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Optimize draw3DBox generic case
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3 changed files with 10 additions and 76 deletions
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@ -619,20 +619,17 @@ void CNullDriver::draw3DBox(const core::aabbox3d<f32> &box, SColor color)
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core::vector3df edges[8];
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box.getEdges(edges);
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// TODO: optimize into one big drawIndexPrimitive call.
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video::S3DVertex v[8];
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for (u32 i = 0; i < 8; i++) {
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v[i].Pos = edges[i];
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v[i].Color = color;
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}
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draw3DLine(edges[5], edges[1], color);
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draw3DLine(edges[1], edges[3], color);
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draw3DLine(edges[3], edges[7], color);
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draw3DLine(edges[7], edges[5], color);
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draw3DLine(edges[0], edges[2], color);
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draw3DLine(edges[2], edges[6], color);
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draw3DLine(edges[6], edges[4], color);
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draw3DLine(edges[4], edges[0], color);
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draw3DLine(edges[1], edges[0], color);
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draw3DLine(edges[3], edges[2], color);
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draw3DLine(edges[7], edges[6], color);
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draw3DLine(edges[5], edges[4], color);
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const static u16 box_indices[24] = {
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5, 1, 1, 3, 3, 7, 7, 5, 0, 2, 2, 6, 6, 4, 4, 0, 1, 0, 3, 2, 7, 6, 5, 4
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};
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drawVertexPrimitiveList(v, 8, box_indices, 12, EVT_STANDARD, scene::EPT_LINES);
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}
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//! draws an 2d image
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@ -2462,66 +2462,6 @@ void COpenGLDriver::setFog(SColor c, E_FOG_TYPE fogType, f32 start,
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glFogfv(GL_FOG_COLOR, data);
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}
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//! Draws a 3d box.
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void COpenGLDriver::draw3DBox(const core::aabbox3d<f32> &box, SColor color)
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{
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core::vector3df edges[8];
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box.getEdges(edges);
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setRenderStates3DMode();
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video::S3DVertex v[24];
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for (u32 i = 0; i < 24; i++)
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v[i].Color = color;
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v[0].Pos = edges[5];
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v[1].Pos = edges[1];
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v[2].Pos = edges[1];
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v[3].Pos = edges[3];
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v[4].Pos = edges[3];
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v[5].Pos = edges[7];
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v[6].Pos = edges[7];
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v[7].Pos = edges[5];
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v[8].Pos = edges[0];
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v[9].Pos = edges[2];
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v[10].Pos = edges[2];
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v[11].Pos = edges[6];
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v[12].Pos = edges[6];
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v[13].Pos = edges[4];
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v[14].Pos = edges[4];
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v[15].Pos = edges[0];
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v[16].Pos = edges[1];
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v[17].Pos = edges[0];
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v[18].Pos = edges[3];
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v[19].Pos = edges[2];
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v[20].Pos = edges[7];
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v[21].Pos = edges[6];
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v[22].Pos = edges[5];
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v[23].Pos = edges[4];
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if (!FeatureAvailable[IRR_ARB_vertex_array_bgra] && !FeatureAvailable[IRR_EXT_vertex_array_bgra])
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getColorBuffer(v, 24, EVT_STANDARD);
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CacheHandler->setClientState(true, false, true, false);
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glVertexPointer(3, GL_FLOAT, sizeof(S3DVertex), &(static_cast<const S3DVertex *>(v))[0].Pos);
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#ifdef GL_BGRA
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const GLint colorSize = (FeatureAvailable[IRR_ARB_vertex_array_bgra] || FeatureAvailable[IRR_EXT_vertex_array_bgra]) ? GL_BGRA : 4;
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#else
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const GLint colorSize = 4;
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#endif
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if (FeatureAvailable[IRR_ARB_vertex_array_bgra] || FeatureAvailable[IRR_EXT_vertex_array_bgra])
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glColorPointer(colorSize, GL_UNSIGNED_BYTE, sizeof(S3DVertex), &(static_cast<const S3DVertex *>(v))[0].Color);
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else {
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_IRR_DEBUG_BREAK_IF(ColorBuffer.size() == 0);
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glColorPointer(colorSize, GL_UNSIGNED_BYTE, 0, &ColorBuffer[0]);
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}
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glDrawArrays(GL_LINES, 0, 24);
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}
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//! Draws a 3d line.
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void COpenGLDriver::draw3DLine(const core::vector3df &start,
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const core::vector3df &end, SColor color)
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@ -170,9 +170,6 @@ public:
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const core::position2d<s32> &end,
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SColor color = SColor(255, 255, 255, 255)) override;
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//! Draws a 3d box
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void draw3DBox(const core::aabbox3d<f32> &box, SColor color = SColor(255, 255, 255, 255)) override;
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//! Draws a 3d line.
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virtual void draw3DLine(const core::vector3df &start,
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const core::vector3df &end,
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