drm/msm: Fix debugfs deadlock
In normal cases the gem obj lock is acquired first before mm_lock. The
exception is iterating the various object lists. In the shrinker path,
deadlock is avoided by using msm_gem_trylock() and skipping over objects
that cannot be locked. But for debugfs the straightforward thing is to
split things out into a separate list of all objects protected by it's
own lock.
Fixes: d984457b31
("drm/msm: Add priv->mm_lock to protect active/inactive lists")
Signed-off-by: Rob Clark <robdclark@chromium.org>
Tested-by: Douglas Anderson <dianders@chromium.org>
Reviewed-by: Douglas Anderson <dianders@chromium.org>
Link: https://lore.kernel.org/r/20210401012722.527712-4-robdclark@gmail.com
Signed-off-by: Rob Clark <robdclark@chromium.org>
This commit is contained in:
parent
cc8a4d5a1b
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6ed0897cd8
5 changed files with 35 additions and 15 deletions
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@ -111,23 +111,15 @@ static const struct file_operations msm_gpu_fops = {
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static int msm_gem_show(struct drm_device *dev, struct seq_file *m)
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{
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struct msm_drm_private *priv = dev->dev_private;
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struct msm_gpu *gpu = priv->gpu;
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int ret;
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ret = mutex_lock_interruptible(&priv->mm_lock);
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ret = mutex_lock_interruptible(&priv->obj_lock);
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if (ret)
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return ret;
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if (gpu) {
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seq_printf(m, "Active Objects (%s):\n", gpu->name);
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msm_gem_describe_objects(&gpu->active_list, m);
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}
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msm_gem_describe_objects(&priv->objects, m);
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seq_printf(m, "Inactive Objects:\n");
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msm_gem_describe_objects(&priv->inactive_dontneed, m);
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msm_gem_describe_objects(&priv->inactive_willneed, m);
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mutex_unlock(&priv->mm_lock);
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mutex_unlock(&priv->obj_lock);
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return 0;
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}
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@ -446,6 +446,9 @@ static int msm_drm_init(struct device *dev, const struct drm_driver *drv)
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priv->wq = alloc_ordered_workqueue("msm", 0);
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INIT_LIST_HEAD(&priv->objects);
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mutex_init(&priv->obj_lock);
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INIT_LIST_HEAD(&priv->inactive_willneed);
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INIT_LIST_HEAD(&priv->inactive_dontneed);
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INIT_LIST_HEAD(&priv->inactive_purged);
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@ -174,7 +174,14 @@ struct msm_drm_private {
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struct msm_rd_state *hangrd; /* debugfs to dump hanging submits */
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struct msm_perf_state *perf;
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/*
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/**
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* List of all GEM objects (mainly for debugfs, protected by obj_lock
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* (acquire before per GEM object lock)
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*/
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struct list_head objects;
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struct mutex obj_lock;
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/**
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* Lists of inactive GEM objects. Every bo is either in one of the
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* inactive lists (depending on whether or not it is shrinkable) or
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* gpu->active_list (for the gpu it is active on[1])
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@ -961,7 +961,7 @@ void msm_gem_describe_objects(struct list_head *list, struct seq_file *m)
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size_t size = 0;
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seq_puts(m, " flags id ref offset kaddr size madv name\n");
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list_for_each_entry(msm_obj, list, mm_list) {
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list_for_each_entry(msm_obj, list, node) {
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struct drm_gem_object *obj = &msm_obj->base;
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seq_puts(m, " ");
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msm_gem_describe(obj, m);
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@ -980,6 +980,10 @@ void msm_gem_free_object(struct drm_gem_object *obj)
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struct drm_device *dev = obj->dev;
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struct msm_drm_private *priv = dev->dev_private;
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mutex_lock(&priv->obj_lock);
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list_del(&msm_obj->node);
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mutex_unlock(&priv->obj_lock);
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mutex_lock(&priv->mm_lock);
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if (msm_obj->dontneed)
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mark_unpurgable(msm_obj);
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@ -1169,6 +1173,10 @@ static struct drm_gem_object *_msm_gem_new(struct drm_device *dev,
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list_add_tail(&msm_obj->mm_list, &priv->inactive_willneed);
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mutex_unlock(&priv->mm_lock);
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mutex_lock(&priv->obj_lock);
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list_add_tail(&msm_obj->node, &priv->objects);
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mutex_unlock(&priv->obj_lock);
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return obj;
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fail:
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@ -1239,6 +1247,10 @@ struct drm_gem_object *msm_gem_import(struct drm_device *dev,
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list_add_tail(&msm_obj->mm_list, &priv->inactive_willneed);
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mutex_unlock(&priv->mm_lock);
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mutex_lock(&priv->obj_lock);
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list_add_tail(&msm_obj->node, &priv->objects);
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mutex_unlock(&priv->obj_lock);
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return obj;
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fail:
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@ -60,10 +60,16 @@ struct msm_gem_object {
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*/
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uint8_t vmap_count;
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/**
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* Node in list of all objects (mainly for debugfs, protected by
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* priv->obj_lock
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*/
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struct list_head node;
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/**
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* An object is either:
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* inactive - on priv->inactive_dontneed/willneed/purged depending
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* on status
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* inactive - on priv->inactive_dontneed or priv->inactive_willneed
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* (depending on purgability status)
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* active - on one one of the gpu's active_list.. well, at
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* least for now we don't have (I don't think) hw sync between
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* 2d and 3d one devices which have both, meaning we need to
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