For ease of use (i.e. avoiding a few checks and function calls), store
the object's cache coherency next to the cache is dirty bit.
Specifically this patch aims to reduce the frequency of no-op calls to
i915_gem_object_clflush() to counter-act the increase of such calls for
GPU only objects in the previous patch.
v2: Replace cache_dirty & ~cache_coherent with cache_dirty &&
!cache_coherent as gcc generates much better code for the latter
(Tvrtko)
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
Cc: Dongwon Kim <dongwon.kim@intel.com>
Cc: Matt Roper <matthew.d.roper@intel.com>
Tested-by: Dongwon Kim <dongwon.kim@intel.com>
Cc: Tvrtko Ursulin <tvrtko.ursulin@linux.intel.com>
Link: http://patchwork.freedesktop.org/patch/msgid/20170616105455.16977-1-chris@chris-wilson.co.uk
Reviewed-by: Tvrtko Ursulin <tvrtko.ursulin@intel.com>
Currently, we only mark the CPU cache as dirty if we skip a clflush.
This leads to some confusion where we have to ask if the object is in
the write domain or missed a clflush. If we always mark the cache as
dirty, this becomes a much simply question to answer.
The goal remains to do as few clflushes as required and to do them as
late as possible, in the hope of deferring the work to a kthread and not
block the caller (e.g. execbuf, flips).
v2: Always call clflush before GPU execution when the cache_dirty flag
is set. This may cause some extra work on llc systems that migrate dirty
buffers back and forth - but we do try to limit that by only setting
cache_dirty at the end of the gpu sequence.
v3: Always mark the cache as dirty upon a level change, as we need to
invalidate any stale cachelines due to external writes.
Reported-by: Dongwon Kim <dongwon.kim@intel.com>
Fixes: a6a7cc4b7d ("drm/i915: Always flush the dirty CPU cache when pinning the scanout")
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
Cc: Dongwon Kim <dongwon.kim@intel.com>
Cc: Matt Roper <matthew.d.roper@intel.com>
Tested-by: Dongwon Kim <dongwon.kim@intel.com>
Link: http://patchwork.freedesktop.org/patch/msgid/20170615123850.26843-1-chris@chris-wilson.co.uk
Reviewed-by: Tvrtko Ursulin <tvrtko.ursulin@intel.com>
We would like to be able to exercise huge allocations even on memory
constrained devices. To do this we create an object that allocates only
a few pages and remaps them across its whole range - each page is reused
multiple times. We can therefore pretend we are rendering into a much
larger object.
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
Reviewed-by: Matthew Auld <matthew.auld@intel.com>
Link: http://patchwork.freedesktop.org/patch/msgid/20170213171558.20942-9-chris@chris-wilson.co.uk