diff --git a/src/client/render/secondstage.cpp b/src/client/render/secondstage.cpp index 42858fa84..616077942 100644 --- a/src/client/render/secondstage.cpp +++ b/src/client/render/secondstage.cpp @@ -196,7 +196,7 @@ RenderStep *addPostProcessing(RenderPipeline *pipeline, RenderStep *previousStep } if (enable_volumetric_light) { - buffer->setTexture(TEXTURE_VOLUME, scale, "volume", color_format); + buffer->setTexture(TEXTURE_VOLUME, scale, "volume", bloom_format); shader_id = client->getShaderSource()->getShaderRaw("volumetric_light"); auto volume = pipeline->addStep(shader_id, std::vector { source, TEXTURE_DEPTH });