The Adreno 508/509/512 GPUs are stripped versions of the Adreno
5xx found in the mid-end SoCs such as SDM630, SDM636, SDM660 and
SDA variants; these SoCs are usually provided with ZAP firmwares,
but they have no available GPMU.
Signed-off-by: AngeloGioacchino Del Regno <angelogioacchino.delregno@somainline.org>
Tested-by: Martin Botka <martin.botka1@gmail.com>
Reviewed-by: Jordan Crouse <jcrouse@codeaurora.org>
Signed-off-by: Rob Clark <robdclark@chromium.org>
A6XX GPUs have support for last level cache(LLC) also known
as system cache and need to set the bus attributes to
use it. Currently we use a generic adreno iommu address space
implementation which are also used by older GPU generations
which do not have LLC and might introduce issues accidentally
and is not clean in a way that anymore additions of GPUs
supporting LLC would have to be guarded under ifdefs. So keep
the generic code separate and make the address space creation
A6XX specific. We also have a helper to set the llc attributes
so that if the newer GPU generations do support them, we can
use it instead of open coding domain attribute setting for each
GPU.
Signed-off-by: Sai Prakash Ranjan <saiprakash.ranjan@codeaurora.org>
Signed-off-by: Rob Clark <robdclark@chromium.org>
Using this code on A5xx (and probably older too) causes a
smmu bug.
Fixes: 474dadb8b0 ("drm/msm/a6xx: Add support for using system cache(LLC)")
Signed-off-by: Konrad Dybcio <konrad.dybcio@somainline.org>
Tested-by: AngeloGioacchino Del Regno <angelogioacchino.delregno@somainline.org>
Reviewed-by: Jordan Crouse <jcrouse@codeaurora.org>
Reviewed-by: Sai Prakash Ranjan <saiprakash.ranjan@codeaurora.org>
Signed-off-by: Rob Clark <robdclark@chromium.org>
Using the GPU with a VRAM Carveout is a security vulnerability.
Nevertheless it is sometimes required, especially when no IOMMU
implementation is available for a certain platform.
Signed-off-by: Iskren Chernev <iskren.chernev@gmail.com>
Signed-off-by: Rob Clark <robdclark@chromium.org>
As newer GPU families are added it makes less sense to maintain a
"generic" version functions for older families. Move adreno_submit()
and get_rptr() into the target specific code for a2xx, a3xx and a4xx.
Add a parameter to adreno_flush to pass the target specific WPTR register
instead of relying on the generic register.
All of this gets rid of the last of the REG_ADRENO offsets so remove all
all the register definitions and infrastructure.
Signed-off-by: Jordan Crouse <jcrouse@codeaurora.org>
Signed-off-by: Rob Clark <robdclark@chromium.org>
Now that we can get the ctx from the submitqueue, the extra arg is
redundant.
Signed-off-by: Jordan Crouse <jcrouse@codeaurora.org>
[split out of previous patch to reduce churny noise]
Signed-off-by: Rob Clark <robdclark@chromium.org>
Reviewed-by: Bjorn Andersson <bjorn.andersson@linaro.org>
For production devices, the debugbus sections will typically be fused
off and empty in the gpu device coredump. But since this may contain
data like cache contents, don't capture it by default.
Signed-off-by: Rob Clark <robdclark@chromium.org>
Reviewed-by: Jordan Crouse <jcrouse@codeaurora.org>
Signed-off-by: Rob Clark <robdclark@chromium.org>
Initialize hardware clock-gating registers on A640 and A650 GPUs.
At least for A650, this solves some performance issues.
Signed-off-by: Jonathan Marek <jonathan@marek.ca>
Signed-off-by: Rob Clark <robdclark@chromium.org>
This will allow supporting different hwcg tables for a6xx.
Signed-off-by: Jonathan Marek <jonathan@marek.ca>
Signed-off-by: Rob Clark <robdclark@chromium.org>
Refactor how address space initialization works. Instead of having the
address space function create the MMU object (and thus require separate but
equal functions for gpummu and iommu) use a single function and pass the
MMU struct in. Make the generic code cleaner by using target specific
functions to create the address space so a2xx can do its own thing in its
own space. For all the other targets use a generic helper to initialize
IOMMU but leave the door open for newer targets to use customization
if they need it.
Reviewed-by: Rob Clark <robdclark@gmail.com>
Signed-off-by: Jordan Crouse <jcrouse@codeaurora.org>
Tested-by: Shawn Guo <shawn.guo@linaro.org>
[squash in rebase fixups]
Signed-off-by: Rob Clark <robdclark@chromium.org>
It adds support for adreno a405 found on MSM8939. The adreno_is_a430()
check in adreno_submit() needs an extension to cover a405. The
downstream driver suggests it should cover the whole a4xx generation.
That's why it gets changed to adreno_is_a4xx(), while a420 is not
tested though.
Signed-off-by: Shawn Guo <shawn.guo@linaro.org>
Reviewed-by: Jordan Crouse <jcrouse@codeaurora.org>
Signed-off-by: Rob Clark <robdclark@chromium.org>
Add Adreno 640 and 650 GPU info to the gpulist.
Signed-off-by: Jonathan Marek <jonathan@marek.ca>
Reviewed-by: Jordan Crouse <jcrouse@codeaurora.org>
Signed-off-by: Rob Clark <robdclark@chromium.org>
As the if statement only checks for the value of the offset_name
variable, it can be replaced by the more conscise BUG_ON macro for error
reporting.
Signed-off-by: Wambui Karuga <wambui.karugax@gmail.com>
Reviewed-by: Sean Paul <sean@poorly.run>
Signed-off-by: Rob Clark <robdclark@chromium.org>
This patch adds support for enabling Graphics Bus Interface(GBIF)
used in multiple A6xx series chipets. Also makes changes to the
PDC/RSC sequencing specifically required for A618. This is needed
for proper interfacing with RPMH.
Signed-off-by: Sharat Masetty <smasetty@codeaurora.org>
Signed-off-by: Rob Clark <robdclark@chromium.org>
The Adreno 510 GPU is a stripped version of the Adreno 5xx,
found in low-end SoCs like 8x56 and 8x76, which has 256K of
GMEM, with no GPMU nor ZAP.
Also, since the Adreno 5xx part of this driver seems to be
developed with high-end Adreno GPUs in mind, and since this
is a lower end one, add a comment making clear which GPUs
which support is not implemented yet is not using the GPMU
related hw init code, so that future developers will not go
crazy with that.
By the way, the lower end Adreno GPUs with no GPMU are:
A505/A506/A510 (usually no ZAP firmware)
A508/A509/A512 (usually with ZAP firmware)
Signed-off-by: AngeloGioacchino Del Regno <kholk11@gmail.com>
Signed-off-by: Rob Clark <robdclark@chromium.org>
The files a3xx_gpu.c and a4xx_gpu.c have ifdefs for the OCMEM support
that was missing upstream. Add two new functions (adreno_gpu_ocmem_init
and adreno_gpu_ocmem_cleanup) that removes some duplicated code.
Signed-off-by: Brian Masney <masneyb@onstation.org>
Reviewed-by: Jordan Crouse <jcrouse@codeaurora.org>
Tested-by: Gabriel Francisco <frc.gabrielgmail.com>
Signed-off-by: Rob Clark <robdclark@chromium.org>
Based on 1 normalized pattern(s):
this program is free software you can redistribute it and or modify
it under the terms of the gnu general public license version 2 as
published by the free software foundation this program is
distributed in the hope that it will be useful but without any
warranty without even the implied warranty of merchantability or
fitness for a particular purpose see the gnu general public license
for more details you should have received a copy of the gnu general
public license along with this program if not see http www gnu org
licenses
extracted by the scancode license scanner the SPDX license identifier
GPL-2.0-only
has been chosen to replace the boilerplate/reference in 503 file(s).
Signed-off-by: Thomas Gleixner <tglx@linutronix.de>
Reviewed-by: Alexios Zavras <alexios.zavras@intel.com>
Reviewed-by: Allison Randal <allison@lohutok.net>
Reviewed-by: Enrico Weigelt <info@metux.net>
Cc: linux-spdx@vger.kernel.org
Link: https://lkml.kernel.org/r/20190602204653.811534538@linutronix.de
Signed-off-by: Greg Kroah-Hartman <gregkh@linuxfoundation.org>
The A540 is a derivative of the A530, and is found in the MSM8998 SoC.
Signed-off-by: Jeffrey Hugo <jeffrey.l.hugo@gmail.com>
Reviewed-by: Jordan Crouse <jcrouse@codeaurora.org>
Signed-off-by: Rob Clark <robdclark@chromium.org>
a5xx and a6xx both share (mostly) the same code to load the zap shader and
bring the GPU out of secure mode. Move the formerly 5xx specific code to
adreno to make it available for a6xx too.
Signed-off-by: Jordan Crouse <jcrouse@codeaurora.org>
Signed-off-by: Rob Clark <robdclark@chromium.org>
derived from the a3xx driver and tested on the following hardware:
imx51-zii-rdu1 (a200 with 128kb gmem)
imx53-qsrb (a200)
msm8060-tenderloin (a220)
Signed-off-by: Jonathan Marek <jonathan@marek.ca>
Reviewed-by: Jordan Crouse <jcrouse@codeaurora.org>
Signed-off-by: Rob Clark <robdclark@gmail.com>
The gpu_poll_timeout() function can be useful to multiple targets so
mvoe it into adreno_gpu.h from the a5xx code.
Signed-off-by: Jordan Crouse <jcrouse@codeaurora.org>
Signed-off-by: Rob Clark <robdclark@gmail.com>
Add support for the A6XX family of Adreno GPUs. The biggest addition
is the GMU (Graphics Management Unit) which takes over most of the
power management of the GPU itself but in a ironic twist of fate
needs a goodly amount of management itself. Add support for the
A6XX core code, the GMU and the HFI (hardware firmware interface)
queue that the CPU uses to communicate with the GMU.
Signed-off-by: Jordan Crouse <jcrouse@codeaurora.org>
Signed-off-by: Rob Clark <robdclark@gmail.com>
Failure to load firmware is the primary reason to fail adreno_load_gpu().
Try to load it first before going into the hardware initialization code and
unwinding it. This is important for a6xx because the GMU gets loaded from
the runtime power code and it is more costly to fail in that path because
of missing firmware.
Signed-off-by: Jordan Crouse <jcrouse@codeaurora.org>
Signed-off-by: Rob Clark <robdclark@gmail.com>
HLSQ, SP and TP registers are only accessible from a special
aperture and to make matters worse the aperture is blocked from
the CPU on targets that can support secure rendering. Luckily the
GPU hardware has its own purpose built register dumper that can
access the registers from the aperture. Add a5xx specific code
to program the crashdumper and retrieve the wayward registers
and dump them for the crash state.
Also, remove a block of registers the regular CPU accessible
list that aren't useful for debug which helps reduce the size
of the crash state file by a goodly amount.
Signed-off-by: Jordan Crouse <jcrouse@codeaurora.org>
Signed-off-by: Rob Clark <robdclark@gmail.com>
Capture the GPU state on a GPU hang and store it for later playback
via the devcoredump facility. Only one crash state is stored at a
time on the assumption that the first hang is usually the most
interesting. The existing crash state can be cleared after capturing
it and then a new one will be captured on the next hang.
Signed-off-by: Jordan Crouse <jcrouse@codeaurora.org>
Signed-off-by: Rob Clark <robdclark@gmail.com>
Convert the existing GPU show function to use the GPU state to
dump the information rather than reading it directly from the hardware.
This will require an additional step to capture the state before
dumping it for the existing nodes but it will greatly facilitate reusing
the same code for dumping a previously captured state from a GPU hang.
Signed-off-by: Jordan Crouse <jcrouse@codeaurora.org>
Signed-off-by: Rob Clark <robdclark@gmail.com>
Add the infrastructure to capture the current state of the GPU and
store it in memory so that it can be dumped later.
For now grab the same basic ringbuffer information and registers
that are provided by the debugfs 'gpu' node but obviously this should
be extended to capture a much larger set of GPU information.
Signed-off-by: Jordan Crouse <jcrouse@codeaurora.org>
Signed-off-by: Rob Clark <robdclark@gmail.com>
Experimentation shows that resuming power quickly after suspending
ends up forcing a system hang for unknown reasons on 5xx targets.
To avoid cycling the power too much (especially during init)
turn up the autosuspend time for a5xx to 250ms and use
pm_runtime_put_autosuspend() when applicable.
Signed-off-by: Jordan Crouse <jcrouse@codeaurora.org>
Signed-off-by: Rob Clark <robdclark@gmail.com>
Move a5xx specific code to load firmware into a buffer object to
the generic Adreno code. This will come in useful for future targets.
Signed-off-by: Jordan Crouse <jcrouse@codeaurora.org>
Signed-off-by: Rob Clark <robdclark@gmail.com>
The number and type of firmware files required differs for each
target. Instead of using a fixed struct member for each possible
firmware file use a generic list of files that should be loaded
on boot. Use some semi-target specific enums to help each target
find the appropriate firmware(s) that it needs to load.
Signed-off-by: Jordan Crouse <jcrouse@codeaurora.org>
Signed-off-by: Rob Clark <robdclark@gmail.com>
The power management device on the a5xx cores is known as the
GPMU (Graphics Power Management Unit). On a6xx cores the device
was expanded and renamed as the GMU (Graphics Management Unit).
Rename the 'gpmufw' name struct adreno_info as 'powerfw' to
avoid confusion.
Signed-off-by: Jordan Crouse <jcrouse@codeaurora.org>
Signed-off-by: Rob Clark <robdclark@gmail.com>
Move the clock parsing to adreno_gpu_init() to allow for target
specific probing and manipulation of the clock tables.
Signed-off-by: Jordan Crouse <jcrouse@codeaurora.org>
Signed-off-by: Rob Clark <robdclark@gmail.com>
Remove the downstream bus scaling code. It isn't needed for for
compatibility with a downstream or vendor kernel. Get it out of the
way to clear space for devfreq support.
Signed-off-by: Jordan Crouse <jcrouse@codeaurora.org>
Signed-off-by: Rob Clark <robdclark@gmail.com>
Implement preemption for A5XX targets - this allows multiple
ringbuffers for different priorities with automatic preemption
of a lower priority ringbuffer if a higher one is ready.
Signed-off-by: Jordan Crouse <jcrouse@codeaurora.org>
Signed-off-by: Rob Clark <robdclark@gmail.com>
Add the infrastructure to support the idea of multiple ringbuffers.
Assign each ringbuffer an id and use that as an index for the various
ring specific operations.
The biggest delta is to support legacy fences. Each fence gets its own
sequence number but the legacy functions expect to use a unique integer.
To handle this we return a unique identifier for each submission but
map it to a specific ring/sequence under the covers. Newer users use
a dma_fence pointer anyway so they don't care about the actual sequence
ID or ring.
The actual mechanics for multiple ringbuffers are very target specific
so this code just allows for the possibility but still only defines
one ringbuffer for each target family.
Signed-off-by: Jordan Crouse <jcrouse@codeaurora.org>
Signed-off-by: Rob Clark <robdclark@gmail.com>
When we move to multiple ringbuffers we're going to store the data
in the memptrs on a per-ring basis. In order to prepare for that
move the current memptrs from the adreno namespace into msm_gpu.
This is way cleaner and immediately lets us kill off some sub
functions so there is much less cost later when we do move to
per-ring structs.
Signed-off-by: Jordan Crouse <jcrouse@codeaurora.org>
Signed-off-by: Rob Clark <robdclark@gmail.com>
When firmware was added to linux-firmware, it was put in a qcom sub-
directory, unlike what we'd been using before. For a300_pfp.fw and
a300_pm4.fw symlinks were created, but we'd prefer not to have to do
this in the future. So add support to look in both places when
loading firmware.
Signed-off-by: Rob Clark <robdclark@gmail.com>
memptrs->wptr seems to be unused. Remove it to avoid
confusing the upcoming preemption code.
Signed-off-by: Jordan Crouse <jcrouse@codeaurora.org>
Signed-off-by: Rob Clark <robdclark@gmail.com>
The A5XX GPU powers on in "secure" mode. In secure mode the GPU can
only render to buffers that are marked as secure and inaccessible
to the kernel and user through a series of hardware protections. In
practice secure mode is used to draw things like a UI on a secure
video frame.
In order to switch out of secure mode the GPU executes a special
shader that clears out the GMEM and other sensitve registers and
then writes a register. Because the kernel can't be trusted the
shader binary is signed and verified and programmed by the
secure world. To do this we need to read the MDT header and the
segments from the firmware location and put them in memory and
present them for approval.
For targets without secure support there is an out: if the
secure world doesn't support secure then there are no hardware
protections and we can freely write the SECVID_TRUST register from
the CPU. We don't have 100% confidence that we can query the
secure capabilities at run time but we have enough calls that
need to go right to give us some confidence that we're at least doing
something useful.
Of course if we guess wrong you trigger a permissions violation
which usually ends up in a system crash but thats a problem
that shows up immediately.
[v2: use child device per Bjorn]
[v3: use generic MDT loader per Bjorn]
[v4: use managed dma functions and ifdefs for the MDT loader]
[v5: Add depends for QCOM_MDT_LOADER]
Signed-off-by: Jordan Crouse <jcrouse@codeaurora.org>
Acked-by: Bjorn Andersson <bjorn.andersson@linaro.org>
[robclark: fix Kconfig to use select instead of depends + #if IS_ENABLED()]
Signed-off-by: Rob Clark <robdclark@gmail.com>
Some A3XX and A4XX GPU targets required that the GPU clock be
programmed to a non zero value when it was disabled so
27Mhz was chosen as the "invalid" frequency.
Even though newer targets do not have the same clock restrictions
we still write 27Mhz on clock disable and expect the clock subsystem
to round down to zero.
For unknown reasons even though the slow clock speed is always
27Mhz and it isn't actually a functional level the legacy device tree
frequency tables always defined it and then did gymnastics to work
around it.
Instead of playing the same silly games just hard code the "slow" clock
speed in the code as 27MHz and save ourselves a bit of infrastructure.
Signed-off-by: Jordan Crouse <jcrouse@codeaurora.org>
Signed-off-by: Rob Clark <robdclark@gmail.com>
This was never documented or used in upstream dtb. It is used by
downstream bindings from android device kernels. But the quirks are
a property of the gpu revision, and as such are redundant to be listed
separately in dt. Instead, move the quirks to the device table.
Signed-off-by: Rob Clark <robdclark@gmail.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Most 5XX targets have GPMU (Graphics Power Management Unit) that
handles a lot of the heavy lifting for power management including
thermal and limits management and dynamic power collapse. While
the GPMU itself is optional, it is usually nessesary to hit
aggressive power targets.
The GPMU firmware needs to be loaded into the GPMU at init time via a
shared hardware block of registers. Using the GPU to write the microcode
is more efficient than using the CPU so at first load create an indirect
buffer that can be executed during subsequent initalization sequences.
After loading the GPMU gets initalized through a shared register
interface and then we mostly get out of its way and let it do
its thing.
Signed-off-by: Jordan Crouse <jcrouse@codeaurora.org>
Signed-off-by: Rob Clark <robdclark@gmail.com>
Add helper functions for TYPE4 and TYPE7 ME opcodes that replace
TYPE0 and TYPE3 starting with the A5XX targets.
Signed-off-by: Jordan Crouse <jcrouse@codeaurora.org>
Signed-off-by: Rob Clark <robdclark@gmail.com>
Add a new generic function to write a "64" bit value. This isn't
actually a 64 bit operation, it just writes the upper and lower
32 bit of a 64 bit value to a specified LO and HI register. If
a particular target doesn't support one of the registers it can
mark that register as SKIP and writes/reads from that register
will be quietly dropped.
This can be immediately put in place for the ringbuffer base and
the RPTR address. Both writes are converted to use
adreno_gpu_write64() with their respective high and low registers
and the high register appropriately marked as SKIP for both 32 bit
targets (a3xx and a4xx). When a5xx comes it will define valid target
registers for the 'hi' option and everything else will just work.
Signed-off-by: Jordan Crouse <jcrouse@codeaurora.org>
Signed-off-by: Rob Clark <robdclark@gmail.com>
When the GPU hardware init function fails (like say, ME_INIT timed
out) return error instead of blindly continuing on. This gives us
a small chance of saving the system before it goes boom.
Signed-off-by: Jordan Crouse <jcrouse@codeaurora.org>
Signed-off-by: Rob Clark <robdclark@gmail.com>
There are very few register accesses in the common code. Cut down
the list of common registers to just those that are used. This
saves const space and saves us the effort of maintaining registers
for A3XX and A4XX that don't exist or are unused.
Signed-off-by: Jordan Crouse <jcrouse@codeaurora.org>
Signed-off-by: Rob Clark <robdclark@gmail.com>
For a5xx the gpu is 64b so we need to change iova to 64b everywhere. On
the display side, iova is still 32b so it can ignore the upper bits.
(Although all the armv8 devices have an iommu that can map 64b pa to 32b
iova.)
Signed-off-by: Rob Clark <robdclark@gmail.com>