HID: hid-steam: Don't use cancel_delayed_work_sync in IRQ context
Lockdep reported that, as steam_do_deck_input_event is called from
steam_raw_event inside of an IRQ context, it can lead to issues if that IRQ
occurs while the work to be cancelled is running. By using cancel_delayed_work,
this issue can be avoided. The exact ordering of the work and the event
processing is not super important, so this is safe.
Fixes: cd438e57dd
("HID: hid-steam: Add gamepad-only mode switched to by holding options")
Signed-off-by: Vicki Pfau <vi@endrift.com>
Signed-off-by: Jiri Kosina <jkosina@suse.com>
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1 changed files with 1 additions and 1 deletions
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@ -1617,7 +1617,7 @@ static void steam_do_deck_input_event(struct steam_device *steam,
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if (!(b9 & BIT(6)) && steam->did_mode_switch) {
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steam->did_mode_switch = false;
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cancel_delayed_work_sync(&steam->mode_switch);
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cancel_delayed_work(&steam->mode_switch);
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} else if (!steam->client_opened && (b9 & BIT(6)) && !steam->did_mode_switch) {
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steam->did_mode_switch = true;
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schedule_delayed_work(&steam->mode_switch, 45 * HZ / 100);
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