drm/mediatek: Use fbdev-dma
Implement fbdev emulation with fbdev-dma. Fbdev-dma now supports damage handling, which is required by ingenic. Avoids the overhead of fbdev-generic's additional shadow buffering. No functional changes. Signed-off-by: Thomas Zimmermann <tzimmermann@suse.de> Cc: Chun-Kuang Hu <chunkuang.hu@kernel.org> Cc: Philipp Zabel <p.zabel@pengutronix.de> Reviewed-by: Javier Martinez Canillas <javierm@redhat.com> Link: https://patchwork.freedesktop.org/patch/msgid/20240419083331.7761-27-tzimmermann@suse.de
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1 changed files with 2 additions and 2 deletions
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@ -15,7 +15,7 @@
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#include <drm/drm_atomic.h>
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#include <drm/drm_atomic_helper.h>
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#include <drm/drm_drv.h>
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#include <drm/drm_fbdev_generic.h>
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#include <drm/drm_fbdev_dma.h>
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#include <drm/drm_fourcc.h>
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#include <drm/drm_gem.h>
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#include <drm/drm_gem_framebuffer_helper.h>
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@ -644,7 +644,7 @@ static int mtk_drm_bind(struct device *dev)
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if (ret < 0)
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goto err_deinit;
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drm_fbdev_generic_setup(drm, 32);
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drm_fbdev_dma_setup(drm, 32);
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return 0;
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