkout@v4
|
||||
- name: Install deps
|
||||
run: |
|
||||
sudo apt-get update
|
||||
sudo apt-get install g++ cmake libsdl2-dev libpng-dev libjpeg-dev zlib1g-dev xvfb -qyy
|
||||
|
||||
- name: Build
|
||||
run: |
|
||||
cmake . -DBUILD_EXAMPLES=1 -DUSE_SDL2=ON -DENABLE_OPENGL=OFF -DENABLE_OPENGL3=ON
|
||||
make -j2
|
||||
|
||||
- name: Test (headless)
|
||||
run: |
|
||||
cd bin/Linux
|
||||
./AutomatedTest null
|
||||
|
||||
- name: Test (Xvfb)
|
||||
run: |
|
||||
cd bin/Linux
|
||||
LIBGL_ALWAYS_SOFTWARE=true xvfb-run ./AutomatedTest opengl3
|
||||
|
||||
linux-sdl-gles2:
|
||||
runs-on: ubuntu-20.04
|
||||
steps:
|
||||
- uses: actions/checkout@v4
|
||||
- name: Install deps
|
||||
run: |
|
||||
sudo apt-get update
|
||||
sudo apt-get install g++ cmake libsdl2-dev libpng-dev libjpeg-dev zlib1g-dev xvfb -qyy
|
||||
|
||||
- name: Build
|
||||
run: |
|
||||
cmake . -DBUILD_EXAMPLES=1 -DUSE_SDL2=ON -DENABLE_OPENGL=OFF -DENABLE_GLES2=ON
|
||||
make -j2
|
||||
|
||||
- name: Test (headless)
|
||||
run: |
|
||||
cd bin/Linux
|
||||
./AutomatedTest null
|
||||
|
||||
- name: Test (Xvfb)
|
||||
run: |
|
||||
cd bin/Linux
|
||||
LIBGL_ALWAYS_SOFTWARE=true xvfb-run ./AutomatedTest ogles2
|
||||
|
||||
mingw:
|
||||
name: "MinGW ${{matrix.config.variant}}${{matrix.config.extras}}"
|
||||
runs-on: ubuntu-22.04
|
||||
strategy:
|
||||
fail-fast: false
|
||||
matrix:
|
||||
config:
|
||||
- {variant: win32, arch: i686}
|
||||
- {variant: win64, arch: x86_64}
|
||||
- {variant: win32, arch: i686, extras: "-sdl"}
|
||||
- {variant: win64, arch: x86_64, extras: "-sdl"}
|
||||
steps:
|
||||
- uses: actions/checkout@v4
|
||||
- uses: actions/checkout@v2
|
||||
- name: Install compiler
|
||||
run: |
|
||||
sudo apt-get update && sudo apt-get install cmake -qyy
|
||||
./scripts/ci-get-mingw.sh
|
||||
wget http://minetest.kitsunemimi.pw/mingw-w64-i686_11.2.0_ubuntu20.04.tar.xz -O mingw.tar.xz
|
||||
sudo tar -xaf mingw.tar.xz -C /usr
|
||||
|
||||
- name: Build
|
||||
run: |
|
||||
./scripts/ci-build-mingw.sh package
|
||||
env:
|
||||
CC: ${{matrix.config.arch}}-w64-mingw32-clang
|
||||
CXX: ${{matrix.config.arch}}-w64-mingw32-clang++
|
||||
extras: ${{matrix.config.extras}}
|
||||
CC: i686-w64-mingw32-gcc
|
||||
CXX: i686-w64-mingw32-g++
|
||||
|
||||
- uses: actions/upload-artifact@v4
|
||||
- uses: actions/upload-artifact@v2
|
||||
with:
|
||||
name: irrlicht-${{matrix.config.variant}}${{matrix.config.extras}}
|
||||
path: ./irrlicht-${{matrix.config.variant}}${{matrix.config.extras}}.zip
|
||||
name: irrlicht-win32
|
||||
path: ./irrlicht-win32.zip
|
||||
|
||||
win64:
|
||||
runs-on: ubuntu-20.04
|
||||
steps:
|
||||
- uses: actions/checkout@v2
|
||||
- name: Install compiler
|
||||
run: |
|
||||
sudo apt-get update && sudo apt-get install cmake -qyy
|
||||
wget http://minetest.kitsunemimi.pw/mingw-w64-x86_64_11.2.0_ubuntu20.04.tar.xz -O mingw.tar.xz
|
||||
sudo tar -xaf mingw.tar.xz -C /usr
|
||||
|
||||
- name: Build
|
||||
run: |
|
||||
./scripts/ci-build-mingw.sh package
|
||||
env:
|
||||
CC: x86_64-w64-mingw32-gcc
|
||||
CXX: x86_64-w64-mingw32-g++
|
||||
|
||||
- uses: actions/upload-artifact@v2
|
||||
with:
|
||||
name: irrlicht-win64
|
||||
path: ./irrlicht-win64.zip
|
||||
|
||||
macos:
|
||||
runs-on: macos-latest
|
||||
runs-on: macos-10.15
|
||||
steps:
|
||||
- uses: actions/checkout@v4
|
||||
- uses: actions/checkout@v2
|
||||
- name: Install deps
|
||||
run: |
|
||||
brew update --auto-update
|
||||
brew update
|
||||
brew install cmake libpng jpeg
|
||||
env:
|
||||
HOMEBREW_NO_INSTALLED_DEPENDENTS_CHECK: 1
|
||||
HOMEBREW_NO_INSTALL_CLEANUP: 1
|
||||
|
||||
- name: Build
|
||||
run: |
|
||||
|
@ -180,30 +119,13 @@ jobs:
|
|||
run: |
|
||||
./bin/OSX/AutomatedTest null
|
||||
|
||||
macos-sdl:
|
||||
runs-on: macos-latest
|
||||
steps:
|
||||
- uses: actions/checkout@v4
|
||||
- name: Install deps
|
||||
run: |
|
||||
brew update --auto-update
|
||||
brew install cmake libpng jpeg sdl2
|
||||
env:
|
||||
HOMEBREW_NO_INSTALLED_DEPENDENTS_CHECK: 1
|
||||
HOMEBREW_NO_INSTALL_CLEANUP: 1
|
||||
|
||||
- name: Build
|
||||
run: |
|
||||
cmake . -DCMAKE_FIND_FRAMEWORK=LAST -DBUILD_EXAMPLES=1 -DUSE_SDL2=1
|
||||
make -j3
|
||||
|
||||
msvc:
|
||||
name: VS 2019 ${{ matrix.config.arch }} ${{ matrix.sdl.label }}
|
||||
name: VS 2019 ${{ matrix.config.arch }}
|
||||
runs-on: windows-2019
|
||||
env:
|
||||
VCPKG_VERSION: 8eb57355a4ffb410a2e94c07b4dca2dffbee8e50
|
||||
# 2023.10.19
|
||||
vcpkg_packages: zlib libpng libjpeg-turbo
|
||||
VCPKG_VERSION: 14e7bb4ae24616ec54ff6b2f6ef4e8659434ea44
|
||||
# 2022.05.10
|
||||
vcpkg_packages: zlib libpng libjpeg-turbo opengl-registry
|
||||
strategy:
|
||||
fail-fast: false
|
||||
matrix:
|
||||
|
@ -216,24 +138,15 @@ jobs:
|
|||
arch: x64
|
||||
generator: "-G'Visual Studio 16 2019' -A x64"
|
||||
vcpkg_triplet: x64-windows
|
||||
sdl:
|
||||
-
|
||||
use: FALSE
|
||||
label: '(no SDL)'
|
||||
vcpkg_packages: opengl-registry
|
||||
-
|
||||
use: TRUE
|
||||
label: '(with SDL)'
|
||||
vcpkg_packages: sdl2
|
||||
|
||||
steps:
|
||||
- name: Checkout
|
||||
uses: actions/checkout@v4
|
||||
uses: actions/checkout@v3
|
||||
|
||||
- name: Restore from cache and run vcpkg
|
||||
uses: lukka/run-vcpkg@v7
|
||||
with:
|
||||
vcpkgArguments: ${{env.vcpkg_packages}} ${{matrix.sdl.vcpkg_packages}}
|
||||
vcpkgArguments: ${{env.vcpkg_packages}}
|
||||
vcpkgDirectory: '${{ github.workspace }}\vcpkg'
|
||||
appendedCacheKey: ${{ matrix.config.vcpkg_triplet }}
|
||||
vcpkgGitCommitId: ${{ env.VCPKG_VERSION }}
|
||||
|
@ -242,7 +155,6 @@ jobs:
|
|||
- name: CMake
|
||||
run: |
|
||||
cmake ${{matrix.config.generator}} `
|
||||
-DUSE_SDL2=${{matrix.sdl.use}} `
|
||||
-DCMAKE_TOOLCHAIN_FILE="${{ github.workspace }}\vcpkg\scripts\buildsystems\vcpkg.cmake" `
|
||||
-DCMAKE_BUILD_TYPE=Release .
|
||||
|
||||
|
@ -261,50 +173,7 @@ jobs:
|
|||
run: move include artifact/
|
||||
|
||||
- name: Upload Artifact
|
||||
uses: actions/upload-artifact@v4
|
||||
uses: actions/upload-artifact@v2
|
||||
with:
|
||||
name: msvc-${{ matrix.config.arch }}-${{matrix.sdl.use}}
|
||||
name: msvc-${{ matrix.config.arch }}
|
||||
path: artifact/
|
||||
|
||||
android:
|
||||
name: Android ${{ matrix.arch }}
|
||||
runs-on: ubuntu-20.04
|
||||
env:
|
||||
ndk_version: "r25c"
|
||||
ANDROID_NDK: ${{ github.workspace }}/android-ndk
|
||||
strategy:
|
||||
matrix:
|
||||
arch: [armeabi-v7a, arm64-v8a, x86, x86_64]
|
||||
steps:
|
||||
- name: Checkout
|
||||
uses: actions/checkout@v4
|
||||
|
||||
- name: Install deps
|
||||
run: |
|
||||
sudo rm /var/lib/man-db/auto-update
|
||||
sudo apt-get update
|
||||
sudo apt-get install -qyy wget unzip zip gcc-multilib make cmake
|
||||
|
||||
- name: Cache NDK
|
||||
id: cache-ndk
|
||||
uses: actions/cache@v4
|
||||
with:
|
||||
key: android-ndk-${{ env.ndk_version }}-linux
|
||||
path: ${{ env.ANDROID_NDK }}
|
||||
|
||||
- name: Install NDK
|
||||
run: |
|
||||
wget --progress=bar:force "http://dl.google.com/android/repository/android-ndk-${ndk_version}-linux.zip"
|
||||
unzip -q "android-ndk-${ndk_version}-linux.zip"
|
||||
rm "android-ndk-${ndk_version}-linux.zip"
|
||||
mv "android-ndk-${ndk_version}" "${ANDROID_NDK}"
|
||||
if: ${{ steps.cache-ndk.outputs.cache-hit != 'true' }}
|
||||
|
||||
- name: Build
|
||||
run: ./scripts/ci-build-android.sh ${{ matrix.arch }}
|
||||
|
||||
#- name: Upload Artifact
|
||||
# uses: actions/upload-artifact@v4
|
||||
# with:
|
||||
# name: irrlicht-android-${{ matrix.arch }}
|
||||
# path: ${{ runner.temp }}/pkg/${{ matrix.arch }}
|
||||
|
|
4
.gitignore
vendored
4
.gitignore
vendored
|
@ -5,7 +5,6 @@ install_manifest.txt
|
|||
IrrlichtMtConfig.cmake
|
||||
IrrlichtMtConfigVersion.cmake
|
||||
IrrlichtMtTargets.cmake
|
||||
CTestTestfile.cmake
|
||||
Makefile
|
||||
libs/*
|
||||
*.so*
|
||||
|
@ -20,6 +19,3 @@ scripts/glext.h
|
|||
*.dir/
|
||||
*.sln
|
||||
*visualstudio/
|
||||
|
||||
# vscode cmake plugin
|
||||
build/*
|
||||
|
|
|
@ -1,6 +1,13 @@
|
|||
cmake_minimum_required(VERSION 3.12)
|
||||
cmake_minimum_required(VERSION 3.5)
|
||||
|
||||
set(IRRLICHTMT_REVISION 15)
|
||||
# Set policies up to 3.9 since we want to enable the IPO option
|
||||
if(${CMAKE_VERSION} VERSION_LESS 3.9)
|
||||
cmake_policy(VERSION ${CMAKE_MAJOR_VERSION}.${CMAKE_MINOR_VERSION})
|
||||
else()
|
||||
cmake_policy(VERSION 3.9)
|
||||
endif()
|
||||
|
||||
set(IRRLICHTMT_REVISION 8)
|
||||
|
||||
project(Irrlicht
|
||||
VERSION 1.9.0.${IRRLICHTMT_REVISION}
|
||||
|
@ -9,9 +16,6 @@ project(Irrlicht
|
|||
|
||||
message(STATUS "*** Building IrrlichtMt ${PROJECT_VERSION} ***")
|
||||
|
||||
set(CMAKE_CXX_STANDARD 17)
|
||||
set(CMAKE_CXX_STANDARD_REQUIRED ON)
|
||||
|
||||
include(GNUInstallDirs)
|
||||
|
||||
if(ANDROID)
|
||||
|
@ -34,9 +38,7 @@ if(NOT CMAKE_BUILD_TYPE)
|
|||
endif()
|
||||
|
||||
list(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_SOURCE_DIR}/cmake")
|
||||
enable_testing()
|
||||
add_subdirectory(src)
|
||||
add_subdirectory(test)
|
||||
add_subdirectory(source/Irrlicht)
|
||||
|
||||
option(BUILD_EXAMPLES "Build example applications" FALSE)
|
||||
if(BUILD_EXAMPLES)
|
||||
|
|
|
@ -1,11 +1,5 @@
|
|||
@PACKAGE_INIT@
|
||||
|
||||
include(CMakeFindDependencyMacro)
|
||||
|
||||
if(NOT TARGET IrrlichtMt::IrrlichtMt)
|
||||
# private dependency only explicitly needed with static libs
|
||||
if(@USE_SDL2@ AND NOT @BUILD_SHARED_LIBS@)
|
||||
find_dependency(SDL2)
|
||||
endif()
|
||||
include("${CMAKE_CURRENT_LIST_DIR}/IrrlichtMtTargets.cmake")
|
||||
endif()
|
||||
|
|
32
README.md
32
README.md
|
@ -1,16 +1,9 @@
|
|||
IrrlichtMt version 1.9
|
||||
======================
|
||||
|
||||
Notice
|
||||
------
|
||||
The Irrlicht Engine is an open source realtime 3D engine written in C++.
|
||||
|
||||
IrrlichtMt has been moved into the [main Minetest repository](https://github.com/minetest) during Minetest 5.9 development. This repository is an archive useful for building older versions of Minetest.
|
||||
|
||||
About
|
||||
-----
|
||||
|
||||
IrrlichtMt is the 3D engine of [Minetest](https://github.com/minetest).
|
||||
It is based on the [Irrlicht Engine](https://irrlicht.sourceforge.io/) but is now developed independently.
|
||||
This is a fork by the [Minetest](https://github.com/minetest) developers that was stripped-down and customized specifically for use in Minetest.
|
||||
It is intentionally not compatible to upstream and is planned to be eventually absorbed into Minetest.
|
||||
|
||||
Build
|
||||
|
@ -23,16 +16,10 @@ The following libraries are required to be installed:
|
|||
* OpenGL
|
||||
* or on mobile: OpenGL ES (can be optionally enabled on desktop too)
|
||||
* on Unix: X11
|
||||
* SDL2 (see below)
|
||||
|
||||
Aside from standard search options (`ZLIB_INCLUDE_DIR`, `ZLIB_LIBRARY`, ...) the following options are available:
|
||||
* `BUILD_SHARED_LIBS` (default: `ON`) - Build IrrlichtMt as a shared library
|
||||
* `BUILD_EXAMPLES` (default: `OFF`) - Build example applications
|
||||
* `ENABLE_OPENGL` - Enable OpenGL driver
|
||||
* `ENABLE_OPENGL3` (default: `OFF`) - Enable OpenGL 3+ driver
|
||||
* `ENABLE_GLES1` - Enable OpenGL ES driver, legacy
|
||||
* `ENABLE_GLES2` - Enable OpenGL ES 2+ driver
|
||||
* `USE_SDL2` (default: platform-dependent, usually `ON`) - Use SDL2 instead of older native device code
|
||||
|
||||
e.g. on a Linux system you might want to build for local use like this:
|
||||
|
||||
|
@ -43,21 +30,6 @@ e.g. on a Linux system you might want to build for local use like this:
|
|||
|
||||
This will put an IrrlichtMtTargets.cmake file into the cmake directory in the current build directory, and it can then be imported from another project by pointing `find_package()` to the build directory, or by setting the `CMAKE_PREFIX_PATH` variable to that same path.
|
||||
|
||||
on Windows system:
|
||||
|
||||
It is highly recommended to use vcpkg as package manager.
|
||||
|
||||
After you successfully built vcpkg you can easily install the required libraries:
|
||||
|
||||
vcpkg install zlib libjpeg-turbo libpng sdl2 --triplet x64-windows
|
||||
|
||||
Run the following script in PowerShell:
|
||||
|
||||
git clone https://github.com/minetest/irrlicht
|
||||
cd irrlicht
|
||||
cmake -B build -G "Visual Studio 17 2022" -A "Win64" -DCMAKE_TOOLCHAIN_FILE=[vcpkg-root]/scripts/buildsystems/vcpkg.cmake -DBUILD_SHARED_LIBS=OFF
|
||||
cmake --build build --config Release
|
||||
|
||||
Platforms
|
||||
---------
|
||||
|
||||
|
|
4
bin/Linux/readme.txt
Normal file
4
bin/Linux/readme.txt
Normal file
|
@ -0,0 +1,4 @@
|
|||
If you wish to compile the engine in linux yourself,
|
||||
goto the \source directory. Run a 'make' in the subfolder 'Irrlicht'.
|
||||
After this, you should be able to make all example applications in \examples.
|
||||
Then just start an X Server and run them, from the directory where they are.
|
1
bin/OSX/readme.txt
Normal file
1
bin/OSX/readme.txt
Normal file
|
@ -0,0 +1 @@
|
|||
If you want to compile only the Irrlicht Engine you should use XCode project available at source/Irrlicht/ directory. You can also use examples/BuildAllExamples.xcworkspace file to build the Irrlicht Engine + all examples.
|
BIN
bin/Win32-VisualStudio/irrlicht.ico
Normal file
BIN
bin/Win32-VisualStudio/irrlicht.ico
Normal file
Binary file not shown.
After Width: | Height: | Size: 2.2 KiB |
25
bin/Win32-VisualStudio/readme.txt
Normal file
25
bin/Win32-VisualStudio/readme.txt
Normal file
|
@ -0,0 +1,25 @@
|
|||
The Win32-VisualStudio version is currently (Irrlicht 1.8) compiled with VS 2010 using the Windows 7.1 SDK as platform toolset.
|
||||
You might get the necessary Windows Platform SDK here: http://msdn.microsoft.com/en-us/windows/bb980924.aspx
|
||||
|
||||
To link to that Irrlicht.dll you need to set platform toolset in your VS version to the same target or re-compile the Irrlicht.dll using another platform toolset.
|
||||
|
||||
To re-compile Irrlicht for Win32-VisualStudio:
|
||||
There are several project files for different VS versions in source/Irrlicht.
|
||||
Irrlicht10.0.sln is for VS 2010
|
||||
Irrlicht11.0.sln is for VS 2012
|
||||
Irrlicht12.0.sln is for VS 2013
|
||||
|
||||
To compile Irrlicht + all examples and all tools check the BuildAllExamples_*.sln files in the examples folder.
|
||||
|
||||
For newer VS versions you have update one of those projects (VS usually can do that automatically when you open an older solution file).
|
||||
|
||||
Currently each of those solutions does set the platform toolset "Windows 7.1 SDK" (to be compatible to each other).
|
||||
You might want to change that in the project settings and set it to your current version.
|
||||
Make sure you use the same platform toolset in your application and in the engine.
|
||||
Also when compiling examples each example has to use the same platform toolset as was used for the engine.
|
||||
|
||||
Platform should be Win32
|
||||
Configuration is by default "Release"
|
||||
But you can also chose "Debug" if you want Irrlicht with Debug information.
|
||||
Static builds are possible but you have to additionally set the _IRR_STATIC_LIB_ define in the application when linking to a static Irrlicht.lib
|
||||
|
BIN
bin/Win32-gcc/irrlicht.ico
Normal file
BIN
bin/Win32-gcc/irrlicht.ico
Normal file
Binary file not shown.
After Width: | Height: | Size: 2.2 KiB |
16
bin/Win32-gcc/readme.txt
Normal file
16
bin/Win32-gcc/readme.txt
Normal file
|
@ -0,0 +1,16 @@
|
|||
If you wish to compile Irrlicht for Win32-gcc you have several choices.
|
||||
|
||||
1. You can work from within a MinGW shell.
|
||||
Go to the folder source/Irrlicht and run the Makefile with:
|
||||
make win32
|
||||
Examples can be build by going into the folder of the example (for example examples/01.HelloWorld) and running the Makefile with:
|
||||
make all_win32
|
||||
|
||||
2. Use the Code::Blocks IDE
|
||||
There is a project file called Irrlicht-gcc.cbp in source/Irrlicht to compile just the engine.
|
||||
Be sure to select a Windows target like "Win32 - release - accurate math - dll"
|
||||
|
||||
There is also Code::Blocks workspace file in the examples folder called BuildAllExamples.workspace
|
||||
Again be sure to select a Windows target like "Win32 - release - accurate math - dll"
|
||||
This workspace allows you to compile the engine together with all examples and tools.
|
||||
|
1
bin/emscripten/readme.txt
Normal file
1
bin/emscripten/readme.txt
Normal file
|
@ -0,0 +1 @@
|
|||
If you wish to compile Irrlicht for emscripten please check the documenation in examples/01.HelloWorld_emscripten.
|
5527
changes.txt
Normal file
5527
changes.txt
Normal file
File diff suppressed because it is too large
Load diff
63
doc/release_checklist.txt
Normal file
63
doc/release_checklist.txt
Normal file
|
@ -0,0 +1,63 @@
|
|||
Checklist for Irrlicht developers doing releases.
|
||||
|
||||
Note: Generally the more platforms, compilers, settings you can test the better. Ask for help for platforms which you don't own.
|
||||
|
||||
- PRE-BUILD TESTS:
|
||||
- - Run tests in the tests folder
|
||||
- - Compile and run examples.
|
||||
- - Compile and run the tools. Note that some tools are in the buildall-examples VS project files on Windows,
|
||||
but on Linux command line you have to compile them individually.
|
||||
|
||||
- VERSION UPDATES:
|
||||
- - check IRRLICHT_SDK_VERSION (in IrrCompileConfig.h)
|
||||
- - check version number in the Makefile
|
||||
- - update readme.txt (version number, supported compilers)
|
||||
- - Add new release information (date+version-number) in changes.txt
|
||||
- - go through folders if other .txt files still make sense (things change and updating those files tends to be forgotten)
|
||||
|
||||
- DOCUMENTATION UPDATES:
|
||||
- - run makedocumentation.sh in scripts\doc\irrlicht
|
||||
- - run maketutorial.sh in scripts\doc\irrlicht (commit changed tutorial.html's)
|
||||
|
||||
- BUILDING THE RELEASE
|
||||
(TBD - should we still release dll's? Newer and older VS builds are no longer compatible anyway)
|
||||
- - run a clean build for buildAllExamples in the examples folder with the
|
||||
target compiler for 32-bit and for release (old VS compiler - so far VS2010)
|
||||
- - when possible compile the dll for MinGW on Windows (in release and with -s for smaller size)
|
||||
- - when possible compile the dll for 64 bit (again with Visual Studio and release)
|
||||
- - create a target directory, like irrlicht-1.8.1 for example
|
||||
- - svn export to the target directory
|
||||
- - copy the subfolders of doctemp into the doc folder of the target directory
|
||||
careful, this should only be one(!) subfolder (we ended up with copies before, maybe Windows/Linux builds use different names?)
|
||||
- - copy all .exe files (except test.exe) from bin\Win32-VisualStudio (.pdb's are not necessary)
|
||||
- - copy Irrlicht.dll from bin\Win32-visualstudio
|
||||
- - copy the files in lib\Win32-visualstudio
|
||||
- - copy Irrlicht.dll from bin\Win64-VisualStudio
|
||||
- - copy the files in lib\Win64-visualstudio
|
||||
- - copy Irrlicht.dll from bin\Win32-gcc
|
||||
- - copy the files in lib\Win32-gcc
|
||||
- - remove the tests folder
|
||||
- - remove scripts folder (if the release comes with docs, if you do a release
|
||||
without docs for smaller filesizes then the script folder has to stay in).
|
||||
- - create a zip file
|
||||
- - figure out how to fix unix access right for shell-scripts in the zip file (my
|
||||
trick so far is: unzip in Linux, set +x for all .sh files, zip again)
|
||||
|
||||
RELEASING:
|
||||
- - upload the zip-file somewhere, then download it again on all platforms and do
|
||||
another quick test with that file (do examples still run, can you compile)
|
||||
- - give the link to the zip out on the mailinglist for others to look at
|
||||
- - Upload new documentation (the content of doc/html) to: web.sourceforge.net
|
||||
(sftp protocol, user and passwd are your sourceforge account, the folder
|
||||
might not be shown - but you can still cd into it!):
|
||||
/home/project-web/i/ir/irrlicht/htdocs
|
||||
Best create first a folder with a new name, copy stuff in there, test (just
|
||||
check the website), rename old folder and give new folder the "docu" name.
|
||||
Then you can delete the old folder if you want.
|
||||
- - upload the zip by logging in to sourceforge and using the "Files" menu (needs
|
||||
admin privileges and it's the 'Files' menu between 'Summary' and 'Reviews').
|
||||
The target is in one of the Irrlicht SDK subfolders. Then click the "i" beside
|
||||
the file and "select all" to make it the active download.
|
||||
- - write a forum post, tell everyone in facebook, reddit, your friends...
|
||||
- - login to wordpress at http://irrlicht.sourceforge.net/wp-login.php, update the
|
||||
downloads section and write a release post.
|
2891
doc/upgrade-guide.txt
Normal file
2891
doc/upgrade-guide.txt
Normal file
File diff suppressed because it is too large
Load diff
|
@ -7,44 +7,32 @@ using namespace irr;
|
|||
static IrrlichtDevice *device = nullptr;
|
||||
static int test_fail = 0;
|
||||
|
||||
void test_irr_array();
|
||||
void test_irr_string();
|
||||
extern void test_irr_array();
|
||||
|
||||
static video::E_DRIVER_TYPE chooseDriver(core::stringc arg_)
|
||||
static video::E_DRIVER_TYPE chooseDriver(const char *arg_)
|
||||
{
|
||||
if (arg_ == "null")
|
||||
if (core::stringc(arg_) == "null")
|
||||
return video::EDT_NULL;
|
||||
if (arg_ == "ogles1")
|
||||
|
||||
if (IrrlichtDevice::isDriverSupported(video::EDT_OGLES1))
|
||||
return video::EDT_OGLES1;
|
||||
if (arg_ == "ogles2")
|
||||
if (IrrlichtDevice::isDriverSupported(video::EDT_OGLES2))
|
||||
return video::EDT_OGLES2;
|
||||
if (arg_ == "opengl")
|
||||
return video::EDT_OPENGL;
|
||||
if (arg_ == "opengl3")
|
||||
return video::EDT_OPENGL3;
|
||||
std::cerr << "Unknown driver type: " << arg_.c_str() << ". Trying OpenGL." << std::endl;
|
||||
return video::EDT_OPENGL;
|
||||
}
|
||||
|
||||
static inline void check(bool ok, const char *msg)
|
||||
{
|
||||
if (!ok) {
|
||||
if (!ok)
|
||||
{
|
||||
test_fail++;
|
||||
device->getLogger()->log((core::stringc("FAILED TEST: ") + msg).c_str(), ELL_ERROR);
|
||||
}
|
||||
}
|
||||
|
||||
void run_unit_tests()
|
||||
{
|
||||
void run_unit_tests() {
|
||||
std::cout << "Running unit tests:" << std::endl;
|
||||
try {
|
||||
test_irr_array();
|
||||
test_irr_string();
|
||||
} catch (const std::exception &e) {
|
||||
std::cerr << e.what() << std::endl;
|
||||
test_fail++;
|
||||
}
|
||||
std::cout << std::endl;
|
||||
}
|
||||
|
||||
int main(int argc, char *argv[])
|
||||
|
@ -87,23 +75,19 @@ int main(int argc, char *argv[])
|
|||
|
||||
const io::path mediaPath = getExampleMediaPath();
|
||||
|
||||
auto mesh_file = device->getFileSystem()->createAndOpenFile(mediaPath + "coolguy_opt.x");
|
||||
check(mesh_file, "mesh file loading");
|
||||
scene::IAnimatedMesh *mesh = smgr->getMesh(mesh_file);
|
||||
scene::IAnimatedMesh* mesh = smgr->getMesh(mediaPath + "coolguy_opt.x");
|
||||
check(mesh, "mesh loading");
|
||||
if (mesh_file)
|
||||
mesh_file->drop();
|
||||
if (mesh) {
|
||||
if (mesh)
|
||||
{
|
||||
video::ITexture* tex = driver->getTexture(mediaPath + "cooltexture.png");
|
||||
check(tex, "texture loading");
|
||||
scene::IAnimatedMeshSceneNode* node = smgr->addAnimatedMeshSceneNode(mesh);
|
||||
if (node) {
|
||||
node->forEachMaterial([tex](video::SMaterial &mat) {
|
||||
mat.Lighting = false;
|
||||
mat.setTexture(0, tex);
|
||||
});
|
||||
if (node)
|
||||
{
|
||||
node->setMaterialFlag(video::EMF_LIGHTING, false);
|
||||
node->setFrameLoop(0, 29);
|
||||
node->setAnimationSpeed(30);
|
||||
node->setMaterialTexture(0, tex);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -113,20 +97,25 @@ int main(int argc, char *argv[])
|
|||
SEvent event;
|
||||
device->getTimer()->start();
|
||||
|
||||
while (device->run()) {
|
||||
if (device->getTimer()->getTime() >= 1000) {
|
||||
while (device->run())
|
||||
{
|
||||
if (device->getTimer()->getTime() >= 1300)
|
||||
{
|
||||
device->getTimer()->setTime(0);
|
||||
++n;
|
||||
if (n == 1) { // Tooltip display
|
||||
if (n == 1) // Tooltip display
|
||||
{
|
||||
bzero(&event, sizeof(SEvent));
|
||||
event.EventType = irr::EET_MOUSE_INPUT_EVENT;
|
||||
event.MouseInput.Event = irr::EMIE_MOUSE_MOVED;
|
||||
event.MouseInput.X = button->getAbsolutePosition().getCenter().X;
|
||||
event.MouseInput.Y = button->getAbsolutePosition().getCenter().Y;
|
||||
device->postEventFromUser(event);
|
||||
} else if (n == 2) // Text input focus
|
||||
}
|
||||
else if (n == 2) // Text input focus
|
||||
guienv->setFocus(editbox);
|
||||
else if (n == 3) { // Keypress for Text input
|
||||
else if (n == 3) // Keypress for Text input
|
||||
{
|
||||
bzero(&event, sizeof(SEvent));
|
||||
event.EventType = irr::EET_KEY_INPUT_EVENT;
|
||||
event.KeyInput.Char = L'a';
|
||||
|
@ -135,7 +124,8 @@ int main(int argc, char *argv[])
|
|||
device->postEventFromUser(event);
|
||||
event.KeyInput.PressedDown = false;
|
||||
device->postEventFromUser(event);
|
||||
} else
|
||||
}
|
||||
else
|
||||
device->closeDevice();
|
||||
}
|
||||
|
||||
|
|
|
@ -1,11 +1,10 @@
|
|||
#include <irrArray.h>
|
||||
#include "irrArray.h"
|
||||
#include "test_helper.h"
|
||||
|
||||
using namespace irr;
|
||||
using core::array;
|
||||
|
||||
static void test_basics()
|
||||
{
|
||||
static void test_basics() {
|
||||
array<int> v;
|
||||
v.push_back(1); // 1
|
||||
v.push_front(2); // 2, 1
|
||||
|
@ -58,8 +57,7 @@ static void test_basics()
|
|||
UASSERTEQ(v.size(), 2);
|
||||
}
|
||||
|
||||
static void test_linear_searches()
|
||||
{
|
||||
static void test_linear_searches() {
|
||||
// Populate the array with 0, 1, 2, ..., 100, 100, 99, 98, 97, ..., 0
|
||||
array<int> arr;
|
||||
for (int i = 0; i <= 100; i++)
|
||||
|
@ -77,8 +75,7 @@ static void test_linear_searches()
|
|||
}
|
||||
}
|
||||
|
||||
static void test_binary_searches()
|
||||
{
|
||||
static void test_binary_searches() {
|
||||
const auto& values = { 3, 5, 1, 2, 5, 10, 19, 9, 7, 1, 2, 5, 8, 15 };
|
||||
array<int> arr;
|
||||
for (int value : values) {
|
||||
|
|
|
@ -3,13 +3,11 @@
|
|||
#include <exception>
|
||||
#include <iostream>
|
||||
|
||||
class TestFailedException : public std::exception
|
||||
{
|
||||
class TestFailedException : public std::exception {
|
||||
};
|
||||
|
||||
// Asserts the comparison specified by CMP is true, or fails the current unit test
|
||||
#define UASSERTCMP(CMP, actual, expected) \
|
||||
do { \
|
||||
#define UASSERTCMP(CMP, actual, expected) do { \
|
||||
const auto &a = (actual); \
|
||||
const auto &e = (expected); \
|
||||
if (!CMP(a, e)) { \
|
||||
|
@ -17,8 +15,7 @@ class TestFailedException : public std::exception
|
|||
<< "Test assertion failed: " << #actual << " " << #CMP << " " \
|
||||
<< #expected << std::endl \
|
||||
<< " at " << __FILE__ << ":" << __LINE__ << std::endl \
|
||||
<< " actual: " << a << std::endl \
|
||||
<< " expected: " \
|
||||
<< " actual: " << a << std::endl << " expected: " \
|
||||
<< e << std::endl; \
|
||||
throw TestFailedException(); \
|
||||
} \
|
||||
|
|
|
@ -1,205 +0,0 @@
|
|||
#include <irrString.h>
|
||||
#include <cstring>
|
||||
#include <clocale>
|
||||
#include <vector>
|
||||
#include "test_helper.h"
|
||||
|
||||
using namespace irr;
|
||||
using namespace irr::core;
|
||||
|
||||
#define CMPSTR(a, b) (!strcmp(a, b))
|
||||
#define UASSERTSTR(actual, expected) UASSERTCMP(CMPSTR, actual.c_str(), expected)
|
||||
|
||||
static void test_basics()
|
||||
{
|
||||
// ctor
|
||||
stringc s;
|
||||
UASSERTEQ(s.c_str()[0], '\0');
|
||||
s = stringc(0.1234567);
|
||||
UASSERTSTR(s, "0.123457");
|
||||
s = stringc(0x1p+53);
|
||||
UASSERTSTR(s, "9007199254740992.000000");
|
||||
s = stringc(static_cast<int>(-102400));
|
||||
UASSERTSTR(s, "-102400");
|
||||
s = stringc(static_cast<unsigned int>(102400));
|
||||
UASSERTSTR(s, "102400");
|
||||
s = stringc(static_cast<long>(-1024000));
|
||||
UASSERTSTR(s, "-1024000");
|
||||
s = stringc(static_cast<unsigned long>(1024000));
|
||||
UASSERTSTR(s, "1024000");
|
||||
s = stringc("YESno", 3);
|
||||
UASSERTSTR(s, "YES");
|
||||
s = stringc(L"test", 4);
|
||||
UASSERTSTR(s, "test");
|
||||
s = stringc("Hello World!");
|
||||
UASSERTSTR(s, "Hello World!");
|
||||
// operator=
|
||||
s = stringw(L"abcdef");
|
||||
UASSERTSTR(s, "abcdef");
|
||||
s = L"abcdef";
|
||||
UASSERTSTR(s, "abcdef");
|
||||
s = static_cast<const char *>(nullptr);
|
||||
UASSERTSTR(s, "");
|
||||
// operator+
|
||||
s = s + stringc("foo");
|
||||
UASSERTSTR(s, "foo");
|
||||
s = s + L"bar";
|
||||
UASSERTSTR(s, "foobar");
|
||||
// the rest
|
||||
s = "f";
|
||||
UASSERTEQ(s[0], 'f');
|
||||
const auto &sref = s;
|
||||
UASSERTEQ(sref[0], 'f');
|
||||
UASSERT(sref == "f");
|
||||
UASSERT(sref == stringc("f"));
|
||||
s = "a";
|
||||
UASSERT(sref < stringc("aa"));
|
||||
UASSERT(sref < stringc("b"));
|
||||
UASSERT(stringc("Z") < sref);
|
||||
UASSERT(!(sref < stringc("a")));
|
||||
UASSERT(sref.lower_ignore_case("AA"));
|
||||
UASSERT(sref.lower_ignore_case("B"));
|
||||
UASSERT(!sref.lower_ignore_case("A"));
|
||||
s = "dog";
|
||||
UASSERT(sref != "cat");
|
||||
UASSERT(sref != stringc("cat"));
|
||||
}
|
||||
|
||||
static void test_methods()
|
||||
{
|
||||
stringc s;
|
||||
const auto &sref = s;
|
||||
s = "irrlicht";
|
||||
UASSERTEQ(sref.size(), 8);
|
||||
UASSERT(!sref.empty());
|
||||
s.clear();
|
||||
UASSERTEQ(sref.size(), 0);
|
||||
UASSERT(sref.empty());
|
||||
UASSERT(sref[0] == 0);
|
||||
s = "\tAz#`";
|
||||
s.make_lower();
|
||||
UASSERTSTR(s, "\taz#`");
|
||||
s.make_upper();
|
||||
UASSERTSTR(s, "\tAZ#`");
|
||||
UASSERT(sref.equals_ignore_case("\taz#`"));
|
||||
UASSERT(sref.equals_substring_ignore_case("Z#`", 2));
|
||||
s = "irrlicht";
|
||||
UASSERT(sref.equalsn(stringc("irr"), 3));
|
||||
UASSERT(sref.equalsn("irr", 3));
|
||||
s = "fo";
|
||||
s.append('o');
|
||||
UASSERTSTR(s, "foo");
|
||||
s.append("bar", 1);
|
||||
UASSERTSTR(s, "foob");
|
||||
s.append("ar", 999999);
|
||||
UASSERTSTR(s, "foobar");
|
||||
s = "nyan";
|
||||
s.append(stringc("cat"));
|
||||
UASSERTSTR(s, "nyancat");
|
||||
s.append(stringc("sam"), 1);
|
||||
UASSERTSTR(s, "nyancats");
|
||||
s = "fbar";
|
||||
s.insert(1, "ooXX", 2);
|
||||
UASSERTSTR(s, "foobar");
|
||||
UASSERTEQ(sref.findFirst('o'), 1);
|
||||
UASSERTEQ(sref.findFirst('X'), -1);
|
||||
UASSERTEQ(sref.findFirstChar("abff", 2), 3);
|
||||
UASSERTEQ(sref.findFirstCharNotInList("fobb", 2), 3);
|
||||
UASSERTEQ(sref.findLast('o'), 2);
|
||||
UASSERTEQ(sref.findLast('X'), -1);
|
||||
UASSERTEQ(sref.findLastChar("abrr", 2), 4);
|
||||
UASSERTEQ(sref.findLastCharNotInList("rabb", 2), 3);
|
||||
UASSERTEQ(sref.findNext('o', 2), 2);
|
||||
UASSERTEQ(sref.findLast('o', 1), 1);
|
||||
s = "ob-oob";
|
||||
UASSERTEQ(sref.find("ob", 1), 4);
|
||||
UASSERTEQ(sref.find("ob"), 0);
|
||||
UASSERTEQ(sref.find("?"), -1);
|
||||
s = "HOMEOWNER";
|
||||
stringc s2 = sref.subString(2, 4);
|
||||
UASSERTSTR(s2, "MEOW");
|
||||
s2 = sref.subString(2, 4, true);
|
||||
UASSERTSTR(s2, "meow");
|
||||
s = "land";
|
||||
s.replace('l', 's');
|
||||
UASSERTSTR(s, "sand");
|
||||
s = ">dog<";
|
||||
s.replace("dog", "cat");
|
||||
UASSERTSTR(s, ">cat<");
|
||||
s.replace("cat", "horse");
|
||||
UASSERTSTR(s, ">horse<");
|
||||
s.replace("horse", "gnu");
|
||||
UASSERTSTR(s, ">gnu<");
|
||||
s = " h e l p ";
|
||||
s.remove(' ');
|
||||
UASSERTSTR(s, "help");
|
||||
s.remove("el");
|
||||
UASSERTSTR(s, "hp");
|
||||
s = "irrlicht";
|
||||
s.removeChars("it");
|
||||
UASSERTSTR(s, "rrlch");
|
||||
s = "\r\nfoo bar ";
|
||||
s.trim();
|
||||
UASSERTSTR(s, "foo bar");
|
||||
s = "foxo";
|
||||
s.erase(2);
|
||||
UASSERTSTR(s, "foo");
|
||||
s = "a";
|
||||
s.append('\0');
|
||||
s.append('b');
|
||||
UASSERTEQ(s.size(), 3);
|
||||
s.validate();
|
||||
UASSERTEQ(s.size(), 1);
|
||||
UASSERTEQ(s.lastChar(), 'a');
|
||||
std::vector<stringc> res;
|
||||
s = "a,,b,c";
|
||||
s.split(res, ",aa", 1, true, false);
|
||||
UASSERTEQ(res.size(), 3);
|
||||
UASSERTSTR(res[0], "a");
|
||||
UASSERTSTR(res[2], "c");
|
||||
res.clear();
|
||||
s.split(res, ",", 1, false, true);
|
||||
UASSERTEQ(res.size(), 7);
|
||||
UASSERTSTR(res[0], "a");
|
||||
UASSERTSTR(res[2], "");
|
||||
for (int i = 0; i < 3; i++)
|
||||
UASSERTSTR(res[2 * i + 1], ",");
|
||||
}
|
||||
|
||||
static void test_conv()
|
||||
{
|
||||
// locale-independent
|
||||
|
||||
stringw out;
|
||||
utf8ToWString(out, "†††");
|
||||
UASSERTEQ(out.size(), 3);
|
||||
for (int i = 0; i < 3; i++)
|
||||
UASSERTEQ(static_cast<u16>(out[i]), 0x2020);
|
||||
|
||||
stringc out2;
|
||||
wStringToUTF8(out2, L"†††");
|
||||
UASSERTEQ(out2.size(), 9);
|
||||
for (int i = 0; i < 3; i++) {
|
||||
UASSERTEQ(static_cast<u8>(out2[3 * i]), 0xe2);
|
||||
UASSERTEQ(static_cast<u8>(out2[3 * i + 1]), 0x80);
|
||||
UASSERTEQ(static_cast<u8>(out2[3 * i + 2]), 0xa0);
|
||||
}
|
||||
|
||||
// locale-dependent
|
||||
if (!setlocale(LC_CTYPE, "C.UTF-8"))
|
||||
setlocale(LC_CTYPE, "UTF-8"); // macOS
|
||||
|
||||
stringw out3;
|
||||
multibyteToWString(out3, "†††");
|
||||
UASSERTEQ(out3.size(), 3);
|
||||
for (int i = 0; i < 3; i++)
|
||||
UASSERTEQ(static_cast<u16>(out3[i]), 0x2020);
|
||||
}
|
||||
|
||||
void test_irr_string()
|
||||
{
|
||||
test_basics();
|
||||
test_methods();
|
||||
test_conv();
|
||||
std::cout << " test_irr_string PASSED" << std::endl;
|
||||
}
|
|
@ -1,3 +1,6 @@
|
|||
set(CMAKE_CXX_STANDARD 11)
|
||||
set(CMAKE_CXX_STANDARD_REQUIRED ON)
|
||||
|
||||
set(IRREXAMPLES
|
||||
# removed
|
||||
)
|
||||
|
|
226
include/CIndexBuffer.h
Normal file
226
include/CIndexBuffer.h
Normal file
|
@ -0,0 +1,226 @@
|
|||
// Copyright (C) 2008-2012 Nikolaus Gebhardt
|
||||
// This file is part of the "Irrlicht Engine".
|
||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||
|
||||
#ifndef __C_INDEX_BUFFER_H_INCLUDED__
|
||||
#define __C_INDEX_BUFFER_H_INCLUDED__
|
||||
|
||||
#include "IIndexBuffer.h"
|
||||
|
||||
namespace irr
|
||||
{
|
||||
namespace scene
|
||||
{
|
||||
|
||||
class CIndexBuffer : public IIndexBuffer
|
||||
{
|
||||
|
||||
class IIndexList
|
||||
{
|
||||
public:
|
||||
virtual ~IIndexList(){};
|
||||
|
||||
virtual u32 stride() const =0;
|
||||
virtual u32 size() const =0;
|
||||
virtual void push_back(const u32 &element) =0;
|
||||
virtual u32 operator [](u32 index) const =0;
|
||||
virtual u32 getLast() =0;
|
||||
virtual void setValue(u32 index, u32 value) =0;
|
||||
virtual void set_used(u32 usedNow) =0;
|
||||
virtual void reallocate(u32 new_size) =0;
|
||||
virtual u32 allocated_size() const =0;
|
||||
virtual void* pointer() =0;
|
||||
virtual video::E_INDEX_TYPE getType() const =0;
|
||||
};
|
||||
|
||||
template <class T>
|
||||
class CSpecificIndexList : public IIndexList
|
||||
{
|
||||
public:
|
||||
core::array<T> Indices;
|
||||
|
||||
virtual u32 stride() const _IRR_OVERRIDE_ {return sizeof(T);}
|
||||
|
||||
virtual u32 size() const _IRR_OVERRIDE_ {return Indices.size();}
|
||||
|
||||
virtual void push_back(const u32 &element) _IRR_OVERRIDE_
|
||||
{
|
||||
// push const ref due to compiler problem with gcc 4.6, big endian
|
||||
Indices.push_back((const T&)element);
|
||||
}
|
||||
|
||||
virtual u32 operator [](u32 index) const _IRR_OVERRIDE_
|
||||
{
|
||||
return (u32)(Indices[index]);
|
||||
}
|
||||
|
||||
virtual u32 getLast() _IRR_OVERRIDE_ {return (u32)Indices.getLast();}
|
||||
|
||||
virtual void setValue(u32 index, u32 value) _IRR_OVERRIDE_
|
||||
{
|
||||
Indices[index]=(T)value;
|
||||
}
|
||||
|
||||
virtual void set_used(u32 usedNow) _IRR_OVERRIDE_
|
||||
{
|
||||
Indices.set_used(usedNow);
|
||||
}
|
||||
|
||||
virtual void reallocate(u32 new_size) _IRR_OVERRIDE_
|
||||
{
|
||||
Indices.reallocate(new_size);
|
||||
}
|
||||
|
||||
virtual u32 allocated_size() const _IRR_OVERRIDE_
|
||||
{
|
||||
return Indices.allocated_size();
|
||||
}
|
||||
|
||||
virtual void* pointer() _IRR_OVERRIDE_ {return Indices.pointer();}
|
||||
|
||||
virtual video::E_INDEX_TYPE getType() const _IRR_OVERRIDE_
|
||||
{
|
||||
if (sizeof(T)==sizeof(u16))
|
||||
return video::EIT_16BIT;
|
||||
else
|
||||
return video::EIT_32BIT;
|
||||
}
|
||||
};
|
||||
|
||||
public:
|
||||
IIndexList *Indices;
|
||||
|
||||
CIndexBuffer(video::E_INDEX_TYPE IndexType) :Indices(0), MappingHint(EHM_NEVER), ChangedID(1)
|
||||
{
|
||||
setType(IndexType);
|
||||
}
|
||||
|
||||
CIndexBuffer(const IIndexBuffer &IndexBufferCopy) :Indices(0), MappingHint(EHM_NEVER), ChangedID(1)
|
||||
{
|
||||
setType(IndexBufferCopy.getType());
|
||||
reallocate(IndexBufferCopy.size());
|
||||
|
||||
for (u32 n=0;n<IndexBufferCopy.size();++n)
|
||||
push_back(IndexBufferCopy[n]);
|
||||
}
|
||||
|
||||
virtual ~CIndexBuffer()
|
||||
{
|
||||
delete Indices;
|
||||
}
|
||||
|
||||
//virtual void setType(video::E_INDEX_TYPE IndexType);
|
||||
virtual void setType(video::E_INDEX_TYPE IndexType) _IRR_OVERRIDE_
|
||||
{
|
||||
IIndexList *NewIndices=0;
|
||||
|
||||
switch (IndexType)
|
||||
{
|
||||
case video::EIT_16BIT:
|
||||
{
|
||||
NewIndices=new CSpecificIndexList<u16>;
|
||||
break;
|
||||
}
|
||||
case video::EIT_32BIT:
|
||||
{
|
||||
NewIndices=new CSpecificIndexList<u32>;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (Indices)
|
||||
{
|
||||
NewIndices->reallocate( Indices->size() );
|
||||
|
||||
for(u32 n=0;n<Indices->size();++n)
|
||||
NewIndices->push_back((*Indices)[n]);
|
||||
|
||||
delete Indices;
|
||||
}
|
||||
|
||||
Indices=NewIndices;
|
||||
}
|
||||
|
||||
virtual void* getData() _IRR_OVERRIDE_ {return Indices->pointer();}
|
||||
|
||||
virtual video::E_INDEX_TYPE getType() const _IRR_OVERRIDE_ {return Indices->getType();}
|
||||
|
||||
virtual u32 stride() const _IRR_OVERRIDE_ {return Indices->stride();}
|
||||
|
||||
virtual u32 size() const _IRR_OVERRIDE_
|
||||
{
|
||||
return Indices->size();
|
||||
}
|
||||
|
||||
virtual void push_back(const u32 &element) _IRR_OVERRIDE_
|
||||
{
|
||||
Indices->push_back(element);
|
||||
}
|
||||
|
||||
virtual u32 operator [](u32 index) const _IRR_OVERRIDE_
|
||||
{
|
||||
return (*Indices)[index];
|
||||
}
|
||||
|
||||
virtual u32 getLast() _IRR_OVERRIDE_
|
||||
{
|
||||
return Indices->getLast();
|
||||
}
|
||||
|
||||
virtual void setValue(u32 index, u32 value) _IRR_OVERRIDE_
|
||||
{
|
||||
Indices->setValue(index, value);
|
||||
}
|
||||
|
||||
virtual void set_used(u32 usedNow) _IRR_OVERRIDE_
|
||||
{
|
||||
Indices->set_used(usedNow);
|
||||
}
|
||||
|
||||
virtual void reallocate(u32 new_size) _IRR_OVERRIDE_
|
||||
{
|
||||
Indices->reallocate(new_size);
|
||||
}
|
||||
|
||||
virtual u32 allocated_size() const _IRR_OVERRIDE_
|
||||
{
|
||||
return Indices->allocated_size();
|
||||
}
|
||||
|
||||
virtual void* pointer() _IRR_OVERRIDE_
|
||||
{
|
||||
return Indices->pointer();
|
||||
}
|
||||
|
||||
//! get the current hardware mapping hint
|
||||
virtual E_HARDWARE_MAPPING getHardwareMappingHint() const _IRR_OVERRIDE_
|
||||
{
|
||||
return MappingHint;
|
||||
}
|
||||
|
||||
//! set the hardware mapping hint, for driver
|
||||
virtual void setHardwareMappingHint( E_HARDWARE_MAPPING NewMappingHint ) _IRR_OVERRIDE_
|
||||
{
|
||||
MappingHint=NewMappingHint;
|
||||
}
|
||||
|
||||
//! flags the mesh as changed, reloads hardware buffers
|
||||
virtual void setDirty() _IRR_OVERRIDE_
|
||||
{
|
||||
++ChangedID;
|
||||
}
|
||||
|
||||
//! Get the currently used ID for identification of changes.
|
||||
/** This shouldn't be used for anything outside the VideoDriver. */
|
||||
virtual u32 getChangedID() const _IRR_OVERRIDE_ {return ChangedID;}
|
||||
|
||||
E_HARDWARE_MAPPING MappingHint;
|
||||
u32 ChangedID;
|
||||
};
|
||||
|
||||
|
||||
} // end namespace scene
|
||||
} // end namespace irr
|
||||
|
||||
#endif
|
||||
|
|
@ -2,7 +2,8 @@
|
|||
// This file is part of the "Irrlicht Engine".
|
||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||
|
||||
#pragma once
|
||||
#ifndef __T_MESH_BUFFER_H_INCLUDED__
|
||||
#define __T_MESH_BUFFER_H_INCLUDED__
|
||||
|
||||
#include "irrArray.h"
|
||||
#include "IMeshBuffer.h"
|
||||
|
@ -17,154 +18,172 @@ class CMeshBuffer : public IMeshBuffer
|
|||
{
|
||||
public:
|
||||
//! Default constructor for empty meshbuffer
|
||||
CMeshBuffer() :
|
||||
ChangedID_Vertex(1), ChangedID_Index(1), MappingHint_Vertex(EHM_NEVER), MappingHint_Index(EHM_NEVER), HWBuffer(NULL), PrimitiveType(EPT_TRIANGLES)
|
||||
CMeshBuffer()
|
||||
: ChangedID_Vertex(1), ChangedID_Index(1)
|
||||
, MappingHint_Vertex(EHM_NEVER), MappingHint_Index(EHM_NEVER)
|
||||
, HWBuffer(NULL)
|
||||
, PrimitiveType(EPT_TRIANGLES)
|
||||
{
|
||||
#ifdef _DEBUG
|
||||
setDebugName("CMeshBuffer");
|
||||
#endif
|
||||
}
|
||||
|
||||
|
||||
//! Get material of this meshbuffer
|
||||
/** \return Material of this buffer */
|
||||
const video::SMaterial &getMaterial() const override
|
||||
virtual const video::SMaterial& getMaterial() const _IRR_OVERRIDE_
|
||||
{
|
||||
return Material;
|
||||
}
|
||||
|
||||
|
||||
//! Get material of this meshbuffer
|
||||
/** \return Material of this buffer */
|
||||
video::SMaterial &getMaterial() override
|
||||
virtual video::SMaterial& getMaterial() _IRR_OVERRIDE_
|
||||
{
|
||||
return Material;
|
||||
}
|
||||
|
||||
|
||||
//! Get pointer to vertices
|
||||
/** \return Pointer to vertices. */
|
||||
const void *getVertices() const override
|
||||
virtual const void* getVertices() const _IRR_OVERRIDE_
|
||||
{
|
||||
return Vertices.const_pointer();
|
||||
}
|
||||
|
||||
|
||||
//! Get pointer to vertices
|
||||
/** \return Pointer to vertices. */
|
||||
void *getVertices() override
|
||||
virtual void* getVertices() _IRR_OVERRIDE_
|
||||
{
|
||||
return Vertices.pointer();
|
||||
}
|
||||
|
||||
|
||||
//! Get number of vertices
|
||||
/** \return Number of vertices. */
|
||||
u32 getVertexCount() const override
|
||||
virtual u32 getVertexCount() const _IRR_OVERRIDE_
|
||||
{
|
||||
return Vertices.size();
|
||||
}
|
||||
|
||||
//! Get type of index data which is stored in this meshbuffer.
|
||||
/** \return Index type of this buffer. */
|
||||
video::E_INDEX_TYPE getIndexType() const override
|
||||
virtual video::E_INDEX_TYPE getIndexType() const _IRR_OVERRIDE_
|
||||
{
|
||||
return video::EIT_16BIT;
|
||||
}
|
||||
|
||||
//! Get pointer to indices
|
||||
/** \return Pointer to indices. */
|
||||
const u16 *getIndices() const override
|
||||
virtual const u16* getIndices() const _IRR_OVERRIDE_
|
||||
{
|
||||
return Indices.const_pointer();
|
||||
}
|
||||
|
||||
|
||||
//! Get pointer to indices
|
||||
/** \return Pointer to indices. */
|
||||
u16 *getIndices() override
|
||||
virtual u16* getIndices() _IRR_OVERRIDE_
|
||||
{
|
||||
return Indices.pointer();
|
||||
}
|
||||
|
||||
|
||||
//! Get number of indices
|
||||
/** \return Number of indices. */
|
||||
u32 getIndexCount() const override
|
||||
virtual u32 getIndexCount() const _IRR_OVERRIDE_
|
||||
{
|
||||
return Indices.size();
|
||||
}
|
||||
|
||||
|
||||
//! Get the axis aligned bounding box
|
||||
/** \return Axis aligned bounding box of this buffer. */
|
||||
const core::aabbox3d<f32> &getBoundingBox() const override
|
||||
virtual const core::aabbox3d<f32>& getBoundingBox() const _IRR_OVERRIDE_
|
||||
{
|
||||
return BoundingBox;
|
||||
}
|
||||
|
||||
|
||||
//! Set the axis aligned bounding box
|
||||
/** \param box New axis aligned bounding box for this buffer. */
|
||||
//! set user axis aligned bounding box
|
||||
void setBoundingBox(const core::aabbox3df &box) override
|
||||
virtual void setBoundingBox(const core::aabbox3df& box) _IRR_OVERRIDE_
|
||||
{
|
||||
BoundingBox = box;
|
||||
}
|
||||
|
||||
|
||||
//! Recalculate the bounding box.
|
||||
/** should be called if the mesh changed. */
|
||||
void recalculateBoundingBox() override
|
||||
virtual void recalculateBoundingBox() _IRR_OVERRIDE_
|
||||
{
|
||||
if (!Vertices.empty())
|
||||
{
|
||||
if (!Vertices.empty()) {
|
||||
BoundingBox.reset(Vertices[0].Pos);
|
||||
const irr::u32 vsize = Vertices.size();
|
||||
for (u32 i=1; i<vsize; ++i)
|
||||
BoundingBox.addInternalPoint(Vertices[i].Pos);
|
||||
} else
|
||||
BoundingBox.reset(0, 0, 0);
|
||||
}
|
||||
else
|
||||
BoundingBox.reset(0,0,0);
|
||||
|
||||
}
|
||||
|
||||
|
||||
//! Get type of vertex data stored in this buffer.
|
||||
/** \return Type of vertex data. */
|
||||
video::E_VERTEX_TYPE getVertexType() const override
|
||||
virtual video::E_VERTEX_TYPE getVertexType() const _IRR_OVERRIDE_
|
||||
{
|
||||
return T::getType();
|
||||
}
|
||||
|
||||
//! returns position of vertex i
|
||||
const core::vector3df &getPosition(u32 i) const override
|
||||
virtual const core::vector3df& getPosition(u32 i) const _IRR_OVERRIDE_
|
||||
{
|
||||
return Vertices[i].Pos;
|
||||
}
|
||||
|
||||
//! returns position of vertex i
|
||||
core::vector3df &getPosition(u32 i) override
|
||||
virtual core::vector3df& getPosition(u32 i) _IRR_OVERRIDE_
|
||||
{
|
||||
return Vertices[i].Pos;
|
||||
}
|
||||
|
||||
//! returns normal of vertex i
|
||||
const core::vector3df &getNormal(u32 i) const override
|
||||
virtual const core::vector3df& getNormal(u32 i) const _IRR_OVERRIDE_
|
||||
{
|
||||
return Vertices[i].Normal;
|
||||
}
|
||||
|
||||
//! returns normal of vertex i
|
||||
core::vector3df &getNormal(u32 i) override
|
||||
virtual core::vector3df& getNormal(u32 i) _IRR_OVERRIDE_
|
||||
{
|
||||
return Vertices[i].Normal;
|
||||
}
|
||||
|
||||
//! returns texture coord of vertex i
|
||||
const core::vector2df &getTCoords(u32 i) const override
|
||||
virtual const core::vector2df& getTCoords(u32 i) const _IRR_OVERRIDE_
|
||||
{
|
||||
return Vertices[i].TCoords;
|
||||
}
|
||||
|
||||
//! returns texture coord of vertex i
|
||||
core::vector2df &getTCoords(u32 i) override
|
||||
virtual core::vector2df& getTCoords(u32 i) _IRR_OVERRIDE_
|
||||
{
|
||||
return Vertices[i].TCoords;
|
||||
}
|
||||
|
||||
|
||||
//! Append the vertices and indices to the current buffer
|
||||
/** Only works for compatible types, i.e. either the same type
|
||||
or the main buffer is of standard type. Otherwise, behavior is
|
||||
undefined.
|
||||
*/
|
||||
void append(const void *const vertices, u32 numVertices, const u16 *const indices, u32 numIndices) override
|
||||
virtual void append(const void* const vertices, u32 numVertices, const u16* const indices, u32 numIndices) _IRR_OVERRIDE_
|
||||
{
|
||||
if (vertices == getVertices())
|
||||
return;
|
||||
|
@ -173,31 +192,65 @@ public:
|
|||
u32 i;
|
||||
|
||||
Vertices.reallocate(vertexCount+numVertices);
|
||||
for (i = 0; i < numVertices; ++i) {
|
||||
for (i=0; i<numVertices; ++i)
|
||||
{
|
||||
Vertices.push_back(static_cast<const T*>(vertices)[i]);
|
||||
BoundingBox.addInternalPoint(static_cast<const T*>(vertices)[i].Pos);
|
||||
}
|
||||
|
||||
Indices.reallocate(getIndexCount()+numIndices);
|
||||
for (i = 0; i < numIndices; ++i) {
|
||||
for (i=0; i<numIndices; ++i)
|
||||
{
|
||||
Indices.push_back(indices[i]+vertexCount);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
//! Append the meshbuffer to the current buffer
|
||||
/** Only works for compatible types, i.e. either the same type
|
||||
or the main buffer is of standard type. Otherwise, behavior is
|
||||
undefined.
|
||||
\param other Meshbuffer to be appended to this one.
|
||||
*/
|
||||
virtual void append(const IMeshBuffer* const other) _IRR_OVERRIDE_
|
||||
{
|
||||
/*
|
||||
if (this==other)
|
||||
return;
|
||||
|
||||
const u32 vertexCount = getVertexCount();
|
||||
u32 i;
|
||||
|
||||
Vertices.reallocate(vertexCount+other->getVertexCount());
|
||||
for (i=0; i<other->getVertexCount(); ++i)
|
||||
{
|
||||
Vertices.push_back(reinterpret_cast<const T*>(other->getVertices())[i]);
|
||||
}
|
||||
|
||||
Indices.reallocate(getIndexCount()+other->getIndexCount());
|
||||
for (i=0; i<other->getIndexCount(); ++i)
|
||||
{
|
||||
Indices.push_back(other->getIndices()[i]+vertexCount);
|
||||
}
|
||||
BoundingBox.addInternalBox(other->getBoundingBox());
|
||||
*/
|
||||
}
|
||||
|
||||
|
||||
//! get the current hardware mapping hint
|
||||
E_HARDWARE_MAPPING getHardwareMappingHint_Vertex() const override
|
||||
virtual E_HARDWARE_MAPPING getHardwareMappingHint_Vertex() const _IRR_OVERRIDE_
|
||||
{
|
||||
return MappingHint_Vertex;
|
||||
}
|
||||
|
||||
//! get the current hardware mapping hint
|
||||
E_HARDWARE_MAPPING getHardwareMappingHint_Index() const override
|
||||
virtual E_HARDWARE_MAPPING getHardwareMappingHint_Index() const _IRR_OVERRIDE_
|
||||
{
|
||||
return MappingHint_Index;
|
||||
}
|
||||
|
||||
//! set the hardware mapping hint, for driver
|
||||
void setHardwareMappingHint(E_HARDWARE_MAPPING NewMappingHint, E_BUFFER_TYPE Buffer = EBT_VERTEX_AND_INDEX) override
|
||||
virtual void setHardwareMappingHint( E_HARDWARE_MAPPING NewMappingHint, E_BUFFER_TYPE Buffer=EBT_VERTEX_AND_INDEX ) _IRR_OVERRIDE_
|
||||
{
|
||||
if (Buffer==EBT_VERTEX_AND_INDEX || Buffer==EBT_VERTEX)
|
||||
MappingHint_Vertex=NewMappingHint;
|
||||
|
@ -206,19 +259,19 @@ public:
|
|||
}
|
||||
|
||||
//! Describe what kind of primitive geometry is used by the meshbuffer
|
||||
void setPrimitiveType(E_PRIMITIVE_TYPE type) override
|
||||
virtual void setPrimitiveType(E_PRIMITIVE_TYPE type) _IRR_OVERRIDE_
|
||||
{
|
||||
PrimitiveType = type;
|
||||
}
|
||||
|
||||
//! Get the kind of primitive geometry which is used by the meshbuffer
|
||||
E_PRIMITIVE_TYPE getPrimitiveType() const override
|
||||
virtual E_PRIMITIVE_TYPE getPrimitiveType() const _IRR_OVERRIDE_
|
||||
{
|
||||
return PrimitiveType;
|
||||
}
|
||||
|
||||
//! flags the mesh as changed, reloads hardware buffers
|
||||
void setDirty(E_BUFFER_TYPE Buffer = EBT_VERTEX_AND_INDEX) override
|
||||
virtual void setDirty(E_BUFFER_TYPE Buffer=EBT_VERTEX_AND_INDEX) _IRR_OVERRIDE_
|
||||
{
|
||||
if (Buffer==EBT_VERTEX_AND_INDEX ||Buffer==EBT_VERTEX)
|
||||
++ChangedID_Vertex;
|
||||
|
@ -228,22 +281,21 @@ public:
|
|||
|
||||
//! Get the currently used ID for identification of changes.
|
||||
/** This shouldn't be used for anything outside the VideoDriver. */
|
||||
u32 getChangedID_Vertex() const override { return ChangedID_Vertex; }
|
||||
virtual u32 getChangedID_Vertex() const _IRR_OVERRIDE_ {return ChangedID_Vertex;}
|
||||
|
||||
//! Get the currently used ID for identification of changes.
|
||||
/** This shouldn't be used for anything outside the VideoDriver. */
|
||||
u32 getChangedID_Index() const override { return ChangedID_Index; }
|
||||
virtual u32 getChangedID_Index() const _IRR_OVERRIDE_ {return ChangedID_Index;}
|
||||
|
||||
void setHWBuffer(void *ptr) const override
|
||||
{
|
||||
virtual void setHWBuffer(void *ptr) const _IRR_OVERRIDE_ {
|
||||
HWBuffer = ptr;
|
||||
}
|
||||
|
||||
void *getHWBuffer() const override
|
||||
{
|
||||
virtual void *getHWBuffer() const _IRR_OVERRIDE_ {
|
||||
return HWBuffer;
|
||||
}
|
||||
|
||||
|
||||
u32 ChangedID_Vertex;
|
||||
u32 ChangedID_Index;
|
||||
|
||||
|
@ -272,3 +324,7 @@ typedef CMeshBuffer<video::S3DVertex2TCoords> SMeshBufferLightMap;
|
|||
typedef CMeshBuffer<video::S3DVertexTangents> SMeshBufferTangents;
|
||||
} // end namespace scene
|
||||
} // end namespace irr
|
||||
|
||||
#endif
|
||||
|
||||
|
||||
|
|
210
include/CVertexBuffer.h
Normal file
210
include/CVertexBuffer.h
Normal file
|
@ -0,0 +1,210 @@
|
|||
// Copyright (C) 2008-2012 Nikolaus Gebhardt
|
||||
// This file is part of the "Irrlicht Engine".
|
||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||
|
||||
#ifndef __C_VERTEX_BUFFER_H_INCLUDED__
|
||||
#define __C_VERTEX_BUFFER_H_INCLUDED__
|
||||
|
||||
#include "IVertexBuffer.h"
|
||||
|
||||
|
||||
namespace irr
|
||||
{
|
||||
namespace scene
|
||||
{
|
||||
|
||||
class CVertexBuffer : public IVertexBuffer
|
||||
{
|
||||
class IVertexList
|
||||
{
|
||||
public:
|
||||
virtual ~IVertexList(){};
|
||||
|
||||
virtual u32 stride() const =0;
|
||||
|
||||
virtual u32 size() const =0;
|
||||
|
||||
virtual void push_back (const video::S3DVertex &element) =0;
|
||||
virtual video::S3DVertex& operator [](const u32 index) const =0;
|
||||
virtual video::S3DVertex& getLast() =0;
|
||||
virtual void set_used(u32 usedNow) =0;
|
||||
virtual void reallocate(u32 new_size) =0;
|
||||
virtual u32 allocated_size() const =0;
|
||||
virtual video::S3DVertex* pointer() =0;
|
||||
virtual video::E_VERTEX_TYPE getType() const =0;
|
||||
};
|
||||
|
||||
template <class T>
|
||||
class CSpecificVertexList : public IVertexList
|
||||
{
|
||||
public:
|
||||
core::array<T> Vertices;
|
||||
|
||||
virtual u32 stride() const _IRR_OVERRIDE_ {return sizeof(T);}
|
||||
|
||||
virtual u32 size() const _IRR_OVERRIDE_ {return Vertices.size();}
|
||||
|
||||
virtual void push_back (const video::S3DVertex &element) _IRR_OVERRIDE_
|
||||
{Vertices.push_back((T&)element);}
|
||||
|
||||
virtual video::S3DVertex& operator [](const u32 index) const _IRR_OVERRIDE_
|
||||
{return (video::S3DVertex&)Vertices[index];}
|
||||
|
||||
virtual video::S3DVertex& getLast() _IRR_OVERRIDE_
|
||||
{return (video::S3DVertex&)Vertices.getLast();}
|
||||
|
||||
virtual void set_used(u32 usedNow) _IRR_OVERRIDE_
|
||||
{Vertices.set_used(usedNow);}
|
||||
|
||||
virtual void reallocate(u32 new_size) _IRR_OVERRIDE_
|
||||
{Vertices.reallocate(new_size);}
|
||||
|
||||
virtual u32 allocated_size() const _IRR_OVERRIDE_
|
||||
{
|
||||
return Vertices.allocated_size();
|
||||
}
|
||||
|
||||
virtual video::S3DVertex* pointer() _IRR_OVERRIDE_ {return Vertices.pointer();}
|
||||
|
||||
virtual video::E_VERTEX_TYPE getType() const _IRR_OVERRIDE_ {return T::getType();}
|
||||
};
|
||||
|
||||
public:
|
||||
IVertexList *Vertices;
|
||||
|
||||
CVertexBuffer(video::E_VERTEX_TYPE vertexType) : Vertices(0),
|
||||
MappingHint(EHM_NEVER), ChangedID(1)
|
||||
{
|
||||
setType(vertexType);
|
||||
}
|
||||
|
||||
CVertexBuffer(const IVertexBuffer &VertexBufferCopy) :
|
||||
Vertices(0), MappingHint(EHM_NEVER),
|
||||
ChangedID(1)
|
||||
{
|
||||
setType(VertexBufferCopy.getType());
|
||||
reallocate(VertexBufferCopy.size());
|
||||
|
||||
for (u32 n=0;n<VertexBufferCopy.size();++n)
|
||||
push_back(VertexBufferCopy[n]);
|
||||
}
|
||||
|
||||
virtual ~CVertexBuffer()
|
||||
{
|
||||
delete Vertices;
|
||||
}
|
||||
|
||||
|
||||
virtual void setType(video::E_VERTEX_TYPE vertexType) _IRR_OVERRIDE_
|
||||
{
|
||||
IVertexList *NewVertices=0;
|
||||
|
||||
switch (vertexType)
|
||||
{
|
||||
case video::EVT_STANDARD:
|
||||
{
|
||||
NewVertices=new CSpecificVertexList<video::S3DVertex>;
|
||||
break;
|
||||
}
|
||||
case video::EVT_2TCOORDS:
|
||||
{
|
||||
NewVertices=new CSpecificVertexList<video::S3DVertex2TCoords>;
|
||||
break;
|
||||
}
|
||||
case video::EVT_TANGENTS:
|
||||
{
|
||||
NewVertices=new CSpecificVertexList<video::S3DVertexTangents>;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (Vertices)
|
||||
{
|
||||
NewVertices->reallocate( Vertices->size() );
|
||||
|
||||
for(u32 n=0;n<Vertices->size();++n)
|
||||
NewVertices->push_back((*Vertices)[n]);
|
||||
|
||||
delete Vertices;
|
||||
}
|
||||
|
||||
Vertices=NewVertices;
|
||||
}
|
||||
|
||||
virtual void* getData() _IRR_OVERRIDE_ {return Vertices->pointer();}
|
||||
|
||||
virtual video::E_VERTEX_TYPE getType() const _IRR_OVERRIDE_ {return Vertices->getType();}
|
||||
|
||||
virtual u32 stride() const _IRR_OVERRIDE_ {return Vertices->stride();}
|
||||
|
||||
virtual u32 size() const _IRR_OVERRIDE_
|
||||
{
|
||||
return Vertices->size();
|
||||
}
|
||||
|
||||
virtual void push_back (const video::S3DVertex &element) _IRR_OVERRIDE_
|
||||
{
|
||||
Vertices->push_back(element);
|
||||
}
|
||||
|
||||
virtual video::S3DVertex& operator [](const u32 index) const _IRR_OVERRIDE_
|
||||
{
|
||||
return (*Vertices)[index];
|
||||
}
|
||||
|
||||
virtual video::S3DVertex& getLast() _IRR_OVERRIDE_
|
||||
{
|
||||
return Vertices->getLast();
|
||||
}
|
||||
|
||||
virtual void set_used(u32 usedNow) _IRR_OVERRIDE_
|
||||
{
|
||||
Vertices->set_used(usedNow);
|
||||
}
|
||||
|
||||
virtual void reallocate(u32 new_size) _IRR_OVERRIDE_
|
||||
{
|
||||
Vertices->reallocate(new_size);
|
||||
}
|
||||
|
||||
virtual u32 allocated_size() const _IRR_OVERRIDE_
|
||||
{
|
||||
return Vertices->allocated_size();
|
||||
}
|
||||
|
||||
virtual video::S3DVertex* pointer() _IRR_OVERRIDE_
|
||||
{
|
||||
return Vertices->pointer();
|
||||
}
|
||||
|
||||
//! get the current hardware mapping hint
|
||||
virtual E_HARDWARE_MAPPING getHardwareMappingHint() const _IRR_OVERRIDE_
|
||||
{
|
||||
return MappingHint;
|
||||
}
|
||||
|
||||
//! set the hardware mapping hint, for driver
|
||||
virtual void setHardwareMappingHint( E_HARDWARE_MAPPING NewMappingHint ) _IRR_OVERRIDE_
|
||||
{
|
||||
MappingHint=NewMappingHint;
|
||||
}
|
||||
|
||||
//! flags the mesh as changed, reloads hardware buffers
|
||||
virtual void setDirty() _IRR_OVERRIDE_
|
||||
{
|
||||
++ChangedID;
|
||||
}
|
||||
|
||||
//! Get the currently used ID for identification of changes.
|
||||
/** This shouldn't be used for anything outside the VideoDriver. */
|
||||
virtual u32 getChangedID() const _IRR_OVERRIDE_ {return ChangedID;}
|
||||
|
||||
E_HARDWARE_MAPPING MappingHint;
|
||||
u32 ChangedID;
|
||||
};
|
||||
|
||||
|
||||
} // end namespace scene
|
||||
} // end namespace irr
|
||||
|
||||
#endif
|
||||
|
|
@ -2,7 +2,8 @@
|
|||
// This file is part of the "Irrlicht Engine".
|
||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||
|
||||
#pragma once
|
||||
#ifndef __E_ATTRIBUTES_H_INCLUDED__
|
||||
#define __E_ATTRIBUTES_H_INCLUDED__
|
||||
|
||||
namespace irr
|
||||
{
|
||||
|
@ -18,9 +19,75 @@ enum E_ATTRIBUTE_TYPE
|
|||
// float attribute
|
||||
EAT_FLOAT,
|
||||
|
||||
// string attribute
|
||||
EAT_STRING,
|
||||
|
||||
// boolean attribute
|
||||
EAT_BOOL,
|
||||
|
||||
// enumeration attribute
|
||||
EAT_ENUM,
|
||||
|
||||
// color attribute
|
||||
EAT_COLOR,
|
||||
|
||||
// floating point color attribute
|
||||
EAT_COLORF,
|
||||
|
||||
// 3d vector attribute
|
||||
EAT_VECTOR3D,
|
||||
|
||||
// 2d position attribute
|
||||
EAT_POSITION2D,
|
||||
|
||||
// vector 2d attribute
|
||||
EAT_VECTOR2D,
|
||||
|
||||
// rectangle attribute
|
||||
EAT_RECT,
|
||||
|
||||
// matrix attribute
|
||||
EAT_MATRIX,
|
||||
|
||||
// quaternion attribute
|
||||
EAT_QUATERNION,
|
||||
|
||||
// 3d bounding box
|
||||
EAT_BBOX,
|
||||
|
||||
// plane
|
||||
EAT_PLANE,
|
||||
|
||||
// 3d triangle
|
||||
EAT_TRIANGLE3D,
|
||||
|
||||
// line 2d
|
||||
EAT_LINE2D,
|
||||
|
||||
// line 3d
|
||||
EAT_LINE3D,
|
||||
|
||||
// array of stringws attribute
|
||||
EAT_STRINGWARRAY,
|
||||
|
||||
// array of float
|
||||
EAT_FLOATARRAY,
|
||||
|
||||
// array of int
|
||||
EAT_INTARRAY,
|
||||
|
||||
// binary data attribute
|
||||
EAT_BINARY,
|
||||
|
||||
// texture reference attribute
|
||||
EAT_TEXTURE,
|
||||
|
||||
// user pointer void*
|
||||
EAT_USER_POINTER,
|
||||
|
||||
// dimension attribute
|
||||
EAT_DIMENSION2D,
|
||||
|
||||
// known attribute type count
|
||||
EAT_COUNT,
|
||||
|
||||
|
@ -30,3 +97,5 @@ enum E_ATTRIBUTE_TYPE
|
|||
|
||||
} // end namespace io
|
||||
} // end namespace irr
|
||||
|
||||
#endif
|
||||
|
|
|
@ -2,7 +2,8 @@
|
|||
// This file is part of the "Irrlicht Engine".
|
||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||
|
||||
#pragma once
|
||||
#ifndef __E_CULLING_TYPES_H_INCLUDED__
|
||||
#define __E_CULLING_TYPES_H_INCLUDED__
|
||||
|
||||
#include "irrTypes.h"
|
||||
|
||||
|
@ -22,14 +23,19 @@ enum E_CULLING_TYPE
|
|||
};
|
||||
|
||||
//! Names for culling type
|
||||
const c8 *const AutomaticCullingNames[] = {
|
||||
const c8* const AutomaticCullingNames[] =
|
||||
{
|
||||
"false",
|
||||
"box", // camera box against node box
|
||||
"frustum_box", // camera frustum against node box
|
||||
"frustum_sphere", // camera frustum against node sphere
|
||||
"occ_query", // occlusion query
|
||||
0,
|
||||
0
|
||||
};
|
||||
|
||||
} // end namespace scene
|
||||
} // end namespace irr
|
||||
|
||||
|
||||
#endif // __E_CULLING_TYPES_H_INCLUDED__
|
||||
|
||||
|
|
|
@ -2,7 +2,8 @@
|
|||
// This file is part of the "Irrlicht Engine".
|
||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||
|
||||
#pragma once
|
||||
#ifndef __E_DEBUG_SCENE_TYPES_H_INCLUDED__
|
||||
#define __E_DEBUG_SCENE_TYPES_H_INCLUDED__
|
||||
|
||||
namespace irr
|
||||
{
|
||||
|
@ -27,6 +28,9 @@ enum E_DEBUG_SCENE_TYPE
|
|||
//! Overlays Mesh Wireframe
|
||||
EDS_MESH_WIRE_OVERLAY = 8,
|
||||
|
||||
//! Temporary use transparency Material Type
|
||||
EDS_HALF_TRANSPARENCY = 16,
|
||||
|
||||
//! Show Bounding Boxes of all MeshBuffers
|
||||
EDS_BBOX_BUFFERS = 32,
|
||||
|
||||
|
@ -37,5 +41,10 @@ enum E_DEBUG_SCENE_TYPE
|
|||
EDS_FULL = 0xffffffff
|
||||
};
|
||||
|
||||
|
||||
} // end namespace scene
|
||||
} // end namespace irr
|
||||
|
||||
|
||||
#endif // __E_DEBUG_SCENE_TYPES_H_INCLUDED__
|
||||
|
||||
|
|
|
@ -2,7 +2,8 @@
|
|||
// This file is part of the "Irrlicht Engine".
|
||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||
|
||||
#pragma once
|
||||
#ifndef __E_DEVICE_TYPES_H_INCLUDED__
|
||||
#define __E_DEVICE_TYPES_H_INCLUDED__
|
||||
|
||||
namespace irr
|
||||
{
|
||||
|
@ -24,9 +25,13 @@ enum E_DEVICE_TYPE
|
|||
/** This device uses Apple's Cocoa API and works in Mac OSX 10.2 and above. */
|
||||
EIDT_OSX,
|
||||
|
||||
//! A device native to the iOS
|
||||
/** This device should be used with the OpenGL-ES driver. */
|
||||
EIDT_IOS,
|
||||
|
||||
//! A device which uses Simple DirectMedia Layer
|
||||
/** The SDL device works under all platforms supported by SDL but first must be compiled
|
||||
in by setting the USE_SDL2 CMake option to ON */
|
||||
in by defining the _IRR_COMPILE_WITH_SDL_DEVICE_ macro in IrrCompileConfig.h */
|
||||
EIDT_SDL,
|
||||
|
||||
//! This selection allows Irrlicht to choose the best device from the ones available.
|
||||
|
@ -44,3 +49,6 @@ enum E_DEVICE_TYPE
|
|||
};
|
||||
|
||||
} // end namespace irr
|
||||
|
||||
#endif // __E_DEVICE_TYPES_H_INCLUDED__
|
||||
|
||||
|
|
|
@ -2,7 +2,8 @@
|
|||
// This file is part of the "Irrlicht Engine".
|
||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||
|
||||
#pragma once
|
||||
#ifndef __E_DRIVER_FEATURES_H_INCLUDED__
|
||||
#define __E_DRIVER_FEATURES_H_INCLUDED__
|
||||
|
||||
namespace irr
|
||||
{
|
||||
|
@ -120,6 +121,21 @@ enum E_VIDEO_DRIVER_FEATURE
|
|||
//! Support for texture coord transformation via texture matrix
|
||||
EVDF_TEXTURE_MATRIX,
|
||||
|
||||
//! Support for DXTn compressed textures.
|
||||
EVDF_TEXTURE_COMPRESSED_DXT,
|
||||
|
||||
//! Support for PVRTC compressed textures.
|
||||
EVDF_TEXTURE_COMPRESSED_PVRTC,
|
||||
|
||||
//! Support for PVRTC2 compressed textures.
|
||||
EVDF_TEXTURE_COMPRESSED_PVRTC2,
|
||||
|
||||
//! Support for ETC1 compressed textures.
|
||||
EVDF_TEXTURE_COMPRESSED_ETC1,
|
||||
|
||||
//! Support for ETC2 compressed textures.
|
||||
EVDF_TEXTURE_COMPRESSED_ETC2,
|
||||
|
||||
//! Support for cube map textures.
|
||||
EVDF_TEXTURE_CUBEMAP,
|
||||
|
||||
|
@ -135,3 +151,7 @@ enum E_VIDEO_DRIVER_FEATURE
|
|||
|
||||
} // end namespace video
|
||||
} // end namespace irr
|
||||
|
||||
|
||||
#endif
|
||||
|
||||
|
|
|
@ -2,7 +2,8 @@
|
|||
// This file is part of the "Irrlicht Engine".
|
||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||
|
||||
#pragma once
|
||||
#ifndef __E_DRIVER_TYPES_H_INCLUDED__
|
||||
#define __E_DRIVER_TYPES_H_INCLUDED__
|
||||
|
||||
#include "irrTypes.h"
|
||||
|
||||
|
@ -19,6 +20,33 @@ enum E_DRIVER_TYPE
|
|||
render and display any graphics. */
|
||||
EDT_NULL,
|
||||
|
||||
//! The Irrlicht Engine Software renderer.
|
||||
/** Runs on all platforms, with every hardware. It should only
|
||||
be used for 2d graphics, but it can also perform some primitive
|
||||
3d functions. These 3d drawing functions are quite fast, but
|
||||
very inaccurate, and don't even support clipping in 3D mode. */
|
||||
EDT_SOFTWARE,
|
||||
|
||||
//! The Burning's Software Renderer, an alternative software renderer
|
||||
/** Basically it can be described as the Irrlicht Software
|
||||
renderer on steroids. It rasterizes 3D geometry perfectly: It
|
||||
is able to perform correct 3d clipping, perspective correct
|
||||
texture mapping, perspective correct color mapping, and renders
|
||||
sub pixel correct, sub texel correct primitives. In addition,
|
||||
it does bilinear texel filtering and supports more materials
|
||||
than the EDT_SOFTWARE driver. This renderer has been written
|
||||
entirely by Thomas Alten, thanks a lot for this huge
|
||||
contribution. */
|
||||
EDT_BURNINGSVIDEO,
|
||||
|
||||
//! Direct3D8 device is longer supported in Irrlicht. You have to go back to Irrlicht 1.8 if you still need that.
|
||||
DEPRECATED_EDT_DIRECT3D8_NO_LONGER_EXISTS, // keep enum to avoid breaking enumeration order (might be used in ini-files, serialization, etc)
|
||||
|
||||
//! Direct3D 9 device, only available on Win32 platforms.
|
||||
/** Performs hardware accelerated rendering of 3D and 2D
|
||||
primitives. */
|
||||
EDT_DIRECT3D9,
|
||||
|
||||
//! OpenGL device, available on most platforms.
|
||||
/** Performs hardware accelerated rendering of 3D and 2D
|
||||
primitives. */
|
||||
|
@ -34,11 +62,40 @@ enum E_DRIVER_TYPE
|
|||
//! WebGL1 friendly subset of OpenGL-ES 2.x driver for Emscripten
|
||||
EDT_WEBGL1,
|
||||
|
||||
EDT_OPENGL3,
|
||||
|
||||
//! No driver, just for counting the elements
|
||||
EDT_COUNT
|
||||
};
|
||||
|
||||
const c8* const DRIVER_TYPE_NAMES[] =
|
||||
{
|
||||
"NullDriver",
|
||||
"Software Renderer",
|
||||
"Burning's Video",
|
||||
"Direct3D 8.1",
|
||||
"Direct3D 9.0c",
|
||||
"OpenGL 1.x/2.x/3.x",
|
||||
"OpenGL ES1",
|
||||
"OpenGL ES2",
|
||||
"WebGL 1",
|
||||
0
|
||||
};
|
||||
|
||||
const c8* const DRIVER_TYPE_NAMES_SHORT[] =
|
||||
{
|
||||
"null",
|
||||
"software",
|
||||
"burning",
|
||||
"d3d8",
|
||||
"d3d9",
|
||||
"opengl",
|
||||
"ogles1",
|
||||
"ogles2",
|
||||
"webgl1",
|
||||
0
|
||||
};
|
||||
|
||||
} // end namespace video
|
||||
} // end namespace irr
|
||||
|
||||
|
||||
#endif
|
||||
|
|
|
@ -1,7 +1,8 @@
|
|||
// This file is part of the "Irrlicht Engine".
|
||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||
|
||||
#pragma once
|
||||
#ifndef E_FOCUS_FLAGS_H_INCLUDED__
|
||||
#define E_FOCUS_FLAGS_H_INCLUDED__
|
||||
|
||||
namespace irr
|
||||
{
|
||||
|
@ -32,3 +33,6 @@ enum EFOCUS_FLAG
|
|||
|
||||
} // namespace gui
|
||||
} // namespace irr
|
||||
|
||||
#endif
|
||||
|
||||
|
|
|
@ -2,7 +2,8 @@
|
|||
// This file is part of the "Irrlicht Engine".
|
||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||
|
||||
#pragma once
|
||||
#ifndef __E_GUI_ALIGNMENT_H_INCLUDED__
|
||||
#define __E_GUI_ALIGNMENT_H_INCLUDED__
|
||||
|
||||
#include "irrTypes.h"
|
||||
|
||||
|
@ -23,13 +24,16 @@ enum EGUI_ALIGNMENT
|
|||
};
|
||||
|
||||
//! Names for alignments
|
||||
const c8 *const GUIAlignmentNames[] = {
|
||||
const c8* const GUIAlignmentNames[] =
|
||||
{
|
||||
"upperLeft",
|
||||
"lowerRight",
|
||||
"center",
|
||||
"scale",
|
||||
0,
|
||||
0
|
||||
};
|
||||
|
||||
} // namespace gui
|
||||
} // namespace irr
|
||||
|
||||
#endif // __E_GUI_ALIGNMENT_H_INCLUDED__
|
||||
|
|
|
@ -2,7 +2,8 @@
|
|||
// This file is part of the "Irrlicht Engine".
|
||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||
|
||||
#pragma once
|
||||
#ifndef __E_GUI_ELEMENT_TYPES_H_INCLUDED__
|
||||
#define __E_GUI_ELEMENT_TYPES_H_INCLUDED__
|
||||
|
||||
#include "irrTypes.h"
|
||||
|
||||
|
@ -90,6 +91,9 @@ enum EGUI_ELEMENT_TYPE
|
|||
//! The root of the GUI
|
||||
EGUIET_ROOT,
|
||||
|
||||
//! IGUIProfiler
|
||||
EGUIET_PROFILER,
|
||||
|
||||
//! Not an element, amount of elements in there
|
||||
EGUIET_COUNT,
|
||||
|
||||
|
@ -99,7 +103,8 @@ enum EGUI_ELEMENT_TYPE
|
|||
};
|
||||
|
||||
//! Names for built-in element types
|
||||
const c8 *const GUIElementTypeNames[] = {
|
||||
const c8* const GUIElementTypeNames[] =
|
||||
{
|
||||
"button",
|
||||
"checkBox",
|
||||
"comboBox",
|
||||
|
@ -126,8 +131,14 @@ const c8 *const GUIElementTypeNames[] = {
|
|||
"element",
|
||||
"root",
|
||||
"profiler",
|
||||
0,
|
||||
0
|
||||
};
|
||||
|
||||
} // end namespace gui
|
||||
} // end namespace irr
|
||||
|
||||
#endif
|
||||
|
||||
|
||||
|
||||
|
||||
|
|
|
@ -2,7 +2,8 @@
|
|||
// This file is part of the "Irrlicht Engine".
|
||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||
|
||||
#pragma once
|
||||
#ifndef __E_HARDWARE_BUFFER_FLAGS_INCLUDED__
|
||||
#define __E_HARDWARE_BUFFER_FLAGS_INCLUDED__
|
||||
|
||||
namespace irr
|
||||
{
|
||||
|
@ -38,3 +39,6 @@ enum E_BUFFER_TYPE
|
|||
|
||||
} // end namespace scene
|
||||
} // end namespace irr
|
||||
|
||||
#endif
|
||||
|
||||
|
|
101
include/EMaterialFlags.h
Normal file
101
include/EMaterialFlags.h
Normal file
|
@ -0,0 +1,101 @@
|
|||
// Copyright (C) 2002-2012 Nikolaus Gebhardt
|
||||
// This file is part of the "Irrlicht Engine".
|
||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||
|
||||
#ifndef __E_MATERIAL_FLAGS_H_INCLUDED__
|
||||
#define __E_MATERIAL_FLAGS_H_INCLUDED__
|
||||
|
||||
namespace irr
|
||||
{
|
||||
namespace video
|
||||
{
|
||||
|
||||
//! Material flags
|
||||
enum E_MATERIAL_FLAG
|
||||
{
|
||||
//! Draw as wireframe or filled triangles? Default: false
|
||||
EMF_WIREFRAME = 0x1,
|
||||
|
||||
//! Draw as point cloud or filled triangles? Default: false
|
||||
EMF_POINTCLOUD = 0x2,
|
||||
|
||||
//! Flat or Gouraud shading? Default: true
|
||||
EMF_GOURAUD_SHADING = 0x4,
|
||||
|
||||
//! Will this material be lighted? Default: true
|
||||
EMF_LIGHTING = 0x8,
|
||||
|
||||
//! Is the ZBuffer enabled? Default: true
|
||||
EMF_ZBUFFER = 0x10,
|
||||
|
||||
//! May be written to the zbuffer or is it readonly. Default: true
|
||||
/** This flag is ignored, if the material type is a transparent type. */
|
||||
EMF_ZWRITE_ENABLE = 0x20,
|
||||
|
||||
//! Is backface culling enabled? Default: true
|
||||
EMF_BACK_FACE_CULLING = 0x40,
|
||||
|
||||
//! Is frontface culling enabled? Default: false
|
||||
/** Overrides EMF_BACK_FACE_CULLING if both are enabled. */
|
||||
EMF_FRONT_FACE_CULLING = 0x80,
|
||||
|
||||
//! Is bilinear filtering enabled? Default: true
|
||||
EMF_BILINEAR_FILTER = 0x100,
|
||||
|
||||
//! Is trilinear filtering enabled? Default: false
|
||||
/** If the trilinear filter flag is enabled,
|
||||
the bilinear filtering flag is ignored. */
|
||||
EMF_TRILINEAR_FILTER = 0x200,
|
||||
|
||||
//! Is anisotropic filtering? Default: false
|
||||
/** In Irrlicht you can use anisotropic texture filtering in
|
||||
conjunction with bilinear or trilinear texture filtering
|
||||
to improve rendering results. Primitives will look less
|
||||
blurry with this flag switched on. */
|
||||
EMF_ANISOTROPIC_FILTER = 0x400,
|
||||
|
||||
//! Is fog enabled? Default: false
|
||||
EMF_FOG_ENABLE = 0x800,
|
||||
|
||||
//! Normalizes normals. Default: false
|
||||
/** You can enable this if you need to scale a dynamic lighted
|
||||
model. Usually, its normals will get scaled too then and it
|
||||
will get darker. If you enable the EMF_NORMALIZE_NORMALS flag,
|
||||
the normals will be normalized again, and the model will look
|
||||
as bright as it should. */
|
||||
EMF_NORMALIZE_NORMALS = 0x1000,
|
||||
|
||||
//! Access to all layers texture wrap settings. Overwrites separate layer settings.
|
||||
/** Note that if you want to change TextureWrapU, TextureWrapV, TextureWrapW
|
||||
independently, then you can't work with this flag, but will have to set the variables
|
||||
directly. */
|
||||
EMF_TEXTURE_WRAP = 0x2000,
|
||||
|
||||
//! AntiAliasing mode
|
||||
EMF_ANTI_ALIASING = 0x4000,
|
||||
|
||||
//! ColorMask bits, for enabling the color planes
|
||||
EMF_COLOR_MASK = 0x8000,
|
||||
|
||||
//! ColorMaterial enum for vertex color interpretation
|
||||
EMF_COLOR_MATERIAL = 0x10000,
|
||||
|
||||
//! Flag for enabling/disabling mipmap usage
|
||||
EMF_USE_MIP_MAPS = 0x20000,
|
||||
|
||||
//! Flag for blend operation
|
||||
EMF_BLEND_OPERATION = 0x40000,
|
||||
|
||||
//! Flag for polygon offset
|
||||
EMF_POLYGON_OFFSET = 0x80000,
|
||||
|
||||
//! Flag for blend factor
|
||||
EMF_BLEND_FACTOR = 0x160000
|
||||
};
|
||||
|
||||
} // end namespace video
|
||||
} // end namespace irr
|
||||
|
||||
|
||||
#endif // __E_MATERIAL_FLAGS_H_INCLUDED__
|
||||
|
|
@ -1,82 +0,0 @@
|
|||
// Copyright (C) 2002-2012 Nikolaus Gebhardt
|
||||
// This file is part of the "Irrlicht Engine".
|
||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||
|
||||
#pragma once
|
||||
|
||||
namespace irr
|
||||
{
|
||||
namespace video
|
||||
{
|
||||
|
||||
//! Material properties
|
||||
enum E_MATERIAL_PROP
|
||||
{
|
||||
//! Corresponds to SMaterial::Wireframe.
|
||||
EMP_WIREFRAME = 0x1,
|
||||
|
||||
//! Corresponds to SMaterial::PointCloud.
|
||||
EMP_POINTCLOUD = 0x2,
|
||||
|
||||
//! Corresponds to SMaterial::GouraudShading.
|
||||
EMP_GOURAUD_SHADING = 0x4,
|
||||
|
||||
//! Corresponds to SMaterial::Lighting.
|
||||
EMP_LIGHTING = 0x8,
|
||||
|
||||
//! Corresponds to SMaterial::ZBuffer.
|
||||
EMP_ZBUFFER = 0x10,
|
||||
|
||||
//! Corresponds to SMaterial::ZWriteEnable.
|
||||
EMP_ZWRITE_ENABLE = 0x20,
|
||||
|
||||
//! Corresponds to SMaterial::BackfaceCulling.
|
||||
EMP_BACK_FACE_CULLING = 0x40,
|
||||
|
||||
//! Corresponds to SMaterial::FrontfaceCulling.
|
||||
EMP_FRONT_FACE_CULLING = 0x80,
|
||||
|
||||
//! Corresponds to SMaterialLayer::MinFilter.
|
||||
EMP_MIN_FILTER = 0x100,
|
||||
|
||||
//! Corresponds to SMaterialLayer::MagFilter.
|
||||
EMP_MAG_FILTER = 0x200,
|
||||
|
||||
//! Corresponds to SMaterialLayer::AnisotropicFilter.
|
||||
EMP_ANISOTROPIC_FILTER = 0x400,
|
||||
|
||||
//! Corresponds to SMaterial::FogEnable.
|
||||
EMP_FOG_ENABLE = 0x800,
|
||||
|
||||
//! Corresponds to SMaterial::NormalizeNormals.
|
||||
EMP_NORMALIZE_NORMALS = 0x1000,
|
||||
|
||||
//! Corresponds to SMaterialLayer::TextureWrapU, TextureWrapV and
|
||||
//! TextureWrapW.
|
||||
EMP_TEXTURE_WRAP = 0x2000,
|
||||
|
||||
//! Corresponds to SMaterial::AntiAliasing.
|
||||
EMP_ANTI_ALIASING = 0x4000,
|
||||
|
||||
//! Corresponds to SMaterial::ColorMask.
|
||||
EMP_COLOR_MASK = 0x8000,
|
||||
|
||||
//! Corresponds to SMaterial::ColorMaterial.
|
||||
EMP_COLOR_MATERIAL = 0x10000,
|
||||
|
||||
//! Corresponds to SMaterial::UseMipMaps.
|
||||
EMP_USE_MIP_MAPS = 0x20000,
|
||||
|
||||
//! Corresponds to SMaterial::BlendOperation.
|
||||
EMP_BLEND_OPERATION = 0x40000,
|
||||
|
||||
//! Corresponds to SMaterial::PolygonOffsetFactor, PolygonOffsetDirection,
|
||||
//! PolygonOffsetDepthBias and PolygonOffsetSlopeScale.
|
||||
EMP_POLYGON_OFFSET = 0x80000,
|
||||
|
||||
//! Corresponds to SMaterial::BlendFactor.
|
||||
EMP_BLEND_FACTOR = 0x100000,
|
||||
};
|
||||
|
||||
} // end namespace video
|
||||
} // end namespace irr
|
|
@ -2,9 +2,8 @@
|
|||
// This file is part of the "Irrlicht Engine".
|
||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "irrTypes.h"
|
||||
#ifndef __E_MATERIAL_TYPES_H_INCLUDED__
|
||||
#define __E_MATERIAL_TYPES_H_INCLUDED__
|
||||
|
||||
namespace irr
|
||||
{
|
||||
|
@ -19,6 +18,75 @@ enum E_MATERIAL_TYPE
|
|||
diffuse material. */
|
||||
EMT_SOLID = 0,
|
||||
|
||||
//! Solid material with 2 texture layers.
|
||||
/** The second is blended onto the first using the alpha value
|
||||
of the vertex colors. This material is currently not implemented in OpenGL.
|
||||
*/
|
||||
EMT_SOLID_2_LAYER,
|
||||
|
||||
//! Material type with standard lightmap technique
|
||||
/** There should be 2 textures: The first texture layer is a
|
||||
diffuse map, the second is a light map. Dynamic light is
|
||||
ignored. */
|
||||
EMT_LIGHTMAP,
|
||||
|
||||
//! Material type with lightmap technique like EMT_LIGHTMAP.
|
||||
/** But lightmap and diffuse texture are added instead of modulated. */
|
||||
EMT_LIGHTMAP_ADD,
|
||||
|
||||
//! Material type with standard lightmap technique
|
||||
/** There should be 2 textures: The first texture layer is a
|
||||
diffuse map, the second is a light map. Dynamic light is
|
||||
ignored. The texture colors are effectively multiplied by 2
|
||||
for brightening. Like known in DirectX as D3DTOP_MODULATE2X. */
|
||||
EMT_LIGHTMAP_M2,
|
||||
|
||||
//! Material type with standard lightmap technique
|
||||
/** There should be 2 textures: The first texture layer is a
|
||||
diffuse map, the second is a light map. Dynamic light is
|
||||
ignored. The texture colors are effectively multiplied by 4
|
||||
for brightening. Like known in DirectX as D3DTOP_MODULATE4X. */
|
||||
EMT_LIGHTMAP_M4,
|
||||
|
||||
//! Like EMT_LIGHTMAP, but also supports dynamic lighting.
|
||||
EMT_LIGHTMAP_LIGHTING,
|
||||
|
||||
//! Like EMT_LIGHTMAP_M2, but also supports dynamic lighting.
|
||||
EMT_LIGHTMAP_LIGHTING_M2,
|
||||
|
||||
//! Like EMT_LIGHTMAP_M4, but also supports dynamic lighting.
|
||||
EMT_LIGHTMAP_LIGHTING_M4,
|
||||
|
||||
//! Detail mapped material.
|
||||
/** The first texture is diffuse color map, the second is added
|
||||
to this and usually displayed with a bigger scale value so that
|
||||
it adds more detail. The detail map is added to the diffuse map
|
||||
using ADD_SIGNED, so that it is possible to add and subtract
|
||||
color from the diffuse map. For example a value of
|
||||
(127,127,127) will not change the appearance of the diffuse map
|
||||
at all. Often used for terrain rendering. */
|
||||
EMT_DETAIL_MAP,
|
||||
|
||||
//! Look like a reflection of the environment around it.
|
||||
/** To make this possible, a texture called 'sphere map' is
|
||||
used, which must be set as the first texture. */
|
||||
EMT_SPHERE_MAP,
|
||||
|
||||
//! A reflecting material with an optional non reflecting texture layer.
|
||||
/** The reflection map should be set as first texture. */
|
||||
EMT_REFLECTION_2_LAYER,
|
||||
|
||||
//! A transparent material.
|
||||
/** Only the first texture is used. The new color is calculated
|
||||
by simply adding the source color and the dest color. This
|
||||
means if for example a billboard using a texture with black
|
||||
background and a red circle on it is drawn with this material,
|
||||
the result is that only the red circle will be drawn a little
|
||||
bit transparent, and everything which was black is 100%
|
||||
transparent and not visible. This material type is useful for
|
||||
particle effects. */
|
||||
EMT_TRANSPARENT_ADD_COLOR,
|
||||
|
||||
//! Makes the material transparent based on the texture alpha channel.
|
||||
/** The final color is blended together from the destination
|
||||
color and the texture color, using the alpha channel value as
|
||||
|
@ -47,6 +115,12 @@ enum E_MATERIAL_TYPE
|
|||
//! Makes the material transparent based on the vertex alpha value.
|
||||
EMT_TRANSPARENT_VERTEX_ALPHA,
|
||||
|
||||
//! A transparent reflecting material with an optional additional non reflecting texture layer.
|
||||
/** The reflection map should be set as first texture. The
|
||||
transparency depends on the alpha value in the vertex colors. A
|
||||
texture which will not reflect can be set as second texture.*/
|
||||
EMT_TRANSPARENT_REFLECTION_2_LAYER,
|
||||
|
||||
//! BlendFunc = source * sourceFactor + dest * destFactor ( E_BLEND_FUNC )
|
||||
/** Using only first texture. Generic blending method.
|
||||
The blend function is set to SMaterial::MaterialTypeParam with
|
||||
|
@ -58,17 +132,32 @@ enum E_MATERIAL_TYPE
|
|||
};
|
||||
|
||||
//! Array holding the built in material type names
|
||||
const char *const sBuiltInMaterialTypeNames[] = {
|
||||
const char* const sBuiltInMaterialTypeNames[] =
|
||||
{
|
||||
"solid",
|
||||
"solid_2layer",
|
||||
"lightmap",
|
||||
"lightmap_add",
|
||||
"lightmap_m2",
|
||||
"lightmap_m4",
|
||||
"lightmap_light",
|
||||
"lightmap_light_m2",
|
||||
"lightmap_light_m4",
|
||||
"detail_map",
|
||||
"sphere_map",
|
||||
"reflection_2layer",
|
||||
"trans_add",
|
||||
"trans_alphach",
|
||||
"trans_alphach_ref",
|
||||
"trans_vertex_alpha",
|
||||
"trans_reflection_2layer",
|
||||
"onetexture_blend",
|
||||
0,
|
||||
0
|
||||
};
|
||||
|
||||
constexpr u32 numBuiltInMaterials =
|
||||
sizeof(sBuiltInMaterialTypeNames) / sizeof(char *) - 1;
|
||||
|
||||
} // end namespace video
|
||||
} // end namespace irr
|
||||
|
||||
|
||||
#endif // __E_MATERIAL_TYPES_H_INCLUDED__
|
||||
|
||||
|
|
65
include/EMeshWriterEnums.h
Normal file
65
include/EMeshWriterEnums.h
Normal file
|
@ -0,0 +1,65 @@
|
|||
// Copyright (C) 2002-2012 Nikolaus Gebhardt
|
||||
// This file is part of the "Irrlicht Engine".
|
||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||
|
||||
#ifndef __E_MESH_WRITER_ENUMS_H_INCLUDED__
|
||||
#define __E_MESH_WRITER_ENUMS_H_INCLUDED__
|
||||
|
||||
#include "irrTypes.h"
|
||||
|
||||
namespace irr
|
||||
{
|
||||
namespace scene
|
||||
{
|
||||
|
||||
//! An enumeration for all supported types of built-in mesh writers
|
||||
/** A scene mesh writers is represented by a four character code
|
||||
such as 'irrm' or 'coll' instead of simple numbers, to avoid
|
||||
name clashes with external mesh writers.*/
|
||||
enum EMESH_WRITER_TYPE
|
||||
{
|
||||
//! Irrlicht native mesh writer, for static .irrmesh files.
|
||||
EMWT_IRR_MESH = MAKE_IRR_ID('i','r','r','m'),
|
||||
|
||||
//! COLLADA mesh writer for .dae and .xml files
|
||||
EMWT_COLLADA = MAKE_IRR_ID('c','o','l','l'),
|
||||
|
||||
//! STL mesh writer for .stl files
|
||||
EMWT_STL = MAKE_IRR_ID('s','t','l',0),
|
||||
|
||||
//! OBJ mesh writer for .obj files
|
||||
EMWT_OBJ = MAKE_IRR_ID('o','b','j',0),
|
||||
|
||||
//! PLY mesh writer for .ply files
|
||||
EMWT_PLY = MAKE_IRR_ID('p','l','y',0),
|
||||
|
||||
//! B3D mesh writer, for static .b3d files
|
||||
EMWT_B3D = MAKE_IRR_ID('b', '3', 'd', 0)
|
||||
};
|
||||
|
||||
|
||||
//! flags configuring mesh writing
|
||||
enum E_MESH_WRITER_FLAGS
|
||||
{
|
||||
//! no writer flags
|
||||
EMWF_NONE = 0,
|
||||
|
||||
//! write lightmap textures out if possible
|
||||
//! Currently not used by any Irrlicht mesh-writer
|
||||
// (Note: User meshwriters can still use it)
|
||||
EMWF_WRITE_LIGHTMAPS = 0x1,
|
||||
|
||||
//! write in a way that consumes less disk space
|
||||
// (Note: Mainly there for user meshwriters)
|
||||
EMWF_WRITE_COMPRESSED = 0x2,
|
||||
|
||||
//! write in binary format rather than text
|
||||
EMWF_WRITE_BINARY = 0x4
|
||||
};
|
||||
|
||||
} // end namespace scene
|
||||
} // end namespace irr
|
||||
|
||||
|
||||
#endif // __E_MESH_WRITER_ENUMS_H_INCLUDED__
|
||||
|
|
@ -2,7 +2,8 @@
|
|||
// This file is part of the "Irrlicht Engine".
|
||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||
|
||||
#pragma once
|
||||
#ifndef __E_PRIMITIVE_TYPES_H_INCLUDED__
|
||||
#define __E_PRIMITIVE_TYPES_H_INCLUDED__
|
||||
|
||||
namespace irr
|
||||
{
|
||||
|
@ -35,9 +36,26 @@ enum E_PRIMITIVE_TYPE
|
|||
//! Explicitly set all vertices for each triangle.
|
||||
EPT_TRIANGLES,
|
||||
|
||||
//! After the first two vertices each further two vertices create a quad with the preceding two.
|
||||
//! Not supported by Direct3D
|
||||
EPT_QUAD_STRIP,
|
||||
|
||||
//! Every four vertices create a quad.
|
||||
//! Not supported by Direct3D
|
||||
//! Deprecated with newer OpenGL drivers
|
||||
EPT_QUADS,
|
||||
|
||||
//! Just as LINE_LOOP, but filled.
|
||||
//! Not supported by Direct3D
|
||||
//! Deprecated with newer OpenGL drivers
|
||||
EPT_POLYGON,
|
||||
|
||||
//! The single vertices are expanded to quad billboards on the GPU.
|
||||
EPT_POINT_SPRITES
|
||||
};
|
||||
|
||||
} // end namespace scene
|
||||
} // end namespace irr
|
||||
|
||||
#endif
|
||||
|
||||
|
|
|
@ -2,7 +2,8 @@
|
|||
// This file is part of the "Irrlicht Engine".
|
||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||
|
||||
#pragma once
|
||||
#ifndef __E_READ_FILE_TYPES_H_INCLUDED__
|
||||
#define __E_READ_FILE_TYPES_H_INCLUDED__
|
||||
|
||||
#include "irrTypes.h"
|
||||
|
||||
|
@ -28,3 +29,6 @@ enum EREAD_FILE_TYPE
|
|||
};
|
||||
} // end namespace io
|
||||
} // end namespace irr
|
||||
|
||||
|
||||
#endif
|
||||
|
|
|
@ -2,7 +2,8 @@
|
|||
// This file is part of the "Irrlicht Engine".
|
||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||
|
||||
#pragma once
|
||||
#ifndef __E_SCENE_NODE_TYPES_H_INCLUDED__
|
||||
#define __E_SCENE_NODE_TYPES_H_INCLUDED__
|
||||
|
||||
#include "irrTypes.h"
|
||||
|
||||
|
@ -45,5 +46,11 @@ enum ESCENE_NODE_TYPE
|
|||
ESNT_ANY = MAKE_IRR_ID('a','n','y','_')
|
||||
};
|
||||
|
||||
|
||||
|
||||
} // end namespace scene
|
||||
} // end namespace irr
|
||||
|
||||
|
||||
#endif
|
||||
|
||||
|
|
|
@ -1,4 +1,5 @@
|
|||
#pragma once
|
||||
#ifndef __E_SHADER_TYPES_H_INCLUDED__
|
||||
#define __E_SHADER_TYPES_H_INCLUDED__
|
||||
|
||||
#include "irrTypes.h"
|
||||
|
||||
|
@ -81,5 +82,9 @@ const c8 *const GEOMETRY_SHADER_TYPE_NAMES[] = {
|
|||
"gs_4_0",
|
||||
0 };
|
||||
|
||||
|
||||
} // end namespace video
|
||||
} // end namespace irr
|
||||
|
||||
#endif // __E_SHADER_TYPES_H_INCLUDED__
|
||||
|
||||
|
|
|
@ -1,4 +1,5 @@
|
|||
#pragma once
|
||||
#ifndef __E_VERTEX_ATTRIBUTES_H_INCLUDED__
|
||||
#define __E_VERTEX_ATTRIBUTES_H_INCLUDED__
|
||||
|
||||
namespace irr
|
||||
{
|
||||
|
@ -19,7 +20,8 @@ enum E_VERTEX_ATTRIBUTES
|
|||
};
|
||||
|
||||
//! Array holding the built in vertex attribute names
|
||||
const char *const sBuiltInVertexAttributeNames[] = {
|
||||
const char* const sBuiltInVertexAttributeNames[] =
|
||||
{
|
||||
"inVertexPosition",
|
||||
"inVertexNormal",
|
||||
"inVertexColor",
|
||||
|
@ -27,8 +29,10 @@ const char *const sBuiltInVertexAttributeNames[] = {
|
|||
"inTexCoord1",
|
||||
"inVertexTangent",
|
||||
"inVertexBinormal",
|
||||
0,
|
||||
0
|
||||
};
|
||||
|
||||
} // end namespace video
|
||||
} // end namespace irr
|
||||
|
||||
#endif //__E_VERTEX_ATTRIBUTES_H_INCLUDED__
|
|
@ -2,7 +2,8 @@
|
|||
// This file is part of the "Irrlicht Engine".
|
||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||
|
||||
#pragma once
|
||||
#ifndef __I_ANIMATED_MESH_H_INCLUDED__
|
||||
#define __I_ANIMATED_MESH_H_INCLUDED__
|
||||
|
||||
#include "aabbox3d.h"
|
||||
#include "IMesh.h"
|
||||
|
@ -19,6 +20,7 @@ irr::scene::SMeshBuffer etc. */
|
|||
class IAnimatedMesh : public IMesh
|
||||
{
|
||||
public:
|
||||
|
||||
//! Gets the frame count of the animated mesh.
|
||||
/** Note that the play-time is usually getFrameCount()-1 as it stops as soon as the last frame-key is reached.
|
||||
\return The amount of frames. If the amount is 1,
|
||||
|
@ -59,7 +61,7 @@ public:
|
|||
if getMeshType() returns EAMT_MD2 it's safe to cast the
|
||||
IAnimatedMesh to IAnimatedMeshMD2.
|
||||
\returns Type of the mesh. */
|
||||
E_ANIMATED_MESH_TYPE getMeshType() const override
|
||||
virtual E_ANIMATED_MESH_TYPE getMeshType() const _IRR_OVERRIDE_
|
||||
{
|
||||
return EAMT_UNKNOWN;
|
||||
}
|
||||
|
@ -67,3 +69,6 @@ public:
|
|||
|
||||
} // end namespace scene
|
||||
} // end namespace irr
|
||||
|
||||
#endif
|
||||
|
||||
|
|
|
@ -2,7 +2,8 @@
|
|||
// This file is part of the "Irrlicht Engine".
|
||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||
|
||||
#pragma once
|
||||
#ifndef __I_ANIMATED_MESH_SCENE_NODE_H_INCLUDED__
|
||||
#define __I_ANIMATED_MESH_SCENE_NODE_H_INCLUDED__
|
||||
|
||||
#include "ISceneNode.h"
|
||||
#include "IBoneSceneNode.h"
|
||||
|
@ -24,6 +25,7 @@ enum E_JOINT_UPDATE_ON_RENDER
|
|||
EJUOR_CONTROL
|
||||
};
|
||||
|
||||
|
||||
class IAnimatedMeshSceneNode;
|
||||
|
||||
//! Callback interface for catching events of ended animations.
|
||||
|
@ -34,6 +36,7 @@ be notified if an animation playback has ended.
|
|||
class IAnimationEndCallBack : public virtual IReferenceCounted
|
||||
{
|
||||
public:
|
||||
|
||||
//! Will be called when the animation playback has ended.
|
||||
/** See IAnimatedMeshSceneNode::setAnimationEndCallback for
|
||||
more information.
|
||||
|
@ -45,12 +48,13 @@ public:
|
|||
class IAnimatedMeshSceneNode : public ISceneNode
|
||||
{
|
||||
public:
|
||||
|
||||
//! Constructor
|
||||
IAnimatedMeshSceneNode(ISceneNode* parent, ISceneManager* mgr, s32 id,
|
||||
const core::vector3df& position = core::vector3df(0,0,0),
|
||||
const core::vector3df& rotation = core::vector3df(0,0,0),
|
||||
const core::vector3df &scale = core::vector3df(1.0f, 1.0f, 1.0f)) :
|
||||
ISceneNode(parent, mgr, id, position, rotation, scale) {}
|
||||
const core::vector3df& scale = core::vector3df(1.0f, 1.0f, 1.0f))
|
||||
: ISceneNode(parent, mgr, id, position, rotation, scale) {}
|
||||
|
||||
//! Destructor
|
||||
virtual ~IAnimatedMeshSceneNode() {}
|
||||
|
@ -163,7 +167,11 @@ public:
|
|||
\param newManager An optional new scene manager.
|
||||
\return The newly created clone of this node. */
|
||||
virtual ISceneNode* clone(ISceneNode* newParent=0, ISceneManager* newManager=0) = 0;
|
||||
|
||||
};
|
||||
|
||||
} // end namespace scene
|
||||
} // end namespace irr
|
||||
|
||||
#endif
|
||||
|
||||
|
|
|
@ -2,13 +2,29 @@
|
|||
// This file is part of the "Irrlicht Engine".
|
||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||
|
||||
#pragma once
|
||||
#ifndef __I_ATTRIBUTES_H_INCLUDED__
|
||||
#define __I_ATTRIBUTES_H_INCLUDED__
|
||||
|
||||
#include "IReferenceCounted.h"
|
||||
#include "EAttributes.h"
|
||||
|
||||
// not needed here but I can't be bothered to clean the transitive includes up.
|
||||
#include "SColor.h"
|
||||
#include "vector3d.h"
|
||||
#include "vector2d.h"
|
||||
#include "line2d.h"
|
||||
#include "line3d.h"
|
||||
#include "triangle3d.h"
|
||||
#include "position2d.h"
|
||||
#include "rect.h"
|
||||
#include "dimension2d.h"
|
||||
#include "matrix4.h"
|
||||
#include "quaternion.h"
|
||||
#include "plane3d.h"
|
||||
#include "triangle3d.h"
|
||||
#include "line2d.h"
|
||||
#include "line3d.h"
|
||||
#include "irrString.h"
|
||||
#include "irrArray.h"
|
||||
#include "EAttributes.h"
|
||||
#include "path.h"
|
||||
|
||||
namespace irr
|
||||
{
|
||||
|
@ -23,6 +39,7 @@ namespace io
|
|||
class IAttributes : public virtual IReferenceCounted
|
||||
{
|
||||
public:
|
||||
|
||||
//! Returns amount of attributes in this collection of attributes.
|
||||
virtual u32 getAttributeCount() const = 0;
|
||||
|
||||
|
@ -38,6 +55,16 @@ public:
|
|||
//! \param index: Index value, must be between 0 and getAttributeCount()-1.
|
||||
virtual E_ATTRIBUTE_TYPE getAttributeType(s32 index) const = 0;
|
||||
|
||||
//! Returns the type string of the attribute
|
||||
//! \param attributeName: String for the attribute type
|
||||
//! \param defaultNotFound Value returned when attributeName was not found
|
||||
virtual const wchar_t* getAttributeTypeString(const c8* attributeName, const wchar_t* defaultNotFound = L"unknown") const = 0;
|
||||
|
||||
//! Returns the type string of the attribute by index.
|
||||
//! \param index: Index value, must be between 0 and getAttributeCount()-1.
|
||||
//! \param defaultNotFound Value returned for an invalid index
|
||||
virtual const wchar_t* getAttributeTypeString(s32 index, const wchar_t* defaultNotFound = L"unknown") const = 0;
|
||||
|
||||
//! Returns if an attribute with a name exists
|
||||
virtual bool existsAttribute(const c8* attributeName) const = 0;
|
||||
|
||||
|
@ -47,6 +74,7 @@ public:
|
|||
//! Removes all attributes
|
||||
virtual void clear() = 0;
|
||||
|
||||
|
||||
/*
|
||||
|
||||
Integer Attribute
|
||||
|
@ -97,6 +125,7 @@ public:
|
|||
//! Sets an attribute as float value
|
||||
virtual void setAttribute(s32 index, f32 value) = 0;
|
||||
|
||||
|
||||
/*
|
||||
Bool Attribute
|
||||
*/
|
||||
|
@ -119,7 +148,10 @@ public:
|
|||
|
||||
//! Sets an attribute as boolean value
|
||||
virtual void setAttribute(s32 index, bool value) = 0;
|
||||
|
||||
};
|
||||
|
||||
} // end namespace io
|
||||
} // end namespace irr
|
||||
|
||||
#endif
|
||||
|
|
|
@ -2,7 +2,8 @@
|
|||
// This file is part of the "Irrlicht Engine".
|
||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||
|
||||
#pragma once
|
||||
#ifndef __I_BILLBOARD_SCENE_NODE_H_INCLUDED__
|
||||
#define __I_BILLBOARD_SCENE_NODE_H_INCLUDED__
|
||||
|
||||
#include "ISceneNode.h"
|
||||
|
||||
|
@ -21,10 +22,11 @@ lensflares, particles and things like that.
|
|||
class IBillboardSceneNode : public ISceneNode
|
||||
{
|
||||
public:
|
||||
|
||||
//! Constructor
|
||||
IBillboardSceneNode(ISceneNode* parent, ISceneManager* mgr, s32 id,
|
||||
const core::vector3df &position = core::vector3df(0, 0, 0)) :
|
||||
ISceneNode(parent, mgr, id, position) {}
|
||||
const core::vector3df& position = core::vector3df(0,0,0))
|
||||
: ISceneNode(parent, mgr, id, position) {}
|
||||
|
||||
//! Sets the size of the billboard, making it rectangular.
|
||||
virtual void setSize(const core::dimension2d<f32>& size) = 0;
|
||||
|
@ -88,3 +90,7 @@ public:
|
|||
|
||||
} // end namespace scene
|
||||
} // end namespace irr
|
||||
|
||||
|
||||
#endif
|
||||
|
||||
|
|
|
@ -2,7 +2,8 @@
|
|||
// This file is part of the "Irrlicht Engine".
|
||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||
|
||||
#pragma once
|
||||
#ifndef __I_BONE_SCENE_NODE_H_INCLUDED__
|
||||
#define __I_BONE_SCENE_NODE_H_INCLUDED__
|
||||
|
||||
#include "ISceneNode.h"
|
||||
|
||||
|
@ -40,21 +41,28 @@ enum E_BONE_SKINNING_SPACE
|
|||
};
|
||||
|
||||
//! Names for bone animation modes
|
||||
const c8 *const BoneAnimationModeNames[] = {
|
||||
const c8* const BoneAnimationModeNames[] =
|
||||
{
|
||||
"automatic",
|
||||
"animated",
|
||||
"unanimated",
|
||||
0,
|
||||
};
|
||||
|
||||
|
||||
//! Interface for bones used for skeletal animation.
|
||||
/** Used with ISkinnedMesh and IAnimatedMeshSceneNode. */
|
||||
class IBoneSceneNode : public ISceneNode
|
||||
{
|
||||
public:
|
||||
|
||||
IBoneSceneNode(ISceneNode* parent, ISceneManager* mgr, s32 id=-1) :
|
||||
ISceneNode(parent, mgr, id),positionHint(-1),scaleHint(-1),rotationHint(-1) { }
|
||||
|
||||
//! Get the name of the bone
|
||||
/** \deprecated Use getName instead. This method may be removed by Irrlicht 1.9 */
|
||||
_IRR_DEPRECATED_ virtual const c8* getBoneName() const { return getName(); }
|
||||
|
||||
//! Get the index of the bone
|
||||
virtual u32 getBoneIndex() const = 0;
|
||||
|
||||
|
@ -66,17 +74,17 @@ public:
|
|||
virtual E_BONE_ANIMATION_MODE getAnimationMode() const = 0;
|
||||
|
||||
//! Get the axis aligned bounding box of this node
|
||||
const core::aabbox3d<f32> &getBoundingBox() const override = 0;
|
||||
virtual const core::aabbox3d<f32>& getBoundingBox() const _IRR_OVERRIDE_ = 0;
|
||||
|
||||
//! Returns the relative transformation of the scene node.
|
||||
//virtual core::matrix4 getRelativeTransformation() const = 0;
|
||||
|
||||
//! The animation method.
|
||||
void OnAnimate(u32 timeMs) override = 0;
|
||||
virtual void OnAnimate(u32 timeMs) _IRR_OVERRIDE_ =0;
|
||||
|
||||
//! The render method.
|
||||
/** Does nothing as bones are not visible. */
|
||||
void render() override {}
|
||||
virtual void render() _IRR_OVERRIDE_ { }
|
||||
|
||||
//! How the relative transformation of the bone is used
|
||||
virtual void setSkinningSpace( E_BONE_SKINNING_SPACE space ) =0;
|
||||
|
@ -92,5 +100,9 @@ public:
|
|||
s32 rotationHint;
|
||||
};
|
||||
|
||||
|
||||
} // end namespace scene
|
||||
} // end namespace irr
|
||||
|
||||
#endif
|
||||
|
||||
|
|
|
@ -2,7 +2,8 @@
|
|||
// This file is part of the "Irrlicht Engine".
|
||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||
|
||||
#pragma once
|
||||
#ifndef __I_CAMERA_SCENE_NODE_H_INCLUDED__
|
||||
#define __I_CAMERA_SCENE_NODE_H_INCLUDED__
|
||||
|
||||
#include "ISceneNode.h"
|
||||
#include "IEventReceiver.h"
|
||||
|
@ -22,13 +23,13 @@ on.
|
|||
class ICameraSceneNode : public ISceneNode, public IEventReceiver
|
||||
{
|
||||
public:
|
||||
|
||||
//! Constructor
|
||||
ICameraSceneNode(ISceneNode* parent, ISceneManager* mgr, s32 id,
|
||||
const core::vector3df& position = core::vector3df(0,0,0),
|
||||
const core::vector3df& rotation = core::vector3df(0,0,0),
|
||||
const core::vector3df &scale = core::vector3df(1.0f, 1.0f, 1.0f)) :
|
||||
ISceneNode(parent, mgr, id, position, rotation, scale),
|
||||
IsOrthogonal(false) {}
|
||||
const core::vector3df& scale = core::vector3df(1.0f,1.0f,1.0f))
|
||||
: ISceneNode(parent, mgr, id, position, rotation, scale), IsOrthogonal(false) {}
|
||||
|
||||
//! Sets the projection matrix of the camera.
|
||||
/** The core::matrix4 class has some methods to build a
|
||||
|
@ -71,7 +72,7 @@ public:
|
|||
ISceneManager::addCameraSceneNodeFPS, may want to get
|
||||
this input for changing their position, look at target or
|
||||
whatever. */
|
||||
bool OnEvent(const SEvent &event) override = 0;
|
||||
virtual bool OnEvent(const SEvent& event) _IRR_OVERRIDE_ =0;
|
||||
|
||||
//! Sets the look at target of the camera
|
||||
/** If the camera's target and rotation are bound ( @see
|
||||
|
@ -89,7 +90,7 @@ public:
|
|||
bindTargetAndRotation() ) then calling this will also change
|
||||
the camera's target to match the rotation.
|
||||
\param rotation New rotation of the node in degrees. */
|
||||
void setRotation(const core::vector3df &rotation) override = 0;
|
||||
virtual void setRotation(const core::vector3df& rotation) _IRR_OVERRIDE_ =0;
|
||||
|
||||
//! Gets the current look at target of the camera
|
||||
/** \return The current look at target of the camera, in world co-ordinates */
|
||||
|
@ -172,6 +173,7 @@ public:
|
|||
virtual bool getTargetAndRotationBinding(void) const =0;
|
||||
|
||||
protected:
|
||||
|
||||
void cloneMembers(const ICameraSceneNode* toCopyFrom)
|
||||
{
|
||||
IsOrthogonal = toCopyFrom->IsOrthogonal;
|
||||
|
@ -182,3 +184,6 @@ protected:
|
|||
|
||||
} // end namespace scene
|
||||
} // end namespace irr
|
||||
|
||||
#endif
|
||||
|
||||
|
|
|
@ -2,7 +2,8 @@
|
|||
// This file is part of the "Irrlicht Engine".
|
||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||
|
||||
#pragma once
|
||||
#ifndef __IRR_I_CONTEXT_MANAGER_H_INCLUDED__
|
||||
#define __IRR_I_CONTEXT_MANAGER_H_INCLUDED__
|
||||
|
||||
#include "SExposedVideoData.h"
|
||||
#include "SIrrCreationParameters.h"
|
||||
|
@ -57,3 +58,6 @@ public:
|
|||
|
||||
} // end namespace video
|
||||
} // end namespace irr
|
||||
|
||||
|
||||
#endif
|
||||
|
|
|
@ -2,7 +2,8 @@
|
|||
// This file is part of the "Irrlicht Engine".
|
||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||
|
||||
#pragma once
|
||||
#ifndef __I_CURSOR_CONTROL_H_INCLUDED__
|
||||
#define __I_CURSOR_CONTROL_H_INCLUDED__
|
||||
|
||||
#include "IReferenceCounted.h"
|
||||
#include "position2d.h"
|
||||
|
@ -25,7 +26,7 @@ enum ECURSOR_ICON
|
|||
ECI_HELP, // Arrow and question mark
|
||||
ECI_IBEAM, // typical text-selection cursor
|
||||
ECI_NO, // should not click icon
|
||||
ECI_WAIT, // hourglass
|
||||
ECI_WAIT, // hourclass
|
||||
ECI_SIZEALL, // arrow in all directions
|
||||
ECI_SIZENESW, // resizes in direction north-east or south-west
|
||||
ECI_SIZENWSE, // resizes in direction north-west or south-east
|
||||
|
@ -41,7 +42,8 @@ enum ECURSOR_ICON
|
|||
};
|
||||
|
||||
//! Names for ECURSOR_ICON
|
||||
const c8 *const GUICursorIconNames[ECI_COUNT + 1] = {
|
||||
const c8* const GUICursorIconNames[ECI_COUNT+1] =
|
||||
{
|
||||
"normal",
|
||||
"cross",
|
||||
"hand",
|
||||
|
@ -55,19 +57,19 @@ const c8 *const GUICursorIconNames[ECI_COUNT + 1] = {
|
|||
"sizens",
|
||||
"sizewe",
|
||||
"sizeup",
|
||||
0,
|
||||
0
|
||||
};
|
||||
|
||||
//! structure used to set sprites as cursors.
|
||||
struct SCursorSprite
|
||||
{
|
||||
SCursorSprite() :
|
||||
SpriteBank(0), SpriteId(-1)
|
||||
SCursorSprite()
|
||||
: SpriteBank(0), SpriteId(-1)
|
||||
{
|
||||
}
|
||||
|
||||
SCursorSprite(gui::IGUISpriteBank *spriteBank, s32 spriteId, const core::position2d<s32> &hotspot = (core::position2d<s32>(0, 0))) :
|
||||
SpriteBank(spriteBank), SpriteId(spriteId), HotSpot(hotspot)
|
||||
SCursorSprite( gui::IGUISpriteBank * spriteBank, s32 spriteId, const core::position2d<s32> &hotspot=(core::position2d<s32>(0,0)) )
|
||||
: SpriteBank(spriteBank), SpriteId(spriteId), HotSpot(hotspot)
|
||||
{
|
||||
}
|
||||
|
||||
|
@ -95,6 +97,7 @@ enum ECURSOR_PLATFORM_BEHAVIOR
|
|||
class ICursorControl : public virtual IReferenceCounted
|
||||
{
|
||||
public:
|
||||
|
||||
//! Changes the visible state of the mouse cursor.
|
||||
/** \param visible: The new visible state. If true, the cursor will be visible,
|
||||
if false, it will be invisible. */
|
||||
|
@ -157,9 +160,6 @@ public:
|
|||
\param rect: A pointer to an reference rectangle or 0 to disable the reference rectangle.*/
|
||||
virtual void setReferenceRect(core::rect<s32>* rect=0) = 0;
|
||||
|
||||
//! Internally fixes the mouse position, and reports relative mouse movement compared to the old position
|
||||
/** Specific to SDL */
|
||||
virtual void setRelativeMode(bool relative){};
|
||||
|
||||
//! Sets the active cursor icon
|
||||
/** Setting cursor icons is so far only supported on Win32 and Linux */
|
||||
|
@ -191,5 +191,9 @@ public:
|
|||
virtual ECURSOR_PLATFORM_BEHAVIOR getPlatformBehavior() const { return ECPB_NONE; }
|
||||
};
|
||||
|
||||
|
||||
} // end namespace gui
|
||||
} // end namespace irr
|
||||
|
||||
#endif
|
||||
|
||||
|
|
|
@ -2,7 +2,8 @@
|
|||
// This file is part of the "Irrlicht Engine".
|
||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||
|
||||
#pragma once
|
||||
#ifndef __I_DUMMY_TRANSFORMATION_SCENE_NODE_H_INCLUDED__
|
||||
#define __I_DUMMY_TRANSFORMATION_SCENE_NODE_H_INCLUDED__
|
||||
|
||||
#include "ISceneNode.h"
|
||||
|
||||
|
@ -22,9 +23,10 @@ joint scene nodes when playing skeletal animations.
|
|||
class IDummyTransformationSceneNode : public ISceneNode
|
||||
{
|
||||
public:
|
||||
|
||||
//! Constructor
|
||||
IDummyTransformationSceneNode(ISceneNode *parent, ISceneManager *mgr, s32 id) :
|
||||
ISceneNode(parent, mgr, id) {}
|
||||
IDummyTransformationSceneNode(ISceneNode* parent, ISceneManager* mgr, s32 id)
|
||||
: ISceneNode(parent, mgr, id) {}
|
||||
|
||||
//! Returns a reference to the current relative transformation matrix.
|
||||
/** This is the matrix, this scene node uses instead of scale, translation
|
||||
|
@ -34,3 +36,7 @@ public:
|
|||
|
||||
} // end namespace scene
|
||||
} // end namespace irr
|
||||
|
||||
|
||||
#endif
|
||||
|
||||
|
|
|
@ -2,7 +2,8 @@
|
|||
// This file is part of the "Irrlicht Engine".
|
||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||
|
||||
#pragma once
|
||||
#ifndef __I_EVENT_RECEIVER_H_INCLUDED__
|
||||
#define __I_EVENT_RECEIVER_H_INCLUDED__
|
||||
|
||||
#include "ILogger.h"
|
||||
#include "Keycodes.h"
|
||||
|
@ -262,10 +263,6 @@ enum EGUI_EVENT_TYPE
|
|||
//! A checkbox has changed its check state.
|
||||
EGET_CHECKBOX_CHANGED,
|
||||
|
||||
//! A listbox would like to open.
|
||||
/** You can prevent the listbox from opening by absorbing the event. */
|
||||
EGET_LISTBOX_OPENED,
|
||||
|
||||
//! A new item in a listbox was selected.
|
||||
/** NOTE: You also get this event currently when the same item was clicked again after more than 500 ms. */
|
||||
EGET_LISTBOX_CHANGED,
|
||||
|
@ -308,6 +305,7 @@ enum EGUI_EVENT_TYPE
|
|||
};
|
||||
} // end namespace gui
|
||||
|
||||
|
||||
//! SEvents hold information about an event. See irr::IEventReceiver for details on event handling.
|
||||
struct SEvent
|
||||
{
|
||||
|
@ -322,6 +320,7 @@ struct SEvent
|
|||
|
||||
//! Type of GUI Event
|
||||
gui::EGUI_EVENT_TYPE EventType;
|
||||
|
||||
};
|
||||
|
||||
//! Any kind of mouse event.
|
||||
|
@ -453,10 +452,10 @@ struct SEvent
|
|||
/** Unlike other events, joystick events represent the result of polling
|
||||
* each connected joystick once per run() of the device. Joystick events will
|
||||
* not be generated by default. If joystick support is available for the
|
||||
* active device, and @ref irr::IrrlichtDevice::activateJoysticks() has been
|
||||
* called, an event of this type will be generated once per joystick per
|
||||
* @ref IrrlichtDevice::run() regardless of whether the state of the joystick
|
||||
* has actually changed. */
|
||||
* active device, _IRR_COMPILE_WITH_JOYSTICK_EVENTS_ is defined, and
|
||||
* @ref irr::IrrlichtDevice::activateJoysticks() has been called, an event of
|
||||
* this type will be generated once per joystick per @ref IrrlichtDevice::run()
|
||||
* regardless of whether the state of the joystick has actually changed. */
|
||||
struct SJoystickEvent
|
||||
{
|
||||
enum
|
||||
|
@ -570,6 +569,7 @@ struct SEvent
|
|||
struct SSystemEvent SystemEvent;
|
||||
struct SApplicationEvent ApplicationEvent;
|
||||
};
|
||||
|
||||
};
|
||||
|
||||
//! Interface of an object which can receive events.
|
||||
|
@ -581,6 +581,7 @@ path it takes through the system. */
|
|||
class IEventReceiver
|
||||
{
|
||||
public:
|
||||
|
||||
//! Destructor
|
||||
virtual ~IEventReceiver() {}
|
||||
|
||||
|
@ -593,6 +594,7 @@ public:
|
|||
virtual bool OnEvent(const SEvent& event) = 0;
|
||||
};
|
||||
|
||||
|
||||
//! Information on a joystick, returned from @ref irr::IrrlichtDevice::activateJoysticks()
|
||||
struct SJoystickInfo
|
||||
{
|
||||
|
@ -629,4 +631,8 @@ struct SJoystickInfo
|
|||
} PovHat;
|
||||
}; // struct SJoystickInfo
|
||||
|
||||
|
||||
} // end namespace irr
|
||||
|
||||
#endif
|
||||
|
||||
|
|
|
@ -2,7 +2,8 @@
|
|||
// This file is part of the "Irrlicht Engine".
|
||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||
|
||||
#pragma once
|
||||
#ifndef __I_FILE_ARCHIVE_H_INCLUDED__
|
||||
#define __I_FILE_ARCHIVE_H_INCLUDED__
|
||||
|
||||
#include "IReadFile.h"
|
||||
#include "IFileList.h"
|
||||
|
@ -29,6 +30,21 @@ enum E_FILE_ARCHIVE_TYPE
|
|||
//! A gzip archive
|
||||
EFAT_GZIP = MAKE_IRR_ID('g','z','i','p'),
|
||||
|
||||
//! A virtual directory
|
||||
EFAT_FOLDER = MAKE_IRR_ID('f','l','d','r'),
|
||||
|
||||
//! An ID Software PAK archive
|
||||
EFAT_PAK = MAKE_IRR_ID('P','A','K', 0),
|
||||
|
||||
//! A Nebula Device archive
|
||||
EFAT_NPK = MAKE_IRR_ID('N','P','K', 0),
|
||||
|
||||
//! A Tape ARchive
|
||||
EFAT_TAR = MAKE_IRR_ID('T','A','R', 0),
|
||||
|
||||
//! A wad Archive, Quake2, Halflife
|
||||
EFAT_WAD = MAKE_IRR_ID('W','A','D', 0),
|
||||
|
||||
//! An Android asset file archive
|
||||
EFAT_ANDROID_ASSET = MAKE_IRR_ID('A','S','S','E'),
|
||||
|
||||
|
@ -40,6 +56,7 @@ enum E_FILE_ARCHIVE_TYPE
|
|||
class IFileArchive : public virtual IReferenceCounted
|
||||
{
|
||||
public:
|
||||
|
||||
//! Opens a file based on its name
|
||||
/** Creates and returns a new IReadFile for a file in the archive.
|
||||
\param filename The file to open
|
||||
|
@ -123,5 +140,9 @@ public:
|
|||
virtual IFileArchive* createArchive(io::IReadFile* file, bool ignoreCase, bool ignorePaths) const =0;
|
||||
};
|
||||
|
||||
|
||||
} // end namespace io
|
||||
} // end namespace irr
|
||||
|
||||
#endif
|
||||
|
||||
|
|
|
@ -2,7 +2,8 @@
|
|||
// This file is part of the "Irrlicht Engine".
|
||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||
|
||||
#pragma once
|
||||
#ifndef __I_FILE_LIST_H_INCLUDED__
|
||||
#define __I_FILE_LIST_H_INCLUDED__
|
||||
|
||||
#include "IReferenceCounted.h"
|
||||
#include "path.h"
|
||||
|
@ -87,3 +88,7 @@ public:
|
|||
|
||||
} // end namespace irr
|
||||
} // end namespace io
|
||||
|
||||
|
||||
#endif
|
||||
|
||||
|
|
|
@ -2,7 +2,8 @@
|
|||
// This file is part of the "Irrlicht Engine".
|
||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||
|
||||
#pragma once
|
||||
#ifndef __I_FILE_SYSTEM_H_INCLUDED__
|
||||
#define __I_FILE_SYSTEM_H_INCLUDED__
|
||||
|
||||
#include "IReferenceCounted.h"
|
||||
#include "IFileArchive.h"
|
||||
|
@ -21,6 +22,7 @@ class IWriteFile;
|
|||
class IFileList;
|
||||
class IAttributes;
|
||||
|
||||
|
||||
//! The FileSystem manages files and archives and provides access to them.
|
||||
/** It manages where files are, so that modules which use the the IO do not
|
||||
need to know where every file is located. A file could be in a .zip-Archive or
|
||||
|
@ -28,6 +30,7 @@ as file on disk, using the IFileSystem makes no difference to this. */
|
|||
class IFileSystem : public virtual IReferenceCounted
|
||||
{
|
||||
public:
|
||||
|
||||
//! Opens a file for read access.
|
||||
/** \param filename: Name of file to open.
|
||||
\return Pointer to the created file interface.
|
||||
|
@ -75,6 +78,7 @@ public:
|
|||
*/
|
||||
virtual IWriteFile* createMemoryWriteFile(void* memory, s32 len, const path& fileName, bool deleteMemoryWhenDropped=false) =0;
|
||||
|
||||
|
||||
//! Opens a file for write access.
|
||||
/** \param filename: Name of file to open.
|
||||
\param append: If the file already exist, all write operations are
|
||||
|
@ -206,6 +210,58 @@ public:
|
|||
\return A pointer to the specified loader, 0 if the index is incorrect. */
|
||||
virtual IArchiveLoader* getArchiveLoader(u32 index) const = 0;
|
||||
|
||||
//! Adds a zip archive to the file system.
|
||||
/** \deprecated This function is provided for compatibility
|
||||
with older versions of Irrlicht and may be removed in Irrlicht 1.9,
|
||||
you should use addFileArchive instead.
|
||||
After calling this, the Irrlicht Engine will search and open files directly from this archive too.
|
||||
This is useful for hiding data from the end user, speeding up file access and making it possible to
|
||||
access for example Quake3 .pk3 files, which are no different than .zip files.
|
||||
\param filename: Filename of the zip archive to add to the file system.
|
||||
\param ignoreCase: If set to true, files in the archive can be accessed without
|
||||
writing all letters in the right case.
|
||||
\param ignorePaths: If set to true, files in the added archive can be accessed
|
||||
without its complete path.
|
||||
\return True if the archive was added successfully, false if not. */
|
||||
_IRR_DEPRECATED_ virtual bool addZipFileArchive(const c8* filename, bool ignoreCase=true, bool ignorePaths=true)
|
||||
{
|
||||
return addFileArchive(filename, ignoreCase, ignorePaths, EFAT_ZIP);
|
||||
}
|
||||
|
||||
//! Adds an unzipped archive (or basedirectory with subdirectories..) to the file system.
|
||||
/** \deprecated This function is provided for compatibility
|
||||
with older versions of Irrlicht and may be removed in Irrlicht 1.9,
|
||||
you should use addFileArchive instead.
|
||||
Useful for handling data which will be in a zip file
|
||||
\param filename: Filename of the unzipped zip archive base directory to add to the file system.
|
||||
\param ignoreCase: If set to true, files in the archive can be accessed without
|
||||
writing all letters in the right case.
|
||||
\param ignorePaths: If set to true, files in the added archive can be accessed
|
||||
without its complete path.
|
||||
\return True if the archive was added successful, false if not. */
|
||||
_IRR_DEPRECATED_ virtual bool addFolderFileArchive(const c8* filename, bool ignoreCase=true, bool ignorePaths=true)
|
||||
{
|
||||
return addFileArchive(filename, ignoreCase, ignorePaths, EFAT_FOLDER);
|
||||
}
|
||||
|
||||
//! Adds a pak archive to the file system.
|
||||
/** \deprecated This function is provided for compatibility
|
||||
with older versions of Irrlicht and may be removed in Irrlicht 1.9,
|
||||
you should use addFileArchive instead.
|
||||
After calling this, the Irrlicht Engine will search and open files directly from this archive too.
|
||||
This is useful for hiding data from the end user, speeding up file access and making it possible to
|
||||
access for example Quake2/KingPin/Hexen2 .pak files
|
||||
\param filename: Filename of the pak archive to add to the file system.
|
||||
\param ignoreCase: If set to true, files in the archive can be accessed without
|
||||
writing all letters in the right case.
|
||||
\param ignorePaths: If set to true, files in the added archive can be accessed
|
||||
without its complete path.(should not use with Quake2 paks
|
||||
\return True if the archive was added successful, false if not. */
|
||||
_IRR_DEPRECATED_ virtual bool addPakFileArchive(const c8* filename, bool ignoreCase=true, bool ignorePaths=true)
|
||||
{
|
||||
return addFileArchive(filename, ignoreCase, ignorePaths, EFAT_PAK);
|
||||
}
|
||||
|
||||
//! Get the current working directory.
|
||||
/** \return Current working directory as a string. */
|
||||
virtual const path& getWorkingDirectory() =0;
|
||||
|
@ -261,5 +317,9 @@ public:
|
|||
virtual bool existFile(const path& filename) const =0;
|
||||
};
|
||||
|
||||
|
||||
} // end namespace io
|
||||
} // end namespace irr
|
||||
|
||||
#endif
|
||||
|
||||
|
|
|
@ -2,7 +2,8 @@
|
|||
// This file is part of the "Irrlicht Engine".
|
||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||
|
||||
#pragma once
|
||||
#ifndef __I_GPU_PROGRAMMING_SERVICES_H_INCLUDED__
|
||||
#define __I_GPU_PROGRAMMING_SERVICES_H_INCLUDED__
|
||||
|
||||
#include "EShaderTypes.h"
|
||||
#include "EMaterialTypes.h"
|
||||
|
@ -27,6 +28,7 @@ class IShaderConstantSetCallBack;
|
|||
class IGPUProgrammingServices
|
||||
{
|
||||
public:
|
||||
|
||||
//! Destructor
|
||||
virtual ~IGPUProgrammingServices() {}
|
||||
|
||||
|
@ -153,7 +155,7 @@ public:
|
|||
callback, baseMaterial, userData);
|
||||
}
|
||||
|
||||
//! Like addHighLevelShaderMaterial(), but loads from files.
|
||||
//! Like IGPUProgrammingServices::addShaderMaterial(), but loads from files.
|
||||
/** \param vertexShaderProgramFileName Text file containing the source
|
||||
of the vertex shader program. Set to empty string if no vertex shader
|
||||
shall be created.
|
||||
|
@ -277,7 +279,7 @@ public:
|
|||
callback, baseMaterial, userData);
|
||||
}
|
||||
|
||||
//! Like addHighLevelShaderMaterial(), but loads from files.
|
||||
//! Like IGPUProgrammingServices::addShaderMaterial(), but loads from files.
|
||||
/** \param vertexShaderProgram Text file handle containing the source
|
||||
of the vertex shader program. Set to 0 if no vertex shader shall be
|
||||
created.
|
||||
|
@ -355,15 +357,99 @@ public:
|
|||
callback, baseMaterial, userData);
|
||||
}
|
||||
|
||||
//! Delete a shader material and associated data.
|
||||
/**
|
||||
After you have deleted a material it is invalid to still use and doing
|
||||
so might result in a crash. The ID may be reused in the future when new
|
||||
materials are added.
|
||||
\param material Number of the material type. Must not be a built-in
|
||||
material. */
|
||||
virtual void deleteShaderMaterial(s32 material) = 0;
|
||||
//! Adds a new ASM shader material renderer to the VideoDriver
|
||||
/** Note that it is a good idea to call IVideoDriver::queryFeature() in
|
||||
advance to check if the IVideoDriver supports the vertex and/or pixel
|
||||
shader version your are using.
|
||||
|
||||
The material is added to the VideoDriver like with
|
||||
IVideoDriver::addMaterialRenderer() and can be used like it had been
|
||||
added with that method.
|
||||
\param vertexShaderProgram String containing the source of the vertex
|
||||
shader program. This can be 0 if no vertex program shall be used.
|
||||
|
||||
For DX8 programs, the will always input registers look like this: v0:
|
||||
position, v1: normal, v2: color, v3: texture coordinates, v4: texture
|
||||
coordinates 2 if available.
|
||||
|
||||
For DX9 programs, you can manually set the registers using the dcl_
|
||||
statements.
|
||||
\param pixelShaderProgram String containing the source of the pixel
|
||||
shader program. This can be 0 if you don't want to use a pixel shader.
|
||||
\param callback Pointer to an implementation of
|
||||
IShaderConstantSetCallBack in which you can set the needed vertex and
|
||||
pixel shader program constants. Set this to 0 if you don't need this.
|
||||
\param baseMaterial Base material which renderstates will be used to
|
||||
shade the material.
|
||||
\param userData a user data int. This int can be set to any value and
|
||||
will be set as parameter in the callback method when calling
|
||||
OnSetConstants(). In this way it is easily possible to use the same
|
||||
callback method for multiple materials and distinguish between them
|
||||
during the call.
|
||||
\return Returns the number of the material type which can be set in
|
||||
SMaterial::MaterialType to use the renderer. -1 is returned if an
|
||||
error occurred. -1 is returned for example if a vertex or pixel shader
|
||||
program could not be compiled, the error strings are then printed out
|
||||
into the error log, and can be caught with a custom event receiver. */
|
||||
virtual s32 addShaderMaterial(const c8* vertexShaderProgram = 0,
|
||||
const c8* pixelShaderProgram = 0,
|
||||
IShaderConstantSetCallBack* callback = 0,
|
||||
E_MATERIAL_TYPE baseMaterial = video::EMT_SOLID,
|
||||
s32 userData = 0) = 0;
|
||||
|
||||
//! Like IGPUProgrammingServices::addShaderMaterial(), but loads from files.
|
||||
/** \param vertexShaderProgram Text file containing the source of the
|
||||
vertex shader program. Set to 0 if no shader shall be created.
|
||||
\param pixelShaderProgram Text file containing the source of the pixel
|
||||
shader program. Set to 0 if no shader shall be created.
|
||||
\param callback Pointer to an IShaderConstantSetCallback object to
|
||||
which the OnSetConstants function is called.
|
||||
\param baseMaterial baseMaterial
|
||||
\param userData a user data int. This int can be set to any value and
|
||||
will be set as parameter in the callback method when calling
|
||||
OnSetConstants(). In this way it is easily possible to use the same
|
||||
callback method for multiple materials and distinguish between them
|
||||
during the call.
|
||||
\return Returns the number of the material type which can be set in
|
||||
SMaterial::MaterialType to use the renderer. -1 is returned if an
|
||||
error occurred. -1 is returned for example if a vertex or pixel shader
|
||||
program could not be compiled, the error strings are then printed out
|
||||
into the error log, and can be caught with a custom event receiver. */
|
||||
virtual s32 addShaderMaterialFromFiles(io::IReadFile* vertexShaderProgram,
|
||||
io::IReadFile* pixelShaderProgram,
|
||||
IShaderConstantSetCallBack* callback = 0,
|
||||
E_MATERIAL_TYPE baseMaterial = video::EMT_SOLID,
|
||||
s32 userData = 0) = 0;
|
||||
|
||||
//! Like IGPUProgrammingServices::addShaderMaterial(), but loads from files.
|
||||
/** \param vertexShaderProgramFileName Text file name containing the
|
||||
source of the vertex shader program. Set to 0 if no shader shall be
|
||||
created.
|
||||
\param pixelShaderProgramFileName Text file name containing the source
|
||||
of the pixel shader program. Set to 0 if no shader shall be created.
|
||||
\param callback Pointer to an IShaderConstantSetCallback object on
|
||||
which the OnSetConstants function is called.
|
||||
\param baseMaterial baseMaterial
|
||||
\param userData a user data int. This int can be set to any value and
|
||||
will be set as parameter in the callback method when calling
|
||||
OnSetConstants(). In this way it is easily possible to use the same
|
||||
callback method for multiple materials and distinguish between them
|
||||
during the call.
|
||||
\return Returns the number of the material type which can be set in
|
||||
SMaterial::MaterialType to use the renderer. -1 is returned if an
|
||||
error occurred. -1 is returned for example if a vertex or pixel shader
|
||||
program could not be compiled, the error strings are then printed out
|
||||
into the error log, and can be caught with a custom event receiver. */
|
||||
virtual s32 addShaderMaterialFromFiles(const io::path& vertexShaderProgramFileName,
|
||||
const io::path& pixelShaderProgramFileName,
|
||||
IShaderConstantSetCallBack* callback = 0,
|
||||
E_MATERIAL_TYPE baseMaterial = video::EMT_SOLID,
|
||||
s32 userData = 0) = 0;
|
||||
};
|
||||
|
||||
|
||||
} // end namespace video
|
||||
} // end namespace irr
|
||||
|
||||
#endif
|
||||
|
||||
|
|
|
@ -2,7 +2,8 @@
|
|||
// This file is part of the "Irrlicht Engine".
|
||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||
|
||||
#pragma once
|
||||
#ifndef __I_GUI_BUTTON_H_INCLUDED__
|
||||
#define __I_GUI_BUTTON_H_INCLUDED__
|
||||
|
||||
#include "IGUIElement.h"
|
||||
|
||||
|
@ -45,7 +46,8 @@ enum EGUI_BUTTON_STATE
|
|||
};
|
||||
|
||||
//! Names for gui button state icons
|
||||
const c8 *const GUIButtonStateNames[EGBS_COUNT + 1] = {
|
||||
const c8* const GUIButtonStateNames[EGBS_COUNT+1] =
|
||||
{
|
||||
"buttonUp",
|
||||
"buttonDown",
|
||||
"buttonMouseOver",
|
||||
|
@ -53,7 +55,7 @@ const c8 *const GUIButtonStateNames[EGBS_COUNT + 1] = {
|
|||
"buttonFocused",
|
||||
"buttonNotFocused",
|
||||
"buttonDisabled",
|
||||
0, // count
|
||||
0 // count
|
||||
};
|
||||
|
||||
//! State of buttons used for drawing texture images.
|
||||
|
@ -86,7 +88,8 @@ enum EGUI_BUTTON_IMAGE_STATE
|
|||
};
|
||||
|
||||
//! Names for gui button image states
|
||||
const c8 *const GUIButtonImageStateNames[EGBIS_COUNT + 1] = {
|
||||
const c8* const GUIButtonImageStateNames[EGBIS_COUNT+1] =
|
||||
{
|
||||
"Image", // not "ImageUp" as it otherwise breaks serialization of old files
|
||||
"ImageUpOver",
|
||||
"ImageUpFocused",
|
||||
|
@ -96,7 +99,7 @@ const c8 *const GUIButtonImageStateNames[EGBIS_COUNT + 1] = {
|
|||
"ImageDownFocused",
|
||||
"ImageDownFocusedOver",
|
||||
"ImageDisabled",
|
||||
0, // count
|
||||
0 // count
|
||||
};
|
||||
|
||||
//! GUI Button interface.
|
||||
|
@ -106,9 +109,10 @@ const c8 *const GUIButtonImageStateNames[EGBIS_COUNT + 1] = {
|
|||
class IGUIButton : public IGUIElement
|
||||
{
|
||||
public:
|
||||
|
||||
//! constructor
|
||||
IGUIButton(IGUIEnvironment *environment, IGUIElement *parent, s32 id, core::rect<s32> rectangle) :
|
||||
IGUIElement(EGUIET_BUTTON, environment, parent, id, rectangle) {}
|
||||
IGUIButton(IGUIEnvironment* environment, IGUIElement* parent, s32 id, core::rect<s32> rectangle)
|
||||
: IGUIElement(EGUIET_BUTTON, environment, parent, id, rectangle) {}
|
||||
|
||||
//! Sets another skin independent font.
|
||||
/** If this is set to zero, the button uses the font of the skin.
|
||||
|
@ -184,6 +188,7 @@ public:
|
|||
\param sourceRect: Position in the texture, where the image is located */
|
||||
virtual void setPressedImage(video::ITexture* image, const core::rect<s32>& sourceRect) = 0;
|
||||
|
||||
|
||||
//! Sets the sprite bank used by the button
|
||||
/** NOTE: The spritebank itself is _not_ serialized so far. The sprites are serialized.
|
||||
Which means after loading the gui you still have to set the spritebank manually. */
|
||||
|
@ -255,5 +260,9 @@ public:
|
|||
virtual bool getClickControlState() const = 0;
|
||||
};
|
||||
|
||||
|
||||
} // end namespace gui
|
||||
} // end namespace irr
|
||||
|
||||
#endif
|
||||
|
||||
|
|
|
@ -2,7 +2,8 @@
|
|||
// This file is part of the "Irrlicht Engine".
|
||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||
|
||||
#pragma once
|
||||
#ifndef __I_GUI_CHECKBOX_H_INCLUDED__
|
||||
#define __I_GUI_CHECKBOX_H_INCLUDED__
|
||||
|
||||
#include "IGUIElement.h"
|
||||
|
||||
|
@ -18,9 +19,10 @@ namespace gui
|
|||
class IGUICheckBox : public IGUIElement
|
||||
{
|
||||
public:
|
||||
|
||||
//! constructor
|
||||
IGUICheckBox(IGUIEnvironment *environment, IGUIElement *parent, s32 id, core::rect<s32> rectangle) :
|
||||
IGUIElement(EGUIET_CHECK_BOX, environment, parent, id, rectangle) {}
|
||||
IGUICheckBox(IGUIEnvironment* environment, IGUIElement* parent, s32 id, core::rect<s32> rectangle)
|
||||
: IGUIElement(EGUIET_CHECK_BOX, environment, parent, id, rectangle) {}
|
||||
|
||||
//! Set if box is checked.
|
||||
virtual void setChecked(bool checked) = 0;
|
||||
|
@ -41,7 +43,11 @@ public:
|
|||
//! Checks if border drawing is enabled
|
||||
/** \return true if border drawing is enabled, false otherwise */
|
||||
virtual bool isDrawBorderEnabled() const = 0;
|
||||
|
||||
};
|
||||
|
||||
} // end namespace gui
|
||||
} // end namespace irr
|
||||
|
||||
#endif
|
||||
|
||||
|
|
|
@ -2,7 +2,8 @@
|
|||
// This file is part of the "Irrlicht Engine".
|
||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||
|
||||
#pragma once
|
||||
#ifndef __I_GUI_COMBO_BOX_H_INCLUDED__
|
||||
#define __I_GUI_COMBO_BOX_H_INCLUDED__
|
||||
|
||||
#include "IGUIElement.h"
|
||||
|
||||
|
@ -18,9 +19,10 @@ namespace gui
|
|||
class IGUIComboBox : public IGUIElement
|
||||
{
|
||||
public:
|
||||
|
||||
//! constructor
|
||||
IGUIComboBox(IGUIEnvironment *environment, IGUIElement *parent, s32 id, core::rect<s32> rectangle) :
|
||||
IGUIElement(EGUIET_COMBO_BOX, environment, parent, id, rectangle) {}
|
||||
IGUIComboBox(IGUIEnvironment* environment, IGUIElement* parent, s32 id, core::rect<s32> rectangle)
|
||||
: IGUIElement(EGUIET_COMBO_BOX, environment, parent, id, rectangle) {}
|
||||
|
||||
//! Returns amount of items in box
|
||||
virtual u32 getItemCount() const = 0;
|
||||
|
@ -50,15 +52,11 @@ public:
|
|||
//! Sets the selected item. Set this to -1 if no item should be selected
|
||||
virtual void setSelected(s32 idx) = 0;
|
||||
|
||||
//! Sets the selected item and emits a change event.
|
||||
/** Set this to -1 if no item should be selected */
|
||||
virtual void setAndSendSelected(s32 idx) = 0;
|
||||
|
||||
//! Sets text justification of the text area
|
||||
/** \param horizontal: EGUIA_UPPERLEFT for left justified (default),
|
||||
EGUIA_LOWERRIGHT for right justified, or EGUIA_CENTER for centered text.
|
||||
EGUIA_LOWEERRIGHT for right justified, or EGUIA_CENTER for centered text.
|
||||
\param vertical: EGUIA_UPPERLEFT to align with top edge,
|
||||
EGUIA_LOWERRIGHT for bottom edge, or EGUIA_CENTER for centered text (default). */
|
||||
EGUIA_LOWEERRIGHT for bottom edge, or EGUIA_CENTER for centered text (default). */
|
||||
virtual void setTextAlignment(EGUI_ALIGNMENT horizontal, EGUI_ALIGNMENT vertical) = 0;
|
||||
|
||||
//! Set the maximal number of rows for the selection listbox
|
||||
|
@ -68,5 +66,9 @@ public:
|
|||
virtual u32 getMaxSelectionRows() const = 0;
|
||||
};
|
||||
|
||||
|
||||
} // end namespace gui
|
||||
} // end namespace irr
|
||||
|
||||
#endif
|
||||
|
||||
|
|
|
@ -2,7 +2,8 @@
|
|||
// This file is part of the "Irrlicht Engine".
|
||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||
|
||||
#pragma once
|
||||
#ifndef __I_GUI_EDIT_BOX_H_INCLUDED__
|
||||
#define __I_GUI_EDIT_BOX_H_INCLUDED__
|
||||
|
||||
#include "IGUIElement.h"
|
||||
#include "SColor.h"
|
||||
|
@ -22,9 +23,10 @@ class IGUIFont;
|
|||
class IGUIEditBox : public IGUIElement
|
||||
{
|
||||
public:
|
||||
|
||||
//! constructor
|
||||
IGUIEditBox(IGUIEnvironment *environment, IGUIElement *parent, s32 id, core::rect<s32> rectangle) :
|
||||
IGUIElement(EGUIET_EDIT_BOX, environment, parent, id, rectangle) {}
|
||||
IGUIEditBox(IGUIEnvironment* environment, IGUIElement* parent, s32 id, core::rect<s32> rectangle)
|
||||
: IGUIElement(EGUIET_EDIT_BOX, environment, parent, id, rectangle) {}
|
||||
|
||||
//! Sets another skin independent font.
|
||||
/** If this is set to zero, the button uses the font of the skin.
|
||||
|
@ -147,5 +149,9 @@ public:
|
|||
virtual irr::u32 getCursorBlinkTime() const = 0;
|
||||
};
|
||||
|
||||
|
||||
} // end namespace gui
|
||||
} // end namespace irr
|
||||
|
||||
#endif
|
||||
|
||||
|
|
|
@ -2,7 +2,8 @@
|
|||
// This file is part of the "Irrlicht Engine".
|
||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||
|
||||
#pragma once
|
||||
#ifndef __I_GUI_ELEMENT_H_INCLUDED__
|
||||
#define __I_GUI_ELEMENT_H_INCLUDED__
|
||||
|
||||
#include "IReferenceCounted.h"
|
||||
#include "rect.h"
|
||||
|
@ -25,11 +26,11 @@ namespace gui
|
|||
class IGUIElement : virtual public IReferenceCounted, public IEventReceiver
|
||||
{
|
||||
public:
|
||||
|
||||
//! Constructor
|
||||
IGUIElement(EGUI_ELEMENT_TYPE type, IGUIEnvironment* environment, IGUIElement* parent,
|
||||
s32 id, const core::rect<s32> &rectangle) :
|
||||
Parent(0),
|
||||
RelativeRect(rectangle), AbsoluteRect(rectangle),
|
||||
s32 id, const core::rect<s32>& rectangle)
|
||||
: Parent(0), RelativeRect(rectangle), AbsoluteRect(rectangle),
|
||||
AbsoluteClippingRect(rectangle), DesiredRect(rectangle),
|
||||
MaxSize(0,0), MinSize(1,1), IsVisible(true), IsEnabled(true),
|
||||
IsSubElement(false), NoClip(false), ID(id), IsTabStop(false), TabOrder(-1), IsTabGroup(false),
|
||||
|
@ -41,12 +42,14 @@ public:
|
|||
#endif
|
||||
|
||||
// if we were given a parent to attach to
|
||||
if (parent) {
|
||||
if (parent)
|
||||
{
|
||||
parent->addChildToEnd(this);
|
||||
recalculateAbsolutePosition(true);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
//! Destructor
|
||||
virtual ~IGUIElement()
|
||||
{
|
||||
|
@ -56,6 +59,7 @@ public:
|
|||
}
|
||||
}
|
||||
|
||||
|
||||
//! Returns parent of this element.
|
||||
IGUIElement* getParent() const
|
||||
{
|
||||
|
@ -68,11 +72,13 @@ public:
|
|||
return RelativeRect;
|
||||
}
|
||||
|
||||
|
||||
//! Sets the relative rectangle of this element.
|
||||
/** \param r The absolute position to set */
|
||||
void setRelativePosition(const core::rect<s32>& r)
|
||||
{
|
||||
if (Parent) {
|
||||
if (Parent)
|
||||
{
|
||||
const core::rect<s32>& r2 = Parent->getAbsolutePosition();
|
||||
|
||||
core::dimension2df d((f32)(r2.getSize().Width), (f32)(r2.getSize().Height));
|
||||
|
@ -101,6 +107,7 @@ public:
|
|||
setRelativePosition(rectangle);
|
||||
}
|
||||
|
||||
|
||||
//! Sets the relative rectangle of this element as a proportion of its parent's area.
|
||||
/** \note This method used to be 'void setRelativePosition(const core::rect<f32>& r)'
|
||||
\param r The rectangle to set, interpreted as a proportion of the parent's area.
|
||||
|
@ -124,18 +131,21 @@ public:
|
|||
updateAbsolutePosition();
|
||||
}
|
||||
|
||||
|
||||
//! Gets the absolute rectangle of this element
|
||||
core::rect<s32> getAbsolutePosition() const
|
||||
{
|
||||
return AbsoluteRect;
|
||||
}
|
||||
|
||||
|
||||
//! Returns the visible area of the element.
|
||||
core::rect<s32> getAbsoluteClippingRect() const
|
||||
{
|
||||
return AbsoluteClippingRect;
|
||||
}
|
||||
|
||||
|
||||
//! Sets whether the element will ignore its parent's clipping rectangle
|
||||
/** \param noClip If true, the element will not be clipped by its parent's clipping rectangle. */
|
||||
void setNotClipped(bool noClip)
|
||||
|
@ -144,6 +154,7 @@ public:
|
|||
updateAbsolutePosition();
|
||||
}
|
||||
|
||||
|
||||
//! Gets whether the element will ignore its parent's clipping rectangle
|
||||
/** \return true if the element is not clipped by its parent's clipping rectangle. */
|
||||
bool isNotClipped() const
|
||||
|
@ -151,6 +162,7 @@ public:
|
|||
return NoClip;
|
||||
}
|
||||
|
||||
|
||||
//! Sets the maximum size allowed for this element
|
||||
/** If set to 0,0, there is no maximum size */
|
||||
void setMaxSize(core::dimension2du size)
|
||||
|
@ -159,6 +171,7 @@ public:
|
|||
updateAbsolutePosition();
|
||||
}
|
||||
|
||||
|
||||
//! Sets the minimum size allowed for this element
|
||||
void setMinSize(core::dimension2du size)
|
||||
{
|
||||
|
@ -170,6 +183,7 @@ public:
|
|||
updateAbsolutePosition();
|
||||
}
|
||||
|
||||
|
||||
//! The alignment defines how the borders of this element will be positioned when the parent element is resized.
|
||||
void setAlignment(EGUI_ALIGNMENT left, EGUI_ALIGNMENT right, EGUI_ALIGNMENT top, EGUI_ALIGNMENT bottom)
|
||||
{
|
||||
|
@ -178,7 +192,8 @@ public:
|
|||
AlignTop = top;
|
||||
AlignBottom = bottom;
|
||||
|
||||
if (Parent) {
|
||||
if (Parent)
|
||||
{
|
||||
core::rect<s32> r(Parent->getAbsolutePosition());
|
||||
|
||||
core::dimension2df d((f32)r.getSize().Width, (f32)r.getSize().Height);
|
||||
|
@ -224,11 +239,13 @@ public:
|
|||
recalculateAbsolutePosition(false);
|
||||
|
||||
// update all children
|
||||
for (auto child : Children) {
|
||||
for (auto child : Children)
|
||||
{
|
||||
child->updateAbsolutePosition();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
//! Returns the topmost GUI element at the specific position.
|
||||
/**
|
||||
This will check this GUI element and all of its descendants, so it
|
||||
|
@ -245,12 +262,14 @@ public:
|
|||
{
|
||||
IGUIElement* target = 0;
|
||||
|
||||
if (isVisible()) {
|
||||
if (isVisible())
|
||||
{
|
||||
// we have to search from back to front, because later children
|
||||
// might be drawn over the top of earlier ones.
|
||||
auto it = Children.rbegin();
|
||||
auto ie = Children.rend();
|
||||
while (it != ie) {
|
||||
while (it != ie)
|
||||
{
|
||||
target = (*it)->getElementFromPoint(point);
|
||||
if (target)
|
||||
return target;
|
||||
|
@ -265,6 +284,7 @@ public:
|
|||
return target;
|
||||
}
|
||||
|
||||
|
||||
//! Returns true if a point is within this element.
|
||||
/** Elements with a shape other than a rectangle should override this method */
|
||||
virtual bool isPointInside(const core::position2d<s32>& point) const
|
||||
|
@ -272,10 +292,12 @@ public:
|
|||
return AbsoluteClippingRect.isPointInside(point);
|
||||
}
|
||||
|
||||
|
||||
//! Adds a GUI element as new child of this element.
|
||||
virtual void addChild(IGUIElement* child)
|
||||
{
|
||||
if (child && child != this) {
|
||||
if ( child && child != this )
|
||||
{
|
||||
addChildToEnd(child);
|
||||
child->updateAbsolutePosition();
|
||||
}
|
||||
|
@ -291,8 +313,7 @@ public:
|
|||
}
|
||||
|
||||
//! Removes all children.
|
||||
virtual void removeAllChildren()
|
||||
{
|
||||
virtual void removeAllChildren() {
|
||||
while (!Children.empty()) {
|
||||
auto child = Children.back();
|
||||
child->remove();
|
||||
|
@ -306,30 +327,36 @@ public:
|
|||
Parent->removeChild(this);
|
||||
}
|
||||
|
||||
|
||||
//! Draws the element and its children.
|
||||
virtual void draw()
|
||||
{
|
||||
if (isVisible()) {
|
||||
if ( isVisible() )
|
||||
{
|
||||
for (auto child : Children)
|
||||
child->draw();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
//! animate the element and its children.
|
||||
virtual void OnPostRender(u32 timeMs)
|
||||
{
|
||||
if (isVisible()) {
|
||||
if ( isVisible() )
|
||||
{
|
||||
for (auto child : Children)
|
||||
child->OnPostRender( timeMs );
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
//! Moves this element.
|
||||
virtual void move(core::position2d<s32> absoluteMovement)
|
||||
{
|
||||
setRelativePosition(DesiredRect + absoluteMovement);
|
||||
}
|
||||
|
||||
|
||||
//! Returns true if element is visible.
|
||||
virtual bool isVisible() const
|
||||
{
|
||||
|
@ -356,12 +383,14 @@ public:
|
|||
IsVisible = visible;
|
||||
}
|
||||
|
||||
|
||||
//! Returns true if this element was created as part of its parent control
|
||||
virtual bool isSubElement() const
|
||||
{
|
||||
return IsSubElement;
|
||||
}
|
||||
|
||||
|
||||
//! Sets whether this control was created as part of its parent.
|
||||
/** For example, it is true when a scrollbar is part of a listbox.
|
||||
SubElements are not saved to disk when calling guiEnvironment->saveGUI() */
|
||||
|
@ -370,6 +399,7 @@ public:
|
|||
IsSubElement = subElement;
|
||||
}
|
||||
|
||||
|
||||
//! If set to true, the focus will visit this element when using the tab key to cycle through elements.
|
||||
/** If this element is a tab group (see isTabGroup/setTabGroup) then
|
||||
ctrl+tab will be used instead. */
|
||||
|
@ -378,43 +408,51 @@ public:
|
|||
IsTabStop = enable;
|
||||
}
|
||||
|
||||
|
||||
//! Returns true if this element can be focused by navigating with the tab key
|
||||
bool isTabStop() const
|
||||
{
|
||||
return IsTabStop;
|
||||
}
|
||||
|
||||
|
||||
//! Sets the priority of focus when using the tab key to navigate between a group of elements.
|
||||
/** See setTabGroup, isTabGroup and getTabGroup for information on tab groups.
|
||||
Elements with a lower number are focused first */
|
||||
void setTabOrder(s32 index)
|
||||
{
|
||||
// negative = autonumber
|
||||
if (index < 0) {
|
||||
if (index < 0)
|
||||
{
|
||||
TabOrder = 0;
|
||||
IGUIElement *el = getTabGroup();
|
||||
while (IsTabGroup && el && el->Parent)
|
||||
el = el->Parent;
|
||||
|
||||
IGUIElement *first=0, *closest=0;
|
||||
if (el) {
|
||||
if (el)
|
||||
{
|
||||
// find the highest element number
|
||||
el->getNextElement(-1, true, IsTabGroup, first, closest, true, true);
|
||||
if (first) {
|
||||
el->getNextElement(-1, true, IsTabGroup, first, closest, true);
|
||||
if (first)
|
||||
{
|
||||
TabOrder = first->getTabOrder() + 1;
|
||||
}
|
||||
}
|
||||
|
||||
} else
|
||||
}
|
||||
else
|
||||
TabOrder = index;
|
||||
}
|
||||
|
||||
|
||||
//! Returns the number in the tab order sequence
|
||||
s32 getTabOrder() const
|
||||
{
|
||||
return TabOrder;
|
||||
}
|
||||
|
||||
|
||||
//! Sets whether this element is a container for a group of elements which can be navigated using the tab key.
|
||||
/** For example, windows are tab groups.
|
||||
Groups can be navigated using ctrl+tab, providing isTabStop is true. */
|
||||
|
@ -423,12 +461,14 @@ public:
|
|||
IsTabGroup = isGroup;
|
||||
}
|
||||
|
||||
|
||||
//! Returns true if this element is a tab group.
|
||||
bool isTabGroup() const
|
||||
{
|
||||
return IsTabGroup;
|
||||
}
|
||||
|
||||
|
||||
//! Returns the container element which holds all elements in this element's tab group.
|
||||
IGUIElement* getTabGroup()
|
||||
{
|
||||
|
@ -440,6 +480,7 @@ public:
|
|||
return ret;
|
||||
}
|
||||
|
||||
|
||||
//! Returns true if element is enabled
|
||||
/** Currently elements do _not_ care about parent-states.
|
||||
So if you want to affect children you have to enable/disable them all.
|
||||
|
@ -453,54 +494,63 @@ public:
|
|||
return IsEnabled;
|
||||
}
|
||||
|
||||
|
||||
//! Sets the enabled state of this element.
|
||||
virtual void setEnabled(bool enabled)
|
||||
{
|
||||
IsEnabled = enabled;
|
||||
}
|
||||
|
||||
|
||||
//! Sets the new caption of this element.
|
||||
virtual void setText(const wchar_t* text)
|
||||
{
|
||||
Text = text;
|
||||
}
|
||||
|
||||
|
||||
//! Returns caption of this element.
|
||||
virtual const wchar_t* getText() const
|
||||
{
|
||||
return Text.c_str();
|
||||
}
|
||||
|
||||
|
||||
//! Sets the new caption of this element.
|
||||
virtual void setToolTipText(const wchar_t* text)
|
||||
{
|
||||
ToolTipText = text;
|
||||
}
|
||||
|
||||
|
||||
//! Returns caption of this element.
|
||||
virtual const core::stringw& getToolTipText() const
|
||||
{
|
||||
return ToolTipText;
|
||||
}
|
||||
|
||||
|
||||
//! Returns id. Can be used to identify the element.
|
||||
virtual s32 getID() const
|
||||
{
|
||||
return ID;
|
||||
}
|
||||
|
||||
|
||||
//! Sets the id of this element
|
||||
virtual void setID(s32 id)
|
||||
{
|
||||
ID = id;
|
||||
}
|
||||
|
||||
|
||||
//! Called if an event happened.
|
||||
bool OnEvent(const SEvent &event) override
|
||||
virtual bool OnEvent(const SEvent& event) _IRR_OVERRIDE_
|
||||
{
|
||||
return Parent ? Parent->OnEvent(event) : false;
|
||||
}
|
||||
|
||||
|
||||
//! Brings a child to front
|
||||
/** \return True if successful, false if not. */
|
||||
virtual bool bringToFront(IGUIElement* child)
|
||||
|
@ -514,6 +564,7 @@ public:
|
|||
return true;
|
||||
}
|
||||
|
||||
|
||||
//! Moves a child to the back, so it's siblings are drawn on top of it
|
||||
/** \return True if successful, false if not. */
|
||||
virtual bool sendToBack(IGUIElement* child)
|
||||
|
@ -533,6 +584,7 @@ public:
|
|||
return Children;
|
||||
}
|
||||
|
||||
|
||||
//! Finds the first element with the given id.
|
||||
/** \param id: Id to search for.
|
||||
\param searchchildren: Set this to true, if also children of this
|
||||
|
@ -544,7 +596,8 @@ public:
|
|||
{
|
||||
IGUIElement* e = 0;
|
||||
|
||||
for (auto child : Children) {
|
||||
for (auto child : Children)
|
||||
{
|
||||
if (child->getID() == id)
|
||||
return child;
|
||||
|
||||
|
@ -558,21 +611,25 @@ public:
|
|||
return e;
|
||||
}
|
||||
|
||||
|
||||
//! returns true if the given element is a child of this one.
|
||||
//! \param child: The child element to check
|
||||
bool isMyChild(IGUIElement* child) const
|
||||
{
|
||||
if (!child)
|
||||
return false;
|
||||
do {
|
||||
do
|
||||
{
|
||||
if (child->Parent)
|
||||
child = child->Parent;
|
||||
|
||||
} while (child->Parent && child != this);
|
||||
|
||||
|
||||
return child == this;
|
||||
}
|
||||
|
||||
|
||||
//! searches elements to find the closest next element to tab to
|
||||
/** \param startOrder: The TabOrder of the current element, -1 if none
|
||||
\param reverse: true if searching for a lower number
|
||||
|
@ -595,46 +652,62 @@ public:
|
|||
|
||||
s32 closestOrder, currentOrder;
|
||||
|
||||
while (it != Children.end()) {
|
||||
while(it != Children.end())
|
||||
{
|
||||
// ignore invisible elements and their children
|
||||
if ( ( (*it)->isVisible() || includeInvisible ) &&
|
||||
(group == true || (*it)->isTabGroup() == false)) {
|
||||
(group == true || (*it)->isTabGroup() == false) )
|
||||
{
|
||||
// ignore disabled, but children are checked (disabled is currently per element ignoring parent states)
|
||||
if ((*it)->isEnabled() || includeDisabled) {
|
||||
if ( (*it)->isEnabled() || includeDisabled )
|
||||
{
|
||||
// only check tab stops and those with the same group status
|
||||
if ((*it)->isTabStop() && ((*it)->isTabGroup() == group)) {
|
||||
if ((*it)->isTabStop() && ((*it)->isTabGroup() == group))
|
||||
{
|
||||
currentOrder = (*it)->getTabOrder();
|
||||
|
||||
// is this what we're looking for?
|
||||
if (currentOrder == wanted) {
|
||||
if (currentOrder == wanted)
|
||||
{
|
||||
closest = *it;
|
||||
return true;
|
||||
}
|
||||
|
||||
// is it closer than the current closest?
|
||||
if (closest) {
|
||||
if (closest)
|
||||
{
|
||||
closestOrder = closest->getTabOrder();
|
||||
if ((reverse && currentOrder > closestOrder && currentOrder < startOrder) || (!reverse && currentOrder < closestOrder && currentOrder > startOrder)) {
|
||||
if ( ( reverse && currentOrder > closestOrder && currentOrder < startOrder)
|
||||
||(!reverse && currentOrder < closestOrder && currentOrder > startOrder))
|
||||
{
|
||||
closest = *it;
|
||||
}
|
||||
} else if ((reverse && currentOrder < startOrder) || (!reverse && currentOrder > startOrder)) {
|
||||
}
|
||||
else
|
||||
if ( (reverse && currentOrder < startOrder) || (!reverse && currentOrder > startOrder) )
|
||||
{
|
||||
closest = *it;
|
||||
}
|
||||
|
||||
// is it before the current first?
|
||||
if (first) {
|
||||
if (first)
|
||||
{
|
||||
closestOrder = first->getTabOrder();
|
||||
|
||||
if ((reverse && closestOrder < currentOrder) || (!reverse && closestOrder > currentOrder)) {
|
||||
if ( (reverse && closestOrder < currentOrder) || (!reverse && closestOrder > currentOrder) )
|
||||
{
|
||||
first = *it;
|
||||
}
|
||||
} else {
|
||||
}
|
||||
else
|
||||
{
|
||||
first = *it;
|
||||
}
|
||||
}
|
||||
}
|
||||
// search within children
|
||||
if ((*it)->getNextElement(startOrder, reverse, group, first, closest, includeInvisible, includeDisabled)) {
|
||||
if ((*it)->getNextElement(startOrder, reverse, group, first, closest))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
@ -643,6 +716,7 @@ public:
|
|||
return false;
|
||||
}
|
||||
|
||||
|
||||
//! Returns the type of the gui element.
|
||||
/** This is needed for the .NET wrapper but will be used
|
||||
later for serializing and deserializing.
|
||||
|
@ -667,6 +741,7 @@ public:
|
|||
return type == Type;
|
||||
}
|
||||
|
||||
|
||||
//! Returns the type name of the gui element.
|
||||
/** This is needed serializing elements. */
|
||||
virtual const c8* getTypeName() const
|
||||
|
@ -681,6 +756,7 @@ public:
|
|||
return Name.c_str();
|
||||
}
|
||||
|
||||
|
||||
//! Sets the name of the element.
|
||||
/** \param name New name of the gui element. */
|
||||
virtual void setName(const c8* name)
|
||||
|
@ -688,6 +764,7 @@ public:
|
|||
Name = name;
|
||||
}
|
||||
|
||||
|
||||
//! Sets the name of the element.
|
||||
/** \param name New name of the gui element. */
|
||||
virtual void setName(const core::stringc& name)
|
||||
|
@ -695,17 +772,20 @@ public:
|
|||
Name = name;
|
||||
}
|
||||
|
||||
|
||||
//! Returns whether the element takes input from the IME
|
||||
virtual bool acceptsIME()
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
protected:
|
||||
// not virtual because needed in constructor
|
||||
void addChildToEnd(IGUIElement* child)
|
||||
{
|
||||
if (child) {
|
||||
if (child)
|
||||
{
|
||||
child->grab(); // prevent destruction when removed
|
||||
child->remove(); // remove from old parent
|
||||
child->LastParentRect = getAbsolutePosition();
|
||||
|
@ -716,8 +796,7 @@ protected:
|
|||
|
||||
#ifndef NDEBUG
|
||||
template<typename Iterator>
|
||||
static size_t _fastSetChecksum(Iterator begin, Iterator end)
|
||||
{
|
||||
static size_t _fastSetChecksum(Iterator begin, Iterator end) {
|
||||
std::hash<typename Iterator::value_type> hasher;
|
||||
size_t checksum = 0;
|
||||
for (Iterator it = begin; it != end; ++it) {
|
||||
|
@ -735,7 +814,8 @@ protected:
|
|||
const std::vector<IGUIElement*> &neworder)
|
||||
{
|
||||
assert(_fastSetChecksum(from, to) == _fastSetChecksum(neworder.begin(), neworder.end()));
|
||||
for (auto e : neworder) {
|
||||
for (auto e : neworder)
|
||||
{
|
||||
*from = e;
|
||||
e->ParentPos = from;
|
||||
++from;
|
||||
|
@ -743,6 +823,7 @@ protected:
|
|||
assert(from == to);
|
||||
}
|
||||
|
||||
|
||||
// not virtual because needed in constructor
|
||||
void recalculateAbsolutePosition(bool recursive)
|
||||
{
|
||||
|
@ -750,15 +831,18 @@ protected:
|
|||
core::rect<s32> parentAbsoluteClip;
|
||||
f32 fw=0.f, fh=0.f;
|
||||
|
||||
if (Parent) {
|
||||
if (Parent)
|
||||
{
|
||||
parentAbsolute = Parent->AbsoluteRect;
|
||||
|
||||
if (NoClip) {
|
||||
if (NoClip)
|
||||
{
|
||||
IGUIElement* p=this;
|
||||
while (p->Parent)
|
||||
p = p->Parent;
|
||||
parentAbsoluteClip = p->AbsoluteClippingRect;
|
||||
} else
|
||||
}
|
||||
else
|
||||
parentAbsoluteClip = Parent->AbsoluteClippingRect;
|
||||
}
|
||||
|
||||
|
@ -771,7 +855,8 @@ protected:
|
|||
if (AlignTop == EGUIA_SCALE || AlignBottom == EGUIA_SCALE)
|
||||
fh = (f32)parentAbsolute.getHeight();
|
||||
|
||||
switch (AlignLeft) {
|
||||
switch (AlignLeft)
|
||||
{
|
||||
case EGUIA_UPPERLEFT:
|
||||
break;
|
||||
case EGUIA_LOWERRIGHT:
|
||||
|
@ -785,7 +870,8 @@ protected:
|
|||
break;
|
||||
}
|
||||
|
||||
switch (AlignRight) {
|
||||
switch (AlignRight)
|
||||
{
|
||||
case EGUIA_UPPERLEFT:
|
||||
break;
|
||||
case EGUIA_LOWERRIGHT:
|
||||
|
@ -799,7 +885,8 @@ protected:
|
|||
break;
|
||||
}
|
||||
|
||||
switch (AlignTop) {
|
||||
switch (AlignTop)
|
||||
{
|
||||
case EGUIA_UPPERLEFT:
|
||||
break;
|
||||
case EGUIA_LOWERRIGHT:
|
||||
|
@ -813,7 +900,8 @@ protected:
|
|||
break;
|
||||
}
|
||||
|
||||
switch (AlignBottom) {
|
||||
switch (AlignBottom)
|
||||
{
|
||||
case EGUIA_UPPERLEFT:
|
||||
break;
|
||||
case EGUIA_LOWERRIGHT:
|
||||
|
@ -854,15 +942,18 @@ protected:
|
|||
|
||||
LastParentRect = parentAbsolute;
|
||||
|
||||
if (recursive) {
|
||||
if ( recursive )
|
||||
{
|
||||
// update all children
|
||||
for (auto child : Children) {
|
||||
for (auto child : Children)
|
||||
{
|
||||
child->recalculateAbsolutePosition(recursive);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
protected:
|
||||
|
||||
//! List of all children of this element
|
||||
std::list<IGUIElement*> Children;
|
||||
|
||||
|
@ -937,5 +1028,9 @@ protected:
|
|||
EGUI_ELEMENT_TYPE Type;
|
||||
};
|
||||
|
||||
|
||||
} // end namespace gui
|
||||
} // end namespace irr
|
||||
|
||||
#endif
|
||||
|
||||
|
|
|
@ -2,7 +2,8 @@
|
|||
// This file is part of the "Irrlicht Engine".
|
||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||
|
||||
#pragma once
|
||||
#ifndef __I_GUI_ENVIRONMENT_H_INCLUDED__
|
||||
#define __I_GUI_ENVIRONMENT_H_INCLUDED__
|
||||
|
||||
#include "IReferenceCounted.h"
|
||||
#include "IGUISkin.h"
|
||||
|
@ -58,6 +59,7 @@ class IGUIWindow;
|
|||
class IGUIEnvironment : public virtual IReferenceCounted
|
||||
{
|
||||
public:
|
||||
|
||||
//! Draws all gui elements by traversing the GUI environment starting at the root node.
|
||||
/** \param When true ensure the GuiEnvironment (aka the RootGUIElement) has the same size as the current driver screensize.
|
||||
Can be set to false to control that size yourself, p.E when not the full size should be used for UI. */
|
||||
|
@ -151,6 +153,7 @@ public:
|
|||
See IReferenceCounted::drop() for more information. */
|
||||
virtual IGUISkin* createSkin(EGUI_SKIN_TYPE type) = 0;
|
||||
|
||||
|
||||
//! Creates the image list from the given texture.
|
||||
/** \param texture Texture to split into images
|
||||
\param imageSize Dimension of each image
|
||||
|
@ -410,5 +413,9 @@ public:
|
|||
virtual void addToDeletionQueue(IGUIElement* element) = 0;
|
||||
};
|
||||
|
||||
|
||||
} // end namespace gui
|
||||
} // end namespace irr
|
||||
|
||||
#endif
|
||||
|
||||
|
|
|
@ -2,7 +2,8 @@
|
|||
// This file is part of the "Irrlicht Engine".
|
||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||
|
||||
#pragma once
|
||||
#ifndef __I_GUI_FILE_OPEN_DIALOG_H_INCLUDED__
|
||||
#define __I_GUI_FILE_OPEN_DIALOG_H_INCLUDED__
|
||||
|
||||
#include "IGUIElement.h"
|
||||
#include "path.h"
|
||||
|
@ -23,9 +24,10 @@ namespace gui
|
|||
class IGUIFileOpenDialog : public IGUIElement
|
||||
{
|
||||
public:
|
||||
|
||||
//! constructor
|
||||
IGUIFileOpenDialog(IGUIEnvironment *environment, IGUIElement *parent, s32 id, core::rect<s32> rectangle) :
|
||||
IGUIElement(EGUIET_FILE_OPEN_DIALOG, environment, parent, id, rectangle) {}
|
||||
IGUIFileOpenDialog(IGUIEnvironment* environment, IGUIElement* parent, s32 id, core::rect<s32> rectangle)
|
||||
: IGUIElement(EGUIET_FILE_OPEN_DIALOG, environment, parent, id, rectangle) {}
|
||||
|
||||
//! Returns the filename of the selected file converted to wide characters. Returns NULL if no file was selected.
|
||||
virtual const wchar_t* getFileName() const = 0;
|
||||
|
@ -40,5 +42,9 @@ public:
|
|||
virtual const wchar_t* getDirectoryNameW() const = 0;
|
||||
};
|
||||
|
||||
|
||||
} // end namespace gui
|
||||
} // end namespace irr
|
||||
|
||||
#endif
|
||||
|
||||
|
|
|
@ -2,7 +2,8 @@
|
|||
// This file is part of the "Irrlicht Engine".
|
||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||
|
||||
#pragma once
|
||||
#ifndef __I_GUI_FONT_H_INCLUDED__
|
||||
#define __I_GUI_FONT_H_INCLUDED__
|
||||
|
||||
#include "IReferenceCounted.h"
|
||||
#include "SColor.h"
|
||||
|
@ -38,6 +39,7 @@ enum EGUI_FONT_TYPE
|
|||
class IGUIFont : public virtual IReferenceCounted
|
||||
{
|
||||
public:
|
||||
|
||||
//! Draws some text and clips it to the specified rectangle if wanted.
|
||||
/** \param text: Text to draw
|
||||
\param position: Rectangle specifying position where to draw the text.
|
||||
|
@ -97,3 +99,6 @@ public:
|
|||
|
||||
} // end namespace gui
|
||||
} // end namespace irr
|
||||
|
||||
#endif
|
||||
|
||||
|
|
|
@ -2,7 +2,8 @@
|
|||
// This file is part of the "Irrlicht Engine".
|
||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||
|
||||
#pragma once
|
||||
#ifndef __I_GUI_FONT_BITMAP_H_INCLUDED__
|
||||
#define __I_GUI_FONT_BITMAP_H_INCLUDED__
|
||||
|
||||
#include "IGUIFont.h"
|
||||
|
||||
|
@ -16,8 +17,9 @@ class IGUISpriteBank;
|
|||
class IGUIFontBitmap : public IGUIFont
|
||||
{
|
||||
public:
|
||||
|
||||
//! Returns the type of this font
|
||||
EGUI_FONT_TYPE getType() const override { return EGFT_BITMAP; }
|
||||
virtual EGUI_FONT_TYPE getType() const _IRR_OVERRIDE_ { return EGFT_BITMAP; }
|
||||
|
||||
//! returns the parsed Symbol Information
|
||||
virtual IGUISpriteBank* getSpriteBank() const = 0;
|
||||
|
@ -34,8 +36,11 @@ public:
|
|||
kerning value. For example, EGFT_BITMAP will add the right kerning value of previousLetter to the
|
||||
left side kerning value of thisLetter, then add the global value.
|
||||
*/
|
||||
s32 getKerningWidth(const wchar_t *thisLetter = 0, const wchar_t *previousLetter = 0) const override = 0;
|
||||
virtual s32 getKerningWidth(const wchar_t* thisLetter=0, const wchar_t* previousLetter=0) const _IRR_OVERRIDE_ = 0;
|
||||
};
|
||||
|
||||
} // end namespace gui
|
||||
} // end namespace irr
|
||||
|
||||
#endif
|
||||
|
||||
|
|
|
@ -2,7 +2,8 @@
|
|||
// This file is part of the "Irrlicht Engine".
|
||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||
|
||||
#pragma once
|
||||
#ifndef __I_GUI_IMAGE_H_INCLUDED__
|
||||
#define __I_GUI_IMAGE_H_INCLUDED__
|
||||
|
||||
#include "IGUIElement.h"
|
||||
|
||||
|
@ -18,9 +19,10 @@ namespace gui
|
|||
class IGUIImage : public IGUIElement
|
||||
{
|
||||
public:
|
||||
|
||||
//! constructor
|
||||
IGUIImage(IGUIEnvironment *environment, IGUIElement *parent, s32 id, core::rect<s32> rectangle) :
|
||||
IGUIElement(EGUIET_IMAGE, environment, parent, id, rectangle) {}
|
||||
IGUIImage(IGUIEnvironment* environment, IGUIElement* parent, s32 id, core::rect<s32> rectangle)
|
||||
: IGUIElement(EGUIET_IMAGE, environment, parent, id, rectangle) {}
|
||||
|
||||
//! Sets an image texture
|
||||
virtual void setImage(video::ITexture* image) = 0;
|
||||
|
@ -78,5 +80,8 @@ public:
|
|||
virtual bool isDrawBackgroundEnabled() const = 0;
|
||||
};
|
||||
|
||||
|
||||
} // end namespace gui
|
||||
} // end namespace irr
|
||||
|
||||
#endif
|
||||
|
|
|
@ -1,7 +1,8 @@
|
|||
// This file is part of the "Irrlicht Engine".
|
||||
// written by Reinhard Ostermeier, reinhard@nospam.r-ostermeier.de
|
||||
|
||||
#pragma once
|
||||
#ifndef __I_GUI_IMAGE_LIST_H_INCLUDED__
|
||||
#define __I_GUI_IMAGE_LIST_H_INCLUDED__
|
||||
|
||||
#include "IGUIElement.h"
|
||||
#include "rect.h"
|
||||
|
@ -16,6 +17,7 @@ namespace gui
|
|||
class IGUIImageList : public virtual IReferenceCounted
|
||||
{
|
||||
public:
|
||||
|
||||
//! Destructor
|
||||
virtual ~IGUIImageList() {};
|
||||
|
||||
|
@ -38,3 +40,6 @@ public:
|
|||
|
||||
} // end namespace gui
|
||||
} // end namespace irr
|
||||
|
||||
#endif
|
||||
|
||||
|
|
|
@ -2,7 +2,8 @@
|
|||
// This file is part of the "Irrlicht Engine".
|
||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||
|
||||
#pragma once
|
||||
#ifndef __I_GUI_LIST_BOX_H_INCLUDED__
|
||||
#define __I_GUI_LIST_BOX_H_INCLUDED__
|
||||
|
||||
#include "IGUIElement.h"
|
||||
#include "SColor.h"
|
||||
|
@ -29,6 +30,7 @@ enum EGUI_LISTBOX_COLOR
|
|||
EGUI_LBC_COUNT
|
||||
};
|
||||
|
||||
|
||||
//! Default list box GUI element.
|
||||
/** \par This element can create the following events of type EGUI_EVENT_TYPE:
|
||||
\li EGET_LISTBOX_CHANGED
|
||||
|
@ -38,8 +40,8 @@ class IGUIListBox : public IGUIElement
|
|||
{
|
||||
public:
|
||||
//! constructor
|
||||
IGUIListBox(IGUIEnvironment *environment, IGUIElement *parent, s32 id, core::rect<s32> rectangle) :
|
||||
IGUIElement(EGUIET_LIST_BOX, environment, parent, id, rectangle) {}
|
||||
IGUIListBox(IGUIEnvironment* environment, IGUIElement* parent, s32 id, core::rect<s32> rectangle)
|
||||
: IGUIElement(EGUIET_LIST_BOX, environment, parent, id, rectangle) {}
|
||||
|
||||
//! returns amount of list items
|
||||
virtual u32 getItemCount() const = 0;
|
||||
|
@ -132,5 +134,9 @@ public:
|
|||
virtual IGUIScrollBar* getVerticalScrollBar() const = 0;
|
||||
};
|
||||
|
||||
|
||||
} // end namespace gui
|
||||
} // end namespace irr
|
||||
|
||||
#endif
|
||||
|
||||
|
|
|
@ -2,7 +2,8 @@
|
|||
// This file is part of the "Irrlicht Engine".
|
||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||
|
||||
#pragma once
|
||||
#ifndef __I_GUI_SCROLL_BAR_H_INCLUDED__
|
||||
#define __I_GUI_SCROLL_BAR_H_INCLUDED__
|
||||
|
||||
#include "IGUIElement.h"
|
||||
|
||||
|
@ -18,9 +19,10 @@ namespace gui
|
|||
class IGUIScrollBar : public IGUIElement
|
||||
{
|
||||
public:
|
||||
|
||||
//! constructor
|
||||
IGUIScrollBar(IGUIEnvironment *environment, IGUIElement *parent, s32 id, core::rect<s32> rectangle) :
|
||||
IGUIElement(EGUIET_SCROLL_BAR, environment, parent, id, rectangle) {}
|
||||
IGUIScrollBar(IGUIEnvironment* environment, IGUIElement* parent, s32 id, core::rect<s32> rectangle)
|
||||
: IGUIElement(EGUIET_SCROLL_BAR, environment, parent, id, rectangle) {}
|
||||
|
||||
//! sets the maximum value of the scrollbar.
|
||||
virtual void setMax(s32 max) = 0;
|
||||
|
@ -55,5 +57,9 @@ public:
|
|||
virtual void setPos(s32 pos) = 0;
|
||||
};
|
||||
|
||||
|
||||
} // end namespace gui
|
||||
} // end namespace irr
|
||||
|
||||
#endif
|
||||
|
||||
|
|
|
@ -2,7 +2,8 @@
|
|||
// This file is part of the "Irrlicht Engine".
|
||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||
|
||||
#pragma once
|
||||
#ifndef __I_GUI_SKIN_H_INCLUDED__
|
||||
#define __I_GUI_SKIN_H_INCLUDED__
|
||||
|
||||
#include "IReferenceCounted.h"
|
||||
#include "EGUIAlignment.h"
|
||||
|
@ -45,7 +46,8 @@ enum EGUI_SKIN_TYPE
|
|||
};
|
||||
|
||||
//! Names for gui element types
|
||||
const c8 *const GUISkinTypeNames[EGST_COUNT + 1] = {
|
||||
const c8* const GUISkinTypeNames[EGST_COUNT+1] =
|
||||
{
|
||||
"windowsClassic",
|
||||
"windowsMetallic",
|
||||
"burning",
|
||||
|
@ -53,6 +55,7 @@ const c8 *const GUISkinTypeNames[EGST_COUNT + 1] = {
|
|||
0,
|
||||
};
|
||||
|
||||
|
||||
//! Enumeration for skin colors
|
||||
enum EGUI_DEFAULT_COLOR
|
||||
{
|
||||
|
@ -113,7 +116,8 @@ enum EGUI_DEFAULT_COLOR
|
|||
};
|
||||
|
||||
//! Names for default skin colors
|
||||
const c8 *const GUISkinColorNames[EGDC_COUNT + 1] = {
|
||||
const c8* const GUISkinColorNames[EGDC_COUNT+1] =
|
||||
{
|
||||
"3DDarkShadow",
|
||||
"3DShadow",
|
||||
"3DFace",
|
||||
|
@ -197,8 +201,10 @@ enum EGUI_DEFAULT_SIZE
|
|||
EGDS_COUNT
|
||||
};
|
||||
|
||||
|
||||
//! Names for default skin sizes
|
||||
const c8 *const GUISkinSizeNames[EGDS_COUNT + 1] = {
|
||||
const c8* const GUISkinSizeNames[EGDS_COUNT+1] =
|
||||
{
|
||||
"ScrollBarSize",
|
||||
"MenuHeight",
|
||||
"WindowButtonWidth",
|
||||
|
@ -222,9 +228,10 @@ const c8 *const GUISkinSizeNames[EGDS_COUNT + 1] = {
|
|||
"ButtonPressedTextOffsetY",
|
||||
"ButtonPressedSpriteOffsetX",
|
||||
"ButtonPressedSpriteOffsetY",
|
||||
0,
|
||||
0
|
||||
};
|
||||
|
||||
|
||||
enum EGUI_DEFAULT_TEXT
|
||||
{
|
||||
//! Text for the OK button on a message box
|
||||
|
@ -249,7 +256,8 @@ enum EGUI_DEFAULT_TEXT
|
|||
};
|
||||
|
||||
//! Names for default skin sizes
|
||||
const c8 *const GUISkinTextNames[EGDT_COUNT + 1] = {
|
||||
const c8* const GUISkinTextNames[EGDT_COUNT+1] =
|
||||
{
|
||||
"MessageBoxOkay",
|
||||
"MessageBoxCancel",
|
||||
"MessageBoxYes",
|
||||
|
@ -258,7 +266,7 @@ const c8 *const GUISkinTextNames[EGDT_COUNT + 1] = {
|
|||
"WindowButtonMaximize",
|
||||
"WindowButtonMinimize",
|
||||
"WindowButtonRestore",
|
||||
0,
|
||||
0
|
||||
};
|
||||
|
||||
//! Customizable symbols for GUI
|
||||
|
@ -316,7 +324,8 @@ enum EGUI_DEFAULT_ICON
|
|||
EGDI_COUNT
|
||||
};
|
||||
|
||||
const c8 *const GUISkinIconNames[EGDI_COUNT + 1] = {
|
||||
const c8* const GUISkinIconNames[EGDI_COUNT+1] =
|
||||
{
|
||||
"windowMaximize",
|
||||
"windowRestore",
|
||||
"windowClose",
|
||||
|
@ -340,7 +349,7 @@ const c8 *const GUISkinIconNames[EGDI_COUNT + 1] = {
|
|||
"collapse",
|
||||
"file",
|
||||
"directory",
|
||||
0,
|
||||
0
|
||||
};
|
||||
|
||||
// Customizable fonts
|
||||
|
@ -361,19 +370,21 @@ enum EGUI_DEFAULT_FONT
|
|||
EGDF_COUNT
|
||||
};
|
||||
|
||||
const c8 *const GUISkinFontNames[EGDF_COUNT + 1] = {
|
||||
const c8* const GUISkinFontNames[EGDF_COUNT+1] =
|
||||
{
|
||||
"defaultFont",
|
||||
"buttonFont",
|
||||
"windowFont",
|
||||
"menuFont",
|
||||
"tooltipFont",
|
||||
0,
|
||||
0
|
||||
};
|
||||
|
||||
//! A skin modifies the look of the GUI elements.
|
||||
class IGUISkin : virtual public IReferenceCounted
|
||||
{
|
||||
public:
|
||||
|
||||
//! returns default color
|
||||
virtual video::SColor getColor(EGUI_DEFAULT_COLOR color) const = 0;
|
||||
|
||||
|
@ -561,5 +572,9 @@ public:
|
|||
virtual EGUI_SKIN_TYPE getType() const { return EGST_UNKNOWN; }
|
||||
};
|
||||
|
||||
|
||||
} // end namespace gui
|
||||
} // end namespace irr
|
||||
|
||||
#endif
|
||||
|
||||
|
|
|
@ -2,7 +2,8 @@
|
|||
// This file is part of the "Irrlicht Engine".
|
||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||
|
||||
#pragma once
|
||||
#ifndef __I_GUI_SPRITE_BANK_H_INCLUDED__
|
||||
#define __I_GUI_SPRITE_BANK_H_INCLUDED__
|
||||
|
||||
#include "IReferenceCounted.h"
|
||||
#include "irrArray.h"
|
||||
|
@ -24,13 +25,12 @@ namespace gui
|
|||
// Note for implementer: Can't fix variable names to uppercase as this is a public interface used since a while
|
||||
struct SGUISpriteFrame
|
||||
{
|
||||
SGUISpriteFrame() :
|
||||
textureNumber(0), rectNumber(0)
|
||||
SGUISpriteFrame() : textureNumber(0), rectNumber(0)
|
||||
{
|
||||
}
|
||||
|
||||
SGUISpriteFrame(u32 textureIndex, u32 positionIndex) :
|
||||
textureNumber(textureIndex), rectNumber(positionIndex)
|
||||
SGUISpriteFrame(u32 textureIndex, u32 positionIndex)
|
||||
: textureNumber(textureIndex), rectNumber(positionIndex)
|
||||
{
|
||||
}
|
||||
|
||||
|
@ -45,10 +45,8 @@ struct SGUISpriteFrame
|
|||
// Note for implementer: Can't fix variable names to uppercase as this is a public interface used since a while
|
||||
struct SGUISprite
|
||||
{
|
||||
SGUISprite() :
|
||||
frameTime(0) {}
|
||||
SGUISprite(const SGUISpriteFrame &firstFrame) :
|
||||
frameTime(0)
|
||||
SGUISprite() : frameTime(0) {}
|
||||
SGUISprite(const SGUISpriteFrame& firstFrame) : frameTime(0)
|
||||
{
|
||||
Frames.push_back(firstFrame);
|
||||
}
|
||||
|
@ -57,6 +55,7 @@ struct SGUISprite
|
|||
u32 frameTime;
|
||||
};
|
||||
|
||||
|
||||
//! Sprite bank interface.
|
||||
/** See http://http://irrlicht.sourceforge.net/forum//viewtopic.php?f=9&t=25742
|
||||
* for more information how to use the spritebank.
|
||||
|
@ -64,6 +63,7 @@ struct SGUISprite
|
|||
class IGUISpriteBank : public virtual IReferenceCounted
|
||||
{
|
||||
public:
|
||||
|
||||
//! Returns the list of rectangles held by the sprite bank
|
||||
virtual core::array< core::rect<s32> >& getPositions() = 0;
|
||||
|
||||
|
@ -134,5 +134,9 @@ public:
|
|||
bool loop=true, bool center=false) = 0;
|
||||
};
|
||||
|
||||
|
||||
} // end namespace gui
|
||||
} // end namespace irr
|
||||
|
||||
#endif // __I_GUI_SPRITE_BANK_H_INCLUDED__
|
||||
|
||||
|
|
|
@ -2,7 +2,8 @@
|
|||
// This file is part of the "Irrlicht Engine".
|
||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||
|
||||
#pragma once
|
||||
#ifndef __I_GUI_STATIC_TEXT_H_INCLUDED__
|
||||
#define __I_GUI_STATIC_TEXT_H_INCLUDED__
|
||||
|
||||
#include "IGUIElement.h"
|
||||
#include "SColor.h"
|
||||
|
@ -17,9 +18,10 @@ class IGUIFont;
|
|||
class IGUIStaticText : public IGUIElement
|
||||
{
|
||||
public:
|
||||
|
||||
//! constructor
|
||||
IGUIStaticText(IGUIEnvironment *environment, IGUIElement *parent, s32 id, core::rect<s32> rectangle) :
|
||||
IGUIElement(EGUIET_STATIC_TEXT, environment, parent, id, rectangle) {}
|
||||
IGUIStaticText(IGUIEnvironment* environment, IGUIElement* parent, s32 id, core::rect<s32> rectangle)
|
||||
: IGUIElement(EGUIET_STATIC_TEXT, environment, parent, id, rectangle) {}
|
||||
|
||||
//! Sets another skin independent font.
|
||||
/** If this is set to zero, the button uses the font of the skin.
|
||||
|
@ -86,9 +88,9 @@ public:
|
|||
|
||||
//! Sets text justification mode
|
||||
/** \param horizontal: EGUIA_UPPERLEFT for left justified (default),
|
||||
EGUIA_LOWERRIGHT for right justified, or EGUIA_CENTER for centered text.
|
||||
EGUIA_LOWEERRIGHT for right justified, or EGUIA_CENTER for centered text.
|
||||
\param vertical: EGUIA_UPPERLEFT to align with top edge (default),
|
||||
EGUIA_LOWERRIGHT for bottom edge, or EGUIA_CENTER for centered text. */
|
||||
EGUIA_LOWEERRIGHT for bottom edge, or EGUIA_CENTER for centered text. */
|
||||
virtual void setTextAlignment(EGUI_ALIGNMENT horizontal, EGUI_ALIGNMENT vertical) = 0;
|
||||
|
||||
//! Enables or disables word wrap for using the static text as multiline text control.
|
||||
|
@ -129,5 +131,9 @@ public:
|
|||
virtual bool isRightToLeft() const = 0;
|
||||
};
|
||||
|
||||
|
||||
} // end namespace gui
|
||||
} // end namespace irr
|
||||
|
||||
#endif
|
||||
|
||||
|
|
|
@ -2,7 +2,8 @@
|
|||
// This file is part of the "Irrlicht Engine".
|
||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||
|
||||
#pragma once
|
||||
#ifndef __I_GUI_TAB_CONTROL_H_INCLUDED__
|
||||
#define __I_GUI_TAB_CONTROL_H_INCLUDED__
|
||||
|
||||
#include "IGUIElement.h"
|
||||
#include "SColor.h"
|
||||
|
@ -21,9 +22,10 @@ class IGUITab;
|
|||
class IGUITabControl : public IGUIElement
|
||||
{
|
||||
public:
|
||||
|
||||
//! constructor
|
||||
IGUITabControl(IGUIEnvironment *environment, IGUIElement *parent, s32 id, core::rect<s32> rectangle) :
|
||||
IGUIElement(EGUIET_TAB_CONTROL, environment, parent, id, rectangle) {}
|
||||
IGUITabControl(IGUIEnvironment* environment, IGUIElement* parent, s32 id, core::rect<s32> rectangle)
|
||||
: IGUIElement(EGUIET_TAB_CONTROL, environment, parent, id, rectangle) {}
|
||||
|
||||
//! Adds a tab
|
||||
virtual IGUITab* addTab(const wchar_t* caption, s32 id=-1) = 0;
|
||||
|
@ -122,9 +124,19 @@ public:
|
|||
class IGUITab : public IGUIElement
|
||||
{
|
||||
public:
|
||||
|
||||
//! constructor
|
||||
IGUITab(IGUIEnvironment *environment, IGUIElement *parent, s32 id, core::rect<s32> rectangle) :
|
||||
IGUIElement(EGUIET_TAB, environment, parent, id, rectangle) {}
|
||||
IGUITab(IGUIEnvironment* environment, IGUIElement* parent, s32 id, core::rect<s32> rectangle)
|
||||
: IGUIElement(EGUIET_TAB, environment, parent, id, rectangle) {}
|
||||
|
||||
//! Returns zero based index of tab if in tabcontrol.
|
||||
/** \deprecated Deprecated in 1.9, use IGUITabControl::getTabIndex instead*/
|
||||
_IRR_DEPRECATED_ virtual s32 getNumber() const
|
||||
{
|
||||
if (Parent && Parent->getType() == EGUIET_TAB_CONTROL)
|
||||
return static_cast<IGUITabControl*>(Parent)->getTabIndex(this);
|
||||
return -1;
|
||||
}
|
||||
|
||||
//! sets if the tab should draw its background
|
||||
virtual void setDrawBackground(bool draw=true) = 0;
|
||||
|
@ -147,3 +159,6 @@ public:
|
|||
|
||||
} // end namespace gui
|
||||
} // end namespace irr
|
||||
|
||||
#endif
|
||||
|
||||
|
|
|
@ -2,7 +2,8 @@
|
|||
// This file is part of the "Irrlicht Engine".
|
||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||
|
||||
#pragma once
|
||||
#ifndef __I_GUI_TOOL_BAR_H_INCLUDED__
|
||||
#define __I_GUI_TOOL_BAR_H_INCLUDED__
|
||||
|
||||
#include "IGUIElement.h"
|
||||
|
||||
|
@ -20,9 +21,10 @@ class IGUIButton;
|
|||
class IGUIToolBar : public IGUIElement
|
||||
{
|
||||
public:
|
||||
|
||||
//! constructor
|
||||
IGUIToolBar(IGUIEnvironment *environment, IGUIElement *parent, s32 id, core::rect<s32> rectangle) :
|
||||
IGUIElement(EGUIET_TOOL_BAR, environment, parent, id, rectangle) {}
|
||||
IGUIToolBar(IGUIEnvironment* environment, IGUIElement* parent, s32 id, core::rect<s32> rectangle)
|
||||
: IGUIElement(EGUIET_TOOL_BAR, environment, parent, id, rectangle) {}
|
||||
|
||||
//! Adds a button to the tool bar
|
||||
virtual IGUIButton* addButton(s32 id=-1, const wchar_t* text=0,const wchar_t* tooltiptext=0,
|
||||
|
@ -30,5 +32,9 @@ public:
|
|||
bool isPushButton=false, bool useAlphaChannel=false) = 0;
|
||||
};
|
||||
|
||||
|
||||
} // end namespace gui
|
||||
} // end namespace irr
|
||||
|
||||
#endif
|
||||
|
||||
|
|
232
include/IImage.h
232
include/IImage.h
|
@ -2,13 +2,15 @@
|
|||
// This file is part of the "Irrlicht Engine".
|
||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||
|
||||
#pragma once
|
||||
#ifndef __I_IMAGE_H_INCLUDED__
|
||||
#define __I_IMAGE_H_INCLUDED__
|
||||
|
||||
#include "IReferenceCounted.h"
|
||||
#include "position2d.h"
|
||||
#include "rect.h"
|
||||
#include "SColor.h"
|
||||
#include <cstring>
|
||||
#include "irrAllocator.h"
|
||||
#include <string.h>
|
||||
|
||||
namespace irr
|
||||
{
|
||||
|
@ -23,9 +25,13 @@ NOTE: Floating point formats are not well supported yet. Basically only getData(
|
|||
class IImage : public virtual IReferenceCounted
|
||||
{
|
||||
public:
|
||||
|
||||
//! constructor
|
||||
IImage(ECOLOR_FORMAT format, const core::dimension2d<u32>& size, bool deleteMemory) :
|
||||
Format(format), Size(size), Data(0), MipMapsData(0), BytesPerPixel(0), Pitch(0), DeleteMemory(deleteMemory), DeleteMipMapsMemory(false)
|
||||
#if defined(IRRLICHT_sRGB)
|
||||
,Format_sRGB(1)
|
||||
#endif
|
||||
{
|
||||
BytesPerPixel = getBitsPerPixelFromFormat(Format) / 8;
|
||||
Pitch = BytesPerPixel * Size.Width;
|
||||
|
@ -38,7 +44,7 @@ public:
|
|||
delete[] Data;
|
||||
|
||||
if (DeleteMipMapsMemory)
|
||||
delete[] MipMapsData;
|
||||
Allocator.deallocate(MipMapsData);
|
||||
}
|
||||
|
||||
//! Returns the color format
|
||||
|
@ -47,6 +53,18 @@ public:
|
|||
return Format;
|
||||
}
|
||||
|
||||
#if defined(IRRLICHT_sRGB)
|
||||
//! Texture is linear/sRGB (should be part of ColorFormat: default yes)
|
||||
int get_sRGB() const
|
||||
{
|
||||
return Format_sRGB;
|
||||
}
|
||||
void set_sRGB(int val)
|
||||
{
|
||||
Format_sRGB = val;
|
||||
}
|
||||
#endif
|
||||
|
||||
//! Returns width and height of image data.
|
||||
const core::dimension2d<u32>& getDimension() const
|
||||
{
|
||||
|
@ -87,7 +105,8 @@ public:
|
|||
//! Returns mask for red value of a pixel
|
||||
u32 getRedMask() const
|
||||
{
|
||||
switch (Format) {
|
||||
switch (Format)
|
||||
{
|
||||
case ECF_A1R5G5B5:
|
||||
return 0x1F << 10;
|
||||
case ECF_R5G6B5:
|
||||
|
@ -104,7 +123,8 @@ public:
|
|||
//! Returns mask for green value of a pixel
|
||||
u32 getGreenMask() const
|
||||
{
|
||||
switch (Format) {
|
||||
switch (Format)
|
||||
{
|
||||
case ECF_A1R5G5B5:
|
||||
return 0x1F << 5;
|
||||
case ECF_R5G6B5:
|
||||
|
@ -121,7 +141,8 @@ public:
|
|||
//! Returns mask for blue value of a pixel
|
||||
u32 getBlueMask() const
|
||||
{
|
||||
switch (Format) {
|
||||
switch (Format)
|
||||
{
|
||||
case ECF_A1R5G5B5:
|
||||
return 0x1F;
|
||||
case ECF_R5G6B5:
|
||||
|
@ -138,7 +159,8 @@ public:
|
|||
//! Returns mask for alpha value of a pixel
|
||||
u32 getAlphaMask() const
|
||||
{
|
||||
switch (Format) {
|
||||
switch (Format)
|
||||
{
|
||||
case ECF_A1R5G5B5:
|
||||
return 0x1 << 15;
|
||||
case ECF_R5G6B5:
|
||||
|
@ -162,6 +184,24 @@ public:
|
|||
return Data;
|
||||
}
|
||||
|
||||
//! Lock function. Use this to get a pointer to the image data.
|
||||
/** Use getData instead.
|
||||
\return Pointer to the image data. What type of data is pointed to
|
||||
depends on the color format of the image. For example if the color
|
||||
format is ECF_A8R8G8B8, it is of u32. Be sure to call unlock() after
|
||||
you don't need the pointer any more. */
|
||||
_IRR_DEPRECATED_ void* lock()
|
||||
{
|
||||
return getData();
|
||||
}
|
||||
|
||||
//! Unlock function.
|
||||
/** Should be called after the pointer received by lock() is not
|
||||
needed anymore. */
|
||||
_IRR_DEPRECATED_ void unlock()
|
||||
{
|
||||
}
|
||||
|
||||
//! Get the mipmap size for this image for a certain mipmap level
|
||||
/** level 0 will be full image size. Every further level is half the size.
|
||||
Doesn't care if the image actually has mipmaps, just which size would be needed. */
|
||||
|
@ -170,13 +210,15 @@ public:
|
|||
return getMipMapsSize(Size, mipmapLevel);
|
||||
}
|
||||
|
||||
|
||||
//! Calculate mipmap size for a certain level
|
||||
/** level 0 will be full image size. Every further level is half the size. */
|
||||
static core::dimension2du getMipMapsSize(const core::dimension2du& sizeLevel0, u32 mipmapLevel)
|
||||
{
|
||||
core::dimension2du result(sizeLevel0);
|
||||
u32 i=0;
|
||||
while (i != mipmapLevel) {
|
||||
while (i != mipmapLevel)
|
||||
{
|
||||
if (result.Width>1)
|
||||
result.Width >>= 1;
|
||||
if (result.Height>1)
|
||||
|
@ -189,6 +231,7 @@ public:
|
|||
return result;
|
||||
}
|
||||
|
||||
|
||||
//! Get mipmaps data.
|
||||
/** Note that different mip levels are just behind each other in memory block.
|
||||
So if you just get level 1 you also have the data for all other levels.
|
||||
|
@ -196,12 +239,14 @@ public:
|
|||
*/
|
||||
void* getMipMapsData(irr::u32 mipLevel=1) const
|
||||
{
|
||||
if (MipMapsData && mipLevel > 0) {
|
||||
if ( MipMapsData && mipLevel > 0)
|
||||
{
|
||||
size_t dataSize = 0;
|
||||
core::dimension2du mipSize(Size);
|
||||
u32 i = 1; // We want the start of data for this level, not end.
|
||||
|
||||
while (i != mipLevel) {
|
||||
while (i != mipLevel)
|
||||
{
|
||||
if (mipSize.Width > 1)
|
||||
mipSize.Width >>= 1;
|
||||
|
||||
|
@ -230,26 +275,33 @@ public:
|
|||
will by copied internally.
|
||||
\param deleteMemory Whether the memory is deallocated upon
|
||||
destruction. */
|
||||
void setMipMapsData(void *data, bool ownForeignMemory)
|
||||
void setMipMapsData(void* data, bool ownForeignMemory, bool deleteMemory)
|
||||
{
|
||||
if (data != MipMapsData) {
|
||||
if (DeleteMipMapsMemory) {
|
||||
delete[] MipMapsData;
|
||||
if (data != MipMapsData)
|
||||
{
|
||||
if (DeleteMipMapsMemory)
|
||||
{
|
||||
Allocator.deallocate(MipMapsData);
|
||||
|
||||
DeleteMipMapsMemory = false;
|
||||
}
|
||||
|
||||
if (data) {
|
||||
if (ownForeignMemory) {
|
||||
if (data)
|
||||
{
|
||||
if (ownForeignMemory)
|
||||
{
|
||||
MipMapsData = static_cast<u8*>(data);
|
||||
|
||||
DeleteMipMapsMemory = false;
|
||||
} else {
|
||||
DeleteMipMapsMemory = deleteMemory;
|
||||
}
|
||||
else
|
||||
{
|
||||
u32 dataSize = 0;
|
||||
u32 width = Size.Width;
|
||||
u32 height = Size.Height;
|
||||
|
||||
do {
|
||||
do
|
||||
{
|
||||
if (width > 1)
|
||||
width >>= 1;
|
||||
|
||||
|
@ -259,12 +311,14 @@ public:
|
|||
dataSize += getDataSizeFromFormat(Format, width, height);
|
||||
} while (width != 1 || height != 1);
|
||||
|
||||
MipMapsData = new u8[dataSize];
|
||||
MipMapsData = Allocator.allocate(dataSize);
|
||||
memcpy(MipMapsData, data, dataSize);
|
||||
|
||||
DeleteMipMapsMemory = true;
|
||||
}
|
||||
} else {
|
||||
}
|
||||
else
|
||||
{
|
||||
MipMapsData = 0;
|
||||
}
|
||||
}
|
||||
|
@ -276,12 +330,6 @@ public:
|
|||
//! Sets a pixel
|
||||
virtual void setPixel(u32 x, u32 y, const SColor &color, bool blend = false ) = 0;
|
||||
|
||||
//! Copies this surface into another, if it has the exact same size and format.
|
||||
/** NOTE: mipmaps are ignored
|
||||
\return True if it was copied, false otherwise.
|
||||
*/
|
||||
virtual bool copyToNoScaling(void *target, u32 width, u32 height, ECOLOR_FORMAT format = ECF_A8R8G8B8, u32 pitch = 0) const = 0;
|
||||
|
||||
//! Copies the image into the target, scaling the image to fit
|
||||
/** NOTE: mipmaps are ignored */
|
||||
virtual void copyToScaling(void* target, u32 width, u32 height, ECOLOR_FORMAT format=ECF_A8R8G8B8, u32 pitch=0) =0;
|
||||
|
@ -314,10 +362,24 @@ public:
|
|||
//! fills the surface with given color
|
||||
virtual void fill(const SColor &color) =0;
|
||||
|
||||
//! Inform whether the image is compressed
|
||||
_IRR_DEPRECATED_ bool isCompressed() const
|
||||
{
|
||||
return IImage::isCompressedFormat(Format);
|
||||
}
|
||||
|
||||
//! Check whether the image has MipMaps
|
||||
/** \return True if image has MipMaps, else false. */
|
||||
_IRR_DEPRECATED_ bool hasMipMaps() const
|
||||
{
|
||||
return (getMipMapsData() != 0);
|
||||
}
|
||||
|
||||
//! get the amount of Bits per Pixel of the given color format
|
||||
static u32 getBitsPerPixelFromFormat(const ECOLOR_FORMAT format)
|
||||
{
|
||||
switch (format) {
|
||||
switch(format)
|
||||
{
|
||||
case ECF_A1R5G5B5:
|
||||
return 16;
|
||||
case ECF_R5G6B5:
|
||||
|
@ -326,6 +388,28 @@ public:
|
|||
return 24;
|
||||
case ECF_A8R8G8B8:
|
||||
return 32;
|
||||
case ECF_DXT1:
|
||||
return 16;
|
||||
case ECF_DXT2:
|
||||
case ECF_DXT3:
|
||||
case ECF_DXT4:
|
||||
case ECF_DXT5:
|
||||
return 32;
|
||||
case ECF_PVRTC_RGB2:
|
||||
return 12;
|
||||
case ECF_PVRTC_ARGB2:
|
||||
case ECF_PVRTC2_ARGB2:
|
||||
return 16;
|
||||
case ECF_PVRTC_RGB4:
|
||||
return 24;
|
||||
case ECF_PVRTC_ARGB4:
|
||||
case ECF_PVRTC2_ARGB4:
|
||||
return 32;
|
||||
case ECF_ETC1:
|
||||
case ECF_ETC2_RGB:
|
||||
return 24;
|
||||
case ECF_ETC2_ARGB:
|
||||
return 32;
|
||||
case ECF_D16:
|
||||
return 16;
|
||||
case ECF_D32:
|
||||
|
@ -360,23 +444,81 @@ public:
|
|||
//! calculate image data size in bytes for selected format, width and height.
|
||||
static u32 getDataSizeFromFormat(ECOLOR_FORMAT format, u32 width, u32 height)
|
||||
{
|
||||
// non-compressed formats
|
||||
u32 imageSize = getBitsPerPixelFromFormat(format) / 8 * width;
|
||||
u32 imageSize = 0;
|
||||
|
||||
switch (format)
|
||||
{
|
||||
case ECF_DXT1:
|
||||
imageSize = ((width + 3) / 4) * ((height + 3) / 4) * 8;
|
||||
break;
|
||||
case ECF_DXT2:
|
||||
case ECF_DXT3:
|
||||
case ECF_DXT4:
|
||||
case ECF_DXT5:
|
||||
imageSize = ((width + 3) / 4) * ((height + 3) / 4) * 16;
|
||||
break;
|
||||
case ECF_PVRTC_RGB2:
|
||||
case ECF_PVRTC_ARGB2:
|
||||
imageSize = (core::max_<u32>(width, 16) * core::max_<u32>(height, 8) * 2 + 7) / 8;
|
||||
break;
|
||||
case ECF_PVRTC_RGB4:
|
||||
case ECF_PVRTC_ARGB4:
|
||||
imageSize = (core::max_<u32>(width, 8) * core::max_<u32>(height, 8) * 4 + 7) / 8;
|
||||
break;
|
||||
case ECF_PVRTC2_ARGB2:
|
||||
imageSize = core::ceil32(width / 8.0f) * core::ceil32(height / 4.0f) * 8;
|
||||
break;
|
||||
case ECF_PVRTC2_ARGB4:
|
||||
case ECF_ETC1:
|
||||
case ECF_ETC2_RGB:
|
||||
imageSize = core::ceil32(width / 4.0f) * core::ceil32(height / 4.0f) * 8;
|
||||
break;
|
||||
case ECF_ETC2_ARGB:
|
||||
imageSize = core::ceil32(width / 4.0f) * core::ceil32(height / 4.0f) * 16;
|
||||
break;
|
||||
default: // uncompressed formats
|
||||
imageSize = getBitsPerPixelFromFormat(format) / 8 * width;
|
||||
imageSize *= height;
|
||||
break;
|
||||
}
|
||||
|
||||
return imageSize;
|
||||
}
|
||||
|
||||
// Define to check for all compressed image formats cases in a switch
|
||||
#define IRR_CASE_IIMAGE_COMPRESSED_FORMAT\
|
||||
case ECF_DXT1:\
|
||||
case ECF_DXT2:\
|
||||
case ECF_DXT3:\
|
||||
case ECF_DXT4:\
|
||||
case ECF_DXT5:\
|
||||
case ECF_PVRTC_RGB2:\
|
||||
case ECF_PVRTC_ARGB2:\
|
||||
case ECF_PVRTC2_ARGB2:\
|
||||
case ECF_PVRTC_RGB4:\
|
||||
case ECF_PVRTC_ARGB4:\
|
||||
case ECF_PVRTC2_ARGB4:\
|
||||
case ECF_ETC1:\
|
||||
case ECF_ETC2_RGB:\
|
||||
case ECF_ETC2_ARGB:
|
||||
|
||||
//! check if this is compressed color format
|
||||
static bool isCompressedFormat(const ECOLOR_FORMAT format)
|
||||
{
|
||||
switch(format)
|
||||
{
|
||||
IRR_CASE_IIMAGE_COMPRESSED_FORMAT
|
||||
return true;
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
//! check if the color format is only viable for depth/stencil textures
|
||||
static bool isDepthFormat(const ECOLOR_FORMAT format)
|
||||
{
|
||||
switch (format) {
|
||||
switch(format)
|
||||
{
|
||||
case ECF_D16:
|
||||
case ECF_D32:
|
||||
case ECF_D24S8:
|
||||
|
@ -392,7 +534,8 @@ public:
|
|||
if (isCompressedFormat(format))
|
||||
return false;
|
||||
|
||||
switch (format) {
|
||||
switch(format)
|
||||
{
|
||||
case ECF_R16F:
|
||||
case ECF_G16R16F:
|
||||
case ECF_A16B16G16R16F:
|
||||
|
@ -406,6 +549,22 @@ public:
|
|||
return false;
|
||||
}
|
||||
|
||||
#if defined(PATCH_SUPERTUX_8_0_1_with_1_9_0)
|
||||
static bool isRenderTargetOnlyFormat(const ECOLOR_FORMAT format)
|
||||
{
|
||||
switch (format)
|
||||
{
|
||||
case ECF_A1R5G5B5:
|
||||
case ECF_R5G6B5:
|
||||
case ECF_R8G8B8:
|
||||
case ECF_A8R8G8B8:
|
||||
return false;
|
||||
default:
|
||||
return true;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
protected:
|
||||
ECOLOR_FORMAT Format;
|
||||
core::dimension2d<u32> Size;
|
||||
|
@ -418,7 +577,16 @@ protected:
|
|||
|
||||
bool DeleteMemory;
|
||||
bool DeleteMipMapsMemory;
|
||||
|
||||
core::irrAllocator<u8> Allocator;
|
||||
#if defined(IRRLICHT_sRGB)
|
||||
int Format_sRGB;
|
||||
#endif
|
||||
};
|
||||
|
||||
|
||||
} // end namespace video
|
||||
} // end namespace irr
|
||||
|
||||
#endif
|
||||
|
||||
|
|
|
@ -2,7 +2,8 @@
|
|||
// This file is part of the "Irrlicht Engine".
|
||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||
|
||||
#pragma once
|
||||
#ifndef __I_SURFACE_LOADER_H_INCLUDED__
|
||||
#define __I_SURFACE_LOADER_H_INCLUDED__
|
||||
|
||||
#include "IReferenceCounted.h"
|
||||
#include "IImage.h"
|
||||
|
@ -27,6 +28,7 @@ IVideoDriver::addExternalImageLoader() to the engine. */
|
|||
class IImageLoader : public virtual IReferenceCounted
|
||||
{
|
||||
public:
|
||||
|
||||
//! Check if the file might be loaded by this class
|
||||
/** Check is based on the file extension (e.g. ".tga")
|
||||
\param filename Name of file to check.
|
||||
|
@ -43,7 +45,22 @@ public:
|
|||
/** \param file File handle to check.
|
||||
\return Pointer to newly created image, or 0 upon error. */
|
||||
virtual IImage* loadImage(io::IReadFile* file) const = 0;
|
||||
|
||||
//! Creates a multiple surfaces from the file eg. whole cube map.
|
||||
/** \param file File handle to check.
|
||||
\param type Pointer to E_TEXTURE_TYPE where a recommended type of the texture will be stored.
|
||||
\return Array of pointers to newly created images. */
|
||||
virtual core::array<IImage*> loadImages(io::IReadFile* file, E_TEXTURE_TYPE* type) const
|
||||
{
|
||||
core::array<IImage*> image;
|
||||
|
||||
return image;
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
} // end namespace video
|
||||
} // end namespace irr
|
||||
|
||||
#endif
|
||||
|
||||
|
|
|
@ -2,7 +2,8 @@
|
|||
// This file is part of the "Irrlicht Engine".
|
||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||
|
||||
#pragma once
|
||||
#ifndef _I_IMAGE_WRITER_H_INCLUDED__
|
||||
#define _I_IMAGE_WRITER_H_INCLUDED__
|
||||
|
||||
#include "IReferenceCounted.h"
|
||||
#include "irrString.h"
|
||||
|
@ -19,6 +20,7 @@ namespace video
|
|||
{
|
||||
class IImage;
|
||||
|
||||
|
||||
//! Interface for writing software image data.
|
||||
class IImageWriter : public IReferenceCounted
|
||||
{
|
||||
|
@ -38,3 +40,6 @@ public:
|
|||
|
||||
} // namespace video
|
||||
} // namespace irr
|
||||
|
||||
#endif // _I_IMAGE_WRITER_H_INCLUDED__
|
||||
|
||||
|
|
|
@ -2,7 +2,8 @@
|
|||
// This file is part of the "Irrlicht Engine".
|
||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||
|
||||
#pragma once
|
||||
#ifndef __I_INDEX_BUFFER_H_INCLUDED__
|
||||
#define __I_INDEX_BUFFER_H_INCLUDED__
|
||||
|
||||
#include "IReferenceCounted.h"
|
||||
#include "irrArray.h"
|
||||
|
@ -23,6 +24,7 @@ namespace scene
|
|||
class IIndexBuffer : public virtual IReferenceCounted
|
||||
{
|
||||
public:
|
||||
|
||||
virtual void* getData() =0;
|
||||
|
||||
virtual video::E_INDEX_TYPE getType() const =0;
|
||||
|
@ -55,5 +57,9 @@ public:
|
|||
virtual u32 getChangedID() const = 0;
|
||||
};
|
||||
|
||||
|
||||
} // end namespace scene
|
||||
} // end namespace irr
|
||||
|
||||
#endif
|
||||
|
||||
|
|
|
@ -2,7 +2,8 @@
|
|||
// This file is part of the "Irrlicht Engine".
|
||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||
|
||||
#pragma once
|
||||
#ifndef __I_LOGGER_H_INCLUDED__
|
||||
#define __I_LOGGER_H_INCLUDED__
|
||||
|
||||
#include "IReferenceCounted.h"
|
||||
|
||||
|
@ -18,7 +19,7 @@ enum ELOG_LEVEL
|
|||
//! Used for printing information helpful in debugging
|
||||
ELL_DEBUG,
|
||||
|
||||
//! Useful information to print. For example hardware info or something started/stopped.
|
||||
//! Useful information to print. For example hardware infos or something started/stopped.
|
||||
ELL_INFORMATION,
|
||||
|
||||
//! Warnings that something isn't as expected and can cause oddities
|
||||
|
@ -32,10 +33,12 @@ enum ELOG_LEVEL
|
|||
ELL_NONE
|
||||
};
|
||||
|
||||
|
||||
//! Interface for logging messages, warnings and errors
|
||||
class ILogger : public virtual IReferenceCounted
|
||||
{
|
||||
public:
|
||||
|
||||
//! Destructor
|
||||
virtual ~ILogger() {}
|
||||
|
||||
|
@ -70,6 +73,30 @@ public:
|
|||
filtered with these levels. If you want to be a text displayed,
|
||||
independent on what level filter is set, use ELL_NONE. */
|
||||
virtual void log(const c8* text, const c8* hint, ELOG_LEVEL ll=ELL_INFORMATION) = 0;
|
||||
virtual void log(const c8* text, const wchar_t* hint, ELOG_LEVEL ll=ELL_INFORMATION) = 0;
|
||||
|
||||
//! Prints out a text into the log
|
||||
/** \param text: Text to print out.
|
||||
\param hint: Additional info. This string is added after a " :" to the
|
||||
string.
|
||||
\param ll: Log level of the text. If the text is an error, set
|
||||
it to ELL_ERROR, if it is warning set it to ELL_WARNING, and if it
|
||||
is just an informational text, set it to ELL_INFORMATION. Texts are
|
||||
filtered with these levels. If you want to be a text displayed,
|
||||
independent on what level filter is set, use ELL_NONE. */
|
||||
virtual void log(const wchar_t* text, const wchar_t* hint, ELOG_LEVEL ll=ELL_INFORMATION) = 0;
|
||||
|
||||
//! Prints out a text into the log
|
||||
/** \param text: Text to print out.
|
||||
\param ll: Log level of the text. If the text is an error, set
|
||||
it to ELL_ERROR, if it is warning set it to ELL_WARNING, and if it
|
||||
is just an informational text, set it to ELL_INFORMATION. Texts are
|
||||
filtered with these levels. If you want to be a text displayed,
|
||||
independent on what level filter is set, use ELL_NONE. */
|
||||
virtual void log(const wchar_t* text, ELOG_LEVEL ll=ELL_INFORMATION) = 0;
|
||||
};
|
||||
|
||||
} // end namespace
|
||||
|
||||
#endif
|
||||
|
||||
|
|
|
@ -2,7 +2,8 @@
|
|||
// This file is part of the "Irrlicht Engine".
|
||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||
|
||||
#pragma once
|
||||
#ifndef __I_MATERIAL_RENDERER_H_INCLUDED__
|
||||
#define __I_MATERIAL_RENDERER_H_INCLUDED__
|
||||
|
||||
#include "IReferenceCounted.h"
|
||||
#include "SMaterial.h"
|
||||
|
@ -24,6 +25,7 @@ engine with new materials. */
|
|||
class IMaterialRenderer : public virtual IReferenceCounted
|
||||
{
|
||||
public:
|
||||
|
||||
//! Called by the IVideoDriver implementation the let the renderer set its needed render states.
|
||||
/** This is called during the IVideoDriver::setMaterial() call.
|
||||
When overriding this, you can set some renderstates or for example a
|
||||
|
@ -97,5 +99,9 @@ public:
|
|||
virtual IShaderConstantSetCallBack* getShaderConstantSetCallBack() const { return 0; }
|
||||
};
|
||||
|
||||
|
||||
} // end namespace video
|
||||
} // end namespace irr
|
||||
|
||||
#endif
|
||||
|
||||
|
|
|
@ -2,7 +2,8 @@
|
|||
// This file is part of the "Irrlicht Engine".
|
||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||
|
||||
#pragma once
|
||||
#ifndef __I_MATERIAL_RENDERER_SERVICES_H_INCLUDED__
|
||||
#define __I_MATERIAL_RENDERER_SERVICES_H_INCLUDED__
|
||||
|
||||
#include "SMaterial.h"
|
||||
#include "S3DVertex.h"
|
||||
|
@ -14,10 +15,12 @@ namespace video
|
|||
|
||||
class IVideoDriver;
|
||||
|
||||
|
||||
//! Interface providing some methods for changing advanced, internal states of a IVideoDriver.
|
||||
class IMaterialRendererServices
|
||||
{
|
||||
public:
|
||||
|
||||
//! Destructor
|
||||
virtual ~IMaterialRendererServices() {}
|
||||
|
||||
|
@ -35,11 +38,30 @@ public:
|
|||
const SMaterial& lastMaterial,
|
||||
bool resetAllRenderstates) = 0;
|
||||
|
||||
//! Return an index constant for the vertex shader based on a uniform variable name.
|
||||
//! Return an index constant for the vertex shader based on a name.
|
||||
virtual s32 getVertexShaderConstantID(const c8* name) = 0;
|
||||
|
||||
//! Sets a value for a vertex shader uniform variable.
|
||||
/** \param index Index of the variable (as received from getVertexShaderConstantID)
|
||||
//! Sets a constant for the vertex shader based on a name.
|
||||
/** This can be used if you used a high level shader language like GLSL
|
||||
or HLSL to create a shader. Example: If you created a shader which has
|
||||
variables named 'mWorldViewProj' (containing the WorldViewProjection
|
||||
matrix) and another one named 'fTime' containing one float, you can set
|
||||
them in your IShaderConstantSetCallBack derived class like this:
|
||||
\code
|
||||
virtual void OnSetConstants(video::IMaterialRendererServices* services, s32 userData)
|
||||
{
|
||||
video::IVideoDriver* driver = services->getVideoDriver();
|
||||
|
||||
f32 time = (f32)os::Timer::getTime()/100000.0f;
|
||||
services->setVertexShaderConstant("fTime", &time, 1);
|
||||
|
||||
core::matrix4 worldViewProj(driver->getTransform(video::ETS_PROJECTION));
|
||||
worldViewProj *= driver->getTransform(video::ETS_VIEW);
|
||||
worldViewProj *= driver->getTransform(video::ETS_WORLD);
|
||||
services->setVertexShaderConstant("mWorldViewProj", worldViewProj.M, 16);
|
||||
}
|
||||
\endcode
|
||||
\param index Index of the variable
|
||||
\param floats Pointer to array of floats
|
||||
\param count Amount of floats in array.
|
||||
\return True if successful.
|
||||
|
@ -50,16 +72,27 @@ public:
|
|||
virtual bool setVertexShaderConstant(s32 index, const s32* ints, int count) = 0;
|
||||
|
||||
//! Uint interface for the above.
|
||||
/* NOTE: UINT only works with GLSL, not supported for other shaders.
|
||||
Also GLES drivers in Irrlicht do not support it as this needs at least GLES 3.0.
|
||||
*/
|
||||
virtual bool setVertexShaderConstant(s32 index, const u32* ints, int count) = 0;
|
||||
|
||||
//! Return an index constant for the pixel shader for the given uniform variable name
|
||||
//! Sets a vertex shader constant.
|
||||
/** Can be used if you created a shader using pixel/vertex shader
|
||||
assembler or ARB_fragment_program or ARB_vertex_program.
|
||||
\param data: Data to be set in the constants
|
||||
\param startRegister: First register to be set
|
||||
\param constantAmount: Amount of registers to be set. One register consists of 4 floats. */
|
||||
virtual void setVertexShaderConstant(const f32* data, s32 startRegister, s32 constantAmount=1) = 0;
|
||||
|
||||
//! Return an index constant for the pixel shader based on a name.
|
||||
virtual s32 getPixelShaderConstantID(const c8* name) = 0;
|
||||
|
||||
//! Sets a value for the given pixel shader uniform variable
|
||||
//! Sets a constant for the pixel shader based on a name.
|
||||
/** This can be used if you used a high level shader language like GLSL
|
||||
or HLSL to create a shader. See setVertexShaderConstant() for an
|
||||
example on how to use this.
|
||||
\param index Index of the variable (as received from getPixelShaderConstantID)
|
||||
\param index Index of the variable
|
||||
\param floats Pointer to array of floats
|
||||
\param count Amount of floats in array.
|
||||
\return True if successful. */
|
||||
|
@ -69,8 +102,43 @@ public:
|
|||
virtual bool setPixelShaderConstant(s32 index, const s32* ints, int count) = 0;
|
||||
|
||||
//! Uint interface for the above.
|
||||
/* NOTE: UINT only works with GLSL, not supported for other shaders.
|
||||
Also GLES drivers in Irrlicht do not support it as this needs at least GLES 3.0.
|
||||
*/
|
||||
virtual bool setPixelShaderConstant(s32 index, const u32* ints, int count) = 0;
|
||||
|
||||
//! Sets a pixel shader constant.
|
||||
/** Can be used if you created a shader using pixel/vertex shader
|
||||
assembler or ARB_fragment_program or ARB_vertex_program.
|
||||
\param data Data to be set in the constants
|
||||
\param startRegister First register to be set.
|
||||
\param constantAmount Amount of registers to be set. One register consists of 4 floats. */
|
||||
virtual void setPixelShaderConstant(const f32* data, s32 startRegister, s32 constantAmount=1) = 0;
|
||||
|
||||
//! \deprecated. This method may be removed by Irrlicht 2.0
|
||||
_IRR_DEPRECATED_ bool setVertexShaderConstant(const c8* name, const f32* floats, int count)
|
||||
{
|
||||
return setVertexShaderConstant(getVertexShaderConstantID(name), floats, count);
|
||||
}
|
||||
|
||||
//! \deprecated. This method may be removed by Irrlicht 2.0
|
||||
_IRR_DEPRECATED_ bool setVertexShaderConstant(const c8* name, const s32* ints, int count)
|
||||
{
|
||||
return setVertexShaderConstant(getVertexShaderConstantID(name), ints, count);
|
||||
}
|
||||
|
||||
//! \deprecated. This method may be removed by Irrlicht 2.0
|
||||
_IRR_DEPRECATED_ bool setPixelShaderConstant(const c8* name, const f32* floats, int count)
|
||||
{
|
||||
return setPixelShaderConstant(getPixelShaderConstantID(name), floats, count);
|
||||
}
|
||||
|
||||
//! \deprecated. This method may be removed by Irrlicht 2.0
|
||||
_IRR_DEPRECATED_ bool setPixelShaderConstant(const c8* name, const s32* ints, int count)
|
||||
{
|
||||
return setPixelShaderConstant(getPixelShaderConstantID(name), ints, count);
|
||||
}
|
||||
|
||||
//! Get pointer to the IVideoDriver interface
|
||||
/** \return Pointer to the IVideoDriver interface */
|
||||
virtual IVideoDriver* getVideoDriver() = 0;
|
||||
|
@ -78,3 +146,6 @@ public:
|
|||
|
||||
} // end namespace video
|
||||
} // end namespace irr
|
||||
|
||||
#endif
|
||||
|
||||
|
|
|
@ -2,7 +2,8 @@
|
|||
// This file is part of the "Irrlicht Engine".
|
||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||
|
||||
#pragma once
|
||||
#ifndef __I_MEMORY_READ_FILE_H_INCLUDED__
|
||||
#define __I_MEMORY_READ_FILE_H_INCLUDED__
|
||||
|
||||
#include "IReadFile.h"
|
||||
|
||||
|
@ -25,3 +26,6 @@ public:
|
|||
};
|
||||
} // end namespace io
|
||||
} // end namespace irr
|
||||
|
||||
#endif
|
||||
|
||||
|
|
|
@ -2,7 +2,8 @@
|
|||
// This file is part of the "Irrlicht Engine".
|
||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||
|
||||
#pragma once
|
||||
#ifndef __I_MESH_H_INCLUDED__
|
||||
#define __I_MESH_H_INCLUDED__
|
||||
|
||||
#include "IReferenceCounted.h"
|
||||
#include "SMaterial.h"
|
||||
|
@ -59,6 +60,7 @@ enum E_ANIMATED_MESH_TYPE
|
|||
EAMT_STATIC
|
||||
};
|
||||
|
||||
|
||||
class IMeshBuffer;
|
||||
|
||||
//! Class which holds the geometry of an object.
|
||||
|
@ -69,6 +71,7 @@ A mesh is usually added to an IMeshSceneNode in order to be rendered.
|
|||
class IMesh : public virtual IReferenceCounted
|
||||
{
|
||||
public:
|
||||
|
||||
//! Get the amount of mesh buffers.
|
||||
/** \return Amount of mesh buffers (IMeshBuffer) in this mesh. */
|
||||
virtual u32 getMeshBufferCount() const = 0;
|
||||
|
@ -94,6 +97,11 @@ public:
|
|||
/** \param box New bounding box to use for the mesh. */
|
||||
virtual void setBoundingBox( const core::aabbox3df& box) = 0;
|
||||
|
||||
//! Sets a flag of all contained materials to a new value.
|
||||
/** \param flag: Flag to set in all materials.
|
||||
\param newvalue: New value to set in all materials. */
|
||||
virtual void setMaterialFlag(video::E_MATERIAL_FLAG flag, bool newvalue) = 0;
|
||||
|
||||
//! Set the hardware mapping hint
|
||||
/** This methods allows to define optimization hints for the
|
||||
hardware. This enables, e.g., the use of hardware buffers on
|
||||
|
@ -121,3 +129,6 @@ public:
|
|||
|
||||
} // end namespace scene
|
||||
} // end namespace irr
|
||||
|
||||
#endif
|
||||
|
||||
|
|
|
@ -2,7 +2,8 @@
|
|||
// This file is part of the "Irrlicht Engine".
|
||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||
|
||||
#pragma once
|
||||
#ifndef __I_MESH_BUFFER_H_INCLUDED__
|
||||
#define __I_MESH_BUFFER_H_INCLUDED__
|
||||
|
||||
#include "IReferenceCounted.h"
|
||||
#include "SMaterial.h"
|
||||
|
@ -38,6 +39,7 @@ the current code block anymore.
|
|||
class IMeshBuffer : public virtual IReferenceCounted
|
||||
{
|
||||
public:
|
||||
|
||||
//! Get the material of this meshbuffer
|
||||
/** \return Material of this buffer. */
|
||||
virtual video::SMaterial& getMaterial() = 0;
|
||||
|
@ -118,6 +120,11 @@ public:
|
|||
\param numIndices Number of indices in array. */
|
||||
virtual void append(const void* const vertices, u32 numVertices, const u16* const indices, u32 numIndices) = 0;
|
||||
|
||||
//! Append the meshbuffer to the current buffer
|
||||
/** Only works for compatible vertex types
|
||||
\param other Buffer to append to this one. */
|
||||
virtual void append(const IMeshBuffer* const other) = 0;
|
||||
|
||||
//! get the current hardware mapping hint
|
||||
virtual E_HARDWARE_MAPPING getHardwareMappingHint_Vertex() const = 0;
|
||||
|
||||
|
@ -156,27 +163,26 @@ public:
|
|||
virtual u32 getPrimitiveCount() const
|
||||
{
|
||||
const u32 indexCount = getIndexCount();
|
||||
switch (getPrimitiveType()) {
|
||||
case scene::EPT_POINTS:
|
||||
return indexCount;
|
||||
case scene::EPT_LINE_STRIP:
|
||||
return indexCount - 1;
|
||||
case scene::EPT_LINE_LOOP:
|
||||
return indexCount;
|
||||
case scene::EPT_LINES:
|
||||
return indexCount / 2;
|
||||
case scene::EPT_TRIANGLE_STRIP:
|
||||
return (indexCount - 2);
|
||||
case scene::EPT_TRIANGLE_FAN:
|
||||
return (indexCount - 2);
|
||||
case scene::EPT_TRIANGLES:
|
||||
return indexCount / 3;
|
||||
case scene::EPT_POINT_SPRITES:
|
||||
return indexCount;
|
||||
switch (getPrimitiveType())
|
||||
{
|
||||
case scene::EPT_POINTS: return indexCount;
|
||||
case scene::EPT_LINE_STRIP: return indexCount-1;
|
||||
case scene::EPT_LINE_LOOP: return indexCount;
|
||||
case scene::EPT_LINES: return indexCount/2;
|
||||
case scene::EPT_TRIANGLE_STRIP: return (indexCount-2);
|
||||
case scene::EPT_TRIANGLE_FAN: return (indexCount-2);
|
||||
case scene::EPT_TRIANGLES: return indexCount/3;
|
||||
case scene::EPT_QUAD_STRIP: return (indexCount-2)/2;
|
||||
case scene::EPT_QUADS: return indexCount/4;
|
||||
case scene::EPT_POLYGON: return indexCount; // (not really primitives, that would be 1, works like line_strip)
|
||||
case scene::EPT_POINT_SPRITES: return indexCount;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
} // end namespace scene
|
||||
} // end namespace irr
|
||||
|
||||
#endif
|
||||
|
|
|
@ -2,7 +2,8 @@
|
|||
// This file is part of the "Irrlicht Engine".
|
||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||
|
||||
#pragma once
|
||||
#ifndef __I_MESH_CACHE_H_INCLUDED__
|
||||
#define __I_MESH_CACHE_H_INCLUDED__
|
||||
|
||||
#include "IReferenceCounted.h"
|
||||
#include "path.h"
|
||||
|
@ -26,6 +27,7 @@ to remove them and to iterate through already loaded meshes. */
|
|||
class IMeshCache : public virtual IReferenceCounted
|
||||
{
|
||||
public:
|
||||
|
||||
//! Destructor
|
||||
virtual ~IMeshCache() {}
|
||||
|
||||
|
@ -76,6 +78,46 @@ public:
|
|||
number. */
|
||||
virtual IAnimatedMesh* getMeshByIndex(u32 index) = 0;
|
||||
|
||||
//! Returns a mesh based on its name (often a filename).
|
||||
/** \deprecated Use getMeshByName() instead. This method may be removed by
|
||||
Irrlicht 1.9 */
|
||||
_IRR_DEPRECATED_ IAnimatedMesh* getMeshByFilename(const io::path& filename)
|
||||
{
|
||||
return getMeshByName(filename);
|
||||
}
|
||||
|
||||
//! Get the name of a loaded mesh, based on its index. (Name is often identical to the filename).
|
||||
/** \deprecated Use getMeshName() instead. This method may be removed by
|
||||
Irrlicht 1.9 */
|
||||
_IRR_DEPRECATED_ const io::path& getMeshFilename(u32 index) const
|
||||
{
|
||||
return getMeshName(index).getInternalName();
|
||||
}
|
||||
|
||||
//! Get the name of a loaded mesh, if there is any. (Name is often identical to the filename).
|
||||
/** \deprecated Use getMeshName() instead. This method may be removed by
|
||||
Irrlicht 1.9 */
|
||||
_IRR_DEPRECATED_ const io::path& getMeshFilename(const IMesh* const mesh) const
|
||||
{
|
||||
return getMeshName(mesh).getInternalName();
|
||||
}
|
||||
|
||||
//! Renames a loaded mesh.
|
||||
/** \deprecated Use renameMesh() instead. This method may be removed by
|
||||
Irrlicht 1.9 */
|
||||
_IRR_DEPRECATED_ bool setMeshFilename(u32 index, const io::path& filename)
|
||||
{
|
||||
return renameMesh(index, filename);
|
||||
}
|
||||
|
||||
//! Renames a loaded mesh.
|
||||
/** \deprecated Use renameMesh() instead. This method may be removed by
|
||||
Irrlicht 1.9 */
|
||||
_IRR_DEPRECATED_ bool setMeshFilename(const IMesh* const mesh, const io::path& filename)
|
||||
{
|
||||
return renameMesh(mesh, filename);
|
||||
}
|
||||
|
||||
//! Returns a mesh based on its name.
|
||||
/** \param name Name of the mesh. Usually a filename.
|
||||
\return Pointer to the mesh or 0 if there is none with this number. */
|
||||
|
@ -127,5 +169,9 @@ public:
|
|||
virtual void clearUnusedMeshes() = 0;
|
||||
};
|
||||
|
||||
|
||||
} // end namespace scene
|
||||
} // end namespace irr
|
||||
|
||||
#endif
|
||||
|
||||
|
|
|
@ -2,7 +2,8 @@
|
|||
// This file is part of the "Irrlicht Engine".
|
||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||
|
||||
#pragma once
|
||||
#ifndef __I_MESH_LOADER_H_INCLUDED__
|
||||
#define __I_MESH_LOADER_H_INCLUDED__
|
||||
|
||||
#include "IReferenceCounted.h"
|
||||
#include "path.h"
|
||||
|
@ -25,6 +26,7 @@ ISceneManager::addExternalMeshLoader() to the engine. */
|
|||
class IMeshLoader : public virtual IReferenceCounted
|
||||
{
|
||||
public:
|
||||
|
||||
//! Constructor
|
||||
IMeshLoader() {}
|
||||
|
||||
|
@ -46,5 +48,8 @@ public:
|
|||
virtual IAnimatedMesh* createMesh(io::IReadFile* file) = 0;
|
||||
};
|
||||
|
||||
|
||||
} // end namespace scene
|
||||
} // end namespace irr
|
||||
|
||||
#endif
|
||||
|
|
|
@ -2,7 +2,8 @@
|
|||
// This file is part of the "Irrlicht Engine".
|
||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||
|
||||
#pragma once
|
||||
#ifndef __I_MESH_MANIPULATOR_H_INCLUDED__
|
||||
#define __I_MESH_MANIPULATOR_H_INCLUDED__
|
||||
|
||||
#include "IReferenceCounted.h"
|
||||
#include "vector3d.h"
|
||||
|
@ -28,6 +29,7 @@ animations during runtime.
|
|||
class IMeshManipulator : public virtual IReferenceCounted
|
||||
{
|
||||
public:
|
||||
|
||||
//! Recalculates all normals of the mesh.
|
||||
/** \param mesh: Mesh on which the operation is performed.
|
||||
\param smooth: If the normals shall be smoothed.
|
||||
|
@ -98,6 +100,7 @@ public:
|
|||
return apply_(func, buffer, boundingBoxUpdate, func);
|
||||
}
|
||||
|
||||
|
||||
//! Apply a manipulator on the Mesh
|
||||
/** \param func A functor defining the mesh manipulation.
|
||||
\param mesh The Mesh to apply the manipulator to.
|
||||
|
@ -110,9 +113,11 @@ public:
|
|||
return true;
|
||||
bool result = true;
|
||||
core::aabbox3df bufferbox;
|
||||
for (u32 i = 0; i < mesh->getMeshBufferCount(); ++i) {
|
||||
for (u32 i=0; i<mesh->getMeshBufferCount(); ++i)
|
||||
{
|
||||
result &= apply(func, mesh->getMeshBuffer(i), boundingBoxUpdate);
|
||||
if (boundingBoxUpdate) {
|
||||
if (boundingBoxUpdate)
|
||||
{
|
||||
if (0==i)
|
||||
bufferbox.reset(mesh->getMeshBuffer(i)->getBoundingBox());
|
||||
else
|
||||
|
@ -138,22 +143,31 @@ protected:
|
|||
return true;
|
||||
|
||||
core::aabbox3df bufferbox;
|
||||
for (u32 i = 0; i < buffer->getVertexCount(); ++i) {
|
||||
switch (buffer->getVertexType()) {
|
||||
case video::EVT_STANDARD: {
|
||||
for (u32 i=0; i<buffer->getVertexCount(); ++i)
|
||||
{
|
||||
switch (buffer->getVertexType())
|
||||
{
|
||||
case video::EVT_STANDARD:
|
||||
{
|
||||
video::S3DVertex* verts = (video::S3DVertex*)buffer->getVertices();
|
||||
func(verts[i]);
|
||||
} break;
|
||||
case video::EVT_2TCOORDS: {
|
||||
}
|
||||
break;
|
||||
case video::EVT_2TCOORDS:
|
||||
{
|
||||
video::S3DVertex2TCoords* verts = (video::S3DVertex2TCoords*)buffer->getVertices();
|
||||
func(verts[i]);
|
||||
} break;
|
||||
case video::EVT_TANGENTS: {
|
||||
}
|
||||
break;
|
||||
case video::EVT_TANGENTS:
|
||||
{
|
||||
video::S3DVertexTangents* verts = (video::S3DVertexTangents*)buffer->getVertices();
|
||||
func(verts[i]);
|
||||
} break;
|
||||
}
|
||||
if (boundingBoxUpdate) {
|
||||
break;
|
||||
}
|
||||
if (boundingBoxUpdate)
|
||||
{
|
||||
if (0==i)
|
||||
bufferbox.reset(buffer->getPosition(0));
|
||||
else
|
||||
|
@ -168,3 +182,6 @@ protected:
|
|||
|
||||
} // end namespace scene
|
||||
} // end namespace irr
|
||||
|
||||
|
||||
#endif
|
||||
|
|
|
@ -2,7 +2,8 @@
|
|||
// This file is part of the "Irrlicht Engine".
|
||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||
|
||||
#pragma once
|
||||
#ifndef __I_MESH_SCENE_NODE_H_INCLUDED__
|
||||
#define __I_MESH_SCENE_NODE_H_INCLUDED__
|
||||
|
||||
#include "ISceneNode.h"
|
||||
|
||||
|
@ -13,18 +14,20 @@ namespace scene
|
|||
|
||||
class IMesh;
|
||||
|
||||
|
||||
//! A scene node displaying a static mesh
|
||||
class IMeshSceneNode : public ISceneNode
|
||||
{
|
||||
public:
|
||||
|
||||
//! Constructor
|
||||
/** Use setMesh() to set the mesh to display.
|
||||
*/
|
||||
IMeshSceneNode(ISceneNode* parent, ISceneManager* mgr, s32 id,
|
||||
const core::vector3df& position = core::vector3df(0,0,0),
|
||||
const core::vector3df& rotation = core::vector3df(0,0,0),
|
||||
const core::vector3df &scale = core::vector3df(1, 1, 1)) :
|
||||
ISceneNode(parent, mgr, id, position, rotation, scale) {}
|
||||
const core::vector3df& scale = core::vector3df(1,1,1))
|
||||
: ISceneNode(parent, mgr, id, position, rotation, scale) {}
|
||||
|
||||
//! Sets a new mesh to display
|
||||
/** \param mesh Mesh to display. */
|
||||
|
@ -48,3 +51,7 @@ public:
|
|||
|
||||
} // end namespace scene
|
||||
} // end namespace irr
|
||||
|
||||
|
||||
#endif
|
||||
|
||||
|
|
58
include/IMeshWriter.h
Normal file
58
include/IMeshWriter.h
Normal file
|
@ -0,0 +1,58 @@
|
|||
// Copyright (C) 2002-2012 Nikolaus Gebhardt
|
||||
// This file is part of the "Irrlicht Engine".
|
||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||
|
||||
#ifndef __IRR_I_MESH_WRITER_H_INCLUDED__
|
||||
#define __IRR_I_MESH_WRITER_H_INCLUDED__
|
||||
|
||||
#include "IReferenceCounted.h"
|
||||
#include "EMeshWriterEnums.h"
|
||||
|
||||
namespace irr
|
||||
{
|
||||
namespace io
|
||||
{
|
||||
class IWriteFile;
|
||||
} // end namespace io
|
||||
|
||||
namespace scene
|
||||
{
|
||||
class IMesh;
|
||||
|
||||
//! Interface for writing meshes
|
||||
class IMeshWriter : public virtual IReferenceCounted
|
||||
{
|
||||
public:
|
||||
|
||||
//! Destructor
|
||||
virtual ~IMeshWriter() {}
|
||||
|
||||
//! Get the type of the mesh writer
|
||||
/** For own implementations, use MAKE_IRR_ID as shown in the
|
||||
EMESH_WRITER_TYPE enumeration to return your own unique mesh
|
||||
type id.
|
||||
\return Type of the mesh writer. */
|
||||
virtual EMESH_WRITER_TYPE getType() const = 0;
|
||||
|
||||
//! Write a static mesh.
|
||||
/** \param file File handle to write the mesh to.
|
||||
\param mesh Pointer to mesh to be written.
|
||||
\param flags Optional flags to set properties of the writer.
|
||||
\return True if successful */
|
||||
virtual bool writeMesh(io::IWriteFile* file, scene::IMesh* mesh,
|
||||
s32 flags=EMWF_NONE) = 0;
|
||||
|
||||
// Writes an animated mesh
|
||||
// for future use, only b3d writer is able to write animated meshes currently and that was implemented using the writeMesh above.
|
||||
/* \return Returns true if successful */
|
||||
//virtual bool writeAnimatedMesh(io::IWriteFile* file,
|
||||
// scene::IAnimatedMesh* mesh,
|
||||
// s32 flags=EMWF_NONE) = 0;
|
||||
};
|
||||
|
||||
|
||||
} // end namespace
|
||||
} // end namespace
|
||||
|
||||
#endif
|
||||
|
|
@ -2,7 +2,8 @@
|
|||
// This file is part of the "Irrlicht Engine".
|
||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||
|
||||
#pragma once
|
||||
#ifndef __I_OS_OPERATOR_H_INCLUDED__
|
||||
#define __I_OS_OPERATOR_H_INCLUDED__
|
||||
|
||||
#include "IReferenceCounted.h"
|
||||
#include "irrString.h"
|
||||
|
@ -10,36 +11,35 @@
|
|||
namespace irr
|
||||
{
|
||||
|
||||
//! The OSOperator provides OS-specific methods and information.
|
||||
//! The Operating system operator provides operation system specific methods and information.
|
||||
class IOSOperator : public virtual IReferenceCounted
|
||||
{
|
||||
public:
|
||||
//! Get the current OS version as string.
|
||||
//! Get the current operation system version as string.
|
||||
virtual const core::stringc& getOperatingSystemVersion() const = 0;
|
||||
|
||||
//! Get the current operation system version as string.
|
||||
/** \deprecated Use getOperatingSystemVersion instead. This method will be removed in Irrlicht 1.9. */
|
||||
_IRR_DEPRECATED_ const wchar_t* getOperationSystemVersion() const
|
||||
{
|
||||
return core::stringw(getOperatingSystemVersion()).c_str();
|
||||
}
|
||||
|
||||
//! Copies text to the clipboard
|
||||
//! \param text: text in utf-8
|
||||
virtual void copyToClipboard(const c8* text) const = 0;
|
||||
|
||||
//! Copies text to the primary selection
|
||||
//! This is a no-op on some platforms.
|
||||
//! \param text: text in utf-8
|
||||
virtual void copyToPrimarySelection(const c8 *text) const = 0;
|
||||
|
||||
//! Get text from the clipboard
|
||||
//! \return Returns 0 if no string is in there, otherwise an utf-8 string.
|
||||
/** \return Returns 0 if no string is in there. */
|
||||
virtual const c8* getTextFromClipboard() const = 0;
|
||||
|
||||
//! Get text from the primary selection
|
||||
//! This is a no-op on some platforms.
|
||||
//! \return Returns 0 if no string is in there, otherwise an utf-8 string.
|
||||
virtual const c8 *getTextFromPrimarySelection() const = 0;
|
||||
|
||||
//! Get the total and available system RAM
|
||||
/** \param totalBytes: will contain the total system memory in Kilobytes (1024 B)
|
||||
\param availableBytes: will contain the available memory in Kilobytes (1024 B)
|
||||
\return True if successful, false if not */
|
||||
virtual bool getSystemMemory(u32* totalBytes, u32* availableBytes) const = 0;
|
||||
|
||||
};
|
||||
|
||||
} // end namespace
|
||||
|
||||
#endif
|
||||
|
|
480
include/IProfiler.h
Normal file
480
include/IProfiler.h
Normal file
|
@ -0,0 +1,480 @@
|
|||
// This file is part of the "Irrlicht Engine".
|
||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||
// Written by Michael Zeilfelder
|
||||
|
||||
#ifndef __I_PROFILER_H_INCLUDED__
|
||||
#define __I_PROFILER_H_INCLUDED__
|
||||
|
||||
#include "IrrCompileConfig.h"
|
||||
#include "irrString.h"
|
||||
#include "irrArray.h"
|
||||
#include "ITimer.h"
|
||||
#include <limits.h> // for INT_MAX (we should have a S32_MAX...)
|
||||
|
||||
namespace irr
|
||||
{
|
||||
|
||||
class ITimer;
|
||||
|
||||
//! Used to store the profile data (and also used for profile group data).
|
||||
struct SProfileData
|
||||
{
|
||||
friend class IProfiler;
|
||||
|
||||
SProfileData()
|
||||
{
|
||||
GroupIndex = 0;
|
||||
reset();
|
||||
}
|
||||
|
||||
bool operator<(const SProfileData& pd) const
|
||||
{
|
||||
return Id < pd.Id;
|
||||
}
|
||||
|
||||
bool operator==(const SProfileData& pd) const
|
||||
{
|
||||
return Id == pd.Id;
|
||||
}
|
||||
|
||||
u32 getGroupIndex() const
|
||||
{
|
||||
return GroupIndex;
|
||||
}
|
||||
|
||||
const core::stringw& getName() const
|
||||
{
|
||||
return Name;
|
||||
}
|
||||
|
||||
//! Each time profiling for this data is stopped it increases the counter by 1.
|
||||
u32 getCallsCounter() const
|
||||
{
|
||||
return CountCalls;
|
||||
}
|
||||
|
||||
//! Longest time a profile call for this id took from start until it was stopped again.
|
||||
u32 getLongestTime() const
|
||||
{
|
||||
return LongestTime;
|
||||
}
|
||||
|
||||
//! Time spend between start/stop
|
||||
u32 getTimeSum() const
|
||||
{
|
||||
return TimeSum;
|
||||
}
|
||||
|
||||
private:
|
||||
|
||||
// just to be used for searching as it does no initialization besides id
|
||||
SProfileData(u32 id) : Id(id) {}
|
||||
|
||||
void reset()
|
||||
{
|
||||
CountCalls = 0;
|
||||
LongestTime = 0;
|
||||
TimeSum = 0;
|
||||
LastTimeStarted = 0;
|
||||
StartStopCounter = 0;
|
||||
}
|
||||
|
||||
s32 Id;
|
||||
u32 GroupIndex;
|
||||
core::stringw Name;
|
||||
|
||||
s32 StartStopCounter; // 0 means stopped > 0 means it runs.
|
||||
u32 CountCalls;
|
||||
u32 LongestTime;
|
||||
u32 TimeSum;
|
||||
|
||||
u32 LastTimeStarted;
|
||||
};
|
||||
|
||||
//! Code-profiler. Please check the example in the Irrlicht examples folder about how to use it.
|
||||
// Implementer notes:
|
||||
// The design is all about allowing to use the central start/stop mechanism with minimal time overhead.
|
||||
// This is why the class works without a virtual functions interface contrary to the usual Irrlicht design.
|
||||
// And also why it works with id's instead of strings in the start/stop functions even if it makes using
|
||||
// the class slightly harder.
|
||||
// The class comes without reference-counting because the profiler instance is never released (TBD).
|
||||
class IProfiler
|
||||
{
|
||||
public:
|
||||
//! Constructor. You could use this to create a new profiler, but usually getProfiler() is used to access the global instance.
|
||||
IProfiler() : Timer(0), NextAutoId(INT_MAX)
|
||||
{}
|
||||
|
||||
virtual ~IProfiler()
|
||||
{}
|
||||
|
||||
//! Add an id with given name and group which can be used for profiling with start/stop
|
||||
/** After calling this once you can start/stop profiling for the given id.
|
||||
\param id: Should be >= 0 as negative id's are reserved for Irrlicht. Also very large numbers (near INT_MAX) might
|
||||
have been added automatically by the other add function.
|
||||
\param name: Name for displaying profile data.
|
||||
\param groupName: Each id belongs into a group - this helps on displaying profile data. */
|
||||
inline void add(s32 id, const core::stringw &name, const core::stringw &groupName);
|
||||
|
||||
//! Add an automatically generated for the given name and group which can be used for profiling with start/stop.
|
||||
/** After calling this once you can start/stop profiling with the returned id.
|
||||
\param name: Name for displaying profile data.
|
||||
\param groupName: Each id belongs into a group - this helps on displaying profile data.
|
||||
\return Automatic id's start at INT_MAX and count down for each new id. If the name already has an id then that id will be returned. */
|
||||
inline s32 add(const core::stringw &name, const core::stringw &groupName);
|
||||
|
||||
//! Return the number of profile data blocks. There is one for each id.
|
||||
u32 getProfileDataCount() const
|
||||
{
|
||||
return ProfileDatas.size();
|
||||
}
|
||||
|
||||
//! Search for the index of the profile data by name
|
||||
/** \param result Receives the resulting data index when one was found.
|
||||
\param name String with name to search for
|
||||
\return true when found, false when not found */
|
||||
inline bool findDataIndex(u32 & result, const core::stringw &name) const;
|
||||
|
||||
//! Get the profile data
|
||||
/** \param index A value between 0 and getProfileDataCount()-1. Indices can change when new id's are added.*/
|
||||
const SProfileData& getProfileDataByIndex(u32 index) const
|
||||
{
|
||||
return ProfileDatas[index];
|
||||
}
|
||||
|
||||
//! Get the profile data
|
||||
/** \param id Same value as used in ::add
|
||||
\return Profile data for the given id or 0 when it does not exist. */
|
||||
inline const SProfileData* getProfileDataById(u32 id);
|
||||
|
||||
//! Get the number of profile groups. Will be at least 1.
|
||||
/** NOTE: The first groups is always L"overview" which is an overview for all existing groups */
|
||||
inline u32 getGroupCount() const
|
||||
{
|
||||
return ProfileGroups.size();
|
||||
}
|
||||
|
||||
//! Get profile data for a group.
|
||||
/** NOTE: The first groups is always L"overview" which is an overview for all existing groups */
|
||||
inline const SProfileData& getGroupData(u32 index) const
|
||||
{
|
||||
return ProfileGroups[index];
|
||||
}
|
||||
|
||||
//! Find the group index by the group-name
|
||||
/** \param result Receives the resulting group index when one was found.
|
||||
\param name String with name to search for
|
||||
\return true when found, false when not found */
|
||||
inline bool findGroupIndex(u32 & result, const core::stringw &name) const;
|
||||
|
||||
|
||||
//! Start profile-timing for the given id
|
||||
/** This increases an internal run-counter for the given id. It will profile as long as that counter is > 0.
|
||||
NOTE: you have to add the id first with one of the ::add functions
|
||||
*/
|
||||
inline void start(s32 id);
|
||||
|
||||
//! Stop profile-timing for the given id
|
||||
/** This increases an internal run-counter for the given id. If it reaches 0 the time since start is recorded.
|
||||
You should have the same amount of start and stop calls. If stop is called more often than start
|
||||
then the additional stop calls will be ignored (counter never goes below 0)
|
||||
*/
|
||||
inline void stop(s32 id);
|
||||
|
||||
//! Reset profile data for the given id
|
||||
inline void resetDataById(s32 id);
|
||||
|
||||
//! Reset profile data for the given index
|
||||
inline void resetDataByIndex(u32 index);
|
||||
|
||||
//! Reset profile data for a whole group
|
||||
inline void resetGroup(u32 index);
|
||||
|
||||
//! Reset all profile data
|
||||
/** NOTE: This is not deleting id's or groups, just resetting all timers to 0. */
|
||||
inline void resetAll();
|
||||
|
||||
//! Write all profile-data into a string
|
||||
/** \param result Receives the result string.
|
||||
\param includeOverview When true a group-overview is attached first
|
||||
\param suppressUncalled When true elements which got never called are not printed */
|
||||
virtual void printAll(core::stringw &result, bool includeOverview=false,bool suppressUncalled=true) const = 0;
|
||||
|
||||
//! Write the profile data of one group into a string
|
||||
/** \param result Receives the result string.
|
||||
\param groupIndex_ */
|
||||
virtual void printGroup(core::stringw &result, u32 groupIndex, bool suppressUncalled) const = 0;
|
||||
|
||||
protected:
|
||||
|
||||
inline u32 addGroup(const core::stringw &name);
|
||||
|
||||
// I would prefer using os::Timer, but os.h is not in the public interface so far.
|
||||
// Timer must be initialized by the implementation.
|
||||
ITimer * Timer;
|
||||
core::array<SProfileData> ProfileDatas;
|
||||
core::array<SProfileData> ProfileGroups;
|
||||
|
||||
private:
|
||||
s32 NextAutoId; // for giving out id's automatically
|
||||
};
|
||||
|
||||
//! Access the Irrlicht profiler object.
|
||||
/** Profiler is always accessible, except in destruction of global objects.
|
||||
If you want to get internal profiling information about the engine itself
|
||||
you will have to re-compile the engine with _IRR_COMPILE_WITH_PROFILING_ enabled.
|
||||
But you can use the profiler for profiling your own projects without that. */
|
||||
IRRLICHT_API IProfiler& IRRCALLCONV getProfiler();
|
||||
|
||||
//! Class where the objects profile their own life-time.
|
||||
/** This is a comfort wrapper around the IProfiler start/stop mechanism which is easier to use
|
||||
when you want to profile a scope. You only have to create an object and it will profile it's own lifetime
|
||||
for the given id. */
|
||||
class CProfileScope
|
||||
{
|
||||
public:
|
||||
//! Construct with an known id.
|
||||
/** This is the fastest scope constructor, but the id must have been added before.
|
||||
\param id Any id which you did add to the profiler before. */
|
||||
CProfileScope(s32 id)
|
||||
: Id(id), Profiler(getProfiler())
|
||||
{
|
||||
Profiler.start(Id);
|
||||
}
|
||||
|
||||
//! Object will create the given name, groupName combination for the id if it doesn't exist already
|
||||
/** \param id: Should be >= 0 as negative id's are reserved for Irrlicht. Also very large numbers (near INT_MAX) might
|
||||
have been created already by the automatic add function of ::IProfiler.
|
||||
\param name: Name for displaying profile data.
|
||||
\param groupName: Each id belongs into a group - this helps on displaying profile data. */
|
||||
CProfileScope(s32 id, const core::stringw &name, const core::stringw &groupName)
|
||||
: Id(id), Profiler(getProfiler())
|
||||
{
|
||||
Profiler.add(Id, name, groupName);
|
||||
Profiler.start(Id);
|
||||
}
|
||||
|
||||
//! Object will create an id for the given name, groupName combination if they don't exist already
|
||||
/** Slowest scope constructor, but usually still fine unless speed is very critical.
|
||||
\param name: Name for displaying profile data.
|
||||
\param groupName: Each id belongs into a group - this helps on displaying profile data. */
|
||||
CProfileScope(const core::stringw &name, const core::stringw &groupName)
|
||||
: Profiler(getProfiler())
|
||||
{
|
||||
Id = Profiler.add(name, groupName);
|
||||
Profiler.start(Id);
|
||||
}
|
||||
|
||||
~CProfileScope()
|
||||
{
|
||||
Profiler.stop(Id);
|
||||
}
|
||||
|
||||
protected:
|
||||
s32 Id;
|
||||
IProfiler& Profiler;
|
||||
};
|
||||
|
||||
|
||||
// IMPLEMENTATION for in-line stuff
|
||||
|
||||
void IProfiler::start(s32 id)
|
||||
{
|
||||
s32 idx = ProfileDatas.binary_search(SProfileData(id));
|
||||
if ( idx >= 0 && Timer )
|
||||
{
|
||||
++ProfileDatas[idx].StartStopCounter;
|
||||
if (ProfileDatas[idx].StartStopCounter == 1 )
|
||||
ProfileDatas[idx].LastTimeStarted = Timer->getRealTime();
|
||||
}
|
||||
}
|
||||
|
||||
void IProfiler::stop(s32 id)
|
||||
{
|
||||
if ( Timer )
|
||||
{
|
||||
u32 timeNow = Timer->getRealTime();
|
||||
s32 idx = ProfileDatas.binary_search(SProfileData(id));
|
||||
if ( idx >= 0 )
|
||||
{
|
||||
SProfileData &data = ProfileDatas[idx];
|
||||
--ProfileDatas[idx].StartStopCounter;
|
||||
if ( data.LastTimeStarted != 0 && ProfileDatas[idx].StartStopCounter == 0)
|
||||
{
|
||||
// update data for this id
|
||||
++data.CountCalls;
|
||||
u32 diffTime = timeNow - data.LastTimeStarted;
|
||||
data.TimeSum += diffTime;
|
||||
if ( diffTime > data.LongestTime )
|
||||
data.LongestTime = diffTime;
|
||||
data.LastTimeStarted = 0;
|
||||
|
||||
// update data of it's group
|
||||
SProfileData & group = ProfileGroups[data.GroupIndex];
|
||||
++group.CountCalls;
|
||||
group.TimeSum += diffTime;
|
||||
if ( diffTime > group.LongestTime )
|
||||
group.LongestTime = diffTime;
|
||||
group.LastTimeStarted = 0;
|
||||
}
|
||||
else if ( ProfileDatas[idx].StartStopCounter < 0 )
|
||||
{
|
||||
// ignore additional stop calls
|
||||
ProfileDatas[idx].StartStopCounter = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
s32 IProfiler::add(const core::stringw &name, const core::stringw &groupName)
|
||||
{
|
||||
u32 index;
|
||||
if ( findDataIndex(index, name) )
|
||||
{
|
||||
add( ProfileDatas[index].Id, name, groupName );
|
||||
return ProfileDatas[index].Id;
|
||||
}
|
||||
else
|
||||
{
|
||||
s32 id = NextAutoId;
|
||||
--NextAutoId;
|
||||
add( id, name, groupName );
|
||||
return id;
|
||||
}
|
||||
}
|
||||
|
||||
void IProfiler::add(s32 id, const core::stringw &name, const core::stringw &groupName)
|
||||
{
|
||||
u32 groupIdx;
|
||||
if ( !findGroupIndex(groupIdx, groupName) )
|
||||
{
|
||||
groupIdx = addGroup(groupName);
|
||||
}
|
||||
|
||||
SProfileData data(id);
|
||||
s32 idx = ProfileDatas.binary_search(data);
|
||||
if ( idx < 0 )
|
||||
{
|
||||
data.reset();
|
||||
data.GroupIndex = groupIdx;
|
||||
data.Name = name;
|
||||
|
||||
ProfileDatas.push_back(data);
|
||||
ProfileDatas.sort();
|
||||
}
|
||||
else
|
||||
{
|
||||
// only reset on group changes, otherwise we want to keep the data or coding CProfileScope would become tricky.
|
||||
if ( groupIdx != ProfileDatas[idx].GroupIndex )
|
||||
{
|
||||
resetDataByIndex((u32)idx);
|
||||
ProfileDatas[idx].GroupIndex = groupIdx;
|
||||
}
|
||||
ProfileDatas[idx].Name = name;
|
||||
}
|
||||
}
|
||||
|
||||
u32 IProfiler::addGroup(const core::stringw &name)
|
||||
{
|
||||
SProfileData group;
|
||||
group.Id = -1; // Id for groups doesn't matter so far
|
||||
group.Name = name;
|
||||
ProfileGroups.push_back(group);
|
||||
return ProfileGroups.size()-1;
|
||||
}
|
||||
|
||||
bool IProfiler::findDataIndex(u32 & result, const core::stringw &name) const
|
||||
{
|
||||
for ( u32 i=0; i < ProfileDatas.size(); ++i )
|
||||
{
|
||||
if ( ProfileDatas[i].Name == name )
|
||||
{
|
||||
result = i;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
const SProfileData* IProfiler::getProfileDataById(u32 id)
|
||||
{
|
||||
SProfileData data(id);
|
||||
s32 idx = ProfileDatas.binary_search(data);
|
||||
if ( idx >= 0 )
|
||||
return &ProfileDatas[idx];
|
||||
return NULL;
|
||||
}
|
||||
|
||||
bool IProfiler::findGroupIndex(u32 & result, const core::stringw &name) const
|
||||
{
|
||||
for ( u32 i=0; i < ProfileGroups.size(); ++i )
|
||||
{
|
||||
if ( ProfileGroups[i].Name == name )
|
||||
{
|
||||
result = i;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
void IProfiler::resetDataById(s32 id)
|
||||
{
|
||||
s32 idx = ProfileDatas.binary_search(SProfileData(id));
|
||||
if ( idx >= 0 )
|
||||
{
|
||||
resetDataByIndex((u32)idx);
|
||||
}
|
||||
}
|
||||
|
||||
void IProfiler::resetDataByIndex(u32 index)
|
||||
{
|
||||
SProfileData &data = ProfileDatas[index];
|
||||
|
||||
SProfileData & group = ProfileGroups[data.GroupIndex];
|
||||
group.CountCalls -= data.CountCalls;
|
||||
group.TimeSum -= data.TimeSum;
|
||||
|
||||
data.reset();
|
||||
}
|
||||
|
||||
//! Reset profile data for a whole group
|
||||
void IProfiler::resetGroup(u32 index)
|
||||
{
|
||||
for ( u32 i=0; i<ProfileDatas.size(); ++i )
|
||||
{
|
||||
if ( ProfileDatas[i].GroupIndex == index )
|
||||
ProfileDatas[i].reset();
|
||||
}
|
||||
if ( index < ProfileGroups.size() )
|
||||
ProfileGroups[index].reset();
|
||||
}
|
||||
|
||||
void IProfiler::resetAll()
|
||||
{
|
||||
for ( u32 i=0; i<ProfileDatas.size(); ++i )
|
||||
{
|
||||
ProfileDatas[i].reset();
|
||||
}
|
||||
|
||||
for ( u32 i=0; i<ProfileGroups.size(); ++i )
|
||||
{
|
||||
ProfileGroups[i].reset();
|
||||
}
|
||||
}
|
||||
|
||||
//! For internal engine use:
|
||||
//! Code inside IRR_PROFILE is only executed when _IRR_COMPILE_WITH_PROFILING_ is set
|
||||
//! This allows disabling all profiler code completely by changing that define.
|
||||
//! It's generally useful to wrap profiler-calls in application code with a similar macro.
|
||||
#ifdef _IRR_COMPILE_WITH_PROFILING_
|
||||
#define IRR_PROFILE(X) X
|
||||
#else
|
||||
#define IRR_PROFILE(X)
|
||||
#endif // IRR_PROFILE
|
||||
|
||||
} // namespace irr
|
||||
|
||||
#endif // __I_PROFILER_H_INCLUDED__
|
|
@ -2,7 +2,8 @@
|
|||
// This file is part of the "Irrlicht Engine".
|
||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||
|
||||
#pragma once
|
||||
#ifndef __I_READ_FILE_H_INCLUDED__
|
||||
#define __I_READ_FILE_H_INCLUDED__
|
||||
|
||||
#include "IReferenceCounted.h"
|
||||
#include "coreutil.h"
|
||||
|
@ -55,3 +56,6 @@ IReadFile *createLimitReadFile(const io::path &fileName, IReadFile *alreadyOpene
|
|||
|
||||
} // end namespace io
|
||||
} // end namespace irr
|
||||
|
||||
#endif
|
||||
|
||||
|
|
|
@ -2,10 +2,15 @@
|
|||
// This file is part of the "Irrlicht Engine".
|
||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||
|
||||
#pragma once
|
||||
#ifndef __I_IREFERENCE_COUNTED_H_INCLUDED__
|
||||
#define __I_IREFERENCE_COUNTED_H_INCLUDED__
|
||||
|
||||
#include "irrTypes.h"
|
||||
|
||||
#ifdef _IRR_COMPILE_WITH_LEAK_HUNTER_
|
||||
#include "leakHunter.h"
|
||||
#endif
|
||||
|
||||
namespace irr
|
||||
{
|
||||
|
||||
|
@ -40,15 +45,22 @@ is stored somewhere by the driver.
|
|||
class IReferenceCounted
|
||||
{
|
||||
public:
|
||||
|
||||
//! Constructor.
|
||||
IReferenceCounted() :
|
||||
DebugName(0), ReferenceCounter(1)
|
||||
IReferenceCounted()
|
||||
: DebugName(0), ReferenceCounter(1)
|
||||
{
|
||||
#ifdef _IRR_COMPILE_WITH_LEAK_HUNTER_
|
||||
LeakHunter::addObject(this);
|
||||
#endif
|
||||
}
|
||||
|
||||
//! Destructor.
|
||||
virtual ~IReferenceCounted()
|
||||
{
|
||||
#ifdef _IRR_COMPILE_WITH_LEAK_HUNTER_
|
||||
LeakHunter::removeObject(this);
|
||||
#endif
|
||||
}
|
||||
|
||||
//! Grabs the object. Increments the reference counter by one.
|
||||
|
@ -117,7 +129,8 @@ public:
|
|||
_IRR_DEBUG_BREAK_IF(ReferenceCounter <= 0)
|
||||
|
||||
--ReferenceCounter;
|
||||
if (!ReferenceCounter) {
|
||||
if (!ReferenceCounter)
|
||||
{
|
||||
delete this;
|
||||
return true;
|
||||
}
|
||||
|
@ -142,6 +155,7 @@ public:
|
|||
}
|
||||
|
||||
protected:
|
||||
|
||||
//! Sets the debug name of the object.
|
||||
/** The Debugname may only be set and changed by the object
|
||||
itself. This method should only be used in Debug mode.
|
||||
|
@ -152,6 +166,7 @@ protected:
|
|||
}
|
||||
|
||||
private:
|
||||
|
||||
//! The debug name.
|
||||
const c8* DebugName;
|
||||
|
||||
|
@ -160,3 +175,6 @@ private:
|
|||
};
|
||||
|
||||
} // end namespace irr
|
||||
|
||||
#endif
|
||||
|
||||
|
|
|
@ -2,7 +2,8 @@
|
|||
// This file is part of the "Irrlicht Engine".
|
||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||
|
||||
#pragma once
|
||||
#ifndef __I_RENDER_TARGET_H_INCLUDED__
|
||||
#define __I_RENDER_TARGET_H_INCLUDED__
|
||||
|
||||
#include "IReferenceCounted.h"
|
||||
#include "EDriverTypes.h"
|
||||
|
@ -29,9 +30,9 @@ enum E_CUBE_SURFACE
|
|||
class IRenderTarget : public virtual IReferenceCounted
|
||||
{
|
||||
public:
|
||||
|
||||
//! constructor
|
||||
IRenderTarget() :
|
||||
DepthStencil(0), DriverType(EDT_NULL)
|
||||
IRenderTarget() : DepthStencil(0), DriverType(EDT_NULL)
|
||||
{
|
||||
}
|
||||
|
||||
|
@ -69,9 +70,12 @@ public:
|
|||
//! You can pass getDepthStencil() for depthStencil if you don't want to change that one
|
||||
void setTexture(ITexture* texture, ITexture* depthStencil)
|
||||
{
|
||||
if (texture) {
|
||||
if ( texture )
|
||||
{
|
||||
setTextures(&texture, 1, depthStencil);
|
||||
} else {
|
||||
}
|
||||
else
|
||||
{
|
||||
setTextures(0, 0, depthStencil);
|
||||
}
|
||||
}
|
||||
|
@ -79,9 +83,12 @@ public:
|
|||
//! Set one cube surface texture.
|
||||
void setTexture(ITexture* texture, ITexture* depthStencil, E_CUBE_SURFACE cubeSurface)
|
||||
{
|
||||
if (texture) {
|
||||
if ( texture )
|
||||
{
|
||||
setTextures(&texture, 1, depthStencil, &cubeSurface, 1);
|
||||
} else {
|
||||
}
|
||||
else
|
||||
{
|
||||
setTextures(0, 0, depthStencil, &cubeSurface, 1);
|
||||
}
|
||||
}
|
||||
|
@ -93,6 +100,7 @@ public:
|
|||
}
|
||||
|
||||
protected:
|
||||
|
||||
//! Set multiple textures.
|
||||
// NOTE: working with pointers instead of arrays to avoid unnecessary memory allocations for the single textures case
|
||||
virtual void setTextures(ITexture* const * textures, u32 numTextures, ITexture* depthStencil, const E_CUBE_SURFACE* cubeSurfaces=0, u32 numCubeSurfaces=0) = 0;
|
||||
|
@ -117,3 +125,5 @@ private:
|
|||
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
||||
|
|
|
@ -2,7 +2,8 @@
|
|||
// This file is part of the "Irrlicht Engine".
|
||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||
|
||||
#pragma once
|
||||
#ifndef __I_SCENE_COLLISION_MANAGER_H_INCLUDED__
|
||||
#define __I_SCENE_COLLISION_MANAGER_H_INCLUDED__
|
||||
|
||||
#include "IReferenceCounted.h"
|
||||
#include "position2d.h"
|
||||
|
@ -18,6 +19,7 @@ class ICameraSceneNode;
|
|||
class ISceneCollisionManager : public virtual IReferenceCounted
|
||||
{
|
||||
public:
|
||||
|
||||
//! Returns a 3d ray which would go through the 2d screen coordinates.
|
||||
/** \param pos: Screen coordinates in pixels.
|
||||
\param camera: Camera from which the ray starts. If null, the
|
||||
|
@ -27,7 +29,10 @@ public:
|
|||
would be behind the 2d screen coordinates. */
|
||||
virtual core::line3d<f32> getRayFromScreenCoordinates(
|
||||
const core::position2d<s32>& pos, const ICameraSceneNode* camera = 0) = 0;
|
||||
|
||||
};
|
||||
|
||||
} // end namespace scene
|
||||
} // end namespace irr
|
||||
|
||||
#endif
|
||||
|
|
|
@ -2,7 +2,8 @@
|
|||
// This file is part of the "Irrlicht Engine".
|
||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||
|
||||
#pragma once
|
||||
#ifndef __I_SCENE_MANAGER_H_INCLUDED__
|
||||
#define __I_SCENE_MANAGER_H_INCLUDED__
|
||||
|
||||
#include "IReferenceCounted.h"
|
||||
#include "irrArray.h"
|
||||
|
@ -12,6 +13,7 @@
|
|||
#include "dimension2d.h"
|
||||
#include "SColor.h"
|
||||
#include "ESceneNodeTypes.h"
|
||||
#include "EMeshWriterEnums.h"
|
||||
#include "SceneParameters.h"
|
||||
#include "ISkinnedMesh.h"
|
||||
|
||||
|
@ -107,6 +109,7 @@ class ISceneCollisionManager;
|
|||
class IMeshLoader;
|
||||
class IMeshManipulator;
|
||||
class IMeshSceneNode;
|
||||
class IMeshWriter;
|
||||
class ISceneNode;
|
||||
class ISceneNodeFactory;
|
||||
|
||||
|
@ -126,7 +129,8 @@ addExternalMeshLoader() to add new formats to the engine.
|
|||
class ISceneManager : public virtual IReferenceCounted
|
||||
{
|
||||
public:
|
||||
//! Get pointer to an animatable mesh. Loads the file if not loaded already.
|
||||
|
||||
//! Get pointer to an animateable mesh. Loads the file if not loaded already.
|
||||
/**
|
||||
* If you want to remove a loaded mesh from the cache again, use removeMesh().
|
||||
* Currently there are the following mesh formats supported:
|
||||
|
@ -314,10 +318,20 @@ public:
|
|||
* \endcode
|
||||
* If you would like to implement and add your own file format loader to Irrlicht,
|
||||
* see addExternalMeshLoader().
|
||||
* \param file File handle of the mesh to load.
|
||||
* \param filename: Filename of the mesh to load.
|
||||
* \param alternativeCacheName: In case you want to have the mesh under another name in the cache (to create real copies)
|
||||
* \return Null if failed, otherwise pointer to the mesh.
|
||||
* This pointer should not be dropped. See IReferenceCounted::drop() for more information.
|
||||
**/
|
||||
virtual IAnimatedMesh* getMesh(const io::path& filename, const io::path& alternativeCacheName=io::path("")) = 0;
|
||||
|
||||
//! Get pointer to an animateable mesh. Loads the file if not loaded already.
|
||||
/** Works just as getMesh(const char* filename). If you want to
|
||||
remove a loaded mesh from the cache again, use removeMesh().
|
||||
\param file File handle of the mesh to load.
|
||||
\return NULL if failed and pointer to the mesh if successful.
|
||||
This pointer should not be dropped. See
|
||||
IReferenceCounted::drop() for more information. */
|
||||
virtual IAnimatedMesh* getMesh(io::IReadFile* file) = 0;
|
||||
|
||||
//! Get interface to the mesh cache which is shared between all existing scene managers.
|
||||
|
@ -331,6 +345,16 @@ public:
|
|||
This pointer should not be dropped. See IReferenceCounted::drop() for more information. */
|
||||
virtual video::IVideoDriver* getVideoDriver() = 0;
|
||||
|
||||
//! Get the active GUIEnvironment
|
||||
/** \return Pointer to the GUIEnvironment
|
||||
This pointer should not be dropped. See IReferenceCounted::drop() for more information. */
|
||||
virtual gui::IGUIEnvironment* getGUIEnvironment() = 0;
|
||||
|
||||
//! Get the active FileSystem
|
||||
/** \return Pointer to the FileSystem
|
||||
This pointer should not be dropped. See IReferenceCounted::drop() for more information. */
|
||||
virtual io::IFileSystem* getFileSystem() = 0;
|
||||
|
||||
//! Adds a scene node for rendering an animated mesh model.
|
||||
/** \param mesh: Pointer to the loaded animated mesh to be displayed.
|
||||
\param parent: Parent of the scene node. Can be NULL if no parent.
|
||||
|
@ -505,7 +529,7 @@ public:
|
|||
|
||||
//! Clear all nodes which are currently registered for rendering
|
||||
/** Usually you don't have to care about this as drawAll will clear nodes
|
||||
after rendering them. But sometimes you might have to manually reset this.
|
||||
after rendering them. But sometimes you might have to manully reset this.
|
||||
For example when you deleted nodes between registering and rendering. */
|
||||
virtual void clearAllRegisteredNodesForRendering() = 0;
|
||||
|
||||
|
@ -599,6 +623,11 @@ public:
|
|||
See IReferenceCounted::drop() for more information. */
|
||||
virtual ISceneManager* createNewSceneManager(bool cloneContent=false) = 0;
|
||||
|
||||
//! Get a mesh writer implementation if available
|
||||
/** Note: You need to drop() the pointer after use again, see IReferenceCounted::drop()
|
||||
for details. */
|
||||
virtual IMeshWriter* createMeshWriter(EMESH_WRITER_TYPE type) = 0;
|
||||
|
||||
//! Get a skinned mesh, which is not available as header-only code
|
||||
/** Note: You need to drop() the pointer after use again, see IReferenceCounted::drop()
|
||||
for details. */
|
||||
|
@ -628,5 +657,9 @@ public:
|
|||
virtual bool isCulled(const ISceneNode* node) const =0;
|
||||
};
|
||||
|
||||
|
||||
} // end namespace scene
|
||||
} // end namespace irr
|
||||
|
||||
#endif
|
||||
|
||||
|
|
|
@ -2,7 +2,8 @@
|
|||
// This file is part of the "Irrlicht Engine".
|
||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||
|
||||
#pragma once
|
||||
#ifndef __I_SCENE_NODE_H_INCLUDED__
|
||||
#define __I_SCENE_NODE_H_INCLUDED__
|
||||
|
||||
#include "IReferenceCounted.h"
|
||||
#include "ESceneNodeTypes.h"
|
||||
|
@ -13,9 +14,7 @@
|
|||
#include "aabbox3d.h"
|
||||
#include "matrix4.h"
|
||||
#include "IAttributes.h"
|
||||
|
||||
#include <list>
|
||||
#include <optional>
|
||||
|
||||
namespace irr
|
||||
{
|
||||
|
@ -38,13 +37,13 @@ a walking character on a moving platform on a moving ship.
|
|||
class ISceneNode : virtual public IReferenceCounted
|
||||
{
|
||||
public:
|
||||
|
||||
//! Constructor
|
||||
ISceneNode(ISceneNode* parent, ISceneManager* mgr, s32 id=-1,
|
||||
const core::vector3df& position = core::vector3df(0,0,0),
|
||||
const core::vector3df& rotation = core::vector3df(0,0,0),
|
||||
const core::vector3df &scale = core::vector3df(1.0f, 1.0f, 1.0f)) :
|
||||
RelativeTranslation(position),
|
||||
RelativeRotation(rotation), RelativeScale(scale),
|
||||
const core::vector3df& scale = core::vector3df(1.0f, 1.0f, 1.0f))
|
||||
: RelativeTranslation(position), RelativeRotation(rotation), RelativeScale(scale),
|
||||
Parent(0), SceneManager(mgr), ID(id),
|
||||
AutomaticCullingState(EAC_BOX), DebugDataVisible(EDS_OFF),
|
||||
IsVisible(true), IsDebugObject(false)
|
||||
|
@ -55,6 +54,7 @@ public:
|
|||
updateAbsolutePosition();
|
||||
}
|
||||
|
||||
|
||||
//! Destructor
|
||||
virtual ~ISceneNode()
|
||||
{
|
||||
|
@ -62,9 +62,10 @@ public:
|
|||
removeAll();
|
||||
}
|
||||
|
||||
|
||||
//! This method is called just before the rendering process of the whole scene.
|
||||
/** Nodes may register themselves in the render pipeline during this call,
|
||||
precalculate the geometry which should be rendered, and prevent their
|
||||
precalculate the geometry which should be renderered, and prevent their
|
||||
children from being able to register themselves if they are clipped by simply
|
||||
not calling their OnRegisterSceneNode method.
|
||||
If you are implementing your own scene node, you should overwrite this method
|
||||
|
@ -78,13 +79,15 @@ public:
|
|||
*/
|
||||
virtual void OnRegisterSceneNode()
|
||||
{
|
||||
if (IsVisible) {
|
||||
if (IsVisible)
|
||||
{
|
||||
ISceneNodeList::iterator it = Children.begin();
|
||||
for (; it != Children.end(); ++it)
|
||||
(*it)->OnRegisterSceneNode();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
//! OnAnimate() is called just before rendering the whole scene.
|
||||
/** Nodes may calculate or store animations here, and may do other useful things,
|
||||
depending on what they are. Also, OnAnimate() should be called for all
|
||||
|
@ -93,7 +96,8 @@ public:
|
|||
\param timeMs Current time in milliseconds. */
|
||||
virtual void OnAnimate(u32 timeMs)
|
||||
{
|
||||
if (IsVisible) {
|
||||
if (IsVisible)
|
||||
{
|
||||
// update absolute position
|
||||
updateAbsolutePosition();
|
||||
|
||||
|
@ -105,23 +109,35 @@ public:
|
|||
}
|
||||
}
|
||||
|
||||
|
||||
//! Renders the node.
|
||||
virtual void render() = 0;
|
||||
|
||||
|
||||
//! Returns the name of the node.
|
||||
/** \return Name as character string. */
|
||||
virtual const std::optional<std::string> &getName() const
|
||||
virtual const c8* getName() const
|
||||
{
|
||||
return Name;
|
||||
return Name.c_str();
|
||||
}
|
||||
|
||||
|
||||
//! Sets the name of the node.
|
||||
/** \param name New name of the scene node. */
|
||||
virtual void setName(const std::optional<std::string> &name)
|
||||
virtual void setName(const c8* name)
|
||||
{
|
||||
Name = name;
|
||||
}
|
||||
|
||||
|
||||
//! Sets the name of the node.
|
||||
/** \param name New name of the scene node. */
|
||||
virtual void setName(const core::stringc& name)
|
||||
{
|
||||
Name = name;
|
||||
}
|
||||
|
||||
|
||||
//! Get the axis aligned, not transformed bounding box of this node.
|
||||
/** This means that if this node is an animated 3d character,
|
||||
moving in a room, the bounding box will always be around the
|
||||
|
@ -132,6 +148,7 @@ public:
|
|||
\return The non-transformed bounding box. */
|
||||
virtual const core::aabbox3d<f32>& getBoundingBox() const = 0;
|
||||
|
||||
|
||||
//! Get the axis aligned, transformed and animated absolute bounding box of this node.
|
||||
/** Note: The result is still an axis-aligned bounding box, so it's size
|
||||
changes with rotation.
|
||||
|
@ -168,6 +185,7 @@ public:
|
|||
return AbsoluteTransformation;
|
||||
}
|
||||
|
||||
|
||||
//! Returns the relative transformation of the scene node.
|
||||
/** The relative transformation is stored internally as 3
|
||||
vectors: translation, rotation and scale. To get the relative
|
||||
|
@ -179,7 +197,8 @@ public:
|
|||
mat.setRotationDegrees(RelativeRotation);
|
||||
mat.setTranslation(RelativeTranslation);
|
||||
|
||||
if (RelativeScale != core::vector3df(1.f, 1.f, 1.f)) {
|
||||
if (RelativeScale != core::vector3df(1.f,1.f,1.f))
|
||||
{
|
||||
core::matrix4 smat;
|
||||
smat.setScale(RelativeScale);
|
||||
mat *= smat;
|
||||
|
@ -188,6 +207,7 @@ public:
|
|||
return mat;
|
||||
}
|
||||
|
||||
|
||||
//! Returns whether the node should be visible (if all of its parents are visible).
|
||||
/** This is only an option set by the user, but has nothing to
|
||||
do with geometry culling
|
||||
|
@ -222,6 +242,7 @@ public:
|
|||
IsVisible = isVisible;
|
||||
}
|
||||
|
||||
|
||||
//! Get the id of the scene node.
|
||||
/** This id can be used to identify the node.
|
||||
\return The id. */
|
||||
|
@ -230,6 +251,7 @@ public:
|
|||
return ID;
|
||||
}
|
||||
|
||||
|
||||
//! Sets the id of the scene node.
|
||||
/** This id can be used to identify the node.
|
||||
\param id The new id. */
|
||||
|
@ -238,59 +260,66 @@ public:
|
|||
ID = id;
|
||||
}
|
||||
|
||||
|
||||
//! Adds a child to this scene node.
|
||||
/** If the scene node already has a parent it is first removed
|
||||
from the other parent.
|
||||
\param child A pointer to the new child. */
|
||||
virtual void addChild(ISceneNode* child)
|
||||
{
|
||||
if (child && (child != this)) {
|
||||
if (child && (child != this))
|
||||
{
|
||||
// Change scene manager?
|
||||
if (SceneManager != child->SceneManager)
|
||||
child->setSceneManager(SceneManager);
|
||||
|
||||
child->grab();
|
||||
child->remove(); // remove from old parent
|
||||
// Note: This iterator is not invalidated until we erase it.
|
||||
child->ThisIterator = Children.insert(Children.end(), child);
|
||||
Children.push_back(child);
|
||||
child->Parent = this;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
//! Removes a child from this scene node.
|
||||
/**
|
||||
/** If found in the children list, the child pointer is also
|
||||
dropped and might be deleted if no other grab exists.
|
||||
\param child A pointer to the child which shall be removed.
|
||||
\return True if the child was removed, and false if not,
|
||||
e.g. because it belongs to a different parent or no parent. */
|
||||
e.g. because it couldn't be found in the children list. */
|
||||
virtual bool removeChild(ISceneNode* child)
|
||||
{
|
||||
if (child->Parent != this)
|
||||
return false;
|
||||
|
||||
// The iterator must be set since the parent is not null.
|
||||
_IRR_DEBUG_BREAK_IF(!child->ThisIterator.has_value());
|
||||
auto it = *child->ThisIterator;
|
||||
child->ThisIterator = std::nullopt;
|
||||
child->Parent = nullptr;
|
||||
child->drop();
|
||||
ISceneNodeList::iterator it = Children.begin();
|
||||
for (; it != Children.end(); ++it)
|
||||
if ((*it) == child)
|
||||
{
|
||||
(*it)->Parent = 0;
|
||||
(*it)->drop();
|
||||
Children.erase(it);
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
//! Removes all children of this scene node
|
||||
/** The scene nodes found in the children list are also dropped
|
||||
and might be deleted if no other grab exists on them.
|
||||
*/
|
||||
virtual void removeAll()
|
||||
{
|
||||
for (auto &child : Children) {
|
||||
child->Parent = nullptr;
|
||||
child->ThisIterator = std::nullopt;
|
||||
child->drop();
|
||||
ISceneNodeList::iterator it = Children.begin();
|
||||
for (; it != Children.end(); ++it)
|
||||
{
|
||||
(*it)->Parent = 0;
|
||||
(*it)->drop();
|
||||
}
|
||||
|
||||
Children.clear();
|
||||
}
|
||||
|
||||
|
||||
//! Removes this scene node from the scene
|
||||
/** If no other grab exists for this node, it will be deleted.
|
||||
*/
|
||||
|
@ -300,6 +329,7 @@ public:
|
|||
Parent->removeChild(this);
|
||||
}
|
||||
|
||||
|
||||
//! Returns the material based on the zero based index i.
|
||||
/** To get the amount of materials used by this scene node, use
|
||||
getMaterialCount(). This function is needed for inserting the
|
||||
|
@ -313,6 +343,7 @@ public:
|
|||
return video::IdentityMaterial;
|
||||
}
|
||||
|
||||
|
||||
//! Get amount of materials used by this scene node.
|
||||
/** \return Current amount of materials of this scene node. */
|
||||
virtual u32 getMaterialCount() const
|
||||
|
@ -320,17 +351,42 @@ public:
|
|||
return 0;
|
||||
}
|
||||
|
||||
//! Execute a function on all materials of this scene node.
|
||||
/** Useful for setting material properties, e.g. if you want the whole
|
||||
mesh to be affected by light. */
|
||||
template <typename F>
|
||||
void forEachMaterial(F &&fn)
|
||||
|
||||
//! Sets all material flags at once to a new value.
|
||||
/** Useful, for example, if you want the whole mesh to be
|
||||
affected by light.
|
||||
\param flag Which flag of all materials to be set.
|
||||
\param newvalue New value of that flag. */
|
||||
void setMaterialFlag(video::E_MATERIAL_FLAG flag, bool newvalue)
|
||||
{
|
||||
for (u32 i = 0; i < getMaterialCount(); i++) {
|
||||
fn(getMaterial(i));
|
||||
for (u32 i=0; i<getMaterialCount(); ++i)
|
||||
getMaterial(i).setFlag(flag, newvalue);
|
||||
}
|
||||
|
||||
|
||||
//! Sets the texture of the specified layer in all materials of this scene node to the new texture.
|
||||
/** \param textureLayer Layer of texture to be set. Must be a
|
||||
value smaller than MATERIAL_MAX_TEXTURES.
|
||||
\param texture New texture to be used. */
|
||||
void setMaterialTexture(u32 textureLayer, video::ITexture* texture)
|
||||
{
|
||||
if (textureLayer >= video::MATERIAL_MAX_TEXTURES)
|
||||
return;
|
||||
|
||||
for (u32 i=0; i<getMaterialCount(); ++i)
|
||||
getMaterial(i).setTexture(textureLayer, texture);
|
||||
}
|
||||
|
||||
|
||||
//! Sets the material type of all materials in this scene node to a new material type.
|
||||
/** \param newType New type of material to be set. */
|
||||
void setMaterialType(video::E_MATERIAL_TYPE newType)
|
||||
{
|
||||
for (u32 i=0; i<getMaterialCount(); ++i)
|
||||
getMaterial(i).MaterialType = newType;
|
||||
}
|
||||
|
||||
|
||||
//! Gets the scale of the scene node relative to its parent.
|
||||
/** This is the scale of this node relative to its parent.
|
||||
If you want the absolute scale, use
|
||||
|
@ -341,6 +397,7 @@ public:
|
|||
return RelativeScale;
|
||||
}
|
||||
|
||||
|
||||
//! Sets the relative scale of the scene node.
|
||||
/** \param scale New scale of the node, relative to its parent. */
|
||||
virtual void setScale(const core::vector3df& scale)
|
||||
|
@ -348,6 +405,7 @@ public:
|
|||
RelativeScale = scale;
|
||||
}
|
||||
|
||||
|
||||
//! Gets the rotation of the node relative to its parent.
|
||||
/** Note that this is the relative rotation of the node.
|
||||
If you want the absolute rotation, use
|
||||
|
@ -358,6 +416,7 @@ public:
|
|||
return RelativeRotation;
|
||||
}
|
||||
|
||||
|
||||
//! Sets the rotation of the node relative to its parent.
|
||||
/** This only modifies the relative rotation of the node.
|
||||
\param rotation New rotation of the node in degrees. */
|
||||
|
@ -366,6 +425,7 @@ public:
|
|||
RelativeRotation = rotation;
|
||||
}
|
||||
|
||||
|
||||
//! Gets the position of the node relative to its parent.
|
||||
/** Note that the position is relative to the parent. If you want
|
||||
the position in world coordinates, use getAbsolutePosition() instead.
|
||||
|
@ -375,6 +435,7 @@ public:
|
|||
return RelativeTranslation;
|
||||
}
|
||||
|
||||
|
||||
//! Sets the position of the node relative to its parent.
|
||||
/** Note that the position is relative to the parent.
|
||||
\param newpos New relative position of the scene node. */
|
||||
|
@ -383,6 +444,7 @@ public:
|
|||
RelativeTranslation = newpos;
|
||||
}
|
||||
|
||||
|
||||
//! Gets the absolute position of the node in world coordinates.
|
||||
/** If you want the position of the node relative to its parent,
|
||||
use getPosition() instead.
|
||||
|
@ -397,6 +459,7 @@ public:
|
|||
return AbsoluteTransformation.getTranslation();
|
||||
}
|
||||
|
||||
|
||||
//! Set a culling style or disable culling completely.
|
||||
/** Box cullling (EAC_BOX) is set by default. Note that not
|
||||
all SceneNodes support culling and that some nodes always cull
|
||||
|
@ -408,6 +471,7 @@ public:
|
|||
AutomaticCullingState = state;
|
||||
}
|
||||
|
||||
|
||||
//! Gets the automatic culling state.
|
||||
/** \return The automatic culling state. */
|
||||
u32 getAutomaticCulling() const
|
||||
|
@ -415,6 +479,7 @@ public:
|
|||
return AutomaticCullingState;
|
||||
}
|
||||
|
||||
|
||||
//! Sets if debug data like bounding boxes should be drawn.
|
||||
/** A bitwise OR of the types from @ref irr::scene::E_DEBUG_SCENE_TYPE.
|
||||
Please note that not all scene nodes support all debug data types.
|
||||
|
@ -432,6 +497,7 @@ public:
|
|||
return DebugDataVisible;
|
||||
}
|
||||
|
||||
|
||||
//! Sets if this scene node is a debug object.
|
||||
/** Debug objects have some special properties, for example they can be easily
|
||||
excluded from collision detection or from serialization, etc. */
|
||||
|
@ -440,6 +506,7 @@ public:
|
|||
IsDebugObject = debugObject;
|
||||
}
|
||||
|
||||
|
||||
//! Returns if this scene node is a debug object.
|
||||
/** Debug objects have some special properties, for example they can be easily
|
||||
excluded from collision detection or from serialization, etc.
|
||||
|
@ -449,6 +516,7 @@ public:
|
|||
return IsDebugObject;
|
||||
}
|
||||
|
||||
|
||||
//! Returns a const reference to the list of all children.
|
||||
/** \return The list of all children of this node. */
|
||||
const std::list<ISceneNode*>& getChildren() const
|
||||
|
@ -456,6 +524,7 @@ public:
|
|||
return Children;
|
||||
}
|
||||
|
||||
|
||||
//! Changes the parent of the scene node.
|
||||
/** \param newParent The new parent to be used. */
|
||||
virtual void setParent(ISceneNode* newParent)
|
||||
|
@ -463,24 +532,30 @@ public:
|
|||
grab();
|
||||
remove();
|
||||
|
||||
if (newParent)
|
||||
newParent->addChild(this);
|
||||
Parent = newParent;
|
||||
|
||||
if (Parent)
|
||||
Parent->addChild(this);
|
||||
|
||||
drop();
|
||||
}
|
||||
|
||||
|
||||
//! Updates the absolute position based on the relative and the parents position
|
||||
/** Note: This does not recursively update the parents absolute positions, so if you have a deeper
|
||||
hierarchy you might want to update the parents first.*/
|
||||
virtual void updateAbsolutePosition()
|
||||
{
|
||||
if (Parent) {
|
||||
if (Parent)
|
||||
{
|
||||
AbsoluteTransformation =
|
||||
Parent->getAbsoluteTransformation() * getRelativeTransformation();
|
||||
} else
|
||||
}
|
||||
else
|
||||
AbsoluteTransformation = getRelativeTransformation();
|
||||
}
|
||||
|
||||
|
||||
//! Returns the parent of this scene node
|
||||
/** \return A pointer to the parent. */
|
||||
scene::ISceneNode* getParent() const
|
||||
|
@ -488,6 +563,7 @@ public:
|
|||
return Parent;
|
||||
}
|
||||
|
||||
|
||||
//! Returns type of the scene node
|
||||
/** \return The type of this node. */
|
||||
virtual ESCENE_NODE_TYPE getType() const
|
||||
|
@ -509,6 +585,7 @@ public:
|
|||
virtual ISceneManager* getSceneManager(void) const { return SceneManager; }
|
||||
|
||||
protected:
|
||||
|
||||
//! A clone function for the ISceneNode members.
|
||||
/** This method can be used by clone() implementations of
|
||||
derived classes
|
||||
|
@ -551,7 +628,7 @@ protected:
|
|||
}
|
||||
|
||||
//! Name of the scene node.
|
||||
std::optional<std::string> Name;
|
||||
core::stringc Name;
|
||||
|
||||
//! Absolute transformation of the node.
|
||||
core::matrix4 AbsoluteTransformation;
|
||||
|
@ -565,15 +642,12 @@ protected:
|
|||
//! Relative scale of the scene node.
|
||||
core::vector3df RelativeScale;
|
||||
|
||||
//! List of all children of this node
|
||||
std::list<ISceneNode *> Children;
|
||||
|
||||
//! Iterator pointing to this node in the parent's child list.
|
||||
std::optional<ISceneNodeList::iterator> ThisIterator;
|
||||
|
||||
//! Pointer to the parent
|
||||
ISceneNode* Parent;
|
||||
|
||||
//! List of all children of this node
|
||||
std::list<ISceneNode*> Children;
|
||||
|
||||
//! Pointer to the scene manager
|
||||
ISceneManager* SceneManager;
|
||||
|
||||
|
@ -593,5 +667,9 @@ protected:
|
|||
bool IsDebugObject;
|
||||
};
|
||||
|
||||
|
||||
} // end namespace scene
|
||||
} // end namespace irr
|
||||
|
||||
#endif
|
||||
|
||||
|
|
|
@ -2,7 +2,8 @@
|
|||
// This file is part of the "Irrlicht Engine".
|
||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||
|
||||
#pragma once
|
||||
#ifndef __I_SHADER_CONSTANT_SET_CALLBACT_H_INCLUDED__
|
||||
#define __I_SHADER_CONSTANT_SET_CALLBACT_H_INCLUDED__
|
||||
|
||||
#include "IReferenceCounted.h"
|
||||
|
||||
|
@ -20,6 +21,7 @@ OnSetConstants method will be called every frame now. */
|
|||
class IShaderConstantSetCallBack : public virtual IReferenceCounted
|
||||
{
|
||||
public:
|
||||
|
||||
//! Called to let the callBack know the used material (optional method)
|
||||
/**
|
||||
\code
|
||||
|
@ -75,5 +77,9 @@ public:
|
|||
virtual void OnSetConstants(IMaterialRendererServices* services, s32 userData) = 0;
|
||||
};
|
||||
|
||||
|
||||
} // end namespace video
|
||||
} // end namespace irr
|
||||
|
||||
#endif
|
||||
|
||||
|
|
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Add table
Reference in a new issue