drm/msm/a6xx: Clear shadow on suspend
Clear the shadow rptr on suspend. Otherwise, when we resume, we can
have a stale value until CP_WHERE_AM_I executes. If we suspend near
the ringbuffer wraparound point, this can lead to a chicken/egg
situation where we are waiting for ringbuffer space to write the
CP_WHERE_AM_I (or CP_INIT) packet, because we mistakenly believe that
the ringbuffer is full (due to stale rptr value in the shadow).
Fixes errors like:
[drm:adreno_wait_ring [msm]] *ERROR* timeout waiting for space in ringbuffer 0
in the resume path.
Fixes: d3a569fccf
("drm/msm: a6xx: Use WHERE_AM_I for eligible targets")
Signed-off-by: Rob Clark <robdclark@chromium.org>
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1 changed files with 10 additions and 1 deletions
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@ -1043,12 +1043,21 @@ static int a6xx_pm_suspend(struct msm_gpu *gpu)
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{
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struct adreno_gpu *adreno_gpu = to_adreno_gpu(gpu);
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struct a6xx_gpu *a6xx_gpu = to_a6xx_gpu(adreno_gpu);
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int i, ret;
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trace_msm_gpu_suspend(0);
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devfreq_suspend_device(gpu->devfreq.devfreq);
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return a6xx_gmu_stop(a6xx_gpu);
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ret = a6xx_gmu_stop(a6xx_gpu);
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if (ret)
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return ret;
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if (adreno_gpu->base.hw_apriv || a6xx_gpu->has_whereami)
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for (i = 0; i < gpu->nr_rings; i++)
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a6xx_gpu->shadow[i] = 0;
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return 0;
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}
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static int a6xx_get_timestamp(struct msm_gpu *gpu, uint64_t *value)
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