The texture base address registers are in units of 256 bytes.
The original CS checker treated these offsets as bytes, so the
original check was wrong. I fixed the units in a patch during
the 2.6.36 cycle, but this ended up breaking some existing
userspace (probably due to a bug in either userspace texture allocation
or the drm texture mipmap checker). So for now, until we come
up with a better fix, just warn if the mipmap size it too large.
This will keep existing userspace working and it should be just
as safe as before when we were checking the wrong units. These
are GPU MC addresses, so if they fall outside of the VRAM or
GART apertures, they end up at the GPU default page, so this should
be safe from a security perspective.
v2: Just disable the warning. It just spams the log and there's
nothing the user can do about it.
Signed-off-by: Alex Deucher <alexdeucher@gmail.com>
Cc: Jerome Glisse <glisse@freedesktop.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
************************************************************
* For the very latest on DRI development, please see: *
* http://dri.freedesktop.org/ *
************************************************************
The Direct Rendering Manager (drm) is a device-independent kernel-level
device driver that provides support for the XFree86 Direct Rendering
Infrastructure (DRI).
The DRM supports the Direct Rendering Infrastructure (DRI) in four major
ways:
1. The DRM provides synchronized access to the graphics hardware via
the use of an optimized two-tiered lock.
2. The DRM enforces the DRI security policy for access to the graphics
hardware by only allowing authenticated X11 clients access to
restricted regions of memory.
3. The DRM provides a generic DMA engine, complete with multiple
queues and the ability to detect the need for an OpenGL context
switch.
4. The DRM is extensible via the use of small device-specific modules
that rely extensively on the API exported by the DRM module.
Documentation on the DRI is available from:
http://dri.freedesktop.org/wiki/Documentation
http://sourceforge.net/project/showfiles.php?group_id=387
http://dri.sourceforge.net/doc/
For specific information about kernel-level support, see:
The Direct Rendering Manager, Kernel Support for the Direct Rendering
Infrastructure
http://dri.sourceforge.net/doc/drm_low_level.html
Hardware Locking for the Direct Rendering Infrastructure
http://dri.sourceforge.net/doc/hardware_locking_low_level.html
A Security Analysis of the Direct Rendering Infrastructure
http://dri.sourceforge.net/doc/security_low_level.html