[Why]
OPTC_BYTES_PER_PIXEL calculation for 4:2:2 and 4:2:0 could have error.
[How]
Change to use following formula:
OPTC_DSC_BYTES_PER_PIXEL = ceiling((chunk size * 2^28) / slice width)
v2: squash in 64 bit divide fix (Alex)
Reviewed-by: Wenjing Liu <Wenjing.Liu@amd.com>
Acked-by: Qingqing Zhuo <qingqing.zhuo@amd.com>
Signed-off-by: Bing Guo <Bing.Guo@amd.com>
Tested-by: Daniel Wheeler <daniel.wheeler@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
[Why & How]
As part of the FPU isolation work documented in
https://patchwork.freedesktop.org/series/93042/, isolate code that uses
FPU in DSC to DML, where all FPU code should locate.
This change does not refactor any functions but move code around.
Cc: Christian König <christian.koenig@amd.com>
Cc: Hersen Wu <hersenxs.wu@amd.com>
Cc: Anson Jacob <Anson.Jacob@amd.com>
Cc: Harry Wentland <harry.wentland@amd.com>
Reviewed-by: Rodrigo Siqueira <Rodrigo.Siqueira@amd.com>
Acked-by: Agustin Gutierrez <agustin.gutierrez@amd.com>
Tested-by: Anson Jacob <Anson.Jacob@amd.com>
Tested-by: Daniel Wheeler <daniel.wheeler@amd.com>
Signed-off-by: Qingqing Zhuo <qingqing.zhuo@amd.com>
Acked-by: Christian König <christian.koenig@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>