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melonDS/src/frontend/qt_sdl/EmuThread.cpp
2025-01-14 12:05:12 -05:00

902 lines
27 KiB
C++

/*
Copyright 2016-2024 melonDS team
This file is part of melonDS.
melonDS is free software: you can redistribute it and/or modify it under
the terms of the GNU General Public License as published by the Free
Software Foundation, either version 3 of the License, or (at your option)
any later version.
melonDS is distributed in the hope that it will be useful, but WITHOUT ANY
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with melonDS. If not, see http://www.gnu.org/licenses/.
*/
#include <stdlib.h>
#include <time.h>
#include <stdio.h>
#include <string.h>
#include <optional>
#include <vector>
#include <string>
#include <algorithm>
#include <SDL2/SDL.h>
#include "main.h"
#include "types.h"
#include "version.h"
#include "ScreenLayout.h"
#include "Args.h"
#include "NDS.h"
#include "NDSCart.h"
#include "GBACart.h"
#include "GPU.h"
#include "SPU.h"
#include "Wifi.h"
#include "Platform.h"
#include "LocalMP.h"
#include "Config.h"
#include "RTC.h"
#include "DSi.h"
#include "DSi_I2C.h"
#include "GPU3D_Soft.h"
#include "GPU3D_OpenGL.h"
#include "GPU3D_Compute.h"
#include "Savestate.h"
#include "EmuInstance.h"
using namespace melonDS;
EmuThread::EmuThread(EmuInstance* inst, QObject* parent) : QThread(parent)
{
emuInstance = inst;
emuStatus = emuStatus_Paused;
emuPauseStack = emuPauseStackRunning;
emuActive = false;
}
void EmuThread::attachWindow(MainWindow* window)
{
connect(this, SIGNAL(windowTitleChange(QString)), window, SLOT(onTitleUpdate(QString)));
connect(this, SIGNAL(windowEmuStart()), window, SLOT(onEmuStart()));
connect(this, SIGNAL(windowEmuStop()), window, SLOT(onEmuStop()));
connect(this, SIGNAL(windowEmuPause(bool)), window, SLOT(onEmuPause(bool)));
connect(this, SIGNAL(windowEmuReset()), window, SLOT(onEmuReset()));
connect(this, SIGNAL(autoScreenSizingChange(int)), window->panel, SLOT(onAutoScreenSizingChanged(int)));
connect(this, SIGNAL(windowFullscreenToggle()), window, SLOT(onFullscreenToggled()));
connect(this, SIGNAL(screenEmphasisToggle()), window, SLOT(onScreenEmphasisToggled()));
if (window->winHasMenu())
{
connect(this, SIGNAL(windowLimitFPSChange()), window->actLimitFramerate, SLOT(trigger()));
connect(this, SIGNAL(swapScreensToggle()), window->actScreenSwap, SLOT(trigger()));
}
}
void EmuThread::detachWindow(MainWindow* window)
{
disconnect(this, SIGNAL(windowTitleChange(QString)), window, SLOT(onTitleUpdate(QString)));
disconnect(this, SIGNAL(windowEmuStart()), window, SLOT(onEmuStart()));
disconnect(this, SIGNAL(windowEmuStop()), window, SLOT(onEmuStop()));
disconnect(this, SIGNAL(windowEmuPause(bool)), window, SLOT(onEmuPause(bool)));
disconnect(this, SIGNAL(windowEmuReset()), window, SLOT(onEmuReset()));
disconnect(this, SIGNAL(autoScreenSizingChange(int)), window->panel, SLOT(onAutoScreenSizingChanged(int)));
disconnect(this, SIGNAL(windowFullscreenToggle()), window, SLOT(onFullscreenToggled()));
disconnect(this, SIGNAL(screenEmphasisToggle()), window, SLOT(onScreenEmphasisToggled()));
if (window->winHasMenu())
{
disconnect(this, SIGNAL(windowLimitFPSChange()), window->actLimitFramerate, SLOT(trigger()));
disconnect(this, SIGNAL(swapScreensToggle()), window->actScreenSwap, SLOT(trigger()));
}
}
void EmuThread::run()
{
Config::Table& globalCfg = emuInstance->getGlobalConfig();
u32 mainScreenPos[3];
//emuInstance->updateConsole();
// No carts are inserted when melonDS first boots
mainScreenPos[0] = 0;
mainScreenPos[1] = 0;
mainScreenPos[2] = 0;
autoScreenSizing = 0;
//videoSettingsDirty = false;
if (emuInstance->usesOpenGL())
{
emuInstance->initOpenGL(0);
useOpenGL = true;
videoRenderer = globalCfg.GetInt("3D.Renderer");
}
else
{
useOpenGL = false;
videoRenderer = 0;
}
//updateRenderer();
videoSettingsDirty = true;
u32 nframes = 0;
double perfCountsSec = 1.0 / SDL_GetPerformanceFrequency();
double lastTime = SDL_GetPerformanceCounter() * perfCountsSec;
double frameLimitError = 0.0;
double lastMeasureTime = lastTime;
u32 winUpdateCount = 0, winUpdateFreq = 1;
u8 dsiVolumeLevel = 0x1F;
char melontitle[100];
bool fastforward = false;
bool slowmo = false;
emuInstance->fastForwardToggled = false;
emuInstance->slowmoToggled = false;
while (emuStatus != emuStatus_Exit)
{
MPInterface::Get().Process();
emuInstance->inputProcess();
if (emuInstance->hotkeyPressed(HK_FrameLimitToggle)) emit windowLimitFPSChange();
if (emuInstance->hotkeyPressed(HK_Pause)) emuTogglePause();
if (emuInstance->hotkeyPressed(HK_Reset)) emuReset();
if (emuInstance->hotkeyPressed(HK_FrameStep)) emuFrameStep();
if (emuInstance->hotkeyPressed(HK_FullscreenToggle)) emit windowFullscreenToggle();
if (emuInstance->hotkeyPressed(HK_SwapScreens)) emit swapScreensToggle();
if (emuInstance->hotkeyPressed(HK_SwapScreenEmphasis)) emit screenEmphasisToggle();
if (emuStatus == emuStatus_Running || emuStatus == emuStatus_FrameStep)
{
if (emuStatus == emuStatus_FrameStep) emuStatus = emuStatus_Paused;
if (emuInstance->hotkeyPressed(HK_SolarSensorDecrease))
{
int level = emuInstance->nds->GBACartSlot.SetInput(GBACart::Input_SolarSensorDown, true);
if (level != -1)
{
emuInstance->osdAddMessage(0, "Solar sensor level: %d", level);
}
}
if (emuInstance->hotkeyPressed(HK_SolarSensorIncrease))
{
int level = emuInstance->nds->GBACartSlot.SetInput(GBACart::Input_SolarSensorUp, true);
if (level != -1)
{
emuInstance->osdAddMessage(0, "Solar sensor level: %d", level);
}
}
if (emuInstance->nds->ConsoleType == 1)
{
DSi* dsi = static_cast<DSi*>(emuInstance->nds);
double currentTime = SDL_GetPerformanceCounter() * perfCountsSec;
// Handle power button
if (emuInstance->hotkeyDown(HK_PowerButton))
{
dsi->I2C.GetBPTWL()->SetPowerButtonHeld(currentTime);
}
else if (emuInstance->hotkeyReleased(HK_PowerButton))
{
dsi->I2C.GetBPTWL()->SetPowerButtonReleased(currentTime);
}
// Handle volume buttons
if (emuInstance->hotkeyDown(HK_VolumeUp))
{
dsi->I2C.GetBPTWL()->SetVolumeSwitchHeld(DSi_BPTWL::volumeKey_Up);
}
else if (emuInstance->hotkeyReleased(HK_VolumeUp))
{
dsi->I2C.GetBPTWL()->SetVolumeSwitchReleased(DSi_BPTWL::volumeKey_Up);
}
if (emuInstance->hotkeyDown(HK_VolumeDown))
{
dsi->I2C.GetBPTWL()->SetVolumeSwitchHeld(DSi_BPTWL::volumeKey_Down);
}
else if (emuInstance->hotkeyReleased(HK_VolumeDown))
{
dsi->I2C.GetBPTWL()->SetVolumeSwitchReleased(DSi_BPTWL::volumeKey_Down);
}
dsi->I2C.GetBPTWL()->ProcessVolumeSwitchInput(currentTime);
}
if (useOpenGL)
emuInstance->makeCurrentGL();
// update render settings if needed
if (videoSettingsDirty)
{
emuInstance->renderLock.lock();
if (useOpenGL)
{
emuInstance->setVSyncGL(true);
videoRenderer = globalCfg.GetInt("3D.Renderer");
}
#ifdef OGLRENDERER_ENABLED
else
#endif
{
videoRenderer = 0;
}
updateRenderer();
videoSettingsDirty = false;
emuInstance->renderLock.unlock();
}
// process input and hotkeys
emuInstance->nds->SetKeyMask(emuInstance->inputMask);
if (emuInstance->isTouching)
emuInstance->nds->TouchScreen(emuInstance->touchX, emuInstance->touchY);
else
emuInstance->nds->ReleaseScreen();
if (emuInstance->hotkeyPressed(HK_Lid))
{
bool lid = !emuInstance->nds->IsLidClosed();
emuInstance->nds->SetLidClosed(lid);
emuInstance->osdAddMessage(0, lid ? "Lid closed" : "Lid opened");
}
// microphone input
emuInstance->micProcess();
// auto screen layout
{
mainScreenPos[2] = mainScreenPos[1];
mainScreenPos[1] = mainScreenPos[0];
mainScreenPos[0] = emuInstance->nds->PowerControl9 >> 15;
int guess;
if (mainScreenPos[0] == mainScreenPos[2] &&
mainScreenPos[0] != mainScreenPos[1])
{
// constant flickering, likely displaying 3D on both screens
// TODO: when both screens are used for 2D only...???
guess = screenSizing_Even;
}
else
{
if (mainScreenPos[0] == 1)
guess = screenSizing_EmphTop;
else
guess = screenSizing_EmphBot;
}
if (guess != autoScreenSizing)
{
autoScreenSizing = guess;
emit autoScreenSizingChange(autoScreenSizing);
}
}
// emulate
u32 nlines;
if (emuInstance->nds->GPU.GetRenderer3D().NeedsShaderCompile())
{
compileShaders();
nlines = 1;
}
else
{
nlines = emuInstance->nds->RunFrame();
}
if (emuInstance->ndsSave)
emuInstance->ndsSave->CheckFlush();
if (emuInstance->gbaSave)
emuInstance->gbaSave->CheckFlush();
if (emuInstance->firmwareSave)
emuInstance->firmwareSave->CheckFlush();
if (!useOpenGL)
{
frontBufferLock.lock();
frontBuffer = emuInstance->nds->GPU.FrontBuffer;
frontBufferLock.unlock();
}
else
{
frontBuffer = emuInstance->nds->GPU.FrontBuffer;
emuInstance->drawScreenGL();
}
#ifdef MELONCAP
MelonCap::Update();
#endif // MELONCAP
winUpdateCount++;
if (winUpdateCount >= winUpdateFreq && !useOpenGL)
{
emit windowUpdate();
winUpdateCount = 0;
}
if (emuInstance->hotkeyPressed(HK_FastForwardToggle)) emuInstance->fastForwardToggled = !emuInstance->fastForwardToggled;
if (emuInstance->hotkeyPressed(HK_SlowMoToggle)) emuInstance->slowmoToggled = !emuInstance->slowmoToggled;
bool enablefastforward = emuInstance->hotkeyDown(HK_FastForward) | emuInstance->fastForwardToggled;
bool enableslowmo = emuInstance->hotkeyDown(HK_SlowMo) | emuInstance->slowmoToggled;
if (useOpenGL)
{
// when using OpenGL: when toggling fast-forward or slowmo, change the vsync interval
if ((enablefastforward || enableslowmo) && !(fastforward || slowmo))
{
emuInstance->setVSyncGL(false);
}
else if (!(enablefastforward || enableslowmo) && (fastforward || slowmo))
{
emuInstance->setVSyncGL(true);
}
}
fastforward = enablefastforward;
slowmo = enableslowmo;
if (slowmo) emuInstance->curFPS = emuInstance->slowmoFPS;
else if (fastforward) emuInstance->curFPS = emuInstance->fastForwardFPS;
else if (!emuInstance->doLimitFPS && !emuInstance->doAudioSync) emuInstance->curFPS = 1000.0;
else emuInstance->curFPS = emuInstance->targetFPS;
if (emuInstance->audioDSiVolumeSync && emuInstance->nds->ConsoleType == 1)
{
DSi* dsi = static_cast<DSi*>(emuInstance->nds);
u8 volumeLevel = dsi->I2C.GetBPTWL()->GetVolumeLevel();
if (volumeLevel != dsiVolumeLevel)
{
dsiVolumeLevel = volumeLevel;
emit syncVolumeLevel();
}
emuInstance->audioVolume = volumeLevel * (256.0 / 31.0);
}
if (emuInstance->doAudioSync && !(fastforward || slowmo))
emuInstance->audioSync();
double frametimeStep = nlines / (emuInstance->curFPS * 263.0);
if (frametimeStep < 0.001) frametimeStep = 0.001;
if (emuInstance->doLimitFPS)
{
double curtime = SDL_GetPerformanceCounter() * perfCountsSec;
frameLimitError += frametimeStep - (curtime - lastTime);
if (frameLimitError < -frametimeStep)
frameLimitError = -frametimeStep;
if (frameLimitError > frametimeStep)
frameLimitError = frametimeStep;
if (round(frameLimitError * 1000.0) > 0.0)
{
SDL_Delay(round(frameLimitError * 1000.0));
double timeBeforeSleep = curtime;
curtime = SDL_GetPerformanceCounter() * perfCountsSec;
frameLimitError -= curtime - timeBeforeSleep;
}
lastTime = curtime;
}
nframes++;
if (nframes >= 30)
{
double time = SDL_GetPerformanceCounter() * perfCountsSec;
double dt = time - lastMeasureTime;
lastMeasureTime = time;
u32 fps = round(nframes / dt);
nframes = 0;
float fpstarget = 1.0/frametimeStep;
winUpdateFreq = fps / (u32)round(fpstarget);
if (winUpdateFreq < 1)
winUpdateFreq = 1;
double actualfps = (59.8261 * 263.0) / nlines;
int inst = emuInstance->instanceID;
if (inst == 0)
snprintf(melontitle, sizeof(melontitle), "[%d/%.0f] melonDS " MELONDS_VERSION, fps, actualfps);
else
snprintf(melontitle, sizeof(melontitle), "[%d/%.0f] melonDS (%d)", fps, actualfps, inst+1);
changeWindowTitle(melontitle);
}
}
else
{
// paused
nframes = 0;
lastTime = SDL_GetPerformanceCounter() * perfCountsSec;
lastMeasureTime = lastTime;
emit windowUpdate();
int inst = emuInstance->instanceID;
if (inst == 0)
snprintf(melontitle, sizeof(melontitle), "melonDS " MELONDS_VERSION);
else
snprintf(melontitle, sizeof(melontitle), "melonDS (%d)", inst+1);
changeWindowTitle(melontitle);
SDL_Delay(75);
if (useOpenGL)
{
emuInstance->drawScreenGL();
}
}
handleMessages();
}
}
void EmuThread::sendMessage(Message msg)
{
msgMutex.lock();
msgQueue.enqueue(msg);
msgMutex.unlock();
}
void EmuThread::waitMessage(int num)
{
if (QThread::currentThread() == this) return;
msgSemaphore.acquire(num);
}
void EmuThread::waitAllMessages()
{
if (QThread::currentThread() == this) return;
while (!msgQueue.empty())
msgSemaphore.acquire();
}
void EmuThread::handleMessages()
{
msgMutex.lock();
while (!msgQueue.empty())
{
Message msg = msgQueue.dequeue();
switch (msg.type)
{
case msg_Exit:
emuStatus = emuStatus_Exit;
emuPauseStack = emuPauseStackRunning;
emuInstance->audioDisable();
MPInterface::Get().End(emuInstance->instanceID);
break;
case msg_EmuRun:
emuStatus = emuStatus_Running;
emuPauseStack = emuPauseStackRunning;
emuActive = true;
emuInstance->audioEnable();
emit windowEmuStart();
break;
case msg_EmuPause:
emuPauseStack++;
if (emuPauseStack > emuPauseStackPauseThreshold) break;
prevEmuStatus = emuStatus;
emuStatus = emuStatus_Paused;
if (prevEmuStatus != emuStatus_Paused)
{
emuInstance->audioDisable();
emit windowEmuPause(true);
emuInstance->osdAddMessage(0, "Paused");
}
break;
case msg_EmuUnpause:
if (emuPauseStack < emuPauseStackPauseThreshold) break;
emuPauseStack--;
if (emuPauseStack >= emuPauseStackPauseThreshold) break;
emuStatus = prevEmuStatus;
if (emuStatus != emuStatus_Paused)
{
emuInstance->audioEnable();
emit windowEmuPause(false);
emuInstance->osdAddMessage(0, "Resumed");
}
break;
case msg_EmuStop:
if (msg.param.value<bool>())
emuInstance->nds->Stop();
emuStatus = emuStatus_Paused;
emuActive = false;
emuInstance->audioDisable();
emit windowEmuStop();
break;
case msg_EmuFrameStep:
emuStatus = emuStatus_FrameStep;
break;
case msg_EmuReset:
emuInstance->reset();
emuStatus = emuStatus_Running;
emuPauseStack = emuPauseStackRunning;
emuActive = true;
emuInstance->audioEnable();
emit windowEmuReset();
emuInstance->osdAddMessage(0, "Reset");
break;
case msg_InitGL:
emuInstance->initOpenGL(msg.param.value<int>());
useOpenGL = true;
break;
case msg_DeInitGL:
emuInstance->deinitOpenGL(msg.param.value<int>());
if (msg.param.value<int>() == 0)
useOpenGL = false;
break;
case msg_BootROM:
msgResult = 0;
if (!emuInstance->loadROM(msg.param.value<QStringList>(), true, msgError))
break;
assert(emuInstance->nds != nullptr);
emuInstance->nds->Start();
msgResult = 1;
break;
case msg_BootFirmware:
msgResult = 0;
if (!emuInstance->bootToMenu(msgError))
break;
assert(emuInstance->nds != nullptr);
emuInstance->nds->Start();
msgResult = 1;
break;
case msg_InsertCart:
msgResult = 0;
if (!emuInstance->loadROM(msg.param.value<QStringList>(), false, msgError))
break;
msgResult = 1;
break;
case msg_EjectCart:
emuInstance->ejectCart();
break;
case msg_InsertGBACart:
msgResult = 0;
if (!emuInstance->loadGBAROM(msg.param.value<QStringList>(), msgError))
break;
msgResult = 1;
break;
case msg_InsertGBAAddon:
msgResult = 0;
emuInstance->loadGBAAddon(msg.param.value<int>(), msgError);
msgResult = 1;
break;
case msg_EjectGBACart:
emuInstance->ejectGBACart();
break;
case msg_SaveState:
msgResult = emuInstance->saveState(msg.param.value<QString>().toStdString());
break;
case msg_LoadState:
msgResult = emuInstance->loadState(msg.param.value<QString>().toStdString());
break;
case msg_UndoStateLoad:
emuInstance->undoStateLoad();
msgResult = 1;
break;
case msg_ImportSavefile:
{
msgResult = 0;
auto f = Platform::OpenFile(msg.param.value<QString>().toStdString(), Platform::FileMode::Read);
if (!f) break;
u32 len = FileLength(f);
std::unique_ptr<u8[]> data = std::make_unique<u8[]>(len);
Platform::FileRewind(f);
Platform::FileRead(data.get(), len, 1, f);
assert(emuInstance->nds != nullptr);
emuInstance->nds->SetNDSSave(data.get(), len);
CloseFile(f);
msgResult = 1;
}
break;
case msg_EnableCheats:
emuInstance->enableCheats(msg.param.value<bool>());
break;
}
msgSemaphore.release();
}
msgMutex.unlock();
}
void EmuThread::changeWindowTitle(char* title)
{
emit windowTitleChange(QString(title));
}
void EmuThread::initContext(int win)
{
sendMessage({.type = msg_InitGL, .param = win});
waitMessage();
}
void EmuThread::deinitContext(int win)
{
sendMessage({.type = msg_DeInitGL, .param = win});
waitMessage();
}
void EmuThread::emuRun()
{
sendMessage(msg_EmuRun);
waitMessage();
}
void EmuThread::emuPause(bool broadcast)
{
sendMessage(msg_EmuPause);
waitMessage();
if (broadcast)
emuInstance->broadcastCommand(InstCmd_Pause);
}
void EmuThread::emuUnpause(bool broadcast)
{
sendMessage(msg_EmuUnpause);
waitMessage();
if (broadcast)
emuInstance->broadcastCommand(InstCmd_Unpause);
}
void EmuThread::emuTogglePause(bool broadcast)
{
if (emuStatus == emuStatus_Paused)
emuUnpause(broadcast);
else
emuPause(broadcast);
}
void EmuThread::emuStop(bool external)
{
sendMessage({.type = msg_EmuStop, .param = external});
waitMessage();
}
void EmuThread::emuExit()
{
sendMessage(msg_Exit);
waitAllMessages();
}
void EmuThread::emuFrameStep()
{
if (emuPauseStack < emuPauseStackPauseThreshold)
sendMessage(msg_EmuPause);
sendMessage(msg_EmuFrameStep);
waitAllMessages();
}
void EmuThread::emuReset()
{
sendMessage(msg_EmuReset);
waitMessage();
}
bool EmuThread::emuIsRunning()
{
return emuStatus == emuStatus_Running;
}
bool EmuThread::emuIsActive()
{
return emuActive;
}
int EmuThread::bootROM(const QStringList& filename, QString& errorstr)
{
sendMessage({.type = msg_BootROM, .param = filename});
waitMessage();
if (!msgResult)
{
errorstr = msgError;
return msgResult;
}
sendMessage(msg_EmuRun);
waitMessage();
errorstr = "";
return msgResult;
}
int EmuThread::bootFirmware(QString& errorstr)
{
sendMessage(msg_BootFirmware);
waitMessage();
if (!msgResult)
{
errorstr = msgError;
return msgResult;
}
sendMessage(msg_EmuRun);
waitMessage();
errorstr = "";
return msgResult;
}
int EmuThread::insertCart(const QStringList& filename, bool gba, QString& errorstr)
{
MessageType msgtype = gba ? msg_InsertGBACart : msg_InsertCart;
sendMessage({.type = msgtype, .param = filename});
waitMessage();
errorstr = msgResult ? "" : msgError;
return msgResult;
}
void EmuThread::ejectCart(bool gba)
{
sendMessage(gba ? msg_EjectGBACart : msg_EjectCart);
waitMessage();
}
int EmuThread::insertGBAAddon(int type, QString& errorstr)
{
sendMessage({.type = msg_InsertGBAAddon, .param = type});
waitMessage();
errorstr = msgResult ? "" : msgError;
return msgResult;
}
int EmuThread::saveState(const QString& filename)
{
sendMessage({.type = msg_SaveState, .param = filename});
waitMessage();
return msgResult;
}
int EmuThread::loadState(const QString& filename)
{
sendMessage({.type = msg_LoadState, .param = filename});
waitMessage();
return msgResult;
}
int EmuThread::undoStateLoad()
{
sendMessage(msg_UndoStateLoad);
waitMessage();
return msgResult;
}
int EmuThread::importSavefile(const QString& filename)
{
sendMessage(msg_EmuReset);
sendMessage({.type = msg_ImportSavefile, .param = filename});
waitMessage(2);
return msgResult;
}
void EmuThread::enableCheats(bool enable)
{
sendMessage({.type = msg_EnableCheats, .param = enable});
waitMessage();
}
void EmuThread::updateRenderer()
{
if (videoRenderer != lastVideoRenderer)
{
switch (videoRenderer)
{
case renderer3D_Software:
emuInstance->nds->GPU.SetRenderer3D(std::make_unique<SoftRenderer>());
break;
case renderer3D_OpenGL:
emuInstance->nds->GPU.SetRenderer3D(GLRenderer::New());
break;
case renderer3D_OpenGLCompute:
emuInstance->nds->GPU.SetRenderer3D(ComputeRenderer::New());
break;
default: __builtin_unreachable();
}
}
lastVideoRenderer = videoRenderer;
auto& cfg = emuInstance->getGlobalConfig();
switch (videoRenderer)
{
case renderer3D_Software:
static_cast<SoftRenderer&>(emuInstance->nds->GPU.GetRenderer3D()).SetThreaded(
cfg.GetBool("3D.Soft.Threaded"),
emuInstance->nds->GPU);
break;
case renderer3D_OpenGL:
static_cast<GLRenderer&>(emuInstance->nds->GPU.GetRenderer3D()).SetRenderSettings(
cfg.GetBool("3D.GL.BetterPolygons"),
cfg.GetInt("3D.GL.ScaleFactor"));
break;
case renderer3D_OpenGLCompute:
static_cast<ComputeRenderer&>(emuInstance->nds->GPU.GetRenderer3D()).SetRenderSettings(
cfg.GetInt("3D.GL.ScaleFactor"),
cfg.GetBool("3D.GL.HiresCoordinates"));
break;
default: __builtin_unreachable();
}
}
void EmuThread::compileShaders()
{
int currentShader, shadersCount;
u64 startTime = SDL_GetPerformanceCounter();
// kind of hacky to look at the wallclock, though it is easier than
// than disabling vsync
do
{
emuInstance->nds->GPU.GetRenderer3D().ShaderCompileStep(currentShader, shadersCount);
} while (emuInstance->nds->GPU.GetRenderer3D().NeedsShaderCompile() &&
(SDL_GetPerformanceCounter() - startTime) * perfCountsSec < 1.0 / 6.0);
emuInstance->osdAddMessage(0, "Compiling shader %d/%d", currentShader+1, shadersCount);
}