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mirror of synced 2025-03-06 20:59:54 +01:00

HID: hid-steam: Don't use cancel_delayed_work_sync in IRQ context

Lockdep reported that, as steam_do_deck_input_event is called from
steam_raw_event inside of an IRQ context, it can lead to issues if that IRQ
occurs while the work to be cancelled is running. By using cancel_delayed_work,
this issue can be avoided. The exact ordering of the work and the event
processing is not super important, so this is safe.

Fixes: cd438e57dd ("HID: hid-steam: Add gamepad-only mode switched to by holding options")
Signed-off-by: Vicki Pfau <vi@endrift.com>
Signed-off-by: Jiri Kosina <jkosina@suse.com>
This commit is contained in:
Vicki Pfau 2025-02-04 19:55:29 -08:00 committed by Jiri Kosina
parent 79504249d7
commit b051ffa2ae

View file

@ -1617,7 +1617,7 @@ static void steam_do_deck_input_event(struct steam_device *steam,
if (!(b9 & BIT(6)) && steam->did_mode_switch) {
steam->did_mode_switch = false;
cancel_delayed_work_sync(&steam->mode_switch);
cancel_delayed_work(&steam->mode_switch);
} else if (!steam->client_opened && (b9 & BIT(6)) && !steam->did_mode_switch) {
steam->did_mode_switch = true;
schedule_delayed_work(&steam->mode_switch, 45 * HZ / 100);