Move the sprite colorkey ioctl handler to its own file so that intel_sprite.c becomes all about the low level details of pre-skl sprite planes. And drop a bunch of unnecessary includes while at it. Signed-off-by: Ville Syrjälä <ville.syrjala@linux.intel.com> Link: https://patchwork.freedesktop.org/patch/msgid/20230314130255.23273-10-ville.syrjala@linux.intel.com Reviewed-by: Jouni Högander <jouni.hogander@intel.com>
15 lines
331 B
C
15 lines
331 B
C
/* SPDX-License-Identifier: MIT */
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/*
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* Copyright © 2023 Intel Corporation
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*/
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#ifndef __INTEL_SPRITE_UAPI_H__
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#define __INTEL_SPRITE_UAPI_H__
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struct drm_device;
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struct drm_file;
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int intel_sprite_set_colorkey_ioctl(struct drm_device *dev, void *data,
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struct drm_file *file_priv);
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#endif /* __INTEL_SPRITE_UAPI_H__ */
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