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Handle VOXELFLAG_NO_DATA when in VManip get_data()
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parent
6d5103900f
commit
41091a147c
1 changed files with 15 additions and 9 deletions
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@ -71,8 +71,7 @@ int LuaVoxelManip::l_get_data(lua_State *L)
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bool use_buffer = lua_istable(L, 2);
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MMVManip *vm = o->vm;
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u32 volume = vm->m_area.getVolume();
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const u32 volume = vm->m_area.getVolume();
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if (use_buffer)
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lua_pushvalue(L, 2);
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@ -80,7 +79,8 @@ int LuaVoxelManip::l_get_data(lua_State *L)
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lua_createtable(L, volume, 0);
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for (u32 i = 0; i != volume; i++) {
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lua_Integer cid = vm->m_data[i].getContent();
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// Do not push unintialized data to Lua
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lua_Integer cid = (vm->m_flags[i] & VOXELFLAG_NO_DATA) ? CONTENT_IGNORE : vm->m_data[i].getContent();
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lua_pushinteger(L, cid);
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lua_rawseti(L, -2, i + 1);
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}
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@ -108,6 +108,12 @@ int LuaVoxelManip::l_set_data(lua_State *L)
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lua_pop(L, 1);
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}
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// FIXME: in theory we should clear VOXELFLAG_NO_DATA here
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// However there is no way to tell which values Lua code has intended to set
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// (if they were VOXELFLAG_NO_DATA before), and which were just not touched.
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// In practice this doesn't cause problems because read_from_map() will cause
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// all covered blocks to be loaded anyway.
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return 0;
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}
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@ -231,8 +237,7 @@ int LuaVoxelManip::l_get_light_data(lua_State *L)
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bool use_buffer = lua_istable(L, 2);
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MMVManip *vm = o->vm;
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u32 volume = vm->m_area.getVolume();
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const u32 volume = vm->m_area.getVolume();
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if (use_buffer)
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lua_pushvalue(L, 2);
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@ -240,7 +245,8 @@ int LuaVoxelManip::l_get_light_data(lua_State *L)
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lua_createtable(L, volume, 0);
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for (u32 i = 0; i != volume; i++) {
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lua_Integer light = vm->m_data[i].param1;
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// Do not push unintialized data to Lua
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lua_Integer light = (vm->m_flags[i] & VOXELFLAG_NO_DATA) ? 0 : vm->m_data[i].getParam1();
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lua_pushinteger(L, light);
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lua_rawseti(L, -2, i + 1);
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}
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@ -280,8 +286,7 @@ int LuaVoxelManip::l_get_param2_data(lua_State *L)
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bool use_buffer = lua_istable(L, 2);
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MMVManip *vm = o->vm;
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u32 volume = vm->m_area.getVolume();
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const u32 volume = vm->m_area.getVolume();
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if (use_buffer)
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lua_pushvalue(L, 2);
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@ -289,7 +294,8 @@ int LuaVoxelManip::l_get_param2_data(lua_State *L)
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lua_createtable(L, volume, 0);
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for (u32 i = 0; i != volume; i++) {
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lua_Integer param2 = vm->m_data[i].param2;
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// Do not push unintialized data to Lua
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lua_Integer param2 = (vm->m_flags[i] & VOXELFLAG_NO_DATA) ? 0 : vm->m_data[i].getParam2();
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lua_pushinteger(L, param2);
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lua_rawseti(L, -2, i + 1);
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}
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