drm/amd/display: Add stateless surface validation to validate_resources
Signed-off-by: Andrey Grodzovsky <Andrey.Grodzovsky@amd.com> Reviewed-by: Tony Cheng <Tony.Cheng@amd.com> Acked-by: Harry Wentland <Harry.Wentland@amd.com> Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
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1 changed files with 21 additions and 0 deletions
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@ -675,6 +675,21 @@ static bool validate_streams (
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return true;
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}
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static bool validate_surfaces(
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const struct dc *dc,
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const struct dc_validation_set set[],
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int set_count)
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{
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int i, j;
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for (i = 0; i < set_count; i++)
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for (j = 0; j < set[i].surface_count; j++)
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if (!dc_validate_surface(dc, set[i].surfaces[j]))
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return false;
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return true;
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}
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struct validate_context *dc_get_validate_context(
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const struct dc *dc,
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const struct dc_validation_set set[],
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@ -726,6 +741,9 @@ bool dc_validate_resources(
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if (!validate_streams(dc, set, set_count))
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return false;
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if (!validate_surfaces(dc, set, set_count))
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return false;
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context = dm_alloc(sizeof(struct validate_context));
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if (context == NULL)
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goto context_alloc_fail;
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@ -1065,6 +1083,9 @@ bool dc_commit_streams(
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if (!validate_streams(dc, set, stream_count))
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return false;
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if (!validate_surfaces(dc, set, stream_count))
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return false;
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context = dm_alloc(sizeof(struct validate_context));
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if (context == NULL)
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goto context_alloc_fail;
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