diff --git a/builtin/settingtypes.txt b/builtin/settingtypes.txt index eb2a387f8..ff88ce5a2 100644 --- a/builtin/settingtypes.txt +++ b/builtin/settingtypes.txt @@ -538,8 +538,8 @@ shadow_map_texture_32bit (Shadow map texture in 32 bits) bool true # Requires: enable_dynamic_shadows, opengl shadow_filters (Shadow filter quality) enum 1 0,1,2 -# Enable colored shadows. -# On true translucent nodes cast colored shadows. This is expensive. +# Enable colored shadows for transculent nodes. +# This is expensive. # # Requires: enable_dynamic_shadows, opengl shadow_map_color (Colored shadows) bool false @@ -760,8 +760,8 @@ enable_local_map_saving (Saving map received from server) bool false # URL to the server list displayed in the Multiplayer Tab. serverlist_url (Serverlist URL) string https://servers.luanti.org -# If enabled, account registration is separate from login in the UI. -# If disabled, new accounts will be registered automatically when logging in. +# If enabled, server account registration is separate from login in the UI. +# If disabled, connecting to a server will automatically register a new account. enable_split_login_register (Enable split login/register) bool true # URL to JSON file which provides information about the newest Luanti release. @@ -771,7 +771,7 @@ update_information_url (Update information URL) string https://www.luanti.org/re [*Server] # Name of the player. -# When running a server, clients connecting with this name are admins. +# When running a server, a client connecting with this name is admin. # When starting from the main menu, this is overridden. name (Admin name) string @@ -837,7 +837,8 @@ remote_media (Remote media) string # Enable/disable running an IPv6 server. # Ignored if bind_address is set. -# Needs enable_ipv6 to be enabled. +# +# Requires: enable_ipv6 ipv6_server (IPv6 server) bool false [*Server Security] @@ -1881,8 +1882,8 @@ texture_min_size (Base texture size) int 64 1 32768 client_mesh_chunk (Client Mesh Chunksize) int 1 1 16 # Decide the color depth of the texture used for the post-processing pipeline. -# Reducing this can improve performance, but might cause some effects (e.g. bloom) -# to not work. +# Reducing this can improve performance, but some effects (e.g. debanding) +# require more than 8 bits to work. # # Requires: enable_post_processing post_processing_texture_bits (Color depth for post-processing texture) enum 16 8,10,16 @@ -1893,10 +1894,9 @@ post_processing_texture_bits (Color depth for post-processing texture) enum 16 8 # Requires: enable_dynamic_shadows, opengl shadow_poisson_filter (Poisson filtering) bool true -# Spread a complete update of shadow map over given number of frames. +# Spread a complete update of the shadow map over a given number of frames. # Higher values might make shadows laggy, lower values # will consume more resources. -# Minimum value: 1; maximum value: 16 # # Requires: enable_dynamic_shadows, opengl shadow_update_frames (Map shadows update frames) int 16 1 32