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melonDS/src/frontend/qt_sdl/main.cpp
2021-09-30 17:23:25 +00:00

2969 lines
82 KiB
C++

/*
Copyright 2016-2021 Arisotura
This file is part of melonDS.
melonDS is free software: you can redistribute it and/or modify it under
the terms of the GNU General Public License as published by the Free
Software Foundation, either version 3 of the License, or (at your option)
any later version.
melonDS is distributed in the hope that it will be useful, but WITHOUT ANY
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with melonDS. If not, see http://www.gnu.org/licenses/.
*/
#include <stdlib.h>
#include <time.h>
#include <stdio.h>
#include <string.h>
#include <vector>
#include <string>
#include <algorithm>
#include <QApplication>
#include <QMessageBox>
#include <QMenuBar>
#include <QFileDialog>
#include <QInputDialog>
#include <QPaintEvent>
#include <QPainter>
#include <QKeyEvent>
#include <QMimeData>
#include <QVector>
#ifndef _WIN32
#include <QSocketNotifier>
#include <unistd.h>
#include <sys/socket.h>
#include <signal.h>
#endif
#include <SDL2/SDL.h>
#ifdef OGLRENDERER_ENABLED
#include "OpenGLSupport.h"
#endif
#include "main.h"
#include "Input.h"
#include "CheatsDialog.h"
#include "EmuSettingsDialog.h"
#include "InputConfig/InputConfigDialog.h"
#include "VideoSettingsDialog.h"
#include "AudioSettingsDialog.h"
#include "WifiSettingsDialog.h"
#include "InterfaceSettingsDialog.h"
#include "ROMInfoDialog.h"
#include "TitleManagerDialog.h"
#include "types.h"
#include "version.h"
#include "FrontendUtil.h"
#include "OSD.h"
#include "NDS.h"
#include "NDSCart.h"
#include "GBACart.h"
#include "GPU.h"
#include "SPU.h"
#include "Wifi.h"
#include "Platform.h"
#include "Config.h"
#include "PlatformConfig.h"
#include "Savestate.h"
#include "main_shaders.h"
#include "ArchiveUtil.h"
// TODO: uniform variable spelling
bool RunningSomething;
MainWindow* mainWindow;
EmuThread* emuThread;
int autoScreenSizing = 0;
int videoRenderer;
GPU::RenderSettings videoSettings;
bool videoSettingsDirty;
SDL_AudioDeviceID audioDevice;
int audioFreq;
SDL_cond* audioSync;
SDL_mutex* audioSyncLock;
SDL_AudioDeviceID micDevice;
s16 micExtBuffer[2048];
u32 micExtBufferWritePos;
u32 micWavLength;
s16* micWavBuffer;
void micCallback(void* data, Uint8* stream, int len);
void audioCallback(void* data, Uint8* stream, int len)
{
len /= (sizeof(s16) * 2);
// resample incoming audio to match the output sample rate
int len_in = Frontend::AudioOut_GetNumSamples(len);
s16 buf_in[1024*2];
int num_in;
SDL_LockMutex(audioSyncLock);
num_in = SPU::ReadOutput(buf_in, len_in);
SDL_CondSignal(audioSync);
SDL_UnlockMutex(audioSyncLock);
if (num_in < 1)
{
memset(stream, 0, len*sizeof(s16)*2);
return;
}
int margin = 6;
if (num_in < len_in-margin)
{
int last = num_in-1;
for (int i = num_in; i < len_in-margin; i++)
((u32*)buf_in)[i] = ((u32*)buf_in)[last];
num_in = len_in-margin;
}
Frontend::AudioOut_Resample(buf_in, num_in, (s16*)stream, len, Config::AudioVolume);
}
void micOpen()
{
if (Config::MicInputType != 1)
{
micDevice = 0;
return;
}
SDL_AudioSpec whatIwant, whatIget;
memset(&whatIwant, 0, sizeof(SDL_AudioSpec));
whatIwant.freq = 44100;
whatIwant.format = AUDIO_S16LSB;
whatIwant.channels = 1;
whatIwant.samples = 1024;
whatIwant.callback = micCallback;
micDevice = SDL_OpenAudioDevice(NULL, 1, &whatIwant, &whatIget, 0);
if (!micDevice)
{
printf("Mic init failed: %s\n", SDL_GetError());
}
else
{
SDL_PauseAudioDevice(micDevice, 0);
}
}
void micClose()
{
if (micDevice)
SDL_CloseAudioDevice(micDevice);
micDevice = 0;
}
void micLoadWav(const char* name)
{
SDL_AudioSpec format;
memset(&format, 0, sizeof(SDL_AudioSpec));
if (micWavBuffer) delete[] micWavBuffer;
micWavBuffer = nullptr;
micWavLength = 0;
u8* buf;
u32 len;
if (!SDL_LoadWAV(name, &format, &buf, &len))
return;
const u64 dstfreq = 44100;
int srcinc = format.channels;
len /= ((SDL_AUDIO_BITSIZE(format.format) / 8) * srcinc);
micWavLength = (len * dstfreq) / format.freq;
if (micWavLength < 735) micWavLength = 735;
micWavBuffer = new s16[micWavLength];
float res_incr = len / (float)micWavLength;
float res_timer = 0;
int res_pos = 0;
for (int i = 0; i < micWavLength; i++)
{
u16 val = 0;
switch (SDL_AUDIO_BITSIZE(format.format))
{
case 8:
val = buf[res_pos] << 8;
break;
case 16:
if (SDL_AUDIO_ISBIGENDIAN(format.format))
val = (buf[res_pos*2] << 8) | buf[res_pos*2 + 1];
else
val = (buf[res_pos*2 + 1] << 8) | buf[res_pos*2];
break;
case 32:
if (SDL_AUDIO_ISFLOAT(format.format))
{
u32 rawval;
if (SDL_AUDIO_ISBIGENDIAN(format.format))
rawval = (buf[res_pos*4] << 24) | (buf[res_pos*4 + 1] << 16) | (buf[res_pos*4 + 2] << 8) | buf[res_pos*4 + 3];
else
rawval = (buf[res_pos*4 + 3] << 24) | (buf[res_pos*4 + 2] << 16) | (buf[res_pos*4 + 1] << 8) | buf[res_pos*4];
float fval = *(float*)&rawval;
s32 ival = (s32)(fval * 0x8000);
ival = std::clamp(ival, -0x8000, 0x7FFF);
val = (s16)ival;
}
else if (SDL_AUDIO_ISBIGENDIAN(format.format))
val = (buf[res_pos*4] << 8) | buf[res_pos*4 + 1];
else
val = (buf[res_pos*4 + 3] << 8) | buf[res_pos*4 + 2];
break;
}
if (SDL_AUDIO_ISUNSIGNED(format.format))
val ^= 0x8000;
micWavBuffer[i] = val;
res_timer += res_incr;
while (res_timer >= 1.0)
{
res_timer -= 1.0;
res_pos += srcinc;
}
}
SDL_FreeWAV(buf);
}
void micCallback(void* data, Uint8* stream, int len)
{
s16* input = (s16*)stream;
len /= sizeof(s16);
int maxlen = sizeof(micExtBuffer) / sizeof(s16);
if ((micExtBufferWritePos + len) > maxlen)
{
u32 len1 = maxlen - micExtBufferWritePos;
memcpy(&micExtBuffer[micExtBufferWritePos], &input[0], len1*sizeof(s16));
memcpy(&micExtBuffer[0], &input[len1], (len - len1)*sizeof(s16));
micExtBufferWritePos = len - len1;
}
else
{
memcpy(&micExtBuffer[micExtBufferWritePos], input, len*sizeof(s16));
micExtBufferWritePos += len;
}
}
void micProcess()
{
int type = Config::MicInputType;
bool cmd = Input::HotkeyDown(HK_Mic);
if (type != 1 && !cmd)
{
type = 0;
}
switch (type)
{
case 0: // no mic
Frontend::Mic_FeedSilence();
break;
case 1: // host mic
case 3: // WAV
Frontend::Mic_FeedExternalBuffer();
break;
case 2: // white noise
Frontend::Mic_FeedNoise();
break;
}
}
EmuThread::EmuThread(QObject* parent) : QThread(parent)
{
EmuStatus = 0;
EmuRunning = 2;
EmuPause = 0;
RunningSomething = false;
connect(this, SIGNAL(windowUpdate()), mainWindow->panel, SLOT(repaint()));
connect(this, SIGNAL(windowTitleChange(QString)), mainWindow, SLOT(onTitleUpdate(QString)));
connect(this, SIGNAL(windowEmuStart()), mainWindow, SLOT(onEmuStart()));
connect(this, SIGNAL(windowEmuStop()), mainWindow, SLOT(onEmuStop()));
connect(this, SIGNAL(windowEmuPause()), mainWindow->actPause, SLOT(trigger()));
connect(this, SIGNAL(windowEmuReset()), mainWindow->actReset, SLOT(trigger()));
connect(this, SIGNAL(windowEmuFrameStep()), mainWindow->actFrameStep, SLOT(trigger()));
connect(this, SIGNAL(windowLimitFPSChange()), mainWindow->actLimitFramerate, SLOT(trigger()));
connect(this, SIGNAL(screenLayoutChange()), mainWindow->panel, SLOT(onScreenLayoutChanged()));
connect(this, SIGNAL(windowFullscreenToggle()), mainWindow, SLOT(onFullscreenToggled()));
connect(this, SIGNAL(swapScreensToggle()), mainWindow->actScreenSwap, SLOT(trigger()));
if (mainWindow->hasOGL) initOpenGL();
}
void EmuThread::initOpenGL()
{
QOpenGLContext* windowctx = mainWindow->getOGLContext();
QSurfaceFormat format = windowctx->format();
format.setSwapInterval(0);
oglSurface = new QOffscreenSurface();
oglSurface->setFormat(format);
oglSurface->create();
if (!oglSurface->isValid())
{
// TODO handle this!
printf("oglSurface shat itself :(\n");
delete oglSurface;
return;
}
oglContext = new QOpenGLContext();
oglContext->setFormat(oglSurface->format());
oglContext->setShareContext(windowctx);
if (!oglContext->create())
{
// TODO handle this!
printf("oglContext shat itself :(\n");
delete oglContext;
delete oglSurface;
return;
}
oglContext->moveToThread(this);
}
void EmuThread::deinitOpenGL()
{
delete oglContext;
delete oglSurface;
}
void EmuThread::run()
{
bool hasOGL = mainWindow->hasOGL;
u32 mainScreenPos[3];
NDS::Init();
mainScreenPos[0] = 0;
mainScreenPos[1] = 0;
mainScreenPos[2] = 0;
autoScreenSizing = 0;
videoSettingsDirty = false;
videoSettings.Soft_Threaded = Config::Threaded3D != 0;
videoSettings.GL_ScaleFactor = Config::GL_ScaleFactor;
videoSettings.GL_BetterPolygons = Config::GL_BetterPolygons;
#ifdef OGLRENDERER_ENABLED
if (hasOGL)
{
oglContext->makeCurrent(oglSurface);
videoRenderer = Config::_3DRenderer;
}
else
#endif
{
videoRenderer = 0;
}
GPU::InitRenderer(videoRenderer);
GPU::SetRenderSettings(videoRenderer, videoSettings);
SPU::SetInterpolation(Config::AudioInterp);
Input::Init();
u32 nframes = 0;
double perfCountsSec = 1.0 / SDL_GetPerformanceFrequency();
double lastTime = SDL_GetPerformanceCounter() * perfCountsSec;
double frameLimitError = 0.0;
double lastMeasureTime = lastTime;
char melontitle[100];
while (EmuRunning != 0)
{
Input::Process();
if (Input::HotkeyPressed(HK_FastForwardToggle)) emit windowLimitFPSChange();
if (Input::HotkeyPressed(HK_Pause)) emit windowEmuPause();
if (Input::HotkeyPressed(HK_Reset)) emit windowEmuReset();
if (Input::HotkeyPressed(HK_FrameStep)) emit windowEmuFrameStep();
if (Input::HotkeyPressed(HK_FullscreenToggle)) emit windowFullscreenToggle();
if (Input::HotkeyPressed(HK_SwapScreens)) emit swapScreensToggle();
if (Input::HotkeyPressed(HK_SolarSensorDecrease))
{
int level = GBACart::SetInput(GBACart::Input_SolarSensorDown, true);
if (level != -1)
{
char msg[64];
sprintf(msg, "Solar sensor level: %d", level);
OSD::AddMessage(0, msg);
}
}
if (Input::HotkeyPressed(HK_SolarSensorIncrease))
{
int level = GBACart::SetInput(GBACart::Input_SolarSensorUp, true);
if (level != -1)
{
char msg[64];
sprintf(msg, "Solar sensor level: %d", level);
OSD::AddMessage(0, msg);
}
}
if (EmuRunning == 1 || EmuRunning == 3)
{
EmuStatus = 1;
if (EmuRunning == 3) EmuRunning = 2;
// update render settings if needed
if (videoSettingsDirty)
{
if (hasOGL != mainWindow->hasOGL)
{
hasOGL = mainWindow->hasOGL;
#ifdef OGLRENDERER_ENABLED
if (hasOGL)
{
oglContext->makeCurrent(oglSurface);
videoRenderer = Config::_3DRenderer;
}
else
#endif
{
videoRenderer = 0;
}
}
else
videoRenderer = hasOGL ? Config::_3DRenderer : 0;
videoSettingsDirty = false;
videoSettings.Soft_Threaded = Config::Threaded3D != 0;
videoSettings.GL_ScaleFactor = Config::GL_ScaleFactor;
videoSettings.GL_BetterPolygons = Config::GL_BetterPolygons;
GPU::SetRenderSettings(videoRenderer, videoSettings);
}
// process input and hotkeys
NDS::SetKeyMask(Input::InputMask);
if (Input::HotkeyPressed(HK_Lid))
{
bool lid = !NDS::IsLidClosed();
NDS::SetLidClosed(lid);
OSD::AddMessage(0, lid ? "Lid closed" : "Lid opened");
}
// microphone input
micProcess();
// auto screen layout
if (Config::ScreenSizing == 3)
{
mainScreenPos[2] = mainScreenPos[1];
mainScreenPos[1] = mainScreenPos[0];
mainScreenPos[0] = NDS::PowerControl9 >> 15;
int guess;
if (mainScreenPos[0] == mainScreenPos[2] &&
mainScreenPos[0] != mainScreenPos[1])
{
// constant flickering, likely displaying 3D on both screens
// TODO: when both screens are used for 2D only...???
guess = 0;
}
else
{
if (mainScreenPos[0] == 1)
guess = 1;
else
guess = 2;
}
if (guess != autoScreenSizing)
{
autoScreenSizing = guess;
emit screenLayoutChange();
}
}
#ifdef OGLRENDERER_ENABLED
if (videoRenderer == 1)
{
FrontBufferLock.lock();
if (FrontBufferReverseSyncs[FrontBuffer ^ 1])
glWaitSync(FrontBufferReverseSyncs[FrontBuffer ^ 1], 0, GL_TIMEOUT_IGNORED);
FrontBufferLock.unlock();
}
#endif
// emulate
u32 nlines = NDS::RunFrame();
FrontBufferLock.lock();
FrontBuffer = GPU::FrontBuffer;
#ifdef OGLRENDERER_ENABLED
if (videoRenderer == 1)
{
if (FrontBufferSyncs[FrontBuffer])
glDeleteSync(FrontBufferSyncs[FrontBuffer]);
FrontBufferSyncs[FrontBuffer] = glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0);
// this is hacky but this is the easiest way to call
// this function without dealling with a ton of
// macro mess
epoxy_glFlush();
}
#endif
FrontBufferLock.unlock();
#ifdef MELONCAP
MelonCap::Update();
#endif // MELONCAP
if (EmuRunning == 0) break;
emit windowUpdate();
bool fastforward = Input::HotkeyDown(HK_FastForward);
if (Config::AudioSync && (!fastforward) && audioDevice)
{
SDL_LockMutex(audioSyncLock);
while (SPU::GetOutputSize() > 1024)
{
int ret = SDL_CondWaitTimeout(audioSync, audioSyncLock, 500);
if (ret == SDL_MUTEX_TIMEDOUT) break;
}
SDL_UnlockMutex(audioSyncLock);
}
double frametimeStep = nlines / (60.0 * 263.0);
{
bool limitfps = Config::LimitFPS && !fastforward;
double practicalFramelimit = limitfps ? frametimeStep : 1.0 / 1000.0;
double curtime = SDL_GetPerformanceCounter() * perfCountsSec;
frameLimitError += practicalFramelimit - (curtime - lastTime);
if (frameLimitError < -practicalFramelimit)
frameLimitError = -practicalFramelimit;
if (frameLimitError > practicalFramelimit)
frameLimitError = practicalFramelimit;
if (round(frameLimitError * 1000.0) > 0.0)
{
SDL_Delay(round(frameLimitError * 1000.0));
double timeBeforeSleep = curtime;
curtime = SDL_GetPerformanceCounter() * perfCountsSec;
frameLimitError -= curtime - timeBeforeSleep;
}
lastTime = curtime;
}
nframes++;
if (nframes >= 30)
{
double time = SDL_GetPerformanceCounter() * perfCountsSec;
double dt = time - lastMeasureTime;
lastMeasureTime = time;
u32 fps = round(nframes / dt);
nframes = 0;
float fpstarget = 1.0/frametimeStep;
sprintf(melontitle, "[%d/%.0f] melonDS " MELONDS_VERSION, fps, fpstarget);
changeWindowTitle(melontitle);
}
}
else
{
// paused
nframes = 0;
lastTime = SDL_GetPerformanceCounter() * perfCountsSec;
lastMeasureTime = lastTime;
emit windowUpdate();
EmuStatus = EmuRunning;
sprintf(melontitle, "melonDS " MELONDS_VERSION);
changeWindowTitle(melontitle);
SDL_Delay(75);
}
}
EmuStatus = 0;
GPU::DeInitRenderer();
NDS::DeInit();
//Platform::LAN_DeInit();
if (hasOGL)
{
oglContext->doneCurrent();
deinitOpenGL();
}
}
void EmuThread::changeWindowTitle(char* title)
{
emit windowTitleChange(QString(title));
}
void EmuThread::emuRun()
{
EmuRunning = 1;
EmuPause = 0;
RunningSomething = true;
// checkme
emit windowEmuStart();
if (audioDevice) SDL_PauseAudioDevice(audioDevice, 0);
micOpen();
}
void EmuThread::emuPause()
{
EmuPause++;
if (EmuPause > 1) return;
PrevEmuStatus = EmuRunning;
EmuRunning = 2;
while (EmuStatus != 2);
if (audioDevice) SDL_PauseAudioDevice(audioDevice, 1);
micClose();
}
void EmuThread::emuUnpause()
{
if (EmuPause < 1) return;
EmuPause--;
if (EmuPause > 0) return;
EmuRunning = PrevEmuStatus;
if (audioDevice) SDL_PauseAudioDevice(audioDevice, 0);
micOpen();
}
void EmuThread::emuStop()
{
EmuRunning = 0;
EmuPause = 0;
if (audioDevice) SDL_PauseAudioDevice(audioDevice, 1);
micClose();
}
void EmuThread::emuFrameStep()
{
if (EmuPause < 1) emit windowEmuPause();
EmuRunning = 3;
}
bool EmuThread::emuIsRunning()
{
return (EmuRunning == 1);
}
void ScreenHandler::screenSetupLayout(int w, int h)
{
int sizing = Config::ScreenSizing;
if (sizing == 3) sizing = autoScreenSizing;
float aspectRatios[] =
{
1.f,
(16.f/9)/(4.f/3),
(21.f/9)/(4.f/3),
((float)w/h)/(4.f/3)
};
Frontend::SetupScreenLayout(w, h,
Config::ScreenLayout,
Config::ScreenRotation,
sizing,
Config::ScreenGap,
Config::IntegerScaling != 0,
Config::ScreenSwap != 0,
aspectRatios[Config::ScreenAspectTop],
aspectRatios[Config::ScreenAspectBot]);
numScreens = Frontend::GetScreenTransforms(screenMatrix[0], screenKind);
}
QSize ScreenHandler::screenGetMinSize(int factor = 1)
{
bool isHori = (Config::ScreenRotation == 1 || Config::ScreenRotation == 3);
int gap = Config::ScreenGap;
int w = 256 * factor;
int h = 192 * factor;
if (Config::ScreenLayout == 0) // natural
{
if (isHori)
return QSize(h+gap+h, w);
else
return QSize(w, h+gap+h);
}
else if (Config::ScreenLayout == 1) // vertical
{
if (isHori)
return QSize(h, w+gap+w);
else
return QSize(w, h+gap+h);
}
else if (Config::ScreenLayout == 2) // horizontal
{
if (isHori)
return QSize(h+gap+h, w);
else
return QSize(w+gap+w, h);
}
else // hybrid
{
if (isHori)
return QSize(h+gap+h, 3*w +(4*gap) / 3);
else
return QSize(3*w +(4*gap) / 3, h+gap+h);
}
}
void ScreenHandler::screenOnMousePress(QMouseEvent* event)
{
event->accept();
if (event->button() != Qt::LeftButton) return;
int x = event->pos().x();
int y = event->pos().y();
if (Frontend::GetTouchCoords(x, y, false))
{
touching = true;
NDS::TouchScreen(x, y);
}
}
void ScreenHandler::screenOnMouseRelease(QMouseEvent* event)
{
event->accept();
if (event->button() != Qt::LeftButton) return;
if (touching)
{
touching = false;
NDS::ReleaseScreen();
}
}
void ScreenHandler::screenOnMouseMove(QMouseEvent* event)
{
event->accept();
showCursor();
if (!(event->buttons() & Qt::LeftButton)) return;
if (!touching) return;
int x = event->pos().x();
int y = event->pos().y();
if (Frontend::GetTouchCoords(x, y, true))
NDS::TouchScreen(x, y);
}
void ScreenHandler::screenHandleTablet(QTabletEvent* event)
{
event->accept();
switch(event->type())
{
case QEvent::TabletPress:
case QEvent::TabletMove:
{
int x = event->x();
int y = event->y();
if (Frontend::GetTouchCoords(x, y, event->type()==QEvent::TabletMove))
{
touching = true;
NDS::TouchScreen(x, y);
}
}
break;
case QEvent::TabletRelease:
if (touching)
{
NDS::ReleaseScreen();
touching = false;
}
break;
}
}
void ScreenHandler::screenHandleTouch(QTouchEvent* event)
{
event->accept();
switch(event->type())
{
case QEvent::TouchBegin:
case QEvent::TouchUpdate:
if (event->touchPoints().length() > 0)
{
QPointF lastPosition = event->touchPoints().first().lastPos();
int x = (int)lastPosition.x();
int y = (int)lastPosition.y();
if (Frontend::GetTouchCoords(x, y, event->type()==QEvent::TouchUpdate))
{
touching = true;
NDS::TouchScreen(x, y);
}
}
break;
case QEvent::TouchEnd:
if (touching)
{
NDS::ReleaseScreen();
touching = false;
}
break;
}
}
void ScreenHandler::showCursor()
{
mainWindow->panel->setCursor(Qt::ArrowCursor);
mouseTimer->start();
}
QTimer* ScreenHandler::setupMouseTimer()
{
mouseTimer = new QTimer();
mouseTimer->setSingleShot(true);
mouseTimer->setInterval(Config::MouseHideSeconds*1000);
mouseTimer->start();
return mouseTimer;
}
ScreenPanelNative::ScreenPanelNative(QWidget* parent) : QWidget(parent)
{
screen[0] = QImage(256, 192, QImage::Format_RGB32);
screen[1] = QImage(256, 192, QImage::Format_RGB32);
screenTrans[0].reset();
screenTrans[1].reset();
touching = false;
setAttribute(Qt::WA_AcceptTouchEvents);
OSD::Init(nullptr);
}
ScreenPanelNative::~ScreenPanelNative()
{
OSD::DeInit(nullptr);
mouseTimer->stop();
}
void ScreenPanelNative::setupScreenLayout()
{
int w = width();
int h = height();
screenSetupLayout(w, h);
for (int i = 0; i < numScreens; i++)
{
float* mtx = screenMatrix[i];
screenTrans[i].setMatrix(mtx[0], mtx[1], 0.f,
mtx[2], mtx[3], 0.f,
mtx[4], mtx[5], 1.f);
}
}
void ScreenPanelNative::paintEvent(QPaintEvent* event)
{
QPainter painter(this);
// fill background
painter.fillRect(event->rect(), QColor::fromRgb(0, 0, 0));
emuThread->FrontBufferLock.lock();
int frontbuf = emuThread->FrontBuffer;
if (!GPU::Framebuffer[frontbuf][0] || !GPU::Framebuffer[frontbuf][1])
{
emuThread->FrontBufferLock.unlock();
return;
}
memcpy(screen[0].scanLine(0), GPU::Framebuffer[frontbuf][0], 256*192*4);
memcpy(screen[1].scanLine(0), GPU::Framebuffer[frontbuf][1], 256*192*4);
emuThread->FrontBufferLock.unlock();
painter.setRenderHint(QPainter::SmoothPixmapTransform, Config::ScreenFilter!=0);
QRect screenrc(0, 0, 256, 192);
for (int i = 0; i < numScreens; i++)
{
painter.setTransform(screenTrans[i]);
painter.drawImage(screenrc, screen[screenKind[i]]);
}
OSD::Update(nullptr);
OSD::DrawNative(painter);
}
void ScreenPanelNative::resizeEvent(QResizeEvent* event)
{
setupScreenLayout();
}
void ScreenPanelNative::mousePressEvent(QMouseEvent* event)
{
screenOnMousePress(event);
}
void ScreenPanelNative::mouseReleaseEvent(QMouseEvent* event)
{
screenOnMouseRelease(event);
}
void ScreenPanelNative::mouseMoveEvent(QMouseEvent* event)
{
screenOnMouseMove(event);
}
void ScreenPanelNative::tabletEvent(QTabletEvent* event)
{
screenHandleTablet(event);
}
bool ScreenPanelNative::event(QEvent* event)
{
if (event->type() == QEvent::TouchBegin
|| event->type() == QEvent::TouchEnd
|| event->type() == QEvent::TouchUpdate)
{
screenHandleTouch((QTouchEvent*)event);
return true;
}
return QWidget::event(event);
}
void ScreenPanelNative::onScreenLayoutChanged()
{
setMinimumSize(screenGetMinSize());
setupScreenLayout();
}
ScreenPanelGL::ScreenPanelGL(QWidget* parent) : QOpenGLWidget(parent)
{
touching = false;
setAttribute(Qt::WA_AcceptTouchEvents);
}
ScreenPanelGL::~ScreenPanelGL()
{
mouseTimer->stop();
makeCurrent();
OSD::DeInit(this);
glDeleteTextures(1, &screenTexture);
glDeleteVertexArrays(1, &screenVertexArray);
glDeleteBuffers(1, &screenVertexBuffer);
delete screenShader;
doneCurrent();
}
void ScreenPanelGL::setupScreenLayout()
{
int w = width();
int h = height();
screenSetupLayout(w, h);
}
void ScreenPanelGL::initializeGL()
{
initializeOpenGLFunctions();
const GLubyte* renderer = glGetString(GL_RENDERER); // get renderer string
const GLubyte* version = glGetString(GL_VERSION); // version as a string
printf("OpenGL: renderer: %s\n", renderer);
printf("OpenGL: version: %s\n", version);
glClearColor(0, 0, 0, 1);
screenShader = new QOpenGLShaderProgram(this);
screenShader->addShaderFromSourceCode(QOpenGLShader::Vertex, kScreenVS);
screenShader->addShaderFromSourceCode(QOpenGLShader::Fragment, kScreenFS);
GLuint pid = screenShader->programId();
glBindAttribLocation(pid, 0, "vPosition");
glBindAttribLocation(pid, 1, "vTexcoord");
glBindFragDataLocation(pid, 0, "oColor");
screenShader->link();
screenShader->bind();
screenShader->setUniformValue("ScreenTex", (GLint)0);
screenShader->release();
// to prevent bleeding between both parts of the screen
// with bilinear filtering enabled
const int paddedHeight = 192*2+2;
const float padPixels = 1.f / paddedHeight;
const float vertices[] =
{
0.f, 0.f, 0.f, 0.f,
0.f, 192.f, 0.f, 0.5f - padPixels,
256.f, 192.f, 1.f, 0.5f - padPixels,
0.f, 0.f, 0.f, 0.f,
256.f, 192.f, 1.f, 0.5f - padPixels,
256.f, 0.f, 1.f, 0.f,
0.f, 0.f, 0.f, 0.5f + padPixels,
0.f, 192.f, 0.f, 1.f,
256.f, 192.f, 1.f, 1.f,
0.f, 0.f, 0.f, 0.5f + padPixels,
256.f, 192.f, 1.f, 1.f,
256.f, 0.f, 1.f, 0.5f + padPixels
};
glGenBuffers(1, &screenVertexBuffer);
glBindBuffer(GL_ARRAY_BUFFER, screenVertexBuffer);
glBufferData(GL_ARRAY_BUFFER, sizeof(vertices), vertices, GL_STATIC_DRAW);
glGenVertexArrays(1, &screenVertexArray);
glBindVertexArray(screenVertexArray);
glEnableVertexAttribArray(0); // position
glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 4*4, (void*)(0));
glEnableVertexAttribArray(1); // texcoord
glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, 4*4, (void*)(2*4));
glGenTextures(1, &screenTexture);
glActiveTexture(GL_TEXTURE0);
glBindTexture(GL_TEXTURE_2D, screenTexture);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 256, paddedHeight, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
// fill the padding
u8 zeroData[256*4*4];
memset(zeroData, 0, sizeof(zeroData));
glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 192, 256, 2, GL_RGBA, GL_UNSIGNED_BYTE, zeroData);
OSD::Init(this);
}
void ScreenPanelGL::paintGL()
{
int w = width();
int h = height();
float factor = devicePixelRatioF();
glClear(GL_COLOR_BUFFER_BIT);
glViewport(0, 0, w*factor, h*factor);
if (emuThread)
{
screenShader->bind();
screenShader->setUniformValue("uScreenSize", (float)w, (float)h);
screenShader->setUniformValue("uScaleFactor", factor);
emuThread->FrontBufferLock.lock();
int frontbuf = emuThread->FrontBuffer;
glActiveTexture(GL_TEXTURE0);
#ifdef OGLRENDERER_ENABLED
if (GPU::Renderer != 0)
{
if (emuThread->FrontBufferSyncs[emuThread->FrontBuffer])
glWaitSync(emuThread->FrontBufferSyncs[emuThread->FrontBuffer], 0, GL_TIMEOUT_IGNORED);
// hardware-accelerated render
GPU::CurGLCompositor->BindOutputTexture(frontbuf);
}
else
#endif
{
// regular render
glBindTexture(GL_TEXTURE_2D, screenTexture);
if (GPU::Framebuffer[frontbuf][0] && GPU::Framebuffer[frontbuf][1])
{
glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 256, 192, GL_RGBA,
GL_UNSIGNED_BYTE, GPU::Framebuffer[frontbuf][0]);
glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 192+2, 256, 192, GL_RGBA,
GL_UNSIGNED_BYTE, GPU::Framebuffer[frontbuf][1]);
}
}
GLint filter = Config::ScreenFilter ? GL_LINEAR : GL_NEAREST;
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, filter);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, filter);
glBindBuffer(GL_ARRAY_BUFFER, screenVertexBuffer);
glBindVertexArray(screenVertexArray);
GLint transloc = screenShader->uniformLocation("uTransform");
for (int i = 0; i < numScreens; i++)
{
glUniformMatrix2x3fv(transloc, 1, GL_TRUE, screenMatrix[i]);
glDrawArrays(GL_TRIANGLES, screenKind[i] == 0 ? 0 : 2*3, 2*3);
}
screenShader->release();
if (emuThread->FrontBufferReverseSyncs[emuThread->FrontBuffer])
glDeleteSync(emuThread->FrontBufferReverseSyncs[emuThread->FrontBuffer]);
emuThread->FrontBufferReverseSyncs[emuThread->FrontBuffer] = glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0);
emuThread->FrontBufferLock.unlock();
}
OSD::Update(this);
OSD::DrawGL(this, w*factor, h*factor);
}
void ScreenPanelGL::resizeEvent(QResizeEvent* event)
{
setupScreenLayout();
QOpenGLWidget::resizeEvent(event);
}
void ScreenPanelGL::resizeGL(int w, int h)
{
}
void ScreenPanelGL::mousePressEvent(QMouseEvent* event)
{
screenOnMousePress(event);
}
void ScreenPanelGL::mouseReleaseEvent(QMouseEvent* event)
{
screenOnMouseRelease(event);
}
void ScreenPanelGL::mouseMoveEvent(QMouseEvent* event)
{
screenOnMouseMove(event);
}
void ScreenPanelGL::tabletEvent(QTabletEvent* event)
{
screenHandleTablet(event);
}
bool ScreenPanelGL::event(QEvent* event)
{
if (event->type() == QEvent::TouchBegin
|| event->type() == QEvent::TouchEnd
|| event->type() == QEvent::TouchUpdate)
{
screenHandleTouch((QTouchEvent*)event);
return true;
}
return QWidget::event(event);
}
void ScreenPanelGL::onScreenLayoutChanged()
{
setMinimumSize(screenGetMinSize());
setupScreenLayout();
}
#ifndef _WIN32
static int signalFd[2];
QSocketNotifier *signalSn;
static void signalHandler(int)
{
char a = 1;
write(signalFd[0], &a, sizeof(a));
}
#endif
MainWindow::MainWindow(QWidget* parent) : QMainWindow(parent)
{
#ifndef _WIN32
if (socketpair(AF_UNIX, SOCK_STREAM, 0, signalFd))
{
qFatal("Couldn't create socketpair");
}
signalSn = new QSocketNotifier(signalFd[1], QSocketNotifier::Read, this);
connect(signalSn, SIGNAL(activated(int)), this, SLOT(onQuit()));
struct sigaction sa;
sa.sa_handler = signalHandler;
sigemptyset(&sa.sa_mask);
sa.sa_flags = 0;
sa.sa_flags |= SA_RESTART;
sigaction(SIGINT, &sa, 0);
#endif
oldW = Config::WindowWidth;
oldH = Config::WindowHeight;
oldMax = Config::WindowMaximized!=0;
setWindowTitle("melonDS " MELONDS_VERSION);
setAttribute(Qt::WA_DeleteOnClose);
setAcceptDrops(true);
QMenuBar* menubar = new QMenuBar();
{
QMenu* menu = menubar->addMenu("File");
actOpenROM = menu->addAction("Open ROM...");
connect(actOpenROM, &QAction::triggered, this, &MainWindow::onOpenFile);
actOpenROM->setShortcut(QKeySequence(QKeySequence::StandardKey::Open));
actOpenROMArchive = menu->addAction("Open ROM inside archive...");
connect(actOpenROMArchive, &QAction::triggered, this, &MainWindow::onOpenFileArchive);
actOpenROMArchive->setShortcut(QKeySequence(Qt::Key_O | Qt::CTRL | Qt::SHIFT));
recentMenu = menu->addMenu("Open recent");
for (int i = 0; i < 10; ++i)
{
char* item = Config::RecentROMList[i];
if (strlen(item) > 0)
recentFileList.push_back(item);
}
updateRecentFilesMenu();
//actBootFirmware = menu->addAction("Launch DS menu");
actBootFirmware = menu->addAction("Boot firmware");
connect(actBootFirmware, &QAction::triggered, this, &MainWindow::onBootFirmware);
menu->addSeparator();
{
QMenu* submenu = menu->addMenu("Save state");
for (int i = 1; i < 9; i++)
{
actSaveState[i] = submenu->addAction(QString("%1").arg(i));
actSaveState[i]->setShortcut(QKeySequence(Qt::ShiftModifier | (Qt::Key_F1+i-1)));
actSaveState[i]->setData(QVariant(i));
connect(actSaveState[i], &QAction::triggered, this, &MainWindow::onSaveState);
}
actSaveState[0] = submenu->addAction("File...");
actSaveState[0]->setShortcut(QKeySequence(Qt::ShiftModifier | Qt::Key_F9));
actSaveState[0]->setData(QVariant(0));
connect(actSaveState[0], &QAction::triggered, this, &MainWindow::onSaveState);
}
{
QMenu* submenu = menu->addMenu("Load state");
for (int i = 1; i < 9; i++)
{
actLoadState[i] = submenu->addAction(QString("%1").arg(i));
actLoadState[i]->setShortcut(QKeySequence(Qt::Key_F1+i-1));
actLoadState[i]->setData(QVariant(i));
connect(actLoadState[i], &QAction::triggered, this, &MainWindow::onLoadState);
}
actLoadState[0] = submenu->addAction("File...");
actLoadState[0]->setShortcut(QKeySequence(Qt::Key_F9));
actLoadState[0]->setData(QVariant(0));
connect(actLoadState[0], &QAction::triggered, this, &MainWindow::onLoadState);
}
actUndoStateLoad = menu->addAction("Undo state load");
actUndoStateLoad->setShortcut(QKeySequence(Qt::Key_F12));
connect(actUndoStateLoad, &QAction::triggered, this, &MainWindow::onUndoStateLoad);
actImportSavefile = menu->addAction("Import savefile");
connect(actImportSavefile, &QAction::triggered, this, &MainWindow::onImportSavefile);
menu->addSeparator();
actQuit = menu->addAction("Quit");
connect(actQuit, &QAction::triggered, this, &MainWindow::onQuit);
}
{
QMenu* menu = menubar->addMenu("System");
actPause = menu->addAction("Pause");
actPause->setCheckable(true);
connect(actPause, &QAction::triggered, this, &MainWindow::onPause);
actReset = menu->addAction("Reset");
connect(actReset, &QAction::triggered, this, &MainWindow::onReset);
actStop = menu->addAction("Stop");
connect(actStop, &QAction::triggered, this, &MainWindow::onStop);
actFrameStep = menu->addAction("Frame step");
connect(actFrameStep, &QAction::triggered, this, &MainWindow::onFrameStep);
menu->addSeparator();
actEnableCheats = menu->addAction("Enable cheats");
actEnableCheats->setCheckable(true);
connect(actEnableCheats, &QAction::triggered, this, &MainWindow::onEnableCheats);
actSetupCheats = menu->addAction("Setup cheat codes");
actSetupCheats->setMenuRole(QAction::NoRole);
connect(actSetupCheats, &QAction::triggered, this, &MainWindow::onSetupCheats);
menu->addSeparator();
actROMInfo = menu->addAction("ROM info");
connect(actROMInfo, &QAction::triggered, this, &MainWindow::onROMInfo);
actTitleManager = menu->addAction("Manage DSi titles");
connect(actTitleManager, &QAction::triggered, this, &MainWindow::onOpenTitleManager);
}
{
QMenu* menu = menubar->addMenu("Config");
actEmuSettings = menu->addAction("Emu settings");
connect(actEmuSettings, &QAction::triggered, this, &MainWindow::onOpenEmuSettings);
#ifdef __APPLE__
QAction* actPreferences = menu->addAction("Preferences...");
connect(actPreferences, &QAction::triggered, this, &MainWindow::onOpenEmuSettings);
actPreferences->setMenuRole(QAction::PreferencesRole);
#endif
actInputConfig = menu->addAction("Input and hotkeys");
connect(actInputConfig, &QAction::triggered, this, &MainWindow::onOpenInputConfig);
actVideoSettings = menu->addAction("Video settings");
connect(actVideoSettings, &QAction::triggered, this, &MainWindow::onOpenVideoSettings);
actAudioSettings = menu->addAction("Audio settings");
connect(actAudioSettings, &QAction::triggered, this, &MainWindow::onOpenAudioSettings);
actWifiSettings = menu->addAction("Wifi settings");
connect(actWifiSettings, &QAction::triggered, this, &MainWindow::onOpenWifiSettings);
actInterfaceSettings = menu->addAction("Interface settings");
connect(actInterfaceSettings, &QAction::triggered, this, &MainWindow::onOpenInterfaceSettings);
{
QMenu* submenu = menu->addMenu("Savestate settings");
actSavestateSRAMReloc = submenu->addAction("Separate savefiles");
actSavestateSRAMReloc->setCheckable(true);
connect(actSavestateSRAMReloc, &QAction::triggered, this, &MainWindow::onChangeSavestateSRAMReloc);
}
menu->addSeparator();
{
QMenu* submenu = menu->addMenu("Screen size");
for (int i = 0; i < 4; i++)
{
int data = i+1;
actScreenSize[i] = submenu->addAction(QString("%1x").arg(data));
actScreenSize[i]->setData(QVariant(data));
connect(actScreenSize[i], &QAction::triggered, this, &MainWindow::onChangeScreenSize);
}
}
{
QMenu* submenu = menu->addMenu("Screen rotation");
grpScreenRotation = new QActionGroup(submenu);
for (int i = 0; i < 4; i++)
{
int data = i*90;
actScreenRotation[i] = submenu->addAction(QString("%1°").arg(data));
actScreenRotation[i]->setActionGroup(grpScreenRotation);
actScreenRotation[i]->setData(QVariant(i));
actScreenRotation[i]->setCheckable(true);
}
connect(grpScreenRotation, &QActionGroup::triggered, this, &MainWindow::onChangeScreenRotation);
}
{
QMenu* submenu = menu->addMenu("Screen gap");
grpScreenGap = new QActionGroup(submenu);
const int screengap[] = {0, 1, 8, 64, 90, 128};
for (int i = 0; i < 6; i++)
{
int data = screengap[i];
actScreenGap[i] = submenu->addAction(QString("%1 px").arg(data));
actScreenGap[i]->setActionGroup(grpScreenGap);
actScreenGap[i]->setData(QVariant(data));
actScreenGap[i]->setCheckable(true);
}
connect(grpScreenGap, &QActionGroup::triggered, this, &MainWindow::onChangeScreenGap);
}
{
QMenu* submenu = menu->addMenu("Screen layout");
grpScreenLayout = new QActionGroup(submenu);
const char* screenlayout[] = {"Natural", "Vertical", "Horizontal", "Hybrid"};
for (int i = 0; i < 4; i++)
{
actScreenLayout[i] = submenu->addAction(QString(screenlayout[i]));
actScreenLayout[i]->setActionGroup(grpScreenLayout);
actScreenLayout[i]->setData(QVariant(i));
actScreenLayout[i]->setCheckable(true);
}
connect(grpScreenLayout, &QActionGroup::triggered, this, &MainWindow::onChangeScreenLayout);
submenu->addSeparator();
actScreenSwap = submenu->addAction("Swap screens");
actScreenSwap->setCheckable(true);
connect(actScreenSwap, &QAction::triggered, this, &MainWindow::onChangeScreenSwap);
}
{
QMenu* submenu = menu->addMenu("Screen sizing");
grpScreenSizing = new QActionGroup(submenu);
const char* screensizing[] = {"Even", "Emphasize top", "Emphasize bottom", "Auto", "Top only", "Bottom only"};
for (int i = 0; i < 6; i++)
{
actScreenSizing[i] = submenu->addAction(QString(screensizing[i]));
actScreenSizing[i]->setActionGroup(grpScreenSizing);
actScreenSizing[i]->setData(QVariant(i));
actScreenSizing[i]->setCheckable(true);
}
connect(grpScreenSizing, &QActionGroup::triggered, this, &MainWindow::onChangeScreenSizing);
submenu->addSeparator();
actIntegerScaling = submenu->addAction("Force integer scaling");
actIntegerScaling->setCheckable(true);
connect(actIntegerScaling, &QAction::triggered, this, &MainWindow::onChangeIntegerScaling);
}
{
QMenu* submenu = menu->addMenu("Aspect ratio");
grpScreenAspectTop = new QActionGroup(submenu);
const char* aspectRatiosTop[] = {"Top 4:3 (native)", "Top 16:9", "Top 21:9", "Top window"};
for (int i = 0; i < 4; i++)
{
actScreenAspectTop[i] = submenu->addAction(QString(aspectRatiosTop[i]));
actScreenAspectTop[i]->setActionGroup(grpScreenAspectTop);
actScreenAspectTop[i]->setData(QVariant(i));
actScreenAspectTop[i]->setCheckable(true);
}
connect(grpScreenAspectTop, &QActionGroup::triggered, this, &MainWindow::onChangeScreenAspectTop);
submenu->addSeparator();
grpScreenAspectBot = new QActionGroup(submenu);
const char* aspectRatiosBot[] = {"Bottom 4:3 (native)", "Bottom 16:9", "Bottom 21:9", "Bottom window"};
for (int i = 0; i < 4; i++)
{
actScreenAspectBot[i] = submenu->addAction(QString(aspectRatiosBot[i]));
actScreenAspectBot[i]->setActionGroup(grpScreenAspectBot);
actScreenAspectBot[i]->setData(QVariant(i));
actScreenAspectBot[i]->setCheckable(true);
}
connect(grpScreenAspectBot, &QActionGroup::triggered, this, &MainWindow::onChangeScreenAspectBot);
}
actScreenFiltering = menu->addAction("Screen filtering");
actScreenFiltering->setCheckable(true);
connect(actScreenFiltering, &QAction::triggered, this, &MainWindow::onChangeScreenFiltering);
actShowOSD = menu->addAction("Show OSD");
actShowOSD->setCheckable(true);
connect(actShowOSD, &QAction::triggered, this, &MainWindow::onChangeShowOSD);
menu->addSeparator();
actLimitFramerate = menu->addAction("Limit framerate");
actLimitFramerate->setCheckable(true);
connect(actLimitFramerate, &QAction::triggered, this, &MainWindow::onChangeLimitFramerate);
actAudioSync = menu->addAction("Audio sync");
actAudioSync->setCheckable(true);
connect(actAudioSync, &QAction::triggered, this, &MainWindow::onChangeAudioSync);
}
setMenuBar(menubar);
resize(Config::WindowWidth, Config::WindowHeight);
if (oldMax)
showMaximized();
else
show();
createScreenPanel();
for (int i = 0; i < 9; i++)
{
actSaveState[i]->setEnabled(false);
actLoadState[i]->setEnabled(false);
}
actUndoStateLoad->setEnabled(false);
actImportSavefile->setEnabled(false);
actPause->setEnabled(false);
actReset->setEnabled(false);
actStop->setEnabled(false);
actFrameStep->setEnabled(false);
actSetupCheats->setEnabled(false);
actTitleManager->setEnabled(strlen(Config::DSiNANDPath) > 0);
actEnableCheats->setChecked(Config::EnableCheats != 0);
actROMInfo->setEnabled(false);
actSavestateSRAMReloc->setChecked(Config::SavestateRelocSRAM != 0);
actScreenRotation[Config::ScreenRotation]->setChecked(true);
for (int i = 0; i < 6; i++)
{
if (actScreenGap[i]->data().toInt() == Config::ScreenGap)
{
actScreenGap[i]->setChecked(true);
break;
}
}
actScreenLayout[Config::ScreenLayout]->setChecked(true);
actScreenSizing[Config::ScreenSizing]->setChecked(true);
actIntegerScaling->setChecked(Config::IntegerScaling != 0);
actScreenSwap->setChecked(Config::ScreenSwap != 0);
actScreenAspectTop[Config::ScreenAspectTop]->setChecked(true);
actScreenAspectBot[Config::ScreenAspectBot]->setChecked(true);
actScreenFiltering->setChecked(Config::ScreenFilter != 0);
actShowOSD->setChecked(Config::ShowOSD != 0);
actLimitFramerate->setChecked(Config::LimitFPS != 0);
actAudioSync->setChecked(Config::AudioSync != 0);
}
MainWindow::~MainWindow()
{
}
void MainWindow::createScreenPanel()
{
hasOGL = (Config::ScreenUseGL != 0) || (Config::_3DRenderer != 0);
QTimer* mouseTimer;
if (hasOGL)
{
panelGL = new ScreenPanelGL(this);
panelGL->show();
panel = panelGL;
panelGL->setMouseTracking(true);
mouseTimer = panelGL->setupMouseTimer();
connect(mouseTimer, &QTimer::timeout, [=] { if (Config::MouseHide) panelGL->setCursor(Qt::BlankCursor);});
if (!panelGL->isValid())
hasOGL = false;
else
{
QSurfaceFormat fmt = panelGL->format();
if (fmt.majorVersion() < 3 || (fmt.majorVersion() == 3 && fmt.minorVersion() < 2))
hasOGL = false;
}
if (!hasOGL)
delete panelGL;
}
if (!hasOGL)
{
panelNative = new ScreenPanelNative(this);
panel = panelNative;
panel->show();
panelNative->setMouseTracking(true);
mouseTimer = panelNative->setupMouseTimer();
connect(mouseTimer, &QTimer::timeout, [=] { if (Config::MouseHide) panelNative->setCursor(Qt::BlankCursor);});
}
setCentralWidget(panel);
connect(this, SIGNAL(screenLayoutChange()), panel, SLOT(onScreenLayoutChanged()));
emit screenLayoutChange();
}
QOpenGLContext* MainWindow::getOGLContext()
{
if (!hasOGL) return nullptr;
QOpenGLWidget* glpanel = (QOpenGLWidget*)panel;
return glpanel->context();
}
void MainWindow::resizeEvent(QResizeEvent* event)
{
int w = event->size().width();
int h = event->size().height();
if (!isFullScreen())
{
// this is ugly
// thing is, when maximizing the window, we first receive the resizeEvent
// with a new size matching the screen, then the changeEvent telling us that
// the maximized flag was updated
oldW = Config::WindowWidth;
oldH = Config::WindowHeight;
oldMax = isMaximized();
Config::WindowWidth = w;
Config::WindowHeight = h;
}
}
void MainWindow::changeEvent(QEvent* event)
{
if (isMaximized() && !oldMax)
{
Config::WindowWidth = oldW;
Config::WindowHeight = oldH;
}
Config::WindowMaximized = isMaximized() ? 1:0;
}
void MainWindow::keyPressEvent(QKeyEvent* event)
{
if (event->isAutoRepeat()) return;
// TODO!! REMOVE ME IN RELEASE BUILDS!!
//if (event->key() == Qt::Key_F11) NDS::debug(0);
Input::KeyPress(event);
}
void MainWindow::keyReleaseEvent(QKeyEvent* event)
{
if (event->isAutoRepeat()) return;
Input::KeyRelease(event);
}
void MainWindow::dragEnterEvent(QDragEnterEvent* event)
{
if (!event->mimeData()->hasUrls()) return;
QList<QUrl> urls = event->mimeData()->urls();
if (urls.count() > 1) return; // not handling more than one file at once
QString filename = urls.at(0).toLocalFile();
QStringList acceptedExts{".nds", ".srl", ".dsi", ".gba", ".rar",
".zip", ".7z", ".tar", ".tar.gz", ".tar.xz", ".tar.bz2"};
for(const QString &ext : acceptedExts)
{
if(filename.endsWith(ext, Qt::CaseInsensitive))
event->acceptProposedAction();
}
}
void MainWindow::dropEvent(QDropEvent* event)
{
if (!event->mimeData()->hasUrls()) return;
QList<QUrl> urls = event->mimeData()->urls();
if (urls.count() > 1) return; // not handling more than one file at once
emuThread->emuPause();
QString filename = urls.at(0).toLocalFile();
QString ext = filename.right(3).toLower();
recentFileList.removeAll(filename);
recentFileList.prepend(filename);
updateRecentFilesMenu();
char _filename[1024];
strncpy(_filename, filename.toStdString().c_str(), 1023); _filename[1023] = '\0';
int slot; int res;
if (ext == "gba")
{
slot = 1;
res = Frontend::LoadROM(_filename, Frontend::ROMSlot_GBA);
}
else if(ext == "nds" || ext == "srl" || ext == "dsi")
{
slot = 0;
res = Frontend::LoadROM(_filename, Frontend::ROMSlot_NDS);
}
else
{
QByteArray romBuffer;
QString romFileName = pickAndExtractFileFromArchive(_filename, &romBuffer);
if(romFileName.isEmpty())
{
res = Frontend::Load_ROMLoadError;
}
else
{
slot = (romFileName.endsWith(".gba", Qt::CaseInsensitive) ? 1 : 0);
QString sramFileName = QFileInfo(_filename).absolutePath() + QDir::separator() + QFileInfo(romFileName).completeBaseName() + ".sav";
if(slot == 0)
strncpy(Frontend::NDSROMExtension, QFileInfo(romFileName).suffix().toStdString().c_str(), 4);
res = Frontend::LoadROM((const u8*)romBuffer.constData(), romBuffer.size(),
_filename, romFileName.toStdString().c_str(), sramFileName.toStdString().c_str(),
slot);
}
}
if (res != Frontend::Load_OK)
{
QMessageBox::critical(this,
"melonDS",
loadErrorStr(res));
emuThread->emuUnpause();
}
else if (slot == 1)
{
// checkme
emuThread->emuUnpause();
}
else
{
emuThread->emuRun();
}
}
void MainWindow::onAppStateChanged(Qt::ApplicationState state)
{
if (state == Qt::ApplicationInactive)
{
if (Config::PauseLostFocus && emuThread->emuIsRunning())
emuThread->emuPause();
}
else if (state == Qt::ApplicationActive)
{
if (Config::PauseLostFocus && !pausedManually)
emuThread->emuUnpause();
}
}
QString MainWindow::loadErrorStr(int error)
{
switch (error)
{
case Frontend::Load_BIOS9Missing:
return "DS ARM9 BIOS was not found or could not be accessed. Check your emu settings.";
case Frontend::Load_BIOS9Bad:
return "DS ARM9 BIOS is not a valid BIOS dump.";
case Frontend::Load_BIOS7Missing:
return "DS ARM7 BIOS was not found or could not be accessed. Check your emu settings.";
case Frontend::Load_BIOS7Bad:
return "DS ARM7 BIOS is not a valid BIOS dump.";
case Frontend::Load_FirmwareMissing:
return "DS firmware was not found or could not be accessed. Check your emu settings.";
case Frontend::Load_FirmwareBad:
return "DS firmware is not a valid firmware dump.";
case Frontend::Load_FirmwareNotBootable:
return "DS firmware is not bootable.";
case Frontend::Load_DSiBIOS9Missing:
return "DSi ARM9 BIOS was not found or could not be accessed. Check your emu settings.";
case Frontend::Load_DSiBIOS9Bad:
return "DSi ARM9 BIOS is not a valid BIOS dump.";
case Frontend::Load_DSiBIOS7Missing:
return "DSi ARM7 BIOS was not found or could not be accessed. Check your emu settings.";
case Frontend::Load_DSiBIOS7Bad:
return "DSi ARM7 BIOS is not a valid BIOS dump.";
case Frontend::Load_DSiNANDMissing:
return "DSi NAND was not found or could not be accessed. Check your emu settings.";
case Frontend::Load_DSiNANDBad:
return "DSi NAND is not a valid NAND dump.";
case Frontend::Load_ROMLoadError:
return "Failed to load the ROM. Make sure the file is accessible and isn't used by another application.";
default: return "Unknown error during launch; smack Arisotura.";
}
}
void MainWindow::loadROM(QByteArray *romData, QString archiveFileName, QString romFileName)
{
recentFileList.removeAll(archiveFileName);
recentFileList.prepend(archiveFileName);
updateRecentFilesMenu();
// Strip entire archive name and get folder path
strncpy(Config::LastROMFolder, QFileInfo(archiveFileName).absolutePath().toStdString().c_str(), 1024);
QString sramFileName = QFileInfo(archiveFileName).absolutePath() + QDir::separator() + QFileInfo(romFileName).completeBaseName() + ".sav";
int slot; int res;
if (romFileName.endsWith("gba"))
{
slot = 1;
res = Frontend::LoadROM((const u8*)romData->constData(), romData->size(),
archiveFileName.toStdString().c_str(),
romFileName.toStdString().c_str(), sramFileName.toStdString().c_str(),
Frontend::ROMSlot_GBA);
}
else
{
strncpy(Frontend::NDSROMExtension, QFileInfo(romFileName).suffix().toStdString().c_str(), 4);
slot = 0;
res = Frontend::LoadROM((const u8*)romData->constData(), romData->size(),
archiveFileName.toStdString().c_str(),
romFileName.toStdString().c_str(), sramFileName.toStdString().c_str(),
Frontend::ROMSlot_NDS);
}
if (res != Frontend::Load_OK)
{
QMessageBox::critical(this,
"melonDS",
loadErrorStr(res));
emuThread->emuUnpause();
}
else if (slot == 1)
{
// checkme
emuThread->emuUnpause();
}
else
{
emuThread->emuRun();
}
}
void MainWindow::loadROM(QString filename)
{
recentFileList.removeAll(filename);
recentFileList.prepend(filename);
updateRecentFilesMenu();
// TODO: validate the input file!!
// * check that it is a proper ROM
// * ensure the binary offsets are sane
// * etc
// this shit is stupid
char file[1024];
strncpy(file, filename.toStdString().c_str(), 1023); file[1023] = '\0';
int pos = strlen(file)-1;
while (file[pos] != '/' && file[pos] != '\\' && pos > 0) pos--;
strncpy(Config::LastROMFolder, file, pos);
Config::LastROMFolder[pos] = '\0';
char* ext = &file[strlen(file)-3];
int slot; int res;
if (!strcasecmp(ext, "gba"))
{
slot = 1;
res = Frontend::LoadROM(file, Frontend::ROMSlot_GBA);
}
else
{
slot = 0;
res = Frontend::LoadROM(file, Frontend::ROMSlot_NDS);
}
if (res != Frontend::Load_OK)
{
QMessageBox::critical(this,
"melonDS",
loadErrorStr(res));
emuThread->emuUnpause();
}
else if (slot == 1)
{
// checkme
emuThread->emuUnpause();
}
else
{
emuThread->emuRun();
}
}
void MainWindow::onOpenFile()
{
emuThread->emuPause();
QString filename = QFileDialog::getOpenFileName(this,
"Open ROM",
Config::LastROMFolder,
"DS ROMs (*.nds *.dsi *.srl);;GBA ROMs (*.gba *.zip);;Any file (*.*)");
if (filename.isEmpty())
{
emuThread->emuUnpause();
return;
}
loadROM(filename);
}
void MainWindow::onOpenFileArchive()
{
emuThread->emuPause();
QString archiveFileName = QFileDialog::getOpenFileName(this,
"Open ROM Archive",
Config::LastROMFolder,
"Archived ROMs (*.zip *.7z *.rar *.tar *.tar.gz *.tar.xz *.tar.bz2);;Any file (*.*)");
if (archiveFileName.isEmpty())
{
emuThread->emuUnpause();
return;
}
QByteArray romBuffer;
QString romFileName = pickAndExtractFileFromArchive(archiveFileName, &romBuffer);
if(!romFileName.isEmpty())
{
loadROM(&romBuffer, archiveFileName, romFileName);
}
}
QString MainWindow::pickAndExtractFileFromArchive(QString archiveFileName, QByteArray *romBuffer)
{
printf("Finding list of ROMs...\n");
QVector<QString> archiveROMList = Archive::ListArchive(archiveFileName.toUtf8().constData());
QString romFileName; // file name inside archive
if (archiveROMList.size() > 2)
{
archiveROMList.removeFirst();
bool ok;
QString toLoad = QInputDialog::getItem(this, "melonDS",
"The archive was found to have multiple files. Select which ROM you want to load.", archiveROMList.toList(), 0, false, &ok);
if(!ok) // User clicked on cancel
return QString();
printf("Extracting '%s'\n", toLoad.toUtf8().constData());
QVector<QString> extractResult = Archive::ExtractFileFromArchive(archiveFileName.toUtf8().constData(), toLoad.toUtf8().constData(), romBuffer);
if (extractResult[0] != QString("Err"))
{
romFileName = extractResult[0];
}
else
{
QMessageBox::critical(this, "melonDS", QString("There was an error while trying to extract the ROM from the archive: ") + extractResult[1]);
}
}
else if (archiveROMList.size() == 2)
{
printf("Extracting the only ROM in archive\n");
QVector<QString> extractResult = Archive::ExtractFileFromArchive(archiveFileName.toUtf8().constData(), archiveROMList.at(1).toUtf8().constData(), romBuffer);
if (extractResult[0] != QString("Err"))
{
romFileName = extractResult[0];
}
else
{
QMessageBox::critical(this, "melonDS", QString("There was an error while trying to extract the ROM from the archive: ") + extractResult[1]);
}
}
else if ((archiveROMList.size() == 1) && (archiveROMList[0] == QString("OK")))
{
QMessageBox::warning(this, "melonDS", "The archive is intact, but there are no files inside.");
}
else
{
QMessageBox::critical(this, "melonDS", "The archive could not be read. It may be corrupt or you don't have the permissions.");
}
return romFileName;
}
void MainWindow::onClearRecentFiles()
{
recentFileList.clear();
memset(Config::RecentROMList, 0, 10 * 1024);
updateRecentFilesMenu();
}
void MainWindow::updateRecentFilesMenu()
{
recentMenu->clear();
for(int i = 0; i < recentFileList.size(); ++i)
{
QString item_full = recentFileList.at(i);
QString item_display = item_full;
int itemlen = item_full.length();
const int maxlen = 100;
if (itemlen > maxlen)
{
int cut_start = 0;
while (item_full[cut_start] != '/' && item_full[cut_start] != '\\' &&
cut_start < itemlen)
cut_start++;
int cut_end = itemlen-1;
while (((item_full[cut_end] != '/' && item_full[cut_end] != '\\') ||
(cut_start+4+(itemlen-cut_end) < maxlen)) &&
cut_end > 0)
cut_end--;
item_display.truncate(cut_start+1);
item_display += "...";
item_display += QString(item_full).remove(0, cut_end);
}
QAction *actRecentFile_i = recentMenu->addAction(QString("%1. %2").arg(i+1).arg(item_display));
actRecentFile_i->setData(item_full);
connect(actRecentFile_i, &QAction::triggered, this, &MainWindow::onClickRecentFile);
if(i < 10)
strncpy(Config::RecentROMList[i], recentFileList.at(i).toStdString().c_str(), 1024);
}
recentMenu->addSeparator();
QAction *actClearRecentList = recentMenu->addAction("Clear");
connect(actClearRecentList, &QAction::triggered, this, &MainWindow::onClearRecentFiles);
if(recentFileList.empty())
actClearRecentList->setEnabled(false);
Config::Save();
}
void MainWindow::onClickRecentFile()
{
QAction *act = (QAction *)sender();
QString fileName = act->data().toString();
if (fileName.endsWith(".gba", Qt::CaseInsensitive) ||
fileName.endsWith(".nds", Qt::CaseInsensitive) ||
fileName.endsWith(".srl", Qt::CaseInsensitive) ||
fileName.endsWith(".dsi", Qt::CaseInsensitive))
{
emuThread->emuPause();
loadROM(fileName);
}
else
{
// Archives
QString archiveFileName = fileName;
QByteArray romBuffer;
QString romFileName = MainWindow::pickAndExtractFileFromArchive(archiveFileName, &romBuffer);
if(!romFileName.isEmpty())
{
emuThread->emuPause();
loadROM(&romBuffer, archiveFileName, romFileName);
}
}
}
void MainWindow::onBootFirmware()
{
// TODO: check the whole GBA cart shito
emuThread->emuPause();
int res = Frontend::LoadBIOS();
if (res != Frontend::Load_OK)
{
QMessageBox::critical(this,
"melonDS",
loadErrorStr(res));
emuThread->emuUnpause();
}
else
{
emuThread->emuRun();
}
}
void MainWindow::onSaveState()
{
int slot = ((QAction*)sender())->data().toInt();
emuThread->emuPause();
char filename[1024];
if (slot > 0)
{
Frontend::GetSavestateName(slot, filename, 1024);
}
else
{
// TODO: specific 'last directory' for savestate files?
QString qfilename = QFileDialog::getSaveFileName(this,
"Save state",
Config::LastROMFolder,
"melonDS savestates (*.mln);;Any file (*.*)");
if (qfilename.isEmpty())
{
emuThread->emuUnpause();
return;
}
strncpy(filename, qfilename.toStdString().c_str(), 1023); filename[1023] = '\0';
}
if (Frontend::SaveState(filename))
{
char msg[64];
if (slot > 0) sprintf(msg, "State saved to slot %d", slot);
else sprintf(msg, "State saved to file");
OSD::AddMessage(0, msg);
actLoadState[slot]->setEnabled(true);
}
else
{
OSD::AddMessage(0xFFA0A0, "State save failed");
}
emuThread->emuUnpause();
}
void MainWindow::onLoadState()
{
int slot = ((QAction*)sender())->data().toInt();
emuThread->emuPause();
char filename[1024];
if (slot > 0)
{
Frontend::GetSavestateName(slot, filename, 1024);
}
else
{
// TODO: specific 'last directory' for savestate files?
QString qfilename = QFileDialog::getOpenFileName(this,
"Load state",
Config::LastROMFolder,
"melonDS savestates (*.ml*);;Any file (*.*)");
if (qfilename.isEmpty())
{
emuThread->emuUnpause();
return;
}
strncpy(filename, qfilename.toStdString().c_str(), 1023); filename[1023] = '\0';
}
if (!Platform::FileExists(filename))
{
char msg[64];
if (slot > 0) sprintf(msg, "State slot %d is empty", slot);
else sprintf(msg, "State file does not exist");
OSD::AddMessage(0xFFA0A0, msg);
emuThread->emuUnpause();
return;
}
if (Frontend::LoadState(filename))
{
char msg[64];
if (slot > 0) sprintf(msg, "State loaded from slot %d", slot);
else sprintf(msg, "State loaded from file");
OSD::AddMessage(0, msg);
actUndoStateLoad->setEnabled(true);
}
else
{
OSD::AddMessage(0xFFA0A0, "State load failed");
}
emuThread->emuUnpause();
}
void MainWindow::onUndoStateLoad()
{
emuThread->emuPause();
Frontend::UndoStateLoad();
emuThread->emuUnpause();
OSD::AddMessage(0, "State load undone");
}
void MainWindow::onImportSavefile()
{
if (!RunningSomething) return;
emuThread->emuPause();
QString path = QFileDialog::getOpenFileName(this,
"Select savefile",
Config::LastROMFolder,
"Savefiles (*.sav *.bin *.dsv);;Any file (*.*)");
if (!path.isEmpty())
{
if (QMessageBox::warning(this,
"Emulation will be reset and data overwritten",
"The emulation will be reset and the current savefile overwritten.",
QMessageBox::Ok, QMessageBox::Cancel) == QMessageBox::Ok)
{
int res = Frontend::Reset();
if (res != Frontend::Load_OK)
{
QMessageBox::critical(this, "melonDS", "Reset failed\n" + loadErrorStr(res));
}
else
{
int diff = Frontend::ImportSRAM(path.toStdString().c_str());
if (diff > 0)
OSD::AddMessage(0, "Trimmed savefile");
else if (diff < 0)
OSD::AddMessage(0, "Savefile shorter than SRAM");
}
}
}
emuThread->emuUnpause();
}
void MainWindow::onQuit()
{
#ifndef _WIN32
signalSn->setEnabled(false);
#endif
QApplication::quit();
}
void MainWindow::onPause(bool checked)
{
if (!RunningSomething) return;
if (checked)
{
emuThread->emuPause();
OSD::AddMessage(0, "Paused");
pausedManually = true;
}
else
{
emuThread->emuUnpause();
OSD::AddMessage(0, "Resumed");
pausedManually = false;
}
}
void MainWindow::onReset()
{
if (!RunningSomething) return;
emuThread->emuPause();
actUndoStateLoad->setEnabled(false);
int res = Frontend::Reset();
if (res != Frontend::Load_OK)
{
QMessageBox::critical(this,
"melonDS",
loadErrorStr(res));
emuThread->emuUnpause();
}
else
{
OSD::AddMessage(0, "Reset");
emuThread->emuRun();
}
}
void MainWindow::onStop()
{
if (!RunningSomething) return;
emuThread->emuPause();
NDS::Stop();
}
void MainWindow::onFrameStep()
{
if (!RunningSomething) return;
emuThread->emuFrameStep();
}
void MainWindow::onEnableCheats(bool checked)
{
Config::EnableCheats = checked?1:0;
Frontend::EnableCheats(Config::EnableCheats != 0);
}
void MainWindow::onSetupCheats()
{
emuThread->emuPause();
CheatsDialog* dlg = CheatsDialog::openDlg(this);
connect(dlg, &CheatsDialog::finished, this, &MainWindow::onCheatsDialogFinished);
}
void MainWindow::onCheatsDialogFinished(int res)
{
emuThread->emuUnpause();
}
void MainWindow::onROMInfo()
{
ROMInfoDialog* dlg = ROMInfoDialog::openDlg(this);
}
void MainWindow::onOpenTitleManager()
{
TitleManagerDialog* dlg = TitleManagerDialog::openDlg(this);
}
void MainWindow::onOpenEmuSettings()
{
emuThread->emuPause();
EmuSettingsDialog* dlg = EmuSettingsDialog::openDlg(this);
connect(dlg, &EmuSettingsDialog::finished, this, &MainWindow::onEmuSettingsDialogFinished);
}
void MainWindow::onEmuSettingsDialogFinished(int res)
{
emuThread->emuUnpause();
if (EmuSettingsDialog::needsReset)
onReset();
if (!RunningSomething)
actTitleManager->setEnabled(strlen(Config::DSiNANDPath) > 0);
}
void MainWindow::onOpenInputConfig()
{
emuThread->emuPause();
InputConfigDialog* dlg = InputConfigDialog::openDlg(this);
connect(dlg, &InputConfigDialog::finished, this, &MainWindow::onInputConfigFinished);
}
void MainWindow::onInputConfigFinished(int res)
{
emuThread->emuUnpause();
}
void MainWindow::onOpenVideoSettings()
{
VideoSettingsDialog* dlg = VideoSettingsDialog::openDlg(this);
connect(dlg, &VideoSettingsDialog::updateVideoSettings, this, &MainWindow::onUpdateVideoSettings);
}
void MainWindow::onOpenAudioSettings()
{
AudioSettingsDialog* dlg = AudioSettingsDialog::openDlg(this);
connect(dlg, &AudioSettingsDialog::updateAudioSettings, this, &MainWindow::onUpdateAudioSettings);
connect(dlg, &AudioSettingsDialog::finished, this, &MainWindow::onAudioSettingsFinished);
}
void MainWindow::onUpdateAudioSettings()
{
SPU::SetInterpolation(Config::AudioInterp);
if (Config::AudioBitrate == 0)
SPU::SetDegrade10Bit(NDS::ConsoleType == 0);
else
SPU::SetDegrade10Bit(Config::AudioBitrate == 1);
}
void MainWindow::onAudioSettingsFinished(int res)
{
micClose();
SPU::SetInterpolation(Config::AudioInterp);
if (Config::MicInputType == 3)
{
micLoadWav(Config::MicWavPath);
Frontend::Mic_SetExternalBuffer(micWavBuffer, micWavLength);
}
else
{
delete[] micWavBuffer;
micWavBuffer = nullptr;
if (Config::MicInputType == 1)
Frontend::Mic_SetExternalBuffer(micExtBuffer, sizeof(micExtBuffer)/sizeof(s16));
else
Frontend::Mic_SetExternalBuffer(NULL, 0);
}
micOpen();
}
void MainWindow::onOpenWifiSettings()
{
emuThread->emuPause();
WifiSettingsDialog* dlg = WifiSettingsDialog::openDlg(this);
connect(dlg, &WifiSettingsDialog::finished, this, &MainWindow::onWifiSettingsFinished);
}
void MainWindow::onWifiSettingsFinished(int res)
{
if (Wifi::MPInited)
{
Platform::MP_DeInit();
Platform::MP_Init();
}
Platform::LAN_DeInit();
Platform::LAN_Init();
if (WifiSettingsDialog::needsReset)
onReset();
emuThread->emuUnpause();
}
void MainWindow::onOpenInterfaceSettings()
{
emuThread->emuPause();
InterfaceSettingsDialog* dlg = InterfaceSettingsDialog::openDlg(this);
connect(dlg, &InterfaceSettingsDialog::finished, this, &MainWindow::onInterfaceSettingsFinished);
connect(dlg, &InterfaceSettingsDialog::updateMouseTimer, this, &MainWindow::onUpdateMouseTimer);
}
void MainWindow::onUpdateMouseTimer()
{
if (hasOGL)
panelGL->mouseTimer->setInterval(Config::MouseHideSeconds*1000);
else
panelNative->mouseTimer->setInterval(Config::MouseHideSeconds*1000);
}
void MainWindow::onInterfaceSettingsFinished(int res)
{
emuThread->emuUnpause();
}
void MainWindow::onChangeSavestateSRAMReloc(bool checked)
{
Config::SavestateRelocSRAM = checked?1:0;
}
void MainWindow::onChangeScreenSize()
{
int factor = ((QAction*)sender())->data().toInt();
QSize diff = size() - panel->size();
resize(dynamic_cast<ScreenHandler*>(panel)->screenGetMinSize(factor) + diff);
}
void MainWindow::onChangeScreenRotation(QAction* act)
{
int rot = act->data().toInt();
Config::ScreenRotation = rot;
emit screenLayoutChange();
}
void MainWindow::onChangeScreenGap(QAction* act)
{
int gap = act->data().toInt();
Config::ScreenGap = gap;
emit screenLayoutChange();
}
void MainWindow::onChangeScreenLayout(QAction* act)
{
int layout = act->data().toInt();
Config::ScreenLayout = layout;
emit screenLayoutChange();
}
void MainWindow::onChangeScreenSwap(bool checked)
{
Config::ScreenSwap = checked?1:0;
emit screenLayoutChange();
}
void MainWindow::onChangeScreenSizing(QAction* act)
{
int sizing = act->data().toInt();
Config::ScreenSizing = sizing;
emit screenLayoutChange();
}
void MainWindow::onChangeScreenAspectTop(QAction* act)
{
int aspect = act->data().toInt();
Config::ScreenAspectTop = aspect;
emit screenLayoutChange();
}
void MainWindow::onChangeScreenAspectBot(QAction* act)
{
int aspect = act->data().toInt();
Config::ScreenAspectBot = aspect;
emit screenLayoutChange();
}
void MainWindow::onChangeIntegerScaling(bool checked)
{
Config::IntegerScaling = checked?1:0;
emit screenLayoutChange();
}
void MainWindow::onChangeScreenFiltering(bool checked)
{
Config::ScreenFilter = checked?1:0;
}
void MainWindow::onChangeShowOSD(bool checked)
{
Config::ShowOSD = checked?1:0;
}
void MainWindow::onChangeLimitFramerate(bool checked)
{
Config::LimitFPS = checked?1:0;
}
void MainWindow::onChangeAudioSync(bool checked)
{
Config::AudioSync = checked?1:0;
}
void MainWindow::onTitleUpdate(QString title)
{
setWindowTitle(title);
}
void MainWindow::onFullscreenToggled()
{
if (!mainWindow->isFullScreen())
{
mainWindow->showFullScreen();
mainWindow->menuBar()->setFixedHeight(0); // Don't use hide() as menubar actions stop working
}
else
{
mainWindow->showNormal();
int menuBarHeight = mainWindow->menuBar()->sizeHint().height();
mainWindow->menuBar()->setFixedHeight(menuBarHeight);
}
}
void MainWindow::onEmuStart()
{
// TODO: make savestates work in DSi mode!!
if (Config::ConsoleType == 1)
{
for (int i = 0; i < 9; i++)
{
actSaveState[i]->setEnabled(false);
actLoadState[i]->setEnabled(false);
}
actUndoStateLoad->setEnabled(false);
}
else
{
for (int i = 1; i < 9; i++)
{
actSaveState[i]->setEnabled(true);
actLoadState[i]->setEnabled(Frontend::SavestateExists(i));
}
actSaveState[0]->setEnabled(true);
actLoadState[0]->setEnabled(true);
actUndoStateLoad->setEnabled(false);
}
actPause->setEnabled(true);
actPause->setChecked(false);
actReset->setEnabled(true);
actStop->setEnabled(true);
actFrameStep->setEnabled(true);
actImportSavefile->setEnabled(true);
actSetupCheats->setEnabled(true);
actTitleManager->setEnabled(false);
actROMInfo->setEnabled(true);
}
void MainWindow::onEmuStop()
{
emuThread->emuPause();
for (int i = 0; i < 9; i++)
{
actSaveState[i]->setEnabled(false);
actLoadState[i]->setEnabled(false);
}
actUndoStateLoad->setEnabled(false);
actImportSavefile->setEnabled(false);
actPause->setEnabled(false);
actReset->setEnabled(false);
actStop->setEnabled(false);
actFrameStep->setEnabled(false);
actSetupCheats->setEnabled(false);
actTitleManager->setEnabled(strlen(Config::DSiNANDPath) > 0);
actROMInfo->setEnabled(false);
}
void MainWindow::onUpdateVideoSettings(bool glchange)
{
if (glchange)
{
emuThread->emuPause();
if (hasOGL)
{
emuThread->deinitOpenGL();
delete panelGL;
}
else
{
delete panelNative;
}
createScreenPanel();
connect(emuThread, SIGNAL(windowUpdate()), panel, SLOT(repaint()));
if (hasOGL) emuThread->initOpenGL();
}
videoSettingsDirty = true;
if (glchange)
emuThread->emuUnpause();
}
void emuStop()
{
RunningSomething = false;
Frontend::UnloadROM(Frontend::ROMSlot_NDS);
Frontend::UnloadROM(Frontend::ROMSlot_GBA);
emit emuThread->windowEmuStop();
OSD::AddMessage(0xFFC040, "Shutdown");
}
MelonApplication::MelonApplication(int& argc, char** argv)
: QApplication(argc, argv)
{
setWindowIcon(QIcon(":/melon-icon"));
}
bool MelonApplication::event(QEvent *event)
{
if (event->type() == QEvent::FileOpen)
{
QFileOpenEvent *openEvent = static_cast<QFileOpenEvent*>(event);
emuThread->emuPause();
mainWindow->loadROM(openEvent->file());
}
return QApplication::event(event);
}
int main(int argc, char** argv)
{
srand(time(NULL));
printf("melonDS " MELONDS_VERSION "\n");
printf(MELONDS_URL "\n");
Platform::Init(argc, argv);
MelonApplication melon(argc, argv);
// http://stackoverflow.com/questions/14543333/joystick-wont-work-using-sdl
SDL_SetHint(SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS, "1");
if (SDL_Init(SDL_INIT_HAPTIC) < 0)
{
printf("SDL couldn't init rumble\n");
}
if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO | SDL_INIT_JOYSTICK) < 0)
{
QMessageBox::critical(NULL, "melonDS", "SDL shat itself :(");
return 1;
}
SDL_JoystickEventState(SDL_ENABLE);
Config::Load();
#define SANITIZE(var, min, max) { var = std::clamp(var, min, max); }
SANITIZE(Config::ConsoleType, 0, 1);
SANITIZE(Config::_3DRenderer,
0,
0 // Minimum, Software renderer
#ifdef OGLRENDERER_ENABLED
+ 1 // OpenGL Renderer
#endif
);
SANITIZE(Config::ScreenVSyncInterval, 1, 20);
SANITIZE(Config::GL_ScaleFactor, 1, 16);
SANITIZE(Config::AudioInterp, 0, 3);
SANITIZE(Config::AudioVolume, 0, 256);
SANITIZE(Config::MicInputType, 0, 3);
SANITIZE(Config::ScreenRotation, 0, 3);
SANITIZE(Config::ScreenGap, 0, 500);
SANITIZE(Config::ScreenLayout, 0, 3);
SANITIZE(Config::ScreenSizing, 0, 5);
SANITIZE(Config::ScreenAspectTop, 0, 4);
SANITIZE(Config::ScreenAspectBot, 0, 4);
#undef SANITIZE
QSurfaceFormat format;
format.setDepthBufferSize(24);
format.setStencilBufferSize(8);
format.setVersion(3, 2);
format.setProfile(QSurfaceFormat::CoreProfile);
format.setSwapInterval(0);
QSurfaceFormat::setDefaultFormat(format);
audioSync = SDL_CreateCond();
audioSyncLock = SDL_CreateMutex();
audioFreq = 48000; // TODO: make configurable?
SDL_AudioSpec whatIwant, whatIget;
memset(&whatIwant, 0, sizeof(SDL_AudioSpec));
whatIwant.freq = audioFreq;
whatIwant.format = AUDIO_S16LSB;
whatIwant.channels = 2;
whatIwant.samples = 1024;
whatIwant.callback = audioCallback;
audioDevice = SDL_OpenAudioDevice(NULL, 0, &whatIwant, &whatIget, SDL_AUDIO_ALLOW_FREQUENCY_CHANGE);
if (!audioDevice)
{
printf("Audio init failed: %s\n", SDL_GetError());
}
else
{
audioFreq = whatIget.freq;
printf("Audio output frequency: %d Hz\n", audioFreq);
SDL_PauseAudioDevice(audioDevice, 1);
}
micDevice = 0;
memset(micExtBuffer, 0, sizeof(micExtBuffer));
micExtBufferWritePos = 0;
micWavBuffer = nullptr;
Frontend::Init_ROM();
Frontend::EnableCheats(Config::EnableCheats != 0);
Frontend::Init_Audio(audioFreq);
if (Config::MicInputType == 1)
{
Frontend::Mic_SetExternalBuffer(micExtBuffer, sizeof(micExtBuffer)/sizeof(s16));
}
else if (Config::MicInputType == 3)
{
micLoadWav(Config::MicWavPath);
Frontend::Mic_SetExternalBuffer(micWavBuffer, micWavLength);
}
Input::JoystickID = Config::JoystickID;
Input::OpenJoystick();
mainWindow = new MainWindow();
emuThread = new EmuThread();
emuThread->start();
emuThread->emuPause();
QObject::connect(&melon, &QApplication::applicationStateChanged, mainWindow, &MainWindow::onAppStateChanged);
if (argc > 1)
{
char* file = argv[1];
char* ext = &file[strlen(file)-3];
if (!strcasecmp(ext, "nds") || !strcasecmp(ext, "srl") || !strcasecmp(ext, "dsi"))
{
int res = Frontend::LoadROM(file, Frontend::ROMSlot_NDS);
if (res == Frontend::Load_OK)
{
if (argc > 2)
{
file = argv[2];
ext = &file[strlen(file)-3];
if (!strcasecmp(ext, "gba"))
{
Frontend::LoadROM(file, Frontend::ROMSlot_GBA);
}
}
emuThread->emuRun();
}
}
}
int ret = melon.exec();
emuThread->emuStop();
emuThread->wait();
delete emuThread;
Input::CloseJoystick();
Frontend::DeInit_ROM();
if (audioDevice) SDL_CloseAudioDevice(audioDevice);
micClose();
SDL_DestroyCond(audioSync);
SDL_DestroyMutex(audioSyncLock);
if (micWavBuffer) delete[] micWavBuffer;
Config::Save();
SDL_Quit();
Platform::DeInit();
return ret;
}
#ifdef __WIN32__
#include <windows.h>
int CALLBACK WinMain(HINSTANCE hinst, HINSTANCE hprev, LPSTR cmdline, int cmdshow)
{
int argc = 0;
wchar_t** argv_w = CommandLineToArgvW(GetCommandLineW(), &argc);
char* nullarg = "";
char** argv = new char*[argc];
for (int i = 0; i < argc; i++)
{
if (!argv_w) { argv[i] = nullarg; continue; }
int len = WideCharToMultiByte(CP_UTF8, 0, argv_w[i], -1, NULL, 0, NULL, NULL);
if (len < 1) { argv[i] = nullarg; continue; }
argv[i] = new char[len];
int res = WideCharToMultiByte(CP_UTF8, 0, argv_w[i], -1, argv[i], len, NULL, NULL);
if (res != len) { delete[] argv[i]; argv[i] = nullarg; }
}
if (argv_w) LocalFree(argv_w);
/*if (AttachConsole(ATTACH_PARENT_PROCESS))
{
freopen("CONOUT$", "w", stdout);
freopen("CONOUT$", "w", stderr);
printf("\n");
}*/
int ret = main(argc, argv);
printf("\n\n>");
for (int i = 0; i < argc; i++) if (argv[i] != nullarg) delete[] argv[i];
delete[] argv;
return ret;
}
#endif