Signed-off-by: Kevin Wang <kevin1.wang@amd.com>
Reviewed-by: Kenneth Feng <kenneth.feng@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
This patch is to set the initial value of pm info to zero.
The "value64" is ported to the hwmon and debugfs node, it is a uint64 type.
When it is used for NV10/VEGA10/VEGA20, its word size is appropriate,
because NV10/VEGA10/VEGA20 has a 64bit smu feature mask, which is separated to high 32bit and low 32bit.
But some asic has only 32bit smu feature mask,and this 32bit mask will fill the low 32bit of "value64".
So if this "value64" is not initialized to zero, the high 32bit will be
filled by a meaningless value, when the whole "value64" is ported to the
"SMC Feature Mask" in the "amdgpu_pm_info" on some specific asic, it
will be a wrong value.
Signed-off-by: Xiaojian Du <Xiaojian.Du@amd.com>
Reviewed-by: Huang Rui <ray.huang@amd.com>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
Populate current link speed, width and clock domain frequency.
Signed-off-by: Evan Quan <evan.quan@amd.com>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
These were leftover from the initial implementation, but
never used. Drop them.
Reviewed-by: Evan Quan <evan.quan@amd.com>
Noticed-by: Ryan Taylor <ryan.taylor@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
This patch is to add one sysfs file -- "pp_od_clk_voltage" for
Raven/Raven2/Picasso APU, which is only used by dGPU like VEGA10.
This sysfs file supports the feature to modify gfx engine clock(Mhz units), it can
be used to configure the min value and the max value for gfx clock limited in the
safe range.
Command guide:
echo "s level clock" > pp_od_clk_voltage
s - adjust teh sclk level
level - 0 or 1, "0" represents the min value, "1" represents the max value
clock - the clock value(Mhz units), like 400, 800 or 1200, the value must be within the
OD_RANGE limits.
Example:
$ cat pp_od_clk_voltage
OD_SCLK:
0: 200Mhz
1: 1400Mhz
OD_RANGE:
SCLK: 200MHz 1400MHz
$ echo "s 0 600" > pp_od_clk_voltage
$ echo "s 1 1000" > pp_od_clk_voltage
$ cat pp_od_clk_voltage
OD_SCLK:
0: 600Mhz
1: 1000Mhz
OD_RANGE:
SCLK: 200MHz 1400MHz
Signed-off-by: Xiaojian Du <Xiaojian.Du@amd.com>
Reviewed-by: Kevin Wang <kevin1.wang@amd.com>
Reviewed-by: Huang Rui <ray.huang@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
Add a static inline adev_to_drm() to obtain
the DRM device pointer from an amdgpu_device pointer.
Signed-off-by: Luben Tuikov <luben.tuikov@amd.com>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
Get the amdgpu_device from the DRM device by use
of an inline function, drm_to_adev(). The inline
function resolves a pointer to struct drm_device
to a pointer to struct amdgpu_device.
v2: Use a typed visible static inline function
instead of an invisible macro.
Signed-off-by: Luben Tuikov <luben.tuikov@amd.com>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
if other threads have holden the reset lock, recovery will
fail to try_lock. Therefore we introduce atomic hive->in_reset
and adev->in_gpu_reset, to avoid reentering GPU recovery.
v2:
drop "? true : false" in the definition of amdgpu_in_reset
Reviewed-by: Hawking Zhang <Hawking.Zhang@amd.com>
Signed-off-by: Dennis Li <Dennis.Li@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
We can get this on RENOIR and newer via the SMU metrics
table.
Reviewed-by: Evan Quan <evan.quan@amd.com>
Acked-by: Nirmoy Das <nirmoy.das@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
FAMILY_KV is APUs and we already check for APUs.
Reviewed-by: Evan Quan <evan.quan@amd.com>
Acked-by: Nirmoy Das <nirmoy.das@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
The target is to provide a clear entry point(for power routines).
Also this can help to maintain a clear view about the frameworks
used on different ASICs. Hopefully all these can make power part
more friendly to play with.
Signed-off-by: Evan Quan <evan.quan@amd.com>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>