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Separate anticheat settings (#15040)
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6 changed files with 47 additions and 8 deletions
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@ -884,8 +884,13 @@ default_privs (Default privileges) string interact, shout
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# Privileges that players with basic_privs can grant
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basic_privs (Basic privileges) string interact, shout
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# If enabled, disable cheat prevention in multiplayer.
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disable_anticheat (Disable anticheat) bool false
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# Server anticheat configuration.
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# Flags are positive. Uncheck the flag to disable corresponding anticheat module.
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anticheat_flags (Anticheat flags) flags digging,interaction,movement digging,interaction,movement
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# Tolerance of movement cheat detector.
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# Increase the value if players experience stuttery movement.
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anticheat_movement_tolerance (Anticheat movement tolerance) float 1.0 1.0
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# If enabled, actions are recorded for rollback.
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# This option is only read when server starts.
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@ -25,6 +25,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "porting.h"
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#include "mapgen/mapgen.h" // Mapgen::setDefaultSettings
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#include "util/string.h"
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#include "server.h"
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/*
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@ -459,7 +460,9 @@ void set_default_settings()
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settings->setDefault("enable_pvp", "true");
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settings->setDefault("enable_mod_channels", "false");
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settings->setDefault("disallow_empty_password", "false");
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settings->setDefault("disable_anticheat", "false");
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settings->setDefault("anticheat_flags", flagdesc_anticheat,
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AC_DIGGING | AC_INTERACTION | AC_MOVEMENT);
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settings->setDefault("anticheat_movement_tolerance", "1.0");
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settings->setDefault("enable_rollback_recording", "false");
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settings->setDefault("deprecated_lua_api_handling", "log");
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@ -2,6 +2,7 @@
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// SPDX-License-Identifier: LGPL-2.1-or-later
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#include "settings.h"
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#include "server.h"
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void migrate_settings()
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{
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@ -19,4 +20,12 @@ void migrate_settings()
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g_settings->setBool("touch_gui", value);
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g_settings->remove("enable_touch");
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}
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// Disables anticheat
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if (g_settings->existsLocal("disable_anticheat")) {
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if (g_settings->getBool("disable_anticheat")) {
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g_settings->setFlagStr("anticheat_flags", 0, flagdesc_anticheat);
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}
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g_settings->remove("disable_anticheat");
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}
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}
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@ -1011,12 +1011,12 @@ void Server::handleCommand_Interact(NetworkPacket *pkt)
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/*
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Check that target is reasonably close
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*/
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static thread_local const bool enable_anticheat =
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!g_settings->getBool("disable_anticheat");
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static thread_local const u32 anticheat_flags =
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g_settings->getFlagStr("anticheat_flags", flagdesc_anticheat, nullptr);
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if ((action == INTERACT_START_DIGGING || action == INTERACT_DIGGING_COMPLETED ||
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action == INTERACT_PLACE || action == INTERACT_USE) &&
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enable_anticheat && !isSingleplayer()) {
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(anticheat_flags & AC_INTERACTION) && !isSingleplayer()) {
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v3f target_pos = player_pos;
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if (pointed.type == POINTEDTHING_NODE) {
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target_pos = intToFloat(pointed.node_undersurface, BS);
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@ -1119,7 +1119,7 @@ void Server::handleCommand_Interact(NetworkPacket *pkt)
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/* Cheat prevention */
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bool is_valid_dig = true;
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if (enable_anticheat && !isSingleplayer()) {
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if ((anticheat_flags & AC_DIGGING) && !isSingleplayer()) {
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v3s16 nocheat_p = playersao->getNoCheatDigPos();
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float nocheat_t = playersao->getNoCheatDigTime();
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playersao->noCheatDigEnd();
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14
src/server.h
14
src/server.h
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@ -81,6 +81,20 @@ struct PackedValue;
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struct ParticleParameters;
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struct ParticleSpawnerParameters;
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// Anticheat flags
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enum {
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AC_DIGGING = 0x01,
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AC_INTERACTION = 0x02,
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AC_MOVEMENT = 0x04
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};
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constexpr const static FlagDesc flagdesc_anticheat[] = {
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{"digging", AC_DIGGING},
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{"interaction", AC_INTERACTION},
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{"movement", AC_MOVEMENT},
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{NULL, 0}
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};
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enum ClientDeletionReason {
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CDR_LEAVE,
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CDR_TIMEOUT,
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@ -646,9 +646,12 @@ void PlayerSAO::setMaxSpeedOverride(const v3f &vel)
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bool PlayerSAO::checkMovementCheat()
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{
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static thread_local const u32 anticheat_flags =
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g_settings->getFlagStr("anticheat_flags", flagdesc_anticheat, nullptr);
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if (m_is_singleplayer ||
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isAttached() ||
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g_settings->getBool("disable_anticheat")) {
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!(anticheat_flags & AC_MOVEMENT)) {
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m_last_good_position = m_base_position;
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return false;
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}
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@ -729,6 +732,11 @@ bool PlayerSAO::checkMovementCheat()
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required_time = MYMAX(required_time, d_vert / s);
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}
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static thread_local float anticheat_movement_tolerance =
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std::max(g_settings->getFloat("anticheat_movement_tolerance"), 1.0f);
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required_time /= anticheat_movement_tolerance;
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if (m_move_pool.grab(required_time)) {
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m_last_good_position = m_base_position;
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} else {
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