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Extend quaternion tests
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1 changed files with 35 additions and 18 deletions
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@ -10,31 +10,48 @@
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using matrix4 = core::matrix4;
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static bool matrix_equals(const matrix4 &a, const matrix4 &b) {
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return a.equals(b, 0.00001f);
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return a.equals(b, 0.00001f);
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}
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TEST_CASE("quaternion") {
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// Make sure that the conventions are consistent
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SECTION("equivalence to euler rotations") {
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auto test_rotation = [](v3f rad) {
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matrix4 R;
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R.setRotationRadians(rad);
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v3f rad2;
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core::quaternion(rad).toEuler(rad2);
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matrix4 R2;
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R2.setRotationRadians(rad2);
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CHECK(matrix_equals(R, R2));
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};
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auto test_rotation = [](v3f rad) {
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matrix4 R;
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R.setRotationRadians(rad);
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v3f rad2;
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core::quaternion(rad).toEuler(rad2);
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matrix4 R2;
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R2.setRotationRadians(rad2);
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CHECK(matrix_equals(R, R2));
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};
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test_rotation({100, 200, 300});
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Catch::Generators::RandomFloatingGenerator<f32> gen(0.0f, 2 * core::PI, Catch::getSeed());
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for (int i = 0; i < 1000; ++i)
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test_rotation(v3f{gen.get(), gen.get(), gen.get()});
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for (int i = 0; i < 4; i++)
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for (int j = 0; j < 4; j++)
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for (int k = 0; k < 4; k++)
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test_rotation(core::PI / 4.0f * v3f(i, j, k));
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Catch::Generators::RandomFloatingGenerator<f32> gen(0.0f, 2 * core::PI, Catch::getSeed());
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for (int i = 0; i < 1000; ++i)
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test_rotation(v3f{gen.get(), gen.get(), gen.get()});
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for (int i = 0; i < 4; i++)
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for (int j = 0; j < 4; j++)
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for (int k = 0; k < 4; k++)
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test_rotation(core::PI / 4.0f * v3f(i, j, k));
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}
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SECTION("equivalence to rotation matrices") {
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auto test_rotation = [](v3f rad) {
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matrix4 R;
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R.setRotationRadians(rad);
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matrix4 R2;
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core::quaternion(R).getMatrix(R2);
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CHECK(matrix_equals(R, R2));
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};
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Catch::Generators::RandomFloatingGenerator<f32> gen(0.0f, 2 * core::PI, Catch::getSeed());
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for (int i = 0; i < 1000; ++i)
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test_rotation(v3f{gen.get(), gen.get(), gen.get()});
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for (int i = 0; i < 4; i++)
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for (int j = 0; j < 4; j++)
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for (int k = 0; k < 4; k++)
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test_rotation(core::PI / 4.0f * v3f(i, j, k));
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}
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}
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