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linux/scripts/kconfig/expr.h
Masahiro Yamada f79dc03fe6 kconfig: refactor choice value calculation
Handling choices has always been in a PITA in Kconfig.

For example, fixes and reverts were repeated for randconfig with
KCONFIG_ALLCONFIG:

 - 422c809f03 ("kconfig: fix randomising choice entries in presence of KCONFIG_ALLCONFIG")
 - 23a5dfdad2 ("Revert "kconfig: fix randomising choice entries in presence of KCONFIG_ALLCONFIG"")
 - 8357b48549 ("kconfig: fix randomising choice entries in presence of KCONFIG_ALLCONFIG")
 - 490f161711 ("Revert "kconfig: fix randomising choice entries in presence of KCONFIG_ALLCONFIG"")

As these commits pointed out, randconfig does not randomize choices when
KCONFIG_ALLCONFIG is used. This issue still remains.

[Test Case]

    choice
            prompt "choose"

    config A
            bool "A"

    config B
            bool "B"

    endchoice

    $ echo > all.config
    $ make KCONFIG_ALLCONFIG=1 randconfig

The output is always as follows:

    CONFIG_A=y
    # CONFIG_B is not set

Not only randconfig, but other all*config variants are also broken with
KCONFIG_ALLCONFIG.

With the same Kconfig,

    $ echo '# CONFIG_A is not set' > all.config
    $ make KCONFIG_ALLCONFIG=1 allyesconfig

You will get this:

    CONFIG_A=y
    # CONFIG_B is not set

This is incorrect because it does not respect all.config.

The correct output should be:

    # CONFIG_A is not set
    CONFIG_B=y

To handle user inputs more accurately, this commit refactors the code
based on the following principles:

 - When a user value is given, Kconfig must set it immediately.
   Do not defer it by setting SYMBOL_NEED_SET_CHOICE_VALUES.

 - The SYMBOL_DEF_USER flag must not be cleared, unless a new config
   file is loaded. Kconfig must not forget user inputs.

In addition, user values for choices must be managed with priority.
If user inputs conflict within a choice block, the newest value wins.
The values given by randconfig have lower priority than explicit user
inputs.

This commit implements it by using a linked list. Every time a choice
block gets a new input, it is moved to the top of the list.

Let me explain how it works.

Let's say, we have a choice block that consists of five symbols:
A, B, C, D, and E.

Initially, the linked list looks like this:

    A(=?) --> B(=?) --> C(=?) --> D(=?) --> E(=?)

Suppose randconfig is executed with the following KCONFIG_ALLCONFIG:

    CONFIG_C=y
    # CONFIG_A is not set
    CONFIG_D=y

First, CONFIG_C=y is read. C is set to 'y' and moved to the top.

    C(=y) --> A(=?) --> B(=?) --> D(=?) --> E(=?)

Next, '# CONFIG_A is not set' is read. A is set to 'n' and moved to
the top.

    A(=n) --> C(=y) --> B(=?) --> D(=?) --> E(=?)

Then, 'CONFIG_D=y' is read. D is set to 'y' and moved to the top.

    D(=y) --> A(=n) --> C(=y) --> B(=?) --> E(=?)

Lastly, randconfig shuffles the order of the remaining symbols,
resulting in:

    D(=y) --> A(=n) --> C(=y) --> B(=y) --> E(=y)
or
    D(=y) --> A(=n) --> C(=y) --> E(=y) --> B(=y)

When calculating the output, the linked list is traversed and the first
visible symbol with 'y' is taken. In this case, it is D if visible.

If D is hidden by 'depends on', the next node, A, is examined. Since
it is already specified as 'n', it is skipped. Next, C is checked, and
selected if it is visible.

If C is also invisible, either B or E is chosen as a result of the
randomization.

If B and E are also invisible, the linked list is traversed in the
reverse order, and the least prioritized 'n' symbol is chosen. It is
A in this case.

Now, Kconfig remembers all user values. This is a big difference from
the previous implementation, where Kconfig would forget CONFIG_C=y when
CONFIG_D=y appeared in the same input file.

The new appaorch respects user-specified values as much as possible.

Signed-off-by: Masahiro Yamada <masahiroy@kernel.org>
2024-07-16 01:08:37 +09:00

312 lines
8.8 KiB
C

/* SPDX-License-Identifier: GPL-2.0 */
/*
* Copyright (C) 2002 Roman Zippel <zippel@linux-m68k.org>
*/
#ifndef EXPR_H
#define EXPR_H
#ifdef __cplusplus
extern "C" {
#endif
#include <assert.h>
#include <stdio.h>
#include "list_types.h"
#ifndef __cplusplus
#include <stdbool.h>
#endif
#include "list_types.h"
typedef enum tristate {
no, mod, yes
} tristate;
enum expr_type {
E_NONE, E_OR, E_AND, E_NOT,
E_EQUAL, E_UNEQUAL, E_LTH, E_LEQ, E_GTH, E_GEQ,
E_LIST, E_SYMBOL, E_RANGE
};
union expr_data {
struct expr *expr;
struct symbol *sym;
};
struct expr {
enum expr_type type;
union expr_data left, right;
};
#define EXPR_OR(dep1, dep2) (((dep1)>(dep2))?(dep1):(dep2))
#define EXPR_AND(dep1, dep2) (((dep1)<(dep2))?(dep1):(dep2))
#define EXPR_NOT(dep) (2-(dep))
#define expr_list_for_each_sym(l, e, s) \
for (e = (l); e && (s = e->right.sym); e = e->left.expr)
struct expr_value {
struct expr *expr;
tristate tri;
};
struct symbol_value {
void *val;
tristate tri;
};
enum symbol_type {
S_UNKNOWN, S_BOOLEAN, S_TRISTATE, S_INT, S_HEX, S_STRING
};
/* enum values are used as index to symbol.def[] */
enum {
S_DEF_USER, /* main user value */
S_DEF_AUTO, /* values read from auto.conf */
S_DEF_DEF3, /* Reserved for UI usage */
S_DEF_DEF4, /* Reserved for UI usage */
S_DEF_COUNT
};
/*
* Represents a configuration symbol.
*
* Choices are represented as a special kind of symbol with null name.
*
* @choice_link: linked to menu::choice_members
*/
struct symbol {
/* link node for the hash table */
struct hlist_node node;
/* The name of the symbol, e.g. "FOO" for 'config FOO' */
char *name;
/* S_BOOLEAN, S_TRISTATE, ... */
enum symbol_type type;
/*
* The calculated value of the symbol. The SYMBOL_VALID bit is set in
* 'flags' when this is up to date. Note that this value might differ
* from the user value set in e.g. a .config file, due to visibility.
*/
struct symbol_value curr;
/*
* Values for the symbol provided from outside. def[S_DEF_USER] holds
* the .config value.
*/
struct symbol_value def[S_DEF_COUNT];
/*
* An upper bound on the tristate value the user can set for the symbol
* if it is a boolean or tristate. Calculated from prompt dependencies,
* which also inherit dependencies from enclosing menus, choices, and
* ifs. If 'n', the user value will be ignored.
*
* Symbols lacking prompts always have visibility 'n'.
*/
tristate visible;
/* config entries associated with this symbol */
struct list_head menus;
struct list_head choice_link;
/* SYMBOL_* flags */
int flags;
/* List of properties. See prop_type. */
struct property *prop;
/* Dependencies from enclosing menus, choices, and ifs */
struct expr_value dir_dep;
/* Reverse dependencies through being selected by other symbols */
struct expr_value rev_dep;
/*
* "Weak" reverse dependencies through being implied by other symbols
*/
struct expr_value implied;
};
#define SYMBOL_CONST 0x0001 /* symbol is const */
#define SYMBOL_CHECK 0x0008 /* used during dependency checking */
#define SYMBOL_CHOICEVAL 0x0020 /* used as a value in a choice block */
#define SYMBOL_VALID 0x0080 /* set when symbol.curr is calculated */
#define SYMBOL_WRITE 0x0200 /* write symbol to file (KCONFIG_CONFIG) */
#define SYMBOL_WRITTEN 0x0800 /* track info to avoid double-write to .config */
#define SYMBOL_CHECKED 0x2000 /* used during dependency checking */
#define SYMBOL_WARNED 0x8000 /* warning has been issued */
/* Set when symbol.def[] is used */
#define SYMBOL_DEF 0x10000 /* First bit of SYMBOL_DEF */
#define SYMBOL_DEF_USER 0x10000 /* symbol.def[S_DEF_USER] is valid */
#define SYMBOL_DEF_AUTO 0x20000 /* symbol.def[S_DEF_AUTO] is valid */
#define SYMBOL_DEF3 0x40000 /* symbol.def[S_DEF_3] is valid */
#define SYMBOL_DEF4 0x80000 /* symbol.def[S_DEF_4] is valid */
#define SYMBOL_MAXLENGTH 256
/* A property represent the config options that can be associated
* with a config "symbol".
* Sample:
* config FOO
* default y
* prompt "foo prompt"
* select BAR
* config BAZ
* int "BAZ Value"
* range 1..255
*
* Please, also check parser.y:print_symbol() when modifying the
* list of property types!
*/
enum prop_type {
P_UNKNOWN,
P_PROMPT, /* prompt "foo prompt" or "BAZ Value" */
P_COMMENT, /* text associated with a comment */
P_MENU, /* prompt associated with a menu or menuconfig symbol */
P_DEFAULT, /* default y */
P_CHOICE, /* choice value */
P_SELECT, /* select BAR */
P_IMPLY, /* imply BAR */
P_RANGE, /* range 7..100 (for a symbol) */
P_SYMBOL, /* where a symbol is defined */
};
struct property {
struct property *next; /* next property - null if last */
enum prop_type type; /* type of property */
const char *text; /* the prompt value - P_PROMPT, P_MENU, P_COMMENT */
struct expr_value visible;
struct expr *expr; /* the optional conditional part of the property */
struct menu *menu; /* the menu the property are associated with
* valid for: P_SELECT, P_RANGE, P_CHOICE,
* P_PROMPT, P_DEFAULT, P_MENU, P_COMMENT */
const char *filename; /* what file was this property defined */
int lineno; /* what lineno was this property defined */
};
#define for_all_properties(sym, st, tok) \
for (st = sym->prop; st; st = st->next) \
if (st->type == (tok))
#define for_all_defaults(sym, st) for_all_properties(sym, st, P_DEFAULT)
#define for_all_choices(sym, st) for_all_properties(sym, st, P_CHOICE)
#define for_all_prompts(sym, st) \
for (st = sym->prop; st; st = st->next) \
if (st->text)
/*
* Represents a node in the menu tree, as seen in e.g. menuconfig (though used
* for all front ends). Each symbol, menu, etc. defined in the Kconfig files
* gets a node. A symbol defined in multiple locations gets one node at each
* location.
*
* @choice_members: list of choice members with priority.
*/
struct menu {
/* The next menu node at the same level */
struct menu *next;
/* The parent menu node, corresponding to e.g. a menu or choice */
struct menu *parent;
/* The first child menu node, for e.g. menus and choices */
struct menu *list;
/*
* The symbol associated with the menu node. Choices are implemented as
* a special kind of symbol. NULL for menus, comments, and ifs.
*/
struct symbol *sym;
struct list_head link; /* link to symbol::menus */
struct list_head choice_members;
/*
* The prompt associated with the node. This holds the prompt for a
* symbol as well as the text for a menu or comment, along with the
* type (P_PROMPT, P_MENU, etc.)
*/
struct property *prompt;
/*
* 'visible if' dependencies. If more than one is given, they will be
* ANDed together.
*/
struct expr *visibility;
/*
* Ordinary dependencies from e.g. 'depends on' and 'if', ANDed
* together
*/
struct expr *dep;
/* MENU_* flags */
unsigned int flags;
/* Any help text associated with the node */
char *help;
/* The location where the menu node appears in the Kconfig files */
const char *filename;
int lineno;
/* For use by front ends that need to store auxiliary data */
void *data;
};
/*
* Set on a menu node when the corresponding symbol changes state in some way.
* Can be checked by front ends.
*/
#define MENU_CHANGED 0x0001
#define MENU_ROOT 0x0002
struct jump_key {
struct list_head entries;
size_t offset;
struct menu *target;
};
extern struct symbol symbol_yes, symbol_no, symbol_mod;
extern struct symbol *modules_sym;
extern int cdebug;
struct expr *expr_alloc_symbol(struct symbol *sym);
struct expr *expr_alloc_one(enum expr_type type, struct expr *ce);
struct expr *expr_alloc_two(enum expr_type type, struct expr *e1, struct expr *e2);
struct expr *expr_alloc_comp(enum expr_type type, struct symbol *s1, struct symbol *s2);
struct expr *expr_alloc_and(struct expr *e1, struct expr *e2);
struct expr *expr_alloc_or(struct expr *e1, struct expr *e2);
struct expr *expr_copy(const struct expr *org);
void expr_free(struct expr *e);
void expr_eliminate_eq(struct expr **ep1, struct expr **ep2);
int expr_eq(struct expr *e1, struct expr *e2);
tristate expr_calc_value(struct expr *e);
struct expr *expr_eliminate_dups(struct expr *e);
struct expr *expr_transform(struct expr *e);
int expr_contains_symbol(struct expr *dep, struct symbol *sym);
bool expr_depends_symbol(struct expr *dep, struct symbol *sym);
struct expr *expr_trans_compare(struct expr *e, enum expr_type type, struct symbol *sym);
void expr_fprint(struct expr *e, FILE *out);
struct gstr; /* forward */
void expr_gstr_print(struct expr *e, struct gstr *gs);
void expr_gstr_print_revdep(struct expr *e, struct gstr *gs,
tristate pr_type, const char *title);
static inline int expr_is_yes(struct expr *e)
{
return !e || (e->type == E_SYMBOL && e->left.sym == &symbol_yes);
}
#ifdef __cplusplus
}
#endif
#endif /* EXPR_H */