mirror of
https://github.com/melonDS-emu/melonDS.git
synced 2025-03-06 21:00:31 +01:00
improve audio handling at non-60 fps targets
This commit is contained in:
parent
7d718ada39
commit
47cdeadc20
1 changed files with 2 additions and 1 deletions
|
@ -29,7 +29,7 @@ using namespace melonDS;
|
|||
|
||||
int EmuInstance::audioGetNumSamplesOut(int outlen)
|
||||
{
|
||||
float f_len_in = (outlen * 32823.6328125) / (float)audioFreq;
|
||||
float f_len_in = (outlen * 32823.6328125 * (curFPS/60.0)) / (float)audioFreq;
|
||||
f_len_in += audioSampleFrac;
|
||||
int len_in = (int)floor(f_len_in);
|
||||
audioSampleFrac = f_len_in - len_in;
|
||||
|
@ -73,6 +73,7 @@ void EmuInstance::audioCallback(void* data, Uint8* stream, int len)
|
|||
// resample incoming audio to match the output sample rate
|
||||
|
||||
int len_in = inst->audioGetNumSamplesOut(len);
|
||||
if (len_in > 1024) len_in = 1024;
|
||||
s16 buf_in[1024*2];
|
||||
int num_in;
|
||||
|
||||
|
|
Loading…
Add table
Reference in a new issue