diff --git a/doc/lua_api.md b/doc/lua_api.md
index d3310e027..48ef798c4 100644
--- a/doc/lua_api.md
+++ b/doc/lua_api.md
@@ -276,7 +276,7 @@ the clients (see [Translations]). Accepted characters for names are:
Accepted formats are:
- images: .png, .jpg, .tga, (deprecated:) .bmp
+ images: .png, .jpg, .tga
sounds: .ogg vorbis
models: .x, .b3d, .obj, (since version 5.10:) .gltf, .glb
@@ -486,9 +486,7 @@ stripping out the file extension:
* e.g. `foomod_foothing.png`
* e.g. `foomod_foothing`
-Supported texture formats are PNG (`.png`), JPEG (`.jpg`), Bitmap (`.bmp`)
-and Targa (`.tga`).
-Since better alternatives exist, the latter two may be removed in the future.
+Supported texture formats are PNG (`.png`), JPEG (`.jpg`) and Targa (`.tga`).
Texture modifiers
-----------------
diff --git a/irr/include/irrlicht.h b/irr/include/irrlicht.h
index 14a190e53..8bac30e3d 100644
--- a/irr/include/irrlicht.h
+++ b/irr/include/irrlicht.h
@@ -36,119 +36,6 @@
#include "SIrrCreationParameters.h"
#include "IrrCompileConfig.h" // for IRRLICHT_API and IRRCALLCONV
-/*! \mainpage Irrlicht Engine 1.9 API documentation
- *
- *

- *
- * \section intro Introduction
- *
- * Welcome to the Irrlicht Engine API documentation.
- * Here you'll find any information you'll need to develop applications with
- * the Irrlicht Engine. If you are looking for a tutorial on how to start, you'll
- * find some on the homepage of the Irrlicht Engine at
- * irrlicht.sourceforge.net
- * or inside the SDK in the examples directory.
- *
- * The Irrlicht Engine is intended to be an easy-to-use 3d engine, so
- * this documentation is an important part of it. If you have any questions or
- * suggestions, just send a email to the author of the engine, Nikolaus Gebhardt
- * (niko (at) irrlicht3d.org).
- *
- *
- * \section links Links
- *
- * Namespaces: A very good place to start reading
- * the documentation.
- * Class list: List of all classes with descriptions.
- * Class members: Good place to find forgotten features.
- *
- * \section irrexample Short example
- *
- * A simple application, starting up the engine, loading a Quake 2 animated
- * model file and the corresponding texture, animating and displaying it
- * in front of a blue background and placing a user controlable 3d camera
- * would look like the following code. I think this example shows the usage
- * of the engine quite well:
- *
- * \code
- * #include
- * // include a bunch of other stuff...
- *
- * using namespace irr;
- *
- * int main()
- * {
- * // start up the engine
- * IrrlichtDevice *device = createDevice(video::EDT_OPENGL,
- * core::dimension2d(640,480));
- *
- * video::IVideoDriver* driver = device->getVideoDriver();
- * scene::ISceneManager* scenemgr = device->getSceneManager();
- *
- * device->setWindowCaption(L"Hello World!");
- *
- * // load and show quake2 .md2 model
- * scene::ISceneNode* node = scenemgr->addAnimatedMeshSceneNode(
- * scenemgr->getMesh("quake2model.md2"));
- *
- * // if everything worked, add a texture and disable lighting
- * if (node)
- * {
- * node->setMaterialTexture(0, driver->getTexture("texture.bmp"));
- * node->setMaterialFlag(video::EMF_LIGHTING, false);
- * }
- *
- * // add a first person shooter style user controlled camera
- * scenemgr->addCameraSceneNodeFPS();
- *
- * // draw everything
- * while(device->run() && driver)
- * {
- * driver->beginScene(video::ECBF_COLOR | video::ECBF_DEPTH, video::SColor(255,0,0,255));
- * scenemgr->drawAll();
- * driver->endScene();
- * }
- *
- * // delete device
- * device->drop();
- * return 0;
- * }
- * \endcode
- *
- * Irrlicht can load a lot of file formats automatically, see irr::scene::ISceneManager::getMesh()
- * for a detailed list. So if you would like to replace the simple blue screen background by
- * a cool Quake 3 Map, optimized by an octree, just insert this code
- * somewhere before the while loop:
- *
- * \code
- * // add .pk3 archive to the file system
- * device->getFileSystem()->addZipFileArchive("quake3map.pk3");
- *
- * // load .bsp file and show it using an octree
- * scenemgr->addOctreeSceneNode(
- * scenemgr->getMesh("quake3map.bsp"));
- * \endcode
- *
- * As you can see, the engine uses namespaces. Everything in the engine is
- * placed into the namespace 'irr', but there are also 5 sub namespaces.
- * You can find a list of all namespaces with descriptions at the
- * namespaces page.
- * This is also a good place to start reading the documentation. If you
- * don't want to write the namespace names all the time, just use all namespaces like
- * this:
- * \code
- * using namespace core;
- * using namespace scene;
- * using namespace video;
- * using namespace io;
- * using namespace gui;
- * \endcode
- *
- * There is a lot more the engine can do, but I hope this gave a short
- * overview over the basic features of the engine. For more examples, please take
- * a look into the examples directory of the SDK.
- */
-
//! Everything in the Irrlicht Engine can be found in this namespace.
namespace irr
{
diff --git a/irr/src/CColorConverter.cpp b/irr/src/CColorConverter.cpp
index 96b22c544..7749ececf 100644
--- a/irr/src/CColorConverter.cpp
+++ b/irr/src/CColorConverter.cpp
@@ -12,93 +12,6 @@ namespace irr
namespace video
{
-//! converts a monochrome bitmap to A1R5G5B5 data
-void CColorConverter::convert1BitTo16Bit(const u8 *in, s16 *out, s32 width, s32 height, s32 linepad, bool flip)
-{
- if (!in || !out)
- return;
-
- if (flip)
- out += width * height;
-
- for (s32 y = 0; y < height; ++y) {
- s32 shift = 7;
- if (flip)
- out -= width;
-
- for (s32 x = 0; x < width; ++x) {
- out[x] = *in >> shift & 0x01 ? (s16)0xffff : (s16)0x8000;
-
- if ((--shift) < 0) { // 8 pixel done
- shift = 7;
- ++in;
- }
- }
-
- if (shift != 7) // width did not fill last byte
- ++in;
-
- if (!flip)
- out += width;
- in += linepad;
- }
-}
-
-//! converts a 4 bit palettized image to A1R5G5B5
-void CColorConverter::convert4BitTo16Bit(const u8 *in, s16 *out, s32 width, s32 height, const s32 *palette, s32 linepad, bool flip)
-{
- if (!in || !out || !palette)
- return;
-
- if (flip)
- out += width * height;
-
- for (s32 y = 0; y < height; ++y) {
- s32 shift = 4;
- if (flip)
- out -= width;
-
- for (s32 x = 0; x < width; ++x) {
- out[x] = X8R8G8B8toA1R5G5B5(palette[(u8)((*in >> shift) & 0xf)]);
-
- if (shift == 0) {
- shift = 4;
- ++in;
- } else
- shift = 0;
- }
-
- if (shift == 0) // odd width
- ++in;
-
- if (!flip)
- out += width;
- in += linepad;
- }
-}
-
-//! converts a 8 bit palettized image into A1R5G5B5
-void CColorConverter::convert8BitTo16Bit(const u8 *in, s16 *out, s32 width, s32 height, const s32 *palette, s32 linepad, bool flip)
-{
- if (!in || !out || !palette)
- return;
-
- if (flip)
- out += width * height;
-
- for (s32 y = 0; y < height; ++y) {
- if (flip)
- out -= width; // one line back
- for (s32 x = 0; x < width; ++x) {
- out[x] = X8R8G8B8toA1R5G5B5(palette[(u8)(*in)]);
- ++in;
- }
- if (!flip)
- out += width;
- in += linepad;
- }
-}
-
//! converts a 8 bit palettized or non palettized image (A8) into R8G8B8
void CColorConverter::convert8BitTo24Bit(const u8 *in, u8 *out, s32 width, s32 height, const u8 *palette, s32 linepad, bool flip)
{
diff --git a/irr/src/CColorConverter.h b/irr/src/CColorConverter.h
index 7f1628297..af7b13726 100644
--- a/irr/src/CColorConverter.h
+++ b/irr/src/CColorConverter.h
@@ -15,14 +15,6 @@ namespace video
class CColorConverter
{
public:
- //! converts a monochrome bitmap to A1R5G5B5
- static void convert1BitTo16Bit(const u8 *in, s16 *out, s32 width, s32 height, s32 linepad = 0, bool flip = false);
-
- //! converts a 4 bit palettized image to A1R5G5B5
- static void convert4BitTo16Bit(const u8 *in, s16 *out, s32 width, s32 height, const s32 *palette, s32 linepad = 0, bool flip = false);
-
- //! converts a 8 bit palettized image to A1R5G5B5
- static void convert8BitTo16Bit(const u8 *in, s16 *out, s32 width, s32 height, const s32 *palette, s32 linepad = 0, bool flip = false);
//! converts a 8 bit palettized or non palettized image (A8) into R8G8B8
static void convert8BitTo24Bit(const u8 *in, u8 *out, s32 width, s32 height, const u8 *palette, s32 linepad = 0, bool flip = false);
diff --git a/irr/src/CImageLoaderBMP.cpp b/irr/src/CImageLoaderBMP.cpp
deleted file mode 100644
index 40989882e..000000000
--- a/irr/src/CImageLoaderBMP.cpp
+++ /dev/null
@@ -1,402 +0,0 @@
-// Copyright (C) 2002-2012 Nikolaus Gebhardt
-// This file is part of the "Irrlicht Engine".
-// For conditions of distribution and use, see copyright notice in irrlicht.h
-
-#include "CImageLoaderBMP.h"
-
-#include "IReadFile.h"
-#include "SColor.h"
-#include "CColorConverter.h"
-#include "CImage.h"
-#include "coreutil.h"
-#include "os.h"
-
-namespace irr
-{
-namespace video
-{
-
-//! constructor
-CImageLoaderBMP::CImageLoaderBMP()
-{
-#ifdef _DEBUG
- setDebugName("CImageLoaderBMP");
-#endif
-}
-
-//! returns true if the file maybe is able to be loaded by this class
-//! based on the file extension (e.g. ".tga")
-bool CImageLoaderBMP::isALoadableFileExtension(const io::path &filename) const
-{
- return core::hasFileExtension(filename, "bmp");
-}
-
-//! returns true if the file maybe is able to be loaded by this class
-bool CImageLoaderBMP::isALoadableFileFormat(io::IReadFile *file) const
-{
- u16 headerID;
- file->read(&headerID, sizeof(u16));
-#ifdef __BIG_ENDIAN__
- headerID = os::Byteswap::byteswap(headerID);
-#endif
- return headerID == 0x4d42;
-}
-
-// UB-safe overflow check
-static inline bool overflowCheck(const void *base, size_t offset, const void *end)
-{
- auto baseI = reinterpret_cast(base),
- endI = reinterpret_cast(end);
- return baseI > endI || offset >= (endI - baseI);
-}
-// check whether &p[0] to &p[_off - 1] can be accessed
-#define CHECKP(_off) \
- if ((_off) < 0 || overflowCheck(p, _off, pEnd)) \
- goto exit
-// same for d
-#define CHECKD(_off) \
- if ((_off) < 0 || overflowCheck(d, _off, destEnd)) \
- goto exit
-
-void CImageLoaderBMP::decompress8BitRLE(u8 *&bmpData, s32 size, s32 width, s32 height, s32 pitch) const
-{
- u8 *p = bmpData;
- const u8 *pEnd = bmpData + size;
- u8 *newBmp = new u8[(width + pitch) * height];
- u8 *d = newBmp;
- const u8 *destEnd = newBmp + (width + pitch) * height;
- s32 line = 0;
-
- while (p < pEnd && d < destEnd) {
- if (*p == 0) {
- ++p;
- CHECKP(1);
-
- switch (*p) {
- case 0: // end of line
- ++p;
- ++line;
- d = newBmp + (line * (width + pitch));
- break;
- case 1: // end of bmp
- goto exit;
- case 2:
- ++p;
- CHECKP(2);
- d += (u8)*p;
- ++p; // delta
- d += ((u8)*p) * (width + pitch);
- ++p;
- break;
- default: {
- // absolute mode
- s32 count = (u8)*p;
- ++p;
- s32 readAdditional = ((2 - (count % 2)) % 2);
-
- CHECKP(count);
- CHECKD(count);
- for (s32 i = 0; i < count; ++i) {
- *d = *p;
- ++p;
- ++d;
- }
-
- CHECKP(readAdditional);
- for (s32 i = 0; i < readAdditional; ++i)
- ++p;
- }
- }
- } else {
- s32 count = (u8)*p;
- ++p;
- CHECKP(1);
- u8 color = *p;
- ++p;
- CHECKD(count);
- for (s32 i = 0; i < count; ++i) {
- *d = color;
- ++d;
- }
- }
- }
-
-exit:
- delete[] bmpData;
- bmpData = newBmp;
-}
-
-// how many bytes will be touched given the current state of decompress4BitRLE
-static inline u32 shiftedCount(s32 count, s32 shift)
-{
- _IRR_DEBUG_BREAK_IF(count < 0)
- u32 ret = count / 2;
- if (shift == 0 || count % 2 == 1)
- ++ret;
- return ret;
-}
-
-void CImageLoaderBMP::decompress4BitRLE(u8 *&bmpData, s32 size, s32 width, s32 height, s32 pitch) const
-{
- const s32 lineWidth = (width + 1) / 2 + pitch;
- u8 *p = bmpData;
- const u8 *pEnd = bmpData + size;
- u8 *newBmp = new u8[lineWidth * height];
- u8 *d = newBmp;
- const u8 *destEnd = newBmp + lineWidth * height;
- s32 line = 0;
- s32 shift = 4;
-
- while (p < pEnd && d < destEnd) {
- if (*p == 0) {
- ++p;
- CHECKP(1);
-
- switch (*p) {
- case 0: // end of line
- ++p;
- ++line;
- d = newBmp + (line * lineWidth);
- shift = 4;
- break;
- case 1: // end of bmp
- goto exit;
- case 2: {
- ++p;
- CHECKP(2);
- s32 x = (u8)*p;
- ++p;
- s32 y = (u8)*p;
- ++p;
- d += x / 2 + y * lineWidth;
- shift = x % 2 == 0 ? 4 : 0;
- } break;
- default: {
- // absolute mode
- s32 count = (u8)*p;
- ++p;
- s32 readAdditional = ((2 - ((count) % 2)) % 2);
- s32 readShift = 4;
-
- CHECKP(shiftedCount(count, readShift));
- CHECKD(shiftedCount(count, shift));
- for (s32 i = 0; i < count; ++i) {
- s32 color = (((u8)*p) >> readShift) & 0x0f;
- readShift -= 4;
- if (readShift < 0) {
- ++*p; // <- bug?
- readShift = 4;
- }
-
- u8 mask = 0x0f << shift;
- *d = (*d & (~mask)) | ((color << shift) & mask);
-
- shift -= 4;
- if (shift < 0) {
- shift = 4;
- ++d;
- }
- }
-
- CHECKP(readAdditional);
- for (s32 i = 0; i < readAdditional; ++i)
- ++p;
- }
- }
- } else {
- s32 count = (u8)*p;
- ++p;
- CHECKP(1);
- s32 color1 = (u8)*p;
- color1 = color1 & 0x0f;
- s32 color2 = (u8)*p;
- color2 = (color2 >> 4) & 0x0f;
- ++p;
-
- CHECKD(shiftedCount(count, shift));
- for (s32 i = 0; i < count; ++i) {
- u8 mask = 0x0f << shift;
- u8 toSet = (shift == 0 ? color1 : color2) << shift;
- *d = (*d & (~mask)) | (toSet & mask);
-
- shift -= 4;
- if (shift < 0) {
- shift = 4;
- ++d;
- }
- }
- }
- }
-
-exit:
- delete[] bmpData;
- bmpData = newBmp;
-}
-
-#undef CHECKOFF
-#undef CHECKP
-#undef CHECKD
-
-//! creates a surface from the file
-IImage *CImageLoaderBMP::loadImage(io::IReadFile *file) const
-{
- SBMPHeader header;
-
- file->read(&header, sizeof(header));
-
-#ifdef __BIG_ENDIAN__
- header.Id = os::Byteswap::byteswap(header.Id);
- header.FileSize = os::Byteswap::byteswap(header.FileSize);
- header.BitmapDataOffset = os::Byteswap::byteswap(header.BitmapDataOffset);
- header.BitmapHeaderSize = os::Byteswap::byteswap(header.BitmapHeaderSize);
- header.Width = os::Byteswap::byteswap(header.Width);
- header.Height = os::Byteswap::byteswap(header.Height);
- header.Planes = os::Byteswap::byteswap(header.Planes);
- header.BPP = os::Byteswap::byteswap(header.BPP);
- header.Compression = os::Byteswap::byteswap(header.Compression);
- header.BitmapDataSize = os::Byteswap::byteswap(header.BitmapDataSize);
- header.PixelPerMeterX = os::Byteswap::byteswap(header.PixelPerMeterX);
- header.PixelPerMeterY = os::Byteswap::byteswap(header.PixelPerMeterY);
- header.Colors = os::Byteswap::byteswap(header.Colors);
- header.ImportantColors = os::Byteswap::byteswap(header.ImportantColors);
-#endif
-
- s32 pitch = 0;
-
- //! return if the header is false
-
- if (header.Id != 0x4d42)
- return 0;
-
- if (header.Compression > 2) { // we'll only handle RLE-Compression
- os::Printer::log("Compression mode not supported.", ELL_ERROR);
- return 0;
- }
-
- if (header.BPP > 32 || !checkImageDimensions(header.Width, header.Height)) {
- os::Printer::log("Rejecting BMP with unreasonable size or BPP.", ELL_ERROR);
- return 0;
- }
-
- // adjust bitmap data size to dword boundary
- header.BitmapDataSize += (4 - (header.BitmapDataSize % 4)) % 4;
-
- // read palette
-
- long pos = file->getPos();
- constexpr s32 paletteAllocSize = 256;
- s32 paletteSize = (header.BitmapDataOffset - pos) / 4;
- paletteSize = core::clamp(paletteSize, 0, paletteAllocSize);
-
- s32 *paletteData = 0;
- if (paletteSize) {
- // always allocate an 8-bit palette to ensure enough space
- paletteData = new s32[paletteAllocSize];
- memset(paletteData, 0, paletteAllocSize * sizeof(s32));
- file->read(paletteData, paletteSize * sizeof(s32));
-#ifdef __BIG_ENDIAN__
- for (s32 i = 0; i < paletteSize; ++i)
- paletteData[i] = os::Byteswap::byteswap(paletteData[i]);
-#endif
- }
-
- // read image data
-
- if (!header.BitmapDataSize) {
- // okay, lets guess the size
- // some tools simply don't set it
- header.BitmapDataSize = static_cast(file->getSize()) - header.BitmapDataOffset;
- }
-
- file->seek(header.BitmapDataOffset);
-
- s32 widthInBytes;
- {
- f32 t = (header.Width) * (header.BPP / 8.0f);
- widthInBytes = (s32)t;
- t -= widthInBytes;
- if (t != 0.0f)
- ++widthInBytes;
- }
-
- const s32 lineSize = widthInBytes + ((4 - (widthInBytes % 4))) % 4;
- pitch = lineSize - widthInBytes;
-
- u8 *bmpData = new u8[header.BitmapDataSize];
- file->read(bmpData, header.BitmapDataSize);
-
- // decompress data if needed
- switch (header.Compression) {
- case 1: // 8 bit rle
- decompress8BitRLE(bmpData, header.BitmapDataSize, header.Width, header.Height, pitch);
- header.BitmapDataSize = (header.Width + pitch) * header.Height;
- break;
- case 2: // 4 bit rle
- decompress4BitRLE(bmpData, header.BitmapDataSize, header.Width, header.Height, pitch);
- header.BitmapDataSize = ((header.Width + 1) / 2 + pitch) * header.Height;
- break;
- }
-
- if (header.BitmapDataSize < lineSize * header.Height) {
- os::Printer::log("Bitmap data is cut off.", ELL_ERROR);
-
- delete[] paletteData;
- delete[] bmpData;
- return 0;
- }
-
- // create surface
- core::dimension2d dim;
- dim.Width = header.Width;
- dim.Height = header.Height;
-
- IImage *image = 0;
- switch (header.BPP) {
- case 1:
- image = new CImage(ECF_A1R5G5B5, dim);
- if (image)
- CColorConverter::convert1BitTo16Bit(bmpData, (s16 *)image->getData(), header.Width, header.Height, pitch, true);
- break;
- case 4:
- image = new CImage(ECF_A1R5G5B5, dim);
- if (image)
- CColorConverter::convert4BitTo16Bit(bmpData, (s16 *)image->getData(), header.Width, header.Height, paletteData, pitch, true);
- break;
- case 8:
- image = new CImage(ECF_A1R5G5B5, dim);
- if (image)
- CColorConverter::convert8BitTo16Bit(bmpData, (s16 *)image->getData(), header.Width, header.Height, paletteData, pitch, true);
- break;
- case 16:
- image = new CImage(ECF_A1R5G5B5, dim);
- if (image)
- CColorConverter::convert16BitTo16Bit((s16 *)bmpData, (s16 *)image->getData(), header.Width, header.Height, pitch, true);
- break;
- case 24:
- image = new CImage(ECF_R8G8B8, dim);
- if (image)
- CColorConverter::convert24BitTo24Bit(bmpData, (u8 *)image->getData(), header.Width, header.Height, pitch, true, true);
- break;
- case 32: // thx to Reinhard Ostermeier
- image = new CImage(ECF_A8R8G8B8, dim);
- if (image)
- CColorConverter::convert32BitTo32Bit((s32 *)bmpData, (s32 *)image->getData(), header.Width, header.Height, pitch, true);
- break;
- };
-
- // clean up
-
- delete[] paletteData;
- delete[] bmpData;
-
- return image;
-}
-
-//! creates a loader which is able to load windows bitmaps
-IImageLoader *createImageLoaderBMP()
-{
- return new CImageLoaderBMP;
-}
-
-} // end namespace video
-} // end namespace irr
diff --git a/irr/src/CImageLoaderBMP.h b/irr/src/CImageLoaderBMP.h
deleted file mode 100644
index e7ef8ed2b..000000000
--- a/irr/src/CImageLoaderBMP.h
+++ /dev/null
@@ -1,81 +0,0 @@
-// Copyright (C) 2002-2012 Nikolaus Gebhardt
-// This file is part of the "Irrlicht Engine".
-// For conditions of distribution and use, see copyright notice in irrlicht.h
-
-#pragma once
-
-#include "IImageLoader.h"
-
-namespace irr
-{
-namespace video
-{
-
-// byte-align structures
-#include "irrpack.h"
-
-struct SBMPHeader
-{
- u16 Id; // BM - Windows 3.1x, 95, NT, 98, 2000, ME, XP
- // BA - OS/2 Bitmap Array
- // CI - OS/2 Color Icon
- // CP - OS/2 Color Pointer
- // IC - OS/2 Icon
- // PT - OS/2 Pointer
- u32 FileSize;
- u32 Reserved;
- u32 BitmapDataOffset;
- u32 BitmapHeaderSize; // should be 28h for windows bitmaps or
- // 0Ch for OS/2 1.x or F0h for OS/2 2.x
- u32 Width;
- u32 Height;
- u16 Planes;
- u16 BPP; // 1: Monochrome bitmap
- // 4: 16 color bitmap
- // 8: 256 color bitmap
- // 16: 16bit (high color) bitmap
- // 24: 24bit (true color) bitmap
- // 32: 32bit (true color) bitmap
-
- u32 Compression; // 0: none (Also identified by BI_RGB)
- // 1: RLE 8-bit / pixel (Also identified by BI_RLE4)
- // 2: RLE 4-bit / pixel (Also identified by BI_RLE8)
- // 3: Bitfields (Also identified by BI_BITFIELDS)
-
- u32 BitmapDataSize; // Size of the bitmap data in bytes. This number must be rounded to the next 4 byte boundary.
- u32 PixelPerMeterX;
- u32 PixelPerMeterY;
- u32 Colors;
- u32 ImportantColors;
-} PACK_STRUCT;
-
-// Default alignment
-#include "irrunpack.h"
-
-/*!
- Surface Loader for Windows bitmaps
-*/
-class CImageLoaderBMP : public IImageLoader
-{
-public:
- //! constructor
- CImageLoaderBMP();
-
- //! returns true if the file maybe is able to be loaded by this class
- //! based on the file extension (e.g. ".tga")
- bool isALoadableFileExtension(const io::path &filename) const override;
-
- //! returns true if the file maybe is able to be loaded by this class
- bool isALoadableFileFormat(io::IReadFile *file) const override;
-
- //! creates a surface from the file
- IImage *loadImage(io::IReadFile *file) const override;
-
-private:
- void decompress8BitRLE(u8 *&BmpData, s32 size, s32 width, s32 height, s32 pitch) const;
-
- void decompress4BitRLE(u8 *&BmpData, s32 size, s32 width, s32 height, s32 pitch) const;
-};
-
-} // end namespace video
-} // end namespace irr
diff --git a/irr/src/CMakeLists.txt b/irr/src/CMakeLists.txt
index b95c3ef73..1fbfe5c9f 100644
--- a/irr/src/CMakeLists.txt
+++ b/irr/src/CMakeLists.txt
@@ -370,7 +370,6 @@ endif()
set(IRRIMAGEOBJ
CColorConverter.cpp
CImage.cpp
- CImageLoaderBMP.cpp
CImageLoaderJPG.cpp
CImageLoaderPNG.cpp
CImageLoaderTGA.cpp
diff --git a/irr/src/CNullDriver.cpp b/irr/src/CNullDriver.cpp
index 74e8cb0f4..f17f6f454 100644
--- a/irr/src/CNullDriver.cpp
+++ b/irr/src/CNullDriver.cpp
@@ -22,9 +22,6 @@ namespace irr
namespace video
{
-//! creates a loader which is able to load windows bitmaps
-IImageLoader *createImageLoaderBMP();
-
//! creates a loader which is able to load jpeg images
IImageLoader *createImageLoaderJPG();
@@ -93,7 +90,6 @@ CNullDriver::CNullDriver(io::IFileSystem *io, const core::dimension2d &scre
SurfaceLoader.push_back(video::createImageLoaderTGA());
SurfaceLoader.push_back(video::createImageLoaderPNG());
SurfaceLoader.push_back(video::createImageLoaderJPG());
- SurfaceLoader.push_back(video::createImageLoaderBMP());
SurfaceWriter.push_back(video::createImageWriterJPG());
SurfaceWriter.push_back(video::createImageWriterPNG());
diff --git a/src/client/client.cpp b/src/client/client.cpp
index 6d42e7551..b308a9276 100644
--- a/src/client/client.cpp
+++ b/src/client/client.cpp
@@ -765,7 +765,7 @@ bool Client::loadMedia(const std::string &data, const std::string &filename,
std::string name;
const char *image_ext[] = {
- ".png", ".jpg", ".bmp", ".tga",
+ ".png", ".jpg", ".tga",
NULL
};
name = removeStringEnd(filename, image_ext);
diff --git a/src/client/texturepaths.cpp b/src/client/texturepaths.cpp
index 960171859..f2efa6038 100644
--- a/src/client/texturepaths.cpp
+++ b/src/client/texturepaths.cpp
@@ -22,10 +22,8 @@ void clearTextureNameCache()
// If failed, return "".
std::string getImagePath(std::string_view path)
{
- // A NULL-ended list of possible image extensions
- // (In newer C++ versions a fixed size array and ranges::subrange could be used
- // or just modernise removeStringEnd.)
- static const char *extensions[] = {".png", ".jpg", ".bmp", ".tga", nullptr};
+ // possible image extensions
+ static const char *extensions[] = {".png", ".jpg", ".tga", nullptr};
// Remove present extension
std::string_view stripped_path = removeStringEnd(path, extensions);
diff --git a/src/server.cpp b/src/server.cpp
index 46bc31ae7..a636364ed 100644
--- a/src/server.cpp
+++ b/src/server.cpp
@@ -2521,7 +2521,7 @@ bool Server::addMediaFile(const std::string &filename,
}
// If name is not in a supported format, ignore it
const char *supported_ext[] = {
- ".png", ".jpg", ".bmp", ".tga",
+ ".png", ".jpg", ".tga",
".ogg",
".x", ".b3d", ".obj", ".gltf", ".glb",
// Translation file formats
@@ -2547,13 +2547,6 @@ bool Server::addMediaFile(const std::string &filename,
return false;
}
- const char *deprecated_ext[] = { ".bmp", nullptr };
- if (!removeStringEnd(filename, deprecated_ext).empty())
- {
- warningstream << "Media file \"" << filename << "\" is using a"
- " deprecated format and will stop working in the future." << std::endl;
- }
-
SHA1 sha1;
sha1.addBytes(filedata);