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melonDS/src/frontend/qt_sdl/EmuInstanceInput.cpp
2025-01-01 09:35:38 +01:00

409 lines
9.4 KiB
C++

/*
Copyright 2016-2024 melonDS team
This file is part of melonDS.
melonDS is free software: you can redistribute it and/or modify it under
the terms of the GNU General Public License as published by the Free
Software Foundation, either version 3 of the License, or (at your option)
any later version.
melonDS is distributed in the hope that it will be useful, but WITHOUT ANY
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with melonDS. If not, see http://www.gnu.org/licenses/.
*/
#include <QKeyEvent>
#include <SDL2/SDL.h>
#include "Platform.h"
#include "SDL_gamecontroller.h"
#include "SDL_sensor.h"
#include "main.h"
#include "Config.h"
using namespace melonDS;
const char* EmuInstance::buttonNames[12] =
{
"A",
"B",
"Select",
"Start",
"Right",
"Left",
"Up",
"Down",
"R",
"L",
"X",
"Y"
};
const char* EmuInstance::hotkeyNames[HK_MAX] =
{
"HK_Lid",
"HK_Mic",
"HK_Pause",
"HK_Reset",
"HK_FastForward",
"HK_FrameLimitToggle",
"HK_FullscreenToggle",
"HK_SwapScreens",
"HK_SwapScreenEmphasis",
"HK_SolarSensorDecrease",
"HK_SolarSensorIncrease",
"HK_FrameStep",
"HK_PowerButton",
"HK_VolumeUp",
"HK_VolumeDown",
"HK_SlowMo",
"HK_FastForwardToggle",
"HK_SlowMoToggle",
"HK_GuitarGripGreen",
"HK_GuitarGripRed",
"HK_GuitarGripYellow",
"HK_GuitarGripBlue"
};
void EmuInstance::inputInit()
{
keyInputMask = 0xFFF;
joyInputMask = 0xFFF;
inputMask = 0xFFF;
keyHotkeyMask = 0;
joyHotkeyMask = 0;
hotkeyMask = 0;
lastHotkeyMask = 0;
isTouching = false;
touchX = 0;
touchY = 0;
joystick = nullptr;
controller = nullptr;
hasRumble = false;
hasAccelerometer = false;
hasGyroscope = false;
isRumbling = false;
inputLoadConfig();
}
void EmuInstance::inputDeInit()
{
closeJoystick();
}
void EmuInstance::inputLoadConfig()
{
Config::Table keycfg = localCfg.GetTable("Keyboard");
Config::Table joycfg = localCfg.GetTable("Joystick");
for (int i = 0; i < 12; i++)
{
keyMapping[i] = keycfg.GetInt(buttonNames[i]);
joyMapping[i] = joycfg.GetInt(buttonNames[i]);
}
for (int i = 0; i < HK_MAX; i++)
{
hkKeyMapping[i] = keycfg.GetInt(hotkeyNames[i]);
hkJoyMapping[i] = joycfg.GetInt(hotkeyNames[i]);
}
setJoystick(localCfg.GetInt("JoystickID"));
}
void EmuInstance::inputRumbleStart(melonDS::u32 len_ms)
{
if (controller && hasRumble && !isRumbling)
{
SDL_GameControllerRumble(controller, 0xFFFF, 0xFFFF, len_ms);
isRumbling = true;
}
}
void EmuInstance::inputRumbleStop()
{
if (controller && hasRumble && isRumbling)
{
SDL_GameControllerRumble(controller, 0, 0, 0);
isRumbling = false;
}
}
float EmuInstance::inputMotionQuery(melonDS::Platform::MotionQueryType type)
{
float values[3];
if (type <= melonDS::Platform::MotionAccelerationZ)
{
if (controller && hasAccelerometer)
if (SDL_GameControllerGetSensorData(controller, SDL_SENSOR_ACCEL, values, 3) == 0)
return values[type % 3];
}
else if (type <= melonDS::Platform::MotionRotationZ)
{
if (controller && hasGyroscope)
if (SDL_GameControllerGetSensorData(controller, SDL_SENSOR_GYRO, values, 3) == 0)
return values[type % 3];
}
return 0.0f;
}
void EmuInstance::setJoystick(int id)
{
joystickID = id;
openJoystick();
}
void EmuInstance::openJoystick()
{
if (controller) SDL_GameControllerClose(controller);
if (joystick) SDL_JoystickClose(joystick);
int num = SDL_NumJoysticks();
if (num < 1)
{
controller = nullptr;
joystick = nullptr;
hasRumble = false;
hasAccelerometer = false;
hasGyroscope = false;
return;
}
if (joystickID >= num)
joystickID = 0;
joystick = SDL_JoystickOpen(joystickID);
if (SDL_IsGameController(joystickID))
{
controller = SDL_GameControllerOpen(joystickID);
}
if (controller)
{
if (SDL_GameControllerHasRumble(controller))
{
hasRumble = true;
}
if (SDL_GameControllerHasSensor(controller, SDL_SENSOR_ACCEL))
{
hasAccelerometer = SDL_GameControllerSetSensorEnabled(controller, SDL_SENSOR_ACCEL, SDL_TRUE) == 0;
}
if (SDL_GameControllerHasSensor(controller, SDL_SENSOR_GYRO))
{
hasGyroscope = SDL_GameControllerSetSensorEnabled(controller, SDL_SENSOR_GYRO, SDL_TRUE) == 0;
}
}
}
void EmuInstance::closeJoystick()
{
if (controller)
{
SDL_GameControllerClose(controller);
controller = nullptr;
hasRumble = false;
hasAccelerometer = false;
hasGyroscope = false;
}
if (joystick)
{
SDL_JoystickClose(joystick);
joystick = nullptr;
}
}
// distinguish between left and right modifier keys (Ctrl, Alt, Shift)
// Qt provides no real cross-platform way to do this, so here we go
// for Windows and Linux we can distinguish via scancodes (but both
// provide different scancodes)
bool isRightModKey(QKeyEvent* event)
{
#ifdef __WIN32__
quint32 scan = event->nativeScanCode();
return (scan == 0x11D || scan == 0x138 || scan == 0x36);
#elif __APPLE__
quint32 scan = event->nativeVirtualKey();
return (scan == 0x36 || scan == 0x3C || scan == 0x3D || scan == 0x3E);
#else
quint32 scan = event->nativeScanCode();
return (scan == 0x69 || scan == 0x6C || scan == 0x3E);
#endif
}
int getEventKeyVal(QKeyEvent* event)
{
int key = event->key();
int mod = event->modifiers();
bool ismod = (key == Qt::Key_Control ||
key == Qt::Key_Alt ||
key == Qt::Key_AltGr ||
key == Qt::Key_Shift ||
key == Qt::Key_Meta);
if (!ismod)
key |= mod;
else if (isRightModKey(event))
key |= (1<<31);
return key;
}
void EmuInstance::onKeyPress(QKeyEvent* event)
{
int keyHK = getEventKeyVal(event);
int keyKP = keyHK;
if (event->modifiers() != Qt::KeypadModifier)
keyKP &= ~event->modifiers();
for (int i = 0; i < 12; i++)
if (keyKP == keyMapping[i])
keyInputMask &= ~(1<<i);
for (int i = 0; i < HK_MAX; i++)
if (keyHK == hkKeyMapping[i])
keyHotkeyMask |= (1<<i);
}
void EmuInstance::onKeyRelease(QKeyEvent* event)
{
int keyHK = getEventKeyVal(event);
int keyKP = keyHK;
if (event->modifiers() != Qt::KeypadModifier)
keyKP &= ~event->modifiers();
for (int i = 0; i < 12; i++)
if (keyKP == keyMapping[i])
keyInputMask |= (1<<i);
for (int i = 0; i < HK_MAX; i++)
if (keyHK == hkKeyMapping[i])
keyHotkeyMask &= ~(1<<i);
}
void EmuInstance::keyReleaseAll()
{
keyInputMask = 0xFFF;
keyHotkeyMask = 0;
}
bool EmuInstance::joystickButtonDown(int val)
{
if (val == -1) return false;
bool hasbtn = ((val & 0xFFFF) != 0xFFFF);
if (hasbtn)
{
if (val & 0x100)
{
int hatnum = (val >> 4) & 0xF;
int hatdir = val & 0xF;
Uint8 hatval = SDL_JoystickGetHat(joystick, hatnum);
bool pressed = false;
if (hatdir == 0x1) pressed = (hatval & SDL_HAT_UP);
else if (hatdir == 0x4) pressed = (hatval & SDL_HAT_DOWN);
else if (hatdir == 0x2) pressed = (hatval & SDL_HAT_RIGHT);
else if (hatdir == 0x8) pressed = (hatval & SDL_HAT_LEFT);
if (pressed) return true;
}
else
{
int btnnum = val & 0xFFFF;
Uint8 btnval = SDL_JoystickGetButton(joystick, btnnum);
if (btnval) return true;
}
}
if (val & 0x10000)
{
int axisnum = (val >> 24) & 0xF;
int axisdir = (val >> 20) & 0xF;
Sint16 axisval = SDL_JoystickGetAxis(joystick, axisnum);
switch (axisdir)
{
case 0: // positive
if (axisval > 16384) return true;
break;
case 1: // negative
if (axisval < -16384) return true;
break;
case 2: // trigger
if (axisval > 0) return true;
break;
}
}
return false;
}
void EmuInstance::inputProcess()
{
SDL_JoystickUpdate();
if (joystick)
{
if (!SDL_JoystickGetAttached(joystick))
{
SDL_JoystickClose(joystick);
joystick = nullptr;
}
}
if (!joystick && (SDL_NumJoysticks() > 0))
{
openJoystick();
}
joyInputMask = 0xFFF;
if (joystick)
{
for (int i = 0; i < 12; i++)
if (joystickButtonDown(joyMapping[i]))
joyInputMask &= ~(1 << i);
}
inputMask = keyInputMask & joyInputMask;
joyHotkeyMask = 0;
if (joystick)
{
for (int i = 0; i < HK_MAX; i++)
if (joystickButtonDown(hkJoyMapping[i]))
joyHotkeyMask |= (1 << i);
}
hotkeyMask = keyHotkeyMask | joyHotkeyMask;
hotkeyPress = hotkeyMask & ~lastHotkeyMask;
hotkeyRelease = lastHotkeyMask & ~hotkeyMask;
lastHotkeyMask = hotkeyMask;
}
void EmuInstance::touchScreen(int x, int y)
{
touchX = x;
touchY = y;
isTouching = true;
}
void EmuInstance::releaseScreen()
{
isTouching = false;
}