v3: Fix vmw_user_bo_lookup which was also dropping the gem reference
before the kernel was done with buffer depending on userspace doing
the right thing. Same bug, different spot.
It is possible for userspace to predict the next buffer handle and
to destroy the buffer while it's still used by the kernel. Delay
dropping the internal reference on the buffers until kernel is done
with them.
Instead of immediately dropping the gem reference in vmw_user_bo_lookup
and vmw_gem_object_create_with_handle let the callers decide when they're
ready give the control back to userspace.
Also fixes the second usage of vmw_gem_object_create_with_handle in
vmwgfx_surface.c which wasn't grabbing an explicit reference
to the gem object which could have been destroyed by the userspace
on the owning surface at any point.
Signed-off-by: Zack Rusin <zackr@vmware.com>
Fixes: 8afa13a058 ("drm/vmwgfx: Implement DRIVER_GEM")
Reviewed-by: Martin Krastev <krastevm@vmware.com>
Reviewed-by: Maaz Mombasawala <mombasawalam@vmware.com>
Link: https://patchwork.freedesktop.org/patch/msgid/20230211050514.2431155-1-zack@kde.org
Various bits of the driver used raw ttm_buffer_object instead of the
driver specific vmw_bo object. All those places used to duplicate
the mapped bo caching policy of vmw_bo.
Instead of duplicating all of that code and special casing various
functions to work both with vmw_bo and raw ttm_buffer_object's unify
the buffer object handling code.
As part of that work fix the naming of bo's, e.g. insted of generic
backup use 'guest_memory' because that's what it really is.
All of it makes the driver easier to maintain and the code easier to
read. Saves 100+ loc as well.
Signed-off-by: Zack Rusin <zackr@vmware.com>
Reviewed-by: Martin Krastev <krastevm@vmware.com>
Reviewed-by: Maaz Mombasawala <mombasawalam@vmware.com>
Acked-by: Thomas Zimmermann <tzimmermann@suse.de>
Link: https://patchwork.freedesktop.org/patch/msgid/20230131033542.953249-9-zack@kde.org
Problem with explicit placement selection in vmwgfx is that by the time
the buffer object needs to be validated the information about which
placement was supposed to be used is lost. To workaround this the driver
had a bunch of state in various places e.g. as_mob or cpu_blit to
somehow convey the information on which placement was intended.
Fix it properly by allowing the buffer objects to hold their preferred
placement so it can be reused whenever needed. This makes the entire
validation pipeline a lot easier both to understand and maintain.
Signed-off-by: Zack Rusin <zackr@vmware.com>
Reviewed-by: Martin Krastev <krastevm@vmware.com>
Reviewed-by: Maaz Mombasawala <mombasawalam@vmware.com>
Acked-by: Thomas Zimmermann <tzimmermann@suse.de>
Link: https://patchwork.freedesktop.org/patch/msgid/20230131033542.953249-8-zack@kde.org
The rest of the drivers which are using ttm have mostly standardized on
driver_prefix_bo as the name for subclasses of the TTM buffer object.
Make vmwgfx match the rest of the drivers and follow the same naming
semantics.
This is especially clear given that the name of the file in which the
object was defined is vmw_bo.c.
Signed-off-by: Zack Rusin <zackr@vmware.com>
Reviewed-by: Martin Krastev <krastevm@vmware.com>
Reviewed-by: Maaz Mombasawala <mombasawalam@vmware.com>
Acked-by: Thomas Zimmermann <tzimmermann@suse.de>
Link: https://patchwork.freedesktop.org/patch/msgid/20230131033542.953249-4-zack@kde.org
Cursor snooping depended on implicit size and format which made debugging
quite difficult. Make the code easier to following by making everything
explicit and instead of using magic numbers predefine all the
parameters the code depends on.
Also fixes incorrectly computed pitches for non-aligned cursor snoops.
Fix which has no practical effect because non-aligned cursor snoops
are not used by the X11 driver and Wayland cursors will go through
mob cursors, instead of surface dma's.
Signed-off-by: Zack Rusin <zackr@vmware.com>
Reviewed-by: Michael Banack <banackm@vmware.com>
Reviewed-by: Martin Krastev <krastevm@vmware.com>
Link: https://patchwork.freedesktop.org/patch/msgid/20221026031936.1004280-2-zack@kde.org
v2: Add the last part of the ref count fix which was spotted by
Philipp Sieweck where the ref count of cpu writers is off due to
ERESTARTSYS or EBUSY during bo waits.
The initial GEM port broke refcounting on shareable (prime) surfaces and
memory evictions. The prime surfaces broke because the parent surfaces
weren't increasing the ref count on GEM surfaces, which meant that
the memory backing textures could have been deleted while the texture
was still accessible. The evictions broke due to a typo, the code was
supposed to exit if the passed buffers were not vmw_buffer_object
not if they were. They're tied because the evictions depend on having
memory to actually evict.
This fixes crashes with XA state tracker which is used for xrender
acceleration on xf86-video-vmware, apps/tests which use a lot of
memory (a good test being the piglit's streaming-texture-leak) and
desktops.
Signed-off-by: Zack Rusin <zackr@vmware.com>
Fixes: 8afa13a058 ("drm/vmwgfx: Implement DRIVER_GEM")
Reported-by: Philipp Sieweck <psi@informatik.uni-kiel.de>
Cc: <stable@vger.kernel.org> # v5.17+
Reviewed-by: Maaz Mombasawala <mombasawalam@vmware.com>
Reviewed-by: Martin Krastev <krastevm@vmware.com>
Link: https://patchwork.freedesktop.org/patch/msgid/20220420040328.1007409-1-zack@kde.org
This is initial change adding support for DRIVER_GEM to vmwgfx. vmwgfx
was written before GEM and has always used TTM. Over the years the
TTM buffers started inherting from GEM objects but vmwgfx never
implemented GEM making it quite awkward. We were directly setting
variables in GEM objects to not make DRM crash.
This change brings vmwgfx inline with other DRM drivers and allows us
to use a lot of DRM helpers which have depended on drivers with GEM
support.
Due to historical reasons vmwgfx splits the idea of a buffer and surface
which makes it a littly tricky since either one can be used in most
of our ioctl's which take user space handles. For now our BO's are
GEM objects and our surfaces are opaque objects which are backed by
GEM objects. In the future I'd like to combine those into a single
BO but we don't want to break any of our existing ioctl's so it will
take time to do it in a non-destructive way.
Signed-off-by: Zack Rusin <zackr@vmware.com>
Reviewed-by: Martin Krastev <krastevm@vmware.com>
Link: https://patchwork.freedesktop.org/patch/msgid/20211206172620.3139754-5-zack@kde.org
vmwgfx shared very elaborate memory accounting with ttm. It was moved
from ttm to vmwgfx in change
f07069da6b ("drm/ttm: move memory accounting into vmwgfx v4")
but because of complexity it was hard to maintain. Some parts of the code
weren't freeing memory correctly and some were missing accounting all
together. While those would be fairly easy to fix the fundamental reason
for memory accounting in the driver was the ability to invoke shrinker
which is part of TTM code as well (with support for unified memory
hopefully coming soon).
That meant that vmwgfx had a lot of code that was either unused or
duplicating code from TTM. Removing this code also prevents excessive
calls to global swapout which were common during memory pressure
because both vmwgfx and TTM would invoke the shrinker when memory
usage reached half of RAM.
Fixes: f07069da6b ("drm/ttm: move memory accounting into vmwgfx v4")
Signed-off-by: Zack Rusin <zackr@vmware.com>
Reviewed-by: Martin Krastev <krastevm@vmware.com>
Link: https://patchwork.freedesktop.org/patch/msgid/20211206172620.3139754-2-zack@kde.org
drm_file.master should be protected by either drm_device.master_mutex
or drm_file.master_lookup_lock when being dereferenced. However,
drm_master_get is called on unprotected file_priv->master pointers in
vmw_surface_define_ioctl and vmw_gb_surface_define_internal.
This is fixed by replacing drm_master_get with drm_file_get_master.
Signed-off-by: Desmond Cheong Zhi Xi <desmondcheongzx@gmail.com>
Reviewed-by: Daniel Vetter <daniel.vetter@ffwll.ch>
Reviewed-by: Zack Rusin <zackr@vmware.com>
Signed-off-by: Zack Rusin <zackr@vmware.com>
Link: https://patchwork.freedesktop.org/patch/msgid/20210724111824.59266-4-desmondcheongzx@gmail.com
Historically our device headers have been forked versions of the
internal device headers, this has made maintaining them a bit
of a burden. To fix the situation, going forward, the device headers
will be verbatim copies of the internal headers.
To do that the driver code has to be adapted to use pristine
device headers. This will make future update to the device
headers trivial and automatic.
Signed-off-by: Zack Rusin <zackr@vmware.com>
Reviewed-by: Martin Krastev <krastevm@vmware.com>
Link: https://patchwork.freedesktop.org/patch/msgid/20210615182336.995192-2-zackr@vmware.com
The has_dx variable was only set during the initialization which
meant that UPDATE_SUBRESOURCE was never used. We were emulating it
with UPDATE_GB_IMAGE but that's always been a stop-gap. Instead
of has_dx which has been deprecated a long time ago we need to check
for whether shader model 4.0 or newer is available to the device.
Signed-off-by: Zack Rusin <zackr@vmware.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Reviewed-by: Martin Krastev <krastevm@vmware.com>
Link: https://patchwork.freedesktop.org/patch/msgid/20210609172307.131929-4-zackr@vmware.com
When we want to decouble resource management from buffer management we need to
be able to handle resources separately.
Add a resource pointer and rename bo->mem so that all code needs to
change to access the pointer instead.
No functional change.
Signed-off-by: Christian König <christian.koenig@amd.com>
Reviewed-by: Matthew Auld <matthew.auld@intel.com>
Link: https://patchwork.freedesktop.org/patch/msgid/20210430092508.60710-4-christian.koenig@amd.com
SVGA3 is the next version of our PCI device. Some of the changes
include using MMIO for register accesses instead of ioports,
deprecating the FIFO MMIO and removing a lot of the old and
legacy functionality. SVGA3 doesn't support guest backed
objects right now so everything except 3D is working.
v2: Fixes all the static analyzer warnings
Signed-off-by: Zack Rusin <zackr@vmware.com>
Cc: Martin Krastev <krastevm@vmware.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Link: https://patchwork.freedesktop.org/patch/msgid/20210505191007.305872-1-zackr@vmware.com
Now since Christian reworked TTM to always keep objects on the LRU
list unless they are pinned we shouldn't need the reservation
semaphore. It makes the driver code a lot cleaner, especially
because it was a little hard to reason when and where the
reservation semaphore needed to be held.
Signed-off-by: Zack Rusin <zackr@vmware.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Link: https://patchwork.freedesktop.org/patch/msgid/20210505035740.286923-5-zackr@vmware.com
In cases where the dirty linear memory range spans multiple sample sheets
in a surface, the dirty surface region is incorrectly computed.
To do this correctly and in an optimized fashion we would have to compute
the dirty region of each sample sheet and compute the union of those
regions.
But assuming that cpu writing to a multisample surface is rather a corner
case than a common case, just set the dirty region to the full surface.
This fixes OpenGL piglit errors with SVGA_FORCE_COHERENT=1
and the piglit test:
fbo-depthstencil blit default_fb -samples=2 -auto
Fixes: 9ca7d19ff8 ("drm/vmwgfx: Add surface dirty-tracking callbacks")
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Reviewed-by: Charmaine Lee <charmainel@vmware.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Signed-off-by: Zack Rusin <zackr@vmware.com>
Link: https://patchwork.freedesktop.org/patch/msgid/20210505035740.286923-4-zackr@vmware.com
Fixes the following W=1 kernel build warning(s):
drivers/gpu/drm/vmwgfx/vmwgfx_surface.c:55: warning: Function parameter or member 'prime' not described in 'vmw_user_surface'
drivers/gpu/drm/vmwgfx/vmwgfx_surface.c:55: warning: Function parameter or member 'backup_base' not described in 'vmw_user_surface'
drivers/gpu/drm/vmwgfx/vmwgfx_surface.c:78: warning: cannot understand function prototype: 'struct vmw_surface_dirty '
drivers/gpu/drm/vmwgfx/vmwgfx_surface.c:173: warning: Function parameter or member 'header' not described in 'vmw_surface_dma'
drivers/gpu/drm/vmwgfx/vmwgfx_surface.c:173: warning: Function parameter or member 'body' not described in 'vmw_surface_dma'
drivers/gpu/drm/vmwgfx/vmwgfx_surface.c:173: warning: Function parameter or member 'cb' not described in 'vmw_surface_dma'
drivers/gpu/drm/vmwgfx/vmwgfx_surface.c:173: warning: Function parameter or member 'suffix' not described in 'vmw_surface_dma'
drivers/gpu/drm/vmwgfx/vmwgfx_surface.c:181: warning: Function parameter or member 'header' not described in 'vmw_surface_define'
drivers/gpu/drm/vmwgfx/vmwgfx_surface.c:181: warning: Function parameter or member 'body' not described in 'vmw_surface_define'
drivers/gpu/drm/vmwgfx/vmwgfx_surface.c:189: warning: Function parameter or member 'header' not described in 'vmw_surface_destroy'
drivers/gpu/drm/vmwgfx/vmwgfx_surface.c:189: warning: Function parameter or member 'body' not described in 'vmw_surface_destroy'
drivers/gpu/drm/vmwgfx/vmwgfx_surface.c:555: warning: Function parameter or member 'readback' not described in 'vmw_legacy_srf_unbind'
drivers/gpu/drm/vmwgfx/vmwgfx_surface.c:1067: warning: Function parameter or member 'res' not described in 'vmw_gb_surface_create'
drivers/gpu/drm/vmwgfx/vmwgfx_surface.c:1067: warning: Excess function parameter 'srf' description in 'vmw_gb_surface_create'
drivers/gpu/drm/vmwgfx/vmwgfx_surface.c:1067: warning: Excess function parameter 'cmd_space' description in 'vmw_gb_surface_create'
Cc: VMware Graphics <linux-graphics-maintainer@vmware.com>
Cc: Roland Scheidegger <sroland@vmware.com>
Cc: David Airlie <airlied@linux.ie>
Cc: Daniel Vetter <daniel@ffwll.ch>
Cc: dri-devel@lists.freedesktop.org
Signed-off-by: Lee Jones <lee.jones@linaro.org>
Signed-off-by: Zack Rusin <zackr@vmware.com>
Link: https://patchwork.freedesktop.org/patch/msgid/20210115181313.3431493-34-lee.jones@linaro.org
Lets try to cleanup the usage of the term FIFO which we used for
both our MMIO based cmd queue processing and for general
command processing which could have been using command buffers
interface. We're going to rename the functions which are processing
commands (and work either via MMIO or command buffers) as _cmd_
and functions which operate on the MMIO based commands as FIFO
to match the SVGA device naming.
Signed-off-by: Zack Rusin <zackr@vmware.com>
Reviewed-by: Martin Krastev <krastevm@vmware.com>
Link: https://patchwork.freedesktop.org/patch/414044/?series=85516&rev=2
Based on an idea from Dave, but cleaned up a bit.
We had multiple fields for essentially the same thing.
Now bo->base.size is the original size of the BO in
arbitrary units, usually bytes.
bo->mem.num_pages is the size in number of pages in the
resource domain of bo->mem.mem_type.
v2: use the GEM object size instead of the BO size
v3: fix printks in some places
Signed-off-by: Christian König <christian.koenig@amd.com>
Reviewed-by: Huang Rui <ray.huang@amd.com> (v1)
Acked-by: Daniel Vetter <daniel.vetter@ffwll.ch>
Link: https://patchwork.freedesktop.org/patch/406831/
Make use of the struct_size() helper instead of an open-coded version
in order to avoid any potential type mistakes.
This code was detected with the help of Coccinelle and, audited and
fixed manually.
Signed-off-by: Gustavo A. R. Silva <gustavoars@kernel.org>
Signed-off-by: Roland Scheidegger <sroland@vmware.com>
The variable ret is being initialized with a value that is never read
and it is being updated later with a new value. The initialization
is redundant and can be removed.
Addresses-Coverity: ("Unused value")
Signed-off-by: Colin Ian King <colin.king@canonical.com>
Signed-off-by: Roland Scheidegger <sroland@vmware.com>
Surface define v4 added new member buffer_byte_stride. With this patch
add buffer_byte_stride in surface metadata and create surface using new
command if support is available.
Also with this patch replace device specific data types with kernel
types.
Signed-off-by: Deepak Rawat <drawat.floss@gmail.com>
Reviewed-by: Thomas Hellström (VMware) <thomas_os@shipmail.org>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Signed-off-by: Roland Scheidegger <sroland@vmware.com>
Makes surface_define cleaner by sending vmw_surface_metadata instead of
all the arguments individually.
v2: fix uninitialized return value, error message
Signed-off-by: Deepak Rawat <drawat.floss@gmail.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Thomas Hellström (VMware) <thomas_os@shipmail.org>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Signed-off-by: Roland Scheidegger <sroland@vmware.com>
Create a new structure vmw_surface_metadata representing the metadata
used for creating surface. With this can make the surface_define_priv
a bit cleaner.
Signed-off-by: Deepak Rawat <drawat.floss@gmail.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Thomas Hellström (VMware) <thomas_os@shipmail.org>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Signed-off-by: Roland Scheidegger <sroland@vmware.com>
Instead of having different bool in device private to represent
incremental graphics context capabilities, add a new sm type enum.
v2: Use enum instead of bit flag.
v3: Incorporated review comments.
Signed-off-by: Deepak Rawat <drawat.floss@gmail.com>
Reviewed-by: Thomas Hellström (VMware) <thomas_os@shipmail.org>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Signed-off-by: Roland Scheidegger <sroland@vmware.com>
The current codebase makes use of the zero-length array language
extension to the C90 standard, but the preferred mechanism to declare
variable-length types such as these ones is a flexible array member[1][2],
introduced in C99:
struct foo {
int stuff;
struct boo array[];
};
By making use of the mechanism above, we will get a compiler warning
in case the flexible array does not occur last in the structure, which
will help us prevent some kind of undefined behavior bugs from being
inadvertently introduced[3] to the codebase from now on.
Also, notice that, dynamic memory allocations won't be affected by
this change:
"Flexible array members have incomplete type, and so the sizeof operator
may not be applied. As a quirk of the original implementation of
zero-length arrays, sizeof evaluates to zero."[1]
This issue was found with the help of Coccinelle.
[1] https://gcc.gnu.org/onlinedocs/gcc/Zero-Length.html
[2] https://github.com/KSPP/linux/issues/21
[3] commit 7649773293 ("cxgb3/l2t: Fix undefined behaviour")
Signed-off-by: Gustavo A. R. Silva <gustavo@embeddedor.com>
Reviewed-by: Thomas Hellstrom <thellstrom@vmware.com>
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
With later commit we'll rework DRM authentication handling. Namely
DRM_AUTH will not be a requirement for DRM_RENDER_ALLOW ioctls.
Since vmwgfx does isolation for primary clients in different master
realms, the DRM_AUTH can be dropped.
The only place where authentication matters, is surface_reference ioctls
whenever a legacy (non-prime) handle is used. For those ioctls we call
vmw_surface_handle_reference(), where we explicitly check if the client
is both a) master and b) unauthenticated - bailing out as result.
Otherwise the usual isolation path kicks in and we're all good.
v2: Reword commit message, since the isolation work has landed.
Cc: VMware Graphics <linux-graphics-maintainer@vmware.com>
Cc: Thomas Hellstrom <thellstrom@vmware.com>
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Thomas Hellstrom <thellstrom@vmware.com>
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Move the render_client hunk for require_exist alongside the rest.
Keeping all the reasons why an existing object is needed, in a single
place makes it easier to follow.
Cc: VMware Graphics <linux-graphics-maintainer@vmware.com>
Cc: Thomas Hellstrom <thellstrom@vmware.com>
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Thomas Hellstrom <thellstrom@vmware.com>
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Graphics APIs like OpenGL 4.4 and Vulkan require the graphics driver
to provide coherent graphics memory, meaning that the GPU sees any
content written to the coherent memory on the next GPU operation that
touches that memory, and the CPU sees any content written by the GPU
to that memory immediately after any fence object trailing the GPU
operation is signaled.
Paravirtual drivers that otherwise require explicit synchronization
needs to do this by hooking up dirty tracking to pagefault handlers
and buffer object validation.
Provide mm helpers needed for this and that also allow for huge pmd-
and pud entries (patch 1-3), and the associated vmwgfx code (patch 4-7).
The code has been tested and exercised by a tailored version of mesa
where we disable all explicit synchronization and assume graphics memory
is coherent. The performance loss varies of course; a typical number is
around 5%.
Signed-off-by: Dave Airlie <airlied@redhat.com>
From: Thomas Hellstrom <thomas_os@shipmail.org>
Link: https://patchwork.freedesktop.org/patch/msgid/20191113131639.4653-1-thomas_os@shipmail.org
drivers/gpu/drm/vmwgfx/vmwgfx_surface.c:339:22:
warning: variable srf set but not used [-Wunused-but-set-variable]
'srf' is never used, so can be removed.
Signed-off-by: YueHaibing <yuehaibing@huawei.com>
Reviewed-by: Thomas Hellstrom <thellstrom@vmware.com>
Add the callbacks necessary to implement emulated coherent memory for
surfaces. Add a flag to the gb_surface_create ioctl to indicate that
surface memory should be coherent.
Also bump the drm minor version to signal the availability of coherent
surfaces.
Cc: Andrew Morton <akpm@linux-foundation.org>
Cc: Matthew Wilcox <willy@infradead.org>
Cc: Will Deacon <will.deacon@arm.com>
Cc: Peter Zijlstra <peterz@infradead.org>
Cc: Rik van Riel <riel@surriel.com>
Cc: Minchan Kim <minchan@kernel.org>
Cc: Michal Hocko <mhocko@suse.com>
Cc: Huang Ying <ying.huang@intel.com>
Cc: Jérôme Glisse <jglisse@redhat.com>
Cc: Kirill A. Shutemov <kirill@shutemov.name>
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Reviewed-by: Deepak Rawat <drawat@vmware.com>
TTM provides a means to assign eviction priorities to buffer object. This
means that all buffer objects with a lower priority will be evicted first
on memory pressure.
Use this to make sure surfaces and in particular non-dirty surfaces are
evicted first. Evicting in particular shaders, cotables and contexts imply
a significant performance hit on vmwgfx, so make sure these resources are
evicted last.
Some buffer objects are sub-allocated in user-space which means we can have
many resources attached to a single buffer object or resource. In that case
the buffer object is given the highest priority of the attached resources.
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Reviewed-by: Deepak Rawat <drawat@vmware.com>
At one point, the GPU command verifier and user-space handle manager
couldn't properly protect GPU clients from accessing each other's data.
Instead there was an elaborate mechanism to make sure only the active
master's primary clients could render. The other clients were either
put to sleep or even killed (if the master had exited). VRAM was
evicted on master switch. With the advent of render-node functionality,
we relaxed the VRAM eviction, but the other mechanisms stayed in place.
Now that the GPU command verifier and ttm object manager properly
isolates primary clients from different master realms we can remove the
master switch related code and drop those legacy features.
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Reviewed-by: Deepak Rawat <drawat@vmware.com>
Whenever FIFO allocation fails an error message is printed to dmesg.
Since this is common operation a lot of similar messages are scattered
everywhere. Use preprocessor macro to remove this cluttering.
Signed-off-by: Deepak Rawat <drawat@vmware.com>
Reviewed-by: Thomas Hellstrom <thellstrom@vmware.com>
Error messages or debugging message reported during user-space command
submission should not be printed to dmesg by default. So add a new
preprocessor define called VMW_DEBUG_USER which translates to
DRM_DEBUG_DRIVER.
v2: Use VMW_DEBUG_USER instead of using DRM_DEBUG_DRIVER directly.
Signed-off-by: Deepak Rawat <drawat@vmware.com>
Reviewed-by: Thomas Hellstrom <thellstrom@vmware.com>
Mostly code reorganizations and optimizations for vmwgfx.
- Move TTM code that's only used by vmwgfx to vmwgfx
- Break out the vmwgfx buffer- and resource validation code to a separate source file
- Get rid of a number of atomic operations during command buffer validation.
From: Thomas Hellstrom <thellstrom@vmware.com>
Link: https://patchwork.freedesktop.org/patch/msgid/20180928131157.2810-1-thellstrom@vmware.com
Instead of generating user-space object handles based on a, possibly
processed, hash of the kernel address of the object, use idr to generate
and lookup those handles. This might improve somewhat on security since
we loose all connections to the object's kernel address. Also idr is
designed to do just this.
As a todo-item, since user-space handles are now generated in sequence,
we can probably use a much simpler hash function to hash them.
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Reviewed-by: Sinclair Yeh <syeh@vmware.com>
Reviewed-by: Deepak Rawat <drawat@vmware.com>
This field was previously used to prevent a lookup of a resource before its
constructor had run to its end. This was mainly intended for an interface
that is now removed that allowed looking up a resource by its device id.
Currently all affected resources are added to the lookup mechanism (its
TTM prime object is initialized) late in the constructor where it's OK to
look up the resource.
This means we can change the device resource_lock to an ordinary spinlock
instead of an rwlock and remove a locking sequence during lookup.
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Reviewed-by: Sinclair Yeh <syeh@vmware.com>
Reviewed-by: Deepak Rawat <drawat@vmware.com>
If framebuffers are larger, we create bounce surfaces that are within
STDU limits.
Signed-off-by: Deepak Rawat <drawat@vmware.com>
Reviewed-by: Thomas Hellstrom <thellstrom@vmware.com>
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Support for SVGA3D_SURFACE_MULTISAMPLE and surface mob size according
to sample count.
Signed-off-by: Deepak Rawat <drawat@vmware.com>
Reviewed-by: Sinclair Yeh <syeh@vmware.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Thomas Hellstrom <thellstrom@vmware.com>
Reviewed-by: Charmaine Lee <charmainel@vmware.com>
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
New ioctls DRM_VMW_GB_SURFACE_CREATE_EXT and DRM_VMW_GB_SURFACE_REF_EXT
are added which support 64-bit wide svga device surface flags, quality
level and multisample pattern.
Signed-off-by: Deepak Rawat <drawat@vmware.com>
Reviewed-by: Sinclair Yeh <syeh@vmware.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Thomas Hellstrom <thellstrom@vmware.com>
Reviewed-by: Charmaine Lee <charmainel@vmware.com>
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Since svga device introduced new 64bit SVGA3dSurfaceAllFlags, vmwgfx
now stores the surface flags internally as SVGA3dSurfaceAllFlags.
For legacy surface define commands, only lower 32-bit is used.
Signed-off-by: Deepak Rawat <drawat@vmware.com>
Reviewed-by: Sinclair Yeh <syeh@vmware.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Thomas Hellstrom <thellstrom@vmware.com>
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
SVGA device added new command SVGA3dCmdDefineGBSurface_v3 which allows
64-bit SVGA3dSurfaceAllFlags. This commit adds support for
SVGA3dCmdDefineGBSurface_v3 command in vmwgfx.
Signed-off-by: Deepak Rawat <drawat@vmware.com>
Reviewed-by: Sinclair Yeh <syeh@vmware.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Thomas Hellstrom <thellstrom@vmware.com>
Reviewed-by: Charmaine Lee <charmainel@vmware.com>
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
We've long ago given up on enforcing the device format is always little
endian, so remove a leftover conversion.
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Reviewed-by: Deepak Rawat <drawat@vmware.com>
It makes more sense to have all the buffer object related code in
a single file rather than splitting it up between the resource code
and buffer object pinning utilities.
Place all buffer object related code in vmwgfx_bo.c. Fix up headers
and export resource functionality when needed in the buffer object
code.
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Sinclair Yeh <syeh@vmware.com>
Reviewed-by: Deepak Rawat <drawat@vmware.com>
Initially vmware buffer objects were only used as DMA buffers, so the name
DMA buffer was a natural one. However, currently they are used also as
dumb buffers and MOBs backing guest backed objects so renaming them to
buffer objects is logical. Particularly since there is a dmabuf subsystem
in the kernel where a dma buffer means something completely different.
This also renames user-space api structures and IOCTL names
correspondingly, but the old names remain defined for now and the ABI
hasn't changed.
There are a couple of minor style changes to make checkpatch happy.
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Reviewed-by: Sinclair Yeh <syeh@vmware.com>
Reviewed-by: Deepak Rawat <drawat@vmware.com>
This is dual licensed under GPL-2.0 or MIT.
vmwgfx_msg.h is the odd one out that is GPL-2.0+ or MIT.
Acked-by: Thomas Gleixner <tglx@linutronix.de>
Signed-off-by: Dirk Hohndel (VMware) <dirk@hohndel.org>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
Link: https://patchwork.freedesktop.org/patch/msgid/20180506231626.115996-9-dirk@hohndel.org
For legacy surfaces, they were previously registered as device resources
when the driver resources were created. Since they are evictable we instead
register them as device resources once they are created on the device,
just like for guest-backed surfaces. This has implications during
hibernation where we can't hibernate with device resources active.
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Deepak Rawat <drawat@vmware.com>
Reviewed-by: Sinclair Yeh <syeh@vmware.com>