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remove unused variable
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@ -804,7 +804,6 @@ void GPU3D::StallPolygonPipeline(s32 delay, s32 nonstalldelay) noexcept
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void GPU3D::HangGX(const char* cause) noexcept
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{
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GXHang = true;
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Platform::Log(LogLevel::Warn, "GX CRASHED: %s\n", cause);
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// this should hang the gx for roughly... 2181 years?
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// I think that's close enough to forever for our usecase.
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