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Author SHA1 Message Date
Maíra Canal
47c07e46c8
drm/vc4: replace drm_gem_dma_object for drm_gem_object in vc4_exec_info
The array of BOs that are lookup at the start of exec doesn't need
to be instantiated as drm_gem_dma_object, as it doesn't benefit
from its attributes. So, simplify the code by replacing the array of
drm_gem_dma_object for an array of drm_gem_object in the struct
vc4_exec_info.

Suggested-by: Melissa Wen <mwen@igalia.com>
Signed-off-by: Maíra Canal <mcanal@igalia.com>
Reviewed-by: André Almeida <andrealmeid@igalia.com>
Reviewed-by: Javier Martinez Canillas <javierm@redhat.com>
Signed-off-by: Maíra Canal <mairacanal@riseup.net>
Link: https://patchwork.freedesktop.org/patch/msgid/20230202111943.111757-2-mcanal@igalia.com
2023-02-28 17:51:03 -03:00
Danilo Krummrich
8c30eecc67 drm/gem: rename struct drm_gem_dma_object.{paddr => dma_addr}
The field paddr of struct drm_gem_dma_object holds a DMA address, which
might actually be a physical address. However, depending on the platform,
it can also be a bus address or a virtual address managed by an IOMMU.

Hence, rename the field to dma_addr, which is more applicable.

In order to do this renaming the following coccinelle script was used:

```
	@@
	struct drm_gem_dma_object *gem;
	@@

	- gem->paddr
	+ gem->dma_addr

	@@
	struct drm_gem_dma_object gem;
	@@

	- gem.paddr
	+ gem.dma_addr

	@exists@
	typedef dma_addr_t;
	symbol paddr;
	@@

	dma_addr_t paddr;
	<...
	- paddr
	+ dma_addr
	...>

	@@
	symbol paddr;
	@@
	dma_addr_t
	- paddr
	+ dma_addr
	;

```

This patch is compile-time tested with:

```
	make ARCH={x86_64,arm,arm64} allyesconfig
	make ARCH={x86_64,arm,arm64} drivers/gpu/drm`
```

Acked-by: Sam Ravnborg <sam@ravnborg.org>
Suggested-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Signed-off-by: Danilo Krummrich <dakr@redhat.com>
Signed-off-by: Sam Ravnborg <sam@ravnborg.org>
Link: https://patchwork.freedesktop.org/patch/msgid/20220802000405.949236-5-dakr@redhat.com
2022-08-03 18:32:27 +02:00
Danilo Krummrich
4a83c26a1d drm/gem: rename GEM CMA helpers to GEM DMA helpers
Rename "GEM CMA" helpers to "GEM DMA" helpers - considering the
hierarchy of APIs (mm/cma -> dma -> gem dma) calling them "GEM
DMA" seems to be more applicable.

Besides that, commit e57924d4ae ("drm/doc: Task to rename CMA helpers")
requests to rename the CMA helpers and implies that people seem to be
confused about the naming.

In order to do this renaming the following script was used:

```
	#!/bin/bash

	DIRS="drivers/gpu include/drm Documentation/gpu"

	REGEX_SYM_UPPER="[0-9A-Z_\-]"
	REGEX_SYM_LOWER="[0-9a-z_\-]"

	REGEX_GREP_UPPER="(${REGEX_SYM_UPPER}*)(GEM)_CMA_(${REGEX_SYM_UPPER}*)"
	REGEX_GREP_LOWER="(${REGEX_SYM_LOWER}*)(gem)_cma_(${REGEX_SYM_LOWER}*)"

	REGEX_SED_UPPER="s/${REGEX_GREP_UPPER}/\1\2_DMA_\3/g"
	REGEX_SED_LOWER="s/${REGEX_GREP_LOWER}/\1\2_dma_\3/g"

	# Find all upper case 'CMA' symbols and replace them with 'DMA'.
	for ff in $(grep -REHl "${REGEX_GREP_UPPER}" $DIRS)
	do
	       sed -i -E "$REGEX_SED_UPPER" $ff
	done

	# Find all lower case 'cma' symbols and replace them with 'dma'.
	for ff in $(grep -REHl "${REGEX_GREP_LOWER}" $DIRS)
	do
	       sed -i -E "$REGEX_SED_LOWER" $ff
	done

	# Replace all occurrences of 'CMA' / 'cma' in comments and
	# documentation files with 'DMA' / 'dma'.
	for ff in $(grep -RiHl " cma " $DIRS)
	do
		sed -i -E "s/ cma / dma /g" $ff
		sed -i -E "s/ CMA / DMA /g" $ff
	done

	# Rename all 'cma_obj's to 'dma_obj'.
	for ff in $(grep -RiHl "cma_obj" $DIRS)
	do
		sed -i -E "s/cma_obj/dma_obj/g" $ff
	done
```

Only a few more manual modifications were needed, e.g. reverting the
following modifications in some DRM Kconfig files

    -       select CMA if HAVE_DMA_CONTIGUOUS
    +       select DMA if HAVE_DMA_CONTIGUOUS

as well as manually picking the occurrences of 'CMA'/'cma' in comments and
documentation which relate to "GEM CMA", but not "FB CMA".

Also drivers/gpu/drm/Makefile was fixed up manually after renaming
drm_gem_cma_helper.c to drm_gem_dma_helper.c.

This patch is compile-time tested building a x86_64 kernel with
`make allyesconfig && make drivers/gpu/drm`.

Acked-by: Sam Ravnborg <sam@ravnborg.org>
Acked-by: Thomas Zimmermann <tzimmermann@suse.de>
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Signed-off-by: Danilo Krummrich <dakr@redhat.com>
Reviewed-by: Liviu Dudau <liviu.dudau@arm.com> #drivers/gpu/drm/arm
Signed-off-by: Sam Ravnborg <sam@ravnborg.org>
Link: https://patchwork.freedesktop.org/patch/msgid/20220802000405.949236-4-dakr@redhat.com
2022-08-03 18:31:49 +02:00
Dan Carpenter
3026b5ca06
drm/vc4: fix error code in vc4_check_tex_size()
The vc4_check_tex_size() function is supposed to return false on error
but this error path accidentally returns -ENODEV (which means true).

Fixes: 30f8c74ca9 ("drm/vc4: Warn if some v3d code is run on BCM2711")
Signed-off-by: Dan Carpenter <dan.carpenter@oracle.com>
Signed-off-by: Maxime Ripard <maxime@cerno.tech>
Link: https://patchwork.freedesktop.org/patch/msgid/YrMKK89/viQiaiAg@kili
2022-06-22 16:41:30 +02:00
Maxime Ripard
30f8c74ca9
drm/vc4: Warn if some v3d code is run on BCM2711
The BCM2711 has a separate driver for the v3d, and thus we can't call
into any of the driver entrypoints that rely on the v3d being there.

Let's add a bunch of checks and complain loudly if that ever happen.

Reviewed-by: Melissa Wen <mwen@igalia.com>
Signed-off-by: Maxime Ripard <maxime@cerno.tech>
Link: https://lore.kernel.org/r/20220610115149.964394-15-maxime@cerno.tech
2022-06-16 11:07:52 +02:00
Gustavo A. R. Silva
0126b23c55 drm/vc4_validate: Remove VLA usage
In preparation to enabling -Wvla, remove VLA. In this particular
case use macro ARRAY_SIZE so the length of array _bo_ can be
computed at preprocessing time.

The use of stack Variable Length Arrays needs to be avoided, as they
can be a vector for stack exhaustion, which can be both a runtime bug
or a security flaw. Also, in general, as code evolves it is easy to
lose track of how big a VLA can get. Thus, we can end up having runtime
failures that are hard to debug.

Also, fixed as part of the directive to remove all VLAs from
the kernel: https://lkml.org/lkml/2018/3/7/621

Signed-off-by: Gustavo A. R. Silva <gustavo@embeddedor.com>
Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Eric Anholt <eric@anholt.net>
Link: https://patchwork.freedesktop.org/patch/msgid/20180313143151.GA27486@embeddedgus
2018-03-16 15:51:52 -07:00
Eric Anholt
fb95992af1 drm/vc4: Demote user-accessible DRM_ERROR paths to DRM_DEBUG.
Userspace shouldn't be able to spam dmesg by passing bad arguments.
This has particularly become an issues since we started using a bad
argument to set_tiling to detect if set_tiling was supported.

Signed-off-by: Eric Anholt <eric@anholt.net>
Fixes: 83753117f1 ("drm/vc4: Add get/set tiling ioctls.")
Link: https://patchwork.freedesktop.org/patch/msgid/20170725162733.28007-1-eric@anholt.net
Reviewed-by: Boris Brezillon <boris.brezillon@free-electrons.com>
2017-08-08 13:20:11 -07:00
Colin Ian King
fdb888de9e drm/vc4: fix spelling mistake: "dimesions" -> "dimensions"
Trivial fix to spelling mistake in DRM_ERROR message and split
over two lines to clean up a "line over 80 characters" checkpatch
warning.

Signed-off-by: Colin Ian King <colin.king@canonical.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Link: http://patchwork.freedesktop.org/patch/msgid/20170514170016.6802-1-colin.king@canonical.com
2017-05-16 09:42:20 -07:00
Eric Anholt
553c942f8b drm/vc4: Allow using more than 256MB of CMA memory.
Until now, we've had to limit Raspberry Pi to 256MB of CMA memory to
keep from triggering the hardware addressing bug between the tile
binner and the tile alloc memory (where the top 4 bits come from the
tile state data array's address).

To work around that and allow more memory to be reserved for graphics,
allocate a single BO to store tile state data arrays and tile
alloc/overflow memory while the GPU is active, and make sure that that
one BO doesn't happen to cross a 256MB boundary.  With that in place,
we can allocate textures and shaders anywhere in system memory (still
contiguous, of course).

Signed-off-by: Eric Anholt <eric@anholt.net>
Link: http://patchwork.freedesktop.org/patch/msgid/20170327231025.19391-1-eric@anholt.net
Reviewed-by: Boris Brezillon <boris.brezillon@free-electrons.com>
2017-04-18 14:32:20 -07:00
Eric Anholt
f6c01530fd drm/vc4: Extend and edit documentation for output from the RST
I had written most of my comments as if I was describing the
individual code files the way I used to for doxygen, while for RST we
want to describe things in a more chapter/section way where there's no
obvious relation to .c files.

Additionally, several of the files had stub descriptions that I've
taken this opportunity to extend.

Signed-off-by: Eric Anholt <eric@anholt.net>
Acked-by: Daniel Vetter <daniel.vetter@ffwll.ch>
Link: http://patchwork.freedesktop.org/patch/msgid/20170227201144.10970-4-eric@anholt.net
2017-02-28 12:51:49 -08:00
Eric Anholt
72f793f14a drm/vc4: Convert existing documentation to actual kerneldoc.
I'm going to hook vc4 up to the sphinx build, so clean up its comments
to not generate warnings when we do.

Signed-off-by: Eric Anholt <eric@anholt.net>
Acked-by: Daniel Vetter <daniel.vetter@ffwll.ch>
Link: http://patchwork.freedesktop.org/patch/msgid/20170227201144.10970-2-eric@anholt.net
2017-02-28 12:51:48 -08:00
Jonas Pfeil
c778cc5df9 drm/vc4: Add fragment shader threading support
FS threading brings performance improvements of 0-20% in glmark2.

The validation code checks for thread switch signals and ensures that
the registers of the other thread are not touched, and that our clamps
are not live across thread switches.  It also checks that the
threading and branching instructions do not interfere.

(Original patch by Jonas, changes by anholt for style cleanup,
removing validation the kernel doesn't need to do, and adding the flag
for userspace).

v2: Minor style fixes from checkpatch.

Signed-off-by: Jonas Pfeil <pfeiljonas@gmx.de>
Signed-off-by: Eric Anholt <eric@anholt.net>
2016-11-16 13:25:26 -08:00
Eric Anholt
7154d76fed drm/vc4: Add support for rendering with ETC1 textures.
The validation for it ends up being quite simple, but I hadn't got
around to it before merging the driver.  For backwards compatibility,
we also need to add a flag so that the userspace GL driver can easily
tell if the kernel will allow ETC1 textures (on an old kernel, it will
continue to convert to RGBA8)

Signed-off-by: Eric Anholt <eric@anholt.net>
2016-11-03 18:55:46 -07:00
Eric Anholt
7edabee06a drm/vc4: Fix races when the CS reads from render targets.
With the introduction of bin/render pipelining, the previous job may
not be completed when we start binning the next one.  If the previous
job wrote our VBO, IB, or CS textures, then the binning stage might
get stale or uninitialized results.

Fixes the major rendering failure in glmark2 -b terrain.

Signed-off-by: Eric Anholt <eric@anholt.net>
Fixes: ca26d28bba ("drm/vc4: improve throughput by pipelining binning and rendering jobs")
Cc: stable@vger.kernel.org
2016-10-06 11:53:50 -07:00
Eric Anholt
6d45c81d22 drm/vc4: Add support for branching in shader validation.
We're already checking that branch instructions are between the start
of the shader and the proper PROG_END sequence.  The other thing we
need to make branching safe is to verify that the shader doesn't read
past the end of the uniforms stream.

To do that, we require that at any basic block reading uniforms have
the following instructions:

load_imm temp, <next offset within uniform stream>
add unif_addr, temp, unif

The instructions are generated by userspace, and the kernel verifies
that the load_imm is of the expected offset, and that the add adds it
to a uniform.  We track which uniform in the stream that is, and at
draw call time fix up the uniform stream to have the address of the
start of the shader's uniforms at that location.

Signed-off-by: Eric Anholt <eric@anholt.net>
2016-07-15 15:19:50 -07:00
Eric Anholt
2c68f1fcfb drm/vc4: Return an ERR_PTR from BO creation instead of NULL.
Fixes igt vc4_create_bo/create-bo-0 by returning -EINVAL from the
ioctl instead of -ENOMEM.

Signed-off-by: Eric Anholt <eric@anholt.net>
2016-02-16 12:20:58 -08:00
Dave Airlie
c671e1e302 drm/vc4: fix warning in validate printf.
This just fixes a warning on 64-bit builds:

  drivers/gpu/drm/vc4/vc4_validate.c: In function ‘validate_gl_shader_rec’:
  drivers/gpu/drm/vc4/vc4_validate.c:864:12: warning: format ‘%d’ expects argument of type ‘int’, but argument 4 has type ‘size_t {aka long unsigned int}’ [-Wformat=]

Reported-by: Linus Torvalds <torvalds@linux-foundation.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
2016-01-17 18:32:31 -08:00
Eric Anholt
d5b1a78a77 drm/vc4: Add support for drawing 3D frames.
The user submission is basically a pointer to a command list and a
pointer to uniforms.  We copy those in to the kernel, validate and
relocate them, and store the result in a GPU BO which we queue for
execution.

v2: Drop support for NV shader recs (not necessary for GL), simplify
    vc4_use_bo(), improve bin flush/semaphore checks, use __u32 style
    types.

Signed-off-by: Eric Anholt <eric@anholt.net>
2015-12-07 20:05:10 -08:00