[why]
Unlock is needed on the error handling path to prevent dead lock.
v3d_submit_cl_ioctl and v3d_submit_csd_ioctl is missing unlock.
[how]
Fix this by changing goto target on the error handling path. So
changing the goto to target an error handling path
that includes drm_gem_unlock reservations.
Signed-off-by: Yongzhi Liu <lyz_cs@pku.edu.cn>
Reviewed-by: Melissa Wen <mwen@igalia.com>
Signed-off-by: Melissa Wen <melissa.srw@gmail.com>
Link: https://patchwork.freedesktop.org/patch/msgid/1643377262-109975-1-git-send-email-lyz_cs@pku.edu.cn
Currently a plain integer is being used to nullify the pointer
struct v3d_submit_ext *se. Use NULL instead. Cleans up sparse
warnings:
drivers/gpu/drm/v3d/v3d_gem.c:777:53: warning: Using plain integer as
NULL pointer
drivers/gpu/drm/v3d/v3d_gem.c:1010:45: warning: Using plain integer as
NULL pointer
Reported-by: Abaci Robot <abaci@linux.alibaba.com>
Signed-off-by: Yang Li <yang.lee@linux.alibaba.com>
Reviewed-by: Melissa Wen <mwen@igalia.com>
Signed-off-by: Melissa Wen <melissa.srw@gmail.com>
Link: https://patchwork.freedesktop.org/patch/msgid/1634282081-72255-1-git-send-email-yang.lee@linux.alibaba.com
The copy_to/from_user() function returns the number of bytes remaining
to be copied, but we want to return -EFAULT on error.
Fixes: e4165ae830 ("drm/v3d: add multiple syncobjs support")
Signed-off-by: Dan Carpenter <dan.carpenter@oracle.com>
Reviewed-by: Melissa Wen <mwen@igalia.com>
Signed-off-by: Melissa Wen <melissa.srw@gmail.com>
Link: https://patchwork.freedesktop.org/patch/msgid/20211011123303.GA14314@kili
Using the generic extension from the previous patch, a specific multisync
extension enables more than one in/out binary syncobj per job submission.
Arrays of syncobjs are set in struct drm_v3d_multisync, that also cares
of determining the stage for sync (wait deps) according to the job
queue.
v2:
- subclass the generic extension struct (Daniel)
- simplify adding dependency conditions to make understandable (Iago)
v3:
- fix conditions to consider single or multiples in/out_syncs (Iago)
- remove irrelevant comment (Iago)
Signed-off-by: Melissa Wen <mwen@igalia.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Signed-off-by: Melissa Wen <melissa.srw@gmail.com>
Link: https://patchwork.freedesktop.org/patch/msgid/ffd8b2e3dd2e0c686db441a0c0a4a0181ff85328.1633016479.git.mwen@igalia.com
Add support to attach generic extensions on job submission. This patch
is third prep work to enable multiple syncobjs on job submission. With
this work, when the job submission interface needs to be extended to
accommodate a new feature, we will use a generic extension struct where
an id determines the data type to be pointed. The first application is
to enable multiples in/out syncobj (next patch), but the base is
already done for future features. Therefore, to attach a new feature,
a specific extension struct should subclass drm_v3d_extension and
update the list of extensions in a job submission.
v2:
- remove redundant elements to subclass struct (Daniel)
v3:
- add comment for v3d_get_extensions
Signed-off-by: Melissa Wen <mwen@igalia.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Signed-off-by: Melissa Wen <melissa.srw@gmail.com>
Link: https://patchwork.freedesktop.org/patch/msgid/ed53b1cd7e3125b76f18fe3fb995a04393639bc6.1633016479.git.mwen@igalia.com
Move job memory allocation to v3d_job_init function. This aim to facilitate
error handling in job initialization, since cleanup steps are similar for
all (struct v3d_job)-based types of job involved in a command submission.
To generalize v3d_job_init(), this change takes into account that all job
structs have the first element a struct v3d_job (bin, render, tfu, csd) or
it is a v3d_job itself (clean_job) for pointer casting.
v3:
- explicitly init job as NULL (Iago)
- fix pm failure handling on v3_job_init (Iago)
Suggested-by: Iago Toral Quiroga <itoral@igalia.com>
Signed-off-by: Melissa Wen <mwen@igalia.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Signed-off-by: Melissa Wen <melissa.srw@gmail.com>
Link: https://patchwork.freedesktop.org/patch/msgid/4d12e07bd334d2cddb51cabd359e99edde595619.1633016479.git.mwen@igalia.com
In a cl submission, when bin job initialization fails, sched job resources
were already allocated for the render job. At this point,
drm_sched_job_init(render) was done in v3d_job_init but the render job is
aborted before drm_sched_job_arm (in v3d_job_push) happens; therefore, not
only v3d_job_put but also drm_sched_job_cleanup should be called (by
v3d_job_cleanup). A similar issue is addressed for csd and tfu submissions.
The issue was noticed from a review by Iago Toral in a patch that touches
the same part of the code.
Fixes: 916044fac8 ("drm/v3d: Move drm_sched_job_init to v3d_job_init")
Signed-off-by: Melissa Wen <mwen@igalia.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Signed-off-by: Melissa Wen <melissa.srw@gmail.com>
Link: https://patchwork.freedesktop.org/patch/msgid/20210916212726.2u2psq2egwy2mdva@mail.igalia.com
The hardware sets the TMUWCF bit back to 0 when the TMU write
combiner flush completes so we should be checking for that instead
of the L2TFLS bit.
v2 (Melissa Wen):
- Add Signed-off-by and Fixes tags.
- Change the error message for the timeout to be more clear.
Fixes spurious Vulkan CTS failures in:
dEQP-VK.binding_model.descriptorset_random.*
Fixes: d223f98f02 ("drm/v3d: Add support for compute shader dispatch.")
Signed-off-by: Iago Toral Quiroga <itoral@igalia.com>
Reviewed-by: Melissa Wen <mwen@igalia.com>
Signed-off-by: Melissa Wen <melissa.srw@gmail.com>
Link: https://patchwork.freedesktop.org/patch/msgid/20210915100507.3945-1-itoral@igalia.com
With the prep work out of the way this isn't tricky anymore.
Aside: The chaining of the various jobs is a bit awkward, with the
possibility of failure in bad places. I think with the
drm_sched_job_init/arm split and maybe preloading the
job->dependencies xarray this should be fixable.
v2: Rebase over renamed function names for adding dependencies.
Reviewed-by: Melissa Wen <mwen@igalia.com> (v1)
Acked-by: Emma Anholt <emma@anholt.net>
Cc: Melissa Wen <melissa.srw@gmail.com>
Signed-off-by: Daniel Vetter <daniel.vetter@intel.com>
Cc: Emma Anholt <emma@anholt.net>
Link: https://patchwork.freedesktop.org/patch/msgid/20210805104705.862416-11-daniel.vetter@ffwll.ch
Prep work for using the scheduler dependency handling. We need to call
drm_sched_job_init earlier so we can use the new drm_sched_job_await*
functions for dependency handling here.
v2: Slightly better commit message and rebase to include the
drm_sched_job_arm() call (Emma).
v3: Cleanup jobs under construction correctly (Emma)
v4: Rebase over perfmon patch
Reviewed-by: Melissa Wen <mwen@igalia.com> (v3)
Acked-by: Emma Anholt <emma@anholt.net>
Cc: Melissa Wen <melissa.srw@gmail.com>
Signed-off-by: Daniel Vetter <daniel.vetter@intel.com>
Cc: Emma Anholt <emma@anholt.net>
Link: https://patchwork.freedesktop.org/patch/msgid/20210805104705.862416-10-daniel.vetter@ffwll.ch
Originally a job was only bound to the queue when we pushed this, but
now that's done in drm_sched_job_init, making that parameter entirely
redundant.
Remove it.
The same applies to the context parameter in
lima_sched_context_queue_task, simplify that too.
v2:
Rebase on top of msm adopting drm/sched
Reviewed-by: Christian König <christian.koenig@amd.com>
Acked-by: Emma Anholt <emma@anholt.net>
Acked-by: Melissa Wen <mwen@igalia.com>
Reviewed-by: Steven Price <steven.price@arm.com> (v1)
Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com> (v1)
Signed-off-by: Daniel Vetter <daniel.vetter@intel.com>
Cc: Lucas Stach <l.stach@pengutronix.de>
Cc: Russell King <linux+etnaviv@armlinux.org.uk>
Cc: Christian Gmeiner <christian.gmeiner@gmail.com>
Cc: Qiang Yu <yuq825@gmail.com>
Cc: Rob Herring <robh@kernel.org>
Cc: Tomeu Vizoso <tomeu.vizoso@collabora.com>
Cc: Steven Price <steven.price@arm.com>
Cc: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Cc: Emma Anholt <emma@anholt.net>
Cc: David Airlie <airlied@linux.ie>
Cc: Daniel Vetter <daniel@ffwll.ch>
Cc: Sumit Semwal <sumit.semwal@linaro.org>
Cc: "Christian König" <christian.koenig@amd.com>
Cc: Alex Deucher <alexander.deucher@amd.com>
Cc: Nirmoy Das <nirmoy.das@amd.com>
Cc: Dave Airlie <airlied@redhat.com>
Cc: Chen Li <chenli@uniontech.com>
Cc: Lee Jones <lee.jones@linaro.org>
Cc: Deepak R Varma <mh12gx2825@gmail.com>
Cc: Kevin Wang <kevin1.wang@amd.com>
Cc: Luben Tuikov <luben.tuikov@amd.com>
Cc: "Marek Olšák" <marek.olsak@amd.com>
Cc: Maarten Lankhorst <maarten.lankhorst@linux.intel.com>
Cc: Andrey Grodzovsky <andrey.grodzovsky@amd.com>
Cc: Dennis Li <Dennis.Li@amd.com>
Cc: Boris Brezillon <boris.brezillon@collabora.com>
Cc: etnaviv@lists.freedesktop.org
Cc: lima@lists.freedesktop.org
Cc: linux-media@vger.kernel.org
Cc: linaro-mm-sig@lists.linaro.org
Cc: Rob Clark <robdclark@gmail.com>
Cc: Sean Paul <sean@poorly.run>
Cc: Melissa Wen <mwen@igalia.com>
Cc: linux-arm-msm@vger.kernel.org
Cc: freedreno@lists.freedesktop.org
Link: https://patchwork.freedesktop.org/patch/msgid/20210805104705.862416-6-daniel.vetter@ffwll.ch
This is a very confusingly named function, because not just does it
init an object, it arms it and provides a point of no return for
pushing a job into the scheduler. It would be nice if that's a bit
clearer in the interface.
But the real reason is that I want to push the dependency tracking
helpers into the scheduler code, and that means drm_sched_job_init
must be called a lot earlier, without arming the job.
v2:
- don't change .gitignore (Steven)
- don't forget v3d (Emma)
v3: Emma noticed that I leak the memory allocated in
drm_sched_job_init if we bail out before the point of no return in
subsequent driver patches. To be able to fix this change
drm_sched_job_cleanup() so it can handle being called both before and
after drm_sched_job_arm().
Also improve the kerneldoc for this.
v4:
- Fix the drm_sched_job_cleanup logic, I inverted the booleans, as
usual (Melissa)
- Christian pointed out that drm_sched_entity_select_rq() also needs
to be moved into drm_sched_job_arm, which made me realize that the
job->id definitely needs to be moved too.
Shuffle things to fit between job_init and job_arm.
v5:
Reshuffle the split between init/arm once more, amdgpu abuses
drm_sched.ready to signal gpu reset failures. Also document this
somewhat. (Christian)
v6:
Rebase on top of the msm drm/sched support. Note that the
drm_sched_job_init() call is completely misplaced, and hence also the
split-out drm_sched_entity_push_job(). I've put in a FIXME which the next
patch will address.
v7: Drop the FIXME in msm, after discussions with Rob I agree it shouldn't
be a problem where it is now.
Acked-by: Christian König <christian.koenig@amd.com>
Acked-by: Melissa Wen <mwen@igalia.com>
Cc: Melissa Wen <melissa.srw@gmail.com>
Acked-by: Emma Anholt <emma@anholt.net>
Acked-by: Steven Price <steven.price@arm.com> (v2)
Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com> (v5)
Signed-off-by: Daniel Vetter <daniel.vetter@intel.com>
Cc: Lucas Stach <l.stach@pengutronix.de>
Cc: Russell King <linux+etnaviv@armlinux.org.uk>
Cc: Christian Gmeiner <christian.gmeiner@gmail.com>
Cc: Qiang Yu <yuq825@gmail.com>
Cc: Rob Herring <robh@kernel.org>
Cc: Tomeu Vizoso <tomeu.vizoso@collabora.com>
Cc: Steven Price <steven.price@arm.com>
Cc: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Cc: David Airlie <airlied@linux.ie>
Cc: Daniel Vetter <daniel@ffwll.ch>
Cc: Sumit Semwal <sumit.semwal@linaro.org>
Cc: "Christian König" <christian.koenig@amd.com>
Cc: Masahiro Yamada <masahiroy@kernel.org>
Cc: Kees Cook <keescook@chromium.org>
Cc: Adam Borowski <kilobyte@angband.pl>
Cc: Nick Terrell <terrelln@fb.com>
Cc: Mauro Carvalho Chehab <mchehab+huawei@kernel.org>
Cc: Paul Menzel <pmenzel@molgen.mpg.de>
Cc: Sami Tolvanen <samitolvanen@google.com>
Cc: Viresh Kumar <viresh.kumar@linaro.org>
Cc: Alex Deucher <alexander.deucher@amd.com>
Cc: Dave Airlie <airlied@redhat.com>
Cc: Nirmoy Das <nirmoy.das@amd.com>
Cc: Deepak R Varma <mh12gx2825@gmail.com>
Cc: Lee Jones <lee.jones@linaro.org>
Cc: Kevin Wang <kevin1.wang@amd.com>
Cc: Chen Li <chenli@uniontech.com>
Cc: Luben Tuikov <luben.tuikov@amd.com>
Cc: "Marek Olšák" <marek.olsak@amd.com>
Cc: Dennis Li <Dennis.Li@amd.com>
Cc: Maarten Lankhorst <maarten.lankhorst@linux.intel.com>
Cc: Andrey Grodzovsky <andrey.grodzovsky@amd.com>
Cc: Sonny Jiang <sonny.jiang@amd.com>
Cc: Boris Brezillon <boris.brezillon@collabora.com>
Cc: Tian Tao <tiantao6@hisilicon.com>
Cc: etnaviv@lists.freedesktop.org
Cc: lima@lists.freedesktop.org
Cc: linux-media@vger.kernel.org
Cc: linaro-mm-sig@lists.linaro.org
Cc: Emma Anholt <emma@anholt.net>
Cc: Rob Clark <robdclark@gmail.com>
Cc: Sean Paul <sean@poorly.run>
Cc: linux-arm-msm@vger.kernel.org
Cc: freedreno@lists.freedesktop.org
Link: https://patchwork.freedesktop.org/patch/msgid/20210817084917.3555822-1-daniel.vetter@ffwll.ch
The V3D engine has several hardware performance counters that can of
interest for userspace performance analysis tools.
This exposes new ioctls to create and destroy performance monitor
objects, as well as to query the counter values.
Each created performance monitor object has an ID that can be attached
to CL/CSD submissions, so the driver enables the requested counters when
the job is submitted, and updates the performance monitor values when
the job is done.
It is up to the user to ensure all the jobs have been finished before
getting the performance monitor values. It is also up to the user to
properly synchronize BCL jobs when submitting jobs with different
performance monitors attached.
Cc: Daniel Vetter <daniel@ffwll.ch>
Cc: David Airlie <airlied@linux.ie>
Cc: Emma Anholt <emma@anholt.net>
To: dri-devel@lists.freedesktop.org
Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>
Acked-by: Melissa Wen <mwen@igalia.com>
Signed-off-by: Melissa Wen <melissa.srw@gmail.com>
Link: https://patchwork.freedesktop.org/patch/msgid/20210608111541.461991-1-jasuarez@igalia.com
Fixes the following W=1 kernel build warning(s):
drivers/gpu/drm/v3d/v3d_gem.c:292: warning: Function parameter or member 'bo_handles' not described in 'v3d_lookup_bos'
drivers/gpu/drm/v3d/v3d_gem.c:292: warning: Function parameter or member 'bo_count' not described in 'v3d_lookup_bos'
Cc: Eric Anholt <eric@anholt.net>
Cc: David Airlie <airlied@linux.ie>
Cc: Daniel Vetter <daniel@ffwll.ch>
Cc: Philipp Zabel <p.zabel@pengutronix.de>
Cc: Sumit Semwal <sumit.semwal@linaro.org>
Cc: "Christian König" <christian.koenig@amd.com>
Cc: dri-devel@lists.freedesktop.org
Cc: linux-media@vger.kernel.org
Cc: linaro-mm-sig@lists.linaro.org
Signed-off-by: Lee Jones <lee.jones@linaro.org>
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
Link: https://patchwork.freedesktop.org/patch/msgid/20201116174112.1833368-36-lee.jones@linaro.org
Originally this error path used to leak "bin" but then we accidentally
applied two separate commits to fix it and ended up with a double free.
Signed-off-by: Dan Carpenter <dan.carpenter@oracle.com>
Signed-off-by: Maxime Ripard <maxime@cerno.tech>
Link: https://patchwork.freedesktop.org/patch/msgid/20201026094905.GA1634423@mwanda
Spelling out _unlocked for each and every driver is a annoying.
Especially if we consider how many drivers, do not know (or need to)
about the horror stories involving struct_mutex.
Just drop the suffix. It makes the API cleaner.
Done via the following script:
__from=drm_gem_object_put_unlocked
__to=drm_gem_object_put
for __file in $(git grep --name-only $__from); do
sed -i "s/$__from/$__to/g" $__file;
done
Cc: Eric Anholt <eric@anholt.net>
Cc: David Airlie <airlied@linux.ie>
Cc: Daniel Vetter <daniel@ffwll.ch>
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Acked-by: Sam Ravnborg <sam@ravnborg.org>
Acked-by: Thomas Zimmermann <tzimmermann@suse.de>
Link: https://patchwork.freedesktop.org/patch/msgid/20200515095118.2743122-33-emil.l.velikov@gmail.com
We already have it in v3d_dev->drm.dev with zero additional pointer
chasing. Personally I don't like duplicated pointers like this
because:
- reviewers need to check whether the pointer is for the same or
different objects if there's multiple
- compilers have an easier time too
But also a bit a bikeshed, so feel free to ignore.
Acked-by: Eric Anholt <eric@anholt.net>
Signed-off-by: Daniel Vetter <daniel.vetter@intel.com>
Cc: Eric Anholt <eric@anholt.net>
Link: https://patchwork.freedesktop.org/patch/msgid/20200415074034.175360-10-daniel.vetter@ffwll.ch
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Merge v5.4-rc7 into drm-next
We have the i915 security fixes to backmerge, but first
let's clear the decks for other drivers to avoid a bigger
mess.
Signed-off-by: Dave Airlie <airlied@redhat.com>
In the impelementation of v3d_submit_cl_ioctl() there are two memory
leaks. One is when allocation for bin fails, and the other is when bin
initialization fails. If kcalloc fails to allocate memory for bin then
render->base should be put. Also, if v3d_job_init() fails to initialize
bin->base then allocated memory for bin should be released.
Fixes: a783a09ee7 ("drm/v3d: Refactor job management.")
Signed-off-by: Navid Emamdoost <navid.emamdoost@gmail.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
Link: https://patchwork.freedesktop.org/patch/msgid/20191021185250.26130-1-navid.emamdoost@gmail.com
Extends the user space ioctl for CL submissions so it can include a request
to flush the cache once the CL execution has completed. Fixes memory
write violation messages reported by the kernel in workloads involving
shader memory writes (SSBOs, shader images, scratch, etc) which sometimes
also lead to GPU resets during Piglit and CTS workloads.
v2: if v3d_job_init() fails we need to kfree() the job instead of
v3d_job_put() it (Eric Anholt).
v3 (Eric Anholt):
- Drop _FLAG suffix from the new flag name.
- Add a new param so userspace can tell whether cache flushing is
implemented in the kernel.
Signed-off-by: Iago Toral Quiroga <itoral@igalia.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Signed-off-by: Eric Anholt <eric@anholt.net>
Link: https://patchwork.freedesktop.org/patch/msgid/20190919071016.4578-1-itoral@igalia.com
Be more consistent with the naming of the other DMA-buf objects.
Signed-off-by: Christian König <christian.koenig@amd.com>
Reviewed-by: Chris Wilson <chris@chris-wilson.co.uk>
Link: https://patchwork.freedesktop.org/patch/323401/
Drop use of the deprecated drmP.h header file.
Made v3d_drv.h self-contained with only sufficient
include files.
Fixed fallout in remaining files.
Signed-off-by: Sam Ravnborg <sam@ravnborg.org>
Acked-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Cc: David Airlie <airlied@linux.ie>
Cc: Daniel Vetter <daniel@ffwll.ch>
Link: https://patchwork.freedesktop.org/patch/msgid/20190716064220.18157-3-sam@ravnborg.org
Looking at a hang recently, I noticed these registers that might tell
me if something obvious was wrong. They didn't help in this case, but
keep it around for the future.
Signed-off-by: Eric Anholt <eric@anholt.net>
Link: https://patchwork.freedesktop.org/patch/msgid/20190419001014.23579-3-eric@anholt.net
Reviewed-by: Paul Kocialkowski <paul.kocialkowski@bootlin.com>
It is the expectation of existing userspace (X11 + Mesa, in
particular) that jobs submitted to the kernel against a shared BO will
get implicitly synchronized by their submission order. If we want to
allow clever userspace to disable implicit synchronization, we should
do that under its own submit flag (as amdgpu and lima do).
Note that we currently only implicitly sync for the rendering pass,
not binning -- if you texture-from-pixmap in the binning vertex shader
(vertex coordinate generation), you'll miss out on synchronization.
Fixes flickering when multiple clients are running in parallel,
particularly GL apps and compositors.
v2: Fix a missing refcount on the CSD done fence for L2 cleaning.
Signed-off-by: Eric Anholt <eric@anholt.net>
Link: https://patchwork.freedesktop.org/patch/msgid/20190416225856.20264-6-eric@anholt.net
Acked-by: Rob Clark <robdclark@gmail.com>
The compute shader dispatch interface is pretty simple -- just pass in
the regs that userspace has passed us, with no CLs to run. However,
with no CL to run it means that we need to do manual cache flushing of
the L2 after the HW execution completes (for SSBO, atomic, and
image_load_store writes that are the output of compute shaders).
This doesn't yet expose the L2 cache's ability to have a region of the
address space not write back to memory (which could be used for
shared_var storage).
So far, the Mesa side has been tested on V3D v4.2 simpenrose (passing
the ES31 tests), and on the kernel side on 7278 (failing atomic
compswap tests in a way that doesn't reproduce on simpenrose).
v2: Fix excessive allocation for the clean_job (reported by Dan
Carpenter). Keep refs on jobs until clean_job is finished, to
avoid spurious MMU errors if the output BOs are freed by userspace
before L2 cleaning is finished.
Signed-off-by: Eric Anholt <eric@anholt.net>
Link: https://patchwork.freedesktop.org/patch/msgid/20190416225856.20264-4-eric@anholt.net
Acked-by: Rob Clark <robdclark@gmail.com>
The CL submission had two jobs embedded in an exec struct. When I
added TFU support, I had to replicate some of the exec stuff and some
of the job stuff. As I went to add CSD, it became clear that actually
what was in exec should just be in the two CL jobs, and it would let
us share a lot more code between the 4 queues.
v2: Fix missing error path in TFU ioctl's bo[] allocation.
Signed-off-by: Eric Anholt <eric@anholt.net>
Link: https://patchwork.freedesktop.org/patch/msgid/20190416225856.20264-3-eric@anholt.net
Acked-by: Rob Clark <robdclark@gmail.com>
The new shmem helpers from Noralf and Rob abstract out a bunch of our
BO creation and mapping code.
v2: Use the new sgt getter, and flag pages as dirty before freeing.
v3: Remove the mismatched put_pages.
Signed-off-by: Eric Anholt <eric@anholt.net>
Link: https://patchwork.freedesktop.org/patch/msgid/20190314163451.13431-1-eric@anholt.net
Reviewed-by: Rob Herring <robh@kernel.org> (v2)
No compatible string for it yet, just the version-dependent changes.
They've now tied the hub and the core interrupt lines into a single
interrupt line coming out of the block. It also turns out I made a
mistake in modeling the V3D v3.3 and v4.1 bridge as a part of V3D
itself -- the bridge is going away in favor of an external reset
controller in a larger HW module.
v2: Use consistent checks for whether we're on 4.2, and fix a leak in
an error path.
v3: Use more general means of determining if the current 4.2 changes
are in place, as apparently other platforms may switch back (noted
by Dave). Update the binding doc.
v4: Improve error handling for IRQ init.
Signed-off-by: Eric Anholt <eric@anholt.net>
Link: https://patchwork.freedesktop.org/patch/msgid/20190308174336.7866-2-eric@anholt.net
Reviewed-by: Dave Emett <david.emett@broadcom.com>
The old field is gone and the register now has a different field,
QRMAXCNT for how many TMU requests get serviced before thread switch.
We were accidentally reducing it from its default of 0x3 (4 requests)
to 0x0 (1).
v2: Skip setting the reg at all on 4.x, instead of trying to update
only the old field.
Signed-off-by: Eric Anholt <eric@anholt.net>
Link: https://patchwork.freedesktop.org/patch/msgid/20190220233658.986-2-eric@anholt.net
Reviewed-by: Dave Emett <david.emett@broadcom.com>
Now that the base struct drm_gem_object has a reservation_object, use it
and remove the private BO one.
Cc: Eric Anholt <eric@anholt.net>
Cc: Daniel Vetter <daniel@ffwll.ch>
Cc: David Airlie <airlied@linux.ie>
Cc: dri-devel@lists.freedesktop.org
Signed-off-by: Rob Herring <robh@kernel.org>
Acked-by: Daniel Vetter <daniel.vetter@ffwll.ch>
Link: https://patchwork.freedesktop.org/patch/msgid/20190202154158.10443-5-robh@kernel.org
Signed-off-by: Maxime Ripard <maxime.ripard@bootlin.com>
According to Dave, once you've started an L2T flush, all L2T accesses
will be blocked until the flush completes. This fixes a consistent
3-4ms stall between the ioctl and running the job, and 3DMMES Taiji
goes from 27fps to 110fps.
v2: Leave a note about why we don't need to wait for completion.
Signed-off-by: Eric Anholt <eric@anholt.net>
Fixes: 57692c94dc ("drm/v3d: Introduce a new DRM driver for Broadcom V3D V3.x+")
Reviewed-by: Dave Emett <david.emett@broadcom.com>
Link: https://patchwork.freedesktop.org/patch/msgid/20181203222438.25417-4-eric@anholt.net
This is the write combiner for TMU writes. You're supposed to flush
that at job end if you had dirtied any cachelines. Flushing it at job
start then doesn't make any sense.
Signed-off-by: Eric Anholt <eric@anholt.net>
Fixes: 57692c94dc ("drm/v3d: Introduce a new DRM driver for Broadcom V3D V3.x+")
Reviewed-by: Dave Emett <david.emett@broadcom.com>
Link: https://patchwork.freedesktop.org/patch/msgid/20181203222438.25417-3-eric@anholt.net
I missed one case during the recent revert of the replace_fence
interface change.
Fixes: 0b258ed1a2 drm: revert "expand replace_fence to support timeline point v2"
Signed-off-by: Christian König <christian.koenig@amd.com>
Acked-by: Alex Deucher <alexander.deucher@amd.com>
Link: https://patchwork.freedesktop.org/patch/266134/
This reverts commit 9a09a42369.
The whole interface isn't thought through. Since this function can't
fail we actually can't allocate an object to store the sync point.
Sorry, I should have taken the lead on this from the very beginning and
reviewed it more thoughtfully. Going to propose a new interface as a
follow up change.
Signed-off-by: Christian König <christian.koenig@amd.com>
Reviewed-by: Chunming Zhou <david1.zhou@amd.com>
Link: https://patchwork.freedesktop.org/patch/265580/
The core scheduler tells us when the job is pushed to the scheduler's
queue, and I had the job_run functions saying when they actually queue
the job to the hardware. By adding tracepoints for the very top of
the ioctls and the IRQs signaling job completion, "perf record -a -e
v3d:.\* -e gpu_scheduler:.\* <job>; perf script" gets you a pretty
decent timeline.
Signed-off-by: Eric Anholt <eric@anholt.net>
Link: https://patchwork.freedesktop.org/patch/msgid/20181201005759.28093-5-eric@anholt.net
Reviewed-by: Dave Emett <david.emett@broadcom.com>
The TFU can copy from raster, UIF, and SAND input images to UIF output
images, with optional mipmap generation. This will certainly be
useful for media EGL image input, but is also useful immediately for
mipmap generation without bogging the V3D core down.
For now we only run the queue 1 job deep, and don't have any hang
recovery (though I don't think we should need it, with TFU). Queuing
multiple jobs in the HW will require synchronizing the YUV coefficient
regs updates since they don't get FIFOed with the job.
v2: Change the ioctl to IOW instead of IOWR, always set COEF0, explain
why TFU is AUTH, clarify the syncing docs, drop the unused TFU
interrupt regs (you're expected to use the hub's), don't take
&bo->base for NULL bos.
v3: Fix a little whitespace alignment (noticed by checkpatch), rebase
on drm_sched_job_cleanup() changes.
Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Dave Emett <david.emett@broadcom.com> (v2)
Link: https://patchwork.freedesktop.org/patch/264607/
The extra to_v3d_bo() calls came from copying this from the vc4
driver, which stored the cma gem object in the structs.
v2: Fix an unused var warning
Signed-off-by: Eric Anholt <eric@anholt.net>
Link: https://patchwork.freedesktop.org/patch/msgid/20181108161654.19888-4-eric@anholt.net
Reviewed-by: Boris Brezillon <boris.brezillon@bootlin.com> (v1)
Let's support simultaneous submissions to multiple engines.
Signed-off-by: Christian König <christian.koenig@amd.com>
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
Reviewed-by: Junwei Zhang <Jerry.Zhang@amd.com>
Reviewed-by: Huang Rui <ray.huang@amd.com>
Link: https://patchwork.kernel.org/patch/10626149/
flags can be used by driver to decide whether need to block wait submission.
Signed-off-by: Chunming Zhou <david1.zhou@amd.com>
SIgned-off-by: Christian König <christian.koenig@amd.com>
Reviewed-by: Christian König <christian.koenig@amd.com>
Link: https://patchwork.kernel.org/patch/10641339/
Once we push the job, the scheduler could run it and free it. So, if
we want to reference their fences, we need to grab them before then.
I haven't seen this happen in many days of conformance test runtime,
but let's still close the race.
Signed-off-by: Eric Anholt <eric@anholt.net>
Fixes: 57692c94dc ("drm/v3d: Introduce a new DRM driver for Broadcom V3D V3.x+")
Link: https://patchwork.freedesktop.org/patch/254119/
Reviewed-by: Boris Brezillon <boris.brezillon@bootlin.com>